Morsist Dies

Posted by
Nildnab [legacy]
Uploaded
08 March 2002 00:00:00
Type
Player Kill

He killed a friend, So I killed him


		This guy killed a friend so Limdul asked me to kill him and guess what happened.


    You stand before a steep green terrace.  A high, broad flight of stone
steps leads up the terrace to the golden hall.  To the north, arrayed
below you, is the town of Edoras.  A bright spring is gushing forth
into a stone basin here, with the overflow running into a stone channel
that leads off down the hill.  There is an east-west street which
runs along the front of the hall.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and up.
 Timut the dwarf Accomplice (Moral)
 Zain the eorling Weaponsmaster (Angelic)
 Morsist the silvan Magician (Hand of Eru)
 Roku the dunedain Contractor (Demonic)
 Brockhurst the dwarf Deathmaster (Angelic)
 An old gossiper [43 rumours, 12 new]
Triggered!  doing: hunt morsistr <----------miss typed name, lol
Limdul enters.
HP:230 EP:229
There is no such living object here.
HP:230 EP:229
Roku leaves east.
Morsist leaves east.
Zain leaves north.
Mortigan enters.
Mortigan leaves west.
Roku enters.
Morsist enters.
Triggered!  doing: hunt morsistr
There is no such living object here.
HP:230 EP:229
Roku says: YEEEEHAW
Limdul baps Morsist across the forehead.
Triggered!  doing: hunt morsistr
Morsist looks at Limdul.
There is no such living object here.
HP:230 EP:230
trigger Morsist todo hunt morsist
The next time you see 'Morsist', you will do: 'hunt morsist'.
HP:230 EP:230
Roku ers.
Riona enters.
Morsist laughs.
Triggered!  doing: hunt morsist
You begin to hunt Morsist.
HP:230 EP:230
Roku says: YEEEEHAW
Timut raises an eyebrow.
Roku gets Morimacil, the dark sword from a simple sheepskin sheath.

Your body freezes from fear as the blade of Roku's sword gives off
a reddish glow.

Roku wields Morimacil, the dark sword.
Laryn tells you: a goblin backpack is now on sale as lot 725, minimum bid 150
     gold FRESHY!!!
Roku looks at Limdul.
Timut smirks in amusement.
The next time you see 'bah bah!', you will do: 'place hand on emblem'.
HP:230 EP:227
Roku pokes Limdul in the tummy.
Roku looks at Timut.
pked
Timut says: Nice!
What?
HP:230 EP:226
Roku pokes Timut in the tummy.
Teruvian enters.
Roku looks at you.
[%1 looks at you.-> g ]
glance
Limdul tells you: ready
Before the Golden Hall(w, n, e and u)
 Teruvian the dunlending Master Ranger (Angelic)
 Riona the dunedain Mastermind (Hand of Eru)
 Morsist the silvan Magician (Hand of Eru)
 Roku the dunedain Contractor (Demonic)
 Limdul the dwarf Untouchable (Angelic)
 Timut the dwarf Accomplice (Moral)
 Brockhurst the dwarf Deathmaster (Angelic)
 An old gossiper [43 rumours, 12 new]
HP:230 EP:225
Teruvian leaves north.
Timut bows to Roku with a twinkle in his eye.
Roku pokes you in the tummy.
trigger bah bah todo: 'bah bah'.
HP:230 EP:223
l
    You stand before a steep green terrace.  A high, broad flight of stone
steps leads up the terrace to the golden hall.  To the north, arrayed
below you, is the town of Edoras.  A bright spring is gushing forth
into a stone basin here, with the overflow running into a stone channel
that leads off down the hill.  There is an east-west street which
runs along the front of the hall.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and up.
 Riona the dunedain Mastermind (Hand of Eru)
 Morsist the silvan Magician (Hand of Eru)
 Roku the dunedain Contractor (Demonic)
 Limdul the dwarf Untouchable (Angelic)
 Timut the dwarf Accomplice (Moral)
 Brockhurst the dwarf Deathmaster (Angelic)
 An old gossiper [43 rumours, 12 new]
HP:230 EP:222
Roku chats with his party.
Roku chats with his party.
backstab morsist
You sneak up and stab Morsist from behind!
HP:230 EP:169
You cut into Morsist's flesh with careless ease.
Morsist misses you.
Morsist is savagely mutilated by your razor-sharp blade!
Roku acks!
shape all
Morsist leaves west.
You follow Morsist west.
    This wide street runs east-west through the town, in front of 
the Golden Hall. To the south is a steep grassy hill with a mead-hall
nestled against the lower slopes of the hill. To the north you see 
the side of a small house.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves west.
You follow Morsist west.
    This is a wide street, paved with large stone blocks.  To the south is
the side of a fairly large house, and to the north you see a wooden
cabin.  The street continues west towards the western gate, and east to
the center of the town.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north and east.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves west.
You follow Morsist west.
    You stand just inside the western gate of Edoras.  To the north a 
narrow alley leads away from the main street, sloping steeply downhill.
To the south you see a smallish street, and the main street leads east
from here.  The street is well cared for, although it looks like it 
has seen little use for quite some time.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
 A guard stands watch over the gate
 A hitching post
Limdul enters.
Morsist leaves west.
You follow Morsist west.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and northeast.
You see a golden glimmer east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east, northeast and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    These rolling, rich hills are home to the Riders of Rohan, and
some of the finest horses in all of Middle Earth graze on these
grasses.
The Great West Road continues north and northwest.
You see a golden glimmer northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
The ground here is bare and rocky, with sparse vegetation.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
The ground here is bare and rocky, with sparse vegetation.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    The beautiful White Mountains are to your southwest.  The mountains
represent the borders of Gondor and are crossable at very few places.
A large guildhouse looms behind a low stone wall.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, enter, east and southwest.
 Morsist the silvan Magician (Hand of Eru)
 Deathrider's white stallion (hitched)
 Vorstock's horse (hitched)
 A hitching post
Limdul enters.
Morsist leaves enter.
You follow Morsist enter.
    Two great, golden doors loom above you.  Behold the glorious sight
of the Amruin, the house of Rohirrim.  Proudly displayed upon the
doors is the emblem of the Eored.  Beautiful white mountains are to your
southwest.  They represent the borders of Gondor and are crossable at very
very few places.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are exit and path.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist places his hand upon the emblem.
Suddenly, the great doors flash with extreme intensity, blinding you!
After you rub your eyes and regain your sight, you notice he
is no longer standing next to you!
Triggered!  doing: bah bah
Morsist fades into the shadows.
    You place your palm upon the symbol of the Rohirrim.

Suddenly, the doors glow as bright as the sun itself, blinding you!

You rub your eyes and eventually your sight returns to you. When you look
around to regain your bearings, you find yourself standing in a great hall.
    Behold!  You stand within the Grand Entryhall of the Amruin.
Rows of golden pillars surround you.  The west wall is adorned
with a huge green banner.  The east side of the room is blocked
by a wall of fire!  You are overcome with a sense of awe and
wonderment as you gaze about. Light streams forth from slits cut
in the ceiling, casting a glow which makes the chamber radiate.
    The only obvious exits are east, out and south.
 Morsist the silvan Magician (Hand of Eru)
 A Statue
 A Rohirrim door guard stands here
 Andune, guardian of the sunset
HP:230 EP:168
Morsist leaves out.
You follow Morsist out.
    Two great, golden doors loom above you.  Behold the glorious sight
of the Amruin, the house of Rohirrim.  Proudly displayed upon the
doors is the emblem of the Eored.  Beautiful white mountains are to your
southwest.  They represent the borders of Gondor and are crossable at very
very few places.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are exit and path.
 Morsist the silvan Magician (Hand of Eru)
 Limdul the dwarf Untouchable (Angelic)
Morsist leaves exit.
You follow Morsist exit.
    The beautiful White Mountains are to your southwest.  The mountains
represent the borders of Gondor and are crossable at very few places.
A large guildhouse looms behind a low stone wall.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, enter, east and southwest.
 Morsist the silvan Magician (Hand of Eru)
 Deathrider's white stallion (hitched)
 Vorstock's horse (hitched)
 A hitching post
Limdul enters.
Morsist hits you.
You miss Morsist by mere inches.
Morsist is in average shape.
HP:226 EP:167
Morsist leaves north.
You follow Morsist north.
The ground here is bare and rocky, with sparse vegetation.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves north.
You follow Morsist north.
The ground here is bare and rocky, with sparse vegetation.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves north.
You follow Morsist north.
    These rolling, rich hills are home to the Riders of Rohan, and
some of the finest horses in all of Middle Earth graze on these
grasses.
The Great West Road continues north and northwest.
You see a golden glimmer northeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves north.
You follow Morsist north.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and northeast.
You see a golden glimmer east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east, northeast and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You stand just inside the western gate of Edoras.  To the north a 
narrow alley leads away from the main street, sloping steeply downhill.
To the south you see a smallish street, and the main street leads east
from here.  The street is well cared for, although it looks like it 
has seen little use for quite some time.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
 A guard stands watch over the gate
 A hitching post
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    This is a wide street, paved with large stone blocks.  To the south is
the side of a fairly large house, and to the north you see a wooden
cabin.  The street continues west towards the western gate, and east to
the center of the town.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north and east.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    This wide street runs east-west through the town, in front of 
the Golden Hall. To the south is a steep grassy hill with a mead-hall
nestled against the lower slopes of the hill. To the north you see 
the side of a small house.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You stand before a steep green terrace.  A high, broad flight of stone
steps leads up the terrace to the golden hall.  To the north, arrayed
below you, is the town of Edoras.  A bright spring is gushing forth
into a stone basin here, with the overflow running into a stone channel
that leads off down the hill.  There is an east-west street which
runs along the front of the hall.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and up.
 Morsist the silvan Magician (Hand of Eru)
 Riona the dunedain Mastermind (Hand of Eru)
 Roku the dunedain Contractor (Demonic)
 Timut the dwarf Accomplice (Moral)
 Brockhurst the dwarf Deathmaster (Angelic)
 An old gossiper [43 rumours, 12 new]
Limdul enters.
Morsist hits you very hard.
You stab Morsist viciously.
Morsist misses you.
You inflict massive damage to Morsist with a brutal attack!
Morsist hits you hard.
You miss Morsist by mere inches.
Morsist hits you very hard.
Morsist dodges your attack with some skill.
Morsist leaves north.
You follow Morsist north.
    The street leads north and south, and is steeply inclined here.  To
the east and west are two small houses.  To the south you can see a large
golden hall atop the hill.  A stream of water flows swiftly down the
hill in a stone channel.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
The east door is bashed open.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
 A cat wanders around looking for food
Limdul enters.
Morsist leaves north.
You follow Morsist north.
    The street is steeply slanted upwards towards the south.  There is a
fast flowing stream of water which runs downhill in a stone channel by
the wayside.  To your east and west are two small shops.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves north.
You follow Morsist north.
    The main street of Edoras leads south from the gate.  It is a broad
path, which leads steadily up the great hill.  Spaced along the way
are several short flights of stairs.  Beside the road a swift 
stream of water flows in a stone channel.  There are many houses on
either side of the path as it winds its way up the hill.  To the east
is a small stone guard house, to the west a building with a sign on
its door.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
 A guard stands watch over the gate
 A guard stands watch over the gate
 A signpost
 A hitching post
Limdul enters.
Morsist leaves north.
You follow Morsist north.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues southwest and east.
You see a golden glimmer south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east, southwest and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You see a golden glimmer southwest.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist hits you hard.
You cut into Morsist's flesh with careless ease.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues south and northwest.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues south and north.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues south and north.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues north and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist misses you.
You savagely mutilate Morsist with a slash of the sword!
Morsist flails helplessly as the deadly sword pierces flesh!
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
 Sinter the dunlending Untouchable (Heroic)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You can see a small trail leading to a group of buildings southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and southeast.
You can see a small trail leading to a group of buildings south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and east.
You can see a small trail leading to a group of buildings west.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
trigger bah bah todo bah bah
Morsist misses you.
You thrust the blade deep into Morsist, cutting to the bone!
HP:189 EP:161
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
You see an old tower southeast.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
You see an old tower south.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
You see an old tower southwest.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist misses you.
Morsist screams in pain as you slice flesh without mercy.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
You see smoke coming from south.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist is bleeding from a large gash across the chest!
[bleeding -> kill]
kill
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and east.
You see Amon Din southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You see Amon Din southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You see Amon Din southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist misses you.
You miss Morsist by mere inches.
You attack Morsist.
HP:189 EP:159
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You see Amon Din southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You see Amon Din southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You see Amon Din southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You see Amon Din southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You see Amon Din southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You see Amon Din southeast.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and east.
You see Amon Din south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east, northeast and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves east.
You follow Morsist east.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues west and southeast.
A dark cloud hangs over Minas Tirith, to the southeast.
You see Amon Din southwest.
A dark brown haze covers the landscape.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great West Road continues northwest and southeast.
A dark cloud hangs over Minas Tirith, to the southeast.
You see Amon Din southwest.
A dark brown haze covers the landscape.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
A grassy field is southeast.
The Great West Road continues south and northwest.
A dark cloud hangs over Minas Tirith, to the southeast.
You see Amon Din west.
A dark brown haze covers the landscape.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
A grassy field is east.
The Great West Road continues south and north.
A dark cloud hangs over Minas Tirith, to the southeast.
You see Amon Din northwest.
A dark brown haze covers the landscape.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
An old keep is west.
A grassy field is northeast.
The Great West Road continues north and southeast.
A dark cloud hangs over Minas Tirith, to the southeast.
You see Amon Din northwest.
A dark brown haze covers the landscape.
    The only obvious exits are west, north, southeast, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
A grassy field is north.
The Great West Road continues south and northwest.
A dark cloud hangs over Minas Tirith, to the south.
The Southward Road continues southeast.
You see Amon Din northwest.
A dark brown haze covers the landscape.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist misses you.
You inflict massive damage to Morsist with a brutal attack!
Morsist leaves south.
You follow Morsist south.
    You are travelling along the Great West Road, built to connect the
kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
The Great River Anduin is southeast.
The Great West Road continues north.
A dark cloud hangs over Minas Tirith, to the south.
The Southward Road continues east.
You see Amon Din northwest.
A dark brown haze covers the landscape.
    The only obvious exits are west, north, east, southwest and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
  You stand in the wide land beyond the Rammas Echor, which runs for 
ten leagues or more from the mountains' feet and back again, enclosing 
in its perimeter the fields of the Pelennor: fair and fertile townlands 
on the long slopes and terraces falling to the deep levels of the Anduin.  
The wall stands before you and stretches as far as you can see in both
directions.  You cannot see over it, but if you could, you might see the 
grassy townlands and Mount Mindolluin, upon the foot of which rests the 
great city of Minas Tirith.  The area around you is green and grassy and 
the wall stretches on both east and west, curving out of your sight.
The Great River Anduin is east.
The Great West Road continues north.
The Southward Road continues northeast.
You see Amon Din northwest.
A dark brown haze covers the landscape.
    There is water to the east.
    The only obvious exits are west, north and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    You are walking along the worn cobblestones of the Great West Road.
Right now you are passing through a opening in the Rammas Echor, the 
great wall that encircles the Pelennor Fields.
The Rammas Wall is west and east.
The Great West Road continues south.
A dark brown haze covers the landscape.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
 A brass key
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    You are walking along the Great West Road. Its ancient cobblestones
are cracked and broken from the passage of a great number of people.
The Rammas Wall is northwest.
The Great West Road continues north and southeast.
A dark brown haze covers the landscape.
    The only obvious exits are west, northwest, north, southeast, east,
northeast and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are walking along the Great West Road. Its ancient cobblestones
are cracked and broken from the passage of a great number of people.
The Rammas Wall is north.
The Great West Road continues northwest and southeast.
A dark brown haze covers the landscape.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are walking along the Great West Road. Its ancient cobblestones
are cracked and broken from the passage of a great number of people.
The Great West Road continues northwest and southeast.
A dark brown haze covers the landscape.
    The only obvious exits are west, northwest, north, southeast, east
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southeast.
You follow Morsist southeast.
    You are walking along the Great West Road. Its ancient cobblestones
are cracked and broken from the passage of a great number of people.
The Great West Road continues south and northwest.
A dark brown haze covers the landscape.
    The only obvious exits are northwest, west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
 Teruvian the dunlending Master Ranger (Angelic)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    You are walking along the Great West Road. Its ancient cobblestones
are cracked and broken from the passage of a great number of people.
The trampled path continues southeast.
The Great West Road continues south and north.
A dark brown haze covers the landscape.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    You are walking along the Great West Road. Its ancient cobblestones
are cracked and broken from the passage of a great number of people.
The trampled path continues east.
The Great West Road continues southwest and north.
A dark brown haze covers the landscape.
    The only obvious exits are west, north, east, southwest and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southwest.
You follow Morsist southwest.
    You are walking along the Great West Road. Its ancient cobblestones
are cracked and broken from the passage of a great number of people.
The walls of Minas Tirith stand southwest.
The Great West Road continues southwest and northeast.
A deep trench has been dug west and southeast.
A dark brown haze covers the landscape.
    The only obvious exits are west, north, east, southwest, northeast
and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves southwest.
You follow Morsist southwest.
    You are walking along the Great West Road. Its ancient cobblestones
are cracked and broken from the passage of a great number of people.
The Gates of Minas Tirith are to the south.
The walls of Minas Tirith stand southwest.
The Great West Road continues south and northeast.
A deep trench has been dug north and northwest.
A dark brown haze covers the landscape.
    The only obvious exits are west, east, southwest, northeast and
south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
    You are walking along the Great West Road. Its ancient cobblestones
are cracked and broken from the passage of a great number of people.
The Gates of Minas Tirith are to the south.
The walls of Minas Tirith stand southwest and west.
The Great West Road continues north.
A dark brown haze covers the landscape.
    The only obvious exits are west, north, east and south.
 Morsist the silvan Magician (Hand of Eru)
Limdul enters.
Morsist leaves south.
You follow Morsist south.
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The South Road continues south.
The walls of Minas Tirith stand southwest and northwest.
The Great West Road continues north.
A dark brown haze covers the landscape.
    The only obvious exits are north, enter, east and south.
 Morsist the silvan Magician (Hand of Eru)
 Azura the dunedain Shadow (Demonic)
 A bowl with a lid
 An empty bottle
 A signpost
 A hitching post
Limdul enters.
Morsist falls to the ground.
Morsist is bleeding to death and needs to be bandaged!
[bleeding -> kill]
kill
The next time you see 'leaps into cellar.', you will do: 'leap into cellar'.
HP:189 EP:157
Teruvian enters.
You decide to put Morsist out of his misery.
HP:189 EP:157
    
    With deadly grace, you plunge the crimson blade into your fallen 
enemy. With a demonic smile you relish your victim's final breath.

The blade shines in an evil crimson, light as it claims another victim.
You killed Morsist.
Morsist has died.
[has died.-> get all from corpse]
get all from corpse
some gold coins : Ok.
a very important message : Ok.
a pair of mail pants : Ok.
a dwarven war shield : Too bulky.
a large harvester's pack : Too bulky.
a faded black cloak : Your hands are full!
Failed.
a studded leather baldric : Your hands are full!
Failed.
a strange runed staff : Too bulky.
HP:189 EP:157
l
You put 170 gold in your pockets.
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The South Road continues south.
The walls of Minas Tirith stand southwest and northwest.
The Great West Road continues north.
A dark brown haze covers the landscape.
    The only obvious exits are north, enter, east and south.
 The ghost of Morsist
 Corpse of Morsist
 Teruvian the dunlending Master Ranger (Angelic)
 Limdul the dwarf Untouchable (Angelic)
 Azura the dunedain Shadow (Demonic)
 A bowl with a lid
 An empty bottle
 A signpost
 A hitching post
HP:189 EP:157
The ghost of Morsist drifts north.
Laryn tells you: a plowman's satchel is now on sale as lot 726, minimum bid 100
     gold 
get all from corpse into cloak
a dwarven war shield : Too bulky.
a large harvester's pack : Ok.
a faded black cloak : Ok.
a studded leather baldric : Too bulky.
a strange runed staff : Too bulky.
HP:190 EP:158
l
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The South Road continues south.
The walls of Minas Tirith stand southwest and northwest.
The Great West Road continues north.
A dark brown haze covers the landscape.
    The only obvious exits are north, enter, east and south.
 Corpse of Morsist
 Teruvian the dunlending Master Ranger (Angelic)
 Limdul the dwarf Untouchable (Angelic)
 Azura the dunedain Shadow (Demonic)
 A bowl with a lid
 An empty bottle
 A signpost
 A hitching post
HP:190 EP:158
say loot
Azura leaves east.
l
You say: loot
HP:190 EP:158
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The South Road continues south.
The walls of Minas Tirith stand southwest and northwest.
The Great West Road continues north.
A dark brown haze covers the landscape.
    The only obvious exits are north, enter, east and south.
 Corpse of Morsist
 Teruvian the dunlending Master Ranger (Angelic)
 Limdul the dwarf Untouchable (Angelic)
 A bowl with a lid
 An empty bottle
 A signpost
 A hitching post
HP:190 EP:158
l corpse
This is the dead body of Morsist.
It contains:
  A dwarven war shield
  A studded leather baldric
  A strange runed staff
HP:190 EP:158
hands
You have two hands.
You are holding a pair of mail pants           (in hands)
You are holding a crimson longsword    (wielded)
You have no free hands.
HP:191 EP:159
Teruvian leaves south.
wear all
pair of mail pants : You wear a pair of mail pants.
HP:191 EP:159
get all from corpse into cloak
a dwarven war shield : Too bulky.
a studded leather baldric : Too bulky.
a strange runed staff : Too bulky.
HP:191 EP:159
i
Gold: 235              Encumbrance: unencumbered        
You are carrying the following on your person:
 A pair of mail pants (worn).
 A very important message.
 A crimson longsword (wielded).
 A black riding cloak (worn).
 A good piece of body armour (worn).
 A brand new set of climbing gear (worn).
 A message stone.
 A glass flute.
 A beautiful, albeit empty pipe.
HP:191 EP:159
Limdul drops some elven bones.
Limdul gets a dwarven war shield from Corpse of Morsist.
l
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The South Road continues south.
The walls of Minas Tirith stand southwest and northwest.
The Great West Road continues north.
A dark brown haze covers the landscape.
    The only obvious exits are north, enter, east and south.
 Some elven bones
 Corpse of Morsist
 Limdul the dwarf Untouchable (Angelic)
 A bowl with a lid
 An empty bottle
 A signpost
 A hitching post
HP:191 EP:159
Limdul says: need shield?
l corpse
This is the dead body of Morsist.
It contains:
  A studded leather baldric
  A strange runed staff
HP:192 EP:160
nod
You nod.
HP:192 EP:160
The brown cloud above seems to lighten a little.
Limdul gives you a dwarven war shield.
get staff from corpse
l
Too bulky.
HP:192 EP:160
Limdul gets a studded leather baldric from Corpse of Morsist.
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The South Road continues south.
The walls of Minas Tirith stand southwest and northwest.
The Great West Road continues north.
A foul brown haze covers everything.
    The only obvious exits are north, enter, east and south.
 Some elven bones
 Corpse of Morsist
 Limdul the dwarf Untouchable (Angelic)
 A bowl with a lid
 An empty bottle
 A signpost
 A hitching post
HP:192 EP:160
wear all
dwarven war shield : You wear a dwarven war shield.
HP:192 EP:160
get staff from corpse
Ok.
HP:192 EP:160
l
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The South Road continues south.
The walls of Minas Tirith stand southwest and northwest.
The Great West Road continues north.
A foul brown haze covers everything.
    The only obvious exits are north, enter, east and south.
 Some elven bones
 Corpse of Morsist
 Limdul the dwarf Untouchable (Angelic)
 A bowl with a lid
 An empty bottle
 A signpost
 A hitching post
HP:192 EP:160
Limdul tried to give you a studded leather baldric, but your hands are full.
l corpse
This is the dead body of Morsist.
HP:193 EP:161
l
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The South Road continues south.
The walls of Minas Tirith stand southwest and northwest.
The Great West Road continues north.
A foul brown haze covers everything.
    The only obvious exits are north, enter, east and south.
 Some elven bones
 Corpse of Morsist
 Limdul the dwarf Untouchable (Angelic)
 A bowl with a lid
 An empty bottle
 A signpost
 A hitching post
HP:193 EP:161
Fofester enters.
Limdul tried to give you a studded leather baldric, but your hands are full.
smile
l
You smile with a drunken malevolently look.
HP:193 EP:161
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The South Road continues south.
The walls of Minas Tirith stand southwest and northwest.
The Great West Road continues north.
A foul brown haze covers everything.
    The only obvious exits are north, enter, east and south.
 Fofester the sindar Crusader of Justice (Angelic)
 Some elven bones
 Corpse of Morsist
 Limdul the dwarf Untouchable (Angelic)
 A bowl with a lid
 An empty bottle
 A signpost
 A hitching post
HP:193 EP:161
Fofester winces just from the thought of it.
Wormbaneii enters.
Fofester grins.
Fofester looks at Corpse of Morsist.
Wormbaneii leaves north.
Fofester leaves north.