Note, I was just in Dale trying to make some hard earned gold and once I got to the signpost I was attacked, I was wielding a damn crappy axe. You damn assassin and warrior. HP:149 EP:207 There is too much light here. A path leads north into the mountain valley and towards the great City of Dale. Long Lake is southeast. The Forest River is east. The great Erebor is northeast and north. The path continues west. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north and south. HP:149 EP:207 Someone smashes his forehead into your nose. scream You Scream like a mad cow! You miss someone. Someone scratches you. Without warning, Someone stabs you from behind! l HP:118 EP:207 There is too much light here. A path leads north into the mountain valley and towards the great City of Dale. Long Lake is southeast. The Forest River is east. The great Erebor is northeast and north. The path continues west. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north and south. HP:118 EP:207 [trigger Without warning, Someone stabs you from behind! todo edit] [trigger turn off set 1] [trigger turn off set 2] [trigger turn on set 5] You no longer feel like a wimp. You are now focusing on your defense. [trigger City of Dale todo edit] HP:118 EP:207 You notice Someone sizing you up. Travelto: Journey begun! Press return or type any command to stop. HP:118 EP:207 The Mirkwood path(w, n, e, sw and s) HP:118 EP:207 The Mirkwood path(w, n, e, ne and s) HP:118 EP:207 The Mirkwood path(w, n, e and s) HP:118 EP:207 The Mirkwood path(w, n, e and s) HP:118 EP:207 The Mirkwood path(w, n, e and s) HP:118 EP:207 The Mirkwood path(w, n and e) HP:118 EP:207 You are too busy to make an attack! Someone misses you. Someone massacres you with incredible force! The Mirkwood path(w, n, e and sw) HP:83 EP:207 A Bridge(n, ne, s and stairs) Actaeon the silvan Man-at-Arms (Angelic) A large whitetailed buck (charmed) Bill the pony Manthalion the dunedain Forester (Impartial) A signpost A hitching post Travelto: Destination reached! HP:83 EP:207 You miss someone. Someone misses you. Someone inflicts massive damage to you. [trigger A Bridge todo edit] HP:65 EP:207 Each step of the stairs is about 15 feet across and about 10 feet wide. They are made of stone which has begun to crack in places, letting small blades of grass poke through. This place seems very old. The steps end at a grassy terrace above and continue down to a stone bridge. The sounds of battle are closer now. The drums, certainly orc- drums, vibrate the stone beneath your feet. The terrace above is shrouded in a reeking dark smoke. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are bridge and terrace. A brand (burned out) Corpse of Orc HP:65 EP:207 The grassy terrace sits atop the rock steps and in front of the high rock gates. The forest stretches out all around you, with its black twisted trees and dark ominous shadows dancing around you. A large grey rock sits off to the side of the terrace. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are gates and stairs. Corpse of elf HP:65 EP:207 You've come to the great gates of Thranduil's caves, its largest entrance. The gates stand on the side of a hill, inside which the caves begin. Here is where the most sorties of this battle have been fought. Many times have the orcs surged forth and assailed the gates, and many times the elves have fought them back. The black smoke hangs over the battle-site, obscuring details, yet you can see the blood-soaked hill amidst a sea of nameless corpses. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exit is terrace. A division of elven defenders HP:65 EP:207 Do: Commands completed. HP:65 EP:207 [edit emote] HP:65 EP:207 Do: starting commands. HP:65 EP:207 You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. <----------------------- Yippy... HP:65 EP:152 [trigger You fade todo off all] HP:65 EP:152 System Note: all triggers are now off. HP:65 EP:152 You are already blending into the background. HP:65 EP:152 You are already blending into the background. HP:65 EP:152 Do: Commands completed. HP:65 EP:152 Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! There is too much light here. <------------------------------ I'm guessing I set off their triggers... :)` You are in a long twisting tunnel. The top of the tunnel is about four or five feet above your head and you don't have to duck to move along. The walls are smooth to the touch, and you can see small gems embedded throughout the tunnel. The owners of these tunnels are Elves, but you could swear that this looks like the work of Dwarven miners. The tunnel seems to have a gradual slope up as it travels deeper into the mountain. The only obvious exits are out and deeper. HP:65 EP:152 Do: starting commands. HP:65 EP:152 You are already blending into the background. HP:65 EP:152 You are already blending into the background. HP:65 EP:152 You are already blending into the background. HP:65 EP:152 Do: Commands completed. HP:65 EP:152 ss HP:65 EP:152 [ss todo turn on set 3] [trigger edit] HP:65 EP:152 Do: starting commands. HP:65 EP:152 You've come to the great gates of Thranduil's caves, its largest entrance. The gates stand on the side of a hill, inside which the caves begin. Here is where the most sorties of this battle have been fought. Many times have the orcs surged forth and assailed the gates, and many times the elves have fought them back. The black smoke hangs over the battle-site, obscuring details, yet you can see the blood-soaked hill amidst a sea of nameless corpses. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exit is terrace. A division of elven defenders HP:65 EP:152 The grassy terrace sits atop the rock steps and in front of the high rock gates. The forest stretches out all around you, with its black twisted trees and dark ominous shadows dancing around you. A large grey rock sits off to the side of the terrace. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are gates and stairs. Corpse of elf HP:65 EP:152 Each step of the stairs is about 15 feet across and about 10 feet wide. They are made of stone which has begun to crack in places, letting small blades of grass poke through. This place seems very old. The steps end at a grassy terrace above and continue down to a stone bridge. The sounds of battle are closer now. The drums, certainly orc- drums, vibrate the stone beneath your feet. The terrace above is shrouded in a reeking dark smoke. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are bridge and terrace. A brand (burned out) Corpse of Orc HP:65 EP:152 You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is west and east. The great Erebor is northeast. The path continues south and northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the west and east. The only obvious exits are north, northeast, south and stairs. Actaeon the silvan Man-at-Arms (Angelic) A signpost A hitching post HP:65 EP:152 Do: Commands completed. HP:65 EP:152 [trigger A Bridge todo edit] HP:65 EP:150 Travelto: Journey begun! Press return or type any command to stop. HP:65 EP:150 The Mirkwood path(w, n, e, sw and s) HP:65 EP:150 The Mirkwood path(w, n, e, sw, ne and s) HP:65 EP:150 The Mirkwood path(nw, w, n, e, sw, ne and s) HP:65 EP:150 The Mirkwood path(w, n, e, ne and s) HP:65 EP:150 The Mirkwood path(w, n, e, sw and s) HP:65 EP:150 The Mirkwood path(w, n, e, ne and s) HP:65 EP:150 The Mirkwood path(w, n, e and s) HP:66 EP:150 The Mirkwood path(w, n, e and s) HP:66 EP:150 The Mirkwood path(w, e and s) HP:66 EP:150 The Bridge(w and e) HP:66 EP:150 The Mirkwood path(w, n and e) HP:66 EP:150 The Mirkwood path(w, n, e and s) HP:66 EP:150 The Mirkwood path(w, n, e and s) HP:66 EP:150 The Mirkwood path(w, n, e and s) HP:66 EP:150 The Mirkwood path(w, n, e and s) HP:66 EP:150 The Mirkwood path(w, n, e and s) HP:66 EP:149 The Mirkwood path(nw, w, n, e and s) HP:66 EP:149 The Mirkwood path(w, n, se, e and s) HP:66 EP:149 The Mirkwood path(w, n, e and s) HP:66 EP:149 The Mirkwood path(w, n, e and s) HP:66 EP:149 The Mirkwood path(w, n, e and s) HP:66 EP:149 The Mirkwood path(w, n, e and s) HP:66 EP:149 The Mirkwood path(nw, w, n, e and s) HP:66 EP:149 The Mirkwood path(w, n, se, e and s) HP:66 EP:149 The Mirkwood path(w, n, e and s) HP:66 EP:148 The Mirkwood path(w, n, e and s) HP:66 EP:148 The Mirkwood path(w, n, e and s) HP:66 EP:148 The Mirkwood path(w, n, e and s) HP:66 EP:148 The Mirkwood path(w, n, e and s) HP:66 EP:148 The Mirkwood path(nw, w, n, e and s) HP:66 EP:148 The Mirkwood path(w, n, se, e and s) HP:66 EP:148 The Mirkwood path(w, n, e and s) HP:66 EP:148 The Mirkwood path(w, n, e and s) HP:66 EP:148 The Mirkwood path(w, n, e and s) HP:66 EP:147 Forest Gate(w, n, e and s) HP:66 EP:147 The Plains(w, n, e and s) HP:66 EP:147 The Plains(w, n, e and s) HP:66 EP:147 The Plains(w, n, e and s) HP:66 EP:147 The Plains(w, n, e and s) HP:66 EP:147 The Plains(w, n, e and s) A Beorning scout examines you HP:66 EP:147 The Plains(w, n, e and s) HP:66 EP:147 The Plains(w, n, e and s) A brand (burned out) HP:66 EP:147 The Plains(w, n, e and s) HP:66 EP:146 The Plains(w, n, e and s) A Beorning leader HP:66 EP:146 The Plains(w, n, e and s) HP:66 EP:146 The Plains(w, n, e and s) A Beorning scout examines you HP:66 EP:146 The Plains(w, n, e and s) A Beorning scout examines you HP:66 EP:146 The Plains(w, n, e and s) HP:66 EP:146 The Plains(w, n, e and s) HP:66 EP:146 The Plains(w, n, e and s) HP:66 EP:146 The Plains(w, n, e and s) HP:66 EP:146 The Plains(w, n, e and s) HP:66 EP:145 The Plains(w, n, e and s) HP:66 EP:145 The Plains(w, n, e and s) HP:66 EP:145 The Plains(w, n, e and s) HP:66 EP:145 The Plains(w, n, e and s) HP:66 EP:145 The Plains(w, n, e and s) A Beorning warrior HP:66 EP:145 Outside Rhosgobel(cave, n, w, se, e, sw and s) A brand A brand (burned out) A signpost Travelto: Destination reached! i HP:66 EP:145 It's a gay log and I know it.