Trempk gets too greedy and falls to his death.

Posted by
Endrek [legacy]
Uploaded
04 February 2002 00:00:00
Type
Player Kill

Trempk leads our party off of a cliff (After wind says we can go west ;p ), I managed to pull myself up. Hours later, Trempk gets too greedy mining for gold and falls to his death going from about 186hp to -54hp.


    This is a small ledge on the side of a very deep and dark
ravine.  To the west and south lies a long fall and certain death,
whereas to the east an extremely steep rocky bank boxes you into 
this small space.  To the north you can see a stone bridge bravely 
spanning the chasm.  Beneath you, hugging the shadows and stretching 
across the way is a huge bristling bush of thorns.
There are cliffs to the northwest, west, and south.
    The only obvious exit is north.
 Wind the dwarf Warlord (Demonic)
 Silverwolf the silvan Karnee Scarred
 Trempk the silvan Medicine Man (Hand of Eru)
HP:217 EP:224 Wind arcs a curious eyebrow.
afk
You afk.
HP:218 EP:225 Silverwolf drops a large meat filled pasty from an Orc courier pack.
Silverwolf slowly eats the pasty enjoying every bite.
Alexa tells you: a large harvester's pack is now on sale as lot 952, minimum bid
     140 gold  Fresh from the lair, *pet shelob*
Trempk says: see anything?
Silverwolf shakes his head.
Wind searches the room, but fails to find anything of interest.
Trempk searches the room, but fails to find anything of interest.
Wind kicks the air.
Wind rubs his eyes.
Wind shakes his head.
Wind shakes his head.
Trempk jumps up and down.
Wind says: we can go west or east :P
Trempk walks off the cliff, to the west.

Trempk catches themself and climbs back up.
Wind walks off the cliff, to the west.

Silverwolf falls down laughing.
Trempk walks off the cliff, to the west.

You follow your leader west.
As you walk west, you realise that there is no ground under your feet!
You quickly grab onto the cliff and pull yourself back up.
Darkness surrounds you.
Valley(n)
Alexa tells you: a sailor's cutlass is now on sale as lot 953, minimum bid 150
     gold EXC
eaglesight
You fail to convince the powers of nature to give you extended sight.
HP:226 EP:220
tell wind where you go?
You tell Wind: where you go?
HP:227 EP:221
Wind tells you: fell
tell wind everyone alright?
You tell Wind: everyone alright?
HP:228 EP:222 Alexa tells you: a shiny, black longsword is now on sale as lot 954, minimum bid
     110 gold EXC
n
You struggle north through the bushes.
A valley(s and n)
HP:225 EP:221 n
You struggle north through the bushes.
Darkness surrounds you.
Valley(s and n)
HP:222 EP:218 eaglesight
You fail to convince the powers of nature to give you extended sight.
HP:222 EP:208 eaglesight
You fail to convince the powers of nature to give you extended sight.
HP:222 EP:198 eaglesight
You fail to convince the powers of nature to give you extended sight.
HP:222 EP:188 eaglesight
You fail to convince the powers of nature to give you extended sight.
HP:222 EP:178 eaglesight
You fail to convince the powers of nature to give you extended sight.
HP:222 EP:168 eaglesight
You fail to convince the powers of nature to give you extended sight.
HP:222 EP:158 camp
You can't seem to get a fire to start.
HP:222 EP:155 camp
You can't seem to get a fire to start.
HP:222 EP:152 camp
You can't seem to get a fire to start.
HP:222 EP:149 camp
You can't seem to get a fire to start.
HP:222 EP:146 camp
You can't seem to get a fire to start.
HP:222 EP:143 camp
You build a nice fire and make a cozy camp to sleep in.
HP:223 EP:134 pull brand from fire
You pull a brand from the fire.
Your hands are full!
You can't keep hold of it with your hands full, so it falls on the ground.
HP:223 EP:134 l
    You are on a narrow path along the slope at the edge
of a large, fearsome ravine.  This would provide the perfect spot
for suicidal lovers.  To the south you can see a stone bridge
bravely spanning the chasm.  Below, hugging the shadows and
stretching across the way, is a huge bristling bush of thorns.
There are cliffs to the northwest, west, and southwest.
    The only obvious exits are south and north.
 A brand (burning)
 A campfire (burning)
HP:223 EP:134 put claw in pack
Too bulky.
HP:223 EP:134 drop all pasty from pack
a large meat filled pasty : Ok.
a large meat filled pasty : Ok.
HP:223 EP:134 eat pasty
eat pasty
You see more than one pasty.  Using the first of the following:
  on the ground : A large meat filled pasty
  on the ground : A large meat filled pasty
You slowly eat the pasty savoring every bite.
HP:230 EP:154 You slowly eat the pasty savoring every bite.
HP:230 EP:174 put claw in pack
You remove a large claw.
Ok.
HP:230 EP:174 get brand
Ok.
HP:230 EP:175 tell wind I grabbed ahold of wall and climbed back up ;)
You tell Wind: I grabbed ahold of wall and climbed back up ;)
HP:230 EP:175
Trempk enters.
Wind enters.
Silverwolf enters.
Trempk leaves north.
Silverwolf leaves north.
Wind leaves north.
You follow your leader north.
Valley(s and nw)
 Wind the dwarf Warlord (Demonic)
 Silverwolf the silvan Karnee Scarred
 Trempk the silvan Medicine Man (Hand of Eru)
grin
You grin.
HP:230 EP:176 Trempk leaves northwest.
You follow your leader northwest.
Valley(nw and se)
 Trempk the silvan Medicine Man (Hand of Eru)
Wind enters.
Silverwolf enters.
Wind tells you: bah :P
Trempk leaves northwest.
Silverwolf leaves northwest.
Wind leaves northwest.
You follow your leader northwest.
A valley(s, n and se)
 Wind the dwarf Warlord (Demonic)
 Silverwolf the silvan Karnee Scarred
 Trempk the silvan Medicine Man (Hand of Eru)
Wind pokes Trempk 1k :P.
Trempk leaves south.
You follow your leader south.
A valley(s and n)
 Trempk the silvan Medicine Man (Hand of Eru)
Wind enters.
Silverwolf enters.
party say lucky sons of bitches ;)
You say to your party: lucky sons of bitches ;)


*****************
Hours of mudding
*****************


     The tunnel divides itself into two segments, each path splitting 
away in a mindless pursuit of unknown destinations.  To follow either 
may result in a prolonged aimless journey through these eternally 
twisting passages.  Perhaps the end comes only when the screaming 
cells of your body finally succumb to, at best, a painfully drawn- 
out death of thirst and deprivation.
There is a hole in the ceiling.
    The only obvious exits are southwest, south and southeast.
 Wind the dwarf Warlord (Demonic)
 Trempk the silvan Medicine Man (Hand of Eru)
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
HP:230 EP:65 Trempk leaves southeast.
You follow your leader southeast.
A dark tunnel(nw and se)
 Wind the dwarf Warlord (Demonic)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northwest.
You follow your leader northwest.
A dark fork(sw, s and se)
 Trempk the silvan Medicine Man (Hand of Eru)
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
Wind enters.
Wind climbs up.
Wind fades into the shadows.
Alexa tells you: a silver flask is now on sale as lot 986, minimum bid 250 gold
     5 doses
Trempk attempts to climb up, but fails!
Screaming, $N falls into the pit.
Trempk fades into the shadows.
Trempk appears from the shadows.
Trempk hits the ground extremely hard!
Trempk says: shit
l
    The tunnel divides itself into two segments, each path splitting 
away in a mindless pursuit of unknown destinations.  To follow either 
may result in a prolonged aimless journey through these eternally 
twisting passages.  Perhaps the end comes only when the screaming 
cells of your body finally succumb to, at best, a painfully drawn- 
out death of thirst and deprivation.
There is a hole in the ceiling.
    The only obvious exits are southwest, south and southeast.
 Trempk the silvan Medicine Man (Hand of Eru)
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
HP:230 EP:66 l
    The tunnel divides itself into two segments, each path splitting 
away in a mindless pursuit of unknown destinations.  To follow either 
may result in a prolonged aimless journey through these eternally 
twisting passages.  Perhaps the end comes only when the screaming 
cells of your body finally succumb to, at best, a painfully drawn- 
out death of thirst and deprivation.
There is a hole in the ceiling.
    The only obvious exits are southwest, south and southeast.
 Trempk the silvan Medicine Man (Hand of Eru)
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
HP:230 EP:67 Trempk attempts to climb up, but fails!
Screaming, $N falls into the pit.
Trempk fades into the shadows.
Trempk appears from the shadows.
Trempk hits the ground extremely hard!
Trempk falls to the ground.
Trempk is bleeding to death and needs to be bandaged!
hpq
hp: 230/230
end: 67/230
HP:230 EP:67 Trempk is bleeding to death and needs to be bandaged!
bandage trempk
You bandage Trempk.
HP:230 EP:67 drop dog from pack
Ok.
HP:230 EP:68 drop dog from pack
Ok.
HP:230 EP:68 drop dog from pack
Ok.
HP:230 EP:68 l
    The tunnel divides itself into two segments, each path splitting 
away in a mindless pursuit of unknown destinations.  To follow either 
may result in a prolonged aimless journey through these eternally 
twisting passages.  Perhaps the end comes only when the screaming 
cells of your body finally succumb to, at best, a painfully drawn- 
out death of thirst and deprivation.
There is a hole in the ceiling.
    The only obvious exits are southwest, south and southeast.
 A roast dog
 A roast dog
 A roast dog
 Trempk the silvan Medicine Man (Hand of Eru) [unconscious]
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
HP:230 EP:68 legend trempk
Trempk the silvan Medicine Man (Hand of Eru) 
On for:  6h 22m 11s                       Gender: male
Age: 99d 7h 28m 48s                       
Can be mailed: Trempk@Edoras              Trempk has recorded a life story.
Trempk is a member of the Amruin.
Info: I find it best to forget. www.veggo.net/trempk (Séra Mát) 9-11-01  
HP:230 EP:68 s trempk
Trempk is near death.
Trempk is somewhat drunk.
HP:230 EP:68 Autosave.
legend wind
Wind the dwarf Warlord (Demonic) 
On for:  5h 11m 39s                       Gender: male
Age: 7d 10h 38m 44s                       
Can be mailed: Wind@Bywater
Info:  Yutsaku...Erging... 
HP:230 EP:69
Trempk regains consciousness.
l
    The tunnel divides itself into two segments, each path splitting 
away in a mindless pursuit of unknown destinations.  To follow either 
may result in a prolonged aimless journey through these eternally 
twisting passages.  Perhaps the end comes only when the screaming 
cells of your body finally succumb to, at best, a painfully drawn- 
out death of thirst and deprivation.
There is a hole in the ceiling.
    The only obvious exits are southwest, south and southeast.
 A roast dog
 A roast dog
 A roast dog
 Trempk the silvan Medicine Man (Hand of Eru)
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
HP:230 EP:70 Trempk takes a bottle of wine from an Orc courier pack.
Trempk pops the cork on a bottle of wine and drinks it down.
 Trempk has hp: 17/220 and end: 19/220
Trempk drops an empty bottle.
Trempk takes a bottle of wine from an Orc courier pack.
Trempk pops the cork on a bottle of wine and drinks it down.
tell wind trempk almost died, had to bandage him ;)
You tell Wind: trempk almost died, had to bandage him ;)
HP:230 EP:70 Trempk drops an empty bottle.
Trempk gobbles down the dog flesh,
and blood spurts from the corpse!
Trempk gobbles down the dog flesh,
and blood spurts from the corpse!
s trempk
Trempk is in average shape.
Trempk is too drunk to remember even his own name.
HP:230 EP:71 l
    The tunnel divides itself into two segments, each path splitting 
away in a mindless pursuit of unknown destinations.  To follow either 
may result in a prolonged aimless journey through these eternally 
twisting passages.  Perhaps the end comes only when the screaming 
cells of your body finally succumb to, at best, a painfully drawn- 
out death of thirst and deprivation.
There is a hole in the ceiling.
    The only obvious exits are southwest, south and southeast.
 An empty bottle
 An empty bottle
 A roast dog
 Trempk the silvan Medicine Man (Hand of Eru)
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
HP:230 EP:71 get dog into pack
Ok.
HP:230 EP:71
l in cloak
Cloak contains:
  A spent crystal
  An oil-stained rag
  A blue visor
  A piece of rope
  A chip of gold
  A chip of gold
  A chip of gold
  A chip of gold
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry
  A small blueberry pastry

HP:230 EP:74 l in pack
Pack contains:
  A roast dog
  A chip of gold
  A gold chunk
  A gold chunk
  A chip of gold
  A cowled black cloak

drop pastry from cloak
Ok.
HP:230 EP:76 drop pastry from cloak
Ok.
Trempk leaves southeast.
You follow your leader southeast.
A dark tunnel(nw and se)
 Trempk the silvan Medicine Man (Hand of Eru)
eat pastry
There is no pastry here.
HP:230 EP:76 Trempk leaves southeast.
You follow your leader southeast.
A dark tunnel(nw and e)
 Trempk the silvan Medicine Man (Hand of Eru)
eat pastry
There is no pastry here.
HP:230 EP:77 Trempk leaves east.
You follow your leader east.
A dark tunnel(w and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves east.
You follow your leader east.
A dark tunnel(w and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves east.
You follow your leader east.
A dark tunnel(w and e)
 Trempk the silvan Medicine Man (Hand of Eru)
l
    The floor of the tunnel seems to be set on quite a steep
slope, making you watch your footing.  The tunnel stretches on 
endlessly in both directions.  Shadows dance madly around the 
walls, forming a backdrop for the chaotic, paranoid mind games 
these tunnels seem to summon.
    The only obvious exits are west and east.
 Trempk the silvan Medicine Man (Hand of Eru)
HP:230 EP:77 Trempk leaves east.
You follow your leader east.
A dark intersection(sw, ne, w and se)
 Trempk the silvan Medicine Man (Hand of Eru)
Alexa tells you: the fang of Sauron is now on sale as lot 987, minimum bid 500
     gold almost fresh
l
    Identical tunnels seem to run in all directions.  The monotony
not only confuses the mind but also depresses the spirit under the
weight of crushing, confusing doubt.  A forlorn atmosphere hangs 
over these bleak, drab surroundings.
    The only obvious exits are southwest, northeast, west and southeast.
 Trempk the silvan Medicine Man (Hand of Eru)
HP:230 EP:77
Trempk leaves southeast.
You follow your leader southeast.
A dark dead-end(se)
 Trempk the silvan Medicine Man (Hand of Eru)
l
Trempk leaves northwest.
You follow your leader northwest.
A dark intersection(sw, ne, w and se)
 Trempk the silvan Medicine Man (Hand of Eru)
    Identical tunnels seem to run in all directions.  The monotony
not only confuses the mind but also depresses the spirit under the
weight of crushing, confusing doubt.  A forlorn atmosphere hangs 
over these bleak, drab surroundings.
    The only obvious exits are southwest, northeast, west and southeast.
 Trempk the silvan Medicine Man (Hand of Eru)
HP:230 EP:77 Trempk leaves northeast.
You follow your leader northeast.
A tunnel(sw and ne)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northeast.
You follow your leader northeast.
A dark tunnel(sw and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves east.
You follow your leader east.
A dark tunnel(w and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves east.
You follow your leader east.
A dark tunnel(w and se)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves southeast.
You follow your leader southeast.
A dark tunnel(nw and se)
 Trempk the silvan Medicine Man (Hand of Eru)
l
Trempk leaves southeast.
You follow your leader southeast.
A dark tunnel(nw and e)
 Trempk the silvan Medicine Man (Hand of Eru)
    The shadows in this tunnel seem filled with the threat of
hidden eyes.  The walls feel smooth and worn with age, and a 
weighty, pregnant silence lays an almost tangible hand upon your 
soul, gradually isolating you from life and warmth.  You strain 
your senses to the full, trying to locate some movement or sound
in this eternal sink of shadow and evil.
    The only obvious exits are northwest and east.
 Trempk the silvan Medicine Man (Hand of Eru)
HP:230 EP:78 Trempk leaves east.
You follow your leader east.
A dark tunnel(w and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves east.
You follow your leader east.
A dark dead-end(w)
 Trempk the silvan Medicine Man (Hand of Eru)
l
    The tunnel comes to an abrupt, natural end here. The 
way ahead is blocked as the roof and floor gently reach
out to each other, finally meeting in a seamless embrace
somewhere above your head.
    The only obvious exit is west.
 Trempk the silvan Medicine Man (Hand of Eru)
HP:230 EP:78 Trempk leaves west.
You follow your leader west.
A dark tunnel(w and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves west.
You follow your leader west.
A dark tunnel(nw and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northwest.
You follow your leader northwest.
A dark tunnel(nw and se)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northwest.
You follow your leader northwest.
A dark tunnel(w and se)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves west.
You follow your leader west.
A dark tunnel(w and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves west.
You follow your leader west.
A dark tunnel(sw and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves southwest.
You follow your leader southwest.
A tunnel(sw and ne)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves southwest.
You follow your leader southwest.
A dark intersection(sw, ne, w and se)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves southwest.
You follow your leader southwest.
A dark tunnel(sw and ne)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves southwest.
You follow your leader southwest.
A dark intersection(sw, s, ne and w)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves southwest.
You follow your leader southwest.
A dark tunnel(sw and ne)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves southwest.
You follow your leader southwest.
A dark fork(s, ne and w)
 Trempk the silvan Medicine Man (Hand of Eru)
l
    The tunnel ahead splits into two paths, each offering the
hope of an escape to fresh air and freedom.  The thick, still 
atmosphere and the sense of depression that pervades this 
labyrinth makes even the alternative to life seem welcoming...
    The only obvious exits are south, northeast and west.
 Trempk the silvan Medicine Man (Hand of Eru)
HP:230 EP:79
Trempk leaves south.
You follow your leader south.
A dark tunnel(s and n)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves south.
You follow your leader south.
A dark intersection(sw, s, w and n)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves south.
You follow your leader south.
A dark tunnel(s and n)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves south.
You follow your leader south.
A dead-end(n and se)
 Trempk the silvan Medicine Man (Hand of Eru)
l
Trempk leaves southeast.
You follow your leader southeast.
A tunnel(sw, nw and se)
 Trempk the silvan Medicine Man (Hand of Eru)
    The shadows in this tunnel seem filled with the threat of
hidden eyes.  The walls feel smooth and worn with age, and a 
weighty, pregnant silence lays an almost tangible hand upon your 
soul, gradually isolating you from life and warmth.  You strain 
your senses to the full, trying to locate some movement or sound
in this eternal sink of shadow and evil.
    The only obvious exits are southwest, northwest and southeast.
 Trempk the silvan Medicine Man (Hand of Eru)
HP:230 EP:79 Trempk leaves northwest.
You follow your leader northwest.
A dead-end(n and se)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves north.
You follow your leader north.
A dark tunnel(s and n)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves north.
You follow your leader north.
A dark intersection(sw, s, w and n)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves north.
You follow your leader north.
A dark tunnel(s and n)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves north.
You follow your leader north.
A dark fork(s, ne and w)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northeast.
You follow your leader northeast.
A dark tunnel(sw and ne)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northeast.
You follow your leader northeast.
A dark intersection(sw, s, ne and w)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northeast.
You follow your leader northeast.
A dark tunnel(sw and ne)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northeast.
You follow your leader northeast.
A dark intersection(sw, ne, w and se)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northeast.
You follow your leader northeast.
A tunnel(sw and ne)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northeast.
You follow your leader northeast.
A dark tunnel(sw and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves southwest.
You follow your leader southwest.
A tunnel(sw and ne)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves southwest.
You follow your leader southwest.
A dark intersection(sw, ne, w and se)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves west.
You follow your leader west.
A dark tunnel(w and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves west.
You follow your leader west.
A dark tunnel(w and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves west.
You follow your leader west.
A dark tunnel(w and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves west.
You follow your leader west.
A dark tunnel(nw and e)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northwest.
You follow your leader northwest.
A dark tunnel(nw and se)
 Trempk the silvan Medicine Man (Hand of Eru)
Trempk leaves northwest.
You follow your leader northwest.
A dark fork(sw, s and se)
 Trempk the silvan Medicine Man (Hand of Eru)
 A small blueberry pastry
 A small blueberry pastry
 An empty bottle
 An empty bottle
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
l
    The tunnel divides itself into two segments, each path splitting 
away in a mindless pursuit of unknown destinations.  To follow either 
may result in a prolonged aimless journey through these eternally 
twisting passages.  Perhaps the end comes only when the screaming 
cells of your body finally succumb to, at best, a painfully drawn- 
out death of thirst and deprivation.
There is a hole in the ceiling.
    The only obvious exits are southwest, south and southeast.
 Trempk the silvan Medicine Man (Hand of Eru)
 A small blueberry pastry
 A small blueberry pastry
 An empty bottle
 An empty bottle
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
HP:230 EP:80 eat pastry
You see more than one pastry.  Using the first of the following:
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
You devour the pastry and wipe the filling from your face.
HP:230 EP:91 eat pastry
You devour the pastry and wipe the filling from your face.
HP:230 EP:102 drop pastry from cloak
Ok.
HP:230 EP:102 drop pastry from cloak
drop pastry from cloak
Ok.
HP:230 EP:102 drop pastry from cloak
Ok.
HP:230 EP:102 Ok.
HP:230 EP:102 drop pastry from cloak
Ok.
HP:230 EP:102 eat pastry
You see more than one pastry.  Using the first of the following:
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
You devour the pastry and wipe the filling from your face.
HP:230 EP:114 eat pastry
You see more than one pastry.  Using the first of the following:
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
You devour the pastry and wipe the filling from your face.
HP:230 EP:125 l
    The tunnel divides itself into two segments, each path splitting 
away in a mindless pursuit of unknown destinations.  To follow either 
may result in a prolonged aimless journey through these eternally 
twisting passages.  Perhaps the end comes only when the screaming 
cells of your body finally succumb to, at best, a painfully drawn- 
out death of thirst and deprivation.
There is a hole in the ceiling.
    The only obvious exits are southwest, south and southeast.
 A small blueberry pastry
 A small blueberry pastry
 A small blueberry pastry
 Trempk the silvan Medicine Man (Hand of Eru)
 An empty bottle
 An empty bottle
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
HP:230 EP:125 eat pastry
You see more than one pastry.  Using the first of the following:
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
You devour the pastry and wipe the filling from your face.
HP:230 EP:136 eat pastry
You see more than one pastry.  Using the first of the following:
  on the ground : A small blueberry pastry
  on the ground : A small blueberry pastry
You devour the pastry and wipe the filling from your face.
HP:230 EP:147 eat pastry
You devour the pastry and wipe the filling from your face.
HP:230 EP:158 l
    The tunnel divides itself into two segments, each path splitting 
away in a mindless pursuit of unknown destinations.  To follow either 
may result in a prolonged aimless journey through these eternally 
twisting passages.  Perhaps the end comes only when the screaming 
cells of your body finally succumb to, at best, a painfully drawn- 
out death of thirst and deprivation.
There is a hole in the ceiling.
    The only obvious exits are southwest, south and southeast.
 Trempk the silvan Medicine Man (Hand of Eru)
 An empty bottle
 An empty bottle
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
HP:230 EP:158
Trempk attempts to climb up, but fails!
Screaming, $N falls into the pit.
Trempk fades into the shadows.
Trempk appears from the shadows.
Trempk hits the ground, causing a deafening CRUNCH!!!
put claw in pack
You remove a large claw.
Ok.
HP:230 EP:159 l
Your party has been disbanded.
Trempk has died.
    The tunnel divides itself into two segments, each path splitting 
away in a mindless pursuit of unknown destinations.  To follow either 
may result in a prolonged aimless journey through these eternally 
twisting passages.  Perhaps the end comes only when the screaming 
cells of your body finally succumb to, at best, a painfully drawn- 
out death of thirst and deprivation.
There is a hole in the ceiling.
    The only obvious exits are southwest, south and southeast.
 Corpse of Trempk
 An empty bottle
 An empty bottle
 A brand (burned out)
 A brand (burned out)
 A brand (burned out)
HP:230 EP:159 l corpse
This is the dead body of Trempk.
It contains:
  Some gold coins
  A beautiful set of mithril mail (mended)
  An Orc courier pack
  A magnificent moon shield
  A bloodstained cloak
  A simple leather baldric
  A small steel dagger
  A crystal (glowing)
  A crystal
  An orc-made machete
  An iron pick



FOR THE RECORD:

Trempk’s Pack contained:
  A nugget of gold
  A chip of gold
  A chip of gold
  A sliver of gold
  A nugget of gold
  A chip of gold
  A chip of gold
  A nugget of gold
  A chip of gold
  A sliver of gold
  A nugget of gold
  A gold chunk
  A gold chunk
  A nugget of gold
  A sliver of gold
  A sliver of gold
  A nugget of gold
  A gold chunk
  A nugget of gold
  A black flask
  A Hideous rat pelt
  A torch
  A slithery snake tongue
  A slithery snake tongue
  A Hideous rat pelt
  A crystal
  A metal flask
  A metal flask
  A crystal
  A brand
  A slithery snake tongue
  A crude metal key
  A silver flask
  A small green vial


************************************* 
Trempk went back for the gold later ;)
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