<HP:196 EP:35> sell dagger from pack a long elven dagger : That exceeds my budget. You get 100 gold. Glimdan tells you: Thanks for your business! Please come again. <HP:196 EP:35> s s s w w n n n n w n n e n e e n u A very dark tunnel(e, n and s)  A dwarven citizen stands here ignoring you <HP:196 EP:35> do 12e A very dark tunnel(n, s and w) <HP:196 EP:35> A very dark tunnel(n, e and w)  A dwarven citizen stands here ignoring you <HP:196 EP:35> A very dark tunnel(e, s and w) <HP:196 EP:35> Welcome to Belegost!(e, n, s and w)  A sign is posted here for new characters.  A dwarven citizen stands here ignoring you [2]  A message stone  A wooden box  Belegost Newbie Board [26 notes, 17 new] <HP:196 EP:35> A very dark tunnel(n, s and w) <HP:196 EP:35> A very dark tunnel(n and s) <HP:196 EP:35> A very dark tunnel(e, n and s) <HP:196 EP:35> A very dark tunnel(s and w) <HP:196 EP:35> A very dark tunnel(e, n and w) <HP:196 EP:35> do 14n A very dark tunnel(n and s) <HP:196 EP:35> A very dark tunnel(e, s and w) <HP:196 EP:35> A very dark tunnel(n and w) <HP:196 EP:35> A very dark tunnel(e, n and s)  An old lost miner is here <HP:196 EP:35> A very dark tunnel(e and w) <HP:196 EP:35> A very dark tunnel(n and w) <HP:196 EP:35> A very dark tunnel(s and u)  There is too much light here. The City of Belegost(ne, nw, e, d, s, n, se, sw and w) <HP:196 EP:35> Do: starting commands. <HP:196 EP:35> A path(n, nw, e, s, sw and w) <HP:196 EP:35> A path(ne, n, nw, e, s, sw and w) <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> 3n,24e The Plains(n, e, s and w) <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> The Plains(n, e, s and w)  An ugly orc <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> The Plains(n, e, s and w)  An ugly orc <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> Do: Commands completed. <HP:196 EP:35> Do: starting commands. <HP:196 EP:35> Someone steps into the background. The Plains(n, e, s and w) <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> A path(n, e, s, sw and w) <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> The Plains(n, e, s and w) <HP:196 EP:35> Without warning, Anonymous figure stabs you from behind! The Tower Hills(n, e, s and w) <HP:196 EP:35> The Tower Hills(n, e, s and w)  A whitetail deer is here quietly grazing on some grass. <HP:196 EP:35> The Tower Hills(n, e, s and w)  A feisty grey squirrel barks at you from a nearby tree <HP:196 EP:35> The Tower Hills(n, e, s and w) <HP:196 EP:35> The Tower Hills(n, e, s and w)  A feisty grey squirrel barks at you from a nearby tree <HP:196 EP:35> The Tower Hills(n, e, s and w)  A feisty grey squirrel barks at you from a nearby tree <HP:196 EP:35> A courtyard(n, e, enter, s and w)  A hitching post You hear a footstep nearby. <HP:196 EP:35> Do: Commands completed. <HP:196 EP:35> Do: starting commands. <HP:196 EP:35> The Tower Hills(n, e, s and w) <HP:196 EP:35> You are too busy to make an attack! Anonymous figure misses you. The Tower Hills(n, e, s and w) <HP:197 EP:36> The Tower Hills(n, e, s and w) <HP:197 EP:36> The Tower Hills(n, e, s and w)  A feisty grey squirrel barks at you from a nearby tree <HP:197 EP:36> The Plains(n, e, s and w) <HP:197 EP:36> The Plains(n, e, s and w) <HP:197 EP:36> The Plains(n, e, s and w) <HP:197 EP:36> The Plains(n, e, s and w) <HP:197 EP:36> The Plains(n, e, s and w) <HP:197 EP:36> The Plains(n, e, s and w) <HP:197 EP:36> The Plains(n, e, s and w)  A bald-headed vulture patiently waits for something or someone to die. <HP:197 EP:36> Shire Plains(n, e, s and w) <HP:197 EP:36> You miss someone. Anonymous figure hits you. Shire Plains(n, e, s and w) <HP:192 EP:36> Shire Plains(n, e, s and w) <HP:192 EP:36> Shire Plains(n, e, s and w) <HP:192 EP:36> Shire Plains(n, e, s and w) <HP:192 EP:36> Shire Plains(n, e, s and w) <HP:192 EP:36> Shire Plains(n, e, s and w) <HP:192 EP:36> Shire Plains(n, e, s and w) <HP:192 EP:36> Shire Plains(n, e, s and w) <HP:192 EP:36> Shire Plains(n, e, s and w) <HP:192 EP:36> Shire Plains(n, e, s and w) <HP:192 EP:36> Shire Plains(n, e, s and w) <HP:192 EP:36> You chuckle as Anonymous figure feebly attempts to headbutt you. Shire Plains(e, s and w) <HP:192 EP:36> Shire Plains(e, s and w) <HP:192 EP:36> You miss someone. Anonymous figure misses you. Shire Plains(e, s and w)  A young ranger gazes at the wilderness <HP:192 EP:36> Outside Hobbiton(n, e, s and w)  A sealed envelope  Earlie the silvan Trickster (Impartial)  Taein the silvan Legionnaire (Moral)  A torch (burned out)  A brand (burned out)  A signpost  A hitching post <HP:192 EP:36> Do: Commands completed. <HP:192 EP:36> 10e,10e,1n,1w,2n You miss someone. Anonymous figure misses you. Do: starting commands. <HP:192 EP:36> Shire Plains(e, s and w) <HP:192 EP:36> Shire Plains(e, s and w)  A young ranger gazes at the wilderness <HP:192 EP:36> Shire Plains(e, s and w)  A curious little mouse wiggles its nose at you. <HP:192 EP:36> Shire Plains(e, s and w)  An observant Bounder <HP:192 EP:36> Shire Plains(e and w) <HP:192 EP:36> Shire Plains(e, s and w) <HP:192 EP:36> The Great East Road(e, s, sw and w) <HP:192 EP:36> Stonebows Bridge(e and w) <HP:192 EP:36> The Great East Road(n, e, se, s and w) <HP:192 EP:36> The Great East Road(n, e, se, s and w) <HP:192 EP:36> The Great East Road(ne, e, s, n, se, sw and w) <HP:192 EP:36> The Plains(n, e, s and w)  An empty bottle <HP:192 EP:36> rotfl The Plains(n, e, s and w) <HP:192 EP:36> You miss someone. Anonymous figure hits you very hard. The Plains(n, e, s and w) <HP:181 EP:36> The Plains(n, e, s and w) <HP:181 EP:36> The Plains(n, e, s and w) <HP:181 EP:36> The Plains(n, e, s and w) <HP:181 EP:36> The Plains(n, e, s and w) <HP:181 EP:36> The Greenway(ne, n, nw, e, se, s and w) <HP:181 EP:36> The Plains(n, e, s and w) <HP:181 EP:36> South Gate of Bree(ne, n, nw, e, s, sw and w)  A town guard [2] <HP:181 EP:36> Outside Ferny's Place(e, n and s) <HP:181 EP:36> South main street of Bree(e, n, s and w) <HP:181 EP:36> West main street of Bree(n, e, se, s and w)  Chazz the dunedain Bodyguard (Heroic)  A wooden shield  Ratty the goat <HP:181 EP:36> Do: Commands completed. <HP:181 EP:36> You roll on the floor laughing. <HP:181 EP:36> You miss someone. Anonymous figure misses you. $I'm being attacked.. i [ Beorning ] Crion: I'm being attacked.. <HP:181 EP:33> Gold: 376 (rough) Encumbrance: lightly encumbered You quickly feel about and find the following items: A walking staff (in hands). A large training prod (wielded). A small golden locket (worn). A dwarven war shield (worn). A bloodstained cloak (worn). A dwarven hauberk (worn). An Orc courier pack (worn). A simple sheepskin sheath (worn). A beautiful, albeit empty pipe. A gold ring with a single grey stone. A short, empty briar pipe. Crion's Spellbook. The Tale of Beren and Luthien. A simple pipe (empty). A Haradrim lute. A small, empty clay pipe. An 'I've been to The 4th Two Towers EVENT!!' badge. A brooch of amber carved into the form of a roaring bear. <HP:181 EP:33> You miss someone. Anonymous figure misses you. s s e e s s You singe someone. Anonymous figure misses you. e gate South main street of Bree(e, n, s and w) <HP:181 EP:33> Outside Ferny's Place(e, n and s) <HP:181 EP:33> South Gate of Bree(ne, n, nw, e, s, sw and w)  A town guard [2] <HP:181 EP:33> The Great East Road(ne, n, nw, e, se, s and w) <HP:181 EP:33> The Plains(n, e, s and w) <HP:181 EP:33> The Plains(n, e, s and w) <HP:181 EP:33> s s Outside the Inn(ne, n, e, s, gate and w) <HP:181 EP:33> The inn's courtyard(e, s, gate and w)  A big bulldog <HP:181 EP:33> The common room(bar, n and e)  A ruffian is here, eating. [2]  A burly guard  An old engraved key <HP:181 EP:33> n w You can't go that way! <HP:181 EP:33> Anonymous figure smashes his forehead into your nose. You miss someone. Anonymous figure misses you. The inn's courtyard(e, s, gate and w)  A big bulldog <HP:160 EP:34> The barn(e) <HP:160 EP:34> e s You miss someone. Anonymous figure misses you. The inn's courtyard(e, s, gate and w)  A big bulldog <HP:160 EP:34> The common room(bar, n and e)  A ruffian is here, eating. [2]  A burly guard  An old engraved key <HP:160 EP:34> get key There is too much light here. Get what? You can't see anything. <HP:160 EP:34> e Your blind fighting skill has increased due to use. You miss someone. Anonymous figure hits you very hard. Anonymous figure gets an old engraved key. The door is locked. <HP:146 EP:34> [ Beorning ] Jewel: eek! n n You miss someone. Anonymous figure grazes you. The inn's courtyard(e, s, gate and w)  A big bulldog <HP:144 EP:34> You can't go that way! <HP:144 EP:34> Anonymous figure drops a large meat filled pasty from a large harvester's pack. Anonymous figure slowly eats the pasty enjoying every bite. Anonymous figure drops a large meat filled pasty from a large harvester's pack. Anonymous figure slowly eats the pasty enjoying every bite. gate You miss someone. Someone pulls his chain to try to get to you. Outside the Inn(ne, n, e, s, gate and w) <HP:144 EP:34> w n w w The Plains(n, e, s and w) <HP:144 EP:34> The Plains(n, e, s and w) <HP:144 EP:34> You miss someone. n n The Plains(n, e, s and w) <HP:144 EP:34> The Greenway(ne, n, nw, e, se, s and w) <HP:144 EP:34> West Gate of Bree(ne, n, nw, e, s and w)  A big sign <HP:144 EP:34> $he sucks The Hills of Chetwood(ne, nw, e, s, n, se, sw and w) <HP:144 EP:34> [ Beorning ] Crion: he sucks <HP:144 EP:31> You zap someone with a staggering shockwave. s You critically disintegrate someone severely mutilating vital organs. West Gate of Bree(ne, n, nw, e, s and w)  A big sign <HP:144 EP:31> sh You miss someone. Anonymous figure misses you. Some blurry sorta shape.... <HP:145 EP:32> w n n The Great East Road(ne, n, e, se, s and w)  Live the dwarf Slayer (Heroic) <HP:145 EP:32> The Greenway(n, e, se, s, sw and w) <HP:145 EP:32> The Greenway(n, nw, e, se, s and w) <HP:145 EP:32> You miss someone. Anonymous figure misses you. [ Beorning ] Jewel: lol who? gold You search your pockets and find 437 gold. <HP:145 EP:32> 2s,1e,1s,20w You are too busy to make an attack! Anonymous figure misses you. Do: starting commands. <HP:145 EP:32> The Greenway(n, e, se, s, sw and w) <HP:145 EP:32> The Great East Road(ne, n, e, se, s and w)  Live the dwarf Slayer (Heroic) <HP:145 EP:32> West Gate of Bree(ne, n, nw, e, s and w)  Polar the dwarf Gladiator (Impartial)  A big sign <HP:145 EP:32> The Greenway(ne, n, nw, e, se, s and w) <HP:145 EP:32> The Plains(n, e, s and w) <HP:145 EP:32> The Plains(n, e, s and w) <HP:145 EP:32> The Plains(n, e, s and w) <HP:145 EP:32> The Plains(n, e, s and w) <HP:145 EP:32> The Plains(n, e, s and w) <HP:145 EP:32> The Plains(n, e, s and w) <HP:145 EP:32> The Plains(n, e, s and w)  An empty bottle <HP:145 EP:32> The Great East Road(ne, e, s, n, se, sw and w) <HP:145 EP:32> The Great East Road(n, e, se, s and w) <HP:145 EP:32> You are too busy to make an attack! Anonymous figure hits you very hard. The Great East Road(n, e, se, s and w) <HP:131 EP:32> Stonebows Bridge(e and w) <HP:131 EP:32> The Great East Road(e, s, sw and w) <HP:131 EP:32> Shire Plains(e, s and w) <HP:131 EP:32> Shire Plains(e and w) <HP:131 EP:32> Shire Plains(e, s and w)  An observant Bounder <HP:131 EP:32> Shire Plains(e, s and w)  A curious little mouse wiggles its nose at you. <HP:131 EP:32> Shire Plains(e, s and w)  A young ranger gazes at the wilderness <HP:131 EP:32> Shire Plains(e, s and w) <HP:131 EP:32> Outside Hobbiton(n, e, s and w)  Natas the dunedain Special Agent (Moral)  A sealed envelope  A torch (burned out)  A brand (burned out)  A signpost  A hitching post <HP:131 EP:32> $figure.. I just crit him! Anonymous figure puts an old engraved key into a large harvester's pack. Shire Plains(e, s and w)  A young ranger gazes at the wilderness <HP:131 EP:32> Do: Commands completed. <HP:131 EP:32> [ Beorning ] Crion: figure.. I just crit him! <HP:131 EP:29> You are too busy to make an attack! Anonymous figure misses you. e You are too busy to make an attack! Anonymous figure hits you hard. Outside Hobbiton(n, e, s and w)  Natas the dunedain Special Agent (Moral)  A sealed envelope  A torch (burned out)  A brand (burned out)  A signpost  A hitching post <HP:124 EP:29> wimpy off n e You don't feel like a wimp anymore. <HP:124 EP:29> e e e e e e Hobbiton(e, n, s and w) <HP:124 EP:29> [ Beorning ] Jewel: fdl bar You miss someone. Anonymous figure misses you. The road to Bywater(e and w)  A wooden shield  The old Gaffer, sitting along the road <HP:124 EP:29> The road to Bywater(e and w) <HP:124 EP:29> Bywater(e, n, s and w)  A message stone  A sign is posted here for new characters.  Bywater Newbie Board [26 notes, 17 new] <HP:124 EP:29> The main road(n, e, s and w) <HP:124 EP:29> The Green Dragon(booth, bar, d and w)  A table  A stool  A chair <HP:124 EP:29> You can't go that way! <HP:124 EP:29> You can't go that way! <HP:124 EP:29> The bar(out)  A trash can  Bando Proudfoot warily tends the bar <HP:124 EP:29> You miss someone. Anonymous figure misses you. You miss someone. Anonymous figure misses you. do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack Do: starting commands. <HP:125 EP:30> Your hands are full! Bando says: You can't carry it!  There is too much light here. Put what? You can't see a thing. <HP:125 EP:30> Do: Commands completed. <HP:125 EP:30> Do: starting commands. <HP:125 EP:30> Your hands are full! Bando says: You can't carry it!  There is too much light here. Put what? You can't see a thing. <HP:125 EP:30> Do: Commands completed. <HP:125 EP:30> Do: starting commands. <HP:125 EP:30> Your hands are full! Bando says: You can't carry it!  There is too much light here. Put what? You can't see a thing. <HP:125 EP:30> Do: Commands completed. <HP:125 EP:30> Do: starting commands. <HP:125 EP:30> Your hands are full! Bando says: You can't carry it!  There is too much light here. Put what? You can't see a thing. <HP:125 EP:30> Do: Commands completed. <HP:125 EP:30> Do: starting commands. <HP:125 EP:30> Your hands are full! Bando says: You can't carry it!  There is too much light here. Put what? You can't see a thing. <HP:125 EP:30> Do: Commands completed. <HP:125 EP:30> Do: starting commands. <HP:125 EP:30> Your hands are full! Bando says: You can't carry it!  There is too much light here. Put what? You can't see a thing. <HP:125 EP:30> Do: Commands completed. <HP:125 EP:30> Do: starting commands. <HP:125 EP:30> Your hands are full! Bando says: You can't carry it!  There is too much light here. Put what? You can't see a thing. <HP:125 EP:30> Do: Commands completed. <HP:125 EP:30> Do: starting commands. <HP:125 EP:30> Your hands are full! Bando says: You can't carry it!  There is too much light here. Put what? You can't see a thing. <HP:125 EP:30> Do: Commands completed. <HP:125 EP:30> You miss someone. Anonymous figure misses you. out w w w w The Green Dragon(booth, bar, d and w)  A table  A stool  A chair <HP:125 EP:30> The main road(n, e, s and w) <HP:125 EP:30> Bywater(e, n, s and w)  A message stone  A sign is posted here for new characters.  Bywater Newbie Board [26 notes, 17 new] <HP:125 EP:30> The road to Bywater(e and w) <HP:125 EP:30> The road to Bywater(e and w)  A wooden shield  The old Gaffer, sitting along the road <HP:125 EP:30> i l You miss someone. Anonymous figure misses you. Gold: 390 (rough) Encumbrance: lightly encumbered You quickly feel about and find the following items: A walking staff (in hands). A large training prod (wielded). A small golden locket (worn). A dwarven war shield (worn). A bloodstained cloak (worn). A dwarven hauberk (worn). An Orc courier pack (worn). A simple sheepskin sheath (worn). A beautiful, albeit empty pipe. A gold ring with a single grey stone. A short, empty briar pipe. Crion's Spellbook. The Tale of Beren and Luthien. A simple pipe (empty). A Haradrim lute. A small, empty clay pipe. An 'I've been to The 4th Two Towers EVENT!!' badge. A brooch of amber carved into the form of a roaring bear.  There is too much light here.  This is the road that connects Hobbiton and Bywater. At one time it was smoothly paved with flagstone, but now most of the road has fallen into disrepair. To your west you can see the gardens of Hobbiton while eastward you see the town of Bywater tucked in near its lake. The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are east and west. <HP:125 EP:30> w You miss someone. Anonymous figure inflicts massive damage to you. s Hobbiton(e, n, s and w) <HP:107 EP:30> Outside Hobbiton(n, e, s and w)  Natas the dunedain Special Agent (Moral)  A brand (burned out)  A signpost  A hitching post <HP:107 EP:30> 10e,10e,1n,1w,2n You miss someone. Anonymous figure hits you very hard. Do: starting commands. <HP:96 EP:30> Shire Plains(e, s and w) <HP:96 EP:30> Shire Plains(e, s and w)  A young ranger gazes at the wilderness <HP:96 EP:30> Shire Plains(e, s and w)  A curious little mouse wiggles its nose at you. <HP:96 EP:30> Shire Plains(e, s and w)  An observant Bounder <HP:96 EP:30> Shire Plains(e and w) <HP:96 EP:30> Shire Plains(e, s and w) <HP:96 EP:30> The Great East Road(e, s, sw and w) <HP:96 EP:30> Stonebows Bridge(e and w) <HP:96 EP:30> The Great East Road(n, e, se, s and w) <HP:96 EP:30> The Great East Road(n, e, se, s and w) <HP:96 EP:30> The Great East Road(ne, e, s, n, se, sw and w) <HP:96 EP:30> The Plains(n, e, s and w)  An empty bottle <HP:96 EP:30> The Plains(n, e, s and w) <HP:96 EP:30> You miss someone. Anonymous figure massacres you with incredible force! The Plains(n, e, s and w) <HP:75 EP:30> The Plains(n, e, s and w) <HP:75 EP:30> The Plains(n, e, s and w) <HP:75 EP:30> The Plains(n, e, s and w) <HP:75 EP:30> The Plains(n, e, s and w) <HP:75 EP:30> The Greenway(ne, n, nw, e, se, s and w) <HP:75 EP:30> The Plains(n, e, s and w) <HP:75 EP:30> South Gate of Bree(ne, n, nw, e, s, sw and w)  A town guard [2] <HP:75 EP:30> Outside Ferny's Place(e, n and s) <HP:75 EP:30> South main street of Bree(e, n, s and w) <HP:75 EP:30> West main street of Bree(n, e, se, s and w)  Nature the dunedain Wanderer (Moral)  Ratty the goat <HP:75 EP:30> Do: Commands completed. <HP:75 EP:30> inn You miss someone. Anonymous figure misses you. Do: starting commands. <HP:75 EP:30> East of main street(n, e, s and w)  A wooden shield <HP:75 EP:30> East main street of Bree(n, e, s and w) <HP:75 EP:30> Prancing Pony Common Room(ne, e, d and s)  Kujo the hobbit Crusader of Justice (Moral)  A trash can  A drunken sailor  Butterbur is here, gossiping and serving ale [36 rumours, 29 new] <HP:75 EP:30> Prancing Pony Inn(n, e, u and sw)  An empty bottle  An innkeeper  A sign... look at it! <HP:75 EP:30> Rent? You can't see! <HP:75 EP:30> Prancing Pony Private Renting Room(d)  Tower Guard's helmet  A vial of vigour  A finely-shaped pearl carapace  A talisman axe [2]  A huge, dusty shield [2]  A great Dunlending shield  A menacing spiked mace  Sturdy armour  A slender rapier  A Great Spiked Flail <HP:75 EP:30> Do: Commands completed. <HP:75 EP:30> i Gold: 437 Encumbrance: lightly encumbered You are carrying the following on your person: A walking staff (in hands). A large training prod (wielded). A small golden locket (worn). A dwarven war shield (worn). A bloodstained cloak (worn). A dwarven hauberk (worn). An Orc courier pack (worn). A simple sheepskin sheath (worn). A beautiful, albeit empty pipe. A gold ring with a single grey stone. A short, empty briar pipe. Crion's Spellbook. The Tale of Beren and Luthien. A simple pipe (empty). A Haradrim lute. A small, empty clay pipe. An 'I've been to The 4th Two Towers EVENT!!' badge. A brooch of amber carved into the form of a roaring bear. <HP:75 EP:30> eaglesight eaglesight eaglesight You fail to convince the powers of nature to give you extended sight. Your wilderness skill has increased due to use. <HP:76 EP:21> You fail to convince the powers of nature to give you extended sight. <HP:76 EP:11> You do not have the energy to extend your sight. <HP:76 EP:11> l l d  This is a private room at the Prancing Pony. It feels relatively  ordinary, with a simple bed and night stand upon the sturdy hardwood  floor. Nevertheless, it is neat, tidy, and most certainly comfortable.  A small flight of stairs goes back down to the inn. It wouldn't be too  difficult to fall asleep in here.  The only obvious exit is down.  Tower Guard's helmet  A vial of vigour  A finely-shaped pearl carapace  A talisman axe  A huge, dusty shield  A great Dunlending shield  A menacing spiked mace  Sturdy armour  A slender rapier  A Great Spiked Flail  A talisman axe  A huge, dusty shield <HP:76 EP:11> You have entered a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are north, east, up and southwest. An empty bottle An innkeeper A sign... look at it! <HP:76 EP:11> get vial Your hands are full! Failed. <HP:76 EP:11> drink vial i The fluid tastes bitter in your mouth. Your hands are full! You leave the empty vial on the ground after you finish. <HP:161 EP:96> Gold: 437 Encumbrance: lightly encumbered You are carrying the following on your person: A walking staff (in hands). A large training prod (wielded). A small golden locket (worn). A dwarven war shield (worn). A bloodstained cloak (worn). A dwarven hauberk (worn). An Orc courier pack (worn). A simple sheepskin sheath (worn). A beautiful, albeit empty pipe. A gold ring with a single grey stone. A short, empty briar pipe. Crion's Spellbook. The Tale of Beren and Luthien. A simple pipe (empty). A Haradrim lute. A small, empty clay pipe. An 'I've been to The 4th Two Towers EVENT!!' badge. A brooch of amber carved into the form of a roaring bear. <HP:161 EP:96> eaglesight You fail to convince the powers of nature to give you extended sight. <HP:161 EP:86> cd l You start casting dark. <HP:161 EP:86>  This is a private room at the Prancing Pony. It feels relatively  ordinary, with a simple bed and night stand upon the sturdy hardwood  floor. Nevertheless, it is neat, tidy, and most certainly comfortable.  A small flight of stairs goes back down to the inn. It wouldn't be too  difficult to fall asleep in here.  The only obvious exit is down.  An empty vial  Tower Guard's helmet  A finely-shaped pearl carapace  A talisman axe  A huge, dusty shield  A great Dunlending shield  A menacing spiked mace  Sturdy armour  A slender rapier  A Great Spiked Flail  A talisman axe  A huge, dusty shield <HP:161 EP:86> You concentrate for a brief moment and suddenly darkness emanates from you! d sw s w w Prancing Pony Inn(n, e, u and sw)  An empty bottle  An innkeeper  A sign... look at it! <HP:161 EP:81> Prancing Pony Common Room(ne, e, d and s)  Kujo the hobbit Crusader of Justice (Moral)  A trash can  A drunken sailor  Butterbur is here, gossiping and serving ale [36 rumours, 29 new] <HP:161 EP:81> East main street of Bree(n, e, s and w) <HP:161 EP:81> East of main street(n, e, s and w)  An anonymous figure  A wooden shield <HP:161 EP:81> Suddenly you have a massive headache. West main street of Bree(n, e, se, s and w)  An anonymous figure  Ratty the goat <HP:161 EP:81> e East of main street(n, e, s and w)  A wooden shield <HP:161 EP:81> l w  You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are north, east, south and west.  A wooden shield <HP:161 EP:81> West main street of Bree(n, e, se, s and w)  An anonymous figure  Ratty the goat <HP:161 EP:81> w e Inside the West Gate of Bree(n, e and w)  Chazz the dunedain Bodyguard (Heroic)  A wealthy looking chubby man <HP:161 EP:81> West main street of Bree(n, e, se, s and w)  An anonymous figure  Ratty the goat <HP:161 EP:81> n You singe someone. w Northern Main Street of Bree(e, n, s and w)  A friendly looking human local <HP:161 EP:81> e Bree General Store(n and e)  Nature the dunedain Wanderer (Moral)  A trash can  Brand the shopkeeper <HP:161 EP:81> s Northern Main Street of Bree(e, n, s and w)  A friendly looking human local <HP:161 EP:81> West main street of Bree(n, e, se, s and w)  An anonymous figure  Ratty the goat <HP:161 EP:81> l You miss someone. Anonymous figure hits you very hard.  You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are north, east, southeast, south and west.  Ratty the goat <HP:149 EP:81> 2s,1e,1s,20w Do: starting commands. <HP:149 EP:81> South main street of Bree(e, n, s and w) <HP:149 EP:81> Outside Ferny's Place(e, n and s) <HP:149 EP:81> South Gate of Bree(ne, n, nw, e, s, sw and w)  A town guard [2] <HP:149 EP:81> The Plains(n, e, s and w) <HP:149 EP:81> The Greenway(ne, n, nw, e, se, s and w) <HP:149 EP:81> The Plains(n, e, s and w) <HP:149 EP:81> The Plains(n, e, s and w) <HP:149 EP:81> The Plains(n, e, s and w) <HP:149 EP:81> The Plains(n, e, s and w) <HP:149 EP:81> You miss someone. Anonymous figure misses you. The Plains(n, e, s and w) <HP:149 EP:81> The Plains(n, e, s and w) <HP:149 EP:81> The Plains(n, e, s and w)  An empty bottle <HP:149 EP:81> The Great East Road(ne, e, s, n, se, sw and w) <HP:149 EP:81> The Great East Road(n, e, se, s and w) <HP:149 EP:81> The Great East Road(n, e, se, s and w) <HP:149 EP:81> Stonebows Bridge(e and w) <HP:149 EP:81> The Great East Road(e, s, sw and w) <HP:149 EP:81> Shire Plains(e, s and w) <HP:149 EP:81> Shire Plains(e and w) <HP:149 EP:81> Shire Plains(e, s and w)  An observant Bounder <HP:149 EP:81> Shire Plains(e, s and w)  A curious little mouse wiggles its nose at you. <HP:149 EP:81> Shire Plains(e, s and w)  A young ranger gazes at the wilderness <HP:149 EP:81> You miss someone. Anonymous figure misses you. Shire Plains(e, s and w) <HP:149 EP:81> Outside Hobbiton(n, e, s and w)  A brand (burned out)  A signpost  A hitching post <HP:149 EP:81> Do: Commands completed. <HP:149 EP:81> l  To your north, you see the village of Hobbiton along The Water. Going south will take you to the Great East Road. The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are north, east, south and west.  An anonymous figure  A brand (burned out)  A signpost  A hitching post <HP:149 EP:81> You miss someone. Anonymous figure inflicts massive damage to you. 10w,10w,4w,3s Do: starting commands. <HP:132 EP:81> Shire Plains(e, s and w)  A young ranger gazes at the wilderness <HP:132 EP:81> Shire Plains(e, s and w) <HP:132 EP:81> Shire Plains(e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> You miss someone. Anonymous figure misses you. Shire Plains(n, e, s and w) <HP:132 EP:81> Shire Plains(n, e, s and w) <HP:132 EP:81> The Plains(n, e, s and w)  A bald-headed vulture patiently waits for something or someone to die. <HP:132 EP:81> The Plains(n, e, s and w) <HP:132 EP:81> The Plains(n, e, s and w) <HP:132 EP:81> The Plains(n, e, s and w) <HP:132 EP:81> The Plains(n, e, s and w) <HP:132 EP:81> The Plains(n, e, s and w) <HP:132 EP:81> The Plains(n, e, s and w) <HP:132 EP:81> The Tower Hills(n, e, s and w)  A feisty grey squirrel barks at you from a nearby tree <HP:132 EP:81> The Tower Hills(n, e, s and w) <HP:132 EP:81> You notice someone sizing you up. The Tower Hills(n, e, s and w) <HP:132 EP:81> You zap someone with a staggering shockwave. Anonymous figure misses you. The Tower Hills(n, e, s and w) <HP:132 EP:81> A courtyard(n, e, enter, s and w)  A hitching post <HP:132 EP:81> Do: Commands completed. <HP:132 EP:81> 3n,24e Do: starting commands. <HP:132 EP:81> The Tower Hills(n, e, s and w) <HP:132 EP:81> The Tower Hills(n, e, s and w) <HP:132 EP:81> The Tower Hills(n, e, s and w) <HP:132 EP:81> The Tower Hills(n, e, s and w)  A feisty grey squirrel barks at you from a nearby tree <HP:132 EP:81> You miss someone. Anonymous figure hits you very hard. You notice someone sizing you up. The Plains(n, e, s and w) <HP:118 EP:81> The Plains(n, e, s and w) <HP:118 EP:81> The Plains(n, e, s and w) <HP:118 EP:81> The Plains(n, e, s and w) <HP:118 EP:81> The Plains(n, e, s and w) <HP:118 EP:81> The Plains(n, e, s and w) <HP:118 EP:81> The Plains(n, e, s and w)  A bald-headed vulture patiently waits for something or someone to die. <HP:118 EP:81> Shire Plains(n, e, s and w) <HP:118 EP:81> Shire Plains(n, e, s and w) <HP:118 EP:81> Shire Plains(n, e, s and w) <HP:118 EP:81> Shire Plains(n, e, s and w) <HP:118 EP:81> Shire Plains(n, e, s and w) <HP:118 EP:81> You miss someone. Anonymous figure hits you very hard. Shire Plains(n, e, s and w) <HP:106 EP:81> Shire Plains(n, e, s and w) <HP:106 EP:81> Shire Plains(n, e, s and w) <HP:106 EP:81> Shire Plains(n, e, s and w) <HP:106 EP:81> Shire Plains(n, e, s and w) <HP:106 EP:81> Shire Plains(n, e, s and w) <HP:106 EP:81> Shire Plains(n, e, s and w) <HP:106 EP:81> Shire Plains(e, s and w) <HP:106 EP:81> Shire Plains(e, s and w) <HP:106 EP:81> Shire Plains(e, s and w)  A young ranger gazes at the wilderness <HP:106 EP:81> Outside Hobbiton(n, e, s and w)  A brand (burned out)  A signpost  A hitching post <HP:106 EP:81> Do: Commands completed. <HP:106 EP:81> You notice someone sizing you up. You miss someone. Anonymous figure grazes you. n e e e e e e Hobbiton(e, n, s and w) <HP:103 EP:81> bar The road to Bywater(e and w)  A wooden shield  The old Gaffer, sitting along the road <HP:103 EP:81> The road to Bywater(e and w) <HP:103 EP:81> Bywater(e, n, s and w)  A message stone  A sign is posted here for new characters.  Bywater Newbie Board [26 notes, 17 new] <HP:103 EP:81> The main road(n, e, s and w) <HP:103 EP:81> The Green Dragon(booth, bar, d and w)  A table  A stool  A chair <HP:103 EP:81> You can't go that way! <HP:103 EP:81> You miss someone. Anonymous figure misses you. The bar(out)  A trash can  Bando Proudfoot warily tends the bar <HP:103 EP:81> do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack Do: starting commands. <HP:103 EP:81> Your hands are full! Bando says: You can't carry it! <HP:103 EP:81> Put what into what? <HP:103 EP:81> Do: Commands completed. <HP:103 EP:81> Do: starting commands. <HP:103 EP:81> Your hands are full! Bando says: You can't carry it! <HP:103 EP:81> Put what into what? <HP:103 EP:81> Do: Commands completed. <HP:103 EP:81> Do: starting commands. <HP:103 EP:81> Your hands are full! Bando says: You can't carry it! <HP:103 EP:81> Put what into what? <HP:103 EP:81> Do: Commands completed. <HP:103 EP:81> Do: starting commands. <HP:103 EP:81> Your hands are full! Bando says: You can't carry it! <HP:103 EP:81> Put what into what? <HP:103 EP:81> Do: Commands completed. <HP:103 EP:81> Do: starting commands. <HP:103 EP:81> Your hands are full! Bando says: You can't carry it! <HP:103 EP:81> Put what into what? <HP:103 EP:81> Do: Commands completed. <HP:103 EP:81> Do: starting commands. <HP:103 EP:81> Your hands are full! Bando says: You can't carry it! <HP:103 EP:81> Put what into what? <HP:103 EP:81> Do: Commands completed. <HP:103 EP:81> Do: starting commands. <HP:103 EP:81> Your hands are full! Bando says: You can't carry it! <HP:103 EP:81> Put what into what? <HP:103 EP:81> Do: Commands completed. <HP:103 EP:81> Do: starting commands. <HP:103 EP:81> Your hands are full! Bando says: You can't carry it! <HP:103 EP:81> Put what into what? <HP:103 EP:81> Do: Commands completed. <HP:103 EP:81> drop staff do order pastry, put pastry into pack do order pastry, put pastry into pack Ok. <HP:104 EP:82> do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack do order pastry, put pastry into pack Do: starting commands. <HP:104 EP:82> Bando says: 'Here you go.' <HP:104 EP:82> Ok. <HP:104 EP:82> Do: Commands completed. <HP:104 EP:82> Do: starting commands. <HP:104 EP:82> Bando says: 'Here you go.' <HP:104 EP:82> Ok. <HP:104 EP:82> Do: Commands completed. <HP:104 EP:82> Do: starting commands. <HP:104 EP:82> Bando says: 'Here you go.' <HP:104 EP:82> Ok. <HP:104 EP:82> Do: Commands completed. <HP:104 EP:82> Do: starting commands. <HP:104 EP:82> Bando says: 'Here you go.' <HP:104 EP:82> Ok. <HP:104 EP:82> Do: Commands completed. <HP:104 EP:82> Do: starting commands. <HP:104 EP:82> Bando says: 'Here you go.' <HP:104 EP:82> Ok. <HP:104 EP:82> Do: Commands completed. <HP:104 EP:82> Do: starting commands. <HP:104 EP:82> Bando says: 'Here you go.' <HP:104 EP:82> Ok. <HP:104 EP:82> Do: Commands completed. <HP:104 EP:82> Do: starting commands. <HP:104 EP:82> Bando says: 'Here you go.' <HP:104 EP:82> Ok. <HP:104 EP:82> Do: Commands completed. <HP:104 EP:82> Do: starting commands. <HP:104 EP:82> Bando says: 'Here you go.' <HP:104 EP:82> Ok. <HP:104 EP:82> Do: Commands completed. <HP:104 EP:82> do order pastry, put pastry into pack do order pastry, put pastry into pack Do: starting commands. <HP:104 EP:82> get staff Bando says: 'Here you go.' <HP:104 EP:82> Ok. <HP:104 EP:82> Do: Commands completed. <HP:104 EP:82> Do: starting commands. <HP:104 EP:82> Bando says: 'Here you go.' <HP:104 EP:82> Ok. <HP:104 EP:82> Do: Commands completed. <HP:104 EP:82> Ok. <HP:104 EP:82> tell lateralus wanna lock him up!?? Lateralus is idle, and might not respond to your tell. You tell Lateralus: wanna lock him up!?? <HP:104 EP:82> out k The Green Dragon(booth, bar, d and w)  Horror the dwarf Mercenary (Demonic)  A table  A stool  A chair <HP:104 EP:82> Kill what? <HP:104 EP:82> l horror So, I'm sittin here, Thinking of a cool, original description that I can put somewhere in these lines. I'm not commin up with dick. So this is all ya get. Retarded eh? He is carrying: A crystal (glowing) (worn). An elven short sword (wielded). An old leather baldric (worn). A large harvester's pack (open) (worn). A pair of mail pants (worn). A dwarven war shield (worn). A dwarven hauberk (worn). A message stone. An 'I've been to The 4th Two Towers EVENT!!' badge. A beautiful, albeit empty pipe. <HP:104 EP:82> Horror leaves west. fdl You fall down laughing. <HP:104 EP:82> tell horror *FDL* w w w w w You tell Horror: *FDL* <HP:105 EP:83> s The main road(n, e, s and w) <HP:105 EP:83> Bywater(e, n, s and w)  A message stone  A sign is posted here for new characters.  Bywater Newbie Board [26 notes, 17 new] <HP:105 EP:83> The road to Bywater(e and w) <HP:105 EP:83> The road to Bywater(e and w)  A wooden shield  The old Gaffer, sitting along the road <HP:105 EP:83> Hobbiton(e, n, s and w)  Horror the dwarf Mercenary (Demonic) <HP:105 EP:83> Outside Hobbiton(n, e, s and w)  A brand (burned out)  A signpost  A hitching post <HP:105 EP:83> Sentor enters. Sentor leaves east. 10e,10e,1n,1w,2n