legend rancor Rancor the silvan Hatchetman (Moral) On for: 3h 47m 16s Gender: male Age: 31d 20h 38m 40s Can be mailed: Rancor@Thranduil Triggered! doing: hunt rancor There is no such living object here. fade You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. e e pk rancor light crystal 1 light crystal 2 light crystal 3 focus aim shape all get flask from cloak open flask drink flask Mirkwood(w and e) Mirkwood(w) Rancor the silvan Hatchetman (Moral) Triggered! doing: hunt rancor You begin to hunt Rancor. party say hunting $HIR$Rancor$0$ Do: starting commands. You are already hunting Rancor! You sneak up and stab Rancor from behind! You attack Rancor. Do: Commands completed. You hold the crystal in the palm of your hand and it starts to glow. You hold the crystal in the palm of your hand and it starts to glow. You don't see crystal 3 to light. You start focusing on your aim skill. Rancor is in perfect shape. Ok. You open a metal flask. The thick sludge burns its way down your throat and sets your chest on fire. You are not in a party. You ravage Rancor, leaving him disfigured and broken! Triggered! doing: hunt rancor You gag as you drink but immediately feel a bit better. You are already hunting Rancor! You miss Rancor. . . . . . . . . . (Miss) Triggered! doing: hunt rancor Rancor misses you. You are already hunting Rancor! You annihilate Rancor, knocking him back with a powerful blast! Triggered! doing: hunt rancor Rancor hits you. You are already hunting Rancor! Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. Mirkwood(w and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves west. You follow Rancor west. Mirkwood(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You gore Rancor horribly. Rancor misses you. Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. Triggered! doing: hunt rancor You follow Rancor south. The Mirkwood path(w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves east. You follow Rancor east. The Bridge(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w and e) Rancor the silvan Hatchetman (Moral) pk rancor light crystal 1 light crystal 2 light crystal 3 focus aim shape all get flask from cloak open flask drink flaskdrink flask You miss Rancor. . . . . . . . . . (Miss) Rancor misses you. Rancor leaves east. Triggered! doing: hunt rancor You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n, nw and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) A campfire (burning) Rancor leaves north. You follow Rancor north. A Bridge(s, ne, n and stairs) Rancor the silvan Hatchetman (Moral) A bowl with a lid A signpost A hitching post Do: starting commands. You are already hunting Rancor! Triggered! doing: hunt rancor Rancor leaves stairs. You follow Rancor stairs. The Stone Stairs(terrace and bridge) Rancor the silvan Hatchetman (Moral) Corpse of Orc You are already hunting Rancor! Rancor leaves terrace. You follow Rancor terrace. A grassy terrace(gates and stairs) Rancor the silvan Hatchetman (Moral) Corpse of elf You're too busy fighting! Rancor leaves gates. You follow Rancor gates. The gates to Thranduil's kingdom(terrace) Rancor the silvan Hatchetman (Moral) An attacking division of orcs You attack Rancor. Rancor fades into the shadows. Do: Commands completed. The crystal is already glowing warmly. The crystal is already glowing warmly. You don't see crystal 3 to light. You focused on aim last time, try something different! Shape all what? There is no flask in the cloak to get. You cannot open that! Drink what? shape all Shape all what? pk rancor light crystal 1 light crystal 2 light crystal 3 focus aim shape all get flask from cloak open flask drink flaskdrink flaskg Do: starting commands. There is no such living object here. There's no one here by that name. You don't see that here. Do: Commands completed. The crystal is already glowing warmly. The crystal is already glowing warmly. You don't see crystal 3 to light. You focused on aim last time, try something different! Shape all what? There is no flask in the cloak to get. You cannot open that! Drink what? g The gates to Thranduil's kingdom(terrace) An attacking division of orcs 21:08:45 The orc captain calls for the battering ram. Rancor enters. Triggered! doing: hunt rancor You begin to hunt Rancor. party say hunting $HIR$Rancor$0$ You are not in a party. You gore Rancor horribly. Rancor leaves terrace. Triggered! doing: hunt rancor You follow Rancor terrace. A grassy terrace(gates and stairs) Rancor the silvan Hatchetman (Moral) Corpse of elf You are already hunting Rancor! Rancor leaves stairs. You follow Rancor stairs. The Stone Stairs(terrace and bridge) Rancor the silvan Hatchetman (Moral) Corpse of Orc Rancor leaves bridge. You follow Rancor bridge. A Bridge(s, ne, n and stairs) Rancor the silvan Hatchetman (Moral) A bowl with a lid A signpost A hitching post Rancor leaves south. You follow Rancor south. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) A campfire (burning) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, sw, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, sw, w, ne, n, nw and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves west. You follow Rancor west. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Bridge(w and e) Rancor the silvan Hatchetman (Moral) You slash Rancor bloodily, separating flesh from bone. Rancor misses you. Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. The Mirkwood path(w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. Triggered! doing: hunt rancor You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) trigger *fades* todo knock on gates You gore Rancor horribly. Rancor misses you. Rancor leaves east. Triggered! doing: hunt rancor You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves north. You follow Rancor north. Mirkwood(s, w and e) Rancor the silvan Hatchetman (Moral) The next time you see '*fades*', you will do: 'knock on gates'. Rancor leaves east. You follow Rancor east. Mirkwood(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You slash Rancor bloodily, separating flesh from bone. Rancor misses you. Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) shape all Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) You annihilate Rancor, knocking him back with a powerful blast! Rancor misses you. Rancor leaves south. You follow Rancor south. The Mirkwood path(w, n and e) Rancor the silvan Hatchetman (Moral) Rancor doesn't look so great. Rancor leaves east. You follow Rancor east. The Bridge(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n, nw and e) Rancor the silvan Hatchetman (Moral) pkjk Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) A campfire (burning) Rancor leaves north. You follow Rancor north. A Bridge(s, ne, n and stairs) Rancor the silvan Hatchetman (Moral) Khaul the dwarf Cleaner (Angelic) A bowl with a lid A signpost A hitching post You gore Rancor horribly. Rancor misses you. What? Rancor leaves stairs. You follow Rancor stairs. The Stone Stairs(terrace and bridge) Rancor the silvan Hatchetman (Moral) Corpse of Orc Rancor leaves terrace. You follow Rancor terrace. A grassy terrace(gates and stairs) Rancor the silvan Hatchetman (Moral) Corpse of elf Rancor leaves gates. You follow Rancor gates. The gates to Thranduil's kingdom(terrace) Rancor the silvan Hatchetman (Moral) An attacking division of orcs Rancor fades into the shadows. Triggered! doing: knock on gates Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(deeper and out) Rancor the silvan Hatchetman (Moral) A division of elven defenders Rancor leaves deeper. You follow Rancor deeper. A Twisting Tunnel(deeper and out) Rancor the silvan Hatchetman (Moral) Rancor leaves deeper. You follow Rancor deeper. Crossroads(ne, w and out) Rancor the silvan Hatchetman (Moral) Rougan the dunedain Warlord (Hand of Eru) Rancor leaves west. You follow Rancor west. A Twisting Tunnel(sw, nw and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northwest. You follow Rancor northwest. Crossroads(sw, n and se) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. A Twisting Tunnel(w, ne and nw) Rancor the silvan Hatchetman (Moral) A Senile Healer Rancor leaves west. You follow Rancor west. A Twisting Tunnel(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. A Twisting Tunnel(nw and e) Rancor the silvan Hatchetman (Moral) A patrolling guard Rancor leaves northwest. You follow Rancor northwest. A Cavern(w, ne and se) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. A Twisting Tunnel(sw, ne, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Thranduil shop(w) Rancor the silvan Hatchetman (Moral) Kilath the hobbit Knight (Angelic) Anika the sindar Loremaster (Angelic) Amaril the sindar Warlock (Heroic) A stale loaf of bread A trash can Brenen the shopkeeper shape all You miss Rancor. . . . . . . . . . (Miss) Rancor misses you. Rancor doesn't look so great. Rancor leaves west. You follow Rancor west. A Twisting Tunnel(sw, ne, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. A Twisting Tunnel(sw, ne and nw) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. Crossroads(sw, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. A Cavern(ne, w, n and se) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Thranduil bar(stool, s, tarihe, boepei and table) Rancor the silvan Hatchetman (Moral) Londia the chess pro Dairuia the waitress A trash can A group of drunken Soldiers are forgetting their pains over cups of ale Dwallen the bard knows many tales [9 tales, 9 new] DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG Rancor fades into the shadows. Triggered! doing: knock on gates Knock on what? shape all Shape all what? s se A Cavern(ne, w, n and se) A Twisting Tunnel(s and nw) A Caretaker s Crossroads(sw, n and se) se A Twisting Tunnel(sw, nw and e) se You can't go that way! s You can't go that way! e Crossroads(ne, w and out) out out out A Twisting Tunnel(deeper and out) out A Twisting Tunnel(deeper and out) A division of elven defenders out The gates to Thranduil's kingdom(terrace) An attacking division of orcs What? What? Rancor enters. Rancor fades into the shadows. Triggered! doing: knock on gates Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(deeper and out) Rancor the silvan Hatchetman (Moral) A division of elven defenders Rancor leaves deeper. terrace What? The elves take what rest they can behind the gates. Barnis appears from the shadows. Barnis leaves deeper. Rancor enters. You miss Rancor. . . . . . . . . . (Miss) Rancor leaves out. trigger Rancor todo hunt rancor The next time you see 'Rancor', you will do: 'hunt rancor'. look You are in a long twisting tunnel. The top of the tunnel is about four or five feet above your head and you don't have to duck to move along. The walls are smooth to the touch, and you can see small gems embedded throughout the tunnel. The owners of these tunnels are Elves, but you could swear that this looks like the work of Dwarven miners. The tunnel seems to have a gradual slope up as it travels deeper into the mountain. The only obvious exits are deeper and out. A division of elven defenders You can hear a terrible battle going on outside. Amaril enters. Anika enters. out The gates to Thranduil's kingdom(terrace) An attacking division of orcs terrace Amaril enters. Anika enters. A grassy terrace(gates and stairs) Corpse of elf Rancor enters. Triggered! doing: hunt rancor You begin to hunt Rancor. party say hunting $HIR$Rancor$0$ Rancor leaves gates. You follow Rancor gates. The gates to Thranduil's kingdom(terrace) Rancor the silvan Hatchetman (Moral) Anika the sindar Loremaster (Angelic) Amaril the sindar Warlock (Heroic) An attacking division of orcs Rancor fades into the shadows. You are not in a party. shape all Shape all what? Amaril leaves terrace. Anika leaves terrace. shape all 21:09:42 Shape all what? Rancor enters. Triggered! doing: hunt rancor You begin to hunt Rancor. party say hunting $HIR$Rancor$0$ Rancor leaves terrace. You follow Rancor terrace. A grassy terrace(gates and stairs) Rancor the silvan Hatchetman (Moral) Corpse of elf Rancor leaves stairs. You follow Rancor stairs. The Stone Stairs(terrace and bridge) Rancor the silvan Hatchetman (Moral) Anika the sindar Loremaster (Angelic) Amaril the sindar Warlock (Heroic) Corpse of Orc Rancor leaves bridge. You follow Rancor bridge. A Bridge(s, ne, n and stairs) Rancor the silvan Hatchetman (Moral) A bowl with a lid A signpost A hitching post Rancor leaves south. You follow Rancor south. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) A campfire (burning) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, sw, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, sw, w, ne, n, nw and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) You are not in a party. Rancor leaves southwest. Triggered! doing: hunt rancor You follow Rancor southwest. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! shape all Rancor leaves west. You follow Rancor west. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG You miss Rancor. . . . . . . . . . (Miss) Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. The Bridge(w and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves west. You follow Rancor west. The Mirkwood path(w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. Triggered! doing: hunt rancor You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) pkk You gore Rancor horribly. Rancor scratches you. Rancor leaves east. Triggered! doing: hunt rancor You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves north. You follow Rancor north. Mirkwood(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(w and e) Rancor the silvan Hatchetman (Moral) Do: starting commands. Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. Mirkwood(s, w and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You miss Rancor. . . . . . . . . . (Miss) Rancor misses you. You can't propel that. Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You can't propel that. Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) You can't propel that. Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You can't propel that. Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) You can't propel that. shape all Rancor leaves south. Triggered! doing: hunt rancor You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) You slash Rancor bloodily, separating flesh from bone. Rancor misses you. Do: Commands completed. Rancor leaves south. Triggered! doing: hunt rancor You follow Rancor south. The Mirkwood path(w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves east. You follow Rancor east. The Bridge(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor doesn't look so great. Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG shape all Rancor leaves northeast. Triggered! doing: hunt rancor You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n, nw and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) A campfire (burning) Rancor leaves north. You follow Rancor north. A Bridge(s, ne, n and stairs) Rancor the silvan Hatchetman (Moral) Anika the sindar Loremaster (Angelic) Amaril the sindar Warlock (Heroic) A bowl with a lid A signpost A hitching post You miss Rancor. . . . . . . . . . (Miss) Rancor misses you. Rancor doesn't look so great. Triggered! doing: hunt rancor You are already hunting Rancor! Rancor leaves stairs. You follow Rancor stairs. The Stone Stairs(terrace and bridge) Rancor the silvan Hatchetman (Moral) Corpse of Orc Rancor leaves terrace. You follow Rancor terrace. A grassy terrace(gates and stairs) Rancor the silvan Hatchetman (Moral) Corpse of elf Rancor leaves gates. You follow Rancor gates. The gates to Thranduil's kingdom(terrace) Rancor the silvan Hatchetman (Moral) An attacking division of orcs Rancor fades into the shadows. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG trigger *fades* todo knock on gates The next time you see '*fades*', you will do: 'knock on gates'. shape all Shape all what? shape all Nyssa enters. Nyssa fades into the shadows. Shape all what? Rancor enters. Rancor leaves terrace. Rancor enters. Rancor fades into the shadows. Triggered! doing: knock on gates Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(deeper and out) Rancor the silvan Hatchetman (Moral) A division of elven defenders Rancor leaves deeper. BOOM BOOM! The orcs pound on the gates with their ram! Teveri enters. Teveri leaves out. You can hear a terrible battle going on outside. Rancor enters. You miss Rancor. . . . . . . . . . (Miss) Rancor leaves out. The elves take what rest they can behind the gates. Your vision begins to get a little hazy. trigger Rancor todo hunt rancor trigger Rancor todo hunt rancor drink flask drink flask drink flask drink flask The next time you see 'Rancor', you will do: 'hunt rancor'. The next time you see 'Rancor', you will do: 'hunt rancor'. The thick sludge burns its way down your throat and sets your chest on fire. You can't. It is empty. You can't. It is empty. You can't. It is empty. You gag as you drink but immediately feel a bit better. Rancor appears from the shadows. Triggered! doing: hunt rancor You begin to hunt Rancor. party say hunting $HIR$Rancor$0$ Rancor leaves deeper. You follow Rancor deeper. A Twisting Tunnel(deeper and out) Rancor the silvan Hatchetman (Moral) Rancor leaves deeper. You follow Rancor deeper. Crossroads(ne, w and out) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. A Twisting Tunnel(sw, nw and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northwest. You follow Rancor northwest. Crossroads(sw, n and se) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. A Twisting Tunnel(w, ne and nw) Rancor the silvan Hatchetman (Moral) A Senile Healer Rancor leaves west. You follow Rancor west. A Twisting Tunnel(w and e) Rancor the silvan Hatchetman (Moral) You are not in a party. Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. A Twisting Tunnel(nw and e) Rancor the silvan Hatchetman (Moral) Nyssa the dunedain Tree-hugger (Demonic) A patrolling guard You are already hunting Rancor! Rancor leaves northwest. You follow Rancor northwest. A Cavern(w, ne and se) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. A Twisting Tunnel(sw, ne, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Thranduil shop(w) Rancor the silvan Hatchetman (Moral) A trash can Brenen the shopkeeper shape all You gore Rancor horribly. Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. A Twisting Tunnel(sw, ne, w and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves northeast. You follow Rancor northeast. A Twisting Tunnel(sw, ne and nw) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. Crossroads(sw, n and e) Rancor the silvan Hatchetman (Moral) shape all Rancor leaves east. You follow Rancor east. A Cavern(ne, w, n and se) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Thranduil bar(stool, s, tarihe, boepei and table) Rancor the silvan Hatchetman (Moral) Londia the chess pro Dairuia the waitress A trash can A group of drunken Soldiers are forgetting their pains over cups of ale Dwallen the bard knows many tales [9 tales, 9 new] Rancor fades into the shadows. Shape all what? Shape all what? pkk Do: starting commands. You can't propel that. You can't propel that. You can't propel that. You can't propel that. You can't propel that. Do: Commands completed. g Thranduil bar(stool, s, tarihe, boepei and table) Londia the chess pro Dairuia the waitress A trash can A group of drunken Soldiers are forgetting their pains over cups of ale Dwallen the bard knows many tales [9 tales, 9 new] A soldier slams his cup on the bar and says: Those orcs will pay for Jolgar's death! 21:10:39 g Thranduil bar(stool, s, tarihe, boepei and table) Londia the chess pro Dairuia the waitress A trash can A group of drunken Soldiers are forgetting their pains over cups of ale Dwallen the bard knows many tales [9 tales, 9 new] i Gold: 4 Encumbrance: lightly encumbered You are carrying the following on your person: A metal flask (empty) (in hands). A hairy, lethally sharp fang (sharpened) (wielded). An old leather baldric containing a forged sword (worn). A contract. A golden ring with a red ruby attached (worn). A golden ring with a red ruby attached (worn). a dwarven hauberk (worn). A crystal (glowing) (worn). A magnificent moon shield (worn). A bloodstained cloak (worn). A crystal (glowing) (worn). A keyring containing 15 keys (worn). An Orc courier pack (worn). Raqtor's Spellbook. An 'I've been to The 3rd Two Towers EVENT!!' badge. A large, empty dragonclaw pipe. A Ceremonial Dagger. An 'I've been to The 2nd Two Towers EVENT!!' badge. A message stone. s Rancor enters. Triggered! doing: hunt rancor You begin to hunt Rancor. party say hunting $HIR$Rancor$0$ Rancor fades into the shadows. A Cavern(ne, w, n and se) You are not in a party. n Thranduil bar(stool, s, tarihe, boepei and table) Londia the chess pro Dairuia the waitress A trash can A group of drunken Soldiers are forgetting their pains over cups of ale Dwallen the bard knows many tales [9 tales, 9 new] s se A Cavern(ne, w, n and se) A Twisting Tunnel(s and nw) A Caretaker s se Crossroads(sw, n and se) A Twisting Tunnel(sw, nw and e) i Gold: 4 Encumbrance: lightly encumbered You are carrying the following on your person: A metal flask (empty) (in hands). A hairy, lethally sharp fang (sharpened) (wielded). An old leather baldric containing a forged sword (worn). A contract. A golden ring with a red ruby attached (worn). A golden ring with a red ruby attached (worn). a dwarven hauberk (worn). A crystal (glowing) (worn). A magnificent moon shield (worn). A bloodstained cloak (worn). A crystal (glowing) (worn). A keyring containing 15 keys (worn). An Orc courier pack (worn). Raqtor's Spellbook. An 'I've been to The 3rd Two Towers EVENT!!' badge. A large, empty dragonclaw pipe. A Ceremonial Dagger. An 'I've been to The 2nd Two Towers EVENT!!' badge. A message stone. g A Twisting Tunnel(sw, nw and e) chant runes on ring 1 Your vision begins to get a little hazy. You don't need to chant the runes right now. chant runes on ring 2 You don't need to chant the runes right now. Hidden enters. Hidden leaves northwest. s You can't go that way! Kwazee enters. Kwazee leaves northwest. se You can't go that way! e Crossroads(ne, w and out) eaglesight off You shake your head to return your vision to normal. *** Bah out of EP .. off to heal and go look for him again *** Mirkwood(w) Rancor the silvan Hatchetman (Moral) Triggered! doing: hunt rancor You begin to hunt Rancor. party say hunting $HIR$Rancor$0$ You are not in a party. pkk You squeeze the bulb and poison is propelled to the tip of the fang. You are too busy to make an attack! Rancor misses you. Triggered! doing: hunt rancor You are already hunting Rancor! You miss Rancor. . . . . . . . . . (Miss) Triggered! doing: hunt rancor Rancor misses you. You are already hunting Rancor! shape all Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. Mirkwood(w and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves west. You follow Rancor west. Mirkwood(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You annihilate Rancor, knocking him back with a powerful blast! Rancor misses you. Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Fuingul the sindar Archmage (Impartial) Fuingul leaves east. You are already hunting Rancor! Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor is in good shape. Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) GOOD!! GOOD!! GOOD!! GOOD!! GOOD!! GOOD!! pkk Rancor leaves south. Triggered! doing: hunt rancor You follow Rancor south. The Mirkwood path(w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves east. You follow Rancor east. The Bridge(w and e) Rancor the silvan Hatchetman (Moral) You squeeze the bulb and poison is propelled to the tip of the fang. Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w and e) Rancor the silvan Hatchetman (Moral) You gore Rancor horribly. Rancor misses you. Rancor leaves east. Triggered! doing: hunt rancor You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n, nw and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. A Bridge(s, ne, n and stairs) Rancor the silvan Hatchetman (Moral) Rolf the dwarf Warrior of Erebor (Maul of Mahal) Ash's horse (hitched) A short staff A signpost A hitching post Rolf leaves south. Rancor leaves stairs. Triggered! doing: hunt rancor You follow Rancor stairs. The Stone Stairs(terrace and bridge) Rancor the silvan Hatchetman (Moral) Corpse of Orc shape all You are already hunting Rancor! Rancor leaves terrace. You follow Rancor terrace. A grassy terrace(gates and stairs) Rancor the silvan Hatchetman (Moral) Corpse of elf Rancor leaves gates. You follow Rancor gates. The gates to Thranduil's kingdom(terrace) Rancor the silvan Hatchetman (Moral) A division of elven defenders Rancor fades into the shadows. Shape all what? 21:56:24 Rancor enters. Triggered! doing: hunt rancor You begin to hunt Rancor. party say hunting $HIR$Rancor$0$ You are not in a party. You miss Rancor. . . . . . . . . . (Miss) Rancor leaves terrace. Triggered! doing: hunt rancor You follow Rancor terrace. A grassy terrace(gates and stairs) Rancor the silvan Hatchetman (Moral) Corpse of elf You are already hunting Rancor! Rancor leaves stairs. You follow Rancor stairs. The Stone Stairs(terrace and bridge) Rancor the silvan Hatchetman (Moral) Corpse of Orc Rancor leaves bridge. You follow Rancor bridge. A Bridge(s, ne, n and stairs) Rancor the silvan Hatchetman (Moral) Endrek the dwarf defender of KHUZDUL (Barrel drinker) Ash's horse (hitched) A short staff A signpost A hitching post Rancor leaves south. You follow Rancor south. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, sw, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, sw, w, ne, n, nw and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) trigger *fades* todo knock on gates Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves west. You follow Rancor west. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Bridge(w and e) Rancor the silvan Hatchetman (Moral) You miss Rancor. . . . . . . . . . (Miss) Rancor misses you. Rancor leaves west. Triggered! doing: hunt rancor You follow Rancor west. The Mirkwood path(w, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) The next time you see '*fades*', you will do: 'knock on gates'. Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) shape all Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) You miss Rancor. . . . . . . . . . (Miss) Rancor misses you. Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor is in good shape. Rancor leaves north. You follow Rancor north. Mirkwood(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w) Rancor the silvan Hatchetman (Moral) GOOD!! GOOD!! GOOD!! GOOD!! GOOD!! GOOD!! Rancor leaves west. You follow Rancor west. Mirkwood(w and e) Rancor the silvan Hatchetman (Moral) pkk Rancor leaves west. You follow Rancor west. Mirkwood(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You miss Rancor. . . . . . . . . . (Miss) Rancor misses you. You squeeze the bulb and poison is propelled to the tip of the fang. Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) You annihilate Rancor, knocking him back with a powerful blast! Rancor misses you. Rancor leaves south. You follow Rancor south. The Mirkwood path(w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Bridge(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n, nw and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. A Bridge(s, ne, n and stairs) Rancor the silvan Hatchetman (Moral) Ash's horse (hitched) A short staff A signpost A hitching post shape all You gore Rancor horribly. Rancor misses you. Rancor is in average shape. Rancor leaves stairs. You follow Rancor stairs. The Stone Stairs(terrace and bridge) Rancor the silvan Hatchetman (Moral) Corpse of Orc Rancor leaves terrace. You follow Rancor terrace. A grassy terrace(gates and stairs) Rancor the silvan Hatchetman (Moral) Corpse of elf Rancor leaves gates. You follow Rancor gates. The gates to Thranduil's kingdom(terrace) Rancor the silvan Hatchetman (Moral) A division of elven defenders Rancor fades into the shadows. Triggered! doing: knock on gates Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(deeper and out) Rancor the silvan Hatchetman (Moral) A division of elven defenders AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! Rancor leaves deeper. You follow Rancor deeper. A Twisting Tunnel(deeper and out) Rancor the silvan Hatchetman (Moral) A wine servant A Caretaker Rancor leaves deeper. You follow Rancor deeper. Crossroads(ne, w and out) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. A Twisting Tunnel(sw, nw and e) Rancor the silvan Hatchetman (Moral) A wine servant Rancor leaves northwest. You follow Rancor northwest. Crossroads(sw, n and se) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. A Twisting Tunnel(w, ne and nw) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. A Twisting Tunnel(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. A Twisting Tunnel(nw and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northwest. You follow Rancor northwest. A Cavern(w, ne and se) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. A Twisting Tunnel(sw, ne, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Thranduil shop(w) Rancor the silvan Hatchetman (Moral) A bowl of hearty stew A brand (burned out) A trash can Brenen the shopkeeper shape all You gore Rancor horribly. Rancor misses you. Rancor leaves west. You follow Rancor west. A Twisting Tunnel(sw, ne, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. A Twisting Tunnel(sw, ne and nw) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. Crossroads(sw, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. A Cavern(ne, w, n and se) Rancor the silvan Hatchetman (Moral) Rancor is in average shape. Rancor leaves north. You follow Rancor north. Thranduil bar(stool, s, tarihe, boepei and table) Rancor the silvan Hatchetman (Moral) Londia the chess pro Dairuia the waitress A trash can A group of drunken Soldiers are forgetting their pains over cups of ale Dwallen the bard knows many tales [9 tales, 9 new] Rancor fades into the shadows. Triggered! doing: knock on gates Knock on what? AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! A soldier takes a swig from his cup. trigger Rancor todo hunt rancor The next time you see 'Rancor', you will do: 'hunt rancor'. s A Cavern(ne, w, n and se) se A Twisting Tunnel(s and nw) Thranduil's head cook A Senile Healer e You can't go that way! s se Crossroads(sw, n and se) e A Twisting Tunnel(sw, nw and e) A wine servant Crossroads(ne, w and out) out out Ecto enters. out Ecto leaves west. A Twisting Tunnel(deeper and out) A wine servant A Caretaker A Twisting Tunnel(deeper and out) A division of elven defenders The gates to Thranduil's kingdom(terrace) A division of elven defenders The elves cheer in victory over the orc attack! terrace A grassy terrace(gates and stairs) Corpse of elf Rancor enters. Triggered! doing: hunt rancor You begin to hunt Rancor. party say hunting $HIR$Rancor$0$ Rancor leaves gates. You follow Rancor gates. The gates to Thranduil's kingdom(terrace) Rancor the silvan Hatchetman (Moral) A division of elven defenders Rancor fades into the shadows. You are not in a party. Ecto enters. Ecto leaves terrace. Rancor enters. Triggered! doing: hunt rancor You begin to hunt Rancor. party say hunting $HIR$Rancor$0$ Rancor leaves terrace. You follow Rancor terrace. A grassy terrace(gates and stairs) Rancor the silvan Hatchetman (Moral) Corpse of elf Rancor leaves stairs. You follow Rancor stairs. The Stone Stairs(terrace and bridge) Rancor the silvan Hatchetman (Moral) Corpse of Orc trigger *fades* todo knock on gates Rancor leaves bridge. You follow Rancor bridge. A Bridge(s, ne, n and stairs) Rancor the silvan Hatchetman (Moral) Ash's horse (hitched) A short staff A signpost A hitching post Rancor leaves south. You follow Rancor south. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, sw, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, sw, w, ne, n, nw and e) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) You are not in a party. Rancor leaves southwest. Triggered! doing: hunt rancor You follow Rancor southwest. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) You are already hunting Rancor! Rancor leaves west. You follow Rancor west. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(s, w and e) Rancor the silvan Hatchetman (Moral) The next time you see '*fades*', you will do: 'knock on gates'. shape all You slash Rancor bloodily, separating flesh from bone. Rancor leaves west. You follow Rancor west. The Bridge(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. The Mirkwood path(w, n and e) Rancor the silvan Hatchetman (Moral) Izor the dunedain Battle Lord (Heroic) Izor leaves east. Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor is in average shape. AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) shape all You miss Rancor. . . . . . . . . . (Miss) Rancor misses you. Rancor leaves east. You follow Rancor east. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. Mirkwood(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Mirkwood(w) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(w and e) Rancor the silvan Hatchetman (Moral) Rancor is in average shape. AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! Rancor leaves west. You follow Rancor west. Mirkwood(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) You scratch Rancor. Rancor misses you. Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves south. You follow Rancor south. Mirkwood(w and n) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. Mirkwood(s, w, n and e) Rancor the silvan Hatchetman (Moral) shape all You miss Rancor. . . . . . . . . . (Miss) Rancor misses you. Rancor leaves south. You follow Rancor south. The Mirkwood path(w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Bridge(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. The Mirkwood path(s, w, ne, n and e) Rancor the silvan Hatchetman (Moral) pkk Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n, nw and e) Rancor the silvan Hatchetman (Moral) Rancor is in average shape. Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, ne, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. The Mirkwood path(s, sw, w, n and e) Rancor the silvan Hatchetman (Moral) Rancor leaves north. You follow Rancor north. A Bridge(s, ne, n and stairs) Rancor the silvan Hatchetman (Moral) Ash's horse (hitched) A short staff A signpost A hitching post AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! You annihilate Rancor, knocking him back with a powerful blast! Rancor misses you. You squeeze the bulb and poison is propelled to the tip of the fang. Rancor leaves stairs. You follow Rancor stairs. The Stone Stairs(terrace and bridge) Rancor the silvan Hatchetman (Moral) Corpse of Orc Rancor leaves terrace. You follow Rancor terrace. A grassy terrace(gates and stairs) Rancor the silvan Hatchetman (Moral) Corpse of elf Rancor leaves gates. You follow Rancor gates. The gates to Thranduil's kingdom(terrace) Rancor the silvan Hatchetman (Moral) A division of elven defenders Rancor fades into the shadows. Triggered! doing: knock on gates Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(deeper and out) Rancor the silvan Hatchetman (Moral) A division of elven defenders Rancor leaves deeper. You follow Rancor deeper. A Twisting Tunnel(deeper and out) Rancor the silvan Hatchetman (Moral) A wine servant A Caretaker Rancor leaves deeper. You follow Rancor deeper. Crossroads(ne, w and out) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. A Twisting Tunnel(sw, nw and e) Rancor the silvan Hatchetman (Moral) A wine servant Rancor leaves northwest. You follow Rancor northwest. Crossroads(sw, n and se) Rancor the silvan Hatchetman (Moral) Rancor leaves southwest. You follow Rancor southwest. A Twisting Tunnel(w, ne and nw) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. A Twisting Tunnel(w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves west. You follow Rancor west. A Twisting Tunnel(nw and e) Rancor the silvan Hatchetman (Moral) shape all Rancor leaves northwest. You follow Rancor northwest. A Cavern(w, ne and se) Rancor the silvan Hatchetman (Moral) Rancor leaves northeast. You follow Rancor northeast. A Twisting Tunnel(sw, ne, w and e) Rancor the silvan Hatchetman (Moral) Rancor leaves east. You follow Rancor east. Thranduil shop(w) Rancor the silvan Hatchetman (Moral) Izor the dunedain Battle Lord (Heroic) A bowl of hearty stew A brand (burned out) A trash can Brenen the shopkeeper You annihilate Rancor, knocking him back with a powerful blast! Rancor misses you. Rancor doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG shape all Rancor doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG You gore Rancor horri21:57:21 bly. shape all Janya enters. Rancor doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG You miss Rancor. . . . . . . . . . (Miss) shape all Rancor doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG You gore Rancor horribly. shape all Rancor doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG Izor buys a simple sheepskin sheath. You gore Rancor horribly. Izor leaves west. pkk You squeeze the bulb and poison is propelled to the tip of the fang. You annihilate Rancor, knocking him back with a powerful blast! shape all Rancor is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND You finally dry off. Janya sells standard issue orc sword. You gore Rancor horribly. shape all Rancor is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND shape all You gore Rancor horribly. Rancor is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND shape all Rancor is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND You annihilate Rancor, knocking him back with a powerful blast! shape all Rancor is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND You gore Rancor horribly. Rancor is bleeding to death and needs to be bandaged! shape all One corpse, freshly killed. kill You gore Rancor horribly. You killed Rancor. behead rancor get head into cloak get head into pack get head Rancor has died. Now that the blood of your victim has been spilled, you may now claim your gold. Kill what? You sickeningly sever the head of your victim. Blood and gore cover your hands and arms as you perform this gruesome surgery with the skill of a physician. Ok. There is no head here to get. There is no head here to get. g Thranduil shop(w) The ghost of Rancor Corpse of Rancor Janya the silvan Untouchable (Angelic) A bowl of hearty stew A brand (burned out) A trash can Brenen the shopkeeper Janya hmms.