Nirrab gets soloed in mordor

Posted by
Feldon [legacy]
Uploaded
27 August 2002 00:00:00
Type
Player Kill

Nirrab attacked me yesterday in a big party. Bought an ess and then figured I'd kill him.


 Nirrab attacked me in Mordor the other day.  So I grabbed my trusty ess and went after him in Mordor.
    A magnificent chamber stands before you. On the walls there are 
bookshelves filled with books, parchments and writings. In the middle
of the room a small wooden support holds a huge book containing spells
and evil craft.  Scattered over a huge table lie bottles of all sizes
and colors. On the floor, you see the most repugnant ingredients,
body parts, fluids, and strange bowls containing colorful powders.
Chairs and benches are spread along the enormous room, and hanging
from the extremely high ceiling is a chandelier.
    The only obvious exit is out.
 An apprentice necromancer is studying the books
 Ulkhalad, a necromancer is here
HP:230 EP:170> 
Allantir enters.
l ulkhalad
    Ulkhalad is a very powerful wizard. Master in the ways of
necromancy, he is an important and influential advisor of the
Dark Lord himself. He seems very strong and strangely young,
he is really disturbed by your presence here. You wonder if he
could teach the Dark Arts to you if you dared to ask him.
He is empty handed.
HP:230 EP:169> 
Allantir looks at Ulkhalad.
out
    The narrow hallway you have walked into seems to be well kept by
the slaves of the tower.  The light is dim, and you can't see very well
what may be in the hall ahead.  You think you can hear some noises and
indistinct chattering, but it may just be your imagination. The grey
cobblestones on the floor, along with the black stone walls and ceiling
give you an asphyxiated feel and makes you want to leave this place
as soon as you can.  There is a small doorway here, and cobwebs adorn
the walls.
    The only obvious exits are east and doorway.
HP:230 EP:168> 
push slab
Allantir enters.
     You place your hand on the slab.  With hardly any effort, the
wall swings around.  You quickly step into the darkness beyond,
not wanting to lose your chance of exploring this secret entrance nor
get crushed by the propelled wall.
    It seems that you are staring into a black void for a moment, but
your eyes soon adjust to the darkness. This is a short passage heading
north to more darkness. To the south, the wall has been securely set
back into place, sealing you in. Amazingly, this tomb-like passage is
free of dust and cobwebs, but that realization only fills you with
apprehension about exploring any further. A chilly gust of air swirls
past you, and you think you hear a sinister cackle accompanying it.
    The only obvious exit is northeast.
HP:230 EP:168> 
deactivate trap
Looks like someone has deactivated it.
HP:230 EP:166> 
ne
    You stand in a large room. The ceiling rises well over thirty feet 
above you, and there is no furniture to be seen except for a huge
carpet that covers nearly half the room. On the walls hang banners
of various makes and sizes; some are torn and burned at the sides, but
all are intact. To the west you can see a short, steep flight of
stairs that leads to a loft overlooking this hall. To the north is
another room, partially hidden behind a thick curtain. The air here is
frightfully still, and the emptiness around you seems to be increasing
at every passing moment...you step towards the nearest wall, hoping
for a sense of security.
    The only obvious exits are southwest, north and up.
HP:230 EP:166> 
u
You quietly ascend the stairs.
A frightful hissing comes from an unlit corner of the room!
    This loft is quite spacious, hanging over nearly a third of the main
chamber below.  In the center of the room is a plain, dark brown table.
Along the southern wall is a huge bed draped with silk sheets.  At the
foot of the bed is an oak chest.  Along the walls, running from the top
of the stairs to the west wall, is a vast library of books and parchment
stored neatly on their shelves.  A feeling of dread washes over you as
the flickering light of a candle forms shadows of lewd dancing demons
upon the walls.
    The only obvious exit is chamber.
 Gazza the hobbit
 Majard the eorling Warlord (Demonic)
 Nirrab the dunedain Archmage (Shadowspawn of Mordor)
 A reinforced oak chest (closed)
HP:230 EP:166> 
Majard misses someone.
Gazza misses someone.
Nirrab misses someone.
Someone inflicts massive damage to Majard.
Nirrab says: no where not
shape nirrab
Nirrab is near death.
Nirrab is rather drunk.
HP:230 EP:165> 
Majard misses someone.
Gazza sears someone's face, and skin begins to char.
Nirrab misses someone.
Someone misses Gazza.
Majard falls down laughing at Nirrab.
bs nirrab
In the lawless land of Mordor, this act is not a crime!
You sneak up and stab Nirrab from behind!
HP:230 EP:113> 
Majard hits someone hard.
Gazza misses someone.
You hit Nirrab hard.
Someone misses Majard.
shape 
Nirrab is near death.
Nirrab is rather drunk.
HP:230 EP:112> 
Majard misses someone.
Gazza sears someone's face, and skin begins to char.
Nirrab misses you.
You hit Nirrab very hard.
Someone misses Gazza.
focus aim
You start focusing on your aim skill.
HP:230 EP:111> 
h nirrab
Majard misses someone.
Gazza burns someone causing cries of pain!
Nirrab misses you.
You miss Nirrab.
Someone misses Majard.
You begin to hunt Nirrab.
HP:230 EP:109> 
Gazza chats with his party.
Majard misses someone.
Gazza misses someone.
Nirrab misses you.
You miss Nirrab.
Someone misses Gazza.
You feel like you are about to pee in your breeches!
3
The next time you see 'disappears behind', you will do: 'push slab'.
HP:230 EP:107> 
Majard misses Tiarawil.
Gazza incinerates Tiarawil's leg and large flakes of fried flesh fall!
Nirrab misses you.
You inflict massive damage to Nirrab.
Tiarawil misses Majard.
k nirrab
You attack Nirrab.
HP:230 EP:105> 
shape 
l
Nirrab is near death.
Nirrab is rather drunk.
HP:230 EP:105> 
    This loft is quite spacious, hanging over nearly a third of the main
chamber below.  In the center of the room is a plain, dark brown table.
Along the southern wall is a huge bed draped with silk sheets.  At the
foot of the bed is an oak chest.  Along the walls, running from the top
of the stairs to the west wall, is a vast library of books and parchment
stored neatly on their shelves.  A feeling of dread washes over you as
the flickering light of a candle forms shadows of lewd dancing demons
upon the walls.
    The only obvious exit is chamber.
 Gazza the hobbit
 Majard the eorling Warlord (Demonic)
 Nirrab the dunedain Archmage (Shadowspawn of Mordor)
 A sinister witch
 A reinforced oak chest (closed)
HP:230 EP:105> 
Nirrab leaves chamber.
You follow Nirrab chamber.
    You stand in a large room. The ceiling rises well over thirty feet 
above you, and there is no furniture to be seen except for a huge
carpet that covers nearly half the room. On the walls hang banners
of various makes and sizes; some are torn and burned at the sides, but
all are intact. To the west you can see a short, steep flight of
stairs that leads to a loft overlooking this hall. To the north is
another room, partially hidden behind a thick curtain. The air here is
frightfully still, and the emptiness around you seems to be increasing
at every passing moment...you step towards the nearest wall, hoping
for a sense of security.
    The only obvious exits are southwest, north and up.
 Nirrab the dunedain Archmage (Shadowspawn of Mordor)
Gazza enters.
Majard enters.
Nirrab leaves southwest.
Majard leaves southwest.
Gazza leaves southwest.
You follow Nirrab southwest.
    It seems that you are staring into a black void for a moment, but
your eyes soon adjust to the darkness. This is a short passage heading
north to more darkness. To the south, the wall has been securely set
back into place, sealing you in. Amazingly, this tomb-like passage is
free of dust and cobwebs, but that realization only fills you with
apprehension about exploring any further. A chilly gust of air swirls
past you, and you think you hear a sinister cackle accompanying it.
    The only obvious exit is northeast.
 Gazza the hobbit
 Majard the eorling Warlord (Demonic)
 Nirrab the dunedain Archmage (Shadowspawn of Mordor)
k
You attack Nirrab.
HP:230 EP:105> 
k
k
Nirrab misses you.
You miss Nirrab.
You attack Nirrab.
HP:230 EP:103> 
You attack Nirrab.
HP:230 EP:103> 
k
k
You attack Nirrab.
HP:230 EP:103> 
You attack Nirrab.
HP:230 EP:103> 
Nirrab inflicts massive damage to you.
You hit Nirrab very hard.
k nirrab
You attack Nirrab.
HP:214 EP:101> 
l
    It seems that you are staring into a black void for a moment, but
your eyes soon adjust to the darkness. This is a short passage heading
north to more darkness. To the south, the wall has been securely set
back into place, sealing you in. Amazingly, this tomb-like passage is
free of dust and cobwebs, but that realization only fills you with
apprehension about exploring any further. A chilly gust of air swirls
past you, and you think you hear a sinister cackle accompanying it.
    The only obvious exit is northeast.
 Gazza the hobbit
 Majard the eorling Warlord (Demonic)
 Nirrab the dunedain Archmage (Shadowspawn of Mordor)
HP:214 EP:101> 
shape 
Nirrab is near death.
l
Nirrab is rather drunk.
HP:214 EP:101> 
Majard holds a crystal which starts to glow brightly.
    It seems that you are staring into a black void for a moment, but
your eyes soon adjust to the darkness. This is a short passage heading
north to more darkness. To the south, the wall has been securely set
back into place, sealing you in. Amazingly, this tomb-like passage is
free of dust and cobwebs, but that realization only fills you with
apprehension about exploring any further. A chilly gust of air swirls
past you, and you think you hear a sinister cackle accompanying it.
    The only obvious exit is northeast.
 Gazza the hobbit
 Majard the eorling Warlord (Demonic)
 Nirrab the dunedain Archmage (Shadowspawn of Mordor)
HP:214 EP:101> 
Nirrab misses you.
You hit Nirrab hard.
Nirrab leaves northeast.
You follow Nirrab northeast.
k nirrab
    You stand in a large room. The ceiling rises well over thirty feet 
above you, and there is no furniture to be seen except for a huge
carpet that covers nearly half the room. On the walls hang banners
of various makes and sizes; some are torn and burned at the sides, but
all are intact. To the west you can see a short, steep flight of
stairs that leads to a loft overlooking this hall. To the north is
another room, partially hidden behind a thick curtain. The air here is
frightfully still, and the emptiness around you seems to be increasing
at every passing moment...you step towards the nearest wall, hoping
for a sense of security.
    The only obvious exits are southwest, north and up.
 Nirrab the dunedain Archmage (Shadowspawn of Mordor)
Gazza enters.
Majard enters.
You decide to put Nirrab out of his misery.
HP:214 EP:99> 
k
You killed Nirrab.
Nirrab has died.
do get all from corpse into baldric 2,get all from corpse into baldric,get all from corpse into cloak,get all from corpse into pack,get all from corpse,get gold from corpse
In the lawless land of Mordor, this act is not a crime!
Nirrab swears.
k
k
Kill what?
HP:214 EP:97> 
Do: starting commands.
HP:214 EP:97> 
There is no baldric 2 here.
HP:214 EP:97> 
There is no baldric here.
HP:214 EP:97> 
There is no cloak here.
HP:214 EP:97> 
There is no pack here.
HP:214 EP:97> 
some gold coins : Ok.
a four leaf clover : Ok.
a bloodstained cloak : You place the clover in your hair.
Ok.
an elven short sword : You sheath your short sword.
Ok.
The sword whispers in your mind, AVENGE ME!
You wield an elven short sword.
a backpack : You sheath your short sword.
Ok.
a walking staff : Your hands are full!
Failed.
HP:214 EP:97> 
There is no gold in the corpse to get.
HP:214 EP:97> 
Do: Commands completed.
HP:214 EP:97> 
Kill what?
HP:214 EP:97> 
Kill what?
HP:214 EP:97> 
You put 346 gold in your pockets.
get all from corpse 
wear all 
a walking staff : Your hands are full!
Failed.
HP:214 EP:97> 
backpack        : You wear a backpack.
bloodstained cloak : You wear a bloodstained cloak.
HP:214 EP:97> 
get all from corpse 
wear all 
a walking staff : Ok.
HP:214 EP:96> 
You have no armour to wear!
HP:214 EP:96> 
get all from corpse 
wear all 
There is nothing in the corpse to get.
HP:214 EP:96> 
You have no armour to wear!
HP:214 EP:96> 
get all from corpse 
There is nothing in the corpse to get.
HP:214 EP:96> 
wear all 
You have no armour to wear!
HP:214 EP:96> 
Gazza looks around the room with white glowing eyes.
l
    You stand in a large room. The ceiling rises well over thirty feet 
above you, and there is no furniture to be seen except for a huge
carpet that covers nearly half the room. On the walls hang banners
of various makes and sizes; some are torn and burned at the sides, but
all are intact. To the west you can see a short, steep flight of
stairs that leads to a loft overlooking this hall. To the north is
another room, partially hidden behind a thick curtain. The air here is
frightfully still, and the emptiness around you seems to be increasing
at every passing moment...you step towards the nearest wall, hoping
for a sense of security.
    The only obvious exits are southwest, north and up.
 The ghost of Nirrab
 Corpse of Nirrab
 Majard the eorling Warlord (Demonic)
 Gazza the hobbit
HP:214 EP:96> 
Nirrab says: who the fuck goes there