HP:160 EP:160> l You are walking down the famed Greenway. The Greenway continues southeast. The Great East Road continues northwest. You see the town of Bree to the north. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, south, east, north, northeast, northwest and southeast. HP:160 EP:160> l n The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. The Greenway continues south and northwest. The Great East Road continues west. You see the town of Bree to the east. The only obvious exits are west, south, east, north, northeast and northwest. Pureevil the dunedain Bodyguard (Moral) A swift hawk A BIG SIGN HP:160 EP:160> legend pureevil Pureevil the dunedain Bodyguard (Moral) On for: 5h 18m 31s Age: 2d 3h 59m 32s Gender: male Info: Feel the pain from my caress Can be mailed: Pureevil@Combe HP:160 EP:160> twist gem You twist the jewel on the pommel of the knife and notice that the blade takes on an insidious, oily appearance. You decide to be especially wary of this sharp blade now! HP:160 EP:160> trigger Pureevil todo hunt pureevil The next time you see 'Pureevil', you will do: 'hunt pureevil'. HP:160 EP:160> l n The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. The Greenway continues south and northwest. The Great East Road continues west. You see the town of Bree to the east. The only obvious exits are west, south, east, north, northeast and northwest. Pureevil the dunedain Bodyguard (Moral) A swift hawk A BIG SIGN Triggered! doing: hunt pureevil HP:160 EP:160> There is no such living object here. HP:160 EP:160> l You are walking down the famed Greenway. The Greenway continues southeast. The Great East Road continues northwest. You see the town of Bree to the north. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, south, east, north, northeast, northwest and southeast. HP:160 EP:160> Strider enters. Strider leaves northwest. eag Do: starting commands. HP:160 EP:160> You slip a small green vial from the hidden pocket of your cloak. HP:160 EP:160> You open a small green vial. HP:160 EP:160> The liquid cools your insides as it goes down. HP:160 EP:160> You close a small green vial. HP:160 EP:160> You slip a small green vial into your cloak's hidden pocket. HP:160 EP:160> Do: Commands completed. HP:160 EP:160> Suddenly you feel as if you can see the world in its full beauty. light crystal You hold the crystal in the palm of your hand and it starts to glow. HP:160 EP:160> light crystal 2 You hold the crystal in the palm of your hand and it starts to glow. HP:160 EP:160> l n The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. The Greenway continues south and northwest. The Great East Road continues west. You see the town of Bree to the east. The only obvious exits are west, south, east, north, northeast and northwest. Pureevil the dunedain Bodyguard (Moral) A swift hawk A BIG SIGN Triggered! doing: hunt pureevil HP:160 EP:160> There is no such living object here. HP:160 EP:160> i Gold: 272 Encumbrance: unencumbered You are carrying the following on your person: A crystal (burning) (worn). A pair of spiked gloves (worn). A crystal (burning) (worn). Blackfang, a long black knife (wielded). A large harvester's pack (open) (worn). A simple sheepskin sheath (worn). A large black cloak (worn). A wooden shield (worn). A message stone. A beautiful, albeit empty pipe. A simple pipe (empty). HP:160 EP:160> l n The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. The Greenway continues south and northwest. The Great East Road continues west. You see the town of Bree to the east. The only obvious exits are west, south, east, north, northeast and northwest. Adario the dunedain Ring Leader (Moral) Pureevil the dunedain Bodyguard (Moral) A swift hawk A BIG SIGN Triggered! doing: hunt pureevil HP:160 EP:160> There is no such living object here. HP:160 EP:160> fade You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. HP:160 EP:120> do n, backstab pureevil Do: starting commands. HP:160 EP:116> The small town of Bree stands before you. Many travellers pas s through here going to and from the Shire. The road heads to the east, towards the main street of Bree. The Greenway continues south and northwest. The Great East Road continues west. You see the town of Bree to the east. The only obvious exits are west, south, east, north, northeast and northwest. Pureevil the dunedain Bodyguard (Moral) A swift hawk A BIG SIGN Triggered! doing: hunt pureevil HP:160 EP:116> You begin to hunt Pureevil. HP:160 EP:116> You sneak up and stab Pureevil from behind! HP:160 EP:66> Do: Commands completed. HP:160 EP:66> You thrust the knife deeply into Pureevil's abdomen. Pureevil screams in pain as the venom from the blade is delivered! Pureevil slashes you deeply, causing substantial damage. Triggered! doing: hunt pureevil You rupture one of Pureevil's arteries spraying BLOOD everywhere! You are already hunting Pureevil! HP:153 EP:62> Pureevil misses you. You nick Pureevil with a quick swipe. Mirk enters. Pureevil leaves west. Triggered! doing: hunt pureevil You follow Pureevil west. You are walking along the Great East Road. The Greenway continues southeast and north. The Great East Road continues west. You see the town of Bree to the east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, south, east, north, northeast and southeast. Pureevil the dunedain Bodyguard (Moral) You are already hunting Pureevil! HP:154 EP:61> shapePureevil misses you. You cut Pureevil with a flick of the wrist. Pureevil is in average shape. Triggered! doing: hunt pureevil HP:154 EP:59> You are already hunting Pureevil! HP:154 EP:59> Pureevil misses you. You stab Pureevil and the blood flows freely. Pureevil leaves west. Triggered! doing: hunt pureevil You follow Pureevil west. You are walking along the Great East Road. The Greenway continues northeast. The Great East Road continues west and east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, south, east, north and northeast. Pureevil the dunedain Bodyguard (Moral) You are already hunting Pureevil! HP:154 EP:57> Pureevil leaves west. You follow Pureevil west. You are walking along the Great East Road. The Great East Road continues west and east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, west, north and east. Pureevil the dunedain Bodyguard (Moral) Pureevil misses you. You slice Pureevil with grim determination. Pureevil leaves west. Triggered! doing: hunt pureevil You follow Pureevil west. You are walking along the Great East Road. The Great East Road continues west and east. A small farm lies northwest. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, south, east, north and northwest. Pureevil the dunedain Bodyguard (Moral) You are already hunting Pureevil! HP:154 EP:55> shape Pureevil misses you. You stab Pureevil and the blood flows freely. Pureevil doesn't look so great. Triggered! doing: hunt pureevil HP:154 EP:53> You are already hunting Pureevil! HP:154 EP:53> Pureevil has started disconnecting.... (net-dead) Pureevil misses you. You cut Pureevil with a flick of the wrist. You miss Pureevil with a clumsy slash. Triggered! doing: hunt pureevil You are already hunting Pureevil! HP:154 EP:49> shapeYou lunge, only to have your strike parried by Pureevil. Pureevil doesn't look so great. Triggered! doing: hunt pureevil HP:154 EP:47> You are already hunting Pureevil! HP:154 EP:47> You miss Pureevil with a clumsy slash. Looking pale and weak, Pureevil is wracked by painful spasms. Triggered! doing: hunt pureevil You are already hunting Pureevil! HP:155 EP:46> You cut Pureevil with a flick of the wrist. Pureevil has gone net-dead. Triggered! doing: hunt pureevil You are already hunting Pureevil!tsk HP:155 EP:46> You tsk like a wild goat. HP:155 EP:44> trigger off Trigger deactivated. HP:155 EP:40s te Gentle plains extend in every direction around you. The grass sways in the light breeze, and an occasional small tree dots the horizon, like a ship on an ocean. The Great East Road continues north. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, west, north and east. HP:155 EP:38> fade off HP:155 EP:37> e Gentle plains extend in every direction around you. The grass sways in the light breeze, and an occasional small tree dots the horizon, like a ship on an ocean. The Great East Road continues north. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, west, north and east. HP:155 EP:37> extinguiYou relax from your efforts to fade into the background, a nd are once more noticeable as who you are. sh crystal You hold the crystal away from your body, and the glow dies. HP:155 EP:37> extinguish crystal 2 You hold the crystal away from your body, and the glow dies. HP:156 EP:38> tell chadka legend pureevil You tell Chadka: legend pureevil HP:156 EP:38> e Gentle plains extend in every direction around you. The grass sways in the light breeze, and an occasional small tree dots the horizon, like a ship on an ocean. The Great East Road continues north. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, west, north and east. HP:156 EP:38> put all crystal in pack a crystal : You remove a crystal. Ok. a crystal : You remove a crystal. Ok. HP:156 EP:38> put knife in pack You remove Blackfang, a long black knife. Ok. HP:156 EP:38> i Gold: 272 Encumbrance: unencumbered You are carrying the following on your person: A pair of spiked gloves (worn). A large harvester's pack (open) (worn). A simple sheepskin sheath (worn). A large black cloak (worn). A wooden shield (worn). A message stone. A beautiful, albeit empty pipe. A simple pipe (empty). HP:156 EP:38> put gloves in pack You remove a pair of spiked gloves. Ok. HP:157 EP:39> i Gold: 272 Encumbrance: unencumbered You are carrying the following on your person: A large harvester's pack (open) (worn). A simple sheepskin sheath (worn). A large black cloak (worn). A wooden shield (worn). A message stone. A beautiful, albeit empty pipe. A simple pipe (empty). HP:157 EP:39> fade off You are already visible. HP:157 EP:39> l Gentle plains extend in every direction around you. The grass sways in the light breeze, and an occasional small tree dots the horizon, like a ship on an ocean. The Great East Road continues north. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, west, north and east. HP:157 EP:39> s A chill creeps up your spine as you walk along the Barrow Downs, a hilly area near the Old Forest which is rumoured to be haunted by the spirits of dead warriors and kings. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, west, north and east. HP:157 EP:39> e Gentle plains extend in every direction around you. The grass sways in the light breeze, and an occasional small tree dots the horizon, like a ship on an ocean. The Greenway continues northeast. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, weset, north and east. HP:157 EP:39> Gentle plains extend in every direction around you. The grass sways in the light breeze, and an occasional small tree dots the horizon, like a ship on an ocean. The Greenway continues east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, west, north and east. HP:157 EP:39> n You are walking down the famed Greenway. The Greenway continues southeast. The Great East Road continues northwest. You see the town of Bree to the north. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, south, east, north, northeast, northwest and southeast. HP:157 EP:39> n The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. The Greenway continues south and northwest. The Great East Road continues west. You see the town of Bree to the east. The only obvious exits are west, south, east, north, northeast and northwest. Mirk the silvan Untouchable (Angelic) A swift hawk A BIG SIGN HP:157 EP:39> e You are on a short road that runs from the west gate to the main street of Bree. The gate is to the west, and the main street is to the east. You notice various shops within this small town that are set up to help equip the hardy adventurer, and those that aren't so hardy. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west and east. Ullrich's white stallion A wealthy looking chubby man HP:157 EP:39> e You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, west, north, east and southeast. Ratty the goat HP:157 EP:39> s You are on the small cobblestoned main street of Bree. The street is lightly populated. There are a few stores here where you can get basic supplies for your journeys. To the east is the Bree Courthouse, where many a wrongdoer has been forced to pay for crimes committed. The road continues to the south. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, south, east and north. HP:157 EP:39> s You are on the small cobblestoned main street of Bree. The street is barely populated here. It is as if everyone in town avoids this place. You see a ratty house to the south and a sign on the gate that says "Ferny". You remember one of the guards saying something about a ratty old man named Ferny. To the east is the southern gate of Bree and the continuation of the Great East Road, now known as the Greenway. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are south, east and north. Corpse of Beggar HP:158 EP:40> do 38e, 22n Do: starting commands. Large command count! Forcing 'brief' mode. HP:158 EP:40> South Gate of Bree(w, s, sw, e, n, ne and nw) A town guard A town guard HP:158 EP:40> The Great East Road(w, s, e, n, ne, nw and se) HP:158 EP:40> The Plains(s, w, n and e) Ander's horse HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> Midgewater Swamp(w, s, sw, e, n, ne, nw and se) HP:158 EP:40> Midgewater Swamp(w, s, e, n, ne, nw and se) HP:158 EP:40> Midgewater Swamp(w, s, sw, e, n, nw and se) HP:158 EP:40> Midgewater Swamp(w, s, sw, e, n and nw) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) A large brown rabbit perks its ears as you draw closer HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) A red fox pauses here, eyeing you. HP:158 EP:40> Weathertop(w, s, sw, e, n, ne and se) HP:158 EP:40> Weathertop(w, s, sw, e and n) HP:158 EP:40> The Great East Road(w, s, sw, e, n, ne and nw) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) A buck-toothed gopher sticks his head out of a hole HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) A buck-toothed gopher sticks his head out of a hole HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(w, s and n) HP:158 EP:40> You can't go that way! HP:158 EP:40> You can't go that way! HP:158 EP:40> The Plains(s, w, n and e) A large brown rabbit perks its ears as you draw closer HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Great East Road(w, s, e, n and se) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> Chadka tells you: linkdead.. The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> The Plains(s, w, n and e) HP:158 EP:40> Do: Commands completed. HP:158 EP:40> Verbose mode.