Do: starting commands. =HP:220 EP:220= The main street(e, s, n and w)  A cat wanders around looking for food =HP:220 EP:220= The main street(e, s, n and w) =HP:220 EP:220= The north gate(e, s, n and w)  Vabur's white stallion [packed] (hitched)  A signpost  A hitching post  A guard stands watch over the gate  A guard stands watch over the gate =HP:220 EP:220= The Great West Road(e, s, n, w and sw) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= enter The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= A Waypoint(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= [ Rimbor-Anim ] Mizrahi: dunelding camp!! The Great West Road(e, s, ne, n and w) =HP:220 EP:220= Entrance to an orc outpost(e, s, n, w, enter and sw)  An orc guard  An orc guard =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n, w and sw) =HP:220 EP:220= Outside the Rammas Echor(s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w)  An empty glass =HP:220 EP:220= The Rammas Echor(e, s, se and sw) =HP:220 EP:220= The Rammas Echor(e, s, ne and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Walls of Minas Tirith(e, nw and n) =HP:220 EP:220= The Walls of Minas Tirith(e, n and w) =HP:220 EP:220= The Walls of Minas Tirith(e, ne, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great Gates of Minas Tirith(e, s, n and enter)  A signpost  A hitching post =HP:220 EP:220= Do: Commands completed. =HP:220 EP:220=  As you approach the gates of Minas Tirith, a guard on the battlement calls down to you. 'Hey, you! Yes, you! What in Eru's name are you doing down there? You'll be killed!' He looks about the battlements, then considers you carefully. 'I'll throw down a rope to you if you want in, what do you say?' !Garloth enters. You shake your head no, and the guard hollers at you. 'You're a mad fool! You'll be killed! Oh, go on you, get murdered! See if I care!' =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Walls of Minas Tirith(e, ne, n and w) =HP:220 EP:220= The Walls of Minas Tirith(e, n and w) =HP:220 EP:220= The Walls of Minas Tirith(e, nw and n) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Pelennor Fields(e, s, n and w) =HP:220 EP:220= The Rammas Echor(e, s, ne and w) =HP:220 EP:220= The Rammas Echor(e, s, se and sw) =HP:220 EP:220= The Great West Road(e, s, n and w)  An empty glass =HP:220 EP:220= Outside the Rammas Echor(s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and sw) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= Entrance to an orc outpost(e, s, n, w, enter and sw)  An orc guard  An orc guard =HP:220 EP:220= The Great West Road(e, s, ne, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= A Waypoint(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and sw) =HP:220 EP:220= The north gate(e, s, n and w)  Ulkavik the dwarf Bodyguard (Moral)  Vabur's white stallion [packed] (hitched)  A signpost  A hitching post  A guard stands watch over the gate  A guard stands watch over the gate =HP:220 EP:220= The main street(e, s, n and w) =HP:220 EP:220= The main street(e, s, n and w)  A cat wanders around looking for food =HP:220 EP:220= Before the Golden Hall(e, u, n and w)  Baral the silvan Crime Lord (Hand of Eru) [disconnected]  An empty bottle  An empty bottle  A brand (burned out)  An old gossiper [39 rumours, 31 new] =HP:220 EP:220= do 8w,nw,2n,4nw,4n,nw,w,nw,2n,e,get rope,throw rope,climb rope,e,nw,n, Do: starting commands. =HP:220 EP:220= The main street(e, s, n and w)  A peasant worker looks at you in wonder =HP:220 EP:220= The main street(e, n and w) =HP:220 EP:220= The western gate(e, s, n and w)  A guard stands watch over the gate  A hitching post =HP:220 EP:220= The Great West Road(e, s, ne, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, n and w) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= The Great West Road(e, s, nw, n and w) =HP:220 EP:220= The Great West Road(e, s, n, w and se) =HP:220 EP:220= Rohan Plains(e, s and n) =HP:220 EP:220= Dunlending Camp(e and s) =HP:220 EP:220= Outside of Camp(e and w)  Rogar's white stallion =HP:220 EP:220= If there was a rope here, it's gone now. =HP:220 EP:220= Throw what at what? =HP:220 EP:220= You need a free hand to climb. =HP:220 EP:220= Camp Entrance(s, enter and w)  A Dunlending sentry stands alert  A Dunlending sentry stands alert =HP:220 EP:220= You can't go that way! =HP:220 EP:220= You can't go that way! =HP:220 EP:220= Do: Commands completed. =HP:220 EP:220= w Outside of Camp(e and w)  Rogar's white stallion =HP:220 EP:220= drop potion Ok. =HP:220 EP:220= e Camp Entrance(s, enter and w)  A Dunlending sentry stands alert  A Dunlending sentry stands alert =HP:220 EP:220= w Outside of Camp(e and w)  A mixed potion  Rogar's white stallion =HP:220 EP:220= climb rope e You grab hold of the loose end of the rope, and slowly hoist yourself further up its length, and you find it easy to guide your feet around the sparse spikes, as you scale the wall with the help of the rope. You manage to climb to the top of the fence and jump down, ending up on the ground, inside the camp. Outskirts of camp(e)  A long pole, offering support to the fence =HP:220 EP:220= Center of camp(e, ne, out, nw, n and w)  A guard stands here, watching over the flag  A flag pole =HP:220 EP:220= n A large tent(s)  A Dunlending warlord stands here, preparing for battle  A lamp [lit] {above you}  A practice dummy =HP:220 EP:220= s nw Center of camp(e, ne, out, nw, n and w)  A guard stands here, watching over the flag  A flag pole =HP:220 EP:220= Path to the infirmary(n and se) =HP:220 EP:220= n The camp infirmary(s)  Willy the dwarf Barbarian (Immoral)  Balris the dunedain Cleaner (Demonic)  A wounded soldier  A wounded soldier  The camp nurse  A lamp [lit] {above you} =HP:220 EP:220= s Nurse heals Balris. The Soldier cries. Path to the infirmary(n and se) =HP:220 EP:220= se Center of camp(e, ne, out, nw, n and w)  A guard stands here, watching over the flag  A flag pole =HP:220 EP:220= !Willy enters. lower flag You pull on one side of the rope until the flag is within reaching distance. =HP:220 EP:220= !Willy leaves out. get flag Guard screams: STOP! Return that flag immediately! Ok. =HP:220 EP:220= !Balris enters. You graze Flag guard. Flag guard misses you. !Balris leaves west. put flag in pack Ok. =HP:220 EP:220= draw sword You whip your crimson longsword from your baldric like a weaponsmaster!! You wield a crimson longsword. =HP:220 EP:220= You are too busy to make an attack! Flag guard misses you. w [ Rimbor-Anim ] Direkein: meet n,w of edo north gate Outskirts of camp(e)  Balris the dunedain Cleaner (Demonic)  A long pole, offering support to the fence =HP:220 EP:220= The huge muscles in Balris's arms bulge as he wields the sword. Balris wields his huge sword. e !Balris leaves east. Center of camp(e, ne, out, nw, n and w)  Balris the dunedain Cleaner (Demonic)  A guard stands here, watching over the flag  A flag pole =HP:220 EP:220= You are too busy to make an attack! Flag guard misses you. kill balris You attack Balris. =HP:220 EP:220= Balris screams in pain as you slice flesh without mercy. Balris misses your leg. A quick jump saved you! Flag guard misses you. You woke the guard from his little nap. Now he's going to be mad! Balris attacks Flag guard. You cut into Balris, leaving a bloody gash. Balris cuts into Flag guard's ribs. The wound splatters blood everywhere! Flag guard misses Balris. You lunge forward, causing Balris to stumble backwards. Balris cuts into Flag guard's ribs. The wound splatters blood everywhere! Flag guard hits Balris. Balris is cut into by you, leaving a bloody gash. Balris mutilates Flag guard. A bone fragment arcs gracefully through the air! Flag guard misses Balris. Flag guard is still in good shape and fighting hard. You miss Balris by mere inches. Balris mutilates Flag guard. A bone fragment arcs gracefully through the air! Flag guard misses Balris. !Patrolling guard enters. shape headbutt Balris is in good shape. GOOD SHAPE GOOD SHAPE GOOD SHAPE =HP:220 EP:220= Disregarding your own personal safety, you smash your head into Balris! =HP:220 EP:185= You cut into Balris, leaving a bloody gash. Balris severs a piece of your hip. The pain distracts you! Flag guard misses Balris. [ Rimbor-Anim ] Jonny: I think attack him at NU would be better. he has no  breaks in rhos shape Balris is in average shape. AVERAGE AVERAGE AVERAGE =HP:211 EP:185= Balris dodges your attack with some skill. Balris slaps your arm, numbing it with the flat of his blade. Flag guard misses Balris. shape headbutt Balris is in average shape. AVERAGE AVERAGE AVERAGE =HP:209 EP:185= Your neck still hurts from the last headbutt. =HP:209 EP:185= You miss Balris by mere inches. Balris misses your leg. A quick jump saved you! Flag guard misses Balris. Balris gets a wild look in his eyes, then smashes his head into Patrolling guard! shape guard headbutt Patrolling guard is in good shape. GOOD SHAPE GOOD SHAPE GOOD SHAPE =HP:209 EP:185= Your neck still hurts from the last headbutt. =HP:209 EP:185= You lunge forward, causing Balris to stumble backwards. Balris cuts into Patrolling guard's ribs. The wound splatters blood everywhere! Flag guard misses Balris. Patrolling guard misses Balris. headbutt Your neck still hurts from the last headbutt. =HP:209 EP:185= headbutt Your neck still hurts from the last headbutt. =HP:209 EP:185= headbutt You miss Balris by mere inches. Balris misses Patrolling guard's neck. The blade was blocked. Flag guard misses Balris. Patrolling guard misses Balris. Patrol shouts in some strange tongue: lerinvin or phe nhe ran oor! headbutt Your neck still hurts from the last headbutt. =HP:209 EP:185= Your neck still hurts from the last headbutt. =HP:209 EP:185= headbutt Disregarding your own personal safety, you smash your head into Balris! =HP:209 EP:150= headbutt Balris dodges your attack with some skill. Balris cuts into Flag guard's ribs. The wound splatters blood everywhere! Flag guard misses Balris. Patrolling guard misses Balris. Your neck still hurts from the last headbutt. =HP:209 EP:150=  Flag guard shows signs of tiring as reflexes slow. shape Balris is in average shape. AVERAGE AVERAGE AVERAGE =HP:209 EP:150= headbutt Balris is nearly dismembered by your deadly crimson blade. Balris misses Flag guard completely with a wild swing. Flag guard misses Balris. Patrolling guard misses Balris. Your neck still hurts from the last headbutt. =HP:209 EP:150= shape Balris is in average shape. AVERAGE AVERAGE AVERAGE =HP:209 EP:150= You cut into Balris's flesh with careless ease. Balris cuts into Flag guard's ribs. The wound splatters blood everywhere! Flag guard misses Balris. Patrolling guard misses Balris. shape guard headbutt Patrolling guard is in good shape. GOOD SHAPE GOOD SHAPE GOOD SHAPE =HP:210 EP:151= Your neck still hurts from the last headbutt. =HP:210 EP:151= headbutt Your neck still hurts from the last headbutt. =HP:210 EP:151= You bury the sword into Balris with deadly precision. Balris cuts into Flag guard's ribs. The wound splatters blood everywhere! Flag guard misses Balris. Patrolling guard misses Balris. headbutt Your neck still hurts from the last headbutt. =HP:210 EP:151= headbutt Your neck still hurts from the last headbutt. =HP:210 EP:151= headbutt [ Rimbor-Anim ] Direkein: except he won't go that way Balris is stabbed viciously by you. Balris severs a piece of Patrolling guard's hip. He stumbles with the shock of pain! Flag guard misses Balris. Patrolling guard misses Balris. Your neck still hurts from the last headbutt. =HP:210 EP:151= headbutt Disregarding your own personal safety, you smash your head into Balris! =HP:210 EP:116= headbutt Your neck still hurts from the last headbutt. =HP:210 EP:116= You cut into Balris's flesh with careless ease. Balris misses your chest, shaving a patch of hair! Flag guard misses Balris. Patrolling guard misses Balris. Willy tells you: did you drop a potion You miss Balris by mere inches. Balris mutilates Patrolling guard. A bone fragment arcs gracefully through the air! Flag guard misses Balris. Patrolling guard misses Balris. Patrolling guard is still in good shape and fighting hard. Balris gets a wild look in his eyes, then smashes his head into Patrolling guard! Balris dodges your attack with some skill. Balris grazes Patrolling guard with the sword but the blow is deflected. You smell fear! Flag guard misses Balris. Patrolling guard misses Balris. Balris dodges your attack with some skill. Balris mutilates Patrolling guard. A bone fragment arcs gracefully through the air! Flag guard misses Balris. Patrolling guard misses Balris. shape Balris is near death. NEAR DEATH!! DIE WHORE!! NEAR DEATH!!! DIE WHORE!! NEAR DEATH!!! =HP:210 EP:116=  Patrolling guard shows signs of tiring as reflexes slow. !Willy enters. You bury the sword into Balris with deadly precision. Balris misses Patrolling guard completely with a wild swing. Flag guard misses Balris. Patrolling guard misses Balris. !Balris leaves northwest. shape guard headbutt Patrolling guard is in average shape. AVERAGE AVERAGE AVERAGE =HP:210 EP:116= Disregarding your own personal safety, you smash your head into Flag guard! =HP:210 EP:81= You miss Flag guard by mere inches. Flag guard misses you. !Patrolling guard leaves northwest. shape Flag guard doesn't look so great. DLSG DLSG DLSG DLSG =HP:211 EP:82= You cut into Flag guard's flesh with careless ease. Flag guard misses you. shape w Flag guard doesn't look so great. DLSG DLSG DLSG DLSG =HP:211 EP:82= Outskirts of camp(e)  A long pole, offering support to the fence =HP:211 EP:82= e e Center of camp(e, ne, out, nw, n and w)  Willy the dwarf Barbarian (Immoral)  A guard stands here, watching over the flag  A flag pole =HP:211 EP:82= A tent(w)  A Dunlending strategist looks over a map  A large table  A lamp [lit] {above you} =HP:211 EP:82= w Center of camp(e, ne, out, nw, n and w)  Willy the dwarf Barbarian (Immoral)  A guard stands here, watching over the flag  A flag pole =HP:211 EP:82= n A large tent(s)  A Dunlending warlord stands here, preparing for battle  A lamp [lit] {above you}  A practice dummy =HP:211 EP:82= s Center of camp(e, ne, out, nw, n and w)  Willy the dwarf Barbarian (Immoral)  A guard stands here, watching over the flag  A flag pole =HP:211 EP:82= nw n Path to the infirmary(n and se)  A Dunlending patrol walks around, securing the area You feel as if you are being watched! =HP:211 EP:82= The camp infirmary(s)  A wounded soldier  A wounded soldier  The camp nurse  A lamp [lit] {above you} =HP:211 EP:82= s Path to the infirmary(n and se)  A Dunlending patrol walks around, securing the area =HP:211 EP:82= l se You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:211 EP:82= l se You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:211 EP:82= se Center of camp(e, ne, out, nw, n and w)  Willy the dwarf Barbarian (Immoral)  A guard stands here, watching over the flag  A flag pole =HP:211 EP:82= [ Rimbor-Anim ] Jonny: he's faded You are too busy to make an attack! Flag guard misses you. 'don't kill him You say: don't kill him =HP:211 EP:82= nw Path to the infirmary(n and se)  A Dunlending patrol walks around, securing the area =HP:211 EP:82= n Patrol says in some strange tongue: Get rhei, xhy! The camp infirmary(s)  A wounded soldier  A wounded soldier  The camp nurse  A lamp [lit] {above you} =HP:212 EP:83= s Path to the infirmary(n and se)  A Dunlending patrol walks around, securing the area =HP:212 EP:83= se Center of camp(e, ne, out, nw, n and w)  Willy the dwarf Barbarian (Immoral)  A guard stands here, watching over the flag  A flag pole =HP:212 EP:83= n A large tent(s)  A Dunlending warlord stands here, preparing for battle  A lamp [lit] {above you}  A practice dummy =HP:212 EP:83= s w Center of camp(e, ne, out, nw, n and w)  Willy the dwarf Barbarian (Immoral)  A guard stands here, watching over the flag  A flag pole =HP:212 EP:83= Outskirts of camp(e)  A long pole, offering support to the fence =HP:212 EP:83= e Center of camp(e, ne, out, nw, n and w)  Willy the dwarf Barbarian (Immoral)  A guard stands here, watching over the flag  A flag pole =HP:212 EP:83= n A large tent(s)  A Dunlending warlord stands here, preparing for battle  A lamp [lit] {above you}  A practice dummy =HP:212 EP:83= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:212 EP:83= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:212 EP:83= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:212 EP:83= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. An anonymous figure Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:212 EP:83= s Center of camp(e, ne, out, nw, n and w)  An anonymous figure  Willy the dwarf Barbarian (Immoral)  A guard stands here, watching over the flag  A flag pole =HP:212 EP:83=  Flag guard is suffering from loss of blood and is getting weaker. 'please You are too busy to make an attack! Anonymous figure gashes Flag guard's knee. You can see bone through the blood! Flag guard misses you. You say: please =HP:212 EP:83= headbutt figure headbutt It is not a crime to attack anonymous figures! Disregarding your own personal safety, you smash your head into someone! =HP:212 EP:48= Your neck still hurts from the last headbutt. =HP:212 EP:48= headbutt You miss Someone by mere inches. Anonymous figure misses your head with a clumsy swipe. Flag guard misses you. Your neck still hurts from the last headbutt. =HP:212 EP:48= shape Someone is near death. NEAR DEATH!! DIE WHORE!! NEAR DEATH!!! DIE WHORE!! NEAR DEATH!!! =HP:212 EP:48= [ Rimbor-Anim ] Direkein: he's faded already headbutt Someone is cut into by you, leaving a bloody gash. Anonymous figure severs a piece of your hip. The pain distracts you! Flag guard misses you. Your neck still hurts from the last headbutt. =HP:202 EP:48= headbutt Your neck still hurts from the last headbutt. =HP:202 EP:48= headbutt Your neck still hurts from the last headbutt. =HP:202 EP:48= headbutt You cut into Flag guard, leaving a bloody gash. Flag guard misses you. Your neck still hurts from the last headbutt. =HP:203 EP:49= headbutt Your neck still hurts from the last headbutt. =HP:203 EP:49= n A large tent(s)  A Dunlending warlord stands here, preparing for battle  A lamp [lit] {above you}  A practice dummy =HP:203 EP:49= l s Tenzek raises his weapon and bashes the dummy. BOOOOIIIING!! The dummy bounces around, and then finally stops in its normal position. You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky l s is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49=  You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. Tl s he only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49=  You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49= l s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49= l s s You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49= Center of camp(e, ne, out, nw, n and w)  Willy the dwarf Barbarian (Immoral)  A guard stands here, watching over the flag  A flag pole =HP:203 EP:49= nw Path to the infirmary(n and se)  A Dunlending patrol walks around, securing the area =HP:203 EP:49= headbutt Headbutt whom? =HP:203 EP:49= nw You can't go that way! =HP:203 EP:49= n headbutt The camp infirmary(s)  A wounded soldier  A wounded soldier  The camp nurse  A lamp [lit] {above you} =HP:203 EP:49= Headbutt whom? =HP:203 EP:49= headbutt The Soldier cries. Headbutt whom? =HP:203 EP:49= Willy tells you: Want a potion? s Path to the infirmary(n and se)  A Dunlending patrol walks around, securing the area =HP:203 EP:49= l se You stand in the middle of the camp. A light breeze flows through your hair. To the west, you can see the faint outline of a pole. There are paths to the northwest and northeast and tents to the east and north. There is a flag pole here. Since the flag that flies on this pole is of great symbolic importance to the soldiers, it is usually guarded. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, northeast, out, northwest, north and west. Willy the dwarf Barbarian (Immoral) A guard stands here, watching over the flag A flag pole =HP:203 EP:49= se Center of camp(e, ne, out, nw, n and w)  Willy the dwarf Barbarian (Immoral)  A guard stands here, watching over the flag  A flag pole =Hnod P:203 EP:49= You nod knowingly. =HP:203 EP:49= [ Rimbor-Anim ] Direkein: get to camp? You are too busy to make an attack! Flag guard misses you. be4 What? =HP:204 EP:50= w Outskirts of camp(e)  An anonymous figure  A long pole, offering support to the fence =HP:204 EP:50= You are too busy to make an attack! Anonymous figure gashes your knee. Your boot is filling with blood! headbutt Disregarding your own personal safety, you smash your head into someone! =HP:197 EP:15= headbutt Your neck still hurts from the last headbutt. =HP:197 EP:15= You cut into Someone, leaving a bloody gash. Anonymous figure falls to the ground. Anonymous figure is bleeding to death and needs to be bandaged! shape Usage: shape =HP:197 EP:15= !Willy enters. kill You can't see who's attacking you! =HP:197 EP:15= Willy tried to give you a mixed potion, but your hands are full.    With deadly grace, you plunge the crimson blade into your fallen  enemy. With a demonic smile you relish your victim's final breath. The blade shines in an evil crimson light as it claims another victim. You killed Balris. Balris has died. It is not a crime to attack anonymous figures! Willy gets some gold coins from Corpse of Balris. Willy gets sturdy armour from Corpse of Balris. put sword in baldric You remove a crimson longsword. Ok. =HP:197 EP:15= r get all from corpse Tower Guard's helmet : Ok. a huge two-handed sword : The huge sword is too long to fit into the harvester's pack. =HP:197 EP:15= a huge two-handed sword : Your hands are full! Failed. =HP:197 EP:15= Willy shrugs and says: Nevermind. Willy looks at Corpse of Balris. !The ghost of Balris drifts east. grin You grin. =HP:197 EP:15= get all from corpse into baldric Willy thinks that is really cool. a huge two-handed sword : The huge sword is too long to fit into the baldric. =HP:198 EP:16= put sword in baldric Put what into what? =HP:198 EP:16= get all from corpse a huge two-handed sword : Your hands are full! Failed. =HP:198 EP:16= i Gold: 68 Encumbrance: lightly encumbered You are carrying the following on your person: A vial of vigour (in hands). A crystal (worn). A large harvester's pack (open) (worn). A simple sheepskin sheath containing a crimson longsword (worn). Tower Guard's helmet (worn). Light-weight elven chainmail (worn). A dwarven war shield (worn). A message stone. An 'I've been to The 4th Two Towers EVENT!!' badge. A commemorative token from the Event2002. A silver harp. A silver harp. =HP:198 EP:16= !Direkein appears from the shadows. i pack Gold: 68 Encumbrance: lightly encumbered You dig around in your harvester's pack and find: Your harvester's pack is almost full. An ornate key A flag A silver flask Tower Guard's helmet =HP:198 EP:16= hands You have two hands. You are holding a vial of vigour (in hands) You have one free hand. =HP:198 EP:16= [ Rimbor-Anim ] Jonny: NU would be better. there are a lot of breaks near  dun camp 'want that sword? You say: want that sword? =HP:198 EP:16= l Direkein begins shielding you.  You are now in the outskirts of the Dunlending camp, and to the east, you can see its center. The camp doesn't look as good from here as you thought it would, but you are still a little too far to see it very well. There is a pole here, and the spikes on the fence don't look quite as menacing from this side. The sky is black and the stars shine down brightly. The sky is brilliantly clear.  The only obvious exit is east.  Direkein the dunlending Deathmaster (Villainous)  Corpse of Balris  Willy the dwarf Barbarian (Immoral)  A long pole, offering support to the fence =HP:198 EP:16=  l corpse Willy wears sturdy armour. What? =HP:198 EP:16= Direkein looks at Corpse of Balris. Willy says: me? [ Rimbor-Anim ] Mizrahi: Balris deaD 'sure You say: sure