KoDA

Posted by
Nildnab [legacy]
Uploaded
28 July 2002 00:00:00
Type
Player Kill

A kill and a raid gone wrong..very long.


------------------Didnt catch it but Korath died--------------------------------
---------He called for his backup and this is what happened---------------------
The Door into the Last Homely House(ne, e, nw, s, n, se, w and sw)
 A signpost
 A hitching post
HP:230 EP:48
travelto rivendell
You're already there!
HP:230 EP:48
Alexa tells you: the Captain's sword is now on sale as lot 12, minimum bid 300
     gold exc rep, unique
Cleo enters.
You cleave Glenn with an overhand chop, burying the axe in his shoulder.
Glenn misses you.
Andreth misses you.

HP:166 EP:131
ss
You miss Glenn, lightly grazing his left arm.
Glenn misses you.
Andreth misses you.
Glenn is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
Andreth is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:166 EP:130
You notice Bennedict sizing you up.
Andreth leaves south.
You miss Glenn, lightly grazing his skull.
Glenn hits you very hard.
You hack Glenn, rending his tendons and ripping flesh.
Glenn misses you.
You notice Bennedict sizing you up.
You slice Glenn, causing a vicious wound across his abdomen.
Glenn misses you.
Glenn leaves south.
You follow Glenn south.
The Old Forest Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Guimli the dwarf Weaponsmaster (Immoral)
Glenn leaves south.
You follow Glenn south.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 A Beorning warrior
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Kalgaur the silvan Crime Lord (Immoral)
Glenn leaves west.
You follow Glenn west.
The Old Forest Road(ne, e, n, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Old Forest Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Old Forest Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Old Ford(e and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Old Forest Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
You slice Glenn, causing a vicious wound across his abdomen.
Glenn misses you.
Glenn leaves west.
You follow Glenn west.
The Old Forest Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Old Forest Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Old Forest Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Old Forest Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Old Forest Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Old Forest Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
****************edited*******************
HP:152 EP:124
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves west.
You follow Glenn west.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
You hack Glenn with a mighty blow, chopping his head viciously.
Glenn misses you.
Glenn leaves north.
You follow Glenn north.
The Old Forest Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Limdul the dwarf King of the Rage
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
You hack Glenn, rending his tendons and ripping flesh.
Glenn misses you.
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
trigger fades into the shadows. todo knock on gates
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
You hack Glenn with a mighty blow, chopping his head viciously.
Glenn misses you.
****************edited*******************
HP:152 EP:121
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Rocky Ground(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
You miss Glenn, lightly grazing his skull.
Glenn grazes you.
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
The Ford of Framsburg(n and s)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
Entrance to Framsburg(e, n, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Gazza the hobbit Archmage (Villainous)
 A hitching post
Glenn leaves north.
You follow Glenn north.
A cobblestone road(e, n, s and w)
 Glenn the dunedain Commissioner (Angelic)
Glenn leaves north.
You follow Glenn north.
A cobblestone road(e, n, s and w)
 Glenn the dunedain Commissioner (Angelic)
 An intimidating guard [2]
Glenn leaves east.
You follow Glenn east.
A ruined pub(w)
 Glenn the dunedain Commissioner (Angelic)
Guimli tells you: where are you?
You miss Glenn, lightly grazing his abdomen.
Glenn misses you.
Glenn opens and walks through a large doorway, which quickly closes!
l
*unknown* tells you: are you being attacked?
    This is the ruined building of a once fine pub. The roof has
so many holes in it that there might as well be no roof at all. The
floor strains and creaks as you walk on it and it is littered with
old broken tables, chairs, and of course the many pieces of the roof.
The bar is still in one piece but all the bottles are long gone, at
least the ones that were displayed. Oddly enough the boards on the
east wall look like they are in fairly good condition.
    The only obvious exit is west.
HP:150 EP:119
trigger Glenn todo hunt glenn
The next time you see 'Glenn', you will do: 'hunt glenn'.
HP:151 EP:120
Glenn tells you: tsk tsk... hunting
Triggered!  doing: hunt glenn
There is no such living object here.
HP:151 EP:120
****************edited*******************
HP:151 EP:117
l
    This is the ruined building of a once fine pub. The roof has
so many holes in it that there might as well be no roof at all. The
floor strains and creaks as you walk on it and it is littered with
old broken tables, chairs, and of course the many pieces of the roof.
The bar is still in one piece but all the bottles are long gone, at
least the ones that were displayed. Oddly enough the boards on the
east wall look like they are in fairly good condition.
    The only obvious exit is west.
HP:151 EP:117
Orlandu tells you: what tree?
Guimli tells you: where?
Guimli tells you: we are at rosl
****************edited*******************
HP:152 EP:115
Your headache clears up.
    This is the ruined building of a once fine pub. The roof has
so many holes in it that there might as well be no roof at all. The
floor strains and creaks as you walk on it and it is littered with
old broken tables, chairs, and of course the many pieces of the roof.
The bar is still in one piece but all the bottles are long gone, at
least the ones that were displayed. Oddly enough the boards on the
east wall look like they are in fairly good condition.
    The only obvious exit is west.
HP:153 EP:116
do hole,w,u,e,10n,3n,10w,2w
Do: starting commands.
HP:153 EP:116
What?
HP:153 EP:116
A cobblestone road(e, n, s and w)
 An intimidating guard [2]
HP:153 EP:116
You can't go that way!
HP:153 EP:116
A ruined pub(w)
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
A cobblestone road(e, n, s and w)
 An intimidating guard [2]
HP:153 EP:116
A residential area(e, wagon and w)
 A cute little girl
HP:153 EP:116
A residential area(e, n and s)
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
You can't go that way!
HP:153 EP:116
Do: Commands completed.
HP:153 EP:116
l
    This house is in better shape than all the others, and the roof
has no holes in it. You think it would keep the rain out rather
well. The walls are still in shambles causing exits to the east, north and
south. The men use this ruin for a hospital of sorts.
    The only obvious exits are east, north and south.
HP:153 EP:116
e
e
A residential area(e, wagon and w)
 A cute little girl
HP:153 EP:116
A cobblestone road(e, n, s and w)
 An intimidating guard [2]
HP:153 EP:116
n
n
****************edited*******************
A battlefield(ne and s)
 A little boy
HP:153 EP:116
You can't go that way!
HP:153 EP:116
do 34s,10w,2s,4sw,3s
Do: starting commands.
HP:153 EP:116
travelto rhosgobel
A cobblestone road(e, n, s and w)
 An intimidating guard [2]
HP:153 EP:116
A cobblestone road(e, n, s and w)
HP:153 EP:116
Entrance to Framsburg(e, n, s and w)
 Gazza the hobbit Archmage (Villainous)
 A hitching post
HP:153 EP:116
The Ford of Framsburg(n and s)
HP:153 EP:116
The Plains(n, e, s and w)
HP:153 EP:116
The Plains(n, e, s and w)
HP:153 EP:116
The Plains(n, e, s and w)
HP:153 EP:116
The Plains(n, e, s and w)
HP:153 EP:116
The Plains(n, e, s and w)
HP:153 EP:116
The Plains(n, e, s and w)
HP:153 EP:116
The Plains(n, e, s and w)
HP:153 EP:116
The Plains(n, e, s and w)
HP:153 EP:116
The Plains(n, e, s and w)
HP:153 EP:116
The Plains(n, e, s and w)
HP:154 EP:117
The Plains(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
Rocky Ground(n, e, s and w)
HP:154 EP:117
The Old Forest Road(n, e, s and w)
HP:154 EP:117
The Old Forest Road(e, n, nw, s, w and sw)
HP:154 EP:117
The Entrance to High Pass(e, n, s and w)
 Naosami's white stallion
 Pereqrin's horse
 An elite Beorning warrior
HP:154 EP:117
A mountain pass(e and w)
HP:154 EP:117
A mountain pass(e and w)
HP:154 EP:117
A mountain side(e, cave and w)
HP:154 EP:117
A mountain pass(e and w)
HP:154 EP:117
A mountain pass(e and w)
HP:154 EP:117
A mountain pass(e and w)
HP:154 EP:117
A mountain pass(e and w)
HP:154 EP:117
The Entrance to High Pass(e, s and sw)
 A tough looking elven guard [2]
 A very large and IMPORTANT looking sign
HP:154 EP:117
The thick forest of Rivendell(n, s, se, w and sw)
HP:154 EP:117
The thick forest of Rivendell(e, nw, s, n, se, w and sw)
 A black bear raises up on his hind legs, towering over you
HP:154 EP:117
The thick forest of Rivendell(ne, e, nw, s, n, se, w and sw)
 An elven sentry patrols the area
HP:154 EP:117
The Plains of Rivendell(ne, e, nw, s, n, se, w and sw)
 A hawk is here, perched on a rock
HP:154 EP:117
The thick forest of Rivendell(ne, e, nw, s, n, se, w and sw)
HP:154 EP:117
The Plains of Rivendell(ne, e, nw, s, n, se, w and sw)
 A red fox pauses here, eyeing you
HP:154 EP:117
The Plains of Rivendell(ne, e, nw, s, n, se, w and sw)
HP:154 EP:117
The Plains of Rivendell(ne, n, e, nw, s, w and sw)
HP:154 EP:117
The Door into the Last Homely House(ne, e, nw, s, n, se, w and sw)
 A signpost
 A hitching post
HP:154 EP:117
Do: Commands completed.
HP:154 EP:117
Travelto: Journey begun!  Press return or type any command to stop.
HP:154 EP:117
The Plains of Rivendell(ne, n, e, nw, s, w and sw)
HP:154 EP:117
The Plains of Rivendell(ne, e, nw, s, n, se, w and sw)
HP:154 EP:117
The Plains of Rivendell(ne, e, nw, s, n, se, w and sw)
 A red fox pauses here, eyeing you
HP:154 EP:117
The Plains of Rivendell(ne, e, nw, s, n, se, w and sw)
 A red fox pauses here, eyeing you
HP:154 EP:117
The Plains of Rivendell(ne, n, e, s, se, w and sw)
 A stone birdbath
HP:154 EP:117
The Plains of Rivendell(e, s, se and sw)
HP:154 EP:117
The Plains of Rivendell(ne, e, s, se, w and sw)
HP:154 EP:117
The thick forest of Rivendell(ne, n, e, s, se, w and sw)
 A black bear raises up on his hind legs, towering over you
HP:154 EP:117
The thick forest of Rivendell(ne, e, nw, s, n, se, w and sw)
 An elven sentry patrols the area
HP:154 EP:117
The thick forest of Rivendell(ne, e, nw, s, n, se, w and sw)
 An elven sentry patrols the area
HP:154 EP:117
The thick forest of Rivendell(e, nw, s, n, se, w and sw)
 A black bear raises up on his hind legs, towering over you
HP:154 EP:117
The thick forest of Rivendell(n, s, se, w and sw)
HP:154 EP:117
The Entrance to High Pass(e, s and sw)
 A tough looking elven guard [2]
 A very large and IMPORTANT looking sign
HP:154 EP:117
The guards nod to you as you pass...

    Good luck to you, friend. You will need it in the days to come.

He returns to his post with a sad look on his face.
A mountain pass(e and w)
HP:154 EP:117
A mountain pass(e and w)
HP:154 EP:117
A mountain pass(e and w)
HP:154 EP:117
With great coordination, you continue up the trail.
A mountain pass(e and w)
HP:154 EP:117
A mountain side(e, cave and w)
HP:154 EP:117
A mountain pass(e and w)
HP:154 EP:117
A mountain pass(e and w)
HP:154 EP:117
The Entrance to High Pass(e, n, s and w)
 Naosami's white stallion
 Pereqrin's horse
 An elite Beorning warrior
HP:154 EP:117
The Old Forest Road(e, n, nw, s, w and sw)
HP:154 EP:117
The Old Forest Road(n, e, s and w)
HP:154 EP:117
The Old Forest Road(n, e, s and w)
HP:154 EP:117
The Old Forest Road(n, e, s and w)
HP:154 EP:117
The Old Forest Road(n, e, s and w)
HP:154 EP:117
The Old Forest Road(e, n, s, se and w)
HP:154 EP:117
The Old Forest Road(e, n, nw, s and w)
HP:154 EP:117
The Old Forest Road(n, e, s and w)
HP:154 EP:117
The Old Forest Road(n, e, s and w)
HP:154 EP:117
The Old Forest Road(n, e, s and w)
HP:154 EP:117
The Old Forest Road(n, e, s and w)
HP:154 EP:117
The Old Forest Road(n, e, s and w)
HP:155 EP:118
The Old Forest Road(n, e, s and w)
HP:155 EP:118
The Old Ford(e and w)
HP:155 EP:118
The Old Forest Road(n, e, s and w)
HP:155 EP:118
The Old Forest Road(n, e, s and w)
HP:155 EP:118
The Old Forest Road(ne, e, n, s and w)
HP:155 EP:118
The Old Forest Road(ne, e, n, s, w and sw)
HP:155 EP:118
Outside Rhosgobel(e, n, s, cave, se, w and sw)
 Guimli the dwarf Weaponsmaster (Immoral)
 Andreth the dunedain Medicine Man (Angelic)
 Limdul the dwarf King of the Rage
 Orlandu the silvan Warlord (Immoral)
 Kalgaur the silvan Crime Lord (Immoral)
 Korath the dunedain Barbarian (Angelic)
 A brand (burned out)
 A swift hawk
 A signpost
Travelto: Destination reached!
HP:155 EP:118
behead korath
You are too busy to make an attack!
Andreth misses you.
That body isn't present at this time.
HP:155 EP:118
Andreth says: Not really
You miss Andreth, lightly grazing his left arm.
Andreth misses you.
You slash Andreth, demonstrating upon his body new concepts of pain.
Andreth misses you.
hunt andreth
You begin to hunt Andreth.
HP:155 EP:118
ss
You hack Andreth with a mighty blow, chopping his head viciously.
Andreth hits you.
Andreth is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:150 EP:117
Orlandu tells you: invite
Limdul begins shielding you.
trigger slips while kicking the pebble and falls off of the ledge todo 2d
You hack Andreth, rending his tendons and ripping flesh.
Andreth misses you.
Titanicus enters.
****************edited*******************
HP:150 EP:116
****************edited*******************
You miss Andreth, lightly grazing his left arm.
Andreth misses you.
party form
You form a new party.
HP:150 EP:115
You slash Andreth, demonstrating upon his body new concepts of pain.
Andreth misses you.
Andreth leaves south.
You follow Andreth south.
The Old Forest Road(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A Beorning warrior
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A Beorning scout examines you
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A Beorning scout examines you
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You miss Andreth, lightly grazing his abdomen.
Andreth misses you.
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A Beorning leader
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A Beorning scout examines you
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A Beorning warrior
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A Beorning warrior
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A Beorning scout examines you
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You slash Andreth, demonstrating upon his body new concepts of pain.
Andreth misses you.
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
****************edited*******************
You hack Andreth with a mighty blow, chopping his head viciously.
Andreth misses you.
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A sneakily quiet Orc scout
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
****************edited*******************
HP:151 EP:112
ss
You slice Andreth, causing a vicious wound across his abdomen.
Andreth misses you.
Andreth doesn't look so great.
DLSG DLSG Shape *Almost There Die!* DLSG DLSG
HP:151 EP:111
You slice Andreth, causing a vicious wound across his abdomen.
Andreth misses you.
*unknown* tells you: u took too lopng ;p
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A Dale messenger
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A sneakily quiet Orc scout
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You miss Andreth, lightly grazing his skull.
Andreth misses you.
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A Dale messenger
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You slice Andreth, causing a vicious wound across his abdomen.
Andreth misses you.
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 Valdera's horse
 A sneakily quiet Orc scout
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Bridge(e and w)
 Andreth the dunedain Medicine Man (Angelic)
 A signpost
You hack Andreth, rending his tendons and ripping flesh.
Andreth misses you.
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 Valdera's horse
 A sneakily quiet Orc scout
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
ss
You hack Andreth with a mighty blow, chopping his head viciously.
Andreth misses you.
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A sneakily quiet Orc scout
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth doesn't look so great.
DLSG DLSG Shape *Almost There Die!* DLSG DLSG
HP:152 EP:107
Andreth guzzles the entire bottle of wine.
You miss Andreth, lightly grazing his more personal areas.
Andreth misses you.
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A sneakily quiet Orc scout
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You hack Andreth with a mighty blow, chopping his head viciously.
Andreth misses you.
Andreth leaves south.
You follow Andreth south.
The Plains(e, n and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(e, n and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You miss Andreth, lightly grazing his more personal areas.
Andreth misses you.
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
 A sneakily quiet Orc scout
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You hack Andreth with a mighty blow, chopping his head viciously.
Andreth leaves north.
You follow Andreth north.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth misses you.
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You slice Andreth, causing a vicious wound across his abdomen.
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth misses you.
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(e and s)
 Andreth the dunedain Medicine Man (Angelic)
You hack Andreth with a mighty blow, chopping his head viciously.
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth hits you.
Andreth leaves west.
You follow Andreth west.
The Plains(e and s)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves south.
You follow Andreth south.
The Plains(e and n)
 Andreth the dunedain Medicine Man (Angelic)
You hack Andreth with a mighty blow, chopping his head viciously.
Andreth leaves east.
You follow Andreth east.
The Plains(e, n and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth misses you.
****************edited*******************
HP:148 EP:100
You slice Andreth, causing a vicious wound across his abdomen.
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth grazes you.
You hack Andreth with a mighty blow, chopping his head viciously.
Andreth leaves west.
You follow Andreth west.
The Plains(e, n and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth misses you.
Andreth leaves north.
You follow Andreth north.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves north.
You follow Andreth north.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You miss Andreth, lightly grazing his more personal areas.
Andreth leaves south.
You follow Andreth south.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth misses you.
ss
Andreth leaves north.
You follow Andreth north.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Nom enters.
Andreth leaves north.
You follow Andreth north.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves north.
You follow Andreth north.
The Plains(e, n and s)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves north.
You follow Andreth north.
The Plains(e, n and s)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves north.
You follow Andreth north.
The Plains(e, n and s)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves north.
You follow Andreth north.
The Brown Lands(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth is near death.
NEAR DEATH NEAR DEATH *DIE YOU SLUT* NEAR DEATH NEAR DEATH
Andreth is rather drunk.
HP:147 EP:98
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You slash Andreth, demonstrating upon his body new concepts of pain.
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth misses you.
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You hack Andreth with a mighty blow, chopping his head viciously.
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth misses you.
Andreth leaves east.
You follow Andreth east.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves north.
You follow Andreth north.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
Andreth leaves west.
You follow Andreth west.
The Plains(n, e, s and w)
 Andreth the dunedain Medicine Man (Angelic)
You slice Andreth, causing a vicious wound across his abdomen.
You raise the axe high above your head and begin the long
descent downwards towards your victim's skull.  The axe strikes
the victims head, partially decapitating it and spraying grey
matter all over you and the surroundings.
You killed Andreth.
Andreth has died.
get all from corpse
The ghost of Andreth drifts west.
an old, rusty sword : You release the axe, and quickly attach it to your belt.
Ok.
You wield an old, rusty sword.
an empty bottle : Your hands are full!
Failed.
HP:147 EP:96
****************edited*******************
****************edited*******************
HP:147 EP:96
l
You are on rolling hills with long grass.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are north, east, south and west.
 Corpse of Andreth
HP:147 EP:96
****************edited*******************
HP:148 EP:94
l
You are on rolling hills with long grass.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are north, east, south and west.
 Corpse of Andreth
HP:148 EP:94
Ash tells you: tsk.
****************edited*******************
****************edited*******************
HP:148 EP:94
****************edited*******************
****************edited*******************
****************edited*******************
****************edited*******************
HP:149 EP:92
You are on rolling hills with long grass.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are north, east, south and west.
 Corpse of Andreth
HP:149 EP:92
****************edited*******************
HP:149 EP:92
****************edited*******************
i
****************edited*******************
Gold: 26               Encumbrance: severely encumbered 
You are carrying the following on your person:
 ****************edited*******************
 An old, rusty sword (wielded).
 An empty vial (in hands).
 A short sword.
****************edited*******************
 A contract.
 A crystal (worn).
 Tower Guard's helmet (worn).
 A magnificent plate suit (upper) (worn).
 A magnificent plate suit (lower) (worn).
 A large harvester's pack (open) (worn).
****************edited*******************
 A small, empty clay pipe.
 A Haradrim lute.
 An ornate and huge, albeit empty briar pipe.
 A message stone.
 A glass flute.
 A large, empty dragonclaw pipe.
 A silver harp.
HP:149 EP:92
HP:150 EP:93
l
You are on rolling hills with long grass.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are north, east, south and west.
 Corpse of Andreth
HP:150 EP:93
drop sword
You remove an old, rusty sword.
Ok.
HP:150 EP:93
****************edited*******************
HP:150 EP:93
****************edited*******************
You are on rolling hills with long grass.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are north, east, south and west.
 An old, rusty sword
 Corpse of Andreth
HP:150 EP:93
get sword
Ok.
You wield an old, rusty sword.
HP:150 EP:93
****************edited*******************
l
****************edited*******************
HP:151 EP:91
You are on rolling hills with long grass.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are north, east, south and west.
 Corpse of Andreth
HP:151 EP:91
****************edited*******************
l corpse
This is the dead body of Andreth.
It contains:
  An empty bottle
HP:151 EP:91

---------------------------I go back to Rhos--------------------------------

Outside Rhosgobel(e, n, s, cave, se, w and sw)
 Yarblek the sindar Hitman (Heroic)
 Orlandu the silvan Warlord (Immoral)
 Kalgaur the silvan Crime Lord (Immoral)
 Guimli the dwarf Weaponsmaster (Immoral)
 Limdul the dwarf King of the Rage
 A brand (burned out)
 A swift hawk
 A signpost
HP:155 EP:95
Yarblek leaves southwest.
****************edited*******************
****************edited*******************
Ash tells you: You would not have happend to be in Esgaroth lately, would
     you?
HP:156 EP:96
Guimli grins for so much time, breathing then as a vacuum cleaner.
****************edited*******************
You tell Ash: ****************edited*******************
HP:156 EP:96
l
    You are standing just outside a cave entrance.  The old limbs of a
large tree hang down in front of you; you think this tree may be more
ancient than all of Mirkwood Forest.  The grass has been cut short, and
a gentle path leads into the cave.
The old forest road continues south.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, north, south, cave, southeast, west
and southwest.
 Orlandu the silvan Warlord (Immoral)
 Kalgaur the silvan Crime Lord (Immoral)
 Guimli the dwarf Weaponsmaster (Immoral)
 Limdul the dwarf King of the Rage
 A brand (burned out)
 A swift hawk
 A signpost
HP:156 EP:96
****************edited*******************
Keavie enters.
l in pack
Pack contains:
  A branch

HP:156 EP:96
Keavie leaves north.
****************edited*******************
hands
You have two hands.
You are holding an old, rusty sword            (wielded)
You are holding an empty vial                  (in hands)
You have no free hands.
HP:157 EP:97
HP:157 EP:97
i
Gold: 26               Encumbrance: severely encumbered 
You are carrying the following on your person:
 An old, rusty sword (wielded).
 ****************edited*******************
 An empty vial (in hands).
 A short sword.
****************edited*******************
 A contract.
 A crystal (worn).
 Tower Guard's helmet (worn).
 A magnificent plate suit (upper) (worn).
 A magnificent plate suit (lower) (worn).
 A large harvester's pack (open) (worn).
****************edited*******************
 A small, empty clay pipe.
 A Haradrim lute.
 An ornate and huge, albeit empty briar pipe.
 A message stone.
 A glass flute.
 A large, empty dragonclaw pipe.
 A silver harp.
HP:157 EP:97
Guimli shakes his head at you.
Druff enters.
Druff leaves south.
You have been issued a subpoena for murdering Korath.
  You have 1 hour to report to the nearest judge and enter your plea.
****************edited*******************
     prolly 4 or 5
HP:157 EP:97
Ash tells you: ****************edited*******************
Autosave.
Bennedict enters.
Orlandu says: i didn't
Bennedict leaves north.
****************edited*******************
Orlandu says: not my corpse
Skyman enters.
Skyman leaves north.
****************edited*******************
You tell Ash: ****************edited*******************
HP:159 EP:99
****************edited*******************
HP:159 EP:99
l
    You are standing just outside a cave entrance.  The old limbs of a
large tree hang down in front of you; you think this tree may be more
ancient than all of Mirkwood Forest.  The grass has been cut short, and
a gentle path leads into the cave.
The old forest road continues south.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, north, south, cave, southeast, west
and southwest.
 Orlandu the silvan Warlord (Immoral)
 Kalgaur the silvan Crime Lord (Immoral)
 Guimli the dwarf Weaponsmaster (Immoral)
 Limdul the dwarf King of the Rage
 A brand (burned out)
 A swift hawk
 A signpost
HP:159 EP:99
****************edited*******************
Ailin enters.
Ailin looks at a wavy bladed sword.
say find glenn
The last few clouds completely vanish from the sky.
l
You say: find glenn
HP:160 EP:100
    You are standing just outside a cave entrance.  The old limbs of a
large tree hang down in front of you; you think this tree may be more
ancient than all of Mirkwood Forest.  The grass has been cut short, and
a gentle path leads into the cave.
The old forest road continues south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east, north, south, cave, southeast, west
and southwest.
 Ailin the dunlending Archmage (Demonic)
 Orlandu the silvan Warlord (Immoral)
 Kalgaur the silvan Crime Lord (Immoral)
 Guimli the dwarf Weaponsmaster (Immoral)
 Limdul the dwarf King of the Rage
 A brand (burned out)
 A swift hawk
 A signpost
HP:160 EP:100
legend glenn
Glenn the dunedain Commissioner (Angelic) 
On for:  24m 51s                          Gender: male
Age: 6d 4h 50m 32s                        
Can be mailed: Glenn@DolAmroth            Glenn has recorded a life story.
Info: Glenn, Pledge of Dol Amroth 
Triggered!  doing: hunt glenn
HP:160 EP:100
There is no such living object here.
HP:160 EP:100
party form
You are already in a party.
HP:160 EP:100
****************edited*******************
party invite orlandu
Larion enters.
You invited Orlandu to join your party.
HP:161 EP:101
Ash tells you: Would you mind to prove your innocent?
Ailin leaves east.
party invite limdul
You invited Limdul to join your party.
HP:161 EP:101
Larion leaves south.
Orlandu joins your party.
Party say from Orlandu: lets get the srs key
Party say from Orlandu: 8e,s
You tell Ash: ****************edited*******************
HP:162 EP:102
l
    You are standing just outside a cave entrance.  The old limbs of a
large tree hang down in front of you; you think this tree may be more
ancient than all of Mirkwood Forest.  The grass has been cut short, and
a gentle path leads into the cave.
The old forest road continues south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east, north, south, cave, southeast, west
and southwest.
 Orlandu the silvan Warlord (Immoral)
 Kalgaur the silvan Crime Lord (Immoral)
 Guimli the dwarf Weaponsmaster (Immoral)
 Limdul the dwarf King of the Rage
 A brand (burned out)
 A swift hawk
 A signpost
HP:162 EP:102
Limdul joins your party.
l
    You are standing just outside a cave entrance.  The old limbs of a
large tree hang down in front of you; you think this tree may be more
ancient than all of Mirkwood Forest.  The grass has been cut short, and
a gentle path leads into the cave.
The old forest road continues south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east, north, south, cave, southeast, west
and southwest.
 Orlandu the silvan Warlord (Immoral)
 Kalgaur the silvan Crime Lord (Immoral)
 Guimli the dwarf Weaponsmaster (Immoral)
 Limdul the dwarf King of the Rage
 A brand (burned out)
 A swift hawk
 A signpost
HP:162 EP:102
Yarblek enters.
Yarblek leaves south.
Orlandu puts a doused arrow into a large harvester's pack.
Keavie enters.
Keavie leaves cave.
****************edited*******************
Ruiniel enters.
Ruiniel leaves north.
You tell Korath: ****************edited*******************
HP:164 EP:104
Ash tells you: I ask again. Would you mind to prove you're innocent?
****************edited*******************
****************edited*******************
HP:164 EP:104
****************edited*******************
l
    You are standing just outside a cave entrance.  The old limbs of a
large tree hang down in front of you; you think this tree may be more
ancient than all of Mirkwood Forest.  The grass has been cut short, and
a gentle path leads into the cave.
The old forest road continues south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east, north, south, cave, southeast, west
and southwest.
 Orlandu the silvan Warlord (Immoral)
 Kalgaur the silvan Crime Lord (Immoral)
 Guimli the dwarf Weaponsmaster (Immoral)
 Limdul the dwarf King of the Rage
 A brand (burned out)
 A swift hawk
 A signpost
HP:164 EP:104
Guimli says: why are we all here?
Guimli says: dont we have a guild?
Party say from Orlandu: go 8e,s
****************edited*******************
Kalgaur shrugs.
Feris tells you: Damn you. wtf are you doing?
Limdul snickers insanely.
Limdul leaves east.
Orlandu wields his sword.
You tell Ash: ****************edited*******************
HP:165 EP:105
Orlandu leaves east.
l
    You are standing just outside a cave entrance.  The old limbs of a
large tree hang down in front of you; you think this tree may be more
ancient than all of Mirkwood Forest.  The grass has been cut short, and
a gentle path leads into the cave.
The old forest road continues south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east, north, south, cave, southeast, west
and southwest.
 Kalgaur the silvan Crime Lord (Immoral)
 Guimli the dwarf Weaponsmaster (Immoral)
 A brand (burned out)
 A swift hawk
 A signpost
HP:166 EP:106
Guimli leaves south.
Korath tells you: Eat me
****************edited*******************
You have been issued a subpoena for attempting to murder Ash.
  You have 1 hour to report to the nearest judge and enter your plea.
Orlandu enters.
l
Ash tells you: (shrugs) time will show
    You are standing just outside a cave entrance.  The old limbs of a
large tree hang down in front of you; you think this tree may be more
ancient than all of Mirkwood Forest.  The grass has been cut short, and
a gentle path leads into the cave.
The old forest road continues south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east, north, south, cave, southeast, west
and southwest.
 Orlandu the silvan Warlord (Immoral)
 Kalgaur the silvan Crime Lord (Immoral)
 A brand (burned out)
 A swift hawk
 A signpost
HP:167 EP:107
****************edited*******************
You nod.
HP:167 EP:107
Kalgaur leaves south.
****************edited*******************
Gado enters.
Limdul enters.
Gado leaves east.
party say You have been issued a subpoena for attempting to murder Ash.
You say to your party: You have been issued a subpoena for attempting to
     murder Ash.
HP:168 EP:108
Kashmirny enters.
l
Kashmirny leaves south.
    You are standing just outside a cave entrance.  The old limbs of a
large tree hang down in front of you; you think this tree may be more
ancient than all of Mirkwood Forest.  The grass has been cut short, and
a gentle path leads into the cave.
The old forest road continues south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east, north, south, cave, southeast, west
and southwest.
 Limdul the dwarf King of the Rage
 Orlandu the silvan Warlord (Immoral)
 A brand (burned out)
 A swift hawk
 A signpost
HP:168 EP:108
say find glenn
l
Orlandu tells you: wtf...
You say: find glenn
HP:168 EP:108
    You are standing just outside a cave entrance.  The old limbs of a
large tree hang down in front of you; you think this tree may be more
ancient than all of Mirkwood Forest.  The grass has been cut short, and
a gentle path leads into the cave.
The old forest road continues south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east, north, south, cave, southeast, west
and southwest.
 Limdul the dwarf King of the Rage
 Orlandu the silvan Warlord (Immoral)
 A brand (burned out)
 A swift hawk
 A signpost
HP:168 EP:108
Party say from Limdul:  Glenn is in Rohan at Edoras.In the room: the
     north gate.
Triggered!  doing: hunt glenn
There is no such living object here.
HP:169 EP:109
Foxxx enters.
Orlandu looks at you.
Ruiniel enters.
HP:169 EP:109
Skyman enters.
Ruiniel puts an elven short sword into a simple sheepskin sheath.
Skyman leaves south.
travelto lothlorien
Travelto: Journey begun!  Press return or type any command to stop.
HP:169 EP:109
The Old Forest Road(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:169 EP:109
The Plains(n, e, s and w)
 A Beorning warrior
Orlandu enters.
Limdul enters.
HP:169 EP:109
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:169 EP:109
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:169 EP:109
The Plains(n, e, s and w)
 A Beorning scout examines you
Limdul enters.
Orlandu enters.
HP:169 EP:109
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:169 EP:109
The Plains(n, e, s and w)
 A Beorning scout examines you
Limdul enters.
Orlandu enters.
HP:169 EP:109
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:169 EP:109
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:169 EP:109
The Plains(n, e, s and w)
 A Beorning leader
Orlandu enters.
Limdul enters.
HP:169 EP:109
The Plains(n, e, s and w)
 A Beorning scout examines you
Limdul enters.
Orlandu enters.
HP:169 EP:109
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:169 EP:109
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:169 EP:109
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:169 EP:109
The Plains(n, e, s and w)
 A Beorning warrior
Limdul enters.
Orlandu enters.
HP:169 EP:109
The Plains(n, e, s and w)
 A Beorning warrior
Orlandu enters.
Limdul enters.
HP:169 EP:109
The Plains(n, e, s and w)
 A Beorning scout examines you
Limdul enters.
Orlandu enters.
HP:169 EP:109
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:169 EP:109
Orlandu tells you: how would they know?
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
 A sneakily quiet Orc scout
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
Orlandu tells you: how would they know?
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
 A Dale messenger
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
 A sneakily quiet Orc scout
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
 A Dale messenger
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
 A sneakily quiet Orc scout
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Bridge(e and w)
 Tuatha the sindar Slayer (Moral)
 Yarblek the sindar Hitman (Heroic)
 A signpost
Limdul enters.
Orlandu enters.
Travelto: Destination reached!
HP:170 EP:110
Yarblek says: +10 attack +10 dodge
travelto edoras
Travelto: Journey begun!  Press return or type any command to stop.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
 A sneakily quiet Orc scout
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
 A sneakily quiet Orc scout
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
 A sneakily quiet Orc scout
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(e, n and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(e, n and w)
Limdul enters.
Orlandu enters.
HP:170 EP:110
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:170 EP:110
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
 A sneakily quiet Orc scout
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
The Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
The Plains(e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
South Undeep(e, n and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, path, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Orlandu enters.
Limdul enters.
HP:171 EP:111
Orlandu puts a small runed key into a large harvester's pack.
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 Rider is riding A Rohan steed
 A Rohan steed
Limdul enters.
Orlandu enters.
HP:171 EP:111
Orlandu wields his sword.
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 Rider is riding A Rohan steed
 A Rohan steed
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 Rider is riding A Rohan steed
 A Rohan steed
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A chestnut coloured mare is grazing here.
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Orlandu enters.
Limdul enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Orlandu enters.
Limdul enters.
HP:171 EP:111
Pitcher enters.
Entwade(e and w)
Limdul enters.
Orlandu enters.
HP:171 EP:111
Pitcher enters.
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Orlandu enters.
Limdul enters.
HP:171 EP:111
Pitcher enters.
Pitcher leaves west.
Rohan Plains(n, e, s and w)
 Pitcher the silvan Battle Lord (Hand of Eru)
 Rider is riding A Rohan steed
 A Rohan steed
Limdul enters.
Orlandu enters.
HP:172 EP:112
Pitcher leaves west.
Rohan Plains(n, e, s and w)
 Pitcher the silvan Battle Lord (Hand of Eru)
Orlandu enters.
Limdul enters.
HP:172 EP:112
Pitcher leaves west.
Rohan Plains(n, e, s and w)
 Pitcher the silvan Battle Lord (Hand of Eru)
Limdul enters.
Orlandu enters.
HP:172 EP:112
Pitcher leaves west.
Rohan Plains(n, e, s and w)
 Pitcher the silvan Battle Lord (Hand of Eru)
Orlandu enters.
Limdul enters.
HP:172 EP:112
Pitcher leaves west.
Rohan Plains(n, e, s and w)
 Pitcher the silvan Battle Lord (Hand of Eru)
Limdul enters.
Orlandu enters.
HP:172 EP:112
Pitcher leaves west.
Rohan Plains(n, e, s and w)
 Pitcher the silvan Battle Lord (Hand of Eru)
Orlandu enters.
Limdul enters.
HP:172 EP:112
Pitcher leaves west.
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Orlandu enters.
Limdul enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
 A Rohan stallion rears as he sees you approach
Limdul enters.
Orlandu enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
 A palomino horse trots across the field.
Orlandu enters.
Limdul enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
 Rider is riding A Rohan steed
 A Rohan steed
Orlandu enters.
Limdul enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
Orlandu enters.
Limdul enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
 A very hungry plains cat sizes you up
Orlandu enters.
Limdul enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
 Pitcher the silvan Battle Lord (Hand of Eru)
Limdul enters.
Orlandu enters.
HP:172 EP:112
Pitcher leaves north.
Rohan Plains(n, e, s and w)
 A grey horse munches on some grass.
Orlandu enters.
Limdul enters.
HP:172 EP:112
Rohan Plains(n, e, s and w)
Limdul enters.
Orlandu enters.
HP:172 EP:112
The Great West Road(e, n, s, w and sw)
Orlandu enters.
Limdul enters.
HP:172 EP:112
The north gate(n, e, s and w)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 A short staff
 A guard stands watch over the gate [2]
 A signpost
 A hitching post
Triggered!  doing: hunt glenn
Limdul enters.
Orlandu enters.
Travelto: Destination reached!
HP:172 EP:112
You begin to hunt Glenn.
HP:172 EP:112
wield axe
Feris says: For now, we'll head back
You remove an old, rusty sword.
Your hands are full!
It must be in your hands first!
HP:172 EP:112
You are too busy to make an attack!
Limdul shields you, and Glenn grazes Limdul.
Triggered!  doing: hunt glenn
Glenn scratches you.
You are already hunting Glenn!
HP:171 EP:111
Feris shields Glenn, and you bruise Feris.
Triggered!  doing: hunt glenn
You scratch Glenn.
Glenn misses you.
You are already hunting Glenn!
HP:171 EP:110
Feris leaves north.
Korath leaves north.
Glenn leaves north.
Triggered!  doing: hunt glenn
You follow Glenn north.
The Great West Road(e, n, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
ss
You are already hunting Glenn!
HP:171 EP:110
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southeast.
Korath leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southeast.
Korath leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris shields Glenn, and you hit Feris.
You graze Glenn.
Glenn misses you.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
Triggered!  doing: hunt glenn
You follow Glenn south.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:171 EP:109
Feris leaves southeast.
Korath leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southeast.
Korath leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Triggered!  doing: hunt glenn
HP:171 EP:109
Glenn chats with his party.
Feris leaves southeast.
Korath leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:171 EP:109
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris shields Glenn, and you graze Feris.
You graze Glenn.
Glenn misses you.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
Triggered!  doing: hunt glenn
You follow Glenn east.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:171 EP:108
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
Your stalking skill has increased due to use. <------------- lol
You follow Glenn southeast.
The Great West Road(e, n, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southeast.
Korath leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
Triggered!  doing: hunt glenn
You follow Glenn southeast.
The Great West Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:171 EP:108
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You miss Glenn.
Glenn misses you.
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
Triggered!  doing: hunt glenn
You follow Glenn southeast.
The Great West Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:171 EP:107
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
Triggered!  doing: hunt glenn
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:171 EP:107
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A rusty sword
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You miss Glenn.
Limdul shields you, and Glenn hits Limdul.
Glenn grazes you.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
Triggered!  doing: hunt glenn
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:170 EP:107
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.

Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
Triggered!  doing: hunt glenn
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:170 EP:107
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris shields Glenn, and you graze Feris.
You scratch Glenn.
Glenn misses you.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
Triggered!  doing: hunt glenn
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:170 EP:106
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
HP:170 EP:106
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves east.
Korath leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(ne, e, n, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves east.
Andreth leaves east.
Glenn leaves east.
You follow Glenn east.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southeast.
Korath leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(e, n, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The Great West Road(e, n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
ss
Feris leaves southeast.
Korath leaves southeast.
Glenn leaves southeast.
Triggered!  doing: hunt glenn
You follow Glenn southeast.
The Great West Road(e, n, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:170 EP:106
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The Great West Road(e, n, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
Outside the Rammas Echor(n, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 An empty cup
Limdul enters.
Orlandu enters.
Korath enters.
You miss Glenn.
Glenn scratches you.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
Triggered!  doing: hunt glenn
You follow Glenn south.
The Great West Road(ne, n, e, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:169 EP:105
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(n, e, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
HP:169 EP:105
Feris leaves southeast.
Korath leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(n, e, nw, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southeast.
Andreth leaves southeast.
Glenn leaves southeast.
You follow Glenn southeast.
The Great West Road(n, e, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The Great West Road(n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southwest.
Korath leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The Great West Road(ne, n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southwest.
Andreth leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The Great West Road(ne, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The Great West Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
Triggered!  doing: hunt glenn
You follow Glenn south.
The Great Gates of Minas Tirith(n, e, s and enter)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A brand
 A signpost
 A hitching post
Limdul enters.
Orlandu enters.
Korath enters.
ss
You are already hunting Glenn!
HP:169 EP:105
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, e, nw, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southwest.
Korath leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, e, s, se, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
ss
ss
ss
ss
ss
You miss Glenn.
Limdul shields you, and Glenn bruises Limdul.
Glenn scratches you.
Feris leaves southwest.
Andreth leaves southwest.
Glenn leaves southwest.
Triggered!  doing: hunt glenn
You follow Glenn southwest.
The South Road(ne, n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:168 EP:104
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
HP:168 EP:104
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, e, s, se, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
HP:168 EP:104
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
HP:168 EP:104
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
Outside the Rammas Echor(n, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
HP:168 EP:104
Feris leaves southwest.
Korath leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southwest.
Andreth leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, e and s)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
Triggered!  doing: hunt glenn
You follow Glenn south.
The South Road(n, e and s)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:168 EP:104
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
A Wooden Bridge(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
HP:168 EP:104
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
HP:168 EP:104
Feris leaves southwest.
Andreth leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A traveling lad
Limdul enters.
Orlandu enters.
Korath enters.
You scratch Glenn.
Glenn misses you.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
Triggered!  doing: hunt glenn
You follow Glenn south.
The South Road(n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:168 EP:103
Feris leaves southwest.
Andreth leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southwest.
Andreth leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southwest.
Korath leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southwest.
Korath leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The South Road(n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southwest.
Korath leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
Triggered!  doing: hunt glenn
You follow Glenn south.
The South Road(n, e, s, se, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:168 EP:103
Feris leaves southwest.
Korath leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, e, s, se, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A traveling lad
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southwest.
Andreth leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The South Road(ne, n, e and s)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
Port City of Pelargir(n, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You miss Glenn.
Limdul shields you, and Glenn grazes Limdul.
Glenn scratches you.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
Triggered!  doing: hunt glenn
You follow Glenn west.
A Wooden Bridge(e and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:167 EP:102
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 An old gossiper [31 rumours, 23 new]
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A traveling lad
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southwest.
Andreth leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The Lebennin Road(ne, n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves southwest.
Korath leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The Lebennin Road(ne, n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
Triggered!  doing: hunt glenn
You follow Glenn west.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:167 EP:102
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southwest.
Andreth leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The Lebennin Road(ne, n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 An old gossiper [31 rumours, 23 new]
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(n, e, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
party say he got away.
You miss Glenn.
Glenn misses you.
Feris leaves southwest.
Korath leaves southwest.
Glenn leaves southwest.
Triggered!  doing: hunt glenn
You follow Glenn southwest.
The Lebennin Road(ne, n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:167 EP:101
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A traveling lad
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 An old gossiper [31 rumours, 23 new]
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Lebennin Road(e, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves northwest.
Andreth leaves northwest.
Glenn leaves northwest.
You follow Glenn northwest.
A Natural Ford(n, nw, s and se)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves northwest.
Korath leaves northwest.
Glenn leaves northwest.
You follow Glenn northwest.
The Lebennin Road(n, e, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves north.
Andreth leaves north.
Glenn leaves north.
You follow Glenn north.
The Lebennin Road(n, e, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You say to your party: he got away.
HP:167 EP:101
Feris leaves north.
Andreth leaves north.
Glenn leaves north.
Triggered!  doing: hunt glenn
You follow Glenn north.
The Lebennin Road(n, e, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Andreth chats with his party.
You are already hunting Glenn!
HP:167 EP:101
Feris leaves north.
Korath leaves north.
Glenn leaves north.
You follow Glenn north.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves north.
Andreth leaves north.
Glenn leaves north.
You follow Glenn north.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A traveling lad
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves north.
Korath leaves north.
Glenn leaves north.
You follow Glenn north.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A wandering wain
Orlandu enters.
Limdul enters.
Andreth enters.
You miss Glenn.
Glenn misses you.
i
Feris leaves north.
Andreth leaves north.
Glenn leaves north.
Triggered!  doing: hunt glenn
You follow Glenn north.
The Lebennin Road(n, e, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:167 EP:100
Feris leaves northwest.
Korath leaves northwest.
Glenn leaves northwest.
You follow Glenn northwest.
The Lebennin Road(n, e, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves north.
Andreth leaves north.
Glenn leaves north.
You follow Glenn north.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves north.
Korath leaves north.
Glenn leaves north.
You follow Glenn north.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves north.
Andreth leaves north.
Glenn leaves north.
You follow Glenn north.
The Lebennin Road(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves north.
Korath leaves north.
Glenn leaves north.
You follow Glenn north.
The Lebennin Road(n, e, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves northwest.
Andreth leaves northwest.
Glenn leaves northwest.
You follow Glenn northwest.
The Lebennin Road(n, e, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves north.
Korath leaves north.
Glenn leaves north.
You follow Glenn north.
The Lebennin Road(n, e, nw, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A young lad trudges off to war
Orlandu enters.
Limdul enters.
Andreth enters.
Limdul hops.
Feris leaves northwest.
Andreth leaves northwest.
Glenn leaves northwest.
You follow Glenn northwest.
The Lebennin Road(n, e, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Gold: 30      (rough)  Encumbrance: severely encumbered 
You are carrying the following on your person:
 An old, rusty sword (in hands).
 ****************edited*******************
 An empty vial (in hands).
 A short sword.
****************edited*******************
 A contract.
 A crystal (worn).
 Tower Guard's helmet (worn).
 A magnificent plate suit (upper) (worn).
 A magnificent plate suit (lower) (worn).
 A large harvester's pack (open) (worn).
****************edited*******************
 A small, empty clay pipe.
 A Haradrim lute.
 An ornate and huge, albeit empty briar pipe.
 A message stone.
 A glass flute.
 A large, empty dragonclaw pipe.
 A silver harp.
HP:167 EP:100
Feris leaves west.
Korath leaves west.
Glenn leaves west.
Triggered!  doing: hunt glenn
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A young woman
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:167 EP:100
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves north.
Andreth leaves north.
Glenn leaves north.
You follow Glenn north.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You miss Glenn.
Limdul shields you, and Glenn grazes Limdul.
Glenn scratches you.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
Triggered!  doing: hunt glenn
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 Snoke the dwarf Warlord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:167 EP:100
Snoke leaves east.
Feris leaves north.
Andreth leaves north.
Glenn leaves north.
You follow Glenn north.
The Plains(e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A wandering wain
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(e and s)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A tired ox
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A tired ox
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
Triggered!  doing: hunt glenn
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:167 EP:100
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A young woman
Orlandu enters.
Limdul enters.
Andreth enters.
hands
You miss Glenn.
Glenn misses you.
hands
hands
hands
hands
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
Triggered!  doing: hunt glenn
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A farmer's lad
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:167 EP:99
Orlandu dances to a tune only he can hear.
Feris leaves south.
Korath leaves south.
Glenn leaves south.
You follow Glenn south.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
Triggered!  doing: hunt glenn
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:167 EP:99
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You have two hands.
You are holding an old, rusty sword            (in hands)
You are holding an empty vial                  (in hands)
You have no free hands.
HP:167 EP:99
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You miss Glenn.
Glenn misses you.
You have two hands.
You are holding an old, rusty sword            (in hands)
You are holding an empty vial                  (in hands)
You have no free hands.
HP:167 EP:98
Feris leaves west.
Korath leaves west.
Glenn leaves west.
Triggered!  doing: hunt glenn
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
You are already hunting Glenn!
HP:167 EP:98
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You have two hands.
You are holding an old, rusty sword            (in hands)
You are holding an empty vial                  (in hands)
You have no free hands.
HP:167 EP:98
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A young woman
Orlandu enters.
Limdul enters.
Andreth enters.
You have two hands.
You are holding an old, rusty sword            (in hands)
You are holding an empty vial                  (in hands)
You have no free hands.
HP:167 EP:98
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
You follow Glenn south.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You have two hands.
You are holding an old, rusty sword            (in hands)
You are holding an empty vial                  (in hands)
You have no free hands.
HP:167 EP:98
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves north.
Korath leaves north.
Glenn leaves north.
You follow Glenn north.
Cobas Haven(e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
The Plains(n, e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 An old farmer
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves north.
Korath leaves north.
Glenn leaves north.
You follow Glenn north.
Cobas Haven(s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
Triggered!  doing: hunt glenn
You follow Glenn west.
The city and castle of Dol Amroth(e, s and enter)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:167 EP:98
Feris is escorted through the city toward the castle by a guard.

Korath is escorted through the city toward the castle by a guard.

Glenn is escorted through the city toward the castle by a guard.

You follow Glenn enter.
A city guard escorts you through the city to the castle.
Outside the gate to the castle(out and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A signpost
 A hitching post
Orlandu enters.
Limdul enters.
Andreth enters.
Feris chats with his party.
Feris chats with his party.
Feris chats with his party.
Feris chats with his party.
Feris chats with his party.
Feris chats with his party.
Feris chats with his party.
Feris chats with his party.
Feris chats with his party.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
Gate to the castle(e, u and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A sergeant of the guard
 A castle guard [2]
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
Courtyard of the castle(e, n and s)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris shields Glenn, and you hit Feris.
You graze Glenn.
Glenn misses you.
An inhuman stench exudes from the head and almost knocks you down!
Feris leaves south.
Andreth leaves south.
Glenn leaves south.
Triggered!  doing: hunt glenn
You follow Glenn south.
Courtyard of the castle(n, s, se and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
Korath enters.
You are already hunting Glenn!
HP:167 EP:97
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
Courtyard of the castle(e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves west.
Andreth leaves west.
Glenn leaves west.
You follow Glenn west.
Courtyard of the castle(e, s and w)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A castle guard
Limdul enters.
Orlandu enters.
Korath enters.
Feris leaves west.
Korath leaves west.
Glenn leaves west.
You follow Glenn west.
Courtyard of the castle(e, n, s, w and sw)
 Glenn the dunedain Commissioner (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 The banner of the Knights of Dol Amroth
Orlandu enters.
Limdul enters.
Andreth enters.
Feris leaves southwest.
Andreth leaves southwest.
Glenn leaves southwest.
You follow Glenn southwest.
The Entry Hall for the Knights of Dol Amroth(e, ne, n, nw and u)
 Glenn the dunedain Commissioner (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
Limdul enters.
Orlandu enters.
Korath enters.
The scribe behind the desk nods towards Feris as he enters.
Feris leaves east.
The scribe behind the desk nods towards Andreth as he enters.
Andreth leaves east.
Glenn chats with his party.
You miss Glenn.
Triggered!  doing: hunt glenn
Limdul shields you, and Glenn hits Limdul.
Glenn grazes you.
l
You are already hunting Glenn!
HP:165 EP:96
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Korath the dunedain Barbarian (Angelic)
 Orlandu the silvan Warlord (Immoral)
 Limdul the dwarf King of the Rage
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:165 EP:96
i
You miss Glenn.
Triggered!  doing: hunt glenn
Glenn misses you.
You are already hunting Glenn!
HP:165 EP:95
Gold: 23      (rough)  Encumbrance: severely encumbered 
You are carrying the following on your person:
 An old, rusty sword (in hands).
****************edited*******************
 An empty vial (in hands).
 A short sword.
****************edited*******************
 A contract.
 A crystal (worn).
 Tower Guard's helmet (worn).
 A magnificent plate suit (upper) (worn).
 A magnificent plate suit (lower) (worn).
 A large harvester's pack (open) (worn).
****************edited*******************
 A small, empty clay pipe.
 A Haradrim lute.
 An ornate and huge, albeit empty briar pipe.
 A message stone.
 A glass flute.
 A large, empty dragonclaw pipe.
 A silver harp.
HP:165 EP:95
Orlandu hmms.
You miss Glenn.
Triggered!  doing: hunt glenn
Glenn misses you.
You are already hunting Glenn!
HP:165 EP:94
You miss Glenn.
Triggered!  doing: hunt glenn
Glenn misses you.
You are already hunting Glenn!
HP:165 EP:93
drop sword
You miss Glenn.
Triggered!  doing: hunt glenn
Glenn misses you.
You are already hunting Glenn!
HP:166 EP:93
Ok.
HP:166 EP:93

****************edited*******************
HP:166 EP:93
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 An old, rusty sword
 Korath the dunedain Barbarian (Angelic)
 Orlandu the silvan Warlord (Immoral)
 Limdul the dwarf King of the Rage
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
Triggered!  doing: hunt glenn
HP:166 EP:93
You are already hunting Glenn!
HP:166 EP:93
You are too busy to make an attack!
Glenn misses you.
ss
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Triggered!  doing: hunt glenn
HP:166 EP:92
You are already hunting Glenn!
HP:166 EP:92
Glenn takes an old, rusty sword.
Glenn wields an old, rusty sword.
Orlandu laughs out loud.
You are too busy to make an attack!
Andreth enters.
l
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Andreth the dunedain Master Ranger (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Orlandu the silvan Warlord (Immoral)
 Limdul the dwarf King of the Rage
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
Triggered!  doing: hunt glenn
HP:166 EP:91
You are already hunting Glenn!
HP:166 EP:91
Korath shields Glenn, and you graze Korath.
You hack Glenn with a mighty blow, chopping his head viciously.
Glenn misses you.
The scribe behind the desk nods towards Andreth as he enters.
Andreth leaves east.
You miss Glenn, lightly grazing his left arm.
Triggered!  doing: hunt glenn
Glenn misses you.

You are already hunting Glenn!
HP:166 EP:89
Glenn says: you help him?
HP:166 EP:89
Korath shields Glenn, and you hit Korath.
Triggered!  doing: hunt glenn
You slice Glenn, causing a vicious wound across his abdomen.
Glenn misses you.
ss
You are already hunting Glenn!
HP:166 EP:88
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
HP:166 EP:88
l
You miss Glenn, lightly grazing his skull.
Triggered!  doing: hunt glenn
Glenn misses you.
You are already hunting Glenn!
HP:166 EP:87
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Korath the dunedain Barbarian (Angelic)
 Orlandu the silvan Warlord (Immoral)
 Limdul the dwarf King of the Rage
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:166 EP:87
Feris enters.
You miss Glenn, lightly grazing his more personal areas.
Triggered!  doing: hunt glenn
Glenn misses you.
You are already hunting Glenn!
HP:166 EP:86
Glenn disarms you, and sends the weapon flying!
You are too busy to make an attack!
****************edited*******************
HP:167 EP:86
You are too busy to make an attack!
l
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Feris the dunedain Battle Lord (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Orlandu the silvan Warlord (Immoral)
 Limdul the dwarf King of the Rage
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
Triggered!  doing: hunt glenn
HP:167 EP:85
You are already hunting Glenn!
HP:167 EP:85
Feris smashes his forehead into your nose.
ss
You are too busy to make an attack!
Feris misses you.
Glenn misses you.
Feris is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Triggered!  doing: hunt glenn
HP:142 EP:84
You are already hunting Glenn!
HP:142 EP:84
You are too busy to make an attack!
Limdul shields you, and Feris hits Limdul very hard.
Feris grazes you.
Glenn misses you.
Triggered!  doing: hunt glenn
You are already hunting Glenn!
HP:139 EP:83
Glenn disarms you, and sends the weapon flying!
Triggered!  doing: hunt glenn
You are already hunting Glenn!
HP:139 EP:83
You are too busy to make an attack!
Feris misses you.
You are too busy to make an attack!
Limdul shields you, and Feris hits Limdul very hard.
Feris hits you.
****************edited*******************
HP:135 EP:81
ss
You are attacked by Korath!
Korath is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Triggered!  doing: hunt glenn
Feris is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
HP:135 EP:81
You are already hunting Glenn!
HP:135 EP:81
Orlandu tells you: u ok?
You are too busy to make an attack!
Limdul shields you, and Feris hits Limdul very hard.
Feris hits you.
Glenn misses you.
Korath misses you.
You are too busy to make an attack!
Limdul shields you, and Feris hits Limdul hard.
Feris grazes you.
Glenn misses you.
Triggered!  doing: hunt glenn
Korath misses you.
You are already hunting Glenn!
HP:129 EP:79
travelto minastirith
Travelto can only be used at a signpost.
HP:129 EP:79
You are too busy to make an attack!
Limdul shields you, and Feris hits Limdul hard.
Feris grazes you.
Glenn misses you.
Triggered!  doing: hunt glenn
Korath misses you.
You are already hunting Glenn!
HP:127 EP:79
l
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Feris the dunedain Battle Lord (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Orlandu the silvan Warlord (Immoral)
 Limdul the dwarf King of the Rage
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
Triggered!  doing: hunt glenn
HP:127 EP:79
You are already hunting Glenn!
HP:127 EP:79
Feris gets a wild look in his eyes, then smashes his head into Orlandu!
You are too busy to make an attack!
Limdul shields Orlandu, Feris hits Limdul very hard.
Feris hits Orlandu.
Orlandu misses Feris.
Glenn misses you.
Korath misses you.
You are too busy to make an attack!
Limdul shields Orlandu, Feris hits Limdul very hard.
Feris grazes Orlandu.
Orlandu misses Feris.
Glenn misses you.
Triggered!  doing: hunt glenn
Korath misses you.
You are already hunting Glenn!
HP:127 EP:77
nlgh
Andreth enters.
What?
HP:127 EP:77
ne
You are too busy to make an attack!
Feris misses Orlandu.
Orlandu misses Feris.
Glenn misses you.
Triggered!  doing: hunt glenn
Korath misses you.
You are already hunting Glenn!
HP:127 EP:76
Courtyard of the castle(e, n, s, w and sw)
 The banner of the Knights of Dol Amroth
Orlandu enters.
Limdul enters.
HP:127 EP:76
l
e
    The castle courtyard is a bustling place, with castle guards, staff
and servants coming and going in a constant stream.  The outer limit of
the yard is defined by grey castle walls with doors and windows to rooms
and towers.  The center of the courtyard is taken up by the keep, a low,
stone "castle within the castle."  Lamps in sconces on both the keep and
castle walls serve to light the courtyard at night.  You see a large
tower to the southwest, with large tapestries that hang unfurled, and
ripple in the wind.  
The sky is black and the stars shine down brightly.
A crystal blue sky hovers over the world, dotted with a few small clouds.
The west door is open.
    The only obvious exits are east, north, south, west and southwest.
 Limdul the dwarf King of the Rage
 Orlandu the silvan Warlord (Immoral)
 The banner of the Knights of Dol Amroth
HP:127 EP:76
Courtyard of the castle(e, s and w)
 A castle guard
Limdul enters.
Orlandu enters.
HP:127 EP:76
n
You can't go that way!
HP:127 EP:76
e
e
e
Courtyard of the castle(e, s and w)
Orlandu enters.
Limdul enters.
HP:127 EP:76
Courtyard of the castle(n, s, se and w)
Limdul enters.
Orlandu enters.
HP:127 EP:76
You can't go that way!
HP:127 EP:76
shake
Party say from Orlandu: feris attacked me
You shake your head.
HP:127 EP:76
l
    The castle courtyard is a bustling place, with castle guards, staff
and servants coming and going in a constant stream.  The outer limit of
the yard is defined by grey castle walls with doors and windows to rooms
and towers.  The center of the courtyard is taken up by the keep, a low,
stone "castle within the castle."  Lamps in sconces on both the keep and
castle walls serve to light the courtyard at night.
The sky is black and the stars shine down brightly.
A crystal blue sky hovers over the world, dotted with a few small clouds.
The south door is closed.
The southeast door is open.
    The only obvious exits are north, south, southeast and west.
 Orlandu the silvan Warlord (Immoral)
 Limdul the dwarf King of the Rage
HP:128 EP:77
s
Party say from Orlandu: lol.
You open the south door.
Guardroom of the castle(n, e and d)
 A sergeant of the guard
 A desk (closed)
Orlandu enters.
Limdul enters.
You close the north door.
HP:128 EP:77
s
e
You can't go that way!
HP:128 EP:77
e
A round chamber in the southeast tower(nw, u and w)
 A trash can
 An elderly scribe
Limdul enters.
Orlandu enters.
HP:128 EP:77
You can't go that way!
HP:128 EP:77
w
Guardroom of the castle(n, e and d)
 A sergeant of the guard
 A desk (closed)
Orlandu enters.
Limdul enters.
HP:128 EP:77
Limdul stops shielding you.
s
You can't go that way!
HP:128 EP:77
w
You can't go that way!
HP:128 EP:77
The sergeant says: What's it to be, then?
n
You open the north door.
Courtyard of the castle(n, s, se and w)
Limdul enters.
Orlandu enters.
You close the south door.
HP:128 EP:77
e
Party say from Limdul:  shielding hurts :p
e
You can't go that way!
HP:128 EP:77
You can't go that way!
HP:128 EP:77
n
Courtyard of the castle(e, n and s)
Orlandu enters.
Limdul enters.
HP:129 EP:78
e
e
e
Gate to the castle(e, u and w)
 A sergeant of the guard
 A castle guard [2]
Limdul enters.
Orlandu enters.
HP:129 EP:78
Outside the gate to the castle(out and w)
 A signpost
 A hitching post


-----------------------went to heal-------------------------------

    You are standing in one of the city commons near the crest of the
hill.  This commons is particularly interesting, as it is bounded on the
west by the Castle of Dol Amroth.  The castle dominates the hilltop, a
mighty testament to the strength and glory of Belfalas.  The gate to the
castle is high and wide enough for four mounted soldiers to ride through
abreast.  The Ship and Silver Swan banner, emblem of the Lord of Dol 
Amroth, flies from a flagpole jutting out of the castle wall above the 
gate.  Looking through the gate, you see the castle courtyard inside. 
The smell of the sea and the sounds of sea birds fill the air.
The sky is black and the stars shine down brightly.
A crystal blue sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are out and west.
 Orlandu the silvan Warlord (Immoral)
 Limdul the dwarf King of the Rage
 A signpost
 A hitching post
HP:230 EP:203
Gate to the castle(e, u and w)
 A sergeant of the guard
 A castle guard [2]
Orlandu enters.
Limdul enters.
HP:230 EP:203
e
Outside the gate to the castle(out and w)
 A signpost
 A hitching post
Limdul enters.
Orlandu enters.
HP:230 EP:203
Orlandu laughs out loud.
w
Gate to the castle(e, u and w)
 A sergeant of the guard
 A castle guard [2]
Orlandu enters.
Limdul enters.
HP:230 EP:203
w
Courtyard of the castle(e, n and s)
Limdul enters.
Orlandu enters.
HP:230 EP:203
Korath enters.
n
You hack Korath, rending his tendons and ripping flesh.
Korath leaves east.
s
Courtyard of the castle(n and s)
Orlandu enters.
Limdul enters.
HP:230 EP:203
Courtyard of the castle(e, n and s)
Limdul enters.
Orlandu enters.
HP:230 EP:203
e
Gate to the castle(e, u and w)
 Korath the dunedain Barbarian (Angelic)
 A sergeant of the guard
 A castle guard [2]
Orlandu enters.
Limdul enters.
HP:230 EP:203
You are too busy to make an attack!
Orlandu shields you, and Korath grazes Orlandu.
Korath scratches you.
The sergeant grunts and scratches his chin.

HP:229 EP:204
You cleave Korath with an overhand chop, burying the axe in his shoulder.
Korath misses you.
ss
You hack Korath, rending his tendons and ripping flesh.
Korath misses you.
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:229 EP:204
Korath leaves west.
sigh
w
You sigh.
HP:229 EP:204
Courtyard of the castle(e, n and s)
 Feris the dunedain Battle Lord (Angelic)
Limdul enters.
Orlandu enters.
HP:229 EP:204
You are too busy to make an attack!
Feris hits Orlandu very hard.
Orlandu misses Feris.
Party say from Limdul:  hunt :p
Party say from Orlandu: hunt, son, hunt
hunt feris
Feris leaves south.
There is no such living object here.
HP:229 EP:204
Party say from Orlandu: hunt feris
Orlandu leaves south.
trigger Feris todo hunt feris
Orlandu enters.
The next time you see 'Feris', you will do: 'hunt feris'.
HP:230 EP:205
s
Courtyard of the castle(n, s, se and w)
Orlandu enters.
Limdul enters.
HP:230 EP:205
w
w
Courtyard of the castle(e, s and w)
Limdul enters.
Orlandu enters.
HP:230 EP:205
Courtyard of the castle(e, s and w)
 A castle guard
Orlandu enters.
Limdul enters.
HP:230 EP:205
w
Courtyard of the castle(e, n, s, w and sw)
 The banner of the Knights of Dol Amroth
Limdul enters.
Orlandu enters.
HP:230 EP:205
sw
The Entry Hall for the Knights of Dol Amroth(e, ne, n, nw and u)
 Feris the dunedain Battle Lord (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Eretorn the dunedain Warlord (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
Triggered!  doing: hunt feris
Orlandu enters.
Limdul enters.
HP:230 EP:205
You begin to hunt Feris.
HP:230 EP:205

HP:230 EP:205
Orlandu gets a wild look in his eyes, then smashes his head into Feris!
Triggered!  doing: hunt feris
You are already hunting Feris!
HP:230 EP:205
You are too busy to make an attack!
Feris misses Orlandu.
Glenn shields Feris, Orlandu grazes Glenn.
Orlandu hits Feris.
Glenn misses you.
Korath misses you.
Feris gets a wild look in his eyes, then smashes his head into Orlandu!
Triggered!  doing: hunt feris
You are already hunting Feris!
HP:230 EP:204

HP:230 EP:204
You miss Glenn, lightly grazing his more personal areas.
Feris misses Orlandu.
Triggered!  doing: hunt feris
Orlandu misses Feris.
Glenn misses you.
Orlandu shields you, and Korath hits Orlandu.
Korath grazes you.
You are already hunting Feris!
HP:228 EP:203

HP:228 EP:203
Andreth enters.
Feris says: hb
Triggered!  doing: hunt feris
You are already hunting Feris!
HP:228 EP:203
Korath shields Glenn, and you hit Korath.
You slice Glenn, causing a vicious wound across his abdomen.
Feris hits Orlandu very hard.
Orlandu grazes Feris.
Glenn misses you.
Orlandu shields you, and Korath grazes Orlandu.
Korath scratches you.

HP:228 EP:203
You chuckle as Korath feebly attempts to headbutt you.

You chuckle as Korath feebly attempts to headbutt you.
Glenn disarms you, and sends the weapon flying!
HP:228 EP:203
You are too busy to make an attack!
Feris hits Orlandu very hard.
Triggered!  doing: hunt feris
Glenn shields Feris, Orlandu hits Glenn.
Orlandu hits Feris hard.
Korath misses you.
You are already hunting Feris!
HP:228 EP:202
You are too busy to make an attack!
Feris misses Orlandu.
Triggered!  doing: hunt feris
Glenn shields Feris, Orlandu grazes Glenn.
Orlandu hits Feris hard.
Korath misses you.
ss
You are already hunting Feris!
HP:228 EP:201
Orlandu gets a wild look in his eyes, then smashes his head into Feris!
Triggered!  doing: hunt feris
You are already hunting Feris!
HP:228 EP:201
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Korath is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Feris is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:228 EP:201
You are too busy to make an attack!
Feris hits Orlandu hard.
Orlandu scratches Feris.
Glenn misses you.
Korath misses you.
Andreth chats with his party.
l
You are too busy to make an attack!
Feris misses Orlandu.
Triggered!  doing: hunt feris
Glenn shields Feris, Orlandu grazes Glenn.
Orlandu hits Feris.
Glenn misses you.
Korath misses you.
You are already hunting Feris!
HP:228 EP:199
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Andreth the dunedain Master Ranger (Angelic)
 Limdul the dwarf King of the Rage
 Orlandu the silvan Warlord (Immoral)
 Feris the dunedain Battle Lord (Angelic)
 Korath the dunedain Barbarian (Angelic)
 Eretorn the dunedain Warlord (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:228 EP:199
Feris gets a wild look in his eyes, then smashes his head into Orlandu!
Triggered!  doing: hunt feris
You are already hunting Feris!
HP:228 EP:199
Korath shields Glenn, and you bruise Korath.
You hit Glenn.
Feris hits Orlandu.
Orlandu misses Feris.
Glenn misses you.
Orlandu shields you, and Korath hits Orlandu.
Korath scratches you.

HP:227 EP:198
You miss Glenn.
Feris inflicts massive damage to Orlandu.
Triggered!  doing: hunt feris
Orlandu misses Feris.
Glenn misses you.
Korath misses you.
You are already hunting Feris!
HP:227 EP:197
Glenn tries to disarm Orlandu but is all thumbs.
You scratch Glenn.
Feris hits Orlandu.
Triggered!  doing: hunt feris
Orlandu misses Glenn.
Korath misses you.
You are already hunting Feris!
HP:227 EP:196
Orlandu gets a wild look in his eyes, then smashes his head into Feris!
Triggered!  doing: hunt feris
You are already hunting Feris!
HP:227 EP:196
You miss Glenn.
Feris hits Orlandu very hard.
Orlandu misses Feris.
Korath misses you.
****************edited*******************
HP:228 EP:196
You are too busy to make an attack!
Feris misses Orlandu.
Triggered!  doing: hunt feris
Glenn shields Feris, Orlandu grazes Glenn.
Orlandu hits Feris hard.
Glenn misses Orlandu.
Korath misses you.

You are already hunting Feris!
HP:228 EP:195
HP:228 EP:195
Eretorn gives Andreth some gold coins.
ss
Glenn is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Korath is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Feris is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
Triggered!  doing: hunt feris
HP:228 EP:195
You are already hunting Feris!
HP:228 EP:195
You are too busy to make an attack!
Feris misses Orlandu.
Glenn shields Feris, Orlandu scratches Glenn.
Orlandu grazes Feris.
Glenn misses Orlandu.
Korath misses you.
Feris hurts his neck attacking Orlandu!
Triggered!  doing: hunt feris
You are already hunting Feris!
HP:228 EP:194
The scribe behind the desk nods towards Andreth as he enters.
Andreth leaves east.
You are too busy to make an attack!
Feris misses Orlandu.
Triggered!  doing: hunt feris
Glenn shields Feris, Orlandu scratches Glenn.
Orlandu hits Feris.
Korath misses you.
Feris gets a wild look in his eyes, then smashes his head into Orlandu!
You are already hunting Feris!
HP:228 EP:193
Party say from Orlandu: i'm hurting
You notice Glenn sizing you up.
You miss Glenn, lightly grazing his more personal areas.
Feris misses Orlandu.
Triggered!  doing: hunt feris
Orlandu misses Feris.
Glenn scratches Orlandu.
Orlandu shields you, and Korath hits Orlandu.
Korath grazes you.
You are already hunting Feris!
HP:226 EP:192

HP:226 EP:192
Korath shields Glenn, and you hit Korath.
You slice Glenn, causing a vicious wound across his abdomen.
Feris misses Orlandu.
Triggered!  doing: hunt feris
Orlandu misses Feris.
Glenn misses Orlandu.
Korath misses you.
You are already hunting Feris!
HP:226 EP:191
Orlandu gets a wild look in his eyes, then smashes his head into Feris!
You miss Glenn, lightly grazing his skull.
Feris misses Orlandu.
Triggered!  doing: hunt feris
Orlandu misses Feris.
Glenn misses Orlandu.
Korath misses you.
You are already hunting Feris!
HP:226 EP:190
You miss Glenn, lightly grazing his skull.
Feris misses Orlandu.
Triggered!  doing: hunt feris
Orlandu misses Feris.
Glenn misses Orlandu.
Korath misses you.
Andreth enters.
party say run when needed
You are already hunting Feris!
HP:226 EP:189
Eretorn hurts his neck attacking Orlandu!
You say to your party: run when needed
HP:226 EP:189
Party say from Orlandu: 92
Korath shields Glenn, and you hit Korath.
You slice Glenn, causing a vicious wound across his abdomen.
Feris misses Orlandu.
Triggered!  doing: hunt feris
Orlandu misses Glenn.
Glenn misses Orlandu.
Korath misses you.
Eretorn misses Orlandu.
You are already hunting Feris!
HP:227 EP:189
ss
Eretorn gets a wild look in his eyes, then smashes his head into Orlandu!
Glenn is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
Korath is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Feris doesn't look so great.
DLSG DLSG Shape *Almost There Die!* DLSG DLSG
Triggered!  doing: hunt feris
HP:227 EP:189
You are already hunting Feris!
HP:227 EP:189
You miss Glenn, lightly grazing his more personal areas.
Feris misses Orlandu.
Orlandu misses Eretorn.
Glenn misses Orlandu.
Korath misses you.
Limdul shields Orlandu, Eretorn hits Limdul.
Eretorn grazes Orlandu.
Limdul roars loudly!
You miss Glenn, lightly grazing his skull.
Feris misses Orlandu.
Triggered!  doing: hunt feris
Orlandu hits Eretorn.
Limdul shields Orlandu, Glenn grazes Limdul.
Glenn scratches Orlandu.
Korath misses you.
Limdul shields Orlandu, Eretorn hits Limdul.
Eretorn grazes Orlandu.
You are already hunting Feris!
HP:227 EP:187
Orlandu gets a wild look in his eyes, then smashes his head into Feris!
Triggered!  doing: hunt feris
You are already hunting Feris!
HP:227 EP:187
Korath shields Glenn, and you hit Korath.
You slice Glenn, causing a vicious wound across his abdomen.
Feris misses Orlandu.
Orlandu misses Feris.
Glenn misses Orlandu.
Orlandu shields you, and Korath scratches Orlandu.
Korath scratches you.
Eretorn misses Orlandu.
Limdul disarms Glenn, and sends the weapon flying!
ss
Limdul misses Glenn.
You miss Glenn, lightly grazing his more personal areas.
Limdul shields Orlandu, Feris hits Limdul very hard.
Triggered!  doing: hunt feris
Feris grazes Orlandu.
Orlandu misses Feris.
Korath misses you.
Eretorn misses Orlandu.
You are already hunting Feris!
HP:226 EP:185
Glenn is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
Korath is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Feris doesn't look so great.
DLSG DLSG Shape *Almost There Die!* DLSG DLSG
HP:226 EP:185
You notice Eretorn sizing you up.
Korath shields Glenn, Limdul scratches Korath.
Limdul hits Glenn's shoulder, causing a grimace of pain.
Korath shields Glenn, and you scratch Korath.
You hack Glenn with a mighty blow, chopping his head viciously.
Feris misses Orlandu.
Triggered!  doing: hunt feris
Orlandu misses Feris.
Korath misses you.
Eretorn misses Orlandu.
You are already hunting Feris!
HP:226 EP:184
The scribe behind the desk nods towards Feris as he enters.
Feris leaves east.
The scribe behind the desk nods towards Andreth as he enters.
Andreth leaves east.
You follow Feris east.
A nearby knight blocks your path.
Knight says: Only the Knights of Dol Amroth are permitted in.
The scribe behind the desk nods towards Eretorn as he enters.
Eretorn leaves east.
Dwain enters.
HP:226 EP:184

Limdul misses Glenn.
Korath shields Glenn, and you graze Korath.
You hack Glenn with a mighty blow, chopping his head viciously.
Korath shields Glenn, Orlandu grazes Korath.
Orlandu hits Glenn.
Korath misses you.
Dwain reeks of old, sweaty feet!
HP:226 EP:184
ss
Glenn is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:226 EP:184
Limdul misses Glenn.
You miss Glenn, lightly grazing his left arm.
Orlandu misses Glenn.
Orlandu shields you, and Korath hits Orlandu.
Korath scratches you.
kill feris
You don't see that here.
HP:225 EP:184
Limdul misses Glenn.
Korath shields Glenn, and you scratch Korath.
You hack Glenn with a mighty blow, chopping his head viciously.
Korath shields Glenn, Orlandu grazes Korath.
Orlandu hits Glenn.
Glenn misses Limdul.
Korath misses you.
ss
Glenn doesn't look so great.
DLSG DLSG Shape *Almost There Die!* DLSG DLSG
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:226 EP:185
Dwain says: leave
Limdul misses Glenn.
You miss Glenn, lightly grazing his left arm.
Orlandu grazes Glenn.
Glenn misses Limdul.
Korath misses you.
An inhuman stench exudes from the head and almost knocks you down!
Orlandu leaves northeast.
l
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Dwain the dunedain Warlord (Hand of Eru)
 Limdul the dwarf King of the Rage
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:226 EP:185
Korath shields Glenn, Limdul grazes Korath.
Limdul knocks Glenn back with a powerful strike.
You miss Glenn, lightly grazing his abdomen.
Glenn misses Limdul.
Korath hits you.

HP:222 EP:185
Limdul grazes Glenn scraping away flesh.
Korath shields Glenn, and you graze Korath.
You hack Glenn with a mighty blow, chopping his head viciously.
Glenn misses Limdul.
Korath misses you.
ss
Andreth enters.
Glenn doesn't look so great.
DLSG DLSG Shape *Almost There Die!* DLSG DLSG
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:222 EP:185
Dwain gets a wild look in his eyes, then smashes his head into Limdul!
Limdul hits Dwain's shoulder, causing a grimace of pain.
Limdul begs for mercy as Dwain lands a near-fatal blow.
Korath shields Glenn, and you scratch Korath.
You hack Glenn with a mighty blow, chopping his head viciously.
Glenn misses Limdul.
Korath misses you.
Glenn says: can't, I'm not allowed in
ss
Glenn sighs.
Glenn doesn't look so great.
DLSG DLSG Shape *Almost There Die!* DLSG DLSG
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:222 EP:185
Limdul misses Dwain.
Limdul is knocked backwards by Dwain's sudden lunge forward.
You miss Glenn, lightly grazing his abdomen.
Glenn misses Limdul.
Korath misses you.
Limdul misses Dwain.
Limdul screams in pain as Dwain slices flesh without mercy.
You miss Glenn, lightly grazing his more personal areas.
Glenn misses Limdul.
Korath misses you.
Orlandu tells you: i don't know DA
shield orlandu
Shield who?
HP:222 EP:185
Limdul misses Dwain.
Limdul begs for mercy as Dwain lands a near-fatal blow.
You hack Glenn, rending his tendons and ripping flesh.
Glenn grazes Limdul.
Korath misses you.
ss
Limdul tries to disarm Dwain but is all thumbs.
Glenn is near death.
NEAR DEATH NEAR DEATH *DIE YOU SLUT* NEAR DEATH NEAR DEATH
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:222 EP:185
Dwain cuts into Limdul's flesh with careless ease.
You slice Glenn, causing a vicious wound across his abdomen.
Glenn misses Limdul.
Korath hits you hard.
Dwain contaminates you!
Dwain cuts into Limdul's flesh with careless ease.
You miss Glenn, lightly grazing his more personal areas.
Glenn misses Limdul.
Korath misses you.
Limdul tries to disarm Dwain but is all thumbs.
Dwain gets a wild look in his eyes, then smashes his head into Limdul!
Limdul dodges Dwain's attack with some skill.
You miss Glenn, lightly grazing his more personal areas.
Glenn misses Limdul.
party say ne,2e,s,2e
Korath misses you.
You say to your party: ne,2e,s,2e
HP:216 EP:186
You notice Andreth sizing you up.
Limdul is knocked backwards by Dwain's sudden lunge forward.
You miss Glenn, lightly grazing his skull.
Glenn misses Limdul.
Korath misses you.
Limdul tries to disarm Dwain but is all thumbs.
ss
Dwain misses Limdul by mere inches.
You miss Glenn, lightly grazing his more personal areas.
Glenn misses Limdul.
Korath misses you.
Glenn is near death.
NEAR DEATH NEAR DEATH *DIE YOU SLUT* NEAR DEATH NEAR DEATH
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:216 EP:186
l
You chuckle as Andreth feebly attempts to headbutt you.
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Andreth the dunedain Master Ranger (Angelic)
 Dwain the dunedain Warlord (Hand of Eru)
 Limdul the dwarf King of the Rage
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:216 EP:186
Dwain misses Limdul by mere inches.
You miss Andreth, lightly grazing his skull.
Glenn grazes Limdul.
Korath hits you.
Andreth misses you.
Limdul misses Dwain.
Dwain thrusts the blade deep into Limdul, cutting to the bone!
Limdul almost falls to the ground as the blade opens a serious wound!
You slice Andreth, causing a vicious wound across his abdomen.
Glenn misses Limdul.
Korath misses you.
Andreth misses you.
kill glenn
Limdul misses Glenn.
Limdul dodges Dwain's attack with some skill.
You miss Andreth, lightly grazing his more personal areas.
Glenn misses Limdul.
Korath misses you.
Andreth hits you hard.
You attack Glenn.
HP:204 EP:186
Feris enters.
Triggered!  doing: hunt feris
Eretorn enters.
You begin to hunt Feris.
HP:204 EP:186
ss
Feris is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Feris is somewhat drunk.
Triggered!  doing: hunt feris
Glenn is near death.
NEAR DEATH NEAR DEATH *DIE YOU SLUT* NEAR DEATH NEAR DEATH
Andreth is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:204 EP:186
You are already hunting Feris!
HP:204 EP:186
Limdul taps Glenn with the handle of the mace.
Limdul dodges Dwain's attack with some skill.
You miss Feris, lightly grazing his skull.
Glenn misses Limdul.
Korath misses you.
Andreth inflicts massive damage to you.
Feris smashes his forehead into your nose.
Triggered!  doing: hunt feris
You are already hunting Feris!
HP:166 EP:186

Limdul is bleeding from a large gash across the chest!
kill
HP:166 EP:186
You attack Feris.
Triggered!  doing: hunt feris
HP:166 EP:186
You are already hunting Feris!
HP:166 EP:186
Limdul knocks Glenn back with a powerful strike.
Limdul dodges Dwain's attack with some skill.
You miss Feris, lightly grazing his more personal areas.
Feris misses you.
Glenn misses Limdul.
Korath misses you.
Andreth misses you.
Dwain gets a wild look in his eyes, then smashes his head into Limdul!
Dwain smells like his insides are rotting.
Limdul misses Dwain.
Dwain stabs Limdul viciously.
You miss Feris, lightly grazing his more personal areas.
Triggered!  doing: hunt feris
Feris misses you.
Glenn misses Limdul.
Korath misses you.
Andreth misses you.
You are already hunting Feris!
HP:166 EP:184
bandage limdul
You notice Korath sizing you up.
Limdul hits Dwain's shoulder, causing a grimace of pain.
Limdul dodges Dwain's attack with some skill.
Glenn shields Feris, and you graze Glenn.
Triggered!  doing: hunt feris
You hack Feris with a mighty blow, chopping his head viciously.
Feris misses you.
Glenn misses Limdul.
Korath misses you.
Andreth misses you.
You are already hunting Feris!
HP:166 EP:183
Limdul does not need to be bandaged.
HP:166 EP:183
****************edited*******************
l
Limdul taps Dwain with the handle of the mace.
Dwain misses Limdul by mere inches.
You miss Feris, lightly grazing his more personal areas.
Triggered!  doing: hunt feris
Feris misses you.
Glenn misses Limdul.
Korath misses you.
Andreth misses you.
ss
You are already hunting Feris!
HP:166 EP:182
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Eretorn the dunedain Warlord (Angelic)
 Feris the dunedain Battle Lord (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 Dwain the dunedain Warlord (Hand of Eru)
 Limdul the dwarf King of the Rage
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:166 EP:182
Feris is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Feris is somewhat drunk.
Glenn is near death.
NEAR DEATH NEAR DEATH *DIE YOU SLUT* NEAR DEATH NEAR DEATH
Andreth is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:166 EP:182
You notice Glenn sizing you up.
Limdul misses Dwain.
Dwain misses Limdul by mere inches.
Glenn shields Feris, and you scratch Glenn.
Triggered!  doing: hunt feris
You hack Feris with a mighty blow, chopping his head viciously.
Feris misses you.
Glenn misses Limdul.
Korath misses you.
Andreth misses you.
You are already hunting Feris!
HP:166 EP:181
The scribe behind the desk nods towards Feris as he enters.
Triggered!  doing: hunt feris
Feris leaves east.
The scribe behind the desk nods towards Eretorn as he enters.
Eretorn leaves east.
The scribe behind the desk nods towards Andreth as he enters.
Andreth leaves east.
You follow Feris east.
A nearby knight blocks your path.
Knight says: Only the Knights of Dol Amroth are permitted in.
There is no such living object here.
HP:166 EP:181
Limdul misses Dwain.
Limdul screams in pain as Dwain slices flesh without mercy.
You miss Glenn, lightly grazing his skull.
Glenn misses Limdul.
Korath misses you.
An inhuman stench exudes from the head and almost knocks you down!
Dwain gets a wild look in his eyes, then smashes his head into Limdul!
****************edited*******************
HP:166 EP:181
Limdul misses Dwain.
Limdul dodges Dwain's attack with some skill.
You hack Glenn, rending his tendons and ripping flesh.
Glenn misses Limdul.
Korath misses you.
ss
Glenn is near death.
NEAR DEATH NEAR DEATH *DIE YOU SLUT* NEAR DEATH NEAR DEATH
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:166 EP:181
l
Alexa tells you: the Captain's sword is now on sale as lot 17, minimum bid 1000
     gold EXC *Rep* ---Unique---
Limdul misses Dwain.
Limdul dodges Dwain's attack with some skill.
You miss Glenn, lightly grazing his left arm.
Glenn misses Limdul.
Korath hits you.
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Dwain the dunedain Warlord (Hand of Eru)
 Limdul the dwarf King of the Rage
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:162 EP:182
Andreth enters.
Limdul misses Dwain.
Limdul is stabbed viciously by Dwain.
You slash Andreth, demonstrating upon his body new concepts of pain.
Glenn misses Limdul.
Korath misses you.
Party say from Limdul:  stop
Limdul misses Dwain.
Dwain misses Limdul by mere inches.
You miss Andreth, lightly grazing his abdomen.
Glenn misses Limdul.
Korath misses you.
Andreth misses you.
legend rolandu
There are no legends about anyone of that name.
HP:162 EP:182
Limdul misses Dwain.
Dwain misses Limdul by mere inches.
You miss Andreth, lightly grazing his more personal areas.
Glenn misses Limdul.
Korath misses you.
Andreth grazes you.
sss
Dwain gets a wild look in his eyes, then smashes his head into Limdul!
What?
HP:159 EP:182
Dwain stinks like an orc on a date!
ss
The blade shines in an evil crimson light as it claims another victim.
Limdul left your party.
Limdul has died. <---------------------- Crys..
get all from corpse
You hack Andreth with a mighty blow, chopping his head viciously.
Glenn misses you.
Korath misses you.
Andreth misses you.
Andreth is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Glenn is near death.
NEAR DEATH NEAR DEATH *DIE YOU SLUT* NEAR DEATH NEAR DEATH
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:159 EP:182
Andreth takes some gold coins from Corpse of Limdul.
Glenn gets an old leather baldric from Corpse of Limdul into a backpack.
Glenn takes a silvered breastplate from Corpse of Limdul.
a large harvester's pack : ****************edited*******************
a pair of leggings : Too bulky.
Tower Guard's helmet : Too bulky.
a small pigeon : Your hands are full!
Failed.
a menacing spiked mace : Too bulky.
HP:159 EP:182
You miss Andreth.
Glenn misses you.
Korath misses you.
Andreth hits you very hard.
shield limdul
You begin shielding Limdul.
HP:147 EP:182
You miss Andreth.
Glenn misses you.
Korath misses you.
Andreth misses you.
You miss Andreth.
Glenn misses you.
Korath misses you.
Flies buzz around the severed head's mouth.
Andreth misses you.
party status
Korath gets a pair of leggings from Corpse of Limdul.
Korath gets a small pigeon from Corpse of Limdul.
Your party status is:
Orlandu is out of sight.
Nildnab is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:147 EP:182
Dwain looks at Corpse of Limdul.
****************edited*******************
You miss Andreth.
Glenn misses you.
Korath misses you.
Andreth hits you hard.
Korath wears a pair of leggings.
Korath gets Tower Guard's helmet from Corpse of Limdul.
legend orlandu
You miss Andreth.
Glenn misses you.
Andreth misses you.
Alexa tells you: a large harvester's pack is now on sale as lot 18, minimum bid
     130 gold PacKy
Orlandu the silvan Warlord (Immoral) 
On for:  1h 18m 3s                        Gender: male
Age: 97d 23h 40m 44s                      
Can be mailed: Orlandu@Bywater
Info: Stop legending me and I wont need to have a good legendinfo. 
HP:141 EP:183
Glenn wears a silvered breastplate.
Korath wears Tower Guard's helmet.
Glenn takes a menacing spiked mace from Corpse of Limdul.
Glenn wields a menacing spiked mace.
You miss Andreth.
Andreth misses you.
Andreth looks at Corpse of Limdul.
****************edited*******************
ss
Andreth is in good shape.
Good Shape Good Shape *MUTTERS* Good Shape Good Shape
Glenn is near death.
NEAR DEATH NEAR DEATH *DIE YOU SLUT* NEAR DEATH NEAR DEATH
Korath is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
HP:141 EP:183
You miss Andreth.
Andreth hits you very hard.
l
You miss Andreth.
Andreth misses you.
****************edited*******************
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 The ghost of Limdul
 Corpse of Limdul
 Andreth the dunedain Master Ranger (Angelic)
 Dwain the dunedain Warlord (Hand of Eru)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:130 EP:183
Eretorn enters.
legend limdul
Feris enters.
Triggered!  doing: hunt feris
You begin to hunt Feris.
HP:130 EP:183
Glenn shields Feris, and you bruise Glenn.
You hit Feris.
Glenn misses you.
Andreth misses you.
The ghost of Limdul
On for:  3h 44m 40s                       
Age: 0s                                   
HP:130 EP:183
Feris smashes his forehead into your nose.
Triggered!  doing: hunt feris
You are already hunting Feris!
HP:111 EP:183
Dwain smells like his insides are rotting.
get all from corpse into pack
You miss Feris.
Triggered!  doing: hunt feris
Feris misses you.
Glenn misses you.
Andreth misses you.
You are already hunting Feris!
HP:111 EP:182
ne
You see more than one pack.  Using the first of the following:
  on your person: A large harvester's pack (open) (in hands)
  on your person: A large harvester's pack (open) (worn)
There is nothing in the corpse to get.
HP:111 EP:182
****************edited*******************
Korath drops a small pigeon.
You notice Feris sizing you up.
Courtyard of the castle(e, n, s, w and sw)
 The banner of the Knights of Dol Amroth
HP:111 EP:182
e
e
e
Courtyard of the castle(e, s and w)
 A castle guard
HP:111 EP:182
Courtyard of the castle(e, s and w)
HP:111 EP:182
Courtyard of the castle(n, s, se and w)
HP:111 EP:182
****************edited*******************
s
e
You open the south door.
Guardroom of the castle(n, e and d)
 A sergeant of the guard
 A desk (closed)
You close the north door.
HP:112 EP:183
e
A round chamber in the southeast tower(nw, u and w)
 A trash can
 An elderly scribe
HP:112 EP:183
You can't go that way!
HP:112 EP:183
e
You can't go that way!
HP:112 EP:183
****************edited*******************
****************edited*******************
HP:112 EP:180
    This is the ground floor of the southeast tower of the castle.  The
room is large, about eight spans across, and perfectly circular.  A
stairway follows the wall in a clockwise curve up to a door well above
your head.  The room is filled with shelves of cleaning supplies, sheets,
blankets and other items.  This must be the castle's supply room.
The northwest door is open.
The up door is closed.
The west door is open.
    The only obvious exits are northwest, up and west.
 A trash can
 An elderly scribe
HP:112 EP:180
legend limdul
The ghost of Limdul
On for:  3h 44m 58s                       
Age: 0s                                   
HP:112 EP:180
l
    This is the ground floor of the southeast tower of the castle.  The
room is large, about eight spans across, and perfectly circular.  A
stairway follows the wall in a clockwise curve up to a door well above
your head.  The room is filled with shelves of cleaning supplies, sheets,
blankets and other items.  This must be the castle's supply room.
The northwest door is open.
The up door is closed.
The west door is open.
    The only obvious exits are northwest, up and west.
 A trash can
 An elderly scribe
HP:112 EP:180
You tell Dwain: ****************edited*******************
HP:113 EP:181
    This is the ground floor of the southeast tower of the castle.  The
room is large, about eight spans across, and perfectly circular.  A
stairway follows the wall in a clockwise curve up to a door well above
your head.  The room is filled with shelves of cleaning supplies, sheets,
blankets and other items.  This must be the castle's supply room.
The northwest door is open.
The up door is closed.
The west door is open.
    The only obvious exits are northwest, up and west.
 A trash can
 An elderly scribe
HP:113 EP:181
w
Guardroom of the castle(n, e and d)
 A sergeant of the guard
 A desk (closed)
HP:113 EP:181
e
A round chamber in the southeast tower(nw, u and w)
 A trash can
 An elderly scribe
HP:113 EP:181
w
Guardroom of the castle(n, e and d)
 A sergeant of the guard
 A desk (closed)
HP:113 EP:181
n
Dwain tells you: I did...he did not wimpy out
You open the north door.
Courtyard of the castle(n, s, se and w)
You close the south door.
HP:113 EP:181
e
e
You can't go that way!
HP:113 EP:181
You can't go that way!
HP:113 EP:181
****************edited*******************
l
****************edited*******************
HP:114 EP:179
    The castle courtyard is a bustling place, with castle guards, staff
and servants coming and going in a constant stream.  The outer limit of
the yard is defined by grey castle walls with doors and windows to rooms
and towers.  The center of the courtyard is taken up by the keep, a low,
stone "castle within the castle."  Lamps in sconces on both the keep and
castle walls serve to light the courtyard at night.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The south door is closed.
The southeast door is open.
    The only obvious exits are north, south, southeast and west.
HP:114 EP:179
Dwain tells you: He just stayed fighting...I kept shaping him
l
    The castle courtyard is a bustling place, with castle guards, staff
and servants coming and going in a constant stream.  The outer limit of
the yard is defined by grey castle walls with doors and windows to rooms
and towers.  The center of the courtyard is taken up by the keep, a low,
stone "castle within the castle."  Lamps in sconces on both the keep and
castle walls serve to light the courtyard at night.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The south door is closed.
The southeast door is open.
    The only obvious exits are north, south, southeast and west.
HP:114 EP:179
e
You can't go that way!
HP:114 EP:179
se
A round chamber in the southeast tower(nw, u and w)
 A trash can
 An elderly scribe
HP:114 EP:179
nw
Courtyard of the castle(n, s, se and w)
HP:115 EP:180
n
Courtyard of the castle(e, n and s)
HP:115 EP:180
e
Gate to the castle(e, u and w)
 A sergeant of the guard
 A castle guard [2]
HP:115 EP:180
e
Outside the gate to the castle(out and w)
 A signpost
 A hitching post
HP:115 EP:180
l
You tell Dwain:****************edited*******************.
HP:116 EP:181
    You are standing in one of the city commons near the crest of the
hill.  This commons is particularly interesting, as it is bounded on the
west by the Castle of Dol Amroth.  The castle dominates the hilltop, a
mighty testament to the strength and glory of Belfalas.  The gate to the
castle is high and wide enough for four mounted soldiers to ride through
abreast.  The Ship and Silver Swan banner, emblem of the Lord of Dol 
Amroth, flies from a flagpole jutting out of the castle wall above the 
gate.  Looking through the gate, you see the castle courtyard inside. 
The smell of the sea and the sounds of sea birds fill the air.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are out and west.
 A signpost
 A hitching post
HP:116 EP:181
Orlandu tells you: where did u guys go?
w
w
Gate to the castle(e, u and w)
 A sergeant of the guard
 A castle guard [2]
HP:116 EP:181
Courtyard of the castle(e, n and s)
HP:116 EP:181
s
w
Courtyard of the castle(n, s, se and w)
HP:116 EP:181
w
w
Courtyard of the castle(e, s and w)
HP:116 EP:181
Courtyard of the castle(e, s and w)
 A castle guard
HP:116 EP:181
Courtyard of the castle(e, n, s, w and sw)
 The banner of the Knights of Dol Amroth
HP:116 EP:181
sw
The Entry Hall for the Knights of Dol Amroth(e, ne, n, nw and u)
 An empty phial
 Feris the dunedain Battle Lord (Angelic)
 Eretorn the dunedain Warlord (Angelic)
 The ghost of Limdul
 Corpse of Limdul
 Andreth the dunedain Master Ranger (Angelic)
 Dwain the dunedain Warlord (Hand of Eru)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
Triggered!  doing: hunt feris
HP:116 EP:181
You begin to hunt Feris.
HP:116 EP:181
You are too busy to make an attack!
Feris hits you very hard.
Glenn misses you.
Korath misses you.
Andreth misses you.
ne
Dwain stinks like an orc on a date!
Courtyard of the castle(e, n, s, w and sw)
 The banner of the Knights of Dol Amroth
HP:102 EP:181
You tell Feris: i stopped.. the the other
Triggered!  doing: hunt feris
HP:103 EP:182
There is no such living object here.
HP:103 EP:182
HP:103 EP:182
Trigger deactivated.
HP:103 EP:182
Feris tells you: done
l
    The castle courtyard is a bustling place, with castle guards, staff
and servants coming and going in a constant stream.  The outer limit of
the yard is defined by grey castle walls with doors and windows to rooms
and towers.  The center of the courtyard is taken up by the keep, a low,
stone "castle within the castle."  Lamps in sconces on both the keep and
castle walls serve to light the courtyard at night.  You see a large
tower to the southwest, with large tapestries that hang unfurled, and
ripple in the wind.  
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The west door is open.
    The only obvious exits are east, north, south, west and southwest.
 The banner of the Knights of Dol Amroth
HP:103 EP:182
sw
The Entry Hall for the Knights of Dol Amroth(e, ne, n, nw and u)
 An empty phial
 Feris the dunedain Battle Lord (Angelic)
 Eretorn the dunedain Warlord (Angelic)
 The ghost of Limdul
 The somewhat decayed remains of Limdul
 Andreth the dunedain Master Ranger (Angelic)
 Dwain the dunedain Warlord (Hand of Eru)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:103 EP:182
Dwain smells like his insides are rotting.
The corpse completely rots away.
Eretorn tells you: stop this now please
The scribe behind the desk nods towards Andreth as he enters.
Andreth leaves east.
sigh
Limdul says: i tried!
You sigh.
HP:104 EP:183
Korath nods slowly at Dwain.
Eretorn gets the idea in his thick skull and gives an 'AH' of comprehension.
You pat Limdul on the back.
HP:104 EP:183
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 An empty phial
 Feris the dunedain Battle Lord (Angelic)
 Eretorn the dunedain Warlord (Angelic)
 The ghost of Limdul
 Dwain the dunedain Warlord (Hand of Eru)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:104 EP:183
Andreth enters.
The scribe behind the desk nods towards Andreth as he enters.
Andreth leaves east.
Andreth enters.
You mutter to yourself.
HP:104 EP:183
You say: damn you all
HP:104 EP:183
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Andreth the dunedain Master Ranger (Angelic)
 An empty phial
 Feris the dunedain Battle Lord (Angelic)
 Eretorn the dunedain Warlord (Angelic)
 The ghost of Limdul
 Dwain the dunedain Warlord (Hand of Eru)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:104 EP:183
Glenn drops an old, rusty sword.
Feris says: All, someone explain what the hell is going on.
Korath smirks strangely.
Dwain reeks of old, sweaty feet!
Andreth gives Glenn a bowl of beef pudding.
Autosave.
Glenn says: I will
l
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 An old, rusty sword
 Andreth the dunedain Master Ranger (Angelic)
 An empty phial
 Feris the dunedain Battle Lord (Angelic)
 Eretorn the dunedain Warlord (Angelic)
 The ghost of Limdul
 Dwain the dunedain Warlord (Hand of Eru)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:105 EP:184
The scribe behind the desk nods towards Andreth as he enters.
Andreth leaves east.
The ghost of Limdul drifts northeast.
Korath says: I was attacked
Glenn says: Nildnab killed Korath
The ghost of Limdul drifts in.
Andreth enters.
Korath says: Thats what happened
Limdul says: got dirs to a healre
Glenn says: Andreth and I came to his aid
Feris says: lim go revive
say help limmy to a healer
l
You say: help limmy to a healer
HP:106 EP:185
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Andreth the dunedain Master Ranger (Angelic)
 The ghost of Limdul
 An old, rusty sword
 An empty phial
 Feris the dunedain Battle Lord (Angelic)
 Eretorn the dunedain Warlord (Angelic)
 Dwain the dunedain Warlord (Hand of Eru)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:106 EP:185
Glenn says: Andreth was killed
Feris says: lim go to gates
Dwain stinks like an orc on a date!
l
Limdul says: dirs
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Andreth the dunedain Master Ranger (Angelic)
 The ghost of Limdul
 An old, rusty sword
 An empty phial
 Feris the dunedain Battle Lord (Angelic)
 Eretorn the dunedain Warlord (Angelic)
 Dwain the dunedain Warlord (Hand of Eru)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:106 EP:185
hang
You hang your head low.
HP:106 EP:185
Feris says: ne,e,e,e,n,e,e
****************edited*******************
HP:106 EP:185
Limdul sighs.
ne
Korath nods slowly at you.
Courtyard of the castle(e, n, s, w and sw)
 The banner of the Knights of Dol Amroth
HP:107 EP:186
e
e
Courtyard of the castle(e, s and w)
 A castle guard
HP:107 EP:186
Courtyard of the castle(e, s and w)
HP:107 EP:186
e
Courtyard of the castle(n, s, se and w)
HP:107 EP:186
n
e
e
Courtyard of the castle(e, n and s)
HP:107 EP:186
Gate to the castle(e, u and w)
 A sergeant of the guard
 A castle guard [2]
HP:107 EP:186
Outside the gate to the castle(out and w)
 A signpost
 A hitching post
HP:107 EP:186
The ghost of Limdul drifts in.
Feris enters.
sigh
l
You sigh.
HP:107 EP:186
    You are standing in one of the city commons near the crest of the
hill.  This commons is particularly interesting, as it is bounded on the
west by the Castle of Dol Amroth.  The castle dominates the hilltop, a
mighty testament to the strength and glory of Belfalas.  The gate to the
castle is high and wide enough for four mounted soldiers to ride through
abreast.  The Ship and Silver Swan banner, emblem of the Lord of Dol 
Amroth, flies from a flagpole jutting out of the castle wall above the 
gate.  Looking through the gate, you see the castle courtyard inside. 
The smell of the sea and the sounds of sea birds fill the air.
Black clouds torment the sky, as a drizzle begins.
    The only obvious exits are out and west.
 Feris the dunedain Battle Lord (Angelic)
 The ghost of Limdul
 A signpost
 A hitching post
HP:107 EP:186
hug limdul
Orlandu enters.
Orlandu tells you: where are yoooou?
You hug Limdul.
HP:108 EP:187
Feris misses Orlandu.
l
Feris misses Orlandu.
Orlandu hits Feris very hard.
    You are standing in one of the city commons near the crest of the
hill.  This commons is particularly interesting, as it is bounded on the
west by the Castle of Dol Amroth.  The castle dominates the hilltop, a
mighty testament to the strength and glory of Belfalas.  The gate to the
castle is high and wide enough for four mounted soldiers to ride through
abreast.  The Ship and Silver Swan banner, emblem of the Lord of Dol 
Amroth, flies from a flagpole jutting out of the castle wall above the 
gate.  Looking through the gate, you see the castle courtyard inside. 
The smell of the sea and the sounds of sea birds fill the air.
Black clouds torment the sky, as a drizzle begins.
    The only obvious exits are out and west.
 Orlandu the silvan Warlord (Immoral)
 Feris the dunedain Battle Lord (Angelic)
 The ghost of Limdul
 A signpost
 A hitching post
HP:108 EP:187
Orlandu acks!
Feris misses Orlandu.
Orlandu misses Feris.
say hey.. stop!
l
Orlandu gets a wild look in his eyes, then smashes his head into Feris!
You say: hey.. stop!
HP:108 EP:187
    You are standing in one of the city commons near the crest of the
hill.  This commons is particularly interesting, as it is bounded on the
west by the Castle of Dol Amroth.  The castle dominates the hilltop, a
mighty testament to the strength and glory of Belfalas.  The gate to the
castle is high and wide enough for four mounted soldiers to ride through
abreast.  The Ship and Silver Swan banner, emblem of the Lord of Dol 
Amroth, flies from a flagpole jutting out of the castle wall above the 
gate.  Looking through the gate, you see the castle courtyard inside. 
The smell of the sea and the sounds of sea birds fill the air.
Black clouds torment the sky, as a drizzle begins.
    The only obvious exits are out and west.
 Orlandu the silvan Warlord (Immoral)
 Feris the dunedain Battle Lord (Angelic)
 The ghost of Limdul
 A signpost
 A hitching post
HP:108 EP:187
Feris hits Orlandu.
Orlandu misses Feris.
ss
Shape all what?
HP:108 EP:187
Feris misses Orlandu.
Orlandu hits Feris hard.
shape feris
Feris misses Orlandu.
Orlandu misses Feris.
Feris is in average shape.
Average Shape Average Shape *Half Way There* Average Shape Average Shape
Feris has a bad headache.
HP:108 EP:187
l
    You are standing in one of the city commons near the crest of the
hill.  This commons is particularly interesting, as it is bounded on the
west by the Castle of Dol Amroth.  The castle dominates the hilltop, a
mighty testament to the strength and glory of Belfalas.  The gate to the
castle is high and wide enough for four mounted soldiers to ride through
abreast.  The Ship and Silver Swan banner, emblem of the Lord of Dol 
Amroth, flies from a flagpole jutting out of the castle wall above the 
gate.  Looking through the gate, you see the castle courtyard inside. 
The smell of the sea and the sounds of sea birds fill the air.
Black clouds torment the sky, as a drizzle begins.
    The only obvious exits are out and west.
 Orlandu the silvan Warlord (Immoral)
 Feris the dunedain Battle Lord (Angelic)
 The ghost of Limdul
 A signpost
 A hitching post
HP:108 EP:187
Feris misses Orlandu.
Orlandu misses Feris.
Orlandu arcs a curious eyebrow.
Feris misses Orlandu.
Orlandu hits Feris very hard.
hunt feris
Orlandu says: stop?
You begin to hunt Feris.
HP:109 EP:188
Feris leaves west.
You follow Feris west.
Gate to the castle(e, u and w)
 Feris the dunedain Battle Lord (Angelic)
 A sergeant of the guard
 A castle guard [2]
Orlandu enters.
Feris misses Orlandu.
Orlandu misses Feris.
Orlandu gets a wild look in his eyes, then smashes his head into Feris!
Feris leaves west.
You follow Feris west.
Courtyard of the castle(e, n and s)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Feris misses Orlandu.
Orlandu hits Feris hard.
Feris scratches Orlandu.
Orlandu misses Feris.
Feris hmms quizzically.
Feris leaves south.
You follow Feris south.
Courtyard of the castle(n, s, se and w)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Feris leaves west.
You follow Feris west.
Courtyard of the castle(e, s and w)
 Feris the dunedain Battle Lord (Angelic)
Orlandu enters.
Feris misses Orlandu.
Orlandu misses Feris.
Feris leaves west.
You follow Feris west.
Courtyard of the castle(e, s and w)
 Feris the dunedain Battle Lord (Angelic)
 A castle guard
Orlandu enters.
Feris leaves west.
You follow Feris west.
Courtyard of the castle(e, n, s, w and sw)
 Feris the dunedain Battle Lord (Angelic)
 The banner of the Knights of Dol Amroth
Orlandu enters.
ss
Feris misses Orlandu.
Orlandu misses Feris.
Feris says: funny
Shape all what?
HP:109 EP:184
Feris leaves southwest.
You follow Feris southwest.
The Entry Hall for the Knights of Dol Amroth(e, ne, n, nw and u)
 Feris the dunedain Battle Lord (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 An old, rusty sword
 An empty phial
 Eretorn the dunedain Warlord (Angelic)
 Dwain the dunedain Warlord (Hand of Eru)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
Orlandu enters.
Orlandu hits Glenn.
Glenn misses Orlandu.
Eretorn misses Orlandu.
l
    This is the Grand Entry Hall of the Knights of Dol Amroth.  This
room seems exceedingly large, though that is because of the scarcity
of furniture.  The center of the room has been cleared, leaving a
large walking area.  The floor is made of polished flagstone, which
is mostly covered by a large, thick circular carpet.  Though the 
stone walls are dull and grey, they are adorned with several 
tapestries and a few paintings.  The lack of windows on this floor 
prompts the necessary use of torches, which ring the room, as well as
the use of a fireplace that rests against the western wall.  Closer
to the southern wall, you spy a wooden desk manned by a busy scribe.
As you note a nearby guard, you realize that though the Dark Lord's
forces threaten Minas Tirith, there remains a core group of men who 
still resolve to protect their treasured home.
    The only obvious exits are east, northeast, north, northwest and up.
 Orlandu the silvan Warlord (Immoral)
 Feris the dunedain Battle Lord (Angelic)
 Andreth the dunedain Master Ranger (Angelic)
 An old, rusty sword
 An empty phial
 Eretorn the dunedain Warlord (Angelic)
 Dwain the dunedain Warlord (Hand of Eru)
 Korath the dunedain Barbarian (Angelic)
 Glenn the dunedain Commissioner (Angelic)
 A scribe of Dol Amroth is sitting behind a desk
 A knight of Dol Amroth stands guard
 A stone fireplace (burning)
HP:109 EP:183
Orlandu gets a wild look in his eyes, then smashes his head into Feris!
Korath nods slowly.
Feris hurts his neck attacking Orlandu!
Feris misses Orlandu.
Orlandu misses Feris.
Glenn misses Orlandu.
Eretorn misses Orlandu.
say stop..
Dwain stinks like an orc on a date!
You say: stop..
HP:110 EP:183
Dwain attacks Orlandu.
ne
Dwain inflicts massive damage to Orlandu with a brutal attack!
Feris grazes Orlandu.
Orlandu misses Dwain.
Glenn misses Orlandu.
Eretorn misses Orlandu.
Korath says: STOP!@