I spam headbutt until things die :/

Posted by
Ayal [legacy]
Uploaded
30 July 2012 00:00:00
Type
Player Kill

Some people wanted to see. It is very boring though.



Created by log Converter(tm)!

l
    The great mountain border of Mordor rises before you.  The towering
peaks of the Ephel Dúath thrust steeply into the dark skies.  Crossing
these mountains is a nearly impossible task.  Three large stone slabs
are set here in front of an opening into the mountains.  If you seek
entrance to Mordor, you will probably have to find some other way.
The cliffs look ominous and corrupted to the core.
<The wall of Mordor is southwest.
The sun shines brightly in the eastern sky.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are enter, northwest, west and southwest.
 Crytzch's ferocious warg
|||[HP:230](camo) [EP:102]||| 
i
Gold: 159              Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A strange, cloudy liquid in a vial (in hands).
 A black set of leather and ring mail leggings (<worn).
 A dark chainmail shirt (worn).
 A Lampwright's Guild membership ring (worn).
 A Dol Amroth pack (open) (worn).
 A simple sheepskin sheath containing a dark steel longsword (worn).
 A great war shield (worn).
 A long black cowled cloak (worn).
 A black-rimmed leather baldric (worn).
 An empty reddish-brown keyring (worn).
 The 14th Two Towers EVENT! badge.
 The 13th Two Towers EVENT! badge.
 A glass flute.
 A ranger's herb satchel (open) (worn).
 Hrafn's Jugend medallion (worn).
 A lustrous, dark earring (worn).
 Blood of an Eldar swirls in a pentacle (worn).
 A spellbook.
|||[HP:230](camo) [EP:101]||| 
e
You can't go that way!
|||[HP:230](camo) [EP:99]||| 
w
<The plains(n, s, w and e)
|||[HP:230](camo) [EP:99]||| 
e
The wall of Mordor(enter, nw, w and sw)
 Crytzch's ferocious warg
|||[HP:230](camo) [EP:99]||| 
l
    The great mountain border of Mordor rises before you.  The towering
peaks of the Ephel Dúath thrust steeply into the dark skies.  Crossing
these mountains is a nearly impossible task.  Three large stone slabs
are set here in front of an opening into the mountains.  If you seek
entrance to Mordor, you will probably have to find some other way.
The cliffs look ominous and corrupted to the core.
The wall of Mordor is southwest.
The sun shines brightly in the eastern sky.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are enter, northwest, west and southwest.
 Crytzch's ferocious warg
|||[HP:230](camo) [EP:99]||| 
l warg
    The ruthless eyes of this savage beast take in the room with a single
glance.  His coat is kept groomed to a sleek shine and his canine fangs
glisten as he emits a low growl.  It is unimaginable that anyone could 
train this feral beast, yet his ears twitch in alertness as he awaits 
orders from his master.  Bred exclusively for the uruk-hai of the Gor
Bûrzgoth, it is clear who he has an affinity for.
Crytzch's ferocious warg is stopped.
Crytzch's ferocious warg is fully rested and ready to run!
Crytzch's ferocious warg is currently owned by Crytzch.
Crytzch's ferocious warg is called 'Thrasher' by his owner.
|||[HP:230](camo) [EP:98]||| 
shape warg
Crytzch's ferocious warg is in perfect shape.
Crytzch's ferocious warg is fully rested and ready to run!
|||[HP:230](camo) [EP:98]||| 
hunt Crytzch
trigger Crytzch todo hunt Crytzch
There is no such living object here.
|||[HP:230](camo) [EP:95]||| The next time you see 'Crytzch', you will do: 'hunt
 Crytzch'.
|||[HP:230](camo) [EP:95]||| 
alias sh
sh             shape Crytzch
<Triggered!  doing: hunt Crytzch
|||[HP:230](camo) [EP:94]||| There is no such living object here.
|||[HP:230](camo) [EP:94]||| Crytzch climbs down from above.
Triggered!  doing: hunt Crytzch
You begin to hunt Crytzch.
Your Target: Crytzch
|||[HP:230](camo) [EP:90]||| Crytzch starts leading his ferocious warg.
Crytzch stops leading his ferocious warg.
Triggered!  doing: hunt Crytzch
Crytzch leaves enter.
You follow Crytzch enter.
A large cave(out, w and e)
 Crytzch Vir Honestus the uruk-hai Galon Du Arweinydd (Drwg)
 A skinny mongrel
You are already hunting Crytzch!
|||[HP:230](camo) [EP:89]||| Crytzch leaves east.
Triggered!  doing: hunt Crytzch
You follow Crytzch east.
A dark forge(n and w)
 Crytzch Vir Honestus the uruk-hai Galon Du Arweinydd (Drwg)
 Dreyban, the numenorean smith
You are already hunting Crytzch!
|||[HP:230](camo) [EP:89]||| 
sh
Crytzch doesn't look so great.
DLSG DLSG DLSG DLSG DLSG >>>> Crytzch <<<< DLSG DLSG DLSG DLSG
Triggered!  doing: hunt Crytzch
|||[HP:230](camo) [EP:87]||| You are already hunting Crytzch!
|||[HP:230](camo) [EP:87]||| Crytzch gives Dreyban a smooth crimson rock.
Triggered!  doing: hunt Crytzch
You are already hunting Crytzch!
|||[HP:230](camo) [EP:87]||| Dreyban says: Ah, wonderful!  This is exactly what 
I was talking about.
     Thanks!
trigger blah blah
The next time you see ^blah blah', you
 will do: 'blah blah'.
|||[HP:230](camo) [EP:86]||| 
l
    This is the forge area of the cave, and where the owner does his
handiwork.  The ashes found on the floor at the entrance can be traced back
to the large glowing forge situated against the southeast corner.  Other
than the forge, you notice a huge standard-issue anvil and a large barrel
filled with water.  On the east wall there are metal hooks where the smith
can hang his tools.  Stones, pebbles, slabs of rock, scrap metal and
unfinished works are strewn across the floor.
    The only obvious exits are north and west.
 Crytzch Vir Honestus the uruk-hai Galon Du Arweinydd (Drwg)
 Dreyban, the numenorean smith
|||[HP:230](camo) [EP:86]||| 
alias zz
Dreyban says: Surely you deserve something very special for bringing me
     something as beautiful as this.
Dreyban says: Come with me to my armoury and we'll get you something
     nice.
Dreyban leaves north.
zz             do drink vial,drop empty vial
|||[HP:230](camo) [EP:84]||| 
l
    This is the forge area of the cave, and where the owner does his
handiwork.  The ashes found on the floor at the entrance can be traced back
to the large glowing forge situated against the southeast corner.  Other
than the forge, you notice a huge standard-issue anvil and a large barrel
filled with water.  On the east wall there are metal hooks where the smith
can hang his tools.  Stones, pebbles, slabs of rock, scrap metal and
unfinished works are strewn across the floor.
    The only obvious exits are north and west.
 Crytzch Vir Honestus the uruk-hai Galon Du Arweinydd (Drwg)
|||[HP:230](camo) [EP:83]||| 
l
    This is the forge area of the cave, and where the owner does his
handiwork.  The ashes found on the floor at the entrance can be traced back
to the large glowing forge situated against the southeast corner.  Other
than the forge, you notice a huge standard-issue anvil and a large barrel
filled with water.  On the east wall there are metal hooks where the smith
can hang his tools.  Stones, pebbles, slabs of rock, scrap metal and
unfinished works are strewn across the floor.
    The only obvious exits are north and west.
 Crytzch Vir Honestus the uruk-hai Galon Du Arweinydd (Drwg)
|||[HP:230](camo) [EP:83]||| Your eyes ache from the strain of maintaining your 
enhanced vision.
i
Gold: 159              Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A strange, cloudy liquid in a vial (in hands).
 A black set of leather and ring mail leggings (worn).
 A dark chainmail shirt (worn).
 A Lampwright's Guild membership ring (worn).
 A Dol Amroth pack (open) (worn).
 A simple sheepskin sheath containing a dark steel longsword (worn).
 A great war shield (worn).
 A long black cowled cloak (worn).
 A black-rimmed leather baldric (worn).
 An empty reddish-brown keyring (worn).
 The 14th Two Towers EVENT! badge.
 The 13th Two Towers EVENT! badge.
 A glass flute.
 A ranger's herb satchel (open) (worn).
 Hrafn's Jugend medallion (worn).
 A lustrous, dark earring (worn).
 Blood of an Eldar swirls in a pentacle (worn).
 A spellbook.
|||[HP:230](camo) [EP:83]||| Crytzch leaves north.
You follow Crytzch north.
A small supply room(s and nw)
 Crytzch Vir Honestus the uruk-hai Galon Du Arweinydd (Drwg)
Crytzch leaves northwest.
You follow Crytzch northwest.
A small but cozy bedroom(se and sw)
 Crytzch Vir Honestus the uruk-hai Galon Du Arweinydd (Drwg)
 Dreyban, the numenorean smith
Dreyban pushes the bed to the side, revealing a large rug.  He then
     proceeds with moving the rug aside too, uncovering a trap door.  He
     lifts it and walks down.
Crytzch follows Dreyban down the stairs.
l
    Here is the sleeping section of the inhabited cave.  Two large hides
hang in front of the entrances to the room to block out unwanted light and
sight.  A wax candle is <burning on a table that is on the right side of the
room.  The walls here have been coated with ashes, possibly to make it
darker.  The bed stands on the west side of the room.  On the ground
there is a rolled up rug and some small collections of sand and dust.  The
only means for storage in this room is the drawer in the table, and a shelf
situated on the north wall.  A trap door is set in the center of the floor.
    The only obvious exits are down, southeast and southwest.
|||[HP:230](camo) [EP:78]||| 
hunt Crytzch
trigger Crytzch todo hunt Crytzch
There is no such living object here.
|||[HP:230](camo) [EP:77]||| The next time you see 'Crytzch', you will do: 'hunt
 Crytzch'.
|||[HP:230](camo) [EP:77]||| 
l
    Here is the sleeping section of the inhabited cave.  Two large hides
hang in front of the entrances to the room to block out unwanted light and
sight.  A wax candle is burning on a table that is on the right side of the
room.  The walls here have been coated with ashes, possibly to make it
darker.  The bed stands on the west side of the room.  On the ground
there is a rolled up rug and some small collections of sand and dust.  The
only means for storage in this room is the drawer in the table, and a shelf
situated on the north wall.  A trap door is set in the center of the floor.
    The only obvious exits are down, southeast and southwest.
|||[HP:230](camo) [EP:77]||| 
i pack
Gold: 159              Encumbrance: lightly encumbered  
You dig around in your Dol Amroth pack and find:
Your Dol Amroth pack is less than half full.
 A dirty permit.
 An empty bottle (2).
 A nugget of silver (3).
 A crystal.
 A sandwich.
|||[HP:230](camo) [EP:76]||| 
l
    Here is the sleeping section of the inhabited cave.  Two large hides
hang in front of the entrances to the room to block out unwanted light and
sight.  A wax candle is burning on a table that is on the right side of the
bed.  The walls here have been coated with ashes, possibly to make it
darker.  The bed stands awkwardly in the middle of the room.  On the ground
there are small collections of sand and dust.  The only means for storage
in this room is the drawer in the table, and a shelf situated on the north
wall.
    The only obvious exits are southeast and southwest.
|||[HP:230](camo) [EP:76]||| 
alias zz
zz             do drink vial,drop empty vial
|||[HP:230](camo) [EP:74]||| 
l
    Here is the sleeping section of the inhabited cave.  Two large hides
hang in front of the entrances to the room to block out unwanted light and
sight.  A wax candle is burning on a table that is on the right side of the
bed.  The walls here have been coated with ashes, possibly to make it
darker.  The bed stands awkwardly in the middle of the room.  On the ground
there are small collections of sand and dust.  The only means for storage
in this room is the drawer in the table, and a shelf situated on the north
wall.
    The only obvious exits are southeast and southwest.
|||[HP:230](camo) [EP:74]||| 
i
Gold: 159              Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A strange, cloudy liquid in a vial (in hands).
 A black set of leather and ring mail leggings (worn).
 A dark chainmail shirt (worn).
 A Lampwright's Guild membership ring (worn).
 A Dol Amroth pack (open) (worn).
 A simple sheepskin sheath containing a dark steel longsword (worn).
 A great war shield (worn).
 A long black cowled cloak (worn).
 A black-rimmed leather baldric (worn).
 An empty reddish-brown keyring (worn).
 The 14th Two Towers EVENT! badge.
 The 13th Two Towers EVENT! badge.
 A glass flute.
 A ranger's herb satchel (open) (worn).
 Hrafn's Jugend medallion (worn).
 A lustrous, dark earring (worn).
 Blood of an Eldar swirls in a pentacle (worn).
 A spellbook.
|||[HP:230](camo) [EP:74]||| 
alias gg
gg             do get mushroom from cloak,swallow mushroom
|||[HP:230](camo) [EP:74]||| 
alias r
r              pk alias
Triggered!  doing: hunt Crytzch
|||[HP:230](camo) [EP:73]||| There is no such living object here.
|||[HP:230](camo) [EP:73]||| 
l
    Here is the sleeping section of the inhabited cave.  Two large hides
hang in front of the entrances to the room to block out unwanted light and
sight.  A wax candle is burning on a table that is on the right side of the
bed.  The walls here have been coated with ashes, possibly to make it
darker.  The bed stands awkwardly in the middle of the room.  On the ground
there are small collections of sand and dust.  The only means for storage
in this room is the drawer in the table, and a shelf situated on the north
wall.
    The only obvious exits are southeast and southwest.
|||[HP:230](camo) [EP:73]||| 
hunt Crytzch
trigger Crytzch todo hunt Crytzch
There is no such living object here.
|||[HP:230](camo) [EP:73]||| The next time you see 'Crytzch', you will do: 'hunt
 Crytzch'.
|||[HP:230](camo) [EP:73]||| 
sw
A stone kitchen(s and ne)
|||[HP:230](camo) [EP:72]||| 
s
A moist cave(n and e)
|||[HP:230](camo) [EP:72]||| 
w
You can't go that way!
|||[HP:230](camo) [EP:72]||| 
e
A large cave(out, w and e)
 A skinny mongrel
|||[HP:230](camo) [EP:72]||| Crytzch enters.
Triggered!  doing: hunt Crytzch
You begin to hunt Crytzch.
Your Target: Crytzch
|||[HP:230](camo) [EP:69]||| 
sh
Crytzch doesn't look so great.
DLSG DLSG DLSG DLSG DLSG >>>> Crytzch <<<< DLSG DLSG DLSG DLSG
Triggered!  doing: hunt Crytzch
|||[HP:230](camo) [EP:70]||| You are already hunting Crytzch!
|||[HP:230](camo) [EP:70]||| 
zz
gg
r
Do: starting commands.
|||[HP:230](camo) [EP:68]|||     You open the vial and--with some hesitation--dr
ink down the liquid.
Your throat begins burning in agony!  Someone has poisoned you!
 
    Hold on.  The burning is still there, but it's fading slowly.  And,
amazingly, you feel better.  A whole LOT better....
|||[HP:230](camo) [EP:108]||| Ok.
Your movement reveals you.
You are no longer camouflaged.
|||[HP:230][EP:108]||| Do: Commands completed.
|||[HP:230][EP:108]||| Do: starting commands.
|||[HP:230][EP:108]||| Ok.
|||[HP:230][EP:108]|||     You gulp the mushroom down.  It briefly touches your 
taste buds as
it goes down, and the awful taste nearly makes you vomit.  It looks like
this was a stupid and potentially fatal thing to do...
    Wait...  suddenly, the mushroom takes effect.  You feel strange.  You
feel powerful.  You feel weird.  You feel INVINCIBLE!!!
    Then, the vision changes.  You can see the world in full, strange
colour.  Clearly, the shroom you took must have had a godly power.
|||[HP:230][EP:208]||| Do: Commands completed.
|||[HP:230][EP:208]||| Do: starting commands.
|||[HP:230][EP:208]||| You are already hunting Crytzch!
Triggered!  doing: hunt Crytzch
|||[HP:230][EP:208]||| You are already hunting Crytzch!
|||[HP:230][EP:208]||| There is no mixed potion here.
|||[HP:230][EP:208]||| There is no ring in the pack.
|||[HP:230][EP:208]||| There is no ring in the pack.
|||[HP:230][EP:208]||| There is no ring in the cloak.
|||[HP:230][EP:208]||| There is no ring in the cloak.
|||[HP:230][EP:208]||| What?
|||[HP:230][EP:208]||| What?
|||[HP:230][EP:208]||| There is no bands in the pack.
|||[HP:230][EP:208]||| There is no gloves in the pack.
|||[HP:230][EP:208]||| You whip a dark steel longsword from a simple sheepskin s
heath with a whisk of menace!
You wield a dark steel longsword.
|||[HP:230][EP:208]||| You remove a dark steel longsword.
|||[HP:230][EP:208]||| Wield what?
|||[HP:230][EP:208]||| Backstab with what?  Your hands?
|||[HP:230][EP:208]||| You wield your dark steel longsword.
|||[HP:230][EP:208]||| You attack Crytzch.
<You sneak up and stab Crytzch from behind!
You STRIKE Crytzch with supreme skill!
|||[HP:230][EP:158]||| Do: Commands completed.
|||[HP:230][EP:158]||| 
hb
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
|||[HP:230][EP:158]||| You miss Crytzch.
Triggered!  doing: hunt Crytzch
Crytzch misses you.
You are already hunting Crytzch!
|||[HP:230][EP:158]||| 
hb
You grapple with Crytzch, your cranium colliding with his face.
|||[HP:230][EP:123]||| 
shape
Crytzch is near death.
ND ND ND ND ND ND ND ND >>>> Crytzch <<<< ND ND ND ND ND ND
Triggered!  doing: hunt Crytzch
|||[HP:230][EP:123]||| You are already hunting Crytzch!
|||[HP:230][EP:123]||| You miss Crytzch.
Crytzch misses you.
hb
Your neck still hurts from the last headbutt.
|||[HP:230][EP:123]||| 
hb
Your neck still hurts from the last headbutt.
|||[HP:230][EP:123]||| 
hb
Your neck still hurts from the last headbutt.
|||[HP:230][EP:123]||| 
hb
Your neck still hurts from the last headbutt.
|||[HP:230][EP:123]||| You miss Crytzch.
Triggered!  doing: hunt Crytzch
Crytzch misses you.
You are already hunting Crytzch!
|||[HP:230][EP:122]||| 
hb
Your neck still hurts from the last headbutt.
|||[HP:230][EP:122]||| 
hb
Your neck still hurts from the last headbutt.
|||[HP:230][EP:122]||| 
hb
Your neck still hurts from the last headbutt.
|||[HP:230][EP:122]||| You miss Crytzch.
Triggered!  doing: hunt Crytzch
Crytzch misses you.
hb
You are already hunting Crytzch!
|||[HP:230][EP:122]||| Your neck still hurts from the last headbutt.
|||[HP:230][EP:122]||| 
hb
You grapple with Crytzch, your cranium colliding with his face.
Triggered!  doing: hunt Crytzch
|||[HP:230][EP:87]||| You are already hunting Crytzch!
|||[HP:230][EP:87]||| 
trigger ^blah blah
The next time you see ^blah blah', you will do: 'blah blah'.
|||[HP:230][EP:87]||| You mangle Crytzch with extreme precision.
Crytzch hits you.
hb
Your neck still hurts from the last headbutt.
|||[HP:224][EP:87]||| 
shape
Crytzch is near death.
ND ND ND ND ND ND ND ND >>>> Crytzch <<<< ND ND ND ND ND ND
|||[HP:224][EP:87]||| You miss Crytzch.
Crytzch misses you.
hb
Your neck still hurts from the last headbutt.
|||[HP:225][EP:87]||| Crytzch leaves out.
You follow Crytzch out.
The wall of Mordor(enter, nw, w and sw)
 Crytzch Vir Honestus the uruk-hai Galon Du Arweinydd (Drwg)
 Crytzch's ferocious warg
Crytzch starts leading his ferocious warg.
hb
Your neck still hurts from the last headbutt.
|||[HP:225][EP:87]||| 
hb
Your neck still hurts from the last headbutt.
|||[HP:225][EP:87]||| You miss Crytzch.
Crytzch misses you.
hb
Your neck still hurts from the last headbutt.
|||[HP:225][EP:86]||| 
hb
Your neck still hurts from the last headbutt.
|||[HP:225][EP:86]||| Your throat tingles; you feel better again!
hb
Your neck still hurts from the last headbutt.
|||[HP:230][EP:101]||| 
hb
Your neck still hurts from the last headbutt.
|||[HP:230][EP:101]||| You miss Crytzch.
Crytzch hits you.
hb
You plant a pathetic headbutt on Crytzch.
|||[HP:225][EP:66]||| 
hb
Your neck still hurts from the last headbutt.
|||[HP:225][EP:66]||| Crytzch gets an elf-skin bota from a bloodstained cloak.
Crytzch opens an elf-skin bota.
Crytzch drinks from an elf-skin bota.
Crytzch drinks from an elf-skin bota.
Crytzch closes an elf-skin bota.
Crytzch puts an elf-skin bota into a bloodstained cloak.
shape
You bury the sword into Crytzch.
You killed Crytzch.
Crytzch has died.
Usage: shape <target>
|||[HP:225][EP:65]||| Your eyes ache from the strain of maintaining your enhance
d vision.
^legend crytzch
^ (OOC) Ayal: legend crytzch
|||[HP:225][EP:59]||| 
wear all from corpse
shield          : Failed!
black scalemail pants : Failed!
bloodstained cloak : Failed!
steel hauberk   : Failed!
dwarven mining pack : Failed!
grey studded sheath : Failed!
black scalemail pants : Failed!
|||[HP:225][EP:59]||| 
store sword
You remove a dark steel longsword.
You store a dark steel longsword in a simple sheepskin sheath.
|||[HP:225][EP:59]||| 
3
a large, tarnished shield : Ok.
a pair of black scalemail pants : Too bulky.
a bloodstained cloak : Too bulky.
a black steel hauberk : Too bulky.
a dwarven mining pack : Too bulky.
a grey studded sheath : Too bulky.
a pair of black scalemail pants : Too bulky.
|||[HP:225][EP:59]|||