Sckon

Posted by
Summem [legacy]
Uploaded
22 July 2002 00:00:00
Type
Player Kill

Sckon gets a little careless...I pounce, end of story.


HP:220 EP:205> You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
HP:220 EP:165> fade
You are already blending into the background.
HP:220 EP:165> 2w,nw,w,enter,n,4up
l s
Do: starting commands.
HP:220 EP:164> A paved street(e, n, s and w)
HP:220 EP:164> A paved street(e, nw, w and sw)
HP:220 EP:164> Street circle with fountain(e, ne, nw, se, w and sw)
 A wonderful fountain sprays water into the air
HP:220 EP:164> A vibrant garden(e and enter)
HP:220 EP:164> The tower entrance(n and out)
 An elven guard
HP:220 EP:164> A long hallway(n, s, u and w)
HP:220 EP:164> A long hallway(n, d, s and u)
 An elven lad
HP:220 EP:164> A long hallway(n, d, s and u)
HP:220 EP:164> A long hallway(n, d, s and u)
 A chambermaid
 An injured seagull
HP:220 EP:164> A long hallway(n, d, s and w)
 An empty bottle
HP:220 EP:164> Do: Commands completed.
HP:220 EP:164>     A pleasant but simple council chamber. There are no paintings,
ornaments or other distractions: just clean walls, a plush carpet
and a long table with matching chairs. It is said that the White
Council, the group of the Wise formed to resist Sauron, often
met here to discuss policies and measures to combat the Dark Lord.
    The only obvious exit is north.
 Sckon the dunedain Warlord (Demonic)
 Glorfindel, a radiant elven lord
 Galdor, Cirdan's messenger
 Cirdan the Shipwright
 An iron key
HP:220 EP:164> 0
The next time you see 'Sckon', you will do: 'hunt sckon'.
HP:220 EP:163> alias sh
sh             shape sckon
HP:220 EP:163> l
    A lengthy hallway in the tower. At the eastern end is a flight
of stairs allowing you to pass to other levels. Nothing of any
real interest is to be found in these bare hallways.
    The only obvious exits are north, down, south and west.
 An empty bottle
HP:220 EP:162> alias t
t              do hunt sckon,backstab sckon
HP:220 EP:162> l s
    A pleasant but simple council chamber. There are no paintings,
ornaments or other distractions: just clean walls, a plush carpet
and a long table with matching chairs. It is said that the White
Council, the group of the Wise formed to resist Sauron, often
met here to discuss policies and measures to combat the Dark Lord.
    The only obvious exit is north.
 Sckon the dunedain Warlord (Demonic)
 Glorfindel, a radiant elven lord
 Galdor, Cirdan's messenger
 Cirdan the Shipwright
 An iron key
Triggered!  doing: hunt sckon
HP:220 EP:162> i
There is no such living object here.
HP:220 EP:162> Gold: 177              Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A beautiful, deadly sword forged by Summem (wielded).
 A contract.
 A mixed potion (in hands).
 A simple sheepskin sheath (worn).
 An elven shield (worn).
 A dwarven mining pack (worn).
 A dwarven hauberk (worn).
 A small, empty clay pipe.
 A message stone.
HP:220 EP:161> Sckon enters.
Triggered!  doing: hunt sckon
Sckon hits Galdor very hard.
You begin to hunt Sckon.
HP:220 EP:159> sh
Sckon is near death.
Triggered!  doing: hunt sckon
HP:220 EP:159> ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND
You are already hunting Sckon!
HP:220 EP:159> r
Sckon leaves north.
You follow Sckon north.
An observatory(s)
 Sckon the dunedain Warlord (Demonic)
There is no flask here.
HP:220 EP:157> t
Do: starting commands.
HP:220 EP:157> You are already hunting Sckon!
Triggered!  doing: hunt sckon
HP:220 EP:157> You are already hunting Sckon!
HP:220 EP:157> You sneak up and stab Sckon from behind!
HP:220 EP:107> Do: Commands completed.
HP:220 EP:107> sh
You miss Sckon.
Triggered!  doing: hunt sckon
You are already hunting Sckon!
HP:220 EP:105> Sckon leaves south.
You follow Sckon south.
A long hallway(n, d, s and w)
 Sckon the dunedain Warlord (Demonic)
 An empty bottle
Sckon is near death.
HP:220 EP:105> Sckon leaves down.
You follow Sckon down.
A long hallway(n, d, s and u)
 Sckon the dunedain Warlord (Demonic)
 A chambermaid
 An injured seagull
ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND
hb
Sckon leaves down.
You follow Sckon down.
A long hallway(n, d, s and u)
 Sckon the dunedain Warlord (Demonic)
You're too busy to make an attack!
HP:220 EP:105> hb
Sckon leaves down.
You follow Sckon down.
A long hallway(n, d, s and u)
 Sckon the dunedain Warlord (Demonic)
 An elven lad
You're too busy to make an attack!
HP:220 EP:105> hb
You're too busy to make an attack!
HP:220 EP:105> hb
hb
You hit Sckon very hard.
Triggered!  doing: hunt sckon
Sckon misses you.
hb
You are already hunting Sckon!
HP:220 EP:103> You're too busy to make an attack!
HP:220 EP:103> You're too busy to make an attack!
HP:220 EP:103> You're too busy to make an attack!
HP:220 EP:103> hb
Sckon leaves down.
You follow Sckon down.
A long hallway(n, s, u and w)
 Sckon the dunedain Warlord (Demonic)
You pull a muscle in your neck trying to headbutt Sckon.
Triggered!  doing: hunt sckon
HP:220 EP:83> hb
You are already hunting Sckon!
HP:220 EP:83> Disregarding your own personal safety, you smash your head into Sckon!
HP:220 EP:48> hb
Your neck still hurts from the last headbutt.
HP:220 EP:48> hb
You massacre Sckon with incredible force!
Sckon misses you.
Your neck still hurts from the last headbutt.
HP:220 EP:47> sh
Sckon is near death.
Triggered!  doing: hunt sckon
HP:220 EP:47> ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND
You are already hunting Sckon!
HP:220 EP:47> Sckon leaves south.
Triggered!  doing: hunt sckon
You follow Sckon south.
The tower entrance(n and out)
 Sckon the dunedain Warlord (Demonic)
 An elven guard
You are already hunting Sckon!
HP:220 EP:47> You miss Sckon.
Sckon misses you.
k
Sckon leaves out.
Triggered!  doing: hunt sckon
You follow Sckon out.
A vibrant garden(e and enter)
 Sckon the dunedain Warlord (Demonic)
You are already hunting Sckon!
HP:220 EP:45> You attack Sckon.
HP:220 EP:45> Sckon leaves east.
You follow Sckon east.
Street circle with fountain(e, ne, nw, se, w and sw)
 Sckon the dunedain Warlord (Demonic)
 A wonderful fountain sprays water into the air
Sckon leaves southeast.
Triggered!  doing: hunt sckon
You follow Sckon southeast.
A paved street(e, nw, w and sw)
 Sckon the dunedain Warlord (Demonic)
You are already hunting Sckon!
HP:220 EP:45> Sckon leaves east.
You follow Sckon east.
A paved street(e, n, s and w)
 Sckon the dunedain Warlord (Demonic)
Sckon leaves east.
You follow Sckon east.
A square with a statue(ne, e, se and w)
 Sckon the dunedain Warlord (Demonic)
 A message stone
 A majestic statue of Gil-Galad
 A sign is posted here for new characters.
 An old gossiper [37 rumours, 30 new]
 Grey Havens Newbie Board [18 notes, 18 new]
Sckon leaves east.
You follow Sckon east.
A paved street(e, s and w)
 Sckon the dunedain Warlord (Demonic)
 A fair and helpful elven bard
You miss Sckon.
Sckon hits you.
Bard says: I would be flattered if you would stop and listen.
Sckon leaves east.
Triggered!  doing: hunt sckon
You follow Sckon east.
Grey Havens entrance(e, s and w)
 Sckon the dunedain Warlord (Demonic)
 A signpost
 An elven guard
 An elven guard
You are already hunting Sckon!
HP:214 EP:43> i
k
Gold: 173     (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A beautiful, deadly sword forged by Summem (wielded).
 A contract.
 A mixed potion (in hands).
 A simple sheepskin sheath (worn).
 An elven shield (worn).
 A dwarven mining pack (worn).
 A dwarven hauberk (worn).
 A small, empty clay pipe.
 A message stone.
HP:214 EP:43> Sckon leaves east.
Triggered!  doing: hunt sckon
You follow Sckon east.
The Grey Havens(e, s and w)
 Sckon the dunedain Warlord (Demonic)
You are already hunting Sckon!
HP:214 EP:43> Sckon leaves east.
You follow Sckon east.
The Plains(n, e, s and w)
 Sckon the dunedain Warlord (Demonic)
 Vulcun the sindar Chemist (Impartial)
 A red fox pauses here, eyeing you
Sckon leaves east.
You follow Sckon east.
The Plains(n, e, s and w)
 Sckon the dunedain Warlord (Demonic)
Sckon leaves south.
You follow Sckon south.
The Plains(n, e, s and w)
 Sckon the dunedain Warlord (Demonic)
Sckon leaves south.
You follow Sckon south.
The Plains(n, e, s and w)
 Sckon the dunedain Warlord (Demonic)
Sckon leaves south.
You follow Sckon south.
The Plains(n, e, s and w)
 Sckon the dunedain Warlord (Demonic)
Sckon leaves south.
You follow Sckon south.
The Plains(n, e, s and w)
 Sckon the dunedain Warlord (Demonic)
Sckon leaves south.
You follow Sckon south.
The Plains(n, e, s and w)
 Sckon the dunedain Warlord (Demonic)
You hit Sckon very hard.
You killed Sckon.
Sckon has died.
Now that the blood of your victim has been spilled, you may now claim your gold.