There is too much light here. This is the bridge over the Anduin River that crosses over into Lothlorien. The Golden Wood lies to your west while the wilderness stretches out into the east. The Great River Anduin is southwest and north. The sun shines brightly in the eastern sky. The sky is brilliantly clear. There is water to the north and southwest. The only obvious exits are west and east. Someone chats with his party. (uh-oh, time to jet) Travelto: Journey begun! Press return or type any command to stop. The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) Nagash's white stallion A brand (burned out) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) Someone smashes his forehead into your nose. The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) Someone hits you hard. You parry someone. The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) You notice Someone sizing you up. The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) Someone hits you hard. You parry someone. The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) A swift hawk The Plains(w, n, e and s) The Plains(w, n, e and s) Someone misses you. You parry someone. The Plains(w, n, e and s) The Plains(w, n, e and s) A Beorning warrior The Plains(w, n, e and s) The Plains(w, n, e and s) Zestusuka the dwarf Man-at-Arms (Angelic) A brand (burned out) The Plains(w, n, e and s) A Beorning scout examines you The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) A Beorning warrior The Plains(w, n, e and s) An empty bottle Someone misses you. You parry someone. Travelto: aborted! Type 'travelto resume' to continue. Do: starting commands. (note to self - wait until at Rhosgobel before hitting framsburg alias) Large command count! Forcing 'brief' mode. The Plains(w, n, e and s) A Beorning warrior The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(n, e and s) You can't go that way! You can't go that way! You can't go that way! You can't go that way! You can't go that way! You can't go that way! You can't go that way! You can't go that way! Someone hits you. You parry someone. You can't go that way! You can't go that way! You can't go that way! You can't go that way! You can't go that way! You can't go that way! The Plains(n, e and s) The Plains(n, e and s) The Plains(n, e and s) You notice Someone sizing you up. The Plains(w, n, e and s) The Plains(w, n, e and s) The Old Forest Road(w, n, e and s) The Plains(w, n, e and s) Someone misses you. You parry someone. The Plains(w, n, e and s) You notice Someone sizing you up. The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) A Beorning scout examines you The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) Someone hits you. You parry someone. Mirkwood(w, n, e and s) Mirkwood(w, n, e and s) Mirkwood(w, n, e and s) Mirkwood(w, n, e and s) The Mirkwood path(w, n, e and s) Mirkwood(w, n, e and s) Mirkwood(w, n, e and s) Mirkwood(w, n, e and s) Someone misses you. You parry someone. Mirkwood(w, n, e and s) You notice Someone sizing you up. Mirkwood(w, n, e and s) Mirkwood(w, n, e and s) Mirkwood(w, n, e and s) Do: Commands completed. Verbose mode. There is too much light here. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You notice Someone sizing you up. Someone misses you. You parry someone. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. Someone misses you. You parry someone. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. This is a path carved through Mirkwood to allow travel to and from Thranduil's Palace, Dale, and Erebor. With the death of Smaug, this path has seen increasing use. The path continues west and east. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Someone smashes his forehead into your nose. Someone misses you. You parry someone. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You notice Someone sizing you up. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Someone grazes you. You parry someone. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. A Beorning scout examines you You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Someone misses you. You parry someone. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The old forest road continues south. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are walking along the Old Forest Road. Keep your eyes open, for those who stray from the path are seldom heard from again. The old forest road continues west and east. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The old forest road continues north. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The Great River Anduin is southwest. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The old forest road continues north. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Someone hits you. You parry someone. You are walking along the Old Forest Road. Keep your eyes open, for those who stray from the path are seldom heard from again. The old forest road continues west and east. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The old forest road continues south. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You notice Someone sizing you up. You are on rolling hills, covered with long grass. The Great River Anduin is west. There is a ford to the southwest. The old forest road continues south and southeast. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are north, east and south. You can't go that way! Someone hits you. You parry someone. You can't go that way! You are on rolling hills, covered with long grass. The Great River Anduin is southwest. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Someone smashes his forehead into your nose. You are on rolling hills, covered with long grass. The Great River Anduin is west. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are north and east. You can't go that way! Someone misses you. You embarass someone like a swordmaster with a pupil. You can't go that way! You are on rolling hills, covered with long grass. The Great River Anduin is southwest. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The old forest road continues southeast. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Someone misses you. You parry someone. You are on rolling hills, covered with long grass. The old forest road continues south and southeast. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are on rolling hills, covered with long grass. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You notice Someone sizing you up. Someone smiles and says: Bah! You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. Someone scratches you. You parry someone. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. A mushroom You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. A tall fir tree You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. A dark raven watches you from its perch on a log You are inside Mirkwood forest. Few live to tell of what they experience here in these woods. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are west, north, east and south. Elven Archer {above you} Someone misses you. You parry someone. You are standing just outside a cave entrance. The old limbs of a large tree hang down in front of you; you think this tree may be more ancient than all of Mirkwood Forest. The grass has been cut short, and a gentle path leads into the cave. The old forest road continues south. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are north, west, cave, southeast, east, southwest and south. Nightslave the silvan Do-gooder (Impartial) A signpost You are walking along the Old Forest Road. Keep your eyes open, for those who stray from the path are seldom heard from again. The old forest road continues west and east. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Someone misses you. You parry someone. You are standing just outside a cave entrance. The old limbs of a large tree hang down in front of you; you think this tree may be more ancient than all of Mirkwood Forest. The grass has been cut short, and a gentle path leads into the cave. The old forest road continues south. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are north, west, cave, southeast, east, southwest and south. Nightslave the silvan Do-gooder (Impartial) A signpost Do: starting commands. Large command count! Forcing 'brief' mode. The Old Forest Road(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) A Beorning leader The Old Forest Road(w, n, e, ne and s) The Old Forest Road(w, n, e and s) The Old Forest Road(w, n, e and s) The Old Ford(w and e) Someone misses you. You parry someone. The Old Forest Road(w, n, e and s) The Old Forest Road(w, n, e and s) The Old Forest Road(w, n, e and s) The Old Forest Road(w, n, e and s) The Old Forest Road(w, n, e and s) The Old Forest Road(w, n, e and s) The Old Forest Road(nw, w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) A sneakily quiet Orc scout Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Someone hits you. You parry someone. The Old Forest Road(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Someone misses you. You parry someone. Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) You notice Someone sizing you up. Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Someone misses you. You parry someone. Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) Rocky Ground(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) Someone scratches you. You parry someone. The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Plains(w, n, e and s) The Ford of Framsburg(n and s) Entrance to Framsburg(w, n, e and s) A hitching post Do: Commands completed. Verbose mode. Do: starting commands. Beneath your feet is what seems to have been a main road in this little town. This might have been a nice town, but with the many years of abandonment, it seems that the vegetation has taken over. The buildings lining both sides of the road are falling apart, thanks to the harshness of time. The eastern building looks as if it was a store of some kind. From the western ruins you hear a low murmur of voices. To the north the cobblestone road continues. The only obvious exits are west, north, east and south. This cobblestone road is getting harder and harder to see through the thick grass. There are buildings to the east and west, all of which are falling apart. However you can seem to make out the east building as once being a fine pub. To the west you see footprints heading towards some run down houses. To the north and south the road continues. The only obvious exits are west, north, east and south. This is the ruined building of a once fine pub. The roof has so many holes in it that there might as well be no roof at all. The floor strains and creaks as you walk on it and it is littered with old broken tables, chairs, and of course the many pieces of the roof. The bar is still in one piece but all the bottles are long gone, at least the ones that were displayed. Oddly enough the boards on the east wall look like they are in fairly good condition. The only obvious exit is west. You push on the out of place board and right in front of you a large doorway opens. Your curiosity overwhelms you as you venture forth into the unknown. Once you are on the other side of the doorway it closes. You stand in the magnificent entrance hall to the Guild of the Rim-Ainacam. Tall marble columns tower high above, supporting a huge vaulted ceiling. The walls are made of finely cut granite and give the room a sense of power and strength. Shields and banners hang on the walls giving the room a sense of real decor. There is a gigantic red carpet in the center of the floor and other than the columns the room is devoid of furniture and other obstacles. The only obvious exits are west, north, east and south. The guild guard of the Rim-Ainacam You stand in the hallway to the east of the Grand Entrance Hall. While not quite as grandiose as the entrance hall, the hallway still has a high vaulted ceiling supported by marble columns. The north and south walls have tapestries hanging on them next to their respective doorways. The only obvious exits are west, north, east and south. Directly opposite the entrance to the shop, is the counter at which all of the business transactions occur. All sorts of goods and items that are necessary for the adventurous sheriff hang on the walls and behind the counter. Backpacks, an assortment of armour and many fine weapons adorn the walls and shelves that are arranged in aisles in the center of the room. There is a sign on the wall. The only obvious exit is south. A small iron key A trash can Belinda the Shopmistress Do: Commands completed. hp: 20/190 end: 93/190