Saijin dies

Posted by
Tarn [legacy]
Uploaded
23 August 2002 00:00:00
Type
Player Kill

Gay pride!


Tarn sees Ulky up and gets Saijin to give him the fresh fang.
(Note, I had just gone assassin a couple minutes before this, first kill as 
an assassin)
    A magnificent chamber stands before you. On the walls there are
bookshelves filled with books, parchments and writings. In the middle
of the room a small wooden support holds a huge book containing spells
and evil craft.  Scattered over a huge table lie bottles of all sizes
and colors. On the floor, you see the most repugnant ingredients,
body parts, fluids, and strange bowls containing colorful powders.
Chairs and benches are spread along the enormous room, and hanging
from the extremely high ceiling is a chandelier.
    The only obvious exit is out.
Corpse of Ulkhalad
An empty vial
An apprentice necromancer is studying the books
HP:226 EP:204> Usage: shape <target>
HP:226 EP:204> Gold: 37               Encumbrance: lightly encumbered
You are carrying the following on your person:
A crystal (worn).
A crystal (worn).
A pair of leggings (worn).
A stamped staying-permit.
A Dwarven Warhammer (wielded).
A great Dunlending shield (worn).
A simple sheepskin sheath (worn).
Sturdy armour (worn).
A Dol Amroth pack (open) (worn).
A sturdy badger hide baldric (worn).
A heavy cloak (worn).
A message stone.
A spellbook.
HP:226 EP:204> out
e
d
d    The narrow hallway you have walked into seems to be well kept by
the slaves of the tower.  The light is dim, and you can't see very well
what may be in the hall ahead.  You think you can hear some noises and
indistinct chattering, but it may just be your imagination. The grey
cobblestones on the floor, along with the black stone walls and ceiling
give you an asphyxiated feel and makes you want to leave this place
as soon as you can.  There is a small doorway here, and cobwebs adorn
the walls.
    The only obvious exits are east and doorway.
A spent crystal
HP:226 EP:203>
d
w    The great stairway seems to be coming to an end now.  An eerie mist
floats in the air and a strange sulfur smell is coming from a passage
on the top of the steps.  Looking to the west, you see a narrow hallway,
its floor paved with grey cobblestones, the stairway goes back to the
floor below.  The lack of windows and sounds make you think there is
something wrong here.
    The only obvious exits are down, up and west.
An empty drink
HP:226 EP:203>     The strong and well carved stone stairway is obviously 
the work
of the people of Gondor, who built the tower in glorious times.  Majestic
black walls surround the path and numerous windows are spread along
the construction.  In each window stands an archer, watching the black gate
and ready for any intruder.  The stairway continues up and seems endless
now, a rusty circle shaped iron door is here, calling your attention.
The east door is closed.
    The only obvious exits are east, down and up.
An easterling archer is near a window
An easterling archer is near a window
HP:226 EP:203>
    The strong and well carved stone stairway is obviously the work
of the people of Gondor, who built the tower in glorious times.  Majestic
black walls surround the path and numerous windows are spread along
the construction.  In each window stands an archer, watching the black gate
and ready for any intruder.  The stairway continues up and from here
you can feel the heavy stench coming from the corridor to the west.
    The only obvious exits are down, up and west.
A human slave
An easterling archer is near a window
HP:226 EP:203> passag    The strong and well carved stone stairway is 
obviously the work
of the people of Gondor, who built the tower in glorious times.  Majestic
black walls surround the path and numerous windows are spread along
the construction.  In each window stands an archer, watching the black gate
and ready for any intruder.  The stairway continues up and to the west
stands the entrance hall of the tower.
    The only obvious exits are up and west.
An easterling archer is near a window
HP:226 EP:203> e
    You have stepped into the most disgusting chamber you could possibly
imagine.  The black and cold stone walls are full of drawings of the Red Eye
made from blood.  You don't feel very welcome, around you orcs of all types
rush and fight for pieces of putrid meat and stinking drinks.  A huge stone
made spiral staircase stands in a dark corner.  The room has a terrible 
stench
and body fluids of all kinds lie on the floor, the only apparent light 
source
is provided by a dim fire burning from torches attached to the dark walls
surrounding the chamber.  Sentinels often guard the entrance of a private
hall and a hot breath comes from a passage that leads downstairs.
    The only obvious exits are stairs, out, passage and hall.
An empty drink
Sokralg an orc sentinel is here
A human slave
A putrid piece of meat
HP:226 EP:203>     You manage to go down the passage and come into a very 
hot room.
A huge natural pit is spitting burning magma and everything has gone black
due to the heavy black dust that floats in the air.  Weapons of all sorts
are piled on the floor, and carved on the walls there are big holes used as
cabinets.  Inside them you can see many kinds of tools.  You have obviously
entered a forge.  A strange orc is running all over the room in a
big rush to sharpen and shape as many weapons as he can.
A huge horn-shaped anvil in one dark corner calls your attention,
and a terrible odor is coming from an iron furnace attached to the wall.
There are some inscriptions on the wall.
    The only obvious exit is passage.
Saijin the dunedain Crime Lord (Demonic)
A trash can
A dirty weaponsmith
HP:226 EP:202> Saijin removes an elven short sword.
hunt saijin
You begin to hunt Saijin.
HP:227 EP:200> k sSaijin leaves passage.
You follow Saijin passage.
    You have stepped into the most disgusting chamber you could possibly
imagine.  The black and cold stone walls are full of drawings of the Red Eye
made from blood.  You don't feel very welcome, around you orcs of all types
rush and fight for pieces of putrid meat and stinking drinks.  A huge stone
made spiral staircase stands in a dark corner.  The room has a terrible 
stench
and body fluids of all kinds lie on the floor, the only apparent light 
source
is provided by a dim fire burning from torches attached to the dark walls
surrounding the chamber.  Sentinels often guard the entrance of a private
hall and a hot breath comes from a passage that leads downstairs.
    The only obvious exits are stairs, out, passage and hall.
Saijin the dunedain Crime Lord (Demonic)
An empty drink
Sokralg an orc sentinel is here
A human slave
A putrid piece of meat
aiSaijin leaves stairs.
You follow Saijin stairs.
    The strong and well carved stone stairway is obviously the work
of the people of Gondor, who built the tower in glorious times.  Majestic
black walls surround the path and numerous windows are spread along
the construction.  In each window stands an archer, watching the black gate
and ready for any intruder.  The stairway continues up and to the west
stands the entrance hall of the tower.
    The only obvious exits are up and west.
Saijin the dunedain Crime Lord (Demonic)
An easterling archer is near a window
hin
Saijin leaves up.
You follow Saijin up.
    The strong and well carved stone stairway is obviously the work
of the people of Gondor, who built the tower in glorious times.  Majestic
black walls surround the path and numerous windows are spread along
the construction.  In each window stands an archer, watching the black gate
and ready for any intruder.  The stairway continues up and from here
you can feel the heavy stench coming from the corridor to the west.
    The only obvious exits are down, up and west.
Saijin the dunedain Crime Lord (Demonic)
A human slave
An easterling archer is near a window
You don't see that here.
HP:227 EP:198> Saijin leaves west.
You follow Saijin west.
    The narrow corridor running through the tower is the only obvious way
to get into the sleeping quarters.  From here you can smell the terrible 
stench
emanating from the sentinels asleep in the room to the south.  Small torches
are attached to the walls and the floor is wet and dirty.  To the north you
see what looks like a well and you can also spot the way back to the huge
stairway.
    The only obvious exits are north, stairs and south.
Saijin the dunedain Crime Lord (Demonic)
lc
lc
You see more than one crystal.  Using the first of the following:
  on your person: A crystal (worn)
  on your person: A crystal (worn)
  on your person: A heavy cloak (worn)
You hold the crystal in the palm of your hand and it starts to glow.
HP:227 EP:198> 2Saijin leaves north.
You follow Saijin north.
    This room is meant to be the kitchen of the tower, but the filthy
inhabitants of the place don't really cook anything.  The place is mainly
used as a storage place for corpses and pieces of meat they treat as food.
An abandoned pile of bricks that looks like an old well sits near a window
that looks out to the devastated lands of Mordor.  On the floor, among the
corpses there are also small bags.  You wonder what can be found in them.
    The only obvious exit is south.
Saijin the dunedain Crime Lord (Demonic)
You see more than one crystal.  Using the first of the following:
  on your person: A crystal (worn)
  on your person: A heavy cloak (worn)
You hold the crystal in the palm of your hand and it starts to glow.
HP:227 EP:195>
HP:227 EP:195> k saijin
In the lawless land of Mordor, this act is not a crime!
You attack Saijin.
HP:227 EP:193> lSaijin leaves south.
You follow Saijin south.
    The narrow corridor running through the tower is the only obvious way
to get into the sleeping quarters.  From here you can smell the terrible 
stench
emanating from the sentinels asleep in the room to the south.  Small torches
are attached to the walls and the floor is wet and dirty.  To the north you
see what looks like a well and you can also spot the way back to the huge
stairway.
    The only obvious exits are north, stairs and south.
Saijin the dunedain Crime Lord (Demonic)

    The narrow corridor running through the tower is the only obvious way
to get into the sleeping quarters.  From here you can smell the terrible 
stench
emanating from the sentinels asleep in the room to the south.  Small torches
are attached to the walls and the floor is wet and dirty.  To the north you
see what looks like a well and you can also spot the way back to the huge
stairway.
    The only obvious exits are north, stairs and south.
Saijin the dunedain Crime Lord (Demonic)
HP:227 EP:193> lc
lc 2
l
Saijin misses you.
You smack Saijin.
You touch the crystal, and it begins to glow.
HP:227 EP:191> The crystal is already glowing warmly.
HP:227 EP:191>     The narrow corridor running through the tower is the only 
obvious way
to get into the sleeping quarters.  From here you can smell the terrible 
stench
emanating from the sentinels asleep in the room to the south.  Small torches
are attached to the walls and the floor is wet and dirty.  To the north you
see what looks like a well and you can also spot the way back to the huge
stairway.
    The only obvious exits are north, stairs and south.
Saijin the dunedain Crime Lord (Demonic)
HP:227 EP:191> sh
i
Saijin is in average shape.
HP:227 EP:191> Gold: 41      (rough)  Encumbrance: lightly encumbered
You are carrying the following on your person:
A crystal (glowing) (worn).
A crystal (glowing) (worn).
A pair of leggings (worn).
A stamped staying-permit.
A Dwarven Warhammer (wielded).
A great Dunlending shield (worn).
A simple sheepskin sheath (worn).
Sturdy armour (worn).
A Dol Amroth pack (open) (worn).
A sturdy badger hide baldric (worn).
A heavy cloak (burning) (worn).
A message stone.
A spellbook.
HP:227 EP:191> Saijin misses you.
You smack Saijin.
l
Saijin hits you hard.
You bruise Saijin deeply.
sh
    The narrow corridor running through the tower is the only obvious way
to get into the sleeping quarters.  From here you can smell the terrible 
stench
emanating from the sentinels asleep in the room to the south.  Small torches
are attached to the walls and the floor is wet and dirty.  To the north you
see what looks like a well and you can also spot the way back to the huge
stairway.
    The only obvious exits are north, stairs and south.
Saijin the dunedain Crime Lord (Demonic)
HP:219 EP:186> Saijin doesn't look so great.
HP:219 EP:186> Saijin misses you.
You miss Saijin.
Saijin leaves stairs.
You follow Saijin stairs.
    The strong and well carved stone stairway is obviously the work
of the people of Gondor, who built the tower in glorious times.  Majestic
black walls surround the path and numerous windows are spread along
the construction.  In each window stands an archer, watching the black gate
and ready for any intruder.  The stairway continues up and from here
you can feel the heavy stench coming from the corridor to the west.
    The only obvious exits are down, up and west.
Saijin the dunedain Crime Lord (Demonic)
A human slave
An easterling archer is near a window
brief
Saijin misses you.
You miss Saijin.
Brief mode.
HP:220 EP:182> Saijin misses you.
You deal a crushing blow to Saijin.
5holeSaijin leaves up.
You follow Saijin up.
A stairway(e, d and u)
Saijin the dunedain Crime Lord (Demonic)
An easterling archer is near a window
An easterling archer is near a window
Saijin misses you.
You miss Saijin.
Saijin misses you.
You bruise Saijin deeply.
Saijin misses you.
You bruise Saijin deeply.
Saijin misses you.
You bruise Saijin deeply.
Saijin opens the east door.
Saijin leaves east.
You follow Saijin east.
As you enter the room a big man grabs you by the neck and knocks you down!
A torture chamber(hole)
Saijin the dunedain Crime Lord (Demonic)
Ghulak the torture-master is here!
Saijin closes the hole door.

Saijin opens the hole door.
You miss Saijin.
Do: starting commands.
HP:220 EP:168> Ghulak says: No way!! I'm not finished with you!!
HP:220 EP:168> You manage to slip through Ghulak's clutches!
A stairway(e, d and u)
An easterling archer is near a window
An easterling archer is near a window
HP:220 EP:148> What?
HP:220 EP:148> What?
HP:220 EP:148> What?
HP:220 EP:148> Do: Commands completed.
HP:220 EP:148> d
Saijin enters.
w
n
A stairway(d, u and w)
A human slave
An easterling archer is near a window
HP:220 EP:148> A corridor in the Carchost(n, stairs and s)
HP:221 EP:148> Carchost's storage room(s)
HP:221 EP:148> triggSaijin enters.
er You miss Saijin.
Saijin leaves south.
Saijiin  n todo hunt saijin
legThe next time you see 'Saijin', you will do: 'hunt saijin'.
HP:221 EP:143> end sia  aijin
s
Saijin the dunedain Crime Lord (Demonic)
On for:  1h 41m 16s                       Gender: male
Age: 16d 19h 49m 26s
Can be mailed: Saijin@Osgiliath           Saijin has recorded a life story.
Info: Scratch your heart out...                (thieving)
Triggered!  doing: hunt saijin
HP:221 EP:141> There is no such living object here.
HP:221 EP:141> A corridor in the Carchost(n, stairs and s)
HP:221 EP:141> stairs
A stairway(d, u and w)
A human slave
An easterling archer is near a window
HP:221 EP:140> l u
find     The strong and well carved stone stairway is obviously the work
of the people of Gondor, who built the tower in glorious times.  Majestic
black walls surround the path and numerous windows are spread along
the construction.  In each window stands an archer, watching the black gate
and ready for any intruder.  The stairway continues up and seems endless
now, a rusty circle shaped iron door is here, calling your attention.
The east door is open.
    The only obvious exits are east, down and up.
An easterling archer is near a window
An easterling archer is near a window
HP:221 EP:139> saijin
Saijin is in Mordor at Carchost.
Triggered!  doing: hunt saijin
HP:222 EP:118> There is no such living object here.
HP:222 EP:118> d
w
A stairway(u and w)
An easterling archer is near a window
HP:222 EP:117> In the hall of the Carchost(stairs, out, passage and hall)
An empty drink
Sokralg an orc sentinel is here
A human slave
A putrid piece of meat
HP:222 EP:117> passage
paSokralg says: You bastard, ate my meat!
sThe forge of the Carchost(passage)
A trash can
A dirty weaponsmith
HP:222 EP:116> sage
Autosave.
hIn the hall of the Carchost(stairs, out, passage and hall)
An empty drink
Sokralg an orc sentinel is hereall
A human slave
A putrid piece of meat
HP:222 EP:116>
The hall of the lord(out)
A beautiful woman slave
A beautiful woman slave
Corkhdenkh, Lord of the Carchost sits on his throne
HP:222 EP:114> out
staIn the hall of the Carchost(stairs, out, passage and hall)
An empty drink
Sokralg an orc sentinel is here
A human slave
A putrid piece of meat
HP:222 EP:114> irs
u
w
nA stairway(u and w)
An easterling archer is near a window
HP:222 EP:113>
A stairway(d, u and w)
A human slave
An easterling archer is near a window
HP:222 EP:113> A corridor in the Carchost(n, stairs and s)
HP:222 EP:113> Carchost's storage room(s)
HP:222 EP:113> score
gsfTarn the dunedain Crime Lord (Demonic)
You have had just enough food to silence your stomach.
HP: 222/230   END: 112/230   Exp: 1154927    Avg. Stats: 100
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence: 100
Level 19 assassin, 6d 13h 19m 16s old.
HP:222 EP:112> p
eSaijin enters.
Triggered!  doing: hunt saijin
You begin to hunt Saijin.
HP:222 EP:112> s
plOk.
HP:222 EP:112> ibYou lap up the stew like a dog.
HP:230 EP:132>
Ok.
HP:230 EP:132> sh
l
Saijin falls down into the well!!
Triggered!  doing: hunt saijin
There is no such living object here.
HP:230 EP:132> Usage: shape <target>
HP:230 EP:130>     This room is meant to be the kitchen of the tower, but 
the filthy
inhabitants of the place don't really cook anything.  The place is mainly
used as a storage place for corpses and pieces of meat they treat as food.
An abandoned pile of bricks that looks like an old well sits near a window
that looks out to the devastated lands of Mordor.  On the floor, among the
corpses there are also small bags.  You wonder what can be found in them.
    The only obvious exit is south.
HP:230 EP:130> l in well
e
e
As you come closer to the hole you accidentally slip and fall inside it!!!!!

OUCH!!! You hit the ground and now are very sure the well was dry!
An underground tunnel(e and u)
HP:200 EP:129>
An underground tunnel(e and w)
A strange looking woman is hiding in the shadows
HP:200 EP:129> sh
An underground tunnel(w)
Saijin the dunedain Crime Lord (Demonic)
Triggered!  doing: hunt saijin
HP:200 EP:129> You begin to hunt Saijin.
HP:200 EP:129> Saijin leaves west.
You follow Saijin west.
An underground tunnel(e and w)
Saijin the dunedain Crime Lord (Demonic)
A strange looking woman is hiding in the shadows
Saijin misses you.
You are too busy to make an attack!
Saijin is near death.
Triggered!  doing: hunt saijin
HP:201 EP:128> You are already hunting Saijin!
HP:201 EP:128> sh
Saijin is near death.
Triggered!  doing: hunt saijin
HP:201 EP:128> You are already hunting Saijin!
HP:201 EP:128> Saijin leaves west.
You follow Saijin west.
An underground tunnel(e and u)
Saijin the dunedain Crime Lord (Demonic)
Saijin misses you.
You bruise Saijin deeply.
5heab dbutt
sh
Saijin leaves east.
Triggered!  doing: hunt saijin
You follow Saijin east.
An underground tunnel(e and w)
Saijin the dunedain Crime Lord (Demonic)
A strange looking woman is hiding in the shadows
Saijin misses you.
You smack Saijin.
You are already hunting Saijin!
HP:201 EP:123> Do: starting commands.
HP:201 EP:123> You pull a muscle in your neck trying to headbutt Saijin.
HP:201 EP:103> You pull a muscle in your neck trying to headbutt Saijin.
HP:201 EP:83> You pull a muscle in your neck trying to headbutt Saijin.
HP:201 EP:63> You pull a muscle in your neck trying to headbutt Saijin.
HP:201 EP:43> You pull a muscle in your neck trying to headbutt Saijin.
HP:201 EP:23> Do: Commands completed.
HP:201 EP:23> Saijin is near death.
HP:201 EP:23> Saijin leaves west.
Triggered!  doing: hunt saijin
You follow Saijin west.
An underground tunnel(e and u)
Saijin the dunedain Crime Lord (Demonic)
Saijin misses you.
You smack Saijin.
l
You are already hunting Saijin!
HP:201 EP:21> sh
    You landed in a dark secret tunnel carved deep into the ground.
You are surprised that the room is not really dark, the light is coming
from small holes made obviously on purpose.  You realize that this tunnel
must be still in use and wonder what may be ahead.  It's impossible to
to climb back to the well, the hole was too deep.
    The only obvious exits are east and up.
Saijin the dunedain Crime Lord (Demonic)
HP:201 EP:21> Saijin is near death.
HP:201 EP:21> Saijin misses you.
Triggered!  doing: hunt saijin
You smack Saijin.
You are already hunting Saijin!
HP:201 EP:18> l
s    You landed in a dark secret tunnel carved deep into the ground.
You are surprised that the room is not really dark, the light is coming
from small holes made obviously on purpose.  You realize that this tunnel
must be still in use and wonder what may be ahead.  It's impossible to
to climb back to the well, the hole was too deep.
    The only obvious exits are east and up.
Saijin the dunedain Crime Lord (Demonic)
Triggered!  doing: hunt saijin
HP:201 EP:18> h
You are already hunting Saijin!
HP:201 EP:18> Saijin falls to the ground.
Saijin is bleeding to death and needs to be bandaged!
k
Usage: shape <target>
HP:201 EP:16> You decide to put Saijin out of his misery.
Triggered!  doing: hunt saijin
HP:201 EP:16> k
You are already hunting Saijin!
HP:201 EP:16> k
You decide to put Saijin out of his misery.
HP:201 EP:16> You decide to put Saijin out of his misery.
HP:201 EP:16> k
k
    You smile in grim satisfaction as your foe falls to the overwhelming
force of your attack.  You draw the warhammer back behind your head, then
bring it around in a whistling, vicious arc.  With a solid "Thunk!", you
embed the warhammer deeply into your foe's skull.  Your opponent collapses
in a boneless heap at your feet.
You killed Saijin.
Saijin has died.
In the lawless land of Mordor, this act is not a crime!