Firepit(s, u, w and e) HP:203 EP:141-> === (camo) ===e A Troll Council Room(w) Soteria the silvan Sentry (Heroic) A bone club A mushroom A large key An easterling long sword A HUGE pig canine A handcrafted arrow [4] A skull helmet Jarvs the sindar Legionnaire (Moral) Olde the dunedain A giant stone club Triggered! doing: hunt Olde HP:203 EP:141-> === (camo) === You begin to hunt Olde. HP:203 EP:141-> === (camo) ===shape all here Greybush is in good shape. GOOD - GOOD - GOOD  ---=Greybush=--- GOOD - GOOD - GOOD Soteria doesn't look so great. DLSG - DLSG - DLSG  ---=Soteria=--- DLSG - DLSG - DLSG Jarvs is in good shape. GOOD - GOOD - GOOD  ---=Jarvs=--- GOOD - GOOD - GOOD Olde is in average shape. AVERAGE - AVERAGE  ---=Olde=--- AVERAGE - AVERAGE Triggered! doing: hunt Olde HP:204 EP:138-> === (camo) === You are already hunting Olde! HP:204 EP:138-> === (camo) === Your eyes ache from the strain of maintaining your enhanced vision. Olde wears a skull helmet. Triggered! doing: hunt Olde You are already hunting Olde! HP:204 EP:137-> === (camo) ===l Jarvs looks at A large key - - - - - - - (Thranduils) You walk into a damp cave. This is the dark, scary kind of place you do not feel right in. You get the impression someone is watching you, as if there were actually eyes just beyond your view in the darkness. Even as you shiver at the surroundings, you note this appears to be some sort of meeting place. The only obvious exit is west. Soteria the silvan Sentry (Heroic) A bone club A mushroom A large key An easterling long sword A HUGE pig canine A handcrafted arrow [4] Jarvs the sindar Legionnaire (Moral) Olde the dunedain A giant stone club Triggered! doing: hunt Olde HP:204 EP:133-> === (camo) === You are already hunting Olde! HP:204 EP:133-> === (camo) ===l mushroom It is a small colorful mushroom. Although it is a bit bumpy it still holds some beauty because of its vibrant yellow color with a deep red cap. Chewing on it might make a good meal. HP:205 EP:132-> === (camo) ===gl A Troll Council Room(w) Soteria the silvan Sentry (Heroic) A bone club A mushroom A large key An easterling long sword A HUGE pig canine A handcrafted arrow [4] Jarvs the sindar Legionnaire (Moral) Olde the dunedain A giant stone club Triggered! doing: hunt Olde HP:205 EP:130-> === (camo) === You are already hunting Olde! HP:205 EP:130-> === (camo) === Olde says in Westron: stone key is for BLEM Triggered! doing: hunt Olde gl Olde You are already hunting Olde! HP:205 EP:129-> === (camo) === Olde the dunedain Olde has the look of a seasoned adventurer. He is carrying: A skull helmet (worn). A bright runed longsword (shining) (wielded). An aged elven baldric (worn). A leather scout ruck (open) (worn). Triggered! doing: hunt Olde HP:205 EP:129-> === (camo) === You are already hunting Olde! HP:205 EP:129-> === (camo) === ==========PK ALIAS========== HP:206 EP:98-> === (camo) === You attack Olde. You sneak up and stab Olde from behind! You set Olde ablaze in agony! Your movement reveals you. You are no longer camouflaged. HP:206 EP:48-> === === Olde doesn't look so great. DLSG - DLSG - DLSG  ---=Olde=--- DLSG - DLSG - DLSG HP:206 EP:48-> === === Olde feints but misses you with the stroke. Olde is easily rent from your swift, repeated cuts. The next time you see '^Olde xxxxxx.', you will do: 'yyyyyy'. HP:206 EP:48-> === ===do shape all,shape me Do: starting commands. HP:206 EP:48-> === ===h Olde doesn't look so great. DLSG - DLSG - DLSG  ---=Olde=--- DLSG - DLSG - DLSG HP:206 EP:48-> === === Greybush is in good shape. GOOD - GOOD - GOOD  ---=Greybush=--- GOOD - GOOD - GOOD HP:206 EP:48-> === === Do: Commands completed. HP:206 EP:48-> === === Olde grazes you slashing neatly and causing sudden, grave damage. You miss ...........................................................MISS. You quickly thrust your forehead into the bridge of Olde's nose. HP:204 EP:12-> === ===do shape all,shape me HP:204 EP:12-> === === Olde stabs you causing a sudden, brilliant wound. You are too busy to make an attack! Do: starting commands. HP:198 EP:12-> === === Olde doesn't look so great. DLSG - DLSG - DLSG  ---=Olde=--- DLSG - DLSG - DLSG HP:198 EP:12-> === === Greybush is in good shape. GOOD - GOOD - GOOD  ---=Greybush=--- GOOD - GOOD - GOOD HP:198 EP:12-> === === Do: Commands completed. HP:198 EP:12-> === === Olde feints but misses you with the stroke. Olde quickly evades your strike. mush Olde feints but misses you with the stroke. Olde quickly evades your strike. Do: starting commands. HP:199 EP:12-> === === You don't possess a cleaver. HP:199 EP:12-> === === You already wield it in one hand! HP:199 EP:12-> === === There is no mushroom in the cloak to get. HP:199 EP:12-> === === What? HP:199 EP:12-> === === That weapon cannot be wielded in two hands. HP:199 EP:12-> === === Wield what? HP:199 EP:12-> === === Do: Commands completed. HP:199 EP:12-> === === Olde feints but misses you with the stroke. Olde quickly evades your strike. do shape all,shape me Olde is SIZING you UP!  <------- This is not Very nice!!!!!!!!!!! Do: starting commands. HP:199 EP:12-> === === Olde doesn't look so great. DLSG - DLSG - DLSG  ---=Olde=--- DLSG - DLSG - DLSG HP:199 EP:12-> === === Greybush is in good shape. GOOD - GOOD - GOOD  ---=Greybush=--- GOOD - GOOD - GOOD HP:199 EP:12-> === === Do: Commands completed. HP:199 EP:12-> === === Olde feints but misses you with the stroke. Olde quickly evades your strike. Olde feints but misses you with the stroke. You miss ...........................................................MISS. Olde leaves west. You follow Olde west. Firepit(s, u, w and e) Olde the dunedain Soteria enters. Jarvs enters. Olde whacks you with a swift and deadly blow. You miss ...........................................................MISS. You begin to tire from tracking your prey. Olde leaves south. Jarvs leaves south. Soteria leaves south. You follow Olde south. Cave(n and out) Soteria the silvan Sentry (Heroic) Jarvs the sindar Legionnaire (Moral) Olde the dunedain A Troll guard [2] Guard attacks you. Guard attacks you. Olde leaves out. You follow Olde out. Wall(s) Olde the dunedain Soteria enters. Jarvs enters. Olde leaves south. Jarvs leaves south. Soteria leaves south. You follow Olde south. The Grey Mountains(n, s, sw and e) Soteria the silvan Sentry (Heroic) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde leaves south. You follow Olde south. The Plains(n, s, w and e) Olde the dunedain Soteria enters. Jarvs enters. Olde stabs you causing a sudden, brilliant wound. You miss ...........................................................MISS. Olde leaves south. Jarvs leaves south. Soteria leaves south. You follow Olde south. The Plains(n, s, w and e) Soteria the silvan Sentry (Heroic) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde leaves south. You follow Olde south. The Plains(n, s, w and e) Olde the dunedain Soteria enters. Jarvs enters. Olde leaves south. Jarvs leaves south. Soteria leaves south. You follow Olde south. The Plains(n, s, w and e) Soteria the silvan Sentry (Heroic) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde leaves south. You follow Olde south. The Plains(n, s, w and e) Olde the dunedain Soteria enters. Jarvs enters. Soteria leaves west. Olde leaves south. Jarvs leaves south. You follow Olde south. The Plains(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde leaves south. You follow Olde south. The Plains(n, s, w and e) Olde the dunedain Jarvs enters. Olde leaves south. Jarvs leaves south. You follow Olde south. The Plains(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde leaves south. You follow Olde south. The Plains(n, s, w and e) Olde the dunedain A Dale messenger Jarvs enters. Olde leaves south. Jarvs leaves south. You follow Olde south. The Plains(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde leaves south. You follow Olde south. The Plains(n, s, w and e) Olde the dunedain Jarvs enters. Olde leaves south. Jarvs leaves south. You follow Olde south. The Plains(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Do: starting commands. HP:174 EP:9-> === === You don't possess a spear. HP:174 EP:9-> === === You already wield it in one hand! HP:174 EP:9-> === === You don't possess an axe. HP:174 EP:9-> === === You don't possess a cleaver. HP:174 EP:9-> === === You remove an executioner's sword. HP:174 EP:9-> === === What? HP:174 EP:9-> === === Ok. HP:174 EP:9-> === === You open a mysterious amber vial. HP:174 EP:9-> === === You sip some of the liquid from a mysterious amber vial. HP:208 EP:43-> === === You sip some of the liquid from a mysterious amber vial. HP:210 EP:77-> === === You sip some of the liquid from a mysterious amber vial. HP:210 EP:111-> === === Ok. HP:210 EP:111-> === === What's the point? It's empty. HP:210 EP:111-> === === Put what into what? HP:210 EP:111-> === === What? HP:210 EP:111-> === === You wield your executioner's sword. HP:210 EP:111-> === === Wield what? HP:210 EP:111-> === === That weapon cannot be wielded in two hands. HP:210 EP:111-> === === Wield what? HP:210 EP:111-> === === You don't possess a spear. HP:210 EP:111-> === === Do: Commands completed. HP:210 EP:111-> === === Olde leaves west. You follow Olde west. The Plains(n, s, w and e) Olde the dunedain Jarvs enters. Olde feints but misses you with the stroke. You ravage Olde in a storm of unrelenting violence. Your eyes ache from the strain of maintaining your enhanced vision. A feeling of renewed energy flows through you. A feeling of renewed energy flows through you. A feeling of renewed energy flows through you. Olde leaves west. Jarvs leaves west. You follow Olde west. Mirkwood(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde leaves south. You follow Olde south. Mirkwood(n, s, w and e) Olde the dunedain Jarvs enters. The next time you see '^xxxxx!', you will do: 'yyyyy, trigger ^xxxxx. todo yyyyy'. HP:210 EP:109-> === === Olde leaves south. Jarvs leaves south. You follow Olde south. Mirkwood(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde leaves south. You follow Olde south. Mirkwood(n, s, w and e) Olde the dunedain Jarvs enters. Olde leaves south. Jarvs leaves south. You follow Olde south. Mirkwood(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Elf guard do shape all,shape me You attack Olde. HP:210 EP:109-> === ===h Do: starting commands. HP:210 EP:109-> === === Olde is near death. ND - ND - ND - ND  ---=Olde=--- ND - ND - ND - ND  HP:210 EP:109-> === === Greybush is in perfect shape. PERFECT - PERFECT  ---=Greybush=--- PERFECT - PERFECT Greybush is a bit tipsy. HP:210 EP:109-> === === Do: Commands completed. HP:210 EP:109-> === === Olde feints but misses you with the stroke. Olde quickly evades your strike. Olde leaves south. You follow Olde south. Mirkwood(n, w and e) [s, se and sw] Olde the dunedain Elf swordsman Jarvs enters. Olde leaves east. Jarvs leaves east. You follow Olde east. Mirkwood(n, w and e) [s, se and sw] Jarvs the sindar Legionnaire (Moral) Olde the dunedain An Orc An Orc Leader Orc attacks you. Orc leader attacks you. Olde leaves east. You follow Olde east. Mirkwood(n, s, w and e) [s, se and sw] Olde the dunedain An Orc An Orc Leader A brand (burned out) Jarvs enters. Orc attacks Jarvs. Orc leader attacks Jarvs. Olde leaves south. Jarvs leaves south. You follow Olde south. Thranduils  Th1 - Th2 - Th3 - Th4 - Th5 - Th2lock (n, ne, s and stairs) [w and e] Jarvs the sindar Legionnaire (Moral) Olde the dunedain Soteria's small wain (being pulled by Soteria's white stallion) Soteria's white stallion (hitched) A heavy rock A signpost A hitching post Olde leaves south. You follow Olde south. The Mirkwood path(n, s, w, e and sw) [n, ne and nw] Olde the dunedain Jarvs enters. You are too busy to make an attack! HP:210 EP:109-> === === Olde leaves north. Jarvs leaves north. You follow Olde north. Thranduils  Th1 - Th2 - Th3 - Th4 - Th5 - Th2lock (n, ne, s and stairs) [w and e] Jarvs the sindar Legionnaire (Moral) Olde the dunedain Soteria's small wain (being pulled by Soteria's white stallion) Soteria's white stallion (hitched) A heavy rock A signpost A hitching post Olde hits you slicing severe lines with the keen steel. You are too busy to make an attack! do shape all,shape me The next time you see '^xxxxx.', you will do: 'yyyyy'. HP:197 EP:108-> === === Olde leaves stairs. You follow Olde stairs. The Stone Stairs(terrace and bridge) Olde the dunedain Corpse of Orc Jarvs enters. Do: starting commands. HP:197 EP:108-> === === Olde is near death. ND - ND - ND - ND  ---=Olde=--- ND - ND - ND - ND  HP:197 EP:108-> === === Greybush is in good shape. GOOD - GOOD - GOOD  ---=Greybush=--- GOOD - GOOD - GOOD Greybush is a bit tipsy. HP:197 EP:108-> === === Do: Commands completed. HP:197 EP:108-> === === Olde feints but misses you with the stroke. You miss ...........................................................MISS. Olde leaves terrace. Jarvs leaves terrace. You follow Olde terrace. A grassy terrace(gates, w and stairs) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Corpse of elf k Olde leaves gates. You follow Olde gates. The gates to Thranduil's kingdom(terrace) Olde the dunedain A division of elven defenders Jarvs enters. Olde fades into the shadows. Triggered! doing: knock on gates Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(deeper and out) Olde the dunedain A division of elven defenders HP:197 EP:106-> === === Olde leaves deeper. You follow Olde deeper. A Twisting Tunnel(deeper and out) Olde the dunedain A patrolling guard A wine servant Guard attacks you. Olde leaves deeper. You follow Olde deeper. Crossroads(ne, out and w) Olde the dunedain h You attack Olde. HP:197 EP:106-> === === Olde leaves west. You follow Olde west. A Twisting Tunnel(nw, sw and e) Olde the dunedain Olde feints but misses you with the stroke. Olde is wreathed in a circle of your deadly slashes. You grapple with Olde, your cranium colliding with his face. HP:197 EP:70-> === === Olde leaves northwest. You follow Olde northwest. Crossroads(n, se and sw) Olde the dunedain Olde leaves southwest. You follow Olde southwest. A Twisting Tunnel(ne, nw and w) Olde the dunedain A patrolling guard Guard attacks you. Olde feints but misses you with the stroke. You are too busy to make an attack! Guard misses you. Olde leaves west. You follow Olde west. A Twisting Tunnel(w and e) Olde the dunedain A senile healer  --------- Healer h Olde leaves west. You follow Olde west. A Twisting Tunnel(nw and e) Olde the dunedain Your neck still hurts from the last headbutt. HP:197 EP:69-> === ===h Olde grazes you slashing neatly and causing sudden, grave damage. You miss ...........................................................MISS. Olde leaves northwest. You follow Olde northwest. A cavern(ne, w and se) Olde the dunedain A patrolling guard Guard attacks you. Your neck still hurts from the last headbutt. HP:195 EP:67-> === === Olde leaves northeast. You follow Olde northeast. A Twisting Tunnel(ne, w, e and sw) Olde the dunedain Olde stabs you causing a sudden, brilliant wound. Olde quickly evades your strike. Olde leaves northeast. You follow Olde northeast. A Twisting Tunnel(ne, nw and sw) Olde the dunedain Thranduil's head cook k Olde leaves northeast. You follow Olde northeast. Crossroads(n, e and sw) Olde the dunedain You attack Olde. HP:189 EP:66-> === === Olde leaves east. You follow Olde east. A cavern(n, ne, se and w) Olde the dunedain h HP:189 EP:66-> === === Olde leaves southeast. You follow Olde southeast. A Twisting Tunnel(s and nw) Olde the dunedain Olde feints but misses you with the stroke. Olde quickly evades your strike. You pull Olde closer to you and headbutt him square in the face. HP:189 EP:30-> === === Olde leaves south. You follow Olde south. Crossroads(n, se and sw) Olde the dunedain Olde leaves southeast. You follow Olde southeast. A Twisting Tunnel(nw, sw and e) Olde the dunedain Olde leaves east. You follow Olde east. Crossroads(ne, out and w) Olde the dunedain do shape all,shape me Olde stabs you causing a sudden, brilliant wound. You are too busy to make an attack! Do: starting commands. HP:185 EP:29-> === === Olde is near death. ND - ND - ND - ND  ---=Olde=--- ND - ND - ND - ND  HP:185 EP:29-> === === Greybush is in good shape. GOOD - GOOD - GOOD  ---=Greybush=--- GOOD - GOOD - GOOD Greybush is a bit tipsy. HP:185 EP:29-> === === Do: Commands completed. HP:185 EP:29-> === === Olde leaves out. You follow Olde out. A Twisting Tunnel(deeper and out) Olde the dunedain A patrolling guard A wine servant h Your neck still hurts from the last headbutt. HP:185 EP:29-> === === Olde leaves out. You follow Olde out. A Twisting Tunnel(deeper and out) Olde the dunedain A division of elven defenders Olde leaves out. You follow Olde out. The gates to Thranduil's kingdom(terrace) Olde the dunedain Jarvs the sindar Legionnaire (Moral) A division of elven defenders Olde leaves terrace. You follow Olde terrace. A grassy terrace(gates, w and stairs) Olde the dunedain Corpse of elf Jarvs enters. Olde leaves stairs. Jarvs leaves stairs. You follow Olde stairs. The Stone Stairs(terrace and bridge) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Corpse of Orc Olde feints but misses you with the stroke. You are too busy to make an attack! Olde leaves bridge. You follow Olde bridge. Thranduils  Th1 - Th2 - Th3 - Th4 - Th5 - Th2lock (n, ne, s and stairs) [w and e] Olde the dunedain Earenduil the dunedain Defender (Angelic) Soteria's small wain (being pulled by Soteria's white stallion) Soteria's white stallion (hitched) A heavy rock A signpost A hitching post Jarvs enters. Olde leaves south. Jarvs leaves south. You follow Olde south. The Mirkwood path(n, s, w, e and sw) [n, ne and nw] Jarvs the sindar Legionnaire (Moral) Olde the dunedain k You attack Olde. HP:185 EP:28-> === === Olde leaves south. You follow Olde south. Mirkwood(n, s, w and e) Olde the dunedain Jarvs enters. The next time you see 'xxxx', you will do: 'yyyyy, zzzzz'. HP:185 EP:28-> === === Olde leaves south. Jarvs leaves south. You follow Olde south. Mirkwood(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde feints but misses you with the stroke. Olde is wreathed in a circle of your deadly slashes. Olde leaves south. You follow Olde south. Mirkwood(n, s, w and e) Olde the dunedain Jarvs enters. Olde leaves south. Jarvs leaves south. You follow Olde south. Mirkwood(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde leaves south. You follow Olde south. Mirkwood(n, s, w and e) Olde the dunedain Jarvs enters. Olde leaves south. Jarvs leaves south. You follow Olde south. Mirkwood(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain A tall fir tree Olde feints but misses you with the stroke. You thoroughly trounce Olde with carefree finesse. Olde leaves south. You follow Olde south. Mirkwood(n, s, w and e) Olde the dunedain A tall fir tree Jarvs enters. Olde leaves south. Jarvs leaves south. You follow Olde south. Mirkwood(n, s, w and e) Jarvs the sindar Legionnaire (Moral) Olde the dunedain Olde leaves south. You follow Olde south. Mirkwood(n, s, w and e) Olde the dunedain Jarvs enters. k You decide to put Olde out of his misery. Olde falls to the ground. HP:185 EP:25-> === === Feeling merciful towards your victim, you cease attacking, letting Olde fall to the floor, unconscious. The runes darken as the longsword is removed. Olde removes a bright runed longsword. Olde drops a bright runed longsword and some gold coins.