Outside the Rammas Echor(n, s and w) Orlandu the silvan Warlord (Demonic) Kharil the dwarf Battle Lord (Moral) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Shadowspawn of Mordor) { HP:230 EP:208 } i Gold: 64 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Dragonzzz (wielded). A bloodstained cloak (worn). A large satchel (worn). A dwarven hauberk (worn). A simple sheepskin sheath (worn). A mixed potion (in hands). A message stone. A silver harp. A fiddle case (closed). An 'I've been to The 4th Two Towers EVENT!!' badge. A beautiful, albeit empty pipe. A silver harp. A silver harp. A commemorative token from the Event2002. A silver harp. The Mortal Council rulebook. { HP:230 EP:207 } Blood looks at Kharil. Lotraz looks at Kharil. Blood licks Kharil. Kharil looks at Blood. Alexa tells you: a dwarven war shield is now on sale as lot 774, minimum bid 200 gold exc unall l lotraz Lotraz invited Kharil to join his party.  .;;||:.  :;;|||::  ,;;;;;||::.  ,;;;;;||||||:.  ,;;;;||||||||||| ,;;;||!!!!!!!|||| ,;;;;|!!!!!!!!!||| ;;;;!!!!!!!!!!!!|| |;;;;;/~\!!!,'~\!!| :;;;;;| x |!!| x |!!|||  :;;;;;;-._;!!`._/!!! ...description truncated... He is carrying: A vial of vigour. A crystal (glowing) (worn). A smoothly polished white ring (glowing) (worn). A smoothly polished white ring (glowing) (worn). A piece of note paper. A many-tailed whip (immolated) (wielded). A dwarven war shield (worn). A beautiful set of mithril mail (worn). A crystal (glowing) (worn). A dwarven mining pack (worn). A bloodstained cloak (worn). A silver harp. A message stone. A beautiful, albeit empty pipe. { HP:230 EP:206 } Kharil says: nice sword Blood nods. heh You heh. { HP:230 EP:206 } Blood says: its good? tell lotraz can i use whip? :) Blood says: oh cool You tell Lotraz: can i use whip? :) { HP:230 EP:205 } Orlandu looks at Blood. Kharil looks at Blood. Lotraz tells you: no nod You nod. { HP:230 EP:205 } Orlandu says: daks rules Kharil smirks in amusement. Orlandu grins with BLOOD running down his chin. Dalton enters. Dalton leaves south. i Gold: 64 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Dragonzzz (wielded). A bloodstained cloak (worn). A large satchel (worn). A dwarven hauberk (worn). A simple sheepskin sheath (worn). A mixed potion (in hands). A message stone. A silver harp. A fiddle case (closed). An 'I've been to The 4th Two Towers EVENT!!' badge. A beautiful, albeit empty pipe. A silver harp. A silver harp. A commemorative token from the Event2002. A silver harp. The Mortal Council rulebook. { HP:230 EP:204 } Orlandu says: i used it last night Orlandu says: where is globe? Orlandu says: i should use that party say martok Alexa tells you: light-weight elven chainmail is now on sale as lot 775, minimum bid 150 gold exc unall You say to your party: martok { HP:230 EP:203 } Orlandu says: aess will do i guess Orlandu nods. drop stew from pack eat stew Ok. { HP:230 EP:202 } You lap up the stew like a dog. { HP:230 EP:222 } get bowl into pack glance Ok. { HP:230 EP:222 } Outside the Rammas Echor(n, s and w) Orlandu the silvan Warlord (Demonic) Kharil the dwarf Battle Lord (Moral) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Shadowspawn of Mordor) { HP:230 EP:222 } Blood yawns. Blood drops a large meat filled pasty from an Orc courier pack. Blood slowly eats the pasty enjoying every bite. Blood drops a large meat filled pasty from an Orc courier pack. Blood slowly eats the pasty enjoying every bite. Party say from Orlandu: where is he? Party say from Orlandu: get a find party say mt 3 still You say to your party: mt 3 still { HP:230 EP:221 } Ruso tells you: you busy Orlandu hmms. Lotraz hmms. Blood yawns. tell ruso yeah You tell Ruso: yeah { HP:230 EP:220 } Party say from Orlandu: he wasn't at roderick Party say from Orlandu: i just checked it Party say from Lotraz: in what room there? Kharil leaves north. tell martok what room does he say he's in? Kharil enters. Kharil leaves south. You tell Martok: what room does he say he's in? { HP:230 EP:220 } glance Outside the Rammas Echor(n, s and w) Orlandu the silvan Warlord (Demonic) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Shadowspawn of Mordor) { HP:230 EP:219 } The brown cloud above seems to lighten a little. Martok tells you: none tell martok mt 3 still? You tell Martok: mt 3 still? { HP:230 EP:218 } Martok tells you: don't got that high Party say from Blood: he might be forging Party say from Orlandu: aww shit more lag... i bet too Party say from Orlandu: then we get a fresh forged party say if he's forging thats good You say to your party: if he's forging thats good { HP:230 EP:216 } Martok tells you: yes masta:) glance Outside the Rammas Echor(n, s and w) Orlandu the silvan Warlord (Demonic) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Shadowspawn of Mordor) { HP:230 EP:216 } party say mt 3 still You say to your party: mt 3 still { HP:230 EP:216 } say want me to go check? Alexa tells you: weaponsmith gloves is now on sale as lot 776, minimum bid 130 gold vgc unmended You say: want me to go check? { HP:230 EP:215 } Party say from Blood: cept we might be here  Party say from Lotraz: want to try him at the forg Escadinha enters. Escadinha leaves south. Blood shrugs. Kenzonia enters. Kenzonia leaves north. Party say from Orlandu: too many breaks near Lotraz nods. Blood nods. Party say from Orlandu: but i bet he'll be drunk party say shall i got look? You say to your party: shall i got look? { HP:230 EP:213 } Orlandu hmms. Alexa tells you: Tower Guard's helmet is now on sale as lot 777, minimum bid 150 gold exc unall purest mithril alias pk pk do drink potion, 5fade, headbutt crion { HP:230 EP:210 } Party say from Orlandu: where is he? party say mt 3 still You say to your party: mt 3 still { HP:230 EP:209 } party say i'm going to go look You say to your party: i'm going to go look { HP:230 EP:209 } Orlandu drops a squished 'Assassin's Delight' scone from an Orc courier pack. Orlandu gobbles down a scone. party say i bet he is forgin You say to your party: i bet he is forgin { HP:230 EP:208 } Lotraz nods. do 2s,3se,2s,2sw,2s Do: starting commands. { HP:230 EP:208 } The Great West Road(e, n, s and w) A brand (burned out) { HP:230 EP:208 } The Great West Road(ne, e, nw, n, se, s and w) A badly wounded Rohirrim soldier { HP:230 EP:208 } The Great West Road(e, nw, n, se, s and w) A squad of horsemen called 'Flame of Rohan' { HP:230 EP:208 } The Great West Road(e, nw, n, se, s and w) A platoon of horsemen called 'Plains Riders' { HP:230 EP:208 } The Great West Road(e, nw, n, s and w) { HP:230 EP:208 } The Great West Road(n, e, s and w) Warrior riding a fighting Rohan horse { HP:230 EP:208 } The Great West Road(e, n, s, sw and w) A company of easterlings called 'Stone Eyes' { HP:230 EP:208 } The Great West Road(ne, e, n, s, sw and w) A cruel Haradrim warrior { HP:230 EP:208 } Suddenly Rider attacks you! The Great West Road(ne, e, s, sw and w) A wicked Variag of Khand Rider riding a great war mumak of the Haradrim { HP:230 EP:208 } You are too busy to make an attack! Rider misses you. The Great West Road(n, e, s and w) A gallant soldier of Pinnath Gelin Hirluin the Fair of Pinnath Gelin { HP:230 EP:207 } The Great Gates of Minas Tirith(enter, e, n and s) A signpost A hitching post { HP:230 EP:207 } Do: Commands completed. { HP:230 EP:207 } enter Inside the gates of Minas Tirith(nw, n, s, pelennor and w) A brand A brand (burned out) A wooden shield { HP:230 EP:208 } Laryn tells you: the twilight dagger is now on sale as lot 663, minimum bid 130 gold vgc 5s sw sw Do: starting commands. { HP:230 EP:208 } gate Street(n, s and w) A well-muscled Dunnish man of western Gondor An injured guard limps along slowly { HP:230 EP:208 } Street(n and s) { HP:230 EP:208 } Street(n and s) { HP:230 EP:208 } Street(n, s and w) { HP:230 EP:208 } Street(n and sw) { HP:230 EP:208 } Do: Commands completed. { HP:230 EP:208 } Street(ne, s and sw) A well-muscled Dunnish man of western Gondor { HP:230 EP:208 } A large gate(ne, sw and gate) A tall guard of Minas Tirith A tall guard of Minas Tirith { HP:230 EP:208 } 4ne  As you near the gate, a guard steps forward an The guard asks you for the password to advance to You whisper the password to him, to ensure that no The guard looks at you, seeming to judge not only but also to judge your person and your allegiance. After a moment of thought, the guard waves you thr Street(ne, gate and w) { HP:230 EP:208 } 7n Do: starting commands. { HP:230 EP:208 } Street(enter, ne, e and sw) A Gondorian civilian { HP:230 EP:208 } Street(ne, e, n and sw) { HP:230 EP:208 } Street(ne, e and sw) { HP:230 EP:208 } Street(n, sw and w) A Gondorian civilian { HP:230 EP:208 } Do: Commands completed. { HP:230 EP:208 } 4nw gate The light brown haze around you seems to get slightly darker. Do: starting commands. { HP:230 EP:207 } Market square(ne, n, e, nw, se, s and w) Jade whistles merrily as she plays her lute in the street { HP:230 EP:207 } Street(nw, n, s and w) A pictorial signpost { HP:230 EP:207 } An outcropping of rock(steps, n and s) { HP:230 EP:207 } An arched tunnel(n and s) { HP:230 EP:207 } An outcropping of rock(steps, n and s) A Minas Tirith citizen out on some errand { HP:230 EP:207 } Street(nw, e, n, s and w) { HP:230 EP:207 } Street(nw, s and w) Vermont, a proud Gondorian citizen An empty grape branch A Gondorian civilian { HP:230 EP:207 } Do: Commands completed. { HP:230 EP:207 } Do: starting commands. { HP:230 EP:207 } Street(n, nw, se and w) { HP:230 EP:207 } Street(e, nw, se and w) { HP:230 EP:207 } Street(nw and se) { HP:230 EP:207 } Gatehouse leading to level three(se, w and gate) Pyrite pipes on his shiny brass horn A tall guard of Minas Tirith A tall guard of Minas Tirith { HP:230 EP:207 } Do: Commands completed. { HP:230 EP:207 }  As you near the gate, a guard steps forwa The guard asks you for the password to advance to You whisper the password to him, to ensure that no The guard looks at you, seeming to judge not only but also to judge your person and your allegiance. After a moment of thought, the guard waves you thr A large gate(nw, se and gate) { HP:230 EP:207 } se se A city street(ne, nw and se) A citizen of Minas Tirith { HP:230 EP:207 } A city street(ne, nw and s) A citizen of Minas Tirith { HP:230 EP:207 } se se s You can't go that way! { HP:230 EP:207 } s You can't go that way! { HP:230 EP:207 } The entrance to the Great Hall of the Guard(enter, n, e, se and s) A citizen of Minas Tirith A citizen of Minas Tirith A High Guard of Minas Tirith A High Guard of Minas Tirith { HP:230 EP:207 } A tunnel(n and s) A cheerful dog { HP:230 EP:207 } s A city street(e, n, s and w) { HP:230 EP:206 } w Minas Tirith weaponmaster(s, out and w) A very strong looking guard. A trash can Dornas is here, manning the counter { HP:230 EP:206 } glance s You are blocked from looking there. { HP:230 EP:206 } s Dornas steps in your way, scowling. Dornas exclaims: We don't allow your kind of scum { HP:230 EP:206 } disguise align moral Your attempt fails. { HP:230 EP:196 } disguise align moral You hide your immoral tendencies. { HP:230 EP:176 } put sword in baldric s You remove a beautiful, deadly sword forged by Dragonzzz. Ok. { HP:230 EP:175 } Dornas chuckles: Watch out for that Hunthor. A busy smithy(n) Crios the dwarf Master Sleuth (Heroic) A keg of Mead of Rohan Crion the dwarf Battlemage Bare-chested Hunthor is here watching the furnace A solid black anvil { HP:230 EP:175 } n Minas Tirith weaponmaster(s, out and w) A very strong looking guard. A trash can Dornas is here, manning the counter { HP:230 EP:175 } out A city street(e, n, s and w) { HP:230 EP:175 } 3n nw Do: starting commands. { HP:230 EP:174 } nw A tunnel(n and s) A cheerful dog { HP:230 EP:174 } The entrance to the Great Hall of the Guard(enter, n, e, se and s) A citizen of Minas Tirith A citizen of Minas Tirith A High Guard of Minas Tirith A High Guard of Minas Tirith { HP:230 EP:174 } A city street(ne, nw and s) A citizen of Minas Tirith { HP:230 EP:174 } Do: Commands completed. { HP:230 EP:174 } A city street(ne, nw and se) A citizen of Minas Tirith { HP:230 EP:174 } A large gate(nw, se and gate) { HP:230 EP:174 } gate Gatehouse leading to level three(se, w and gate) Pyrite pipes on his shiny brass horn A tall guard of Minas Tirith A tall guard of Minas Tirith { HP:230 EP:174 } 4se 7s Do: starting commands. { HP:230 EP:174 } 4sw Street(nw and se) { HP:230 EP:174 } Street(e, nw, se and w) { HP:230 EP:174 } Street(n, nw, se and w) { HP:230 EP:174 } Street(nw, s and w) Vermont, a proud Gondorian citizen An empty grape branch A Gondorian civilian { HP:230 EP:174 } Do: Commands completed. { HP:230 EP:174 } gate Do: starting commands. { HP:230 EP:175 } Street(nw, e, n, s and w) { HP:230 EP:175 } An outcropping of rock(steps, n and s) A Minas Tirith citizen out on some errand { HP:230 EP:175 } ne An arched tunnel(n and s) { HP:230 EP:175 } An outcropping of rock(steps, n and s) { HP:230 EP:175 } Street(nw, n, s and w) A pictorial signpost { HP:230 EP:175 } Market square(ne, n, e, nw, se, s and w) Jade whistles merrily as she plays her lute in the street { HP:230 EP:175 } Street(n, sw and w) A Gondorian civilian { HP:230 EP:175 } Do: Commands completed. { HP:230 EP:175 } Do: starting commands. { HP:230 EP:175 } Street(ne, e and sw) { HP:230 EP:175 } Street(ne, e, n and sw) { HP:230 EP:175 } ne Shark enters. Street(enter, ne, e and sw) A Gondorian civilian { HP:230 EP:175 } Street(ne, gate and w) { HP:230 EP:175 } 4n Do: Commands completed. { HP:230 EP:175 } A large gate(ne, sw and gate) A tall guard of Minas Tirith A tall guard of Minas Tirith { HP:230 EP:175 } Street(ne, s and sw) A well-muscled Dunnish man of western Gondor { HP:230 EP:175 } Street(n and sw) { HP:230 EP:174 } Do: starting commands. { HP:230 EP:174 } Street(n, s and w) { HP:230 EP:174 } Street(n and s) { HP:230 EP:174 } Street(n and s) { HP:230 EP:174 } Street(n, s and w) A well-muscled Dunnish man of western Gondor An injured guard limps along slowly { HP:230 EP:174 } Do: Commands completed. { HP:230 EP:174 } pelennor Lotraz tells you: we are n,w from north rammas What? { HP:230 EP:174 } n Inside the gates of Minas Tirith(nw, n, s, pelennor and w) A brand A brand (burned out) A wooden shield { HP:230 EP:173 } pelennor The Great Gates of Minas Tirith(enter, e, n and s) Wombat the dunedain Killer (Villainous) A signpost A hitching post { HP:230 EP:173 } do 2n,2ne,2n,3nw,2n Do: starting commands. { HP:230 EP:173 } n w The Great West Road(n, e, s and w) A gallant soldier of Pinnath Gelin Hirluin the Fair of Pinnath Gelin { HP:230 EP:173 } Suddenly Variag of Khand attacks you! Suddenly Rider attacks you! The Great West Road(ne, e, s, sw and w) A wicked Variag of Khand Rider riding a great war mumak of the Haradrim { HP:230 EP:173 } The Great West Road(ne, e, n, s, sw and w) A cruel Haradrim warrior { HP:230 EP:173 } The Great West Road(e, n, s, sw and w) A company of easterlings called 'Stone Eyes' { HP:230 EP:173 } The Great West Road(n, e, s and w) Warrior riding a fighting Rohan horse { HP:230 EP:173 } The Great West Road(e, nw, n, s and w) { HP:230 EP:173 } The Great West Road(e, nw, n, se, s and w) A platoon of horsemen called 'Plains Riders' { HP:230 EP:173 } The Great West Road(e, nw, n, se, s and w) A squad of horsemen called 'Flame of Rohan' { HP:230 EP:173 } The Great West Road(ne, e, nw, n, se, s and w) A badly wounded Rohirrim soldier { HP:230 EP:173 } The Great West Road(e, n, s and w) A brand (burned out) { HP:230 EP:172 } Outside the Rammas Echor(n, s and w) { HP:230 EP:172 } Do: Commands completed. { HP:230 EP:172 } The Great West Road(e, n, s, sw and w) { HP:230 EP:172 } The Plains(n, e, s and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Shadowspawn of Mordor) { HP:230 EP:172 } Blood thinks that is really cool. party say yeah he's at forge Lotraz tells you: waiting for you to return Lotraz leaves east. You follow your leader east. The Great West Road(e, n, s, sw and w) Lotraz the dwarf Mugger (Shadowspawn of Mordor) Blood enters. Lotraz leaves south. Blood leaves south. You follow your leader south. Outside the Rammas Echor(n, s and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Shadowspawn of Mordor) You say to your party: yeah he's at forge { HP:230 EP:173 } Duniv enters. Duniv leaves south. party say crios is with him You say to your party: crios is with him { HP:230 EP:172 } legend orlandu Party say from Blood: whered orlandu go Orlandu the silvan Warlord (Demonic) On for: 2h 54m 34s Gender: male Age: 90d 13h 27m 36s Can be mailed: Orlandu@Bywater Info: Today is a good day to die { HP:230 EP:171 } party say where is orlandu You say to your party: where is orlandu { HP:230 EP:171 } tell orlandu where are you You tell Orlandu: where are you { HP:230 EP:171 } Nils enters. Laryn tells you: a serpent sword is now on sale as lot 664, minimum bid 150 gold vgc Nils leaves south. Party say from Lotraz: crion and crios Orlandu tells you: checking rodericks Party say from Lotraz: shitty names tell orlandu damn it, he's in the forge You tell Orlandu: damn it, he's in the forge { HP:230 EP:170 } Blood says: confusing glance Outside the Rammas Echor(n, s and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Shadowspawn of Mordor) { HP:230 EP:169 } Party say from Lotraz: ok, up to you Orlandu enters. Nils enters. say you have to be aligned moral to go into the forge Orlandu leaves north. You say: you have to be aligned moral to go into the forge { HP:230 EP:168 } Abakar enters. Glow enters. Abakar leaves south. Glow leaves south. Party say from Lotraz: Im just hunting Orlandu enters. glance Nils leaves south. Outside the Rammas Echor(n, s and w) Orlandu the silvan Warlord (Demonic) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Shadowspawn of Mordor) { HP:230 EP:168 } party say yeah lets go You say to your party: yeah lets go { HP:230 EP:168 } Lotraz nods at you. Blood yawns. i Gold: 64 Encumbrance: lightly encumbered You are carrying the following on your person: A bloodstained cloak (worn). A large satchel (worn). A dwarven hauberk (worn). A simple sheepskin sheath containing a forged sword (worn). A mixed potion (in hands). A message stone. A silver harp. A fiddle case (closed). An 'I've been to The 4th Two Towers EVENT!!' badge. A beautiful, albeit empty pipe. A silver harp. A silver harp. A commemorative token from the Event2002. A silver harp. The Mortal Council rulebook. { HP:230 EP:167 } do wimpy off,wield sword from baldric ,wimpy Do: starting commands. { HP:230 EP:167 } You don't feel like a wimp anymore. { HP:230 EP:167 }  As you grip the hilt of the sword, you feel as if something isn't quite right. This blade just isn't perfectly suited to you, but you prepare for battle anyway. You wield your forged sword like a weaponsmaster!! { HP:230 EP:167 } You feel like a wimp. { HP:230 EP:167 } Do: Commands completed. { HP:230 EP:167 } Party say from Orlandu: we gonna attack em in party say he'll be all fucked up You say to your party: he'll be all fucked up { HP:230 EP:166 } glance Outside the Rammas Echor(n, s and w) Orlandu the silvan Warlord (Demonic) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Shadowspawn of Mordor) { HP:230 EP:166 } Blood shrugs. Orlandu grins with BLOOD running down his chin. party say yeah why not? You say to your party: yeah why not? { HP:230 EP:166 } Blood says: I dont care Party say from Orlandu: lets go for it Party say from Orlandu: i'm game drink potion You put your lips to the potion and gulp it all down. You feel your evil deceptive nature come out. { HP:230 EP:185 } Party say from Blood: i got 0 attempts on my Party say from Orlandu: i got a dream phial Blood grins. Party say from Orlandu: i don't care Lotraz says: rememeber to disguise align moral the Blood says: go Suddenly you have a massive headache. take flask from cloak Blood nods. Ok. { HP:230 EP:184 } Laryn tells you: a serpent sword is now on sale as lot 665, minimum bid 125 gold VGC - UNALL open flask You open a silver flask. { HP:230 EP:183 } l flask Lotraz leaves south. Orlandu leaves south. You follow your leader south. The Great West Road(e, n, s and w) Orlandu the silvan Warlord (Demonic) Lotraz the dwarf Mugger (Moral) A brand (burned out) Blood enters. Lotraz leaves south. Blood leaves south. You follow your leader south. The Great West Road(ne, e, nw, n, se, s and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) A badly wounded Rohirrim soldier Orlandu enters. Lotraz leaves southeast. Orlandu leaves southeast. You follow your leader southeast. The Great West Road(e, nw, n, se, s and w) Orlandu the silvan Warlord (Demonic) Lotraz the dwarf Mugger (Moral) A squad of horsemen called 'Flame of Rohan' Blood enters. Lotraz leaves southeast. Blood leaves southeast. You follow your leader southeast. The Great West Road(e, nw, n, se, s and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) A platoon of horsemen called 'Plains Riders' Orlandu enters. Lotraz leaves southeast. Orlandu leaves southeast. You follow your leader southeast. The Great West Road(e, nw, n, s and w) Orlandu the silvan Warlord (Demonic) Lotraz the dwarf Mugger (Moral) Blood enters. Lotraz leaves south. Blood leaves south. You follow your leader south. The Great West Road(n, e, s and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Warrior riding a fighting Rohan horse Orlandu enters. Lotraz leaves south. Orlandu leaves south. You follow your leader south. The Great West Road(e, n, s, sw and w) Orlandu the silvan Warlord (Demonic) Lotraz the dwarf Mugger (Moral) A company of easterlings called 'Stone Eyes' Blood enters. Lotraz leaves southwest. Blood leaves southwest. You follow your leader southwest. The Great West Road(ne, e, n, s, sw and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) A cruel Haradrim warrior Orlandu enters. Lotraz leaves southwest. Orlandu leaves southwest. You follow your leader southwest. The Great West Road(ne, e, s, sw and w) Orlandu the silvan Warlord (Demonic) Lotraz the dwarf Mugger (Moral) A wicked Variag of Khand Rider riding a great war mumak of the Haradrim Blood enters. You inflict massive damage to Rider. Orlandu hits Rider very hard. Variag of Khand misses you. Rider hits you hard. This silver flask contains a refreshing elf draught. It is miruvor, a drink prepared by Elves which is well known for its magnificent healing properties. Careful though, don't drink it all at once. There are 5 doses left. It is open. { HP:223 EP:183 } Lotraz leaves south. Blood leaves south. You follow your leader south. The Great West Road(n, e, s and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) A gallant soldier of Pinnath Gelin Hirluin the Fair of Pinnath Gelin Orlandu enters. Lotraz leaves south. Orlandu leaves south. You follow your leader south. The Great Gates of Minas Tirith(enter, e, n and s) Orlandu the silvan Warlord (Demonic) Lotraz the dwarf Mugger (Moral) A signpost A hitching post Blood enters. Party say from Orlandu: wait Party say from Orlandu: wait Party say from Orlandu: wait Trojan enters. Party say from Orlandu: lemme disguise Trojan leaves enter. The shades of dark brown in the air turn to black. Sheytan enters. glance The Great Gates of Minas Tirith(enter, e, n and s) Sheytan the dwarf Warlord (Moral) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) A signpost A hitching post { HP:223 EP:181 } Sheytan leaves enter. Lotraz tells you: damn hes stupid Orlandu leaves enter. party say go Lotraz leaves enter. Blood leaves enter. You follow your leader enter. Inside the gates of Minas Tirith(nw, n, s, pelennor and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Orlandu the silvan Warlord (Moral) A brand A brand (burned out) A wooden shield You say to your party: go { HP:223 EP:181 } Sheytan enters. Sheytan leaves south. tell lotraz yeah You tell Lotraz: yeah { HP:223 EP:180 } drink flask Sheytan enters. Lotraz leaves south. You follow your leader south. Street(n, s and w) Lotraz the dwarf Mugger (Moral) A well-muscled Dunnish man of western Gondor An injured guard limps along slowly Blood enters. Orlandu enters. Lotraz leaves south. Orlandu leaves south. Blood leaves south. You follow your leader south. Street(n and s) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Lotraz leaves south. You follow your leader south. Street(n and s) Lotraz the dwarf Mugger (Moral) Blood enters. Orlandu enters. Lotraz leaves south. Orlandu leaves south. Blood leaves south. You follow your leader south. Street(n, s and w) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Lotraz leaves south. You follow your leader south. Street(n and sw) Lotraz the dwarf Mugger (Moral) Blood enters. Orlandu enters. Lotraz leaves southwest. Orlandu leaves southwest. Blood leaves southwest. You follow your leader southwest. Street(ne, s and sw) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Lotraz leaves southwest. You follow your leader southwest. A large gate(ne, sw and gate) Lotraz the dwarf Mugger (Moral) A tall guard of Minas Tirith A tall guard of Minas Tirith Blood enters. Orlandu enters. Lotraz leaves gate. Orlandu leaves gate. Blood leaves gate. You follow your leader gate.  As you near the gate, a guard steps forward an The guard asks you for the password to advance to You whisper the password to him, to ensure that no The guard looks at you, seeming to judge not only but also to judge your person and your allegiance. After a moment of thought, the guard waves you thr Street(ne, gate and w) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Lotraz leaves northeast. You follow your leader northeast. Street(enter, ne, e and sw) Lotraz the dwarf Mugger (Moral) A Gondorian civilian Blood enters. Orlandu enters. drink flask The miruvor is cool and sweet. { HP:223 EP:180 } Lotraz leaves northeast. Orlandu leaves northeast. Blood leaves northeast. You follow your leader northeast. Street(ne, e, n and sw) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Lotraz leaves northeast. You follow your leader northeast. Street(ne, e and sw) Lotraz the dwarf Mugger (Moral) Blood enters. Orlandu enters. Lotraz leaves northeast. Orlandu leaves northeast. Blood leaves northeast. You follow your leader northeast. Street(n, sw and w) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) A Gondorian civilian Lotraz leaves north. You follow your leader north. Market square(ne, n, e, nw, se, s and w) Lotraz the dwarf Mugger (Moral) Jade whistles merrily as she plays her lute in the street Blood enters. Orlandu enters. fade The miruvor is cool and sweet. { HP:223 EP:180 } Lotraz leaves north. Orlandu leaves north. Blood leaves north. You follow your leader north. Street(nw, n, s and w) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) A pictorial signpost Lotraz leaves north. You follow your leader north. An outcropping of rock(steps, n and s) Lotraz the dwarf Mugger (Moral) Blood enters. Orlandu enters. Lotraz leaves north. Orlandu leaves north. Blood leaves north. You follow your leader north. An arched tunnel(n and s) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Lotraz leaves north. You follow your leader north. An outcropping of rock(steps, n and s) Lotraz the dwarf Mugger (Moral) A Minas Tirith citizen out on some errand Blood enters. Orlandu enters. Lotraz leaves north. Orlandu leaves north. Blood leaves north. You follow your leader north. Street(nw, e, n, s and w) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Lotraz leaves north. You follow your leader north. Street(nw, s and w) Lotraz the dwarf Mugger (Moral) Vermont, a proud Gondorian citizen An empty grape branch A Gondorian civilian Blood enters. Orlandu enters. You attempt to step into the background, but fail to conceal yourself. { HP:223 EP:165 } Lotraz leaves northwest. Orlandu leaves northwest. Blood leaves northwest. You follow your leader northwest. Street(n, nw, se and w) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Lotraz leaves northwest. You follow your leader northwest. Street(e, nw, se and w) Lotraz the dwarf Mugger (Moral) Blood enters. Orlandu enters. Lotraz leaves northwest. Orlandu leaves northwest. Blood leaves northwest. You follow your leader northwest. Street(nw and se) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Lotraz leaves northwest. You follow your leader northwest. Gatehouse leading to level three(se, w and gate) Lotraz the dwarf Mugger (Moral) Pyrite pipes on his shiny brass horn A tall guard of Minas Tirith A tall guard of Minas Tirith Blood enters. Orlandu enters. Lotraz walks through the gates. Orlandu walks through the gates. Blood walks through the gates. You follow your leader gate.  As you near the gate, a guard steps forward an The guard asks you for the password to advance to You whisper the password to him, to ensure that no The guard looks at you, seeming to judge not only but also to judge your person and your allegiance. After a moment of thought, the guard waves you thr A large gate(nw, se and gate) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) A citizen of Minas Tirith fade fade You attempt to step into the background, but fail to conceal yourself. { HP:223 EP:149 } You attempt to step into the background, but fail to conceal yourself. { HP:223 EP:134 } fade Lotraz leaves southeast. You follow your leader southeast. A city street(ne, nw and se) Lotraz the dwarf Mugger (Moral) A citizen of Minas Tirith A citizen of Minas Tirith Blood enters. Orlandu enters. Lotraz leaves southeast. Orlandu leaves southeast. Blood leaves southeast. You follow your leader southeast. A city street(ne, nw and s) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) fade You attempt to step into the background, but fail to conceal yourself. { HP:223 EP:119 } Lotraz leaves south. You follow your leader south. The entrance to the Great Hall of the Guard(enter, n, e, se and s) Lotraz the dwarf Mugger (Moral) A citizen of Minas Tirith A citizen of Minas Tirith A High Guard of Minas Tirith A High Guard of Minas Tirith Blood enters. Orlandu enters. Lotraz leaves south. Orlandu leaves south. Blood leaves south. You follow your leader south. A tunnel(n and s) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Lotraz leaves south. You follow your leader south. A city street(e, n, s and w) Lotraz the dwarf Mugger (Moral) A cheerful dog Blood enters. Orlandu enters. You attempt to step into the background, but fail to conceal yourself. { HP:223 EP:104 } fade Lotraz leaves west. Orlandu leaves west. Blood leaves west. You follow your leader west. Minas Tirith weaponmaster(s, out and w) Blood the sindar Archmage (Heroic) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) A very strong looking guard. A trash can Dornas is here, manning the counter You attempt to step into the background, but fail to conceal yourself. { HP:223 EP:89 } A feeling of rejuvenation comes over you. A feeling of rejuvenation comes over you. Dornas chuckles: Watch out for that Hunthor. He's Lotraz leaves south. You follow your leader south. Dornas chuckles: Watch out for that Hunthor. He's A busy smithy(n) Lotraz the dwarf Mugger (Moral) A set of heavy duty blacksmith tongs Crios the dwarf Master Sleuth (Heroic) A keg of Mead of Rohan Bare-chested Hunthor is here watching the furnace A solid black anvil Blood enters. Orlandu enters. fade You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. { HP:230 EP:123 } Lotraz leaves north. You follow your leader north. Minas Tirith weaponmaster(s, out and w) Lotraz the dwarf Mugger (Moral) A very strong looking guard. A trash can Dornas is here, manning the counter Orlandu enters. Blood enters. Lotraz opens the west door. Dornas says: You can't go there without a valid re Crion enters. Dornas chuckles: Watch out for that Hunthor. He's Crion leaves south. Dornas chuckles: Watch out for that Hunthor. He's Lotraz leaves south. Dornas chuckles: Watch out for that Hunthor. He's Blood leaves south. Dornas chuckles: Watch out for that Hunthor. He's Orlandu leaves south. You follow your leader south. Dornas chuckles: Watch out for that Hunthor. He's A busy smithy(n) Orlandu the silvan Warlord (Moral) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A set of heavy duty blacksmith tongs Crios the dwarf Master Sleuth (Heroic) A keg of Mead of Rohan Bare-chested Hunthor is here watching the furnace A solid black anvil Blood attacks Crion. Blood cuts Crion deeply, seeking justice. Crion misses someone. Hunthor gets angry and throws someone from the forge area! Hunthor gets angry and throws someone from the forge area! Lotraz leaves north. You follow your leader north. Minas Tirith weaponmaster(s, out and w) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood the sindar Archmage (Heroic) A very strong looking guard. A trash can Dornas is here, manning the counter Orlandu enters. party say oh my god You say to your party: oh my god { HP:230 EP:121 } Blood cuts Crion, finessing the blade past parries. Crion misses someone. Crion leaves out. Lotraz leaves out. Orlandu leaves out. You follow your leader out. A city street(e, n, s and w) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A cheerful dog Blood enters. Crion leaves south. Lotraz leaves south. Blood leaves south. You follow your leader south. A city street(n and sw) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A shady looking character Orlandu enters. Orlandu drinks the phial of Dream Potion and his eyes roll back into his skull. He throws back his head and ROARS mightily! You notice his muscles are bulging hugely. Orlandu gets a wild look in his eyes, then smashes his head into Crion! pk Do: starting commands. { HP:230 EP:119 } There is no potion here. { HP:230 EP:119 } You are already blending into the background. { HP:230 EP:119 } You are already blending into the background. { HP:230 EP:119 } You are already blending into the background. { HP:230 EP:119 } You are already blending into the background. { HP:230 EP:119 } You are already blending into the background. { HP:230 EP:119 } You pull a muscle in your neck trying to headbutt Crion. { HP:230 EP:99 } Do: Commands completed. { HP:230 EP:99 } Blood slices Crion cleanly, as if with regret. Crion misses you. You hit Crion very hard. Orlandu hits Crion hard. Crion leaves southwest. Lotraz leaves southwest. Orlandu leaves southwest. You follow your leader southwest. A city street(ne, nw, se and sw) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood enters. Crion leaves southwest. Lotraz leaves southwest. Blood leaves southwest. You follow your leader southwest. A large gate(ne, sw and gate) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A citizen of Minas Tirith A tall guard of Minas Tirith A tall guard of Minas Tirith Orlandu enters. shape Crion walks through the gates. Lotraz walks through the gates. Orlandu walks through the gates. You follow your leader gate. The streets of Minas Tirith(ne, sw, w and gate) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood walks in through the gates. Crion is in average shape. Crion is totally wasted. { HP:230 EP:98 } Blood cuts Crion, finessing the blade past parries. Crion misses you. You hit Crion hard. Orlandu hits Crion very hard. Crion leaves northeast. Lotraz leaves northeast. Blood leaves northeast. You follow your leader northeast. The streets of Minas Tirith(n, e and sw) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. Crion leaves north. Lotraz leaves north. Orlandu leaves north. You follow your leader north. The streets of Minas Tirith(e, n and s) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood enters. Crion leaves north. Lotraz leaves north. Blood leaves north. You follow your leader north. A dark tunnel through the embrasure(n and s) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A dying soldier Orlandu enters. Crion leaves north. Lotraz leaves north. Orlandu leaves north. You follow your leader north. The streets of Minas Tirith(n, s and w) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood enters. Crion leaves north. Lotraz leaves north. Blood leaves north. You follow your leader north. The streets of Minas Tirith(e, nw and s) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. Blood cuts Crion, finessing the blade past parries. Crion misses you. You hit Crion hard. Orlandu misses Crion. Crion leaves northwest. Lotraz leaves northwest. Orlandu leaves northwest. You follow your leader northwest. The streets of Minas Tirith(nw, se, s and gate) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A tall guard of Minas Tirith A tall guard of Minas Tirith Blood enters. Crion leaves northwest. Lotraz leaves northwest. Blood leaves northwest. You follow your leader northwest. The streets of Minas Tirith(ne, se and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. Crion leaves west. Lotraz leaves west. Orlandu leaves west. You follow your leader west. The streets of Minas Tirith(n, e, s and w) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood enters. Crion leaves west. Lotraz leaves west. Blood leaves west. You follow your leader west. The streets of Minas Tirith(n, e, s and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. Crion leaves north. Lotraz leaves north. Orlandu leaves north. You follow your leader north. A basic shop(back and out) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Dalton the dwarf Cleaner (Moral) A trash can Vyger stands here tending shop Blood enters. shape Crion leaves back. Lotraz leaves back. Blood leaves back. You follow your leader back. A busy auction house(w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Trojan the silvan Untouchable (Moral) Shark the dunedain Warlord (Villainous) Kharil the dwarf Battle Lord (Moral) A trash can Alexa, the auctioneer Orlandu enters. Blood bashes Crion on the head with the flat of the blade. Crion misses you. You inflict massive damage to Crion. Orlandu hits Crion. Trojan grins. headbutt headbutt Crion doesn't look so great. Crion is totally wasted. { HP:230 EP:94 } Crion leaves west. Lotraz leaves west. Orlandu leaves west. You follow your leader west. A basic shop(back and out) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Dalton the dwarf Cleaner (Moral) A trash can Vyger stands here tending shop Blood enters. Crion leaves out. Lotraz leaves out. Blood leaves out. You follow your leader out. The streets of Minas Tirith(n, e, s and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. Crion leaves east. Lotraz leaves east. Orlandu leaves east. You follow your leader east. The streets of Minas Tirith(n, e, s and w) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood enters. Crion leaves east. Lotraz leaves east. Blood leaves east. You follow your leader east. The streets of Minas Tirith(ne, se and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. Crion leaves southeast. Lotraz leaves southeast. Orlandu leaves southeast. You follow your leader southeast. The streets of Minas Tirith(nw, se, s and gate) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A tall guard of Minas Tirith A tall guard of Minas Tirith Blood enters. Crion leaves southeast. Lotraz leaves southeast. Blood leaves southeast. You follow your leader southeast. The streets of Minas Tirith(e, nw and s) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. Crion leaves south. Lotraz leaves south. Orlandu leaves south. You follow your leader south. The streets of Minas Tirith(n, s and w) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood enters. Crion leaves south. Lotraz leaves south. Blood leaves south. You follow your leader south. A dark tunnel through the embrasure(n and s) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A dying soldier Orlandu enters. Crion leaves south. Lotraz leaves south. Orlandu leaves south. You follow your leader south. The streets of Minas Tirith(e, n and s) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood enters. Crion leaves south. Lotraz leaves south. Blood leaves south. You follow your leader south. The streets of Minas Tirith(n, e and sw) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. Sheytan enters. Sheytan leaves north. Crion leaves southwest. Lotraz leaves southwest. Orlandu leaves southwest. You follow your leader southwest. The streets of Minas Tirith(ne, sw, w and gate) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood enters. Crion leaves gate. Lotraz leaves gate. Blood leaves gate. You follow your leader gate. A large gate(ne, sw and gate) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A citizen of Minas Tirith A tall guard of Minas Tirith A tall guard of Minas Tirith Orlandu enters. Crion leaves northeast. Lotraz leaves northeast. Orlandu leaves northeast. You follow your leader northeast. A city street(ne, nw, se and sw) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood enters. Blood cuts Crion, finessing the blade past parries. Crion misses you. You inflict massive damage to Crion. Orlandu hits Crion very hard. Crion leaves northeast. Lotraz leaves northeast. Blood leaves northeast. You follow your leader northeast. A city street(n and sw) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A shady looking character Orlandu enters. Disregarding your own personal safety, you smash your head into Crion! { HP:230 EP:59 } Orlandu gets a wild look in his eyes, then smashes his head into Crion! Crion leaves north. Lotraz leaves north. Orlandu leaves north. You follow your leader north. A city street(e, n, s and w) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A cheerful dog Blood enters. Crion leaves north. Lotraz leaves north. Blood leaves north. You follow your leader north. A tunnel(n and s) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. Crion leaves north. Lotraz leaves north. Orlandu leaves north. You follow your leader north. The entrance to the Great Hall of the Guard(enter, n, e, se and s) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A citizen of Minas Tirith A citizen of Minas Tirith A High Guard of Minas Tirith A High Guard of Minas Tirith Blood enters. Crion leaves north. Lotraz leaves north. Blood leaves north. You follow your leader north. A city street(ne, nw and s) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A citizen of Minas Tirith Orlandu enters. Crion leaves northwest. Lotraz leaves northwest. Orlandu leaves northwest. You follow your leader northwest. A city street(ne, nw and se) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A citizen of Minas Tirith Blood enters. Crion leaves northwest. Lotraz leaves northwest. Blood leaves northwest. You follow your leader northwest. A large gate(nw, se and gate) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage A citizen of Minas Tirith Orlandu enters. Your neck still hurts from the last headbutt. { HP:230 EP:59 } Crion leaves gate. Lotraz leaves gate. Orlandu leaves gate. You follow your leader gate. Gatehouse leading to level three(se, w and gate) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Pyrite pipes on his shiny brass horn A tall guard of Minas Tirith A tall guard of Minas Tirith Blood enters. Crion leaves southeast. Lotraz leaves southeast. Blood leaves southeast. You follow your leader southeast. Street(nw and se) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. shape Crion leaves southeast. Lotraz leaves southeast. Orlandu leaves southeast. You follow your leader southeast. Street(e, nw, se and w) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Blood enters. Crion leaves southeast. Lotraz leaves southeast. Blood leaves southeast. You follow your leader southeast. Street(n, nw, se and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Orlandu enters. Crion leaves southeast. Lotraz leaves southeast. Orlandu leaves southeast. You follow your leader southeast. Street(nw, s and w) Orlandu the silvan Warlord (Moral) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage An empty grape branch A Gondorian civilian Blood enters. Crion leaves south. Lotraz leaves south. Blood leaves south. You follow your leader south. Street(nw, e, n, s and w) Blood the sindar Archmage (Heroic) Lotraz the dwarf Mugger (Moral) Crion the dwarf Battlemage Vermont, a proud Gondorian citizen Orlandu enters. Blood slices Crion cleanly, as if with regret. Crion has died. The ghost of Crion drifts south. Usage: shape { HP:230 EP:57 } Orlandu gets a large harvester's pack from Corpse of Crion into an Orc courier pack. Orlandu gets blacksmith gloves from Corpse of Crion into an Orc courier pack. Orlandu gets an unfinished sword blade from Corpse of Crion into an Orc courier pack. Orlandu gets some gold coins from Corpse of Crion. Orlandu gets the Smithy's hammer from Corpse of Crion. Orlandu wields the Smithy's hammer.