Damn those Newbied to hell!

Posted by
Klepto [legacy]
Uploaded
12 June 2002 00:00:00
Type
Player Kill

I stole some stuff and pissed off a bunch of newbies. They attacked me so they died.



WARNING:This log has been edited. It is long as hell and so I cut out some traveling and healing.

***I stole a sword and some gold from drakon, Newbies got pissed***  

<-\HP:130 EP:42/->     This is a comfortable room that is crowded with people.  There
are relaxing benches laid around the room which people may rest on
as they view the items up for bid.  At the head of the room is a
platform on which the auctioneer stands.  There is a large table
on which the item up for bidding is placed upon, and a lectern
which the auctioneer stands behind. Rules are posted on a huge sign
hanging on the wall.
    The only obvious exit is south.
 Drakon the dunedain Bodyguard (Heroic)
 Squall the dunlending Chief (Heroic)
 Prelude the silvan Bodyguard (Moral)
 Soloman the silvan Crusader of Justice (Angelic)
 Minister the dunedain Mountaineer (Angelic)
 Arimil the dunedain Squire (Impartial)
 Maestros the dunlending Bodyguard (Immoral)
 Holtz the eorling Trickster (Impartial)
 A trash can
 Laryn, the auctioneer
<-\HP:130 EP:42/-> Squall says: I am a Jedi!
Holtz laughs out loud.
Arimil says: cause thieves r rats
Holtz goes "Woo!".
You are attacked by Prelude!
Prelude grazes you.
You hit Prelude.
Holtz cheers enthusiastically for Squall.
You chuckle as Prelude feebly attempts to headbutt you.
lol
Prelude grazes you.
You miss Prelude.
You laugh out loud.
<-\HP:125 EP:42/-> Prelude grazes you.
You scratch Prelude.
l
Arimil says: not all
wield sword from baldric
Squall says: NO!
    This is a comfortable room that is crowded with people.  There
are relaxing benches laid around the room which people may rest on
as they view the items up for bid.  At the head of the room is a
platform on which the auctioneer stands.  There is a large table
on which the item up for bidding is placed upon, and a lectern
which the auctioneer stands behind. Rules are posted on a huge sign
hanging on the wall.
    The only obvious exit is south.
 Drakon the dunedain Bodyguard (Heroic)
 Squall the dunlending Chief (Heroic)
 Prelude the silvan Bodyguard (Moral)
 Soloman the silvan Crusader of Justice (Angelic)
 Minister the dunedain Mountaineer (Angelic)
 Arimil the dunedain Squire (Impartial)
 Maestros the dunlending Bodyguard (Immoral)
 Holtz the eorling Trickster (Impartial)
 A trash can
 Laryn, the auctioneer
<-\HP:124 EP:43/-> You wield your sailor's cutlass with a sure hand.
<-\HP:124 EP:43/-> Prelude grazes you.
You are too busy to make an attack!
Prelude misses you.
You are too busy to make an attack!
lol
You laugh out loud.
<-\HP:121 EP:43/-> Prelude misses you.
You miss Prelude.
Prelude misses you.
You miss Prelude.
Drakon bows like a true member of the Ardrenal.
Prelude scratches you.
You crack Prelude's head with the flat of the blade!
Prelude laughs out loud.
Prelude hits you.
You crack Prelude's head with the flat of the blade!
'bad idea bud
Drakon looks at a bar of soap.
You say: bad idea bud
<-\HP:115 EP:43/-> Prelude misses you.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
shape
Prelude is in average shape.
<-\HP:115 EP:43/-> Prelude misses you.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
Prelude misses you.
You crack Prelude's head with the flat of the blade!
shape
Prelude misses you.
You crack Prelude's head with the flat of the blade!
Prelude is in average shape.
<-\HP:116 EP:44/-> Prelude grazes you.
You miss Prelude.
Soloman looks at you.
Prelude misses you.
You miss Prelude.
Law Reminder: You have 30 minutes to answer your subpoena.
shape
Prelude is in average shape.
<-\HP:114 EP:44/-> Prelude hits you.
Squall shields Prelude, and you graze Squall.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
Soloman looks at Prelude.
shape
Prelude laughs out loud.
Prelude grazes you.
You miss Prelude.
Prelude is in average shape.
<-\HP:108 EP:44/-> Prelude misses you.
Squall shields Prelude, and you scratch Squall.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
You notice Squall sizing you up.
Prelude misses you.
Squall shields Prelude, and you scratch Squall.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
Autosave.
lol
shape
You laugh out loud.
<-\HP:109 EP:45/-> Prelude is in average shape.
<-\HP:109 EP:45/-> Prelude scratches you.
You miss Prelude.
Soloman leaves south.
Prelude grazes you.
You miss Prelude.
Minister leaves south.
shape
Prelude scratches you.
Squall shields Prelude, and you graze Squall.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
Prelude is in average shape.
<-\HP:105 EP:45/-> Prelude grazes you.
You miss Prelude.
shape
Prelude is in average shape.
<-\HP:103 EP:45/-> Prelude scratches you.
Squall shields Prelude, and you graze Squall.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
shape
Minister enters.
Prelude doesn't look so great.
<-\HP:102 EP:45/-> Prelude scratches you.
You miss Prelude.
shape
Prelude doesn't look so great.
<-\HP:101 EP:45/-> Prelude hits you.
You miss Prelude.
Prelude misses you.
You miss Prelude.
shape
Minister gives Arimil some gold coins.
Arimil says: kill him
Prelude doesn't look so great.
<-\HP:97 EP:46/-> Prelude misses you.
Squall shields Prelude, and you hit Squall.
You crack Prelude's head with the flat of the blade!
shape
Prelude hits you.
You miss Prelude.
Prelude doesn't look so great.
<-\HP:93 EP:46/-> shape
Prelude grazes you.
You miss Prelude.
Prelude doesn't look so great.
<-\HP:91 EP:46/-> Arimil says: thnx
shape
Prelude grazes you.
Squall shields Prelude, and you hit Squall.
You crack Prelude's head with the flat of the blade!
Prelude doesn't look so great.
<-\HP:88 EP:46/-> Prelude misses you.
Squall shields Prelude, and you graze Squall.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
shape
Prelude doesn't look so great.
<-\HP:88 EP:46/-> Prelude grazes you.
You miss Prelude.
shape
Prelude doesn't look so great.
<-\HP:85 EP:46/-> Prelude grazes you.
Squall shields Prelude, and you scratch Squall.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
shape
Prelude doesn't look so great.
<-\HP:82 EP:46/-> Prelude hits you.
Squall shields Prelude, and you hit Squall.
You crack Prelude's head with the flat of the blade!
shape
Prelude doesn't look so great.
<-\HP:79 EP:47/-> Minister says: what sword was stolen from you Arimil?
You notice Arimil sizing you up.
Prelude grazes you.
Squall shields Prelude, and you graze Squall.
You crack Prelude's head with the flat of the blade!
Squall says: Run Prelude, Run!
lol
Prelude scratches you.
You miss Prelude.
Minister looks at you.
You laugh out loud.
<-\HP:76 EP:47/-> Prelude misses you.
Squall shields Prelude, and you hit Squall.
You crack Prelude's head with the flat of the blade!
Prelude misses you.
You miss Prelude.
Prelude hits you.
You miss Prelude.
Prelude misses you.
You miss Prelude.
You notice Arimil sizing you up.
Prelude hits you.
You miss Prelude.
Minister takes a bowl of beef pudding from a Dol Amroth pack.
You notice Prelude sizing you up.
Prelude grazes you.
You miss Prelude.
l
Smokey enters.
    This is a comfortable room that is crowded with people.  There
are relaxing benches laid around the room which people may rest on
as they view the items up for bid.  At the head of the room is a
platform on which the auctioneer stands.  There is a large table
on which the item up for bidding is placed upon, and a lectern
which the auctioneer stands behind. Rules are posted on a huge sign
hanging on the wall.
    The only obvious exit is south.
 Smokey the dwarf Henchman (Impartial)
 Minister the dunedain Mountaineer (Angelic)
 Drakon the dunedain Bodyguard (Heroic)
 Squall the dunlending Chief (Heroic)
 Prelude the silvan Bodyguard (Moral)
 Arimil the dunedain Squire (Impartial)
 Maestros the dunlending Bodyguard (Immoral)
 Holtz the eorling Trickster (Impartial)
 A trash can
 Laryn, the auctioneer
<-\HP:67 EP:48/-> Prelude misses you.
You miss Prelude.
shape
Minister gives Prelude a bowl of beef pudding.
Prelude doesn't look so great.
<-\HP:67 EP:48/-> You notice Squall sizing you up.
Prelude hits you.
You miss Prelude.
Prelude misses you.
Squall shields Prelude, and you hit Squall.
You crack Prelude's head with the flat of the blade!
shape
Prelude is near death.
<-\HP:63 EP:48/-> Prelude scratches you.
You miss Prelude.
Prelude grazes you.
You miss Prelude.
You are attacked by Smokey!
Prelude hits you.
You miss Smokey.
Smokey grazes you.
Arimil says: RUN!!!!!!!
 Maestros has hp: 130/130 and end: 71/130
Prelude grazes you.
You miss Smokey.
Smokey misses you.
Prelude grazes you.
You crack Smokey's head with the flat of the blade!
Smokey misses you.
Prelude eats a bowl of beef pudding.
throw torch at prelude
You miss Smokey.
Smokey hits you.
You throw a torch at Prelude.
<-\HP:44 EP:41/-> Prelude leaves south.
You are too busy to make an attack!
Smokey misses you.
s
Prelude enters.
e
Bree General Store(n and e)
 Alcniliel the sindar Conjuror (Moral)
 A trash can
 Brand the shopkeeper
<-\HP:44 EP:41/-> s
Northern Main Street of Bree(e, n, s and w)
<-\HP:44 EP:41/-> West main street of Bree(n, e, se, s and w)
 Ratty the goat
<-\HP:44 EP:41/-> s
s
e
e
South main street of Bree(e, n, s and w)
<-\HP:44 EP:41/-> n
n
Outside Ferny's Place(e, n and s)
 Grimy looking bottle
 A cloth vest
 Some rags
<-\HP:44 EP:41/-> South Gate of Bree(ne, n, nw, e, s, sw and w)
<-\HP:44 EP:41/-> town
The Great East Road(ne, n, nw, e, se, s and w)
<-\HP:44 EP:41/-> ne
The Hills of Chetwood(ne, n, nw, e, s, sw and w)
<-\HP:44 EP:41/-> A scenic valley(ne, farm, nw, e, s, n, se, town, sw and w)
 A town guard
 A hitching post
<-\HP:44 EP:41/-> nw
A path leading to Combe(ne, s and w)
<-\HP:44 EP:41/-> i
The Combe Town Square(e, nw, n, se, s and sw)
 A merchant
<-\HP:44 EP:41/-> The Combe doctor's office(se)
 The town doctor
<-\HP:44 EP:41/-> Gold: 21               Encumbrance: unencumbered        
You are carrying the following on your person:
 A sailor's cutlass (wielded).
 Cloak of shadows (worn).
 A wooden shield (worn).
 A simple leather baldric (worn).
 A spellbook.
 A message stone.
<-\HP:44 EP:41/-> request heal
The doctor takes your 20 gold and heals you.
<-\HP:78 EP:75/-> l
    This is the office of the town doctor. Here adventurers of all sorts
may get healed of their wounds. The doctor will treat anyone, although
it will not come at a cheap price, since the doctor is one of the
only hobbits of this profession. On the walls are cabinets of different
sizes, filled with medicines that the doctor uses to heal with.
    The only obvious exit is southeast.
 The town doctor
<-\HP:78 EP:75/-> l
    This is the office of the town doctor. Here adventurers of all sorts
may get healed of their wounds. The doctor will treat anyone, although
it will not come at a cheap price, since the doctor is one of the
only hobbits of this profession. On the walls are cabinets of different
sizes, filled with medicines that the doctor uses to heal with.
    The only obvious exit is southeast.
 The town doctor
<-\HP:78 EP:75/-> i
Gold: 1                Encumbrance: unencumbered        
You are carrying the following on your person:
 A sailor's cutlass (wielded).
 Cloak of shadows (worn).
 A wooden shield (worn).
 A simple leather baldric (worn).
 A spellbook.
 A message stone.
<-\HP:79 EP:76/-> Maestros tells you: CHICKEN
Maestros tells you: CHICKEN
Maestros tells you: CHICKEN
Maestros tells you: CHICKEN
Arimil tells you: c ya
Maestros tells you: easy to run
shout brb guys
You shout: brb guys
<-\HP:79 EP:66/-> request heal
request heal
request heal
The doctor takes your 20 gold and heals you.
<-\HP:116 EP:103/-> Doctor says: Just hold on a second please, I'm busy healing someone.
<-\HP:116 EP:103/-> Doctor says: Just hold on a second please, I'm busy healing someone.
<-\HP:116 EP:103/-> Doctor says: You look familiar! I wonder if I haven't seen you before..
request heal
The doctor takes your 20 gold and heals you.
<-\HP:130 EP:130/-> l
    This is the office of the town doctor. Here adventurers of all sorts
may get healed of their wounds. The doctor will treat anyone, although
it will not come at a cheap price, since the doctor is one of the
only hobbits of this profession. On the walls are cabinets of different
sizes, filled with medicines that the doctor uses to heal with.
    The only obvious exit is southeast.
 The town doctor
<-\HP:130 EP:130/-> se
sw
w
The Combe Town Square(e, nw, n, se, s and sw)
 A merchant
<-\HP:130 EP:130/-> s
s
A path leading to Combe(ne, s and w)
<-\HP:130 EP:130/-> w
w
A scenic valley(ne, farm, nw, e, s, n, se, town, sw and w)
 A town guard
 A hitching post
<-\HP:130 EP:130/-> n
n
The Hills of Chetwood(ne, n, nw, e, s, sw and w)
<-\HP:130 EP:130/-> The Great East Road(ne, n, nw, e, se, s and w)
<-\HP:130 EP:130/-> South Gate of Bree(ne, n, nw, e, s, sw and w)
<-\HP:130 EP:130/-> Outside Ferny's Place(e, n and s)
 Grimy looking bottle
 A cloth vest
 Some rags
<-\HP:130 EP:130/-> South main street of Bree(e, n, s and w)
<-\HP:130 EP:130/-> West main street of Bree(n, e, se, s and w)
 Ratty the goat
<-\HP:130 EP:130/-> n
w
n
Northern Main Street of Bree(e, n, s and w)
<-\HP:130 EP:130/-> Bree General Store(n and e)
 Alcniliel the sindar Conjuror (Moral)
 A trash can
 Brand the shopkeeper
<-\HP:130 EP:130/-> An auction house(s)
 Drakon the dunedain Bodyguard (Heroic)
 Prelude the silvan Bodyguard (Moral)
 A torch
 Smokey the dwarf Henchman (Impartial)
 Minister the dunedain Mountaineer (Angelic)
 Squall the dunlending Chief (Heroic)
 Arimil the dunedain Squire (Impartial)
 Maestros the dunlending Bodyguard (Immoral)
 Holtz the eorling Trickster (Impartial)
 A trash can
 Laryn, the auctioneer
<-\HP:130 EP:130/-> Prelude misses you.
You are too busy to make an attack!
Smokey misses you.
lol
Prelude hits you.
You stagger and graze Smokey, leaving a line of blood from a shallow cut.
Smokey hits you.
You laugh out loud.
<-\HP:121 EP:130/-> Prelude scratches you.
You miss Smokey.
Smokey hits you.
Prelude grazes you.
You miss Smokey.
Smokey misses you.
You notice Smokey sizing you up.
Prelude grazes you.
You miss Smokey.
Smokey hits you.
shape all
You are attacked by Maestros!
Prelude says: smokey lets go get em damn i just sold my sword and stuff
Maestros is in perfect shape.
Smokey is in good shape.
Prelude doesn't look so great.
<-\HP:108 EP:130/-> 
Prelude grazes you.
You miss Maestros.
Maestros grazes you.
Smokey misses you.
l
    This is a comfortable room that is crowded with people.  There
are relaxing benches laid around the room which people may rest on
as they view the items up for bid.  At the head of the room is a
platform on which the auctioneer stands.  There is a large table
on which the item up for bidding is placed upon, and a lectern
which the auctioneer stands behind. Rules are posted on a huge sign
hanging on the wall.
    The only obvious exit is south.
 Drakon the dunedain Bodyguard (Heroic)
 Prelude the silvan Bodyguard (Moral)
 A torch
 Smokey the dwarf Henchman (Impartial)
 Minister the dunedain Mountaineer (Angelic)
 Squall the dunlending Chief (Heroic)
 Arimil the dunedain Squire (Impartial)
 Maestros the dunlending Bodyguard (Immoral)
 Holtz the eorling Trickster (Impartial)
 A trash can
 Laryn, the auctioneer
<-\HP:102 EP:130/-> Prelude misses you.
You crack Maestros's head with the flat of the blade!
Maestros misses you.
Smokey scratches you.
shape all
Prelude misses you.
You brutally plunge the blade into Maestros.
Maestros hits you.
Smokey misses you.
Maestros is in good shape.
Smokey is in good shape.
Prelude doesn't look so great.
<-\HP:97 EP:130/-> You chuckle as Prelude feebly attempts to headbutt you.
shape all
Prelude doesn't look so great.
Maestros is in good shape.
Smokey is in good shape.
<-\HP:97 EP:130/-> Prelude grazes you.
Squall shields Prelude, and you hit Squall.
You crack Prelude's head with the flat of the blade!
Maestros grazes you.
Smokey grazes you.
shape all
Prelude doesn't look so great.
Maestros is in good shape.
Smokey is in good shape.
<-\HP:89 EP:130/-> Prelude hits you.
Squall shields Prelude, and you graze Squall.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
Maestros misses you.
Smokey misses you.
Maestros smashes his forehead into your nose.
Maestros says:  FloN rtl PLen
Prelude hits you hard.
You miss Maestros.
Maestros hits you hard.
Smokey grazes you.
'might want a hunter
s
e
You say: might want a hunter
<-\HP:57 EP:130/-> s
You notice Arimil sizing you up.
Bree General Store(n and e)
 Alcniliel the sindar Conjuror (Moral)
 A trash can
 Brand the shopkeeper
<-\HP:57 EP:130/-> Northern Main Street of Bree(e, n, s and w)
<-\HP:57 EP:130/-> West main street of Bree(n, e, se, s and w)
 Ratty the goat
<-\HP:57 EP:130/-> s
s
e
e
Randyb enters.
n
n
Randyb leaves west.
South main street of Bree(e, n, s and w)
<-\HP:58 EP:130/-> Outside Ferny's Place(e, n and s)
 Grimy looking bottle
 A cloth vest
 Some rags
<-\HP:58 EP:130/-> South Gate of Bree(ne, n, nw, e, s, sw and w)
<-\HP:58 EP:130/-> The Great East Road(ne, n, nw, e, se, s and w)
<-\HP:58 EP:130/-> The Hills of Chetwood(ne, n, nw, e, s, sw and w)
<-\HP:58 EP:130/-> A scenic valley(ne, farm, nw, e, s, n, se, town, sw and w)
 A town guard
 A hitching post
<-\HP:58 EP:130/-> town
ne
nw
A path leading to Combe(ne, s and w)
<-\HP:58 EP:130/-> The Combe Town Square(e, nw, n, se, s and sw)
 A merchant
<-\HP:58 EP:130/-> The Combe doctor's office(se)
 Basf the silvan Executioner (Angelic)
 The town doctor
<-\HP:58 EP:130/-> request heal
request heal
request heal
Basf leaves southeast.
The doctor takes your 20 gold and heals you.
ne.
<-\HP:130 EP:130/-> l
    This is the office of the town doctor. Here adventurers of all sorts
may get healed of their wounds. The doctor will treat anyone, although
it will not come at a cheap price, since the doctor is one of the
only hobbits of this profession. On the walls are cabinets of different
sizes, filled with medicines that the doctor uses to heal with.
    The only obvious exit is southeast.
 The town doctor
<-\HP:130 EP:130/-> se
sw
w
The Combe Town Square(e, nw, n, se, s and sw)
 A merchant
<-\HP:130 EP:130/-> s
s
A path leading to Combe(ne, s and w)
<-\HP:130 EP:130/-> w
w
A scenic valley(ne, farm, nw, e, s, n, se, town, sw and w)
 Basf the silvan Executioner (Angelic)
 A town guard
 A hitching post
<-\HP:130 EP:130/-> n
n
The Hills of Chetwood(ne, n, nw, e, s, sw and w)
<-\HP:130 EP:130/-> The Great East Road(ne, n, nw, e, se, s and w)
<-\HP:130 EP:130/-> South Gate of Bree(ne, n, nw, e, s, sw and w)
<-\HP:130 EP:130/-> Outside Ferny's Place(e, n and s)
 Grimy looking bottle
 A cloth vest
 Some rags
<-\HP:130 EP:130/-> South main street of Bree(e, n, s and w)
<-\HP:130 EP:130/-> West main street of Bree(n, e, se, s and w)
 Ratty the goat
<-\HP:130 EP:130/-> Restrict enters.
gold
Lunitari enters.
You search your pockets and find 51 gold.
<-\HP:130 EP:130/-> Restrict leaves north.
Lunitari leaves north.
Italacus enters.
give 50 to italacus
You give Italacus some gold coins.
<-\HP:130 EP:130/-> Lunitari enters.
Italacus leaves south.
l
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Lunitari the sindar Trickster (Impartial)
 Ratty the goat
<-\HP:130 EP:130/-> Lunitari leaves west.
Basf tells you: have you even payed ANY fines
Lunitari enters.
Lunitari leaves east.
tell basf i payed yours
You tell Basf: i payed yours
<-\HP:130 EP:130/-> l
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Ratty the goat
<-\HP:130 EP:130/-> Italacus enters.
Italacus forms a new party.
Italacus begins shielding you.
party join italacus
Tron enters.
You have not been invited by Italacus.
<-\HP:130 EP:130/-> Tron leaves south.
Italacus invited you to join his party.
party join italacus
You join Italacus's party.
<-\HP:130 EP:130/-> l
Tron enters.
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Tron the dunlending Thug (Impartial)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Ratty the goat
<-\HP:130 EP:130/-> Italacus leaves north.
You follow your leader north.
Northern Main Street of Bree(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves west.
You follow your leader west.
Bree General Store(n and e)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Alcniliel the sindar Conjuror (Moral)
 A trash can
 Brand the shopkeeper
Italacus leaves north.
You follow your leader north.
An auction house(s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Restrict the dwarf Strongarm (Angelic)
 A bowl of beef pudding
 Randyb the dunlending Untouchable (Angelic)
 Drakon the dunedain Bodyguard (Heroic)
 Prelude the silvan Bodyguard (Moral)
 A torch
 Smokey the dwarf Henchman (Impartial)
 Minister the dunedain Mountaineer (Angelic)
 Squall the dunlending Chief (Heroic)
 Arimil the dunedain Squire (Impartial)
 Maestros the dunlending Bodyguard (Immoral)
 Holtz the eorling Trickster (Impartial)
 A trash can
 Laryn, the auctioneer
Squall says: ahem
 Minister has hp: 169/190 and end: 79/190
Restrict leaves south.
Smokey shouts: kleptos a fuckin queer
Italacus shields you, and Prelude hits Italacus hard.
Prelude hits you.
You miss Maestros.
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
Smokey misses you.
Italacus shields you, and Prelude hits Italacus hard.
Prelude hits you.
You crack Maestros's head with the flat of the blade!
Maestros misses you.
Smokey scratches you.
l
    This is a comfortable room that is crowded with people.  There
are relaxing benches laid around the room which people may rest on
as they view the items up for bid.  At the head of the room is a
platform on which the auctioneer stands.  There is a large table
on which the item up for bidding is placed upon, and a lectern
which the auctioneer stands behind. Rules are posted on a huge sign
hanging on the wall.
    The only obvious exit is south.
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A bowl of beef pudding
 Randyb the dunlending Untouchable (Angelic)
 Drakon the dunedain Bodyguard (Heroic)
 Prelude the silvan Bodyguard (Moral)
 A torch
 Smokey the dwarf Henchman (Impartial)
 Minister the dunedain Mountaineer (Angelic)
 Squall the dunlending Chief (Heroic)
 Arimil the dunedain Squire (Impartial)
 Maestros the dunlending Bodyguard (Immoral)
 Holtz the eorling Trickster (Impartial)
 A trash can
 Laryn, the auctioneer
<-\HP:117 EP:130/-> Italacus shields you, and Prelude grazes Italacus.
Prelude grazes you.
You crack Maestros's head with the flat of the blade!
Maestros misses you.
Smokey misses you.
Prelude says: hence his name
Prelude misses you.
You miss Maestros.
Maestros misses you.
Smokey misses you.
kill prelude
Italacus shields you, and Prelude hits Italacus.
Prelude hits you.
You miss Maestros.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Smokey misses you.
Tron enters.
You attack Prelude.
<-\HP:109 EP:130/-> Prelude scratches you.
You miss Prelude.
Maestros scratches you.
Italacus shields you, and Smokey grazes Italacus.
Smokey grazes you.
kill prelude
Tron says, "woh!" and takes a step back!
You notice Smokey sizing you up.
You chuckle as Maestros feebly attempts to headbutt you.
You attack Prelude.
<-\HP:104 EP:130/-> Arimil says: can some1 protect me i want to kill him
Italacus shields you, and Prelude hits Italacus.
Prelude grazes you.
You stagger and graze Prelude, leaving a line of blood from a shallow cut.
Maestros misses you.
Smokey misses you.
kill prelude
You attack Prelude.
<-\HP:101 EP:130/-> You chuckle as Prelude feebly attempts to headbutt you.
Italacus shields you, and Prelude scratches Italacus.
Prelude grazes you.
You miss Prelude.
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
Smokey misses you.
kill prelude
You notice Smokey sizing you up.
Minister whips his dwarven warhammer from his studded belt with a whisk of menace!
Minister removes an elven short sword.
Minister wields a Dwarven Warhammer.
You attack Prelude.
<-\HP:98 EP:130/-> kill prelude
Italacus shields you, and Prelude hits Italacus.
Prelude hits you.
Squall shields Prelude, and you hit Squall.
You crack Prelude's head with the flat of the blade!
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Smokey misses you.
You attack Prelude.
<-\HP:91 EP:130/-> Italacus shields you, and Prelude scratches Italacus.
Prelude scratches you.
You miss Prelude.
Maestros scratches you.
Smokey misses you.
kill prelude
You attack Prelude.
<-\HP:89 EP:130/-> Italacus shields you, and Prelude hits Italacus.
Prelude hits you.
You miss Prelude.
Maestros scratches you.
Italacus shields you, and Smokey bruises Italacus.
Smokey scratches you.
kill prelude
You attack Prelude.
<-\HP:82 EP:130/-> Italacus shields you, and Prelude grazes Italacus.
Prelude grazes you.
Squall shields Prelude, and you hit Squall.
You crack Prelude's head with the flat of the blade!
Italacus shields you, and Maestros hits Italacus.
Maestros hits you.
Smokey misses you.
You notice Prelude sizing you up.
Minister puts an elven short sword into a Dol Amroth pack.
kill prelude
You attack Prelude.
<-\HP:75 EP:130/-> Italacus shields you, and Prelude hits Italacus.
Prelude hits you.
You miss Prelude.
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
Smokey misses you.
kill prelude
You notice Smokey sizing you up.
You attack Prelude.
<-\HP:69 EP:130/-> Prelude misses you.
Squall shields Prelude, and you hit Squall.
You crack Prelude's head with the flat of the blade!
Italacus shields you, and Maestros hits Italacus.
Maestros grazes you.
Smokey misses you.
kill prelude
Maestros kicks you and  critically  hits  DECIMATING 
     FORCE   you are in your lifeless body now. You has died.

You attack Prelude.
<-\HP:66 EP:130/-> Italacus shields you, and Prelude scratches Italacus.
Prelude grazes you.
You miss Prelude.
Maestros misses you.
Smokey scratches you.
kill prelude
You attack Prelude.
<-\HP:63 EP:130/-> Italacus shields you, and Prelude hits Italacus.
Prelude hits you.
Squall shields Prelude, and you graze Squall.
You crack Prelude's head with the flat of the blade!
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Smokey misses you.
kill prelude
You attack Prelude.
<-\HP:58 EP:130/-> Smokey says: dont run this time jlepto
Italacus leaves south.
You follow your leader south.
Bree General Store(n and e)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Alcniliel the sindar Conjuror (Moral)
 A trash can
 Brand the shopkeeper
Basf tells you: THANKS
kill prelude
You don't see that here.
<-\HP:58 EP:130/-> Italacus leaves east.
You follow your leader east.
Northern Main Street of Bree(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves south.
You follow your leader south.
West main street of Bree(n, e, se, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Ratty the goat
Tam enters.
Tam leaves south.
Your party has been disbanded.
Italacus leaves south.
The goat butts up against you, looking for something to eat.
2s,1e,1s,10w,10w
Do: starting commands.
<-\HP:59 EP:130/-> South main street of Bree(e, n, s and w)
<-\HP:59 EP:130/-> Outside Ferny's Place(e, n and s)
 Grimy looking bottle
 A cloth vest
 Some rags
<-\HP:59 EP:130/-> South Gate of Bree(ne, n, nw, e, s, sw and w)
<-\HP:59 EP:130/-> The Plains(n, e, s and w)
<-\HP:59 EP:130/-> The Greenway(ne, n, nw, e, se, s and w)
<-\HP:59 EP:130/-> The Plains(n, e, s and w)
<-\HP:59 EP:130/-> The Plains(n, e, s and w)
<-\HP:59 EP:130/-> The Plains(n, e, s and w)
<-\HP:59 EP:130/-> The Plains(n, e, s and w)
<-\HP:59 EP:130/-> The Plains(n, e, s and w)
<-\HP:59 EP:130/-> The Plains(n, e, s and w)
<-\HP:59 EP:130/-> The Plains(n, e, s and w)
<-\HP:59 EP:130/-> The Great East Road(ne, e, s, n, se, sw and w)
<-\HP:59 EP:130/-> The Great East Road(n, e, se, s and w)
<-\HP:59 EP:130/-> The Great East Road(n, e, se, s and w)
<-\HP:59 EP:130/-> Stonebows Bridge(e and w)
<-\HP:59 EP:130/-> The Great East Road(e, s, sw and w)
<-\HP:59 EP:130/-> Shire Plains(e, s and w)
<-\HP:59 EP:130/-> Shire Plains(e and w)
<-\HP:59 EP:130/-> Shire Plains(e, s and w)
<-\HP:59 EP:130/-> Shire Plains(e, s and w)
<-\HP:59 EP:130/-> Shire Plains(e, s and w)
<-\HP:59 EP:130/-> Shire Plains(e, s and w)
<-\HP:59 EP:130/-> Outside Hobbiton(n, e, s and w)
 A signpost
 A hitching post
<-\HP:59 EP:130/-> Do: Commands completed.
<-\HP:59 EP:130/-> do s, 2w, sw, 2w, sw,2w,sw, 2w,sw,5w,s,sw,s,5sw,w,sw,2w,sw,2w,sw,2w,sw,2w
Do: starting commands.
<-\HP:59 EP:130/-> d
s
w
w
s
w
s
s
e
s
s
s
s
The Great East Road(n, e, s and w)
<-\HP:59 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:59 EP:130/-> The Great East Road(n, e, s, sw and w)
<-\HP:59 EP:130/-> The Great East Road(ne, n, e, s and w)
<-\HP:59 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:59 EP:130/-> The Great East Road(n, e, s, sw and w)
<-\HP:59 EP:130/-> The Great East Road(ne, n, e, s and w)
<-\HP:59 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:59 EP:130/-> The Great East Road(n, e, s, sw and w)
<-\HP:59 EP:130/-> The Great East Road(ne, n, e, s, sw and w)
<-\HP:59 EP:130/-> Waymeet(n, e, s and w)
<-\HP:59 EP:130/-> The Great East Road(n, e, se, s, sw and w)
<-\HP:59 EP:130/-> The Great East Road(ne, n, e, s and w)
<-\HP:59 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:59 EP:130/-> The Great East Road(n, nw, e, s and w)
<-\HP:59 EP:130/-> Shire Plains(n, e, s and w)
<-\HP:59 EP:130/-> Shire Plains(n, e, s and w)
 A young ranger gazes at the wilderness
<-\HP:59 EP:130/-> A path(ne, n, nw, e, s and w)
<-\HP:59 EP:130/-> A path(n, e, s, sw and w)
<-\HP:59 EP:130/-> A path(ne, n, e, s and w)
<-\HP:59 EP:130/-> A path(n, e, s, sw and w)
<-\HP:59 EP:130/-> A path(ne, n, e, s, sw and w)
<-\HP:59 EP:130/-> A path(ne, n, e, s, sw and w)
<-\HP:59 EP:130/-> A path(ne, n, e, s, sw and w)
<-\HP:59 EP:130/-> A path(ne, n, e, s, sw and w)
<-\HP:59 EP:130/-> A path(ne, n, e, s and w)
<-\HP:59 EP:130/-> A path(n, e, s, sw and w)
<-\HP:59 EP:130/-> A path(ne, n, e, s and w)
<-\HP:59 EP:130/-> A path(n, e, s and w)
<-\HP:59 EP:130/-> A path(n, e, s, sw and w)
<-\HP:59 EP:130/-> A path(ne, n, e, s and w)
<-\HP:59 EP:130/-> A path(n, e, s and w)
<-\HP:59 EP:130/-> A path(n, e, s, sw and w)
<-\HP:59 EP:130/-> A path(ne, n, e, s and w)
<-\HP:59 EP:130/-> A path(n, e, s and w)
<-\HP:59 EP:130/-> A path(n, nw, e, s, sw and w)
<-\HP:59 EP:130/-> A path(ne, n, nw, e, s, sw and w)
<-\HP:59 EP:130/-> A path(n, nw, e, s, sw and w)
<-\HP:59 EP:130/-> The City of Belegost(ne, nw, e, d, s, n, se, sw and w)
 A brand (burned out)
 A signpost
 A hitching post
<-\HP:59 EP:130/-> 

          *** Healing BLAH BLAH BLAH***

Basf tells you: in a good sign of freindship i shan't report you for all
     the gold...i'll just make you pay it back :D
<-\HP:130 EP:130/-> do 2e,ne,2e,ne,2e,ne,2e,ne,e,5ne,n,ne,n,5e,ne,2e,ne,2e,ne,2e,ne,2e,n
Do: starting commands.
<-\HP:130 EP:130/-> A path(n, nw, e, s, sw and w)
<-\HP:130 EP:130/-> A path(ne, n, nw, e, s, sw and w)
<-\HP:130 EP:130/-> A path(n, nw, e, s, sw and w)
<-\HP:130 EP:130/-> A path(n, e, s and w)
<-\HP:130 EP:130/-> A path(ne, n, e, s and w)
<-\HP:130 EP:130/-> A path(n, e, s, sw and w)
<-\HP:130 EP:130/-> A path(n, e, s and w)
<-\HP:130 EP:130/-> A path(ne, n, e, s and w)
<-\HP:130 EP:130/-> A path(n, e, s, sw and w)
<-\HP:130 EP:130/-> A path(n, e, s and w)
<-\HP:130 EP:130/-> A path(ne, n, e, s and w)
<-\HP:130 EP:130/-> A path(n, e, s, sw and w)
<-\HP:130 EP:130/-> A path(ne, n, e, s and w)
<-\HP:130 EP:130/-> A path(ne, n, e, s, sw and w)
<-\HP:130 EP:130/-> A path(ne, n, e, s, sw and w)
<-\HP:130 EP:130/-> A path(ne, n, e, s, sw and w)
<-\HP:130 EP:130/-> A path(ne, n, e, s, sw and w)
<-\HP:130 EP:130/-> A path(n, e, s, sw and w)
<-\HP:130 EP:130/-> A path(ne, n, e, s and w)
<-\HP:130 EP:130/-> A path(n, e, s, sw and w)
<-\HP:130 EP:130/-> A path(ne, n, nw, e, s and w)
<-\HP:130 EP:130/-> Shire Plains(n, e, s and w)
 A young ranger gazes at the wilderness
<-\HP:130 EP:130/-> Shire Plains(n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(n, nw, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(ne, n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, se, s, sw and w)
<-\HP:130 EP:130/-> Waymeet(n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(ne, n, e, s, sw and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s, sw and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(ne, n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s, sw and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(ne, n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s, sw and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:130 EP:130/-> Outside Hobbiton(n, e, s and w)
 A signpost
 A hitching post
<-\HP:130 EP:130/-> Do: Commands completed.
<-\HP:130 EP:130/-> do 9e, n, 12e
Do: starting commands.
<-\HP:130 EP:130/-> Shire Plains(e, s and w)
<-\HP:130 EP:130/-> Shire Plains(e, s and w)
<-\HP:130 EP:130/-> Shire Plains(e, s and w)
<-\HP:130 EP:130/-> Shire Plains(e, s and w)
<-\HP:130 EP:130/-> Shire Plains(e and w)
<-\HP:130 EP:130/-> Shire Plains(e, s and w)
<-\HP:130 EP:130/-> The Great East Road(e, s, sw and w)
<-\HP:130 EP:130/-> Stonebows Bridge(e and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, se, s and w)
<-\HP:130 EP:130/-> Laryn tells you: a black halberd is now on sale as lot 439, minimum bid 110 gold
     freshly disarmed....NEVER USED
The Plains(n, e and s)
<-\HP:130 EP:130/-> The Plains(n, e, s and w)
<-\HP:130 EP:130/-> The Plains(n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s, sw and w)
<-\HP:130 EP:130/-> The Great East Road(ne, n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(n, nw, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(ne, n, e, s and w)
<-\HP:130 EP:130/-> The Great East Road(ne, n, e, se, s and w)
<-\HP:130 EP:130/-> West Gate of Bree(ne, n, nw, e, s and w)
 A town guard
 A big sign
<-\HP:130 EP:130/-> Inside the West Gate of Bree(n, e and w)
 A wealthy looking chubby man
<-\HP:130 EP:130/-> West main street of Bree(n, e, se, s and w)
 Ratty the goat
<-\HP:130 EP:130/-> Do: Commands completed.
<-\HP:130 EP:130/-> Arangol enters.
Arangol leaves west.
<-\HP:130 EP:130/-> Arangol enters.
Arangol leaves north.
who baruk_khazad-dum
                           The Two Towers

Italacus the dwarf stays strong (Baruk Khazad-Dum)                  (lvl 20)  
Byron the dwarf Wanderer    (Silverbeard)                           (lvl 20)  

Total baruk_khazad-dum guild members: 2
Total users: 80
<-\HP:130 EP:130/-> Prelude enters.
Arangol enters.
Prelude leaves north.
Arangol leaves south.
l
Restrict enters.
Restrict leaves west.
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Ratty the goat
<-\HP:130 EP:130/-> legend arangol
Arangol enters.
Arangol the sindar Nerd (Impartial) 
On for:  9m 30s                           Gender: male
Age: 10m 46s                              
<-\HP:130 EP:130/-> Arangol leaves west.
l
Restrict enters.
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Restrict the dwarf Strongarm (Angelic)
 Ratty the goat
<-\HP:130 EP:130/-> Restrict leaves west.
<-\HP:130 EP:130/-> Arangol enters.
Arangol leaves north.
l
Fodder tells you: they're talking about killing you now
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Ratty the goat
<-\HP:130 EP:130/-> Basf enters.
Yurkemi enters.
Yurkemi leaves north.
Basf leaves west.
Arangol enters.
Yurkemi enters.
Yurkemi leaves southeast.
Yurkemi enters.
Yurkemi leaves north.
tell fodder no worries
Arangol leaves southeast.
You tell Fodder: no worries
<-\HP:130 EP:130/-> Losienne enters.
Losienne leaves west.
Fodder tells you: i find it all very entertaining
Tron enters.
Tron leaves west.
Yurkemi enters.
Lunitari enters.
Lunitari leaves south.
Yurkemi leaves west.
Fodder tells you: :)
Arangol enters.
tell fodder me too
Tron enters.
Arangol leaves west.
You tell Fodder: me too
<-\HP:130 EP:130/-> tell fodder lol
Tron leaves south.
l
You tell Fodder: lol
<-\HP:130 EP:130/-> Randyb enters.
Tron enters.
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Tron the dunlending Thug (Impartial)
 Ratty the goat
<-\HP:130 EP:130/-> Tron leaves east.
Losienne enters.
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Losienne the eorling Guide (Angelic)
 Ratty the goat
<-\HP:130 EP:130/-> Losienne leaves west.
Yurkemi enters.
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Yurkemi the dunedain Angel of Hail
 Ratty the goat
<-\HP:130 EP:130/-> Yurkemi leaves southeast.
l
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Ratty the goat
<-\HP:130 EP:130/-> legend yurkemi
Randyb enters.
Randyb leaves south.
Yurkemi the dunedain Angel of Hail 
On for:  18m 51s                          Gender: male
Age: 5d 3h 22m 32s                        
Can be mailed: Yurkemi@CirithUngol
Info: Corrosive tainted by my sin I'm spilling blood and I can hardly containit 
<-\HP:130 EP:130/-> Yurkemi enters.
l
Yurkemi leaves west.
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Ratty the goat
<-\HP:130 EP:130/-> e
e
n
ne
East of main street(n, e, s and w)
<-\HP:130 EP:130/-> u
East main street of Bree(n, e, s and w)
<-\HP:130 EP:130/-> Prancing Pony Common Room(ne, e, d and s)
 A wooden shield
 Takoro the dunlending Orc-target (Impartial)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [47 rumours, 47 new]
<-\HP:130 EP:130/-> Prancing Pony Inn(n, e, u and sw)
 An innkeeper
 A sign... look at it!
<-\HP:130 EP:130/-> d
Prancing Pony Private Renting Room(d)
<-\HP:130 EP:130/-> Prancing Pony Inn(n, e, u and sw)
 An innkeeper
 A sign... look at it!
<-\HP:130 EP:130/-> sw
s
w
w
Prancing Pony Common Room(ne, e, d and s)
 A wooden shield
 Takoro the dunlending Orc-target (Impartial)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [47 rumours, 47 new]
<-\HP:130 EP:130/-> East main street of Bree(n, e, s and w)
<-\HP:130 EP:130/-> East of main street(n, e, s and w)
<-\HP:130 EP:130/-> West main street of Bree(n, e, se, s and w)
 Ratty the goat
<-\HP:130 EP:130/-> i
Gold: 41               Encumbrance: unencumbered        
You are carrying the following on your person:
 Cloak of shadows (worn).
 A wooden shield (worn).
 A simple leather baldric containing a sailor's cutlass (worn).
 A spellbook.
 A message stone.
<-\HP:130 EP:130/-> l
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Ratty the goat
<-\HP:130 EP:130/-> Arangol enters.
Arangol leaves south.
s
South main street of Bree(e, n, s and w)
<-\HP:130 EP:130/-> n
se
West main street of Bree(n, e, se, s and w)
 Ratty the goat
<-\HP:130 EP:130/-> Arguindel's Trading Post(nw)
 A flyer
 A trash can
 Arguindel stands here ready to haggle
<-\HP:130 EP:130/-> n
You can't go that way!
<-\HP:130 EP:130/-> Laryn tells you: New bid of 120 gold for lot #435 "a Numenorean cutlass" received.
Italacus enters.
party join italacus
Italacus invited you to join his party.
Italacus removes the bone sword.
Italacus gives you the bone sword.
You join Italacus's party.
<-\HP:130 EP:130/-> wield sword
You wield your bone sword.
<-\HP:130 EP:130/-> l
Italacus leaves northwest.
You follow your leader northwest.
West main street of Bree(n, e, se, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Ratty the goat
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, southeast, south and west.
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Ratty the goat
<-\HP:130 EP:130/-> Italacus leaves north.
You follow your leader north.
Northern Main Street of Bree(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves west.
You follow your leader west.
Bree General Store(n and e)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Holtz the eorling Trickster (Impartial)
 Alcniliel the sindar Conjuror (Moral)
 A trash can
 Brand the shopkeeper
Italacus leaves north.
You follow your leader north.
An auction house(s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Prelude the silvan Bodyguard (Moral)
 Galin the dwarf Rookie (Immoral)
 Drakon the dunedain Bodyguard (Heroic)
 A torch
 Smokey the dwarf Henchman (Impartial)
 Minister the dunedain Mountaineer (Angelic)
 Squall the dunlending Chief (Heroic)
 Arimil the dunedain Squire (Impartial)
 Maestros the dunlending Bodyguard (Immoral)
 A trash can
 Laryn, the auctioneer
Prelude leaves south.
You miss Maestros.
Maestros scratches you.
Smokey misses you.
You miss Maestros.
Italacus shields you, and Maestros hits Italacus.
Maestros hits you.
Smokey misses you.
kill prelude
You don't see that here.
<-\HP:125 EP:130/-> You cut Maestros to the bone.
Italacus shields you, and Maestros bruises Italacus.
Maestros scratches you.
Italacus shields you, and Smokey bruises Italacus.
Smokey scratches you.
l
Italacus leaves south.
You follow your leader south.
Bree General Store(n and e)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Holtz the eorling Trickster (Impartial)
 Alcniliel the sindar Conjuror (Moral)
 A trash can
 Brand the shopkeeper
    You are in the general store of Bree.  Basic equipment is sold here.
A traveler can find almost any basic piece of equipment that he needs in this
shop. The prices are reasonable and the storekeeper is nice, but don't try
to steal anything or he might get mad.
    The only obvious exits are north and east.
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Holtz the eorling Trickster (Impartial)
 Alcniliel the sindar Conjuror (Moral)
 A trash can
 Brand the shopkeeper
<-\HP:124 EP:130/-> Italacus leaves east.
You follow your leader east.
Northern Main Street of Bree(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves south.
You follow your leader south.
West main street of Bree(n, e, se, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Ratty the goat
Italacus leaves west.
You follow your leader west.
Inside the West Gate of Bree(n, e and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A wealthy looking chubby man
Italacus leaves west.
You follow your leader west.
West Gate of Bree(ne, n, nw, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Deric the eorling Soldier (Moral)
 Prelude the silvan Bodyguard (Moral)
 Fodder the dunlending Squire (Impartial)
 Burr the hobbit Accomplice (Immoral)
 A town guard
 A big sign
Prelude misses you.
You miss Prelude.
Fodder inflicts massive damage to Guard.
Guard misses Fodder.
Prelude leaves east.
Fodder hits Guard very hard.
Guard misses Fodder.
kill prelude
You don't see that here.
<-\HP:124 EP:130/-> Fodder hits Guard very hard.
Guard misses Fodder.
Prelude enters.
kill prelude
You hit Prelude.
Fodder hits Guard very hard.
Guard misses Fodder.
You attack Prelude.
<-\HP:124 EP:130/-> Italacus shields you, and Prelude grazes Italacus.
Prelude grazes you.
You hit Prelude with the pommel of the sword.
Fodder hits Guard very hard.
Guard misses Fodder.
Prelude misses you.
You hit Prelude with the pommel of the sword.
Fodder hits Guard very hard.
Guard misses Fodder.
Prelude misses you.
You hit Prelude.
Fodder misses Guard.
Guard misses Fodder.
Italacus shields you, and Prelude bruises Italacus.
Prelude scratches you.
You miss Prelude.
Fodder inflicts massive damage to Guard.
Guard falls to the ground.
Guard is bleeding to death and needs to be bandaged!
Prelude leaves east.
Italacus leaves east.
You follow your leader east.
Inside the West Gate of Bree(n, e and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Prelude the silvan Bodyguard (Moral)
 A wealthy looking chubby man
Prelude scratches you.
You hit Prelude.
Prelude leaves east.
Italacus leaves east.
You follow your leader east.
West main street of Bree(n, e, se, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Prelude the silvan Bodyguard (Moral)
 Ratty the goat
Italacus shields you, and Prelude grazes Italacus.
Prelude grazes you.
You scratch Prelude, drawing blood.
Prelude leaves north.
Italacus leaves north.
You follow your leader north.
Northern Main Street of Bree(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Prelude the silvan Bodyguard (Moral)
shape
Prelude misses you.
You miss Prelude.
Prelude doesn't look so great.
<-\HP:119 EP:130/-> Prelude leaves west.
Italacus leaves west.
You follow your leader west.
Bree General Store(n and e)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Prelude the silvan Bodyguard (Moral)
 Holtz the eorling Trickster (Impartial)
 Alcniliel the sindar Conjuror (Moral)
 A trash can
 Brand the shopkeeper
Holtz leaves east.
Prelude leaves north.
Italacus leaves north.
You follow your leader north.
An auction house(s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Prelude the silvan Bodyguard (Moral)
 Minister the dunedain Mountaineer (Angelic)
 Galin the dwarf Rookie (Immoral)
 Drakon the dunedain Bodyguard (Heroic)
 A torch
 Smokey the dwarf Henchman (Impartial)
 Squall the dunlending Chief (Heroic)
 Arimil the dunedain Squire (Impartial)
 Maestros the dunlending Bodyguard (Immoral)
 A trash can
 Laryn, the auctioneer
You miss Maestros.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Italacus shields you, and Smokey bruises Italacus.
Smokey grazes you.
Galin leaves south.
Minister leaves south.
Prelude says, "Ok!".
Minister enters.
Italacus shields you, and Prelude bruises Italacus.
Prelude grazes you.
You hit Maestros with the pommel of the sword.
Maestros misses you.
Italacus shields you, and Smokey grazes Italacus.
Smokey grazes you.
kill prelude
You attack Prelude.
<-\HP:111 EP:130/-> Prelude misses you.
You rend Prelude's flesh!
Prelude reels from the blow.
Smokey misses you.
kill prelude
You attack Prelude.
<-\HP:111 EP:130/-> Minister shields Prelude, and you graze Minister.
You scratch Prelude, drawing blood.
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
Smokey misses you.
kill prelude
Squall tells you: Sease!
Prelude laughs out loud.
You attack Prelude.
<-\HP:110 EP:130/-> Prelude scratches you.
Minister shields Prelude, and you scratch Minister.
You scratch Prelude, kill prelude
drawing blood.
Maestros misses you.
Smokey misses you.
You attack Prelude.
<-\HP:109 EP:130/-> Prelude misses you.
You miss Prelude.
Maestros misses you.
Smokey misses you.
kill prelude
You attack Prelude.
<-\HP:109 EP:130/-> Prelude misses you.
Minister shields Prelude, and you hit Minister hard.
You hit Prelude.
Italacus shields you, and Maestros bruises Italacus.
Maestros scratches you.
Italacus shields you, and Smokey bruises Italacus.
Smokey grazes you.
kill prelude
You attack Prelude.
<-\HP:106 EP:130/-> Prelude misses you.
Minister shields Prelude, and you hit Minister.
You hit Prelude.
Maestros scratches you.
Smokey misses you.
kill prelude
You attack Prelude.
<-\HP:105 EP:130/-> Prelude misses you.
You miss Prelude.
Maestros scratches you.
Smokey misses you.
kill prelude
You attack Prelude.
<-\HP:104 EP:130/-> You notice Smokey sizing you up.
Italacus shields you, and Prelude bruises Italacus.
Prelude grazes you.
Minister shields Prelude, and you graze Minister.
You hit Prelude.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Smokey misses you.
kill prelude
Fodder enters.
You attack Prelude.
<-\HP:100 EP:130/-> Italacus shields you, and Prelude grazes Italacus.
Prelude grazes you.
You miss Prelude.
Maestros misses you.
Smokey misses you.
kill prelude
You attack Prelude.
<-\HP:98 EP:130/-> Squall looks at you.
Italacus shields you, and Prelude grazes Italacus.
Prelude grazes you.
Minister shields Prelude, and you scratch Minister.
You scratch Prelude, drawing blood.
Italacus shields you, and Maestros bruises Italacus.
Maestros scratches you.
Italacus shields you, and Smokey grazes Italacus.
Smokey grazes you.
Laryn tells you: a Numenorean cutlass going once for 120 gold.
kill prelude
You attack Prelude.
<-\HP:94 EP:130/-> kill prelude
Italacus shields you, and Prelude bruises Italacus.
Prelude grazes you.
You miss Prelude.
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
Smokey scratches you.
You attack Prelude.
<-\HP:89 EP:130/-> kill prelude
kill prelude
kill prelude
kill prelude
You attack Prelude.
<-\HP:89 EP:130/-> You attack Prelude.
<-\HP:89 EP:130/-> You attack Prelude.
<-\HP:89 EP:130/-> kill prelude
You attack Prelude.
<-\HP:89 EP:130/-> Prelude misses you.
You miss Prelude.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Smokey misses you.
You attack Prelude.
<-\HP:87 EP:130/-> kill prelude
Prelude says: this is hilarious
You attack Prelude.
<-\HP:87 EP:130/-> Prelude misses you.
You miss Prelude.
kill prelude
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
Smokey misses you.
You attack Prelude.
<-\HP:85 EP:130/-> Prelude misses you.
You miss Prelude.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Smokey misses you.
kill prelude
Drakon nods.
You attack Prelude.
<-\HP:82 EP:130/-> Maestros smashes his forehead into your nose.
Maestros says:  FloN rtl PLen
kill prelude
Italacus shields you, and Prelude bruises Italacus.
Prelude grazes you.
You miss Maestros.
Italacus shields you, and Maestros hits Italacus.
Maestros grazes you.
Smokey misses you.
You attack Prelude.
<-\HP:66 EP:130/-> Prelude misses you.
Minister shields Prelude, and you hit Minister hard.
You hit Prelude.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Italacus shields you, and Smokey bruises Italacus.
Smokey grazes you.
kill prelude
You attack Prelude.
<-\HP:62 EP:130/-> Prelude misses you.
Minister shields Prelude, and you hit Minister.
You hit Prelude.
Maestros misses you.
Smokey misses you.
kill prelude
You decide to put Prelude out of his misery.
<-\HP:62 EP:130/-> kill prelude
You sense your foe's strength failing!  You draw your blade back to deliver
the final blow.  You plunge the blade deep into Prelude's chest!
You killed Prelude.
do get all from corpse into pack, get all from corpse
Prelude has died.
You miss Maestros.
Maestros misses you.
Smokey misses you.
Minister takes some gold coins from Corpse of Prelude.
Minister takes a small blueberry pastry from Corpse of Prelude.
Holtz enters.
I think the poor ghost has suffered enough.
<-\HP:63 EP:130/-> Do: starting commands.
<-\HP:63 EP:130/-> There is no pack here.
<-\HP:63 EP:130/-> There is nothing in the corpse to get.
<-\HP:63 EP:130/-> Do: Commands completed.
<-\HP:63 EP:130/-> You hit Maestros with the pommel of the sword.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Smokey misses you.
Maestros says: CUUUUUUUUUPPPPPPPPPPPPPPPPPPPPP

             ***Healing and boring traveling***

An auction house(s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Holtz the eorling Trickster (Impartial)
 Corpse of Prelude
 Fodder the dunlending Squire (Impartial)
 Drakon the dunedain Bodyguard (Heroic)
 A torch
 Smokey the dwarf Henchman (Impartial)
 Squall the dunlending Chief (Heroic)
 Arimil the dunedain Squire (Impartial)
 Maestros the dunlending Bodyguard (Immoral)
 A trash can
 Laryn, the auctioneer
shape all
Maestros is in average shape.
Smokey is in perfect shape.
<-\HP:127 EP:130/-> You miss Maestros.
Italacus shields you, and Maestros hits Italacus.
Maestros hits you.
Smokey scratches you.
Arimil says: see if u like
You hit Maestros with the pommel of the sword.
Maestros misses you.
Smokey misses you.
You hit Maestros.
Maestros misses you.
Italacus shields you, and Smokey bruises Italacus.
Smokey grazes you.
kill maestros
You attack Maestros.
<-\HP:121 EP:130/-> You miss Maestros.
Maestros misses you.
Smokey misses you.
You notice Smokey sizing you up.
kill maestros
You hit Maestros.
Italacus shields you, and Maestros bruises Italacus.
Maestros scratches you.
Smokey misses you.
You attack Maestros.
<-\HP:120 EP:130/-> You scratch Maestros, drawing blood.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Smokey misses you.
kill maestros
You attack Maestros.
<-\HP:118 EP:130/-> You miss Maestros.
Maestros misses you.
Italacus shields you, and Smokey bruises Italacus.
Smokey scratches you.
kill maestros
You attack Maestros.
<-\HP:117 EP:130/-> Squall looks at Arimil.
You hit Maestros with the pommel of the sword.
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
Smokey scratches you.
kill maestros
You attack Maestros.
<-\HP:114 EP:130/-> You scratch Maestros, drawing blood.
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
Smokey misses you.
kill maestros
You attack Maestros.
<-\HP:112 EP:130/-> You miss Maestros.
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
Italacus shields you, and Smokey grazes Italacus.
Smokey grazes you.
kill maestros
You attack Maestros.
<-\HP:108 EP:130/-> You hit Maestros with the pommel of the sword.
Maestros misses you.
Smokey misses you.
kill maestros
You attack Maestros.
<-\HP:109 EP:130/-> Squall says: what condition?
You miss Maestros.
Italacus shields you, and Maestros bruises Italacus.
Maestros scratches you.
Italacus shields you, and Smokey grazes Italacus.
Smokey grazes you.
kill maestros
You attack Maestros.
<-\HP:106 EP:130/->  Maestros has hp: 55/130 and end: 6/130
 Maestros has hp: 55/130 and end: 6/130
You hit Maestros.
Maestros misses you.
Smokey misses you.
kill maestros
You attack Maestros.
<-\HP:106 EP:130/-> You hit Maestros.
Maestros misses you.
Smokey misses you.
kill maestros
You notice Drakon sizing you up.
You attack Maestros.
<-\HP:106 EP:130/-> You miss Maestros.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Smokey misses you.
kill maestros
You attack Maestros.
<-\HP:104 EP:130/-> Maestros leaves south.
Italacus leaves south.
You follow your leader south.
Bree General Store(n and e)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 Tron the dunlending Thug (Impartial)
 Alcniliel the sindar Conjuror (Moral)
 A trash can
 Brand the shopkeeper
kill maestros
You hit Maestros.
Maestros misses you.
You attack Maestros.
<-\HP:104 EP:130/-> Tron leaves north.
You miss Maestros.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
You miss Maestros.
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
kill
You miss Maestros.
Maestros misses you.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
Northern Main Street of Bree(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You attack Maestros.
<-\HP:101 EP:130/-> Maestros leaves south.
Italacus leaves south.
You follow your leader south.
West main street of Bree(n, e, se, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 Yurkemi the dunedain Angel of Hail
 Ratty the goat
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
South main street of Bree(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
Outside Ferny's Place(e, n and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 Ronin the dunedain Kingpin (Moral)
You miss Maestros.
Maestros misses you.
Law Reminder: You have 20 minutes to answer your subpoena.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
South Gate of Bree(ne, n, nw, e, s, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You hit Maestros.
Maestros leaves northwest.
Italacus leaves northwest.
You follow your leader northwest.
The Hills of Chetwood(ne, nw, e, s, n, se, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A brand (burned out)
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A wooden shield
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You miss Maestros.
Maestros misses you.
Laryn tells you: a Numenorean cutlass sold to Maestros for 120 gold.
You lol
scratch Maestros, drawing blood.
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros scratches you.
You laugh out loud.
<-\HP:98 EP:130/-> You carve Maestros's flesh.
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros misses you.
'you are gonna die
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You miss Maestros.
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
You say: you are gonna die
<-\HP:96 EP:130/-> Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A wooden shield
woo
You miss Maestros.
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros hits Italacus.
Maestros grazes you.
You go "Woo!".
<-\HP:93 EP:130/-> Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A wooden shield
shape
You miss Maestros.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros scratches you.
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros is near death.
<-\HP:93 EP:130/-> Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You miss Maestros.
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros misses you.
shape
Maestros is near death.
<-\HP:93 EP:130/-> You miss Maestros.
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
shape
You miss Maestros.
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros scratches you.
Maestros is near death.
<-\HP:90 EP:130/-> You miss Maestros.
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Greenway(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros scratches you.
You miss Maestros.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros misses you.
You miss Maestros.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
i
You miss Maestros.
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros scratches you.
Gold: 51      (rough)  Encumbrance: unencumbered        
You are carrying the following on your person:
 The bone sword (sharpened) (wielded).
 Cloak of shadows (worn).
 A wooden shield (worn).
 A simple leather baldric (worn).
 A spellbook.
 A message stone.
<-\HP:86 EP:130/-> You miss Maestros.
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros hits Italacus.
Maestros grazes you.
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Greenway(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
focus aim
You scratch Maestros, drawing blood.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Greenway(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
You start focusing on your aim skill.
<-\HP:82 EP:130/-> You miss Maestros.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros misses you.
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Greenway(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You miss Maestros.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros scratches you.
kill
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Great East Road(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You attack Maestros.
<-\HP:81 EP:130/-> You scratch Maestros, drawing blood.
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros misses you.
You miss Maestros.
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Great East Road(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros bruises Italacus.
Maestros scratches you.
kill
You miss Maestros.
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros bruises Italacus.
Maestros scratches you.
You attack Maestros.
<-\HP:79 EP:130/-> Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Barrow Downs(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Barrow Downs(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
A Grassy Knoll(n, nw, e, se, s and sw)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Old Forest(n, e, se, s, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A stately Elm tree
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Old Forest(n, nw, e, se, s, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Old Forest(ne, nw, e, s, n, se, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A slender Ash tree
You hit Maestros.
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Old Forest(ne, nw, e, s, n, se, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 An ancient Walnut tree
Maestros scratches you.
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Old Forest(ne, nw, e, s, n, se, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A stately Elm tree
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Old Forest(ne, nw, e, s, n, se, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A large Oak tree
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Old Forest(ne, nw, e, s, n, se, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A stately Elm tree
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Old Forest(ne, nw, e, s, n, se, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A slender Ash tree
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Old Forest(ne, nw, e, s, n, se, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A large Oak tree
You miss Maestros.
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Old Forest(ne, n, nw, e, se and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
 A slender Ash tree
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Old Forest(enter, ne, n, e and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Greenway(n, e, se, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You scratch Maestros, drawing blood.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros misses you.
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Greenway(ne, n, nw, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You miss Maestros.
Maestros leaves northeast.
Italacus leaves northeast.
You follow your leader northeast.
The Greenway(n, e, s, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros scratches you.
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Greenway(n, nw, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You miss Maestros.
Maestros leaves north.
Italacus leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros misses you.
kill
You attack Maestros.
<-\HP:76 EP:130/-> Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You miss Maestros.
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
kill
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You scratch Maestros, drawing blood.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros bruises Italacus.
Maestros grazes you.
You attack Maestros.
<-\HP:71 EP:130/-> Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You miss Maestros.
Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros scratches you.
shape
Maestros is near death.
<-\HP:70 EP:130/-> kill
You miss Maestros.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros misses you.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You attack Maestros.
<-\HP:70 EP:130/-> Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
kill
You hit Maestros.
Maestros leaves west.
Italacus leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Italacus shields you, and Maestros grazes Italacus.
Maestros grazes you.
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
Maestros leaves east.
Italacus leaves east.
You follow your leader east.
The Plains(n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
You attack Maestros.
<-\HP:69 EP:130/-> Maestros leaves south.
Italacus leaves south.
You follow your leader south.
The Plains(n, s and w)
 Italacusheadbutt
 the dwarf stays strong (Baruk Khazad-Dum)
 Maestros the dunlending Bodyguard (Immoral)
headbutt
headbutt
headbutt
headbutt
headbutt
headbutt
You pull a muscle in your neck trying to headbutt Maestros.
<-\HP:69 EP:110/-> You hit Maestros.
Maestros falls to the ground.
Maestros is bleeding to death and needs to be bandaged!
Headbutt whom?
<-\HP:69 EP:110/-> Headbutt whom?
<-\HP:69 EP:110/-> Headbutt whom?
<-\HP:69 EP:110/-> Headbutt whom?
<-\HP:69 EP:110/-> Headbutt whom?
<-\HP:69 EP:110/-> Headbutt whom?
<-\HP:69 EP:110/-> kill
Maestros is bleeding to death and needs to be bandaged!
You decide to put Maestros out of his misery.
<-\HP:69 EP:110/-> You sense your foe's strength failing!  You draw your blade back to deliver
the final blow.  You plunge the blade deep into Maestros's chest!
You killed Maestros.
do get all from corpse into pack, get all from corpse
Maestros has died.
tsk tsk
Do: starting commands.
<-\HP:69 EP:110/-> There is no pack here.
<-\HP:69 EP:110/-> some gold coins : Ok.
<-\HP:69 EP:110/-> Do: Commands completed.
<-\HP:69 EP:110/-> You tsk tsk.
<-\HP:69 EP:110/-> You put 340 gold in your pockets.
get all from corpse
There is nothing in the corpse to get.
<-\HP:69 EP:110/-> l
    Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
The River Hoarwell is east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, south and west.
 The ghost of Maestros
 Corpse of Maestros
 Italacus the dwarf stays strong (Baruk Khazad-Dum)

       ***Some boring healing and traveling***

The Booth in the Green Dragon(out)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Smokey the dwarf Henchman (Impartial)
 Hellcat the dunlending Hoplite (Moral)
 Khranim the silvan Academy Recruit (Impartial)
 Korath the dunedain Legionnaire (Moral)
 A grey staff
 Bethamy hovers, ready to take an order
 A trash can
 An old table, covered with carvings [26 notes, 26 new]
 Marigold cleans a nearby table [47 rumours, 47 new]
You carve Smokey's flesh.
Smokey misses you.
Tron enters.
You scratch Smokey, drawing blood.
Smokey misses you.
Tron looks at Smokey.
Khranim looks at Smokey.
You hit Smokey.
Smokey misses you.
roar
You roar loudly!
<-\HP:130 EP:130/-> Khranim looks at you.
You hit Smokey with the pommel of the sword.
Smokey reels from the blow.
Korath ohs interestedly.
'you are gonna pay
You hit Smokey.
Smokey misses you.
You say: you are gonna pay
<-\HP:130 EP:130/-> shape
Smokey is in average shape.
<-\HP:130 EP:130/-> You hit Smokey.
Smokey scratches you.
Tron looks at you.
shape
You hit Smokey.
Italacus shields you, and Smokey bruises Italacus.
Smokey scratches you.
Smokey is in average shape.
<-\HP:128 EP:130/-> Smokey leaves out.
Italacus leaves out.
You follow your leader out.
The Green Dragon(booth, d, bar and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Smokey the dwarf Henchman (Impartial)
 A table
 A stool
 A chair
You miss Smokey.
Smokey misses you.
Smokey leaves west.
Italacus leaves west.
You follow your leader west.
The main road(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Smokey the dwarf Henchman (Impartial)
Drakon enters.
Smokey leaves west.
Italacus leaves west.
You follow your leader west.
Bywater(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Smokey the dwarf Henchman (Impartial)
 A sign is posted here for new characters.
 Bywater Newbie Board [20 notes, 4 new]
Smokey leaves south.
Italacus leaves south.
You follow your leader south.
The ivy bush along the Bywater Road(n and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Smokey the dwarf Henchman (Impartial)
You miss Smokey.
Smokey misses you.
Arangol enters.
Smokey laughs out loud.
Smokey laughs out loud.
You hit Smokey.
Smokey misses you.
Arangol leaves south.
Smokey says: bye
'run run
You say: run run
<-\HP:129 EP:130/-> You miss Smokey.
Italacus shields you, and Smokey bruises Italacus.
Smokey scratches you.
Arangol enters.
You miss Smokey.
Smokey misses you.
l
    An ivy bush creeps along the Bywater Road to the north.  If not for
the effort of Hobbiton's people, you feel sure that the bush would
overrun the place.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are north and south.
 Arangol the sindar Nerd (Impartial)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Smokey the dwarf Henchman (Impartial)
<-\HP:128 EP:130/-> You hit Smokey with the pommel of the sword.
Smokey misses you.
shape
Smokey says: pussy
Smokey is in average shape.
<-\HP:128 EP:130/-> You miss Smokey.
Smokey misses you.
Smokey has started disconnecting.... (net-dead)
You carve Smokey's flesh.
Smokey misses you.
Italacus falls down laughing.
Italacus falls down laughing.
Italacus falls down laughing.
Italacus falls down laughing.
Italacus falls down laughing.
Italacus falls down laughing.
Italacus falls down laughing.
Italacus falls down laughing.
Italacus falls down laughing.
Italacus falls down laughing.
You hit Smokey.
shape
You miss Smokey.
Smokey doesn't look so great.
<-\HP:128 EP:130/-> You hit Smokey.
shape
Smokey has gone net-dead.
Usage: shape <target>
<-\HP:129 EP:130/-> Khranim tells you: lol linkdead
headbutt
headbutt
headbutt
headbutt
headbutt
headbutt
Headbutt whom?
<-\HP:129 EP:130/-> Headbutt whom?
<-\HP:129 EP:130/-> Headbutt whom?
<-\HP:129 EP:130/-> Headbutt whom?
<-\HP:129 EP:130/-> Headbutt whom?
<-\HP:129 EP:130/-> Headbutt whom?
<-\HP:129 EP:130/-> Italacus looks at Smokey.
Italacus falls down laughing.
Autosave.
legend khranim
Khranim the silvan Academy Recruit (Impartial) 
On for:  4m 41s                           Gender: male
Age: 6h 59m 12s                           
<-\HP:129 EP:130/-> l
    An ivy bush creeps along the Bywater Road to the north.  If not for
the effort of Hobbiton's people, you feel sure that the bush would
overrun the place.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are north and south.
 Arangol the sindar Nerd (Impartial)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Smokey the dwarf Henchman (Impartial) [disconnected]
<-\HP:129 EP:130/-> Italacus devours the pastry getting filling all over the place.
Italacus devours the pastry getting filling all over the place.
pat italacus
You pat Italacus on the back.
<-\HP:130 EP:130/-> l smokey
 He is carrying:
A message stone.
A small, empty stone pipe.
<-\HP:130 EP:130/-> l
    An ivy bush creeps along the Bywater Road to the north.  If not for
the effort of Hobbiton's people, you feel sure that the bush would
overrun the place.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are north and south.
 Arangol the sindar Nerd (Impartial)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Smokey the dwarf Henchman (Impartial) [disconnected]
<-\HP:130 EP:130/-> Arangol leaves north.
shape
Usage: shape <target>
<-\HP:130 EP:130/-> i
Gold: 251              Encumbrance: unencumbered        
You are carrying the following on your person:
 The bone sword (sharpened) (wielded).
 Cloak of shadows (worn).
 A wooden shield (worn).
 A simple leather baldric (worn).
 A spellbook.
 A message stone.
<-\HP:130 EP:130/-> l
    An ivy bush creeps along the Bywater Road to the north.  If not for
the effort of Hobbiton's people, you feel sure that the bush would
overrun the place.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are north and south.
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Smokey the dwarf Henchman (Impartial) [disconnected]
<-\HP:130 EP:130/-> Deluby enters.
who a
                           The Two Towers

Ar-/Pharazon/ the Golden (Tyrant of Numenor)                      (Overlord)  

Total ainur: 1
Total users: 86
<-\HP:130 EP:130/-> l
    An ivy bush creeps along the Bywater Road to the north.  If not for
the effort of Hobbiton's people, you feel sure that the bush would
overrun the place.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are north and south.
 Deluby the hobbit Orc-target (Impartial)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Smokey the dwarf Henchman (Impartial) [disconnected]
<-\HP:130 EP:130/-> Italacus leaves south.
You follow your leader south.
In front of the closed Ivy Bush tavern(n and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A vile thug is here
Italacus leaves north.
You follow your leader north.
The ivy bush along the Bywater Road(n and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A large brown rabbit perks its ears as you draw closer
 Deluby the hobbit Orc-target (Impartial)
 Smokey the dwarf Henchman (Impartial) [disconnected]
Italacus leaves north.
You follow your leader north.
Bywater(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A sign is posted here for new characters.
 Bywater Newbie Board [20 notes, 4 new]
Italacus leaves south.
You follow your leader south.
The ivy bush along the Bywater Road(n and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A large brown rabbit perks its ears as you draw closer
 Deluby the hobbit Orc-target (Impartial)
 Smokey the dwarf Henchman (Impartial) [disconnected]
Italacus leaves south.
You follow your leader south.
In front of the closed Ivy Bush tavern(n and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A vile thug is here
Italacus leaves north.
You follow your leader north.
The ivy bush along the Bywater Road(n and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A large brown rabbit perks its ears as you draw closer
 Deluby the hobbit Orc-target (Impartial)
 Smokey the dwarf Henchman (Impartial) [disconnected]
Italacus leaves north.
You follow your leader north.
Bywater(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A sign is posted here for new characters.
 Bywater Newbie Board [20 notes, 4 new]
Italacus leaves west.
You follow your leader west.
The road to Bywater(e and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves west.
You follow your leader west.
The road to Bywater(e and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 The old Gaffer, sitting along the road
Maestros enters.
Italacus leaves west.
You follow your leader west.
Hobbiton(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves south.
You follow your leader south.
Outside Hobbiton(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A signpost
 A hitching post
Maestros enters.
Italacus leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
Shire Plains(e and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Great East Road(e, s, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
Stonebows Bridge(e and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Great East Road(n, e, se, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Great East Road(n, e, se, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Great East Road(ne, e, s, n, se, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Greenway(ne, n, nw, e, se, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves north.
You follow your leader north.
South Gate of Bree(ne, n, nw, e, s, sw and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A town guard [2]
Italacus leaves west.
You follow your leader west.
Outside Ferny's Place(e, n and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A grimy looking beggar
Italacus leaves north.
You follow your leader north.
South main street of Bree(e, n, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A grimy looking beggar [2]
Italacus leaves north.
You follow your leader north.
West main street of Bree(n, e, se, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Ratty the goat
Italacus leaves east.
You follow your leader east.
East of main street(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves east.
You follow your leader east.
East main street of Bree(n, e, s and w)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
Italacus leaves north.
You follow your leader north.
Prancing Pony Common Room(ne, e, d and s)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 A wooden shield
 Takoro the dunlending Orc-target (Impartial)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [47 rumours, 47 new]
Italacus leaves northeast.
You follow your leader northeast.
Prancing Pony Inn(n, e, u and sw)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Khranim the silvan Academy Recruit (Impartial)
 An innkeeper
 A sign... look at it!
invite italacus
u
You invite Italacus to your room.
<-\HP:130 EP:130/-> Prancing Pony Private Renting Room(d)
<-\HP:130 EP:130/-> d
Prancing Pony Inn(n, e, u and sw)
 Italacus the dwarf stays strong (Baruk Khazad-Dum)
 Khranim the silvan Academy Recruit (Impartial)
 An innkeeper
 A sign... look at it!
<-\HP:130 EP:130/-> give sword to italacus
Khranim looks at you.
You remove the bone sword.
You give Italacus the bone sword.
<-\HP:130 EP:130/-> Italacus wields his bone sword.
u
Prancing Pony Private Renting Room(d)
<-\HP:130 EP:130/-> Your party has been disbanded.
Proceeds in the amount of 120 are awaiting you.
The sun has risen, and it is time to check out of the inn.
If you would like to keep your room another day, please return
to the inn desk in Bree and rent room again.
d
Prancing Pony Inn(n, e, u and sw)
 An innkeeper
 A sign... look at it!
<-\HP:130 EP:130/-> rent room
u
Thank you!  Your room is upstairs.
<-\HP:130 EP:130/-> Prancing Pony Private Renting Room(d)
<-\HP:130 EP:130/-> wanted
You have 13 minutes and 35 seconds to answer a subpoena for stealing from Arimil.
You have 10 minutes and 51 seconds to answer a subpoena for stealing from Arimil.
You have no fines pending.
You are not wanted.
<-\HP:130 EP:130/-> Laryn tells you: an elven short sword is now on sale as lot 440, minimum bid 100
     gold vgc...unall
Law Reminder: You have 10 minutes to answer your subpoena.
Prelude tells you: you are getting it
tell prelude nope actually you got it
You tell Prelude: nope actually you got it
<-\HP:130 EP:130/-> tell prelude *smile*
You tell Prelude: *smile*
<-\HP:130 EP:130/-> l
    This is a private room at the Prancing Pony.  It feels relatively 
ordinary, with a simple bed and night stand upon the sturdy hardwood 
floor.  Nevertheless, it is neat, tidy, and most certainly comfortable.  
A small flight of stairs goes back down to the inn.  It wouldn't be too 
difficult to fall asleep in here.
    The only obvious exit is down.
<-\HP:130 EP:130/-> d
sw
s
Prancing Pony Inn(n, e, u and sw)
 An innkeeper
 A sign... look at it!
<-\HP:130 EP:130/-> w
w
Prancing Pony Common Room(ne, e, d and s)
 A wooden shield
 Takoro the dunlending Orc-target (Impartial)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [47 rumours, 47 new]
<-\HP:130 EP:130/-> Butterbur scurries back and forth between patrons.
s
East main street of Bree(n, e, s and w)
<-\HP:130 EP:130/-> e
East of main street(n, e, s and w)
<-\HP:130 EP:130/-> West main street of Bree(n, e, se, s and w)
 Ratty the goat
<-\HP:130 EP:130/-> South main street of Bree(e, n, s and w)
 A grimy looking beggar [2]
<-\HP:130 EP:130/-> The Courthouse(w)
<-\HP:130 EP:130/-> plead
You have the following 2 subpoenas:
You have been accused of stealing from Arimil.
  How do you plead? [(g)uilty or (n)ot guilty] : n
You are indeed innocent.  All charges are dropped.
You have been accused of stealing from Arimil.
  How do you plead? [(g)uilty or (n)ot guilty] : n
You are indeed innocent.  All charges are dropped.
<-\HP:130 EP:130/-> report
Please enter your report.
Please use these codes:
1 - Attempted Theft
2 - Theft
3 - Attempted Murder
4 - Murder
5 - False Report, falsely accused of a crime
6 - False Arrest by an officer of the law

7 - Corpselooting (to be decided by the council)
8 - Other issue, to be decided by the council
q - quit without reporting
What crime has been committed? [#] : 5
Who committed the violation? : amiril
No such user.  Report aborted.
<-\HP:130 EP:130/-> Prelude tells you: but i dint have a level 20 shieldinfg me
l
    You are in the local courthouse for Bree. A wizened old man sits
behind a huge worn bench. You get the feeling that many a criminal has
regretted coming here for you have no doubt that this Judge will give
the maximum penalty available for any crime.  There is a plaque on the 
wall explaining the procedure of the courthouse, please read it.
    The only obvious exit is west.
<-\HP:130 EP:130/-> tell prelude there was several of you attacking
You tell Prelude: there was several of you attacking
<-\HP:130 EP:130/-> report
Please enter your report.
Please use these codes:
1 - Attempted Theft
2 - Theft
3 - Attempted Murder
4 - Murder
5 - False Report, falsely accused of a crime
6 - False Arrest by an officer of the law

7 - Corpselooting (to be decided by the council)
8 - Other issue, to be decided by the council
q - quit without reporting
What crime has been committed? [#] : 5
Who committed the violation? : arimil
You wish to report Arimil for false report
Is this information correct? [y/n] y
You issue a subpoena on Arimil for false report on you.
<-\HP:130 EP:130/-> report
Please enter your report.
Please use these codes:
1 - Attempted Theft
2 - Theft
3 - Attempted Murder
4 - Murder
5 - False Report, falsely accused of a crime
6 - False Arrest by an officer of the law

7 - Corpselooting (to be decided by the council)
8 - Other issue, to be decided by the council
q - quit without reporting
What crime has been committed? [#] : 5
Who committed the violation? : arimil
You wish to report Arimil for false report
Is this information correct? [y/n] y
You issue a subpoena on Arimil for false report on you.
<-\HP:130 EP:130/-> l
    You are in the local courthouse for Bree. A wizened old man sits
behind a huge worn bench. You get the feeling that many a criminal has
regretted coming here for you have no doubt that this Judge will give
the maximum penalty available for any crime.  There is a plaque on the 
wall explaining the procedure of the courthouse, please read it.
    The only obvious exit is west.
<-\HP:130 EP:130/-> w
n
South main street of Bree(e, n, s and w)
 A grimy looking beggar [2]
<-\HP:130 EP:130/-> e
e
West main street of Bree(n, e, se, s and w)
 Ratty the goat
<-\HP:130 EP:130/-> n
East of main street(n, e, s and w)
<-\HP:130 EP:130/-> ne
East main street of Bree(n, e, s and w)
<-\HP:130 EP:130/-> Prancing Pony Common Room(ne, e, d and s)
 A wooden shield
 Takoro the dunlending Orc-target (Impartial)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [47 rumours, 47 new]
<-\HP:130 EP:130/-> Prancing Pony Inn(n, e, u and sw)
 An innkeeper
 A sign... look at it!
<-\HP:130 EP:130/-> invite italacus
u
There is no-one currently in Arda by that name.
<-\HP:130 EP:130/-> Prancing Pony Private Renting Room(d)
<-\HP:130 EP:130/-> d
Prancing Pony Inn(n, e, u and sw)
 An innkeeper
 A sign... look at it!
<-\HP:130 EP:130/-> u

<-\HP:130 EP:130/-> Prancing Pony Private Renting Room(d)
<-\HP:130 EP:130/->