Sharkan dies for crimes against Pounder/Rimsilval.

Posted by
Gazza [legacy]
Uploaded
01 May 2002 00:00:00
Type
Player Kill

Ding dong, the bitch is dead. Which old bitch? The stupid bitch! Ding dong, the stupid bitch is dead.


Pounder says: i want him dead no matter what.
Azmar can take it
Azmar would preefer not too though
Pounder nods.
Azmar says: fines getting high
Pounder says: i know.
Pounder says: let me take it .
Azmar says: from guildwar
Pounder says: ok?
Azmar nods.
'i dont have high fines
You say: i dont have high fines
{HP:230 EP:230} Pounder says: i have no fines.
Pounder says: i want the kill.
'me either :p
Azmar nods.
l
You say: me either :p
{HP:230 EP:230}     You are on rolling hills, covered with long grass.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north, east and south.
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
{HP:230 EP:230} Azmar says: easier that way
Pounder gets a small green vial from A bloodstained cloak [BSCLOAK].
Pounder slaps his forehead and says: doh!
i
Gold: 189              Encumbrance: moderately encumbered
You are carrying the following on your person:
 A strange runed staff [SRS] (wielded).
 A vial containing a potion [+200 HP/EP] (in hands).
 A simple sheepskin sheath containing A crimson longsword [CLS] (worn).
 A staff sling (worn).
 A bloodstained cloak [BSCLOAK] (worn).
 A dwarven war shield [DWS] (worn).
 A dwarven hauberk [HAUBERK] (worn).
 An Orc courier pack [OCP] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 Gazza's Spellbook.
 Morpheus' white wooden lute.
 Rank insignia.
 The Rimsilval Guild ring.
 A commemorative token from the Event2002.
 A silver harp.
 A silver harp.
 A commemorative token from the Event2001.
 A silver harp.
 An 'I've been to The 3rd Two Towers EVENT!!' badge.
 Morpheus' hobbit-sized drum.
 Gazza's silver circlet.
{HP:230 EP:230} Azmar invited Pounder to join his party.
Pounder joins Azmar's party.
party say $HIR$trigger on a word
You say to your party: trigger on a word
{HP:230 EP:230} Azmar says: Sharkan
Pounder has a questioning look on his face.
Pounder says: you sure?
Azmar says: loth, go
party say $HIR$no....do a party say
You say to your party: no....do a party say
{HP:230 EP:230} Azmar says: be ready to kill
heh
You heh.
{HP:230 EP:230} 'ok.
You say: ok.
{HP:230 EP:230} eaglesight
eaglesight
Azmar leaves east.
Pounder leaves east.
You follow your leader east.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
eaglesight
eaglesight
eaglesight
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
Outside Rhosgobel(n, cave, w, se, e, sw and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
 Konj the dwarf Warlord (Villainous)
 Hobbe the dwarf Chief (Heroic)
 Janya the silvan Untouchable (Angelic)
 A signpost
Janya says: not much, you?
You fail to convince the powers of nature to give you extended sight.
Your wilderness skill has increased due to use.
{HP:230 EP:220} You fail to convince the powers of nature to give you extended sight.
{HP:230 EP:210} You fail to convince the powers of nature to give you extended sight.
{HP:230 EP:200} You fail to convince the powers of nature to give you extended sight.
Your wilderness skill has increased due to use.
{HP:230 EP:190} You fail to convince the powers of nature to give you extended sight.
{HP:230 EP:180} eaglesight
eaglesight
eaglesight
eaglesight
eaglesight
You fail to convince the powers of nature to give you extended sight.
{HP:230 EP:170} You fail to convince the powers of nature to give you extended sight.
Your wilderness skill has increased due to use.
{HP:230 EP:160} You fail to convince the powers of nature to give you extended sight.
{HP:230 EP:150} You fail to convince the powers of nature to give you extended sight.
{HP:230 EP:140} You fail to convince the powers of nature to give you extended sight.
Your wilderness skill has increased due to use.
{HP:230 EP:130} eaglesight
eaglesight
eaglesight
eaglesight
eaglesight
eaglesight
You fail to convince the powers of nature to give you extended sight.
{HP:230 EP:120} eaglesight
You fail to convince the powers of nature to give you extended sight.
{HP:230 EP:110} You fail to convince the powers of nature to give you extended sight.
{HP:230 EP:100} You summon the forces of nature to extend your sight.
{HP:230 EP:80} You already possess extended sight.
{HP:230 EP:80} You already possess extended sight.
{HP:230 EP:80} Azmar leaves south.
You follow your leader south.
The Old Forest Road(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
 A Beorning warrior
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
 A Beorning scout examines you
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
You already possess extended sight.
{HP:230 EP:81} Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
 A Beorning scout examines you
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
eagelsight
eagelsight
eagelsight
eagelsight
eagelsight
eagelsight
eagelsight
eagelsight
eagelsight
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
eagelsight
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
What?
{HP:230 EP:80} Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
What?
{HP:230 EP:80} Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
What?
{HP:230 EP:80} Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
What?
{HP:230 EP:80} Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
What?
{HP:230 EP:80} Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
What?
{HP:230 EP:80} Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
What?
{HP:230 EP:80} Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
What?
{HP:230 EP:80} Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
What?
{HP:230 EP:80} Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
What?
{HP:230 EP:80} Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
 Rancid the dunedain Master Sleuth (Moral)
Pounder enters.
Azmar leaves south.
Pounder leaves south.
You follow your leader south.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
eaglesight
Azmar leaves west.
You follow your leader west.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves west.
Pounder leaves west.
You follow your leader west.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
eaglesight
eaglesight
eaglesight
eaglesight
eaglesight
Azmar leaves west.
You follow your leader west.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves west.
Pounder leaves west.
You follow your leader west.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves west.
You follow your leader west.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves west.
Pounder leaves west.
You follow your leader west.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
You already possess extended sight.
{HP:230 EP:80} Azmar leaves west.
You follow your leader west.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves west.
Pounder leaves west.
You follow your leader west.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves west.
You follow your leader west.
The Plains(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
Pounder enters.
Azmar leaves west.
Pounder leaves west.
You follow your leader west.
The Plains(w, n, e and s)
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves west.
You follow your leader west.
The Bridge(w and e)
 Azmar the dwarf Deathmaster (Angelic)
 Beregor the dwarf Battle Lord (Heroic)
 A signpost
Pounder enters.
You already possess extended sight.
{HP:230 EP:80} You already possess extended sight.
{HP:230 EP:80} You already possess extended sight.
{HP:230 EP:80} You already possess extended sight.
{HP:230 EP:80} You already possess extended sight.
{HP:230 EP:80} Azmar looks around the room with white glowing eyes.
drink vial
l
You decide to tempt fate and drink the entire contents of the vial.
At first your face turn green and you feel the contents of your
stomach begin to force their way up your throat. Suddenly though,
you begin to feel much better.
{HP:230 EP:230}     This is the bridge over the Anduin River that crosses over into Lothlorien.
The Golden Wood lies to your west while the wilderness stretches out into
the east.
The Great River Anduin is southwest and north.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the north and southwest.
    The only obvious exits are west and east.
 Pounder the dunedain Knight (Moral)
 Azmar the dwarf Deathmaster (Angelic)
 Beregor the dwarf Battle Lord (Heroic)
 A signpost
{HP:230 EP:230} Azmar says: light up
Pounder opens a small green vial.
Pounder drinks from a small green vial.
i
Pounder drinks from a small green vial.
Gold: 189              Encumbrance: moderately encumbered
You are carrying the following on your person:
 An empty vial (in hands).
 A strange runed staff [SRS] (wielded).
 A simple sheepskin sheath containing A crimson longsword [CLS] (worn).
 A staff sling (worn).
 A bloodstained cloak [BSCLOAK] (worn).
 A dwarven war shield [DWS] (worn).
 A dwarven hauberk [HAUBERK] (worn).
 An Orc courier pack [OCP] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 Gazza's Spellbook.
 Morpheus' white wooden lute.
 Rank insignia.
 The Rimsilval Guild ring.
 A commemorative token from the Event2002.
 A silver harp.
 A silver harp.
 A commemorative token from the Event2001.
 A silver harp.
 An 'I've been to The 3rd Two Towers EVENT!!' badge.
 Morpheus' hobbit-sized drum.
 Gazza's silver circlet.
{HP:230 EP:230} Pounder holds a crystal which starts to glow brightly.
Pounder holds a crystal which starts to glow brightly.
drop vial
l
Ok.
{HP:230 EP:229} Someone steps into the background.
    This is the bridge over the Anduin River that crosses over into Lothlorien.
The Golden Wood lies to your west while the wilderness stretches out into
the east.
The Great River Anduin is southwest and north.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the north and southwest.
    The only obvious exits are west and east.
 An empty vial
 Azmar the dwarf Deathmaster (Angelic)
 Beregor the dwarf Battle Lord (Heroic)
 A signpost
You feel as if you are being watched!
{HP:230 EP:229} Azmar leaves west.
You hear a footstep nearby.
You follow your leader west.
Lothlorien(w, n and e)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves west.
You follow your leader west.
Lothlorien(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
 A medium-sized elf
Azmar leaves west.
You hear a footstep nearby.
You follow your leader west.
Forest clearing(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
You feel as if you are being watched!
Azmar leaves west.
You follow your leader west.
Lothlorien(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Azmar leaves west.
You hear a footstep nearby.
You follow your leader west.
Cerin Amroth(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
You feel as if you are being watched!
Azmar leaves west.
You follow your leader west.
Lothlorien(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
 A large owl is perched in a nearby tree.
Azmar leaves south.
You hear a footstep nearby.
You follow your leader south.
Lothlorien(w, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
 Throb's horse
 Cyrilus' white stallion
You feel as if you are being watched!
Anonymous figure says: go.
Azmar leaves cave.
You follow your leader cave.
In the Front of the Secret Cave(e and out)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Azmar leaves east.
You follow your leader east.
In the Back of the Secret Cave(w and e)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 A haradrim guard
 A haradrim guard
 A haradrim guard
Azmar leaves east.
You follow your leader east.
In A Torchlit Tunnel(w and e)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Azmar leaves east.
You hear a footstep nearby.
You follow your leader east.
In A Torchlit Tunnel(w and e)
 Azmar the dwarf Deathmaster (Angelic)
You feel as if you are being watched!
Azmar leaves east.
You follow your leader east.
In A Torchlit Tunnel(w and e)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Azmar leaves east.
You hear a footstep nearby.
You follow your leader east.
In A Torchlit Tunnel(w and n)
 Azmar the dwarf Deathmaster (Angelic)
You feel as if you are being watched!
Azmar leaves north.
You follow your leader north.
In A Torchlit Tunnel(e and s)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Azmar leaves east.
You hear a footstep nearby.
You follow your leader east.
In A Torchlit Tunnel(w and e)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves east.
You follow your leader east.
Under the Tree(w and ladder)
 Azmar the dwarf Deathmaster (Angelic)
 Calad the Traitor
Azmar scrambles up the ladder.
You hear a footstep nearby.
You follow your leader up.
You quickly climb up the ladder.
In the Tree(d and u)
 Azmar the dwarf Deathmaster (Angelic)
You feel as if you are being watched!
Azmar leaves up.
You follow your leader up.
In the Tree(ladder and out)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Azmar leaves out.
You hear a footstep nearby.
You follow your leader out.
Calad's house(hole and d)
 Azmar the dwarf Deathmaster (Angelic)
 A burly orc in brown
 A burly orc in brown
 A tall, dark looking female elf
You feel as if you are being watched!
Azmar leaves down.
You follow your leader down.
Elven guard shouts: Fie! A traitor in our midst!
Before a large flet(w and u)
 Azmar the dwarf Deathmaster (Angelic)
 Elf guard
You hear a footstep nearby.
Azmar leaves west.
You hear a footstep nearby.
You follow your leader west.
Under an Elven Flet(w, e and u)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves west.
You follow your leader west.
Under an Elven Flet(e, s and u)
 Azmar the dwarf Deathmaster (Angelic)
 A tense elf
You hear a footstep nearby.
Azmar leaves south.
You hear a footstep nearby.
You follow your leader south.
Crossroads(n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
You feel as if you are being watched!
Azmar leaves east.
You follow your leader east.
Beginnings of a path(w and e)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Azmar leaves east.
You hear a footstep nearby.
You follow your leader east.
Below the healing room(w, e and u)
 Azmar the dwarf Deathmaster (Angelic)
You feel as if you are being watched!
Azmar leaves east.
You follow your leader east.
Along the path before the stables(w, n and e)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves east.
You hear a footstep nearby.
You follow your leader east.
The end of the path(w and e)
 Azmar the dwarf Deathmaster (Angelic)
 A little elven boy
You feel as if you are being watched!
Azmar leaves east.
You follow your leader east.
The lawn(w and s)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Azmar leaves south.
You hear a footstep nearby.
You follow your leader south.
The lawn(n and s)
 Azmar the dwarf Deathmaster (Angelic)
 An elven woman greets you.
 A happy elven man
 An angry elven man
You feel as if you are being watched!
Azmar leaves south.
You follow your leader south.
The lawn(n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
 A very busy elven woman
You hear a footstep nearby.
Azmar leaves south.
You hear a footstep nearby.
You follow your leader south.
Base of Celeborn's tree(w, n and e)
 Azmar the dwarf Deathmaster (Angelic)
 A fidgety little elf
Azmar leaves west.
You follow your leader west.
Before a great golden tree(e and u)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Anonymous figure puts a small green vial (empty) into A Dol Amroth pack.
Azmar leaves up.
You follow your leader up.
At the lowest flet(w, e, d and u)
 Azmar the dwarf Deathmaster (Angelic)
 A tall elven honor guard
 A tall elven honor guard
 A tall elven honor guard
 An elven scout is here . . . . . . . -=194 gold=-
You feel as if you are being watched!
Azmar leaves up.
You follow your leader up.
On a Flet(w, e, d and u)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Azmar leaves up.
You follow your leader up.
A Guarded Flet(nw, d and u)
 Azmar the dwarf Deathmaster (Angelic)
Azmar leaves up.
You follow your leader up.
On a Flet outside a Ballroom(se, d and u)
 Azmar the dwarf Deathmaster (Angelic)
You hear a footstep nearby.
Azmar leaves up.
You follow your leader up.
HQ Flet(sw, d, ne and u)
 Azmar the dwarf Deathmaster (Angelic)
 A tall elven honor guard
 A tall elven honor guard
 A bowl with a lid
You feel as if you are being watched!
Azmar leaves northeast.
You follow your leader northeast.
The guard looks at you, and attacks!
You hear a footstep nearby.
You hit House honor guard very hard.
House honor guard misses you.
You miss House honor guard. - - - - - - - - - - - (Miss)
House honor guard hits you hard.
Sharkan enters.
Azmar enters.
You hear a footstep nearby.
Anonymous figure gets a wild look in his eyes, then smashes his head into Sharkan!
You hit House honor guard very hard.
Azmar dilacerates Sharkan like a hungry wolf destroying flesh.
Anonymous figure cuts Sharkan's arm, lstrike sharkan
eaving several bruises.
House honor guard misses you.
Sharkan leaves down.
Azmar leaves down.
You hear a footstep nearby.
You follow your leader down.
On a Flet outside a Ballroom(se, d and u)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
Sharkan leaves down.
Azmar leaves down.
You follow your leader down.
A Guarded Flet(nw, d and u)
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
You hear a footstep nearby.
Sharkan leaves down.
Azmar leaves down.
You hear a footstep nearby.
You follow your leader down.
On a Flet(w, e, d and u)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
Sharkan leaves down.
Azmar leaves down.
You follow your leader down.
At the lowest flet(w, e, d and u)
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 A tall elven honor guard
 A tall elven honor guard
 A tall elven honor guard
 An elven scout is here . . . . . . . -=194 gold=-
You hear a footstep nearby.
Sharkan leaves down.
Azmar leaves down.
You hear a footstep nearby.
You follow your leader down.
Before a great golden tree(e and u)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
    You take a deep breath and summon the power of the staff to your
will.  Focusing on your opponent, you speak the staff's command word
'Thuringwethil', and watch as the staff's magic strikes your opponent.
    Your opponent screams in agony!  After a small delay, a blue mist
begins to form around your enemy's body, who gets absorbed by the staff.
You reel from the energy you have drained from your victim. The staff has
also just become cold and lifeless.
{HP:230 EP:126} You are too busy to make an attack!
Sharkan misses you.
Azmar misses Sharkan.
Anonymous figure misses Sharkan.
Sharkan drops a bowl of hearty stew from A dwarven mining pack.
Sharkan inhales a bowl of stew.
Sharkan drops a bowl of hearty stew from A dwarven mining pack.
Sharkan inhales a bowl of stew.
Sharkan drops a bowl of hearty stew from A dwarven mining pack.
Sharkan inhales a bowl of stew.
Sharkan drops a bowl of hearty stew from A dwarven mining pack.
Sharkan gets a bowl of hearty stew into A dwarven mining pack.
Sharkan drops a bowl of hearty stew from A dwarven mining pack.
Sharkan gets a bowl of hearty stew into A dwarven mining pack.
store starff
Sharkan leaves east.
Azmar leaves east.
You follow your leader east.
Base of Celeborn's tree(w, n and e)
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
You hear a footstep nearby.
Sharkan leaves east.
Azmar leaves east.
You hear a footstep nearby.
You follow your leader east.
The lawn(w, n and e)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 A fidgety little elf
 A happy elven man
You are too busy to make an attack!
Azmar dilacerates Sharkan like a hungry wolf destroying flesh.
Anonymous figure hits Sharkan very hard, leaving severed body parts!
Store what?
{HP:230 EP:126} store staff
draw sword
You are too busy to make an attack!
Azmar cuts Sharkan's arm, leaving several bruises.
Anonymous figure misses Sharkan.
You remove your strange runed staff and store it in your sling.
{HP:230 EP:125} You whip your crimson longsword from your baldric like a weaponsmaster!!
You wield A crimson longsword [CLS].
{HP:230 EP:125} Anonymous figure drinks something from a metal flask and dry heaves!
shape
Sharkan leaves north.
Azmar leaves north.
You follow your leader north.
Fountain(w, fountain, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 A happy elven woman
You hear a footstep nearby.
Sharkan leaves north.
Azmar leaves north.
You hear a footstep nearby.
You follow your leader north.
The companion's pavilion(n and s)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 A little elven girl
 A happy elven man
Sharkan leaves north.
Azmar leaves north.
You follow your leader north.
Companion's pavilion(s)
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 An elven woman greets you.
 An angry elven woman
You hear a footstep nearby.
Sharkan doesn't look so great.
Sharkan has a bad headache.
{HP:230 EP:125} shape
You are too busy to make an attack!
Azmar misses Sharkan.
Anonymous figure misses Sharkan.
The angry woman seems sad for a moment, then the hate comes back...
Anonymous figure drinks something from a metal flask and dry heaves!
Sharkan doesn't look so great.
Sharkan has a bad headache.
{HP:230 EP:126} shape
Anonymous figure gets a wild look in his eyes, then smashes his head into Sharkan!
You are too busy to make an attack!
Azmar misses Sharkan.
Anonymous figure misses Sharkan.
Sharkan is near death.
Sharkan has a bad headache.
{HP:230 EP:126} Azmar gets a wild look in his eyes, then smashes his head into Sharkan!
You are too busy to make an attack!
Azmar misses Sharkan.
Anonymous figure chops Sharkan.
shape
Sharkan leaves south.
Azmar leaves south.
You hear a footstep nearby.
You follow your leader south.
The companion's pavilion(n and s)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 A little elven girl
 A happy elven man
Sharkan leaves north.
Azmar leaves north.
You follow your leader north.
Companion's pavilion(s)
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 An elven woman greets you.
 An angry elven woman
You hear a footstep nearby.
Sharkan is near death.
{HP:230 EP:125} shape
Sharkan dodges your attack with some skill.
Azmar misses Sharkan.
Anonymous figure hits Sharkan very hard, leaving severed body parts!
Sharkan is near death.
{HP:230 EP:125} shape
Sharkan dodges your attack with some skill.
Azmar misses Sharkan.
Anonymous figure misses Sharkan.
Sharkan is near death.
{HP:230 EP:125} Sharkan quietly says something, so quiet that you can't make it out.
-> Sharkan As if in response a large slab of the floor begins to slide away
Sharkan revealing a hole in the floor and a set of stairs. With confidence,emote they take the stairs down. Once out of sight the slab starts to
-> Sharkan move back into place. With a final thud you realize you missed
Sharkan your chance to follow.
Sharkan fades into the shadows.
Sharkan leaves south.
Azmar leaves south.
You hear a footstep nearby.
You follow your leader south.
The companion's pavilion(n and s)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 A little elven girl
 A happy elven man
Sharkan leaves north.
Azmar leaves north.
You follow your leader north.
Companion's pavilion(s)
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 An elven woman greets you.
 An angry elven woman
Sharkan says: lugburz
Sharkan says: lugburz
Sharkan leaves south.
Azmar leaves south.
You hear a footstep nearby.
You follow your leader south.
The companion's pavilion(n and s)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 A little elven girl
 A happy elven man
Sharkan leaves south.
Azmar leaves south.
You follow your leader south.
Fountain(w, fountain, n, e and s)
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 A happy elven woman
You hear a footstep nearby.
Sharkan is stabbed viciously by you.
Azmar misses Sharkan.
Anonymous figure misses Sharkan.
Sharkan leaves west.
Azmar leaves west.
You hear a footstep nearby.
You follow your leader west.
The lawn(n, e and s)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 A very busy elven woman
Sharkan leaves south.
Azmar leaves south.
You follow your leader south.
Base of Celeborn's tree(w, n and e)
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
You hear a footstep nearby.
Sharkan leaves west.
Azmar leaves west.
You hear a footstep nearby.
You follow your leader west.
Before a great golden tree(e and u)
 An anonymous figure
 Azmar the dwarf Deathmaster (Angelic)
 Sharkan the dunedain Cleaner (Moral)
 The ghost of Throb
 A bowl with a lid
 A bowl with a lid
 A bowl with a lid
The ghost of Throb drifts east.
wave sharkan
You miss Sharkan by mere inches. - - - - - - - - - - - (Miss)
Azmar misses Sharkan.
Anonymous figure misses Sharkan.
You wave wildly at Sharkan.
{HP:230 EP:124} Sharkan drops a bowl of hearty stew from A dwarven mining pack.
Sharkan gets a bowl of hearty stew into A dwarven mining pack.
Sharkan drops a bowl of hearty stew from A dwarven mining pack.
Sharkan gets a bowl of hearty stew into A dwarven mining pack.
Sharkan drops a bowl of hearty stew from A dwarven mining pack.
Sharkan gets a bowl of hearty stew into A dwarven mining pack.
Sharkan drops a bowl of hearty stew from A dwarven mining pack.
Sharkan gets a bowl of hearty stew into A dwarven mining pack.
Sharkan drops a bowl of hearty stew from A dwarven mining pack.
Sharkan gets a bowl of hearty stew into A dwarven mining pack.
You miss Sharkan by mere inches. - - - - - - - - - - - (Miss)
Azmar cuts Sharkan's arm, leaving several bruises.
Anonymous figure hits Sharkan very hard, leaving severed body parts!
Anonymous figure puts Sharkan out of his misery.
shape
Sharkan dodges your attack with some skill.
Someone swings the mighty Fang in triumph to send the soul
of yet another victim to the Halls of Mandos.
Sharkan has died.
Usage: shape <target>
{HP:230 EP:124} Anonymous figure says: fuck you bitch
'can i post?
l
You say: can i post?
{HP:230 EP:124}     You stand before a huge golden tree, the largest in all of
Lothlorien. This glorious tree is home to the ancient elves 
Celeborn and Galadriel. Flets dot the tree from level to
level, and near the very top sits a huge house-like structure.
Elven guards and sentries patrol the flets above. Higher still,
various elven guests are visible as they stand on the balconies
looking out over the siege.
    The only obvious exits are east and up.
 The ghost of Sharkan
 Corpse of Sharkan
 Azmar the dwarf Deathmaster (Angelic)
 A bowl with a lid
 A bowl with a lid
 A bowl with a lid
You feel as if you are being watched!
{HP:230 EP:124} Anonymous figure says: yes.
'do NOT attack rimmies.
Azmar says: don't kill pounder
You say: do NOT attack rimmies.
{HP:230 EP:123} 'or pounder.
You say: or pounder.
{HP:230 EP:123} Azmar says: everone will hate you
'thanks for making my day
Anonymous figure says: fag.
You say: thanks for making my day
{HP:230 EP:122} i
Gold: 189              Encumbrance: moderately encumbered
You are carrying the following on your person:
 A crimson longsword [CLS] (wielded).
 A simple sheepskin sheath (worn).
 A staff sling containing A strange runed staff [SRS] (worn).
 A bloodstained cloak [BSCLOAK] (worn).
 A dwarven war shield [DWS] (worn).
 A dwarven hauberk [HAUBERK] (worn).
 An Orc courier pack [OCP] (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 Gazza's Spellbook.
 Morpheus' white wooden lute.
 Rank insignia.
 The Rimsilval Guild ring.
 A commemorative token from the Event2002.
 A silver harp.
 A silver harp.
 A commemorative token from the Event2001.
 A silver harp.
 An 'I've been to The 3rd Two Towers EVENT!!' badge.
 Morpheus' hobbit-sized drum.
 Gazza's silver circlet.
{HP:230 EP:123} Throb enters.
Throb leaves up.
Anonymous figure gets some gold coins from Corpse of Sharkan.
$legend sharkan
[ Rimsilval ] Gazza: legend sharkan
{HP:230 EP:119} put sword in sheath
You remove A crimson longsword [CLS].
Ok.
{HP:230 EP:119} get all from corpse
a dagger sheath : Ok.
a golden ring with a red ruby attached : Ok.
A dwarven mining pack : Your hands are full!
Failed.
a pair of shin guards : Your hands are full!
Failed.
A simple sheepskin sheath : Your hands are full!
Failed.
A great Dunlending shield : Your hands are full!
Failed.
Sturdy armour : Your hands are full!
Failed.
A dwarven deathmask [DMASK] : Your hands are full!
Failed.
A heavy cloak : Your hands are full!
Failed.
The ice staff of Ulkhalad [ICEY] : Your hands are full!
Failed.
a small knife : Your hands are full!
Failed.
a small knife : Your hands are full!
Failed.
{HP:230 EP:118} Someone steps out of the background.
Sharkan says: u will die
Party say from Azmar: get him when he revives?
Pounder looks at Corpse of Sharkan.
drop sheath
Ok.
{HP:230 EP:117} get staff from corpse
Azmar says: bring it bitch
l
Ok.
A chill wind blows from the east as you grip the staff and prepare for battle!
You wield The ice staff of Ulkhalad [ICEY].
{HP:230 EP:118}     You stand before a huge golden tree, the largest in all of
Lothlorien. This glorious tree is home to the ancient elves 
Celeborn and Galadriel. Flets dot the tree from level to
level, and near the very top sits a huge house-like structure.
Elven guards and sentries patrol the flets above. Higher still,
various elven guests are visible as they stand on the balconies
looking out over the siege.
    The only obvious exits are east and up.
 A dagger sheath
 Pounder the dunedain Knight (Moral)
 The ghost of Sharkan
 Corpse of Sharkan
 Azmar the dwarf Deathmaster (Angelic)
 A bowl with a lid
 A bowl with a lid
 A bowl with a lid
{HP:230 EP:118} The ghost of Sharkan drifts up.
Pounder gets a pair of shin guards from Corpse of Sharkan into A Dol Amroth pack.
Throb enters.
l
[ Rimsilval ] Ivon: cool
    You stand before a huge golden tree, the largest in all of
Lothlorien. This glorious tree is home to the ancient elves 
Celeborn and Galadriel. Flets dot the tree from level to
level, and near the very top sits a huge house-like structure.
Elven guards and sentries patrol the flets above. Higher still,
various elven guests are visible as they stand on the balconies
looking out over the siege.
    The only obvious exits are east and up.
 Throb the silvan Battle Lord (Villainous)
 A dagger sheath
 Pounder the dunedain Knight (Moral)
 Corpse of Sharkan
 Azmar the dwarf Deathmaster (Angelic)
 A bowl with a lid
 A bowl with a lid
 A bowl with a lid
{HP:230 EP:117} Throb leaves east.
The ghost of Sharkan drifts in.
Pounder says: get shit.