I decide I'm ready for it so I go for a level 7.... oooooo HP:230 EP:174> l booth l You find yourself in the booth on the side of the bar. The distance from the noisy bar offers you a place for quiet and discreet conversation. The table is wood, and is engraved with many carvings and notes. The seats are so comfortable, you think you could fall asleep here... A menu sits on the table, in case you want to order a drink. The only obvious exit is out. Crysti the silvan Purloiner (Impartial) Mrpointy the silvan Thug (Villainous) Fitz the silvan Crime Lord (Villainous) Daetur the dunedain Mercenary (Heroic) Bethamy hovers, ready to take an order A trash can An old table, covered with carvings [22 notes, 22 new] Marigold cleans a nearby table [34 rumours, 26 new] Triggered! doing: hunt mrpointy HP:230 EP:174> baThere is no such living object here. HP:230 EP:174> r You walk over to the bar, and notice that, behind it, there is a hobbit staring at you with a sneer on his face. He doesn't look happy to see you. There is a long mirror behind the bar; you start to feel at home...sort of. A menu is on the wall to look at. You can 'order' items from it. The only obvious exit is out. Bando Proudfoot warily tends the bar A trash can HP:230 EP:174> booth i You suddenly yell "BOO!" in a loud voice. HP:230 EP:173> Gold: 51 Encumbrance: lightly encumbered You are carrying the following on your person: The Black Sword (sharpened) (wielded). A contract. A sheath for the Black Sword (worn). A dwarven deathmask (worn). A crystal (glowing) (worn). A crystal (glowing) (worn). A bloodstained cloak (worn). A dwarven war shield (worn). An Orc courier pack (worn). A finely-shaped pearl carapace (worn). A spellbook. A Ceremonial Dagger. HP:230 EP:173> booth c You find yourself in the booth on the side of the bar. The distance from the noisy bar offers you a place for quiet and discreet conversation. The table is wood, and is engraved with many carvings and notes. The seats are so comfortable, you think you could fall asleep here... A menu sits on the table, in case you want to order a drink. The only obvious exit is out. Crysti the silvan Purloiner (Impartial) Mrpointy the silvan Thug (Villainous) Fitz the silvan Crime Lord (Villainous) Daetur the dunedain Mercenary (Heroic) Bethamy hovers, ready to take an order A trash can An old table, covered with carvings [22 notes, 22 new] Marigold cleans a nearby table [34 rumours, 26 new] Triggered! doing: hunt mrpointy HP:230 EP:174> You begin to hunt Mrpointy. HP:230 EP:174> Do: starting commands. HP:230 EP:174> You are already hunting Mrpointy! HP:230 EP:174> You sneak up and stab Mrpointy from behind! HP:230 EP:124> Brief mode. HP:230 EP:124> Mrpointy is in good shape. HP:230 EP:124> Do: Commands completed. HP:230 EP:124> sh lYou cut Mrpointy causing major damage. Triggered! doing: hunt mrpointy You are already hunting Mrpointy! HP:230 EP:122> Mrpointy is in good shape. HP:230 EP:122> You find yourself in the booth on the side of the bar. The distance from the noisy bar offers you a place for quiet and discreet conversation. The table is wood, and is engraved with many carvings and notes. The seats are so comfortable, you think you could fall asleep here... A menu sits on the table, in case you want to order a drink. The only obvious exit is out. Crysti the silvan Purloiner (Impartial) Mrpointy the silvan Thug (Villainous) Fitz the silvan Crime Lord (Villainous) Daetur the dunedain Mercenary (Heroic) Bethamy hovers, ready to take an order A trash can An old table, covered with carvings [22 notes, 22 new] Marigold cleans a nearby table [34 rumours, 26 new] HP:230 EP:122> hb hbYou're too busy to make an attack! HP:230 EP:122> hbYou're too busy to make an attack! HP:230 EP:122> hYou miss Mrpointy. Triggered! doing: hunt mrpointy Mrpointy misses you. bYou are already hunting Mrpointy! HP:230 EP:121> You're too busy to make an attack! HP:230 EP:121> hbYou're too busy to make an attack! HP:230 EP:121> hbYou're too busy to make an attack! HP:230 EP:121> hbDisregarding your own personal safety, you smash your head into Mrpointy! Triggered! doing: hunt mrpointy HP:230 EP:86> You are already hunting Mrpointy! HP:230 EP:86> hYour neck still hurts from the last headbutt. HP:230 EP:86> b sYou cut Mrpointy causing major damage. Mrpointy misses you. h Your neck still hurts from the last headbutt. HP:230 EP:85> lMrpointy says, "Ouch!!! That hurts!". Triggered! doing: hunt mrpointy You are already hunting Mrpointy! HP:230 EP:85> Mrpointy is in average shape. HP:230 EP:85> You find yourself in the booth on the side of the bar. The distance from the noisy bar offers you a place for quiet and discreet conversation. The table is wood, and is engraved with many carvings and notes. The seats are so comfortable, you think you could fall asleep here... A menu sits on the table, in case you want to order a drink. The only obvious exit is out. Crysti the silvan Purloiner (Impartial) Mrpointy the silvan Thug (Villainous) Fitz the silvan Crime Lord (Villainous) Daetur the dunedain Mercenary (Heroic) Bethamy hovers, ready to take an order A trash can An old table, covered with carvings [22 notes, 22 new] Marigold cleans a nearby table [34 rumours, 26 new] HP:230 EP:85> Mrpointy leaves out. Triggered! doing: hunt mrpointy You follow Mrpointy out. The Green Dragon(w, bar, d and booth) Mrpointy the silvan Thug (Villainous) A table A stool A chair You are already hunting Mrpointy! HP:230 EP:85> You miss Mrpointy. Mrpointy misses you. Mrpointy leaves west. Triggered! doing: hunt mrpointy You follow Mrpointy west. The main road(w, n, e and s) Mrpointy the silvan Thug (Villainous) You are already hunting Mrpointy! HP:230 EP:83> Mrpointy leaves west. You follow Mrpointy west. Bywater(w, n, e and s) Mrpointy the silvan Thug (Villainous) A message stone Bywater Newbie Board [23 notes, 23 new] Mrpointy leaves west. You follow Mrpointy west. The road to Bywater(w and e) Mrpointy the silvan Thug (Villainous) sh x Mrpointy is in average shape. Triggered! doing: hunt mrpointy HP:230 EP:83> You are already hunting Mrpointy! HP:230 EP:83> Mrpointy leaves west. You follow Mrpointy west. The road to Bywater(w and e) Mrpointy the silvan Thug (Villainous) The old Gaffer, sitting along the road The next time you see 'throws', you will do: 'check in'. HP:230 EP:83> You miss Mrpointy. Mrpointy misses you. l shMrpointy leaves west. You follow Mrpointy west. Hobbiton(w, n, e and s) Mrpointy the silvan Thug (Villainous) This is the entrance to the small town of Hobbiton. It is actually a fairly rustic place, with few things of beauty since the new mill was established. A crossroad leads north to Bag End and south to the Great East Road, while this road goes west into a cemetery and east, over the hills, to Bywater. The smell of the new mill chokes you even from here. The sun shines brightly in the western sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Mrpointy the silvan Thug (Villainous) HP:230 EP:82> Mrpointy leaves south. You follow Mrpointy south. Outside Hobbiton(w, n, e and s) Mrpointy the silvan Thug (Villainous) Deltor the sindar Illusionist (Moral) A signpost A hitching post Mrpointy is in average shape. HP:230 EP:82> hb You slice Mrpointy causing a chunk of flesh to hit you in the face. Mrpointy misses you. hMrpointy leaves south. You follow Mrpointy south. The Great East Road(w, n, e and s) Mrpointy the silvan Thug (Villainous) b Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, e and s) Mrpointy the silvan Thug (Villainous) Your neck still hurts from the last headbutt. HP:230 EP:81> Your neck still hurts from the last headbutt. HP:230 EP:81> Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, e, ne and s) Mrpointy the silvan Thug (Villainous) hMrpointy leaves northeast. You follow Mrpointy northeast. The Great East Road(w, e, sw and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. Stonebows Bridge(w and e) Mrpointy the silvan Thug (Villainous) b hbYour neck still hurts from the last headbutt. HP:230 EP:81> You slice Mrpointy causing a chunk of flesh to hit you in the face. Mrpointy misses you. hMrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, se, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, se, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. The Great East Road(n, w, se, e, sw, ne and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves northeast. You follow Mrpointy northeast. The Great East Road(w, n, e, sw and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, e, ne and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, e and s) Mrpointy the silvan Thug (Villainous) b Your neck still hurts from the last headbutt. HP:230 EP:79> hbYour neck still hurts from the last headbutt. HP:230 EP:79> Mrpointy leaves east. You follow Mrpointy east. The Great East Road(nw, w, n, e and s) Mrpointy the silvan Thug (Villainous) hMrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, e, ne and s) Mrpointy the silvan Thug (Villainous) b Disregarding your own personal safety, you smash your head into Mrpointy! HP:230 EP:44> l Your neck still hurts from the last headbutt. HP:230 EP:44> s You are walking along the Great East Road. The Great East Road continues west and east. The Greenway continues northeast. The sun shines brightly in the western sky. The sky is brilliantly clear. The only obvious exits are west, north, east, northeast and south. Mrpointy the silvan Thug (Villainous) HP:230 EP:44> h Ayar enters. Ayar leaves west. You cut Mrpointy causing major damage. Mrpointy misses you. Mrpointy leaves east. You follow Mrpointy east. The Great East Road(w, n, se, e, ne and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves east. You follow Mrpointy east. West Gate of Bree(nw, w, n, e, ne and s) Mrpointy the silvan Thug (Villainous) A town guard A town guard A big sign Mrpointy is near death. HP:230 EP:44> Mrpointy leaves east. You follow Mrpointy east. Inside the West Gate of Bree(w, n and e) Mrpointy the silvan Thug (Villainous) A wealthy looking chubby man shMrpointy leaves east. You follow Mrpointy east. West main street of Bree(w, n, se, e and s) Mrpointy the silvan Thug (Villainous) A grey staff Ratty the goat You slice Mrpointy causing a chunk of flesh to hit you in the face. Mrpointy leaves west. You follow Mrpointy west. Inside the West Gate of Bree(w, n and e) Mrpointy the silvan Thug (Villainous) A wealthy looking chubby man Mrpointy misses you. Mrpointy is near death. HP:230 EP:43> Mrpointy leaves east. You follow Mrpointy east. West main street of Bree(w, n, se, e and s) Mrpointy the silvan Thug (Villainous) A grey staff Ratty the goat Mrpointy leaves east. You follow Mrpointy east. East of main street(w, n, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy leaves north. You follow Mrpointy north. Hall of Guilds(n and s) Mrpointy the silvan Thug (Villainous) Davib the dunlending Runt (Impartial) Corwyn knows everything about guilds [20 discussions, 20 new] Mrpointy leaves north. You follow Mrpointy north. A large room(w, n, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy opens the west door. Mrpointy leaves west. You follow Mrpointy west. Normal Viewing Room [topics|agenda] (e) Mrpointy the silvan Thug (Villainous) shYou cut Mrpointy causing major damage. Mrpointy is near death. HP:230 EP:41> l You have entered a smaller room. There are a few wooden chairs around by the walls. On the east wall to the far north side, you see a large framed opening. It is covered with thin pieces of material so you cannot see into that room, but you can hear everything that is said there. There is a doorway on the east wall, to the far south side leading to the main room from which you entered here. There are a few pieces of paper laying upon a small table, you may type "topics" to see what they have written on them, and "agenda" to read the agenda. The east door is closed. The only obvious exit is east. Mrpointy the silvan Thug (Villainous) HP:230 EP:41> You slice Mrpointy causing a chunk of flesh to hit you in the face. You follow Mrpointy east. A large room(w, n, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy closes the west door. Mrpointy misses you. Mrpointy opens the east door. Mrpointy leaves east. You follow Mrpointy east. Quiet Viewing Room [topics|agenda] (w) Mrpointy the silvan Thug (Villainous) HP:230 EP:40> You miss Mrpointy. You follow Mrpointy west. A large room(w, n, e and s) Mrpointy the silvan Thug (Villainous) Mrpointy closes the east door. l The most dominant feature of this room is the large rectangular table in the middle of the room, surrounded by a dozen chairs. This room was apparently decorated in expectance of a large number of guests. There is a fireplace on the western wall, made with deep red bricks. A few simple decorations sit on top of the mantle, but do little to distract any visitors. There is a sign upon the northern wall, beside a doorway. There are doors to both the west and east, set near the northern wall. The west door is closed. The north door is locked. The east door is closed. The only obvious exits are west, north, east and south. Mrpointy the silvan Thug (Villainous) HP:230 EP:39> Mrpointy has started disconnecting.... (net-dead) fYou cut Mrpointy causing major damage. Mrpointy falls to the ground. Mrpointy is bleeding to death and needs to be bandaged! k You decide to put Mrpointy out of his misery. HP:230 EP:37> HP:230 EP:36> l k The most dominant feature of this room is the large rectangular table in the middle of the room, surrounded by a dozen chairs. This room was apparently decorated in expectance of a large number of guests. There is a fireplace on the western wall, made with deep red bricks. A few simple decorations sit on top of the mantle, but do little to distract any visitors. There is a sign upon the northern wall, beside a doorway. There are doors to both the west and east, set near the northern wall. The west door is closed. The north door is locked. The east door is closed. The only obvious exits are west, north, east and south. Mrpointy the silvan Thug (Villainous) [disconnected] HP:230 EP:36> kYou decide to put Mrpointy out of his misery. HP:230 EP:36> You decide to put Mrpointy out of his misery. HP:230 EP:36> k k You decide to put Mrpointy out of his misery. HP:230 EP:35> You decide to put Mrpointy out of his misery. HP:230 EP:35> l mrpointy A cloaked figure stands before you. He removes his hood and bows to you. He is carrying: A commemorative token from the Event2002. A message stone. An 'I've been to The 4th Two Towers EVENT!!' badge. An empty, sinister-looking black pipe. HP:230 EP:34> l contract This is a contract to kill! Fulfill it well. It will be cancelled if you log out. This contract is to kill Mrpointy for 1000 gold. HP:230 EP:33> A little bit later Travelto: resuming journey. HP:230 EP:65> Travelto: aborted! Type 'travelto resume' to continue. HP:230 EP:65> tt resNow that the blood of your victim has been spilled, you may now claim your gold. ume tTravelto can only be used at a signpost. HP:230 EP:65> t return Travelto: returning to origin. HP:230 EP:65> The Great East Road(w, n, e and s) HP:230 EP:65> The Great East Road(nw, w, n, e and s) HP:230 EP:65> The Great East Road(nw, w, n, e and s) HP:230 EP:65> The Great East Road(nw, w, n, e, ne and s) HP:230 EP:65> The Great East Road(w, n, e, ne and s) HP:230 EP:65> The Great East Road(nw, w, n, e, ne and s) HP:230 EP:65> The Great East Road(n, w, se, e, sw, ne and s) HP:230 EP:65> The Great East Road(nw, w, n, e and s) HP:230 EP:65> The Great East Road(w, nw, n, se, e, ne and s) HP:230 EP:65> South Gate of Bree(nw, w, n, e, sw, ne and s) A town guard A town guard HP:230 EP:65> Outside Ferny's Place(n, e and s) A grimy looking beggar HP:230 EP:65> South main street of Bree(w, n, e and s) A grimy looking beggar A grimy looking beggar HP:230 EP:65> West main street of Bree(w, n, se, e and s) A grey staff Ratty the goat HP:230 EP:65> Inside the West Gate of Bree(w, n and e) A wealthy looking chubby man HP:230 EP:65> West Gate of Bree(nw, w, n, e, ne and s) A town guard A town guard A big sign Travelto: Destination reached! HP:230 EP:65> e e e You are on a short road that runs from the west gate to the main street of Bree. The gate is to the west, and the main street is to the east. You notice various shops within this small town that are set up to help equip the hardy adventurer, and those that aren't so hardy. The sun shines brightly in the western sky. The sky is brilliantly clear. The only obvious exits are west, north and east. A wealthy looking chubby man HP:230 EP:66> n You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the western sky. The sky is brilliantly clear. The only obvious exits are west, north, southeast, east and south. A grey staff Ratty the goat HP:230 EP:66> You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sun shines brightly in the western sky. The sky is brilliantly clear. The only obvious exits are west, north, east and south. HP:230 EP:66> You have stepped into a grand and open entryway of the Hall of Guilds. The floors and walls are cobbled stone of superior workmanship than the surrounding buildings of Bree. The ceiling is open and you can see the thick wooden beams supporting a simple roof. There are two long tables along the eastern and western walls with some uncomfortable looking wooden chairs arranged around them for study. Against the north wall stands a large bookshelf containing various books and ledgers about guilds. To the left of the bookshelf is an arched doorway leading further into the hall. The only obvious exits are north and south. Corwyn knows everything about guilds [20 discussions, 20 new] HP:230 EP:66> n g The most dominant feature of this room is the large rectangular table in the middle of the room, surrounded by a dozen chairs. This room was apparently decorated in expectance of a large number of guests. There is a fireplace on the western wall, made with deep red bricks. A few simple decorations sit on top of the mantle, but do little to distract any visitors. There is a sign upon the northern wall, beside a doorway. There are doors to both the west and east, set near the northern wall. The west door is closed. The north door is locked. The east door is closed. The only obvious exits are west, north, east and south. Corpse of Mrpointy HP:230 EP:66> afc some gold coins : Ok. HP:230 EP:66> You put 417 gold in your pockets.