HP:220 EP:205> You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. HP:220 EP:165> fade You are already blending into the background. HP:220 EP:165> 2w,nw,w,enter,n,4up l s Do: starting commands. HP:220 EP:164> A paved street(e, n, s and w) HP:220 EP:164> A paved street(e, nw, w and sw) HP:220 EP:164> Street circle with fountain(e, ne, nw, se, w and sw) A wonderful fountain sprays water into the air HP:220 EP:164> A vibrant garden(e and enter) HP:220 EP:164> The tower entrance(n and out) An elven guard HP:220 EP:164> A long hallway(n, s, u and w) HP:220 EP:164> A long hallway(n, d, s and u) An elven lad HP:220 EP:164> A long hallway(n, d, s and u) HP:220 EP:164> A long hallway(n, d, s and u) A chambermaid An injured seagull HP:220 EP:164> A long hallway(n, d, s and w) An empty bottle HP:220 EP:164> Do: Commands completed. HP:220 EP:164> A pleasant but simple council chamber. There are no paintings, ornaments or other distractions: just clean walls, a plush carpet and a long table with matching chairs. It is said that the White Council, the group of the Wise formed to resist Sauron, often met here to discuss policies and measures to combat the Dark Lord. The only obvious exit is north. Sckon the dunedain Warlord (Demonic) Glorfindel, a radiant elven lord Galdor, Cirdan's messenger Cirdan the Shipwright An iron key HP:220 EP:164> 0 The next time you see 'Sckon', you will do: 'hunt sckon'. HP:220 EP:163> alias sh sh shape sckon HP:220 EP:163> l A lengthy hallway in the tower. At the eastern end is a flight of stairs allowing you to pass to other levels. Nothing of any real interest is to be found in these bare hallways. The only obvious exits are north, down, south and west. An empty bottle HP:220 EP:162> alias t t do hunt sckon,backstab sckon HP:220 EP:162> l s A pleasant but simple council chamber. There are no paintings, ornaments or other distractions: just clean walls, a plush carpet and a long table with matching chairs. It is said that the White Council, the group of the Wise formed to resist Sauron, often met here to discuss policies and measures to combat the Dark Lord. The only obvious exit is north. Sckon the dunedain Warlord (Demonic) Glorfindel, a radiant elven lord Galdor, Cirdan's messenger Cirdan the Shipwright An iron key Triggered! doing: hunt sckon HP:220 EP:162> i There is no such living object here. HP:220 EP:162> Gold: 177 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Summem (wielded). A contract. A mixed potion (in hands). A simple sheepskin sheath (worn). An elven shield (worn). A dwarven mining pack (worn). A dwarven hauberk (worn). A small, empty clay pipe. A message stone. HP:220 EP:161> Sckon enters. Triggered! doing: hunt sckon Sckon hits Galdor very hard. You begin to hunt Sckon. HP:220 EP:159> sh Sckon is near death. Triggered! doing: hunt sckon HP:220 EP:159> ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND You are already hunting Sckon! HP:220 EP:159> r Sckon leaves north. You follow Sckon north. An observatory(s) Sckon the dunedain Warlord (Demonic) There is no flask here. HP:220 EP:157> t Do: starting commands. HP:220 EP:157> You are already hunting Sckon! Triggered! doing: hunt sckon HP:220 EP:157> You are already hunting Sckon! HP:220 EP:157> You sneak up and stab Sckon from behind! HP:220 EP:107> Do: Commands completed. HP:220 EP:107> sh You miss Sckon. Triggered! doing: hunt sckon You are already hunting Sckon! HP:220 EP:105> Sckon leaves south. You follow Sckon south. A long hallway(n, d, s and w) Sckon the dunedain Warlord (Demonic) An empty bottle Sckon is near death. HP:220 EP:105> Sckon leaves down. You follow Sckon down. A long hallway(n, d, s and u) Sckon the dunedain Warlord (Demonic) A chambermaid An injured seagull ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND hb Sckon leaves down. You follow Sckon down. A long hallway(n, d, s and u) Sckon the dunedain Warlord (Demonic) You're too busy to make an attack! HP:220 EP:105> hb Sckon leaves down. You follow Sckon down. A long hallway(n, d, s and u) Sckon the dunedain Warlord (Demonic) An elven lad You're too busy to make an attack! HP:220 EP:105> hb You're too busy to make an attack! HP:220 EP:105> hb hb You hit Sckon very hard. Triggered! doing: hunt sckon Sckon misses you. hb You are already hunting Sckon! HP:220 EP:103> You're too busy to make an attack! HP:220 EP:103> You're too busy to make an attack! HP:220 EP:103> You're too busy to make an attack! HP:220 EP:103> hb Sckon leaves down. You follow Sckon down. A long hallway(n, s, u and w) Sckon the dunedain Warlord (Demonic) You pull a muscle in your neck trying to headbutt Sckon. Triggered! doing: hunt sckon HP:220 EP:83> hb You are already hunting Sckon! HP:220 EP:83> Disregarding your own personal safety, you smash your head into Sckon! HP:220 EP:48> hb Your neck still hurts from the last headbutt. HP:220 EP:48> hb You massacre Sckon with incredible force! Sckon misses you. Your neck still hurts from the last headbutt. HP:220 EP:47> sh Sckon is near death. Triggered! doing: hunt sckon HP:220 EP:47> ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND You are already hunting Sckon! HP:220 EP:47> Sckon leaves south. Triggered! doing: hunt sckon You follow Sckon south. The tower entrance(n and out) Sckon the dunedain Warlord (Demonic) An elven guard You are already hunting Sckon! HP:220 EP:47> You miss Sckon. Sckon misses you. k Sckon leaves out. Triggered! doing: hunt sckon You follow Sckon out. A vibrant garden(e and enter) Sckon the dunedain Warlord (Demonic) You are already hunting Sckon! HP:220 EP:45> You attack Sckon. HP:220 EP:45> Sckon leaves east. You follow Sckon east. Street circle with fountain(e, ne, nw, se, w and sw) Sckon the dunedain Warlord (Demonic) A wonderful fountain sprays water into the air Sckon leaves southeast. Triggered! doing: hunt sckon You follow Sckon southeast. A paved street(e, nw, w and sw) Sckon the dunedain Warlord (Demonic) You are already hunting Sckon! HP:220 EP:45> Sckon leaves east. You follow Sckon east. A paved street(e, n, s and w) Sckon the dunedain Warlord (Demonic) Sckon leaves east. You follow Sckon east. A square with a statue(ne, e, se and w) Sckon the dunedain Warlord (Demonic) A message stone A majestic statue of Gil-Galad A sign is posted here for new characters. An old gossiper [37 rumours, 30 new] Grey Havens Newbie Board [18 notes, 18 new] Sckon leaves east. You follow Sckon east. A paved street(e, s and w) Sckon the dunedain Warlord (Demonic) A fair and helpful elven bard You miss Sckon. Sckon hits you. Bard says: I would be flattered if you would stop and listen. Sckon leaves east. Triggered! doing: hunt sckon You follow Sckon east. Grey Havens entrance(e, s and w) Sckon the dunedain Warlord (Demonic) A signpost An elven guard An elven guard You are already hunting Sckon! HP:214 EP:43> i k Gold: 173 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Summem (wielded). A contract. A mixed potion (in hands). A simple sheepskin sheath (worn). An elven shield (worn). A dwarven mining pack (worn). A dwarven hauberk (worn). A small, empty clay pipe. A message stone. HP:214 EP:43> Sckon leaves east. Triggered! doing: hunt sckon You follow Sckon east. The Grey Havens(e, s and w) Sckon the dunedain Warlord (Demonic) You are already hunting Sckon! HP:214 EP:43> Sckon leaves east. You follow Sckon east. The Plains(n, e, s and w) Sckon the dunedain Warlord (Demonic) Vulcun the sindar Chemist (Impartial) A red fox pauses here, eyeing you Sckon leaves east. You follow Sckon east. The Plains(n, e, s and w) Sckon the dunedain Warlord (Demonic) Sckon leaves south. You follow Sckon south. The Plains(n, e, s and w) Sckon the dunedain Warlord (Demonic) Sckon leaves south. You follow Sckon south. The Plains(n, e, s and w) Sckon the dunedain Warlord (Demonic) Sckon leaves south. You follow Sckon south. The Plains(n, e, s and w) Sckon the dunedain Warlord (Demonic) Sckon leaves south. You follow Sckon south. The Plains(n, e, s and w) Sckon the dunedain Warlord (Demonic) Sckon leaves south. You follow Sckon south. The Plains(n, e, s and w) Sckon the dunedain Warlord (Demonic) You hit Sckon very hard. You killed Sckon. Sckon has died. Now that the blood of your victim has been spilled, you may now claim your gold.