One of my last kills on the mud.

Posted by
Nildnab [legacy]
Uploaded
30 August 2002 00:00:00
Type
Player Kill

That slut limmy wanted to assist so I said sure.


jj
Do: starting commands.
HP:230 EP:199> You put your lips to the potion and gulp it all down.
Your deception skill has increased due to use.
You feel your evil deceptive nature come out.
HP:230 EP:219> You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
HP:230 EP:179> You are already blending into the background.
HP:230 EP:179> You are already blending into the background.
HP:230 EP:179> You are already blending into the background.
HP:230 EP:179> You are already blending into the background.
HP:230 EP:179> Do: Commands completed.
HP:230 EP:179> Nildnab leaves city.
You follow your leader city.
A road in the refugee camp(out and s)
 Nildnab the dwarf Mercenary (Moral)
Nildnab leaves south.
You follow your leader south.
A road in the refugee camp(w, n, e and s)
Nildnab the dwarf Mercenary (Moral)
 A soldier from Linhir patrols the camp
Nildnab leaves south.
You follow your leader south.
A crossroad in the refugee camp(w, n, e and s)
 Nildnab the dwarf Mercenary (Moral)
 A man is sneaking around
Nildnab leaves south.
You follow your leader south.
A road in the refugee camp(w, n, e and s)
 Nildnab the dwarf Mercenary (Moral)
Nildnab leaves south.
You follow your leader south.
Before the Linhir city gates(n and enter)
 Nildnab the dwarf Mercenary (Moral)
 A guard of Linhir [2]
Nildnab leaves enter.
You follow your leader enter.
    You sneak past the guards by blending in with the local crowd
streaming through the gates.
At the town square inside the main gate of the city(n, se, w, e, out, s and guardhouse)
 Nildnab the dwarf Mercenary (Moral)
 An empty glass
Nildnab leaves southeast.
You follow your leader southeast.
A fountain at the center of the town square(n, se, sw, ne, w, nw, e and s)
 Nildnab the dwarf Mercenary (Moral)
 An old gossiper [37 rumours, 29 new]
Nildnab leaves southeast.
You follow your leader southeast.
The town square meets a wide street(w, nw, n, e and se)
 Nildnab the dwarf Mercenary (Moral)
Nildnab leaves southeast.
You follow your leader southeast.
A wide street runs between the docks and town square(nw, se, sw and ne)
 Nildnab the dwarf Mercenary (Moral)
 An empty phial
Nildnab leaves southeast.
You follow your leader southeast.
A wide street runs between the docks and town square(nw and se)
 Nildnab the dwarf Mercenary (Moral)
Nildnab leaves southeast.
You follow your leader southeast.
Inside the river gate of the city(sw, ne, nw, e, out, s and guardhouse)
 Nildnab the dwarf Mercenary (Moral)
alias j
j              do drink phial, get prod from pack, kill hume
HP:230 EP:176> The wind picks up, as dark clouds block out the sky. A raindrop hits you. 
Nildnab leaves out.
You follow your leader out.
Outside the river gate at the port of Linhir(enter, e and office)
 Nildnab the dwarf Mercenary (Moral)
 A guard of Linhir [2]
Nildnab leaves east.
You follow your leader east.
A dock in the Linhir port(w, n and e)
 Nildnab the dwarf Mercenary (Moral)
Nildnab leaves east.
You follow your leader east.
A dock in the Linhir port(w, n and e)
 Nildnab the dwarf Mercenary (Moral)
Nildnab leaves east.
You follow your leader east.
A dock in the Linhir port(w, n, e and s)
 Nildnab the dwarf Mercenary (Moral)
 A gruff-looking man
Nildnab leaves east.
You follow your leader east.
A dock in the Linhir port(w, e and s)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
Nildnab leaves east.
You follow your leader east.
On the deck of a large ship(w, n and s)
 Nildnab the dwarf Mercenary (Moral)
 A burly sailor [2]
Suddenly you have a massive headache.
Nildnab leaves west.
You follow your leader west.
A dock in the Linhir port(w, e and s)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
j
Do: starting commands.
HP:230 EP:172> You drink the phial of dream potion and feel it taking effect.  Slowly,
you feel your body growing in strength and power!  You feel like you 
could take on anyone!  Yes!  YES!  You feel incredible!
HP:230 EP:172> Ok.
As you wield it, the prod causes your arm to vibrate all over.
You wield a large training prod.
HP:230 EP:172> You attack Hume.
HP:230 EP:172> Do: Commands completed.
HP:230 EP:172> You miss Hume..........................(MISS)
Hume misses you.
Hume spins around and throws Nildnab to the ground!
You miss Hume..........................(MISS)
Hume inflicts massive damage to Nildnab 
You zap Hume with a staggering shockwave.
Nildnab misses Hume.
Hume misses Nildnab.
You singe Hume.
Nildnab misses Hume.
Hume hits Nildnab hard.
shield Nildnab
You miss Hume..........................(MISS)
Nildnab brutally plunges the blade into Hume.
Hume misses Nildnab.
You were already shielding Nildnab.
HP:230 EP:225> Hume leaves west.
Nildnab leaves west.
You follow your leader west.
A dock in the Linhir port(w, n, e and s)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
 A gruff-looking man
Hume leaves west.
Nildnab leaves west.
You follow your leader west.
A dock in the Linhir port(w, n and e)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
Hume leaves west.
Nildnab leaves west.
You follow your leader west.
A dock in the Linhir port(w, n and e)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
You scorch Hume on the shoulder with a large bolt, charring flesh!
Nildnab misses Hume.
Hume misses Nildnab.
Hume leaves west.
Nildnab leaves west.
You follow your leader west.
Outside the river gate at the port of Linhir(enter, e and office)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
 A guard of Linhir [2]
You miss Hume..........................(MISS)
Nildnab misses Hume.
Hume misses Nildnab.
Hume leaves enter.
Guard of Linhir leaves enter.
Nildnab leaves enter.
You follow your leader enter.
    You sneak past the guards by blending in with the local crowd
streaming through the gates.
Inside the river gate of the city(sw, ne, nw, e, out, s and guardhouse)
 Nildnab the dwarf Mercenary (Moral)
 A guard of Linhir is watching you
 Hume the dunlending Master Ranger (Angelic)
Hume leaves northwest.
Nildnab leaves northwest.
You follow your leader northwest.
A wide street runs between the docks and town square(nw and se)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
Guard of Linhir enters.
Hume leaves northwest.
Guard of Linhir leaves northwest.
Nildnab leaves northwest.
You follow your leader northwest.
A wide street runs between the docks and town square(nw, se, sw and ne)
 Nildnab the dwarf Mercenary (Moral)
 A guard of Linhir is watching you
 Hume the dunlending Master Ranger (Angelic)
 An empty phial
Hume leaves northwest.
Nildnab leaves northwest.
You follow your leader northwest.
The town square meets a wide street(w, nw, n, e and se)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
Guard of Linhir enters.
Hume leaves northwest.
Guard of Linhir leaves northwest.
Nildnab leaves northwest.
You follow your leader northwest.
A fountain at the center of the town square(n, se, sw, ne, w, nw, e and s)
 Nildnab the dwarf Mercenary (Moral)
 A guard of Linhir is watching you
 Hume the dunlending Master Ranger (Angelic)
 An old gossiper [37 rumours, 29 new]
Hume leaves northwest.
Nildnab leaves northwest.
You follow your leader northwest.
At the town square inside the main gate of the city(n, se, w, e, out, s and guardhouse)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
 An empty glass
Guard of Linhir enters.
You miss Hume..........................(MISS)
Nildnab staggers and grazes Hume, leaving a line of blood from a shallow cut.
Hume leaves east.
Guard of Linhir leaves east.
Nildnab leaves east.
You follow your leader east.
In the town square of Linhir(w, n, se, e, sw and s)
 Nildnab the dwarf Mercenary (Moral)
 A guard of Linhir is watching you
 Hume the dunlending Master Ranger (Angelic)
Hume misses Nildnab.
The effects wear off.
You miss Hume..........................(MISS)
Nildnab misses Hume.
Hume inflicts massive damage to Nildnab.
Hume leaves north.
Nildnab leaves north.
You follow your leader north.
A government office(u and s)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
 A walking staff
 A wooden shield [2]
 A wooden sword [2]
 The head clerk
 A very busy clerk
Guard of Linhir enters.
You miss Hume..........................(MISS)
Nildnab staggers and grazes Hume, leaving a line of blood from a shallow cut.
Hume leaves south.
Guard of Linhir leaves south.
Nildnab leaves south.
You follow your leader south.
In the town square of Linhir(w, n, se, e, sw and s)
 Nildnab the dwarf Mercenary (Moral)
 A guard of Linhir is watching you
 Hume the dunlending Master Ranger (Angelic)
Hume misses Nildnab.
Hume leaves north.
Nildnab leaves north.
You follow your leader north.
A government office(u and s)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
 A walking staff
 A wooden shield [2]
 A wooden sword [2]
 The head clerk
 A very busy clerk
Guard of Linhir enters.
Nildnab hurts his neck attacking Hume!
kill hume
Nildnab hurts his neck attacking Hume!
You attack Hume.
HP:230 EP:222> Nildnab hurts his neck attacking Hume!
Nildnab hurts his neck attacking Hume!
You electrocute Hume sending a bolt of charge through the body cavity.
Nildnab cracks Hume's head with the flat of the blade!
Hume leaves up.
Guard of Linhir leaves up.
Nildnab leaves up.
You follow your leader up.
The office of the Governor's private secretary(n and d)
 Nildnab the dwarf Mercenary (Moral)
 A guard of Linhir is watching you
 Hume the dunlending Master Ranger (Angelic)
 The governor's secretary
Hume misses Nildnab.
Nildnab hurts his neck attacking Hume!
headbutt
Hume sighs.
Disregarding your own personal safety, you smash your head into Hume!
HP:230 EP:186> You miss Hume..........................(MISS)
Nildnab staggers and grazes Hume, leaving a line of blood from a shallow cut.
Hume leaves north.
Nildnab leaves north.
You follow your leader north.
The city Governor's office(s)
 Nildnab the dwarf Mercenary (Moral)
 Hume the dunlending Master Ranger (Angelic)
 The governor of Linhir
Guard of Linhir enters.
Hume misses you.
You scorch Hume on the shoulder with a large bolt, charring flesh!
Nildnab misses Hume.
Hume leaves south.
Guard of Linhir leaves south.
Nildnab leaves south.
You follow your leader south.
The office of the Governor's private secretary(n and d)
 Nildnab the dwarf Mercenary (Moral)
 A guard of Linhir is watching you
 Hume the dunlending Master Ranger (Angelic)
 The governor's secretary
Nildnab shields you, and Hume hits Nildnab.
Hume grazes you.
shape
Hume is near death.
Hume is somewhat drunk.
HP:227 EP:184> Nildnab waves.
You electrocute Hume sending a bolt of charge through the body cavity.
Nildnab misses Hume.
You killed Hume.
Hume has died.
headbutt
Your neck still hurts from the last headbutt.
HP:227 EP:183> Nildnab gets a large pack of the Amruin from Corpse of Hume into a large harvester's pack.
Nildnab gets a small knife from Corpse of Hume into a large harvester's pack.
Nildnab gets an empty bottle from Corpse of Hume into a large harvester's pack.
HP:229 EP:182> Hume sighs.
Nildnab gets a beautiful, deadly sword forged by Theodrek from Corpse of Hume.
drop phial
Ok.
HP:229 EP:179> i
Gold: 76      (rough)  Encumbrance: unencumbered        
You are carrying the following on your person:
 A large training prod (wielded).
 A stamped staying-permit.
 A bloodstained cloak (worn).
 A staff sling containing a sapphire staff (worn).
 Limdul's gold wedding band (worn).
 A keyring containing 2 keys (worn).
 A simple sheepskin sheath (worn).
 A dwarven war shield (worn).
 A large harvester's pack (open) (worn).
 A golden ring with a red ruby attached (worn).
 Limdul's Spellbook.
 Rank insignia.
 A message stone.
 A silver harp.
HP:229 EP:178> Guard of Linhir watches you closely.
HP:230 EP:178> fade off
HP:230 EP:177> You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
The ghost of Hume drifts down.
Nildnab puts a beautiful, deadly sword forged by Theodrek into an old leather baldric.
Nildnab gets a pair of mail pants from Corpse of Hume.
Governor's secretary says: Hurry it up, will you?  I am a very busy man.
Nildnab looks at Corpse of Hume.
Nildnab gets some gold coins from Corpse of Hume.
HP:230 EP:175> Nildnab says: loot
glance
The office of the Governor's private secretary(n and d)
 An empty phial
 Corpse of Hume
 Nildnab the dwarf Mercenary (Moral)
 A guard of Linhir is watching you
 The governor's secretary
HP:230 EP:175> get all from corpse
a great Dunlending shield : Ok.
sturdy armour : Too bulky.
put prod in pack
You remove a large training prod.
Ok.
HP:230 EP:175> get all from corpse
sturdy armour : Ok.
HP:230 EP:175> Your head is clearing.
get all from corpse
There is nothing in the corpse to get.                             
HP:230 EP:174> Nildnab gives you a big HIGH FIVE!!