You form a new party. (HP:230 EP:230) You invited Toto to join your party. (HP:230 EP:230) You begin shielding Toto. (HP:230 EP:230) Serine enters. Serine leaves cave. Toto joins your party. Actaeon enters. Summem leaves south. Landrian leaves south. Actaeon leaves cave. i Netwarrior enters. Gold: 191 Encumbrance: unencumbered You are carrying the following on your person: A contract. A simple sheepskin sheath containing a sapphire sword (worn). A brand new set of climbing gear (worn). A dwarven war shield (worn). An Orc courier pack (worn). A bloodstained cloak (worn). A steel ring. A beautiful, albeit empty pipe. An 'I've been to The 4th Two Towers EVENT!!' badge. (HP:230 EP:230) Nildnab leaves south. Dragonzzz enters. Dragonzzz leaves south. Serine enters. Serine looks at Netwarrior. look in cloak Gman enters. Cloak contains: A small green vial An ominous dark ring A silver flask (HP:230 EP:230) Gman leaves south. Sarys enters. Sarys leaves east. Gman enters. Conn completely misses Gman. Toto hits Gman. Gman leaves south. Actaeon enters. glance Outside Rhosgobel(n, w, se, e, sw, cave and s) Actaeon the silvan Swordmaster (Angelic) Serine the dunedain Burglar (Demonic) Netwarrior the silvan Weaponsmaster (Villainous) Direkein the dunlending Crime Lord (Demonic) Conn the dwarf Warlord (Moral) Toto the sindar Archmage (Demonic) A swift hawk A signpost (HP:230 EP:230) i Gold: 191 Encumbrance: unencumbered You are carrying the following on your person: A contract. A simple sheepskin sheath containing a sapphire sword (worn). A brand new set of climbing gear (worn). A dwarven war shield (worn). An Orc courier pack (worn). A bloodstained cloak (worn). A steel ring. A beautiful, albeit empty pipe. An 'I've been to The 4th Two Towers EVENT!!' badge. (HP:230 EP:230) Orb enters. Herd of sheep enters. You hear a footstep nearby. Orlandu enters. Actaeon leaves south. party invite orlandu You invited Orlandu to join your party. (HP:230 EP:230) Serine looks at Orlandu. Orlandu looks at you. Gman enters. Serine looks at Orb. Conn cuts Gman with a swift slash of the sword. Toto misses Gman. Orlandu looks at Serine. Serine looks at you. Gman leaves south. Serine looks at Conn. Gman enters. Conn cuts Gman with a swift slash of the sword. Toto misses Gman. Serine laughs out loud. Gman says, "Ouch!!! That hurts!". Gman misses Toto. Conn completely misses Gman. Toto scratches Gman, drawing blood. Gman misses Toto. Conn nicks Gman, causing very little damage. Toto scratches Gman, drawing blood. Zolork enters. Kilath enters. Kilath leaves south. Orlandu whispers to you: where is the bone sword? You shield Toto, and Gman hits you very hard. Gman scratches Toto. Conn thrusts the blade into Gman, causing severe damage. Toto hits Gman with the pommel of the sword. You hear a footstep nearby. Gman misses Toto. Conn completely misses Gman. Toto carves Gman's flesh. Gman misses Toto. Conn nicks Gman, causing very little damage. Toto cuts Gman to the bone. Gman leaves south. You hear a footstep nearby. Zolork leaves north. Anonymous figure gets Royal Guard Officer's sword from a simple sheepskin sheath. Gman enters. Anonymous figure removes a strange runed staff. Anonymous figure wields his Officer's sword. Conn completely misses Gman. Toto misses Gman. Skyman enters. whisper orlandu toot You whisper to Orlandu: toot (HP:219 EP:230) Gman twists the fang wickedly into Toto, rearranging vital organs and inflicting critical damage! Conn completely misses Gman. Toto scratches Gman, drawing blood. Gman spins around and throws Anonymous figure to the ground! Gman leaves south. Gman enters. Conn thrusts the blade into Gman, causing severe damage. Anonymous figure misses Gman. Toto misses Gman. Nildnab enters. Gman leaves south. shield toto shield toto Dragonzzz enters. You were already shielding Toto. (HP:219 EP:230) You were already shielding Toto. (HP:219 EP:230) Dragonzzz leaves south. (HP:219 EP:230) party invite nildnab You invited Nildnab to join your party. (HP:220 EP:230) Serine says: that is a painful hit party status Your party status is: Toto is in average shape. AVERAGE! Horror is in good shape. GOOD (HP:220 EP:230) Nildnab joins your party. party invite orlandu Serine says: get an assassin already You invited Orlandu to join your party. (HP:220 EP:230) Orlandu joins your party. l orlanud Summem enters. Landrian enters. You don't see that here. (HP:221 EP:230) Party say from Orlandu: horror, get the bone sword Toto drops a large meat filled pasty from a dwarven mining pack. Toto slowly eats the pasty enjoying every bite. Anonymous figure attacks Summem. Summem slams someone back with a frenzied charge! Anonymous figure scratches Summem. l orlandu You look before you and see a tall elf. You look closer and notice underneath his hood he is grinning at you, with bright red eyes glaring, he grips his blade tightly in hand. On his hand is a tattoo of a sword surrounded by blue flames. You get a sense of fear looking in his eyes. You take a step back and decide not to come in contact with him. From the look of him he seems like a ruthless warrior. Orlandu has the look of a seasoned adventurer. He is carrying: A crimson longsword (wielded). An 'I've been to The 3rd Two Towers EVENT!!' badge. An 'I've been to The 2nd Two Towers EVENT!!' badge. A message stone. Wise's " peace " harp. A commemorative token from the Event2001. A beautiful, albeit empty pipe. A spellbook. An 'I've been to The 4th Two Towers EVENT!!' badge. A silver harp. (HP:221 EP:230) Summem misses someone. Anonymous figure hits Summem hard. You hear a footstep nearby. Nildnab wields his gleaming runed blade with a whisk of menace! You hear a footstep nearby. Toto drops a large meat filled pasty from a dwarven mining pack. Toto slowly eats the pasty enjoying every bite. Nildnab attacks an anonymous figure. Landrian hmms. Summem misses someone. Nildnab hacks someone taking off several layers of skin! 'where is the sob You hear a footstep nearby. You say: where is the sob (HP:221 EP:230) Serine mmms. get vial from cloak open vial drink vial close vial put vial in cloak Summem hmms. Ok. (HP:221 EP:230) You open a small green vial. (HP:221 EP:230) The liquid cools your insides as it goes down. (HP:221 EP:230) You close a small green vial. (HP:221 EP:230) Ok. (HP:221 EP:230) Toto looks around the room with white glowing eyes. Suddenly you feel as if you can see the world in its full beauty. Orlandu shrugs. wear ring You wear a steel ring. (HP:230 EP:230) Toto starts casting a spell. -->Toto's CASTING<-- wear ring from cloak As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). (HP:230 EP:230) Darkness suddenly starts growing around Toto! trigger Gman todo hunt gman Orlandu looks around the room with white glowing eyes. i (HP:230 EP:230) Gold: 191 Encumbrance: unencumbered You are carrying the following on your person: An ominous dark ring (eclipsing) (worn). A contract. A simple sheepskin sheath containing a sapphire sword (worn). A brand new set of climbing gear (worn). A dwarven war shield (worn). An Orc courier pack (worn). A bloodstained cloak (worn). A steel ring (worn). A beautiful, albeit empty pipe. An 'I've been to The 4th Two Towers EVENT!!' badge. (HP:230 EP:230) wield sword from baldric You wield your sapphire sword with careless ease. (HP:230 EP:230) Direkein looks around the room with white glowing eyes. Landrian starts casting a spell. -->Landrian's CASTING<-- Conn holds a crystal which starts to glow brightly. Landrian holds his staff aloft and a bright light appears! Netwarrior whips his Luinglin from his baldric with a whisk of menace! Netwarrior wields an ithildin longsword. Summem holds a crystal which starts to glow brightly. Summem holds a crystal which starts to glow brightly. Landrian touches a brooch, and it begins to glow. Party say from Orlandu: who we gonna attack? Conn chuckles Merrily. party invite conn You invited Conn to join your party. (HP:230 EP:230) Skyman leaves north. (HP:230 EP:230) Toto drops a large meat filled pasty from a dwarven mining pack. Toto slowly eats the pasty enjoying every bite. Lorich appears from the shadows. Lorich enters the game. Gman enters. You begin to hunt Gman. (HP:230 EP:230) Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A Beorning scout examines you Toto enters. Orlandu enters. Nildnab enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A Beorning warrior Toto enters. Orlandu enters. Nildnab enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A Beorning warrior Toto enters. Orlandu enters. Nildnab enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. (HP:230 EP:230) Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A Beorning leader Toto enters. Orlandu enters. Nildnab enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Nildnab misses someone and cut thin air. Toto carves Gman's flesh. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A Beorning scout examines you Nildnab enters. Orlandu enters. Toto enters. (HP:230 EP:229) Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves north. You follow Gman north. Forest Gate(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, se, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves southeast. You follow Gman southeast. The Mirkwood path(w, nw, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, se, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves southeast. You follow Gman southeast. The Mirkwood path(w, nw, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, se, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. You shield Toto, and Gman hits you very hard. Gman cuts Toto's arm, leaving several bruises. Nildnab misses someone. Toto carves Gman's flesh. Gman leaves southeast. You follow Gman southeast. The Mirkwood path(w, nw, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Orlandu gets a wild look in his eyes, then smashes his head into Gman! You are already hunting Gman! (HP:216 EP:228) Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. You are already hunting Gman! (HP:216 EP:228) Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n and e) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Bridge(w and e) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e, s and ne) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves northeast. You follow Gman northeast. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e, s and ne) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Nildnab enters. Gman leaves northeast. You follow Gman northeast. The Mirkwood path(w, nw, n, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves northeast. You follow Gman northeast. The Mirkwood path(w, n, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) A campfire (burning) Toto enters. Orlandu enters. Nildnab enters. Gman leaves northeast. You follow Gman northeast. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) Beeenz the dunedain Tracker (Heroic) Kamara the sindar Enchantress (Hand of Eru) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Toto enters. Orlandu enters. Nildnab enters. Beeenz leaves south. Gman misses Orlandu. Nildnab misses someone. Toto misses Gman. Orlandu misses Gman by mere inches. (HP:216 EP:227) Gman leaves stairs. You follow Gman stairs. The Stone Stairs(bridge and terrace) Gman the dwarf Crime Lord (Moral) Corpse of Orc Nildnab enters. Orlandu enters. Toto enters. Gman leaves terrace. You follow Gman terrace. A grassy terrace(gates and stairs) Gman the dwarf Crime Lord (Moral) Corpse of elf Toto enters. Orlandu enters. Nildnab enters. Gman leaves gates. You follow Gman gates. The gates to Thranduil's kingdom(terrace) Gman the dwarf Crime Lord (Moral) A division of elven defenders Nildnab enters. Orlandu enters. Toto enters. Gman fades into the shadows. (HP:216 EP:227) The gates to Thranduil's kingdom(terrace) Toto the sindar Archmage (Demonic) Orlandu the silvan Warlord (Demonic) Nildnab the dwarf Master Assassin (Demonic) A division of elven defenders (HP:216 EP:227) Orlandu leaves terrace. Orlandu enters. Orlandu fades into the shadows. Gman enters. (HP:216 EP:227) Gman leaves terrace. You follow Gman terrace. A grassy terrace(gates and stairs) Gman the dwarf Crime Lord (Moral) Corpse of elf Toto enters. Nildnab enters. Gman leaves stairs. You follow Gman stairs. The Stone Stairs(bridge and terrace) Gman the dwarf Crime Lord (Moral) Corpse of Orc Nildnab enters. Toto enters. Nildnab misses someone. Toto misses Gman. Gman leaves bridge. You follow Gman bridge. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) Kamara the sindar Enchantress (Hand of Eru) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Toto enters. Nildnab enters. (HP:216 EP:227) Gman leaves south. You follow Gman south. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. (HP:216 EP:227) Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Nildnab enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Gman misses Nildnab. Nildnab misses someone. Toto misses Gman. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Nildnab enters. Toto enters. (HP:216 EP:226) Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Nildnab enters. Toto enters. Nildnab slices into someone leaving a long red line of blood. You miss Spider. Toto hits Gman with the pommel of the sword. Spider leaves south. (HP:217 EP:226) Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Toto enters. Nildnab enters. shape (HP:217 EP:226) Gman leaves south. You follow Gman south. The Mirkwood Mountains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Gman leaves south. You follow Gman south. The Mirkwood Mountains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Nildnab bashes someone with the hilt of the sword. Toto misses Gman. (HP:217 EP:225) Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Nildnab enters. Toto enters. (HP:217 EP:225) Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Elf swordsman Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Gman leaves south. You follow Gman south. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. shape Gman leaves north. You follow Gman north. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. (HP:217 EP:225) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Elf swordsman Toto enters. Nildnab enters. Nildnab misses someone. You miss Elf swordsman. Toto misses Gman. Elf swordsman misses you. Elf swordsman is in perfect shape. (HP:217 EP:224) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Nildnab enters. Toto enters. (HP:217 EP:224) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Gman leaves north. You follow Gman north. The Mirkwood Mountains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. The Mirkwood Mountains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. (HP:217 EP:224) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Toto enters. Nildnab enters. (HP:217 EP:224) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Nildnab misses someone. Toto misses Gman. Spider enters. Spider attacks you! Spider misses you. Spider is in perfect shape. (HP:217 EP:223) Spider is in perfect shape. (HP:217 EP:223) Spider is in perfect shape. (HP:217 EP:223) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. (HP:217 EP:223) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Nildnab enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. You are already hunting Gman! (HP:217 EP:223) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Nildnab enters. shape gman Gman scratches Nildnab. Nildnab misses someone. Toto hits Gman with the pommel of the sword. Gman leaves north. You follow Gman north. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. (HP:217 EP:222) Gman leaves north. You follow Gman north. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A torch (burned out) Nildnab enters. Toto enters. Orlandu enters. Gman is in average shape. AVERAGE! Gman has a bad headache. (HP:217 EP:222) Nildnab misses someone. Toto misses Gman. Orlandu misses Gman by mere inches. (HP:217 EP:221) Gman leaves south. You follow Gman south. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Orlandu enters. Toto enters. Nildnab enters. Orlandu hurts his neck attacking Gman! Orlandu gets a wild look in his eyes, then smashes his head into Gman! Kamara enters. Gman chops Orlandu. Nildnab misses someone. Toto misses Gman. Gman dodges Orlandu's attack with some skill. (HP:217 EP:220) Gman leaves stairs. You follow Gman stairs. The Stone Stairs(bridge and terrace) Gman the dwarf Crime Lord (Moral) Corpse of Orc Nildnab enters. Toto enters. Orlandu enters. Gman leaves terrace. You follow Gman terrace. A grassy terrace(gates and stairs) Gman the dwarf Crime Lord (Moral) Corpse of elf Orlandu enters. Toto enters. Nildnab enters. Gman leaves gates. You follow Gman gates. The gates to Thranduil's kingdom(terrace) Gman the dwarf Crime Lord (Moral) A division of elven defenders Nildnab enters. Toto enters. Orlandu enters. Gman fades into the shadows. The elves take a moment to rest, before the next press of attack. Serine enters. Serine fades into the shadows. (HP:218 EP:221) The elves cheer in victory over the orc attack! Nildnab leaves terrace. Nildnab enters. Nildnab fades into the shadows. Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! Suddenly The elven force attacks you! A Twisting Tunnel(out and deeper) Nildnab the dwarf Master Assassin (Demonic) A division of elven defenders (HP:218 EP:221) Nildnab leaves deeper. You are too busy to make an attack! The elven force flank you attacking from two sides! Conn's invitation to join your party has expired. You slice The elven force cleanly. The elven force miss you. (HP:202 EP:221) A Twisting Tunnel(out and deeper) A wine servant (HP:202 EP:221) Crossroads(out, w and ne) (HP:202 EP:221) A Twisting Tunnel(nw, e and sw) A patrolling guard A wine servant (HP:202 EP:221) Crossroads(n, se and sw) Zolork the sindar Accepted (Moral) (HP:202 EP:221) A Twisting Tunnel(nw and s) Gman the dwarf Crime Lord (Moral) A Senile Healer A patrolling guard An empty glass (HP:202 EP:221) A Cavern(w, n, se and ne) (HP:202 EP:221) Crossroads(n, e and sw) (HP:202 EP:221) A Twisting Tunnel(nw, sw and ne) A patrolling guard Thranduil's head cook (HP:202 EP:221) A Twisting Tunnel(w, e, sw and ne) A wine servant (HP:202 EP:221) Thranduil shop(w) Nildnab the dwarf Master Assassin (Demonic) Serine the dunedain Burglar (Demonic) An empty vial A torch [2] Edushku the hobbit Wolf Spirit (Hand of Eru) [disconnected] A trash can Brenen the shopkeeper (HP:202 EP:221) Nildnab leaves west. Gman enters. (HP:202 EP:221) A Twisting Tunnel(w, e, sw and ne) A wine servant (HP:202 EP:221) A Cavern(w, se and ne) (HP:202 EP:221) A Twisting Tunnel(nw and e) (HP:202 EP:221) A Twisting Tunnel(w and e) A patrolling guard (HP:202 EP:221) A Twisting Tunnel(nw, w and ne) (HP:202 EP:221) Crossroads(n, se and sw) (HP:202 EP:221) A Twisting Tunnel(nw, e and sw) A patrolling guard A wine servant (HP:202 EP:221) Crossroads(out, w and ne) (HP:202 EP:221) A Twisting Tunnel(out and deeper) A wine servant (HP:202 EP:221) A Twisting Tunnel(out and deeper) A division of elven defenders (HP:202 EP:221) The gates to Thranduil's kingdom(terrace) Orlandu the silvan Warlord (Demonic) A division of elven defenders (HP:202 EP:221) A grassy terrace(gates and stairs) Corpse of elf Orlandu enters. (HP:202 EP:221) The Stone Stairs(bridge and terrace) Corpse of Orc Orlandu enters. (HP:202 EP:221) A Bridge(n, stairs, s and ne) Toto the sindar Archmage (Demonic) Nildnab the dwarf Master Assassin (Demonic) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Orlandu enters. (HP:203 EP:222) Do: Commands completed. (HP:203 EP:222) Serine enters. Gman enters. Party say from Orlandu: trigger that shit! Gman leaves north. Party say from Orlandu: wtf doh doh doh You slap your forehead and say: doh! (HP:203 EP:222) You slap your forehead and say: doh! (HP:203 EP:222) You slap your forehead and say: doh! (HP:203 EP:222) Serine leaves north. Serine enters. Serine leaves northeast. Party say from Orlandu: he did it 2 times (HP:204 EP:223) Serine enters. (HP:204 EP:223) Party say from Orlandu: lets finsih the jib! Gman enters. (HP:205 EP:224) nod You nod quickly. (HP:205 EP:224) Gman leaves south. You follow Gman south. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Actaeon the silvan Knight (Angelic) Orlandu enters. Toto enters. Nildnab enters. (HP:205 EP:224) Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) An Orc An Orc Leader Nildnab enters. Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Nildnab misses someone and cut thin air. Toto misses Gman. Gman is cut into by Orlandu, leaving a bloody gash. shape Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. (HP:205 EP:223) Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Orlandu enters. Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Nildnab enters. Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. (HP:205 EP:223) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. (HP:205 EP:223) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Nildnab enters. Toto enters. Orlandu enters. Nildnab slices into someone leaving a long red line of blood. You miss Spider. Toto rends Gman's flesh! Gman reels from the blow. Gman is stabbed viciously by Orlandu. Spider leaves south. shape gman Orlandu hurts his neck attacking Gman! (HP:205 EP:222) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Orlandu enters. Toto enters. Nildnab enters. Orlandu gets a wild look in his eyes, then smashes his head into Gman! Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Gman is in average shape. AVERAGE! Gman has a bad headache. (HP:205 EP:222) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) An Orc An Orc Leader Nildnab enters. Toto enters. Orlandu enters. (HP:205 EP:222) Gman leaves north. You follow Gman north. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Nildnab hacks someone taking off several layers of skin! Toto misses Gman. Orlandu inflicts massive damage to Gman with a brutal attack! Gman leaves north. You follow Gman north. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) Actaeon the silvan Knight (Angelic) Serine the dunedain Burglar (Demonic) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Nildnab enters. Toto enters. Orlandu enters. (HP:205 EP:221) Gman leaves south. You follow Gman south. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) An Orc An Orc Leader Nildnab enters. Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. (HP:205 EP:221) Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Orlandu enters. Toto enters. Nildnab enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. Gman misses Orlandu. Nildnab misses someone. Toto misses Gman. Orlandu thrusts the blade deep into Gman, cutting to the bone! Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Orlandu enters. Toto enters. Nildnab enters. (HP:205 EP:220) Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Orlandu enters. Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Orlandu enters. Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. (HP:205 EP:220) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Nildnab misses someone. Toto hits Gman with the pommel of the sword. Orlandu stabs Gman viciously. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Nildnab enters. Toto enters. Orlandu enters. (HP:205 EP:219) Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) An Orc An Orc Leader Nildnab enters. Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Nildnab enters. Gman leaves north. You follow Gman north. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) Actaeon the silvan Knight (Angelic) Serine the dunedain Burglar (Demonic) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Nildnab enters. Toto enters. Orlandu enters. Actaeon leaves stairs. Gman leaves stairs. Triggered! doing: hunt gman You follow Gman stairs. The Stone Stairs(bridge and terrace) Gman the dwarf Crime Lord (Moral) Actaeon the silvan Knight (Angelic) Corpse of Orc Orlandu enters. Toto enters. Nildnab enters. You are already hunting Gman! (HP:205 EP:219) Gman leaves terrace. You follow Gman terrace. A grassy terrace(gates and stairs) Gman the dwarf Crime Lord (Moral) Corpse of elf Nildnab enters. Toto enters. Orlandu enters. Gman leaves gates. You follow Gman gates. The gates to Thranduil's kingdom(terrace) Gman the dwarf Crime Lord (Moral) A division of elven defenders Orlandu enters. Toto enters. Nildnab enters. Gman fades into the shadows. shape gman What are you thinking? (HP:205 EP:219) Actaeon enters. Actaeon fades into the shadows. Sarys enters. Sarys leaves terrace. Party say from Orlandu: fucking TRIGGER THAT The elven commander wipes his brow and plans for the next defense. Party say from Orlandu: god damnit The elven commander wipes his brow and plans for the next defense. party say spelt it iwth big F You say to your party: spelt it iwth big F (HP:206 EP:220) do w,sw,se,2e,ne,se,e,3out,terrace,stairs,bridge Do: starting commands. (HP:207 EP:221) You can't go that way! (HP:207 EP:221) You can't go that way! (HP:207 EP:221) You can't go that way! (HP:207 EP:221) You can't go that way! (HP:207 EP:221) You can't go that way! (HP:207 EP:221) You can't go that way! (HP:207 EP:221) You can't go that way! (HP:207 EP:221) You can't go that way! (HP:207 EP:221) What? (HP:207 EP:221) What? (HP:207 EP:221) What? (HP:207 EP:221) A grassy terrace(gates and stairs) Corpse of elf Nildnab enters. Toto enters. Orlandu enters. (HP:207 EP:221) The Stone Stairs(bridge and terrace) Corpse of Orc Orlandu enters. Toto enters. Nildnab enters. (HP:207 EP:221) A Bridge(n, stairs, s and ne) Serine the dunedain Burglar (Demonic) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Nildnab enters. Toto enters. Orlandu enters. (HP:207 EP:221) Do: Commands completed. (HP:207 EP:221) Serine leaves south. Orlandu leaves stairs. Actaeon enters. Orlandu enters. Sarys enters. Sarys leaves north. Actaeon leaves north. Party say from Orlandu: faded legend gman What? (HP:208 EP:222) Party say from Orlandu: at thrands shop Orlandu leaves stairs. Party say from Nildnab: i cant see and i have no ep (HP:209 EP:223) The Mirkwood path(w, n, e, sw and s) Toto enters. Nildnab enters. (HP:209 EP:223) The Mirkwood path(w, n, e, sw, s and ne) A campfire (burning) Nildnab enters. Toto enters. (HP:209 EP:223) The Mirkwood path(w, nw, n, e, sw, s and ne) Toto enters. Nildnab enters. (HP:209 EP:223) The Mirkwood path(w, n, e, s and ne) Nildnab enters. Toto enters. (HP:209 EP:223) The Mirkwood path(w, n, e, sw and s) Toto enters. Nildnab enters. (HP:209 EP:223) The Mirkwood path(w, n, e, s and ne) Nildnab enters. Toto enters. (HP:209 EP:223) The Mirkwood path(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) The Mirkwood path(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) The Mirkwood path(w, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) The Bridge(w and e) Nildnab enters. Toto enters. (HP:209 EP:223) The Mirkwood path(w, n and e) Toto enters. Nildnab enters. (HP:209 EP:223) The Mirkwood path(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) The Mirkwood path(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) The Mirkwood path(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) The Mirkwood path(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) The Mirkwood path(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) The Mirkwood path(w, nw, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) The Mirkwood path(w, n, se, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) tell orlandu back to rhos The Mirkwood path(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) The Mirkwood path(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) The Mirkwood path(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) The Mirkwood path(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Old ruins(n, w, se, e, sw and s) Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) A tall stag Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) An evil imp scowls at you. Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Elven Archer {above you} Toto enters. Nildnab enters. (HP:209 EP:223) Mirkwood(w, n, e and s) Nildnab enters. Toto enters. (HP:209 EP:223) Mirkwood(w, n, e and s) A walking stick Elven Archer {above you} Toto enters. Nildnab enters. (HP:209 EP:223) Outside Rhosgobel(n, w, se, e, sw, cave and s) Spansh the dunlending Loremaster (Demonic) Serine the dunedain Burglar (Demonic) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Netwarrior the silvan Weaponsmaster (Villainous) Direkein the dunlending Crime Lord (Demonic) Conn the dwarf Warlord (Moral) A swift hawk A signpost Nildnab enters. Toto enters. (HP:209 EP:223) Orb enters. Herd of sheep enters. (HP:209 EP:223) Spansh tickles Netwarrior incessantly. Party say from Toto: eaglesight Party say from Nildnab: no ep Baird enters. Serine leaves south. Spansh leaves south. Beeenz enters. Baird looks at Toto. Beeenz leaves southwest. Orlandu enters. Landrian leaves south. Landrian enters. Baird looks at Direkein. Party say from Orlandu: that was fuckin newbie status Baird hops. Party say from Orlandu: how did u not trigger it 3 times Baird leaves north. Titanicus enters. Orb leaves southeast. Herd of sheep leaves southeast. Party emote: Nildnab has hp: 220/220 and end: 19/220 party say typos? You say to your party: typos? (HP:212 EP:226) Party say from Orlandu: i mean... damn You hear a footstep nearby. You hear a footstep nearby. glance Outside Rhosgobel(n, w, se, e, sw, cave and s) Titanicus the silvan Warlock (Heroic) Landrian the sindar Sorcerer (Moral) Orlandu the silvan Warlord (Demonic) Toto the sindar Archmage (Demonic) Nildnab the dwarf Master Assassin (Demonic) Summem the dwarf Warlord (Immoral) Netwarrior the silvan Weaponsmaster (Villainous) Direkein the dunlending Crime Lord (Demonic) Conn the dwarf Warlord (Moral) A swift hawk A signpost (HP:213 EP:227) Spansh enters. Party say from Nildnab: no ep to hunt or eaglesight Toto looks at Spansh. party say we got any keys? You say to your party: we got any keys? (HP:213 EP:227) Party say from Orlandu: eat food then Orlandu leaves east. Titanicus leaves north. Spansh leaves south. look in pack Pack contains: A bowl of hearty stew A bowl of hearty stew (HP:214 EP:228) look in cloak Cloak contains: A small green vial A silver flask (HP:214 EP:228) Nildnab leaves south. Idrial enters. party say i got 2 stews in my pack You say to your party: i got 2 stews in my pack (HP:215 EP:229) l idrial This person has the air of a scholar. A sparkle of light dances off of Idrial's circlet. Idrial is a Captain in the army of Gondor With 16 wins and 3 losses. She is carrying: A strange runed staff (wielded). A golden ring with a red ruby attached (worn). A golden ring with a red ruby attached (worn). A small knife (engulfed in flames). A small knife (engulfed in flames). An Orc courier pack (worn). A bloodstained cloak (worn). A dwarven war shield (worn). A dwarven hauberk (worn). The Tale of Beren and Luthien. Idrial's Beautiful, yet Mystic harp. Idrial's silver circlet. A brooch of amber carved into the form of a roaring bear. A large, empty dragonclaw pipe. A silver harp. A spellbook. Rank insignia. (HP:215 EP:229) Orlandu enters. Izratan enters. Izratan leaves southwest. Idrial looks at you. Idrial smiles. glance Orlandu looks at you. Outside Rhosgobel(n, w, se, e, sw, cave and s) Orlandu the silvan Warlord (Demonic) Idrial the silvan Archmage (Angelic) Landrian the sindar Sorcerer (Moral) Toto the sindar Archmage (Demonic) Summem the dwarf Warlord (Immoral) Netwarrior the silvan Weaponsmaster (Villainous) Direkein the dunlending Crime Lord (Demonic) Conn the dwarf Warlord (Moral) A swift hawk A signpost (HP:216 EP:230) Idrial raises her hand to get Orlandu's attention. (HP:216 EP:230) Idrial slaps her forehead and says: doh! Idrial says: Wrong emote. (HP:217 EP:230) Party say from Orlandu: find him Idrial grips Orlandu's arm in a firm Roman handshake. Idrial hehs. Idrial says: There. Orlandu says: fuck off Orlandu shooes Idrial away like a fly. Summem leaves north. Landrian leaves north. Idrial says: Ooh, Party say from Toto: RIV Izratan enters. Direkein leaves west. Idrial says: So mad. Serine enters. Party say from Orlandu: go Direkein enters. Idrial says: So much hatred. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Orlandu enters. Toto enters. (HP:218 EP:230) The Plains(w, n, e and s) Toto enters. Orlandu enters. (HP:218 EP:230) The Plains(w, n, e and s) Orlandu enters. Toto enters. (HP:218 EP:230) The Old Forest Road(w, n, e, s and ne) Toto enters. Orlandu enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Orlandu enters. Toto enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Toto enters. Orlandu enters. (HP:218 EP:230) The Old Ford(w and e) Orlandu enters. Toto enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Toto enters. Orlandu enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Orlandu enters. Toto enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Toto enters. Orlandu enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Orlandu enters. Toto enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Toto enters. Orlandu enters. (HP:218 EP:230) The Plains(w, n, e and s) Orlandu enters. Toto enters. (HP:218 EP:230) The Plains(w, n, e and s) Toto enters. Orlandu enters. (HP:218 EP:230) The Plains(w, n, e and s) Orlandu enters. Toto enters. (HP:218 EP:230) The Old Forest Road(w, n, se, e and s) Toto enters. Orlandu enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Orlandu enters. Toto enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Toto enters. Orlandu enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Orlandu enters. Toto enters. (HP:218 EP:230) The Old Forest Road(w, n, e and s) Toto enters. Orlandu enters. (HP:218 EP:230) The Old Forest Road(w, nw, n, e, sw and s) Orlandu enters. Toto enters. (HP:218 EP:230) The Entrance to High Pass(w, n, e and s) An elite Beorning warrior Toto enters. Orlandu enters. (HP:218 EP:230) A mountain pass(w and e) Orlandu enters. Toto enters. (HP:218 EP:230) A mountain pass(w and e) Toto enters. Orlandu enters. (HP:218 EP:230) A mountain side(w, e and cave) Orlandu enters. Toto enters. (HP:218 EP:230) A mountain pass(w and e) Toto enters. Orlandu enters. (HP:218 EP:230) A mountain pass(w and e) Orlandu enters. Toto enters. (HP:218 EP:230) A mountain pass(w and e) Toto enters. Orlandu enters. (HP:218 EP:230) A mountain pass(w and e) Orlandu enters. Toto enters. (HP:218 EP:230) The Entrance to High Pass(e, sw and s) A tough looking elven guard [2] A very large and IMPORTANT looking sign Toto enters. Orlandu enters. (HP:218 EP:230) The thick forest of Rivendell(w, n, se, sw and s) An elven archer watches you warily Orlandu enters. Toto enters. (HP:218 EP:230) The thick forest of Rivendell(nw, n, w, se, e, sw and s) Toto enters. Orlandu enters. (HP:218 EP:230) The thick forest of Rivendell(nw, n, w, se, e, sw, s and ne) Orlandu enters. Toto enters. (HP:218 EP:230) The thick forest of Rivendell(nw, n, w, se, e, sw, s and ne) Toto enters. Orlandu enters. (HP:218 EP:230) The thick forest of Rivendell(nw, n, w, se, e, sw, s and ne) An elven archer watches you warily Orlandu enters. Toto enters. (HP:218 EP:230) The thick forest of Rivendell(nw, n, w, se, e, sw, s and ne) An elven archer watches you warily Toto enters. Orlandu enters. (HP:218 EP:230) The thick forest of Rivendell(nw, n, w, se, e, sw, s and ne) Orlandu enters. Toto enters. (HP:218 EP:230) A quiet memorial site(nw, n, w, se, e, sw, s and ne) An elven minstrel Toto enters. Orlandu enters. (HP:218 EP:230) The terrace path(nw, n, w, se, e, sw, s and ne) Orlandu enters. Toto enters. (HP:218 EP:230) The Door into the Last Homely House(nw, n, w, se, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. (HP:218 EP:230) You begin to hunt Gman. (HP:218 EP:230) (HP:218 EP:230) Gman misses Orlandu. Toto carves Gman's flesh. Orlandu misses Gman by mere inches. Gman leaves east. You follow Gman east. The terrace path(nw, n, w, se, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. (HP:219 EP:230) Gman leaves north. You follow Gman north. A quiet memorial site(nw, n, w, se, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) An elven minstrel Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The thick forest of Rivendell(nw, n, w, se, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The thick forest of Rivendell(nw, n, w, se, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) An elven archer watches you warily Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The thick forest of Rivendell(nw, n, w, se, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) An elven archer watches you warily Orlandu enters. Toto enters. Gman misses Orlandu. Toto misses Gman. Orlandu misses Gman by mere inches. Gman leaves north. You follow Gman north. The thick forest of Rivendell(nw, n, w, se, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. (HP:219 EP:229) Gman leaves north. You follow Gman north. The thick forest of Rivendell(nw, n, w, se, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The thick forest of Rivendell(nw, n, w, se, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The thick forest of Rivendell(w, n, se, sw and s) Gman the dwarf Crime Lord (Moral) An elven archer watches you warily Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Entrance to High Pass(e, sw and s) Gman the dwarf Crime Lord (Moral) A tough looking elven guard [2] A very large and IMPORTANT looking sign Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The guards nod to you as you pass... Good luck to you, friend. You will need it in the days to come. He returns to his post with a sad look on his face. A mountain pass(w and e) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. You are already hunting Gman! (HP:219 EP:229) Gman leaves east. You follow Gman east. A mountain pass(w and e) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. A mountain pass(w and e) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. With great coordination, you continue up the trail. A mountain pass(w and e) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman misses Orlandu. Toto misses Gman. Orlandu misses Gman by mere inches. Gman leaves east. You follow Gman east. A mountain side(w, e and cave) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. (HP:219 EP:228) Gman leaves east. You follow Gman east. A mountain pass(w and e) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. A mountain pass(w and e) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Entrance to High Pass(w, n, e and s) Gman the dwarf Crime Lord (Moral) An elite Beorning warrior Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, nw, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. (HP:219 EP:228) Gman leaves east. You follow Gman east. The Old Forest Road(w, n, se, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves southeast. You follow Gman southeast. The Old Forest Road(w, nw, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman hits Orlandu very hard, leaving severed body parts! Toto cuts Gman to the bone. Orlandu stabs Gman viciously. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. (HP:219 EP:227) Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Old Ford(w and e) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. (HP:219 EP:227) Gman leaves east. You follow Gman east. The Old Forest Road(w, n, e, s and ne) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves northeast. You follow Gman northeast. The Old Forest Road(w, n, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves northeast. You follow Gman northeast. Outside Rhosgobel(n, w, se, e, sw, cave and s) Gman the dwarf Crime Lord (Moral) Exitus the dunedain Burglar (Angelic) Direkein the dunlending Crime Lord (Demonic) Izratan the silvan Sorcerer (Villainous) Idrial the silvan Archmage (Angelic) Netwarrior the silvan Weaponsmaster (Villainous) Conn the dwarf Warlord (Moral) A swift hawk A signpost Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Toto misses Gman. Orlandu misses Gman by mere inches. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A Beorning scout examines you Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A Beorning warrior Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A Beorning warrior Orlandu enters. Toto enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A Beorning leader Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A Beorning scout examines you Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves west. You follow Gman west. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Forest Gate(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman misses Orlandu. Toto misses Gman. Orlandu misses Gman by mere inches. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, se, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves southeast. You follow Gman southeast. The Mirkwood path(w, nw, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, se, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves southeast. You follow Gman southeast. The Mirkwood path(w, nw, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, se, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves southeast. You follow Gman southeast. The Mirkwood path(w, nw, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman dilacerates Orlandu like a hungry wolf destroying flesh. Toto misses Gman. Gman dodges Orlandu's attack with some skill. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n and e) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Bridge(w and e) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e, s and ne) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves northeast. You follow Gman northeast. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Mirkwood path(w, n, e, s and ne) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves northeast. You follow Gman northeast. The Mirkwood path(w, nw, n, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves northeast. You follow Gman northeast. The Mirkwood path(w, n, e, sw, s and ne) Gman the dwarf Crime Lord (Moral) A campfire (burning) Orlandu enters. Toto enters. Gman leaves northeast. You follow Gman northeast. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) Dairgil the dunedain Battlemage (Moral) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Orlandu enters. Toto enters. Actaeon enters. Gman leaves south. You follow Gman south. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Allie the silvan Battlemage (Hand of Eru) An Orc An Orc Leader Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Guede the silvan Warlord (Hand of Eru) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman misses Orlandu. Toto scratches Gman, drawing blood. Orlandu misses Gman by mere inches. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Serine the dunedain Burglar (Demonic) Orlandu enters. Toto enters. Serine leaves north. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web A tall fir tree Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Toto hits Gman with the pommel of the sword. Gman is cut into by Orlandu, leaving a bloody gash. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Guede the silvan Warlord (Hand of Eru) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Allie the silvan Battlemage (Hand of Eru) An Orc An Orc Leader Orlandu enters. Toto enters. Allie swings the staff wildly, missing someone. Toto misses Gman. Gman dodges Orlandu's attack with some skill. Orc leader misses someone. Orc misses someone. Gman leaves north. You follow Gman north. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) Serine the dunedain Burglar (Demonic) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Allie the silvan Battlemage (Hand of Eru) An Orc An Orc Leader Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Guede the silvan Warlord (Hand of Eru) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web A tall fir tree Toto enters. Orlandu enters. You slice Spider cleanly. Toto hits Gman. Orlandu misses Gman by mere inches. Spider misses you. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web A tall fir tree Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman misses Orlandu. Toto misses Gman. Gman dodges Orlandu's attack with some skill. Spider enters. Spider attacks you! Spider misses you. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Guede the silvan Warlord (Hand of Eru) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Allie the silvan Battlemage (Hand of Eru) An Orc An Orc Leader Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) Serine the dunedain Burglar (Demonic) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Allie the silvan Battlemage (Hand of Eru) An Orc An Orc Leader Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Guede the silvan Warlord (Hand of Eru) Toto enters. Orlandu enters. Gman dilacerates Orlandu like a hungry wolf destroying flesh. Toto hits Gman. Gman screams in pain as Orlandu slices flesh without mercy. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Toto misses Gman. Gman dodges Orlandu's attack with some skill. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Dairgil enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Guede the silvan Warlord (Hand of Eru) Toto enters. Orlandu enters. Toto misses Gman. Gman screams in pain as Orlandu slices flesh without mercy. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Allie the silvan Battlemage (Hand of Eru) An Orc An Orc Leader Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) Serine the dunedain Burglar (Demonic) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Allie the silvan Battlemage (Hand of Eru) An Orc An Orc Leader Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Guede the silvan Warlord (Hand of Eru) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Toto misses Gman. Gman dodges Orlandu's attack with some skill. Spider enters. Spider attacks you! Spider misses you. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Toto enters. Orlandu enters. Gman misses Orlandu. Toto cuts Gman to the bone. Orlandu misses Gman by mere inches. Spider enters. Spider attacks you! Spider misses you. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Guede the silvan Warlord (Hand of Eru) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Allie the silvan Battlemage (Hand of Eru) An Orc An Orc Leader Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Orlandu enters. Toto enters. Gman dilacerates Orlandu like a hungry wolf destroying flesh. Toto misses Gman. Orlandu misses Gman by mere inches. Gman dilacerates Orlandu like a hungry wolf destroying flesh. Toto misses Gman. Gman dodges Orlandu's attack with some skill. Gman leaves south. You follow Gman south. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Corpse of Orc Allie the silvan Battlemage (Hand of Eru) An Orc Leader Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Guede the silvan Warlord (Hand of Eru) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web Orlandu enters. Toto enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A tall fir tree Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Toto hits Gman. Orlandu cuts into Gman, leaving a bloody gash. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves south. You follow Gman south. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A huge spider weaves its web A tall fir tree Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Toto misses Gman. Orlandu misses Gman by mere inches. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Guede the silvan Warlord (Hand of Eru) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Serine the dunedain Burglar (Demonic) Corpse of Orc Allie the silvan Battlemage (Hand of Eru) An Orc Leader Orlandu enters. Toto enters. Serine leaves south. Gman leaves north. You follow Gman north. The Mirkwood path(w, n, e, sw and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. A Bridge(n, stairs, s and ne) Gman the dwarf Crime Lord (Moral) A bowl with a lid A brand (burned out) Pitcher's white stallion (hitched) A signpost A hitching post Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A torch (burned out) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) A wildcat snarls at you from behind a tree Toto enters. Orlandu enters. Gman chops Orlandu. Toto misses Gman. Orlandu misses Gman by mere inches. Gman leaves north. You follow Gman north. Mirkwood(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman hits Orlandu very hard, leaving severed body parts! Toto misses Gman. Gman dodges Orlandu's attack with some skill. Gman leaves east. You follow Gman east. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu enters. Toto enters. Gman leaves east. You follow Gman east. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Toto enters. Orlandu enters. Gman leaves east. You follow Gman east. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) A bowl with a lid Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu enters. Toto enters. Gman misses Orlandu. Toto misses Gman. Landrian shields Gman, Orlandu scratches Landrian. Orlandu lunges forward, causing Gman to stumble backwards. Landrian hmms. shape gman Gman dilacerates Orlandu like a hungry wolf destroying flesh. Landrian shields Gman, Toto scratches Landrian. Toto scratches Gman, drawing blood. Gman dodges Orlandu's attack with some skill. Gman doesn't look so great. DLSG!! (HP:222 EP:209) Gman hits Orlandu very hard, leaving severed body parts! Toto misses Gman. Landrian shields Gman, Orlandu hits Landrian. Orlandu cuts into Gman, leaving a bloody gash. Suddenly, Summem stabs Orlandu from behind! Summem MANGLES Orlandu with MULTIPLE BLOWS to the body!! Gman misses Orlandu. Landrian shields Gman, Toto hits Landrian. Toto hits Gman. Summem knocks Orlandu off balance with a hard swing to the body. Gman misses Orlandu. Toto misses Gman. Summem is knocked backwards by Orlandu's sudden lunge forward. Orlandu leaves north. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. Orlandu leaves north. Summem leaves north. Landrian leaves north. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) Toto enters. Orlandu leaves north. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. Orlandu leaves north. Summem leaves north. Landrian leaves north. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) Toto enters. Orlandu leaves north. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. Orlandu leaves north. Summem leaves north. Landrian leaves north. Gman leaves north. You follow Gman north. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) Toto enters. Orlandu leaves north. Gman leaves north. You follow Gman north. The Grey Mountains(w, nw, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. Orlandu leaves north. Summem leaves north. Landrian leaves north. Gman leaves north. You follow Gman north. Outside an abandoned mine(n and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) Toto enters. backstab gman Orlandu leaves north. Gman leaves north. You follow Gman north. A torchlit cavern(w, n and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) A tall orc leader A short orc [3] Toto enters. Summem enters. Landrian enters. Summem hurts his neck attacking Short orc! You sneak up and stab Gman from behind! (HP:222 EP:156) Summem gets a wild look in his eyes, then smashes his head into Short orc! Summem misses Short orc. Landrian shields Gman, and you hit Landrian very hard. You stab Gman in the abdomen. Landrian shields Gman, Toto hits Landrian very hard. Toto hits Gman with the pommel of the sword. Landrian misses Short orc. Short orc is stabbed viciously by Orlandu. Short orc misses Gman. Short orc misses Landrian. Short orc misses Landrian. Tall orc leader misses Landrian. You notice Gman sizing you up. Summem misses Short orc. You shield Toto, and Gman inflicts massive damage to you. Gman cuts Toto's arm, leaving several bruises. You miss Gman. Landrian shields Gman, Toto hits Landrian hard. Toto hits Gman. Landrian hits Short orc. Orlandu cuts into Short orc, leaving a bloody gash. Short orc misses Summem. Short orc misses Landrian. Short orc misses Landrian. Tall orc leader misses Landrian. Orlandu leaves south. Summem leaves south. Landrian leaves south. Gman leaves south. You follow Gman south. Outside an abandoned mine(n and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) Toto enters. Orlandu leaves south. Gman leaves south. You follow Gman south. The Grey Mountains(w, nw, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. headbutt gman Orlandu leaves south. Summem leaves south. Landrian leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) Toto enters. Orlandu leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. (HP:205 EP:154) headbutt gman Orlandu leaves south. Summem leaves south. Landrian leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) Toto enters. Orlandu leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. You're too busy to make an attack! (HP:205 EP:154) Orlandu leaves south. Summem leaves south. Landrian leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem slams Orlandu back with a frenzied charge! Gman misses Toto. You miss Gman. Toto misses Gman. Summem is stabbed viciously by Orlandu. You pull a muscle in your neck trying to headbutt Gman. (HP:205 EP:133) Orlandu leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. You pull a muscle in your neck trying to headbutt Gman. (HP:205 EP:113) headbutt gman Orlandu leaves south. Summem leaves south. Landrian leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) A bowl with a lid Toto enters. Orlandu leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. Orlandu leaves south. Summem leaves south. Landrian leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) Toto enters. Orlandu leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. Disregarding your own personal safety, you smash your head into Gman! (HP:205 EP:78) Orlandu leaves south. Summem leaves south. Landrian leaves south. Gman leaves south. You follow Gman south. The Plains(w, n, e and s) Gman the dwarf Crime Lord (Moral) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Orlandu the silvan Warlord (Demonic) Toto enters. Orlandu leaves south. Gman leaves south. You follow Gman south. The Plains(n and e) Gman the dwarf Crime Lord (Moral) Orlandu the silvan Warlord (Demonic) Toto enters. Summem enters. Landrian enters. You notice Gman sizing you up. get flask from cloak Summem crunches Orlandu's bones with a direct lunge to the body!! Gman misses you. You miss Gman. Landrian shields Gman, Toto grazes Landrian. Toto scratches Gman, drawing blood. Gman reels from the blow. Orlandu left your party. Orlandu has died. open flask Ok. (HP:205 EP:77) You open a silver flask. (HP:205 EP:77) You miss Gman. Toto misses Gman. Landrian gets some gold coins from Corpse of Orlandu. Landrian gets a crimson longsword from Corpse of Orlandu. get all from corpse into pack get all from corpse Gman misses you. You miss Gman. Toto rends Gman's flesh! Gman reels from the blow. There is nothing in the corpse to get. (HP:206 EP:76) There is nothing in the corpse to get. (HP:206 EP:76) Landrian removes a gnarled walking staff. Landrian wields his crimson longsword. There is nothing in the corpse to get. (HP:206 EP:76) You miss Gman. Toto misses Gman. Gman misses Toto. You miss Gman. Toto misses Gman. shape Gman is near death. NEAR DEATH!!! (HP:206 EP:74) Without warning, Summem stabs you from behind! focus dodge wimpy off Summem misses you. Gman misses Toto. You are too busy to make an attack! Landrian shields Gman, Toto hits Landrian. Toto hits Gman. headbutt (HP:206 EP:73) headbutt You're no wimp! (HP:206 EP:73) You pull a muscle in your neck trying to headbutt Summem. (HP:206 EP:33) You notice Summem sizing you up. Summem bashes you with a magnificent full arched swing!! You shield Toto, and Gman hits you. Gman scratches Toto. You miss Summem. Toto misses Gman. headbutt gman Rest up, and ask me again later. (HP:191 EP:32) Summem gets a silver flask from a Dol Amroth pack. Rest up, and ask me again later. (HP:191 EP:32) Summem bashes you with a magnificent full arched swing!! You shield Toto, and Gman hits you very hard. Gman scratches Toto. You miss Summem. Toto misses Gman. open flask Summem opens a silver flask. drink flask It is already open. (HP:169 EP:31) The miruvor is cool and sweet. (HP:169 EP:31) Summem bashes you with a magnificent full arched swing!! Gman misses Toto. You miss Summem. Landrian shields Gman, Toto hits Landrian very hard. Toto hits Gman. Summem misses you. Gman misses Toto. You miss Summem. Toto misses Gman. Summem gives Gman a silver flask. shape gman Gman is near death. NEAR DEATH!!! (HP:158 EP:30) kill gman You attack Gman. (HP:158 EP:30) Summem bashes you with a magnificent full arched swing!! Gman misses you. You miss Gman. Landrian shields Gman, Toto hits Landrian. Toto hits Gman. Landrian says: who you gonna focus on? Gman drinks from a silver flask. Gman drinks from a silver flask. Gman closes a silver flask. Gman puts a silver flask into a bloodstained cloak. You notice Summem sizing you up. Summem PIERCES you with BONE CHILLING BLADES OF ICE!!! Gman chops you. You miss Gman. Landrian shields Gman, Toto grazes Landrian. Toto scratches Gman, drawing blood. A feeling of rejuvenation comes over you. Summem bashes you with a magnificent full arched swing!! Gman falls to the ground. Gman is bleeding to death and needs to be bandaged! You miss Summem. Landrian winces just from the thought of it. Toto puts Gman out of his misery. Landrian says: horror Summem misses you. Toto plunges the sword into Gman's chest! Gman has died. You miss Summem. (HP:118 EP:61) Summem bandages Gman. (HP:118 EP:61) You miss Summem. Summem gets some gold coins from Corpse of Gman. Summem gets an Orc courier pack from Corpse of Gman. Summem knocks you off balance with a hard swing to the body. You hit Summem with the flat of the blade. Landrian says: ouch get all from corpse into pack a finely-shaped pearl carapace (mended) : The carapace is too bulky and awkward for you to do that. a simple sheepskin sheath : Ok. a dwarven deathmask (mended) : Too bulky. a studded leather baldric : Ok. a bloodstained cloak : Ok. a crystal : Ok. the fang of Sauron : Too bulky. (HP:115 EP:61) Summem misses you. You hit Summem with the flat of the blade. Orlandu says: i need to pay attention to my hp The ghost of Gman drifts east. Summem knocks you off balance with a hard swing to the body. You miss Summem. Landrian removes a crimson longsword. Landrian drops a crimson longsword. Landrian gets a finely-shaped pearl carapace (mended) from Corpse of Gman. The ghost of Gman drifts in. Orlandu shrugs. headbutt Disregarding your own personal safety, you smash your head into Summem! (HP:114 EP:27) You notice Summem sizing you up. Summem slams you back with a frenzied charge! You miss Summem. The ghost of Gman drifts east. hunt summem Summem misses you. You miss Summem. You begin to hunt Summem. (HP:106 EP:27) The ghost of Orlandu drifts north. You notice Summem sizing you up. Summem misses you. You miss Summem. shape shape Summem is in good shape. (HP:106 EP:26) Summem is in good shape. GOOD (HP:106 EP:26) Landrian drops a finely-shaped pearl carapace (mended). Summem bashes you with a magnificent full arched swing!! You miss Summem. Landrian gets a crimson longsword. Landrian wields a crimson longsword. Toto attacks Summem. Summem misses Toto. You miss Summem. Toto misses Summem. drink flask drink flask The miruvor is cool and sweet. (HP:95 EP:24) The miruvor is cool and sweet. (HP:95 EP:24) Summem misses Toto. You miss Summem. Toto misses Summem. Toto starts casting a spell. Summem misses you. You miss Summem. Summem misses you. You miss Summem. You notice Summem sizing you up. Summem leaves north. Landrian leaves north. You follow Summem north. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem PIERCES you with BONE CHILLING BLADES OF ICE!!! You miss Summem. Toto hits Summem. A feeling of rejuvenation comes over you. A feeling of rejuvenation comes over you. Landrian chats with his party. Summem leaves north. You follow Summem north. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem bashes you with a magnificent full arched swing!! You miss Summem. Toto carves Summem's flesh. Summem leaves north. Landrian leaves north. You follow Summem north. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) A bowl with a lid Toto enters. You notice Landrian sizing you up. Summem leaves north. You follow Summem north. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. (HP:126 EP:89) Summem leaves north. You follow Summem north. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) A bowl with a lid Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(n and e) Summem the dwarf Warlord (Immoral) A finely-shaped pearl carapace (mended) Corpse of Gman Corpse of Orlandu Toto enters. Landrian enters. (HP:126 EP:89) (HP:126 EP:89) Summem misses you. You miss Summem. Toto misses Summem. (HP:126 EP:88) Summem leaves east. Landrian leaves east. You follow Summem east. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves east. You follow Summem east. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves east. Landrian leaves east. You follow Summem east. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem misses you. You miss Summem. Toto misses Summem. Summem leaves east. You follow Summem east. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves east. Landrian leaves east. You follow Summem east. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. (HP:126 EP:87) Summem leaves east. You follow Summem east. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem crunches your bones with a direct lunge to the body!! You slice Summem cleanly. Toto carves Summem's flesh. You notice Landrian sizing you up. drink flask Summem misses you. You miss Summem. Toto misses Summem. The miruvor is cool and sweet. (HP:112 EP:85) You notice Summem sizing you up. shape shape Summem misses you. You miss Summem. Toto misses Summem. Summem is in average shape. AVERAGE! (HP:112 EP:84) Summem is in average shape. AVERAGE! (HP:112 EP:84) Summem misses you. You miss Summem. Toto misses Summem. headbutt You pull a muscle in your neck trying to headbutt Summem. (HP:113 EP:64) Landrian starts casting fireball at you! Landrian starts casting a spell. You miss Landrian. Toto cuts Summem to the bone. A feeling of rejuvenation comes over you. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem PIERCES you with BONE CHILLING BLADES OF ICE!!! You miss Landrian. Toto misses Summem. Landrian misses you by mere inches. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. (HP:134 EP:112) Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem misses you. You miss Landrian. Toto misses Summem. Landrian misses you by mere inches. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. headbutt landrian Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves south. You follow Summem south. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem slams you back with a frenzied charge! You miss Landrian. Toto cuts Summem to the bone. You are nearly dismembered by Landrian's deadly crimson blade. You pull a muscle in your neck trying to headbutt Landrian. (HP:112 EP:90) Summem leaves south. You follow Summem south. The Plains(n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Plains(n and e) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. (HP:112 EP:90) Summem misses you. You slice Summem cleanly. Toto misses Summem. Landrian cuts into your flesh with careless ease. headbutt landrian Disregarding your own personal safety, you smash your head into Landrian! (HP:102 EP:54) Summem slams you back with a frenzied charge! You miss Landrian. Toto misses Summem. You scream in pain as Landrian slices flesh without mercy. You notice Summem sizing you up. (HP:85 EP:53) You notice Landrian sizing you up. Summem misses you. Summem shields Landrian, and you scratch Summem. You hit Landrian with the flat of the blade. Toto hits Summem. You dodge Landrian's attack with some skill. drink flask The miruvor is cool and sweet. (HP:85 EP:52) Summem knocks you off balance with a hard swing to the body. You hit Summem with the flat of the blade. Toto misses Summem. You scream in pain as Landrian slices flesh without mercy. Landrian starts casting fireball at you! Landrian starts casting a spell. Summem misses you. You hit Summem with the flat of the blade. Toto misses Summem. (HP:73 EP:51) Summem misses you. You miss Summem. Toto misses Summem. You notice Summem sizing you up. Summem bashes you with a magnificent full arched swing!! You miss Summem. Toto misses Summem. A feeling of rejuvenation comes over you. headbutt landrian Disregarding your own personal safety, you smash your head into Landrian! (HP:94 EP:44) Summem misses you. You miss Landrian. Toto misses Summem. You dodge Landrian's attack with some skill. Summem leaves east. You follow Summem east. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves east. Landrian leaves east. You follow Summem east. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves east. You follow Summem east. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves south. Landrian leaves south. You follow Summem south. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. drink flask You can't. It is empty. (HP:94 EP:43) Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem knocks you off balance with a hard swing to the body. You miss Landrian. Toto scratches Summem, drawing blood. Landrian buries the sword into you with deadly precision. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. drop flask Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem slams you back with a frenzied charge! You miss Landrian. Toto hits Summem. Landrian misses you by mere inches. You notice Landrian sizing you up. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves west. You follow Summem west. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves west. Landrian leaves west. You follow Summem west. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves west. You follow Summem west. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves west. Landrian leaves west. You follow Summem west. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves west. You follow Summem west. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves west. Landrian leaves west. You follow Summem west. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves west. You follow Summem west. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves west. Landrian leaves west. You follow Summem west. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves west. You follow Summem west. The Plains(n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Ok. (HP:71 EP:41) Summem knocks you off balance with a hard swing to the body. You hit Landrian with the flat of the blade. Toto cleaves Summem almost severing a limb. Landrian misses you by mere inches. Landrian gets a silver flask (empty) into a Dol Amroth pack. Summem leaves north. Landrian leaves north. You follow Summem north. The Plains(n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. shape Summem misses you. You miss Landrian. Toto carves Summem's flesh. Summem reels from the blow. Landrian buries the sword into you with deadly precision. Landrian is in average shape. AVERAGE! (HP:56 EP:40) Summem leaves north. You follow Summem north. The Plains(n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Plains(n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Plains(n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Plains(n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Plains(e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. You miss Landrian. Toto hits Summem. You're stabbed viciously by Landrian. You notice Landrian sizing you up. (HP:50 EP:39) Summem leaves east. Landrian leaves east. You follow Summem east. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves east. You follow Summem east. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves east. Landrian leaves east. You follow Summem east. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves east. You follow Summem east. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves east. Landrian leaves east. You follow Summem east. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves east. You follow Summem east. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Toto puts a strange runed staff into a dwarven mining pack. Summem knocks you off balance with a hard swing to the body. Summem shields Landrian, and you scratch Summem. You hit Landrian with the flat of the blade. Toto scratches Summem, drawing blood. Landrian buries the sword into you with deadly precision. Summem leaves east. Landrian leaves east. You follow Summem east. The Plains(w, n, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves east. You follow Summem east. The Plains(w, n, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves east. Landrian leaves east. You follow Summem east. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem bashes you with a magnificent full arched swing!! You miss Landrian. Toto misses Summem. Landrian cuts into you, leaving a bloody gash. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. open flask Toto gets a silver flask from a dwarven mining pack. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Farlands(w, n and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves north. Landrian leaves north. You follow Summem north. The Farlands(w, nw, n and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves north. You follow Summem north. The Grey Mountains(w and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. There is no flask here to open. (HP:19 EP:37) Summem crunches your bones with a direct lunge to the body!! You miss Landrian. Toto misses Summem. You're stabbed viciously by Landrian. Toto gives you a silver flask. Summem leaves west. Landrian leaves west. You follow Summem west. The Grey Mountains(w, se, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves west. You follow Summem west. The Grey Mountains(w, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves west. Landrian leaves west. You follow Summem west. The Grey Mountains(w, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves west. You follow Summem west. The Grey Mountains(w, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. (HP:-6 EP:36) Summem leaves west. Landrian leaves west. You follow Summem west. The Grey Mountains(w, e and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem leaves west. You follow Summem west. The Grey Mountains(w, e and s) Summem the dwarf Warlord (Immoral) Toto enters. Landrian enters. Summem leaves west. Landrian leaves west. You follow Summem west. The Grey Mountains(e, sw and s) Landrian the sindar Sorcerer (Moral) Summem the dwarf Warlord (Immoral) Toto enters. Summem misses you. You are bleeding to death. Toto cuts Summem to the bone. open flask drink flask drink flask You are unconscious and can do nothing! (HP:-7 EP:35) drink flask You are unconscious and can do nothing! (HP:-7 EP:35) drink flask You are unconscious and can do nothing! (HP:-7 EP:35) You are unconscious and can do nothing! (HP:-7 EP:35) You are unconscious and can do nothing! (HP:-7 EP:35) Summem misses Toto. You are bleeding to death. Toto misses Summem. Summem puts you out of your misery. Summem misses Toto. Your party has been disbanded. You have died. Light returns to the room as you slip the ring off. You have a strange feeling. You can see your own lifeless body from above. Someone cuts Summem to the bone. Someone gets a bloodstained cloak from Corpse of Horror into an Orc courier pack. Someone gets an Orc courier pack from Corpse of Horror into an Orc courier pack. Someone gets a simple sheepskin sheath from Corpse of Horror into an Orc courier pack. Someone gets an ominous dark ring from Corpse of Horror into an Orc courier pack. Someone gets a silver flask from Corpse of Horror into an Orc courier pack. Someone bandages your wounds. Someone gets some gold coins from Corpse of Horror. Someone misses Toto.