Estraven gets snuck up on

Posted by
Julius [legacy]
Uploaded
09 October 2002 00:00:00
Type
Player Kill

Just would like to point out that no matter how many bells, whistles, auto-comm commands, triggers, and other hoopla that you can code into your zmud, people still panic...and people still get surprised...and timing is still everything.


Estraven is in Mirkwood at An Orcish Scouting Camp.
Triggered!  doing: hunt estraven
 HP:230 EP:151 There is no such living object here.
 HP:230 EP:151 n
Near the Great Bridge and the Gate to Esgaroth(s, w, n and e)
 A perplexed orc scratches his scalp
 HP:230 EP:151 w
The Great Bridge of Laketown(w and e)
 HP:230 EP:150 w
Before the Great Bridge of Laketown(s, se, w, n and e)
 A small skiff
 A small skiff
 A signpost
 HP:230 EP:150 travelto thranduils
Travelto: Journey begun!  Press return or type any command to stop.
 HP:230 EP:148 The Plains(s, w and n)
 HP:230 EP:148 Path to Dale(s, w and n)
 A signpost
 HP:230 EP:148 The Mirkwood path(s, sw, w, n and e)
 HP:230 EP:148 The Mirkwood path(s, w, n, ne and e)
 HP:230 EP:148 The Mirkwood path(s, n, w and e)
 HP:230 EP:148 The Mirkwood path(s, n, w and e)
 HP:230 EP:148 The Mirkwood path(s, n, w and e)
 HP:230 EP:148 The Mirkwood path(w, n and e)
 HP:230 EP:148 The Mirkwood path(sw, w, n and e)
 HP:230 EP:148 A Bridge(stairs, s, n and ne)
 A signpost
 A hitching post
Travelto: Destination reached!
 HP:230 EP:148 Stean enters.
Stean leaves south.
trigger fades todo knock on gates
The next time you see 'fades', you will do: 'knock on gates'.
 HP:230 EP:147 i
Gold: 13               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 An elven short sword (wielded).
 A simple sheepskin sheath (worn).
 A crystal (glowing) (worn).
 A dwarven war shield (worn).
 An old leather baldric (worn).
 A crystal (worn).
 A large harvester's pack (open) (worn).
 A bloodstained cloak (worn).
 A dwarven hauberk (worn).
 A silver harp.
 A silver harp.
 Mord's Blood pipe.
 A silver harp.
 A small silver lute.
 HP:230 EP:147 n
n
Mirkwood(s, n, w and e)
 HP:230 EP:146 Mirkwood(s, n, w and e)
 HP:230 EP:146 e
e
e
e
e
e
e
The Plains(s, n, w and e)
 HP:230 EP:145 The Plains(s, n, w and e)
 HP:230 EP:145 The Plains(s, n, w and e)
 HP:230 EP:145 The Plains(s, n, w and e)
 HP:230 EP:145 The Plains(s, n, w and e)
 HP:230 EP:145 The Plains(s, n, w and e)
 HP:230 EP:145 The Mirkwood path(s, sw, w, n and e)
 HP:230 EP:145 w
w
w
w
w
w
w
The Plains(s, n, w and e)
 HP:230 EP:144 w
w
w
w
w
w
w
The Plains(s, n, w and e)
 HP:230 EP:144 The Plains(s, n, w and e)
 HP:230 EP:144 The Plains(s, n, w and e)
 HP:230 EP:144 The Plains(s, n, w and e)
 HP:230 EP:144 The Plains(s, n, w and e)
 HP:230 EP:144 Mirkwood(s, n, w and e)
 HP:230 EP:144 Mirkwood(s, n, w and e)
 A tall fir tree
 HP:230 EP:144 Mirkwood(s, n, w and e)
 A dark raven watches you from its perch on a log
 HP:230 EP:143 As you enter, Spider suddenly attacks you!
Mirkwood(s, n, w and e)
 A venomous spider!
 HP:230 EP:143 Mirkwood(w, n and e)
 Elf swordsman
 HP:230 EP:143 Mirkwood(w, n and e)
 A mushroom
 HP:230 EP:143 A small clearing(w, n and e)
 Wooden key
 Wooden key
 Wooden key
 HP:230 EP:143 
Mirkwood(w, n, path and e)
 HP:230 EP:143  HP:230 EP:143 l path
This area is so dense that you cannot see that far.
 HP:230 EP:142 l
    You are inside Mirkwood forest. Recent passage by persons unknown
has left a faint path leading deeper into the forest. You are reminded
that few live to tell of what they experience here in these woods. 
A gentle wind blows through the trees, causing you to shiver.
    The only obvious exits are west, north, path and east.
 HP:230 EP:141 trigger
Current trigger: 'fades' todo 'knock on gates'
 HP:230 EP:141 trigger Estraven todo hunt estraven
The next time you see 'Estraven', you will do: 'hunt estraven'.
 HP:230 EP:139 alias j
j              do hunt estraven,backstab estraven,shape all
 HP:230 EP:139 alias j do hunt estraven,backstab estraven,shape all,trigger Estraven fades todo knock on gates
Alias: j (do hunt estraven,backstab estraven,shape all,trigger Estraven fades todo knock on gates) altered.
Triggered!  doing: hunt estraven
 HP:230 EP:133 There is no such living object here.
 HP:230 EP:133 i
Gold: 13               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 An elven short sword (wielded).
 A simple sheepskin sheath (worn).
 A crystal (glowing) (worn).
 A dwarven war shield (worn).
 An old leather baldric (worn).
 A crystal (worn).
 A large harvester's pack (open) (worn).
 A bloodstained cloak (worn).
 A dwarven hauberk (worn).
 A silver harp.
 A silver harp.
 Mord's Blood pipe.
 A silver harp.
 A small silver lute.
 HP:230 EP:132 get flask from pack
open flask
drink flask
close flask
put flask in pack
Ok.
 HP:230 EP:130 You open a silver flask.
 HP:230 EP:130 The miruvor is cool and sweet.
 HP:230 EP:130 You close a silver flask.
 HP:230 EP:130 Ok.
 HP:230 EP:130  
 HP:230 EP:128 A feeling of rejuvenation comes over you.
l
    You are inside Mirkwood forest. Recent passage by persons unknown
has left a faint path leading deeper into the forest. You are reminded
that few live to tell of what they experience here in these woods. 
A gentle wind blows through the trees, causing you to shiver.
    The only obvious exits are west, north, path and east.
 HP:230 EP:173 l path
This area is so dense that you cannot see that far.
 HP:230 EP:173 glance path
This area is so dense that you cannot see that far.
 HP:230 EP:172 l
    You are inside Mirkwood forest. Recent passage by persons unknown
has left a faint path leading deeper into the forest. You are reminded
that few live to tell of what they experience here in these woods. 
A gentle wind blows through the trees, causing you to shiver.
    The only obvious exits are west, north, path and east.
 HP:230 EP:171 
 HP:230 EP:169 path
On a path in the forest(s and forest)
 HP:230 EP:167 l s
    You are walking along a path in the forest, surrounded by some ominous
looking trees.  You're almost tempted to turn back, but some unknown power
drives you on.  There are many trees and bushes throughout this area.  The
trees look unusually dark, and almost sad... if that's possible.  It's as 
if this entire region in the forest has been violated, or desecrated in 
some way.  Your curiosity drives you forward.
    The only obvious exits are southwest and north.
 HP:230 EP:167 s
On a path in the forest(sw and n)
 HP:230 EP:166 l sw
Darkness surrounds you.
    You have entered a vile, stench-ridden area of the forest, which has 
become the temporary camp of a band of orcs.  You now understand why the
forest was mourning.  The orcs have left their filth everywhere, creating
the foul smell that you're inhaling at the moment.  A large tent is set up
to the south.
A gentle wind blows through the trees, causing you to shiver.
    The only obvious exits are south and northeast.
 HP:230 EP:166 i
Gold: 13               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 An elven short sword (wielded).
 A simple sheepskin sheath (worn).
 A crystal (glowing) (worn).
 A dwarven war shield (worn).
 An old leather baldric (worn).
 A crystal (worn).
 A large harvester's pack (open) (worn).
 A bloodstained cloak (worn).
 A dwarven hauberk (worn).
 A silver harp.
 A silver harp.
 Mord's Blood pipe.
 A silver harp.
 A small silver lute.
 HP:230 EP:166 l sw
Darkness surrounds you.
    You have entered a vile, stench-ridden area of the forest, which has 
become the temporary camp of a band of orcs.  You now understand why the
forest was mourning.  The orcs have left their filth everywhere, creating
the foul smell that you're inhaling at the moment.  A large tent is set up
to the south.
A gentle wind blows through the trees, causing you to shiver.
    The only obvious exits are south and northeast.
 HP:230 EP:165 l
    You are walking along a path in the forest, surrounded by some ominous
looking trees.  You're almost tempted to turn back, but some unknown power
drives you on.  There are many trees and bushes throughout this area.  The
trees look unusually dark, and almost sad... if that's possible.  It's as 
if this entire region in the forest has been violated, or desecrated in 
some way.  Your curiosity drives you forward.
    The only obvious exits are southwest and north.
 HP:230 EP:164 n
On a path in the forest(s and forest)
 HP:230 EP:163 l s
    You are walking along a path in the forest, surrounded by some ominous
looking trees.  You're almost tempted to turn back, but some unknown power
drives you on.  There are many trees and bushes throughout this area.  The
trees look unusually dark, and almost sad... if that's possible.  It's as 
if this entire region in the forest has been violated, or desecrated in 
some way.  Your curiosity drives you forward.
    The only obvious exits are southwest and north.
 HP:230 EP:162 s
l sw
On a path in the forest(sw and n)
 Estraven Ugain the dunedain Enchanter (Moral)
Triggered!  doing: hunt estraven
 HP:230 EP:160 You begin to hunt Estraven.
 HP:230 EP:160     You have entered a vile, stench-ridden area of the forest, which has 
become the temporary camp of a band of orcs.  You now understand why the
forest was mourning.  The orcs have left their filth everywhere, creating
the foul smell that you're inhaling at the moment.  A large tent is set up
to the south.
A gentle wind blows through the trees, causing you to shiver.
    The only obvious exits are south and northeast.
 A hideous orc guard on duty
 A hideous orc guard on duty
 A hideous orc guard on duty
 A hideous orc guard on duty
 HP:230 EP:160 n
On a path in the forest(s and forest)
 HP:230 EP:160 s
On a path in the forest(sw and n)
 Estraven Ugain the dunedain Enchanter (Moral)
Triggered!  doing: hunt estraven
 HP:230 EP:159 You begin to hunt Estraven.
 HP:230 EP:159 j
Do: starting commands.
 HP:230 EP:159 shape
You are already hunting Estraven!
Triggered!  doing: hunt estraven
 HP:230 EP:159 You are already hunting Estraven!
 HP:230 EP:159 You sneak up and stab Estraven from behind!
 HP:230 EP:109 Estraven is near death.
 HP:230 EP:109 The next time you see 'Estraven fades', you will do: 'knock on gates'.
 HP:230 EP:109 Do: Commands completed.
 HP:230 EP:109 Estraven is near death.
 HP:230 EP:109 You massacre Estraven with incredible force!
shape
Estraven is near death.
 HP:230 EP:108 headbutt
headbutt
You're too busy to make an attack!
 HP:230 EP:108 You're too busy to make an attack!
 HP:230 EP:108 headbutt
headbutt
You're too busy to make an attack!
 HP:230 EP:108 headbutt
You're too busy to make an attack!
 HP:230 EP:108 Estraven leaves north.
You follow Estraven north.
On a path in the forest(s and forest)
 Estraven Ugain the dunedain Enchanter (Moral)
Estraven misses you.
You inflict massive damage to Estraven.
You're too busy to make an attack!
 HP:230 EP:106 headbutt
You're too busy to make an attack!
 HP:230 EP:106 headbutt
headbutt
You're too busy to make an attack!
 HP:230 EP:106 You're too busy to make an attack!
 HP:230 EP:106 headbutt
headbutt
You're too busy to make an attack!
 HP:230 EP:106 You're too busy to make an attack!
 HP:230 EP:106 headbutt
Estraven leaves south.
You follow Estraven south.
On a path in the forest(sw and n)
 Estraven Ugain the dunedain Enchanter (Moral)
Estraven misses you.
You miss Estraven.
headbutt
You pull a muscle in your neck trying to headbutt Estraven.
 HP:230 EP:84 You pull a muscle in your neck trying to headbutt Estraven.
 HP:230 EP:64 headbutt
Estraven leaves north.
You follow Estraven north.
On a path in the forest(s and forest)
 Estraven Ugain the dunedain Enchanter (Moral)
You pull a muscle in your neck trying to headbutt Estraven.
 HP:230 EP:44 get flask from pack
open flask
drink flask
close flask
put flask in pack
Estraven leaves south.
You follow Estraven south.
On a path in the forest(sw and n)
 Estraven Ugain the dunedain Enchanter (Moral)
Estraven misses you.
You scratch Estraven.
shape
Ok.
 HP:230 EP:42 You open a silver flask.
 HP:230 EP:42 The miruvor is cool and sweet.
 HP:230 EP:42 You close a silver flask.
 HP:230 EP:42 Ok.
 HP:230 EP:42 Estraven is near death.
 HP:230 EP:42  headbutt
You pull a muscle in your neck trying to headbutt Estraven.
 HP:230 EP:22 headbutt
Estraven leaves southwest.
You follow Estraven southwest.
At the entrance to an orc camp(s and ne)
 Estraven Ugain the dunedain Enchanter (Moral)
 A hideous orc guard on duty
 A hideous orc guard on duty
 A hideous orc guard on duty
 A hideous orc guard on duty
Estraven strikes Orc guard.
You hit Estraven.
Orc guard misses Estraven.
Orc guard misses Estraven.
Rest up, and ask me again later.
 HP:230 EP:20 
 HP:230 EP:20 Estraven strikes Orc guard.
You miss Estraven.
Orc guard hits Estraven.
Orc guard misses Estraven.
Orc guard misses Estraven.
Orc guard misses Estraven.

 HP:230 EP:18 
 HP:230 EP:18 
 HP:230 EP:18 Estraven falls to the ground.
Estraven is bleeding to death and needs to be bandaged!
A feeling of rejuvenation comes over you.

 HP:230 EP:59 
 HP:230 EP:59 Estraven is bleeding to death and needs to be bandaged!
look in pack
Pack contains:
  A silver flask
  A black flask

 HP:230 EP:57 Estraven is bleeding to death and needs to be bandaged!
look in pack
Pack contains:
  A silver flask
  A black flask

 HP:230 EP:56 look in pack
Pack contains:
  A silver flask
  A black flask

 HP:230 EP:56 Estraven is bleeding to death and needs to be bandaged!
l estraven
You see a mid-aged dunadan. Perhaps between 100 and
300 - it's hard to be more precise! you never
know with dunedain! This person is dressed in a 
worn-off robe which original colour is already 
faded. The robe is long and falls freely around him
    When you notice the staff you get sure that
this man is a wizard!
 Such a noble statue.....
   Such a  Wisdom in his eyes.....
 
          YES: this is a Rimmie!
Estraven seems to emit darkness.
Estraven is a Soldier of the Dunedain of the North.
Estraven has the look of a seasoned adventurer.
Estraven is a Lieutenant in the army of Gondor
With 12 wins and 3 losses.
 He is carrying:
A black, leather helm.
An enchanted black staff (wielded).
A crystal (worn).
A keyring containing 3 keys (worn).
A staff sling (worn).
A pair of mail pants (worn).
An emerald shield (worn).
A bloodstained cloak (worn).
A Dol Amroth pack (open) (worn).
A finely-shaped pearl carapace (mended) (worn).
A small green medallion.
Estraven's Zabvenie drum.
Estraven's Spellbook.
The Rimsilval Guild ring.
Rank insignia.
An 'I've been to The 3rd Two Towers EVENT!!' badge.
A message stone.
 HP:230 EP:54 Estraven is bleeding to death and needs to be bandaged!
look in pack
Pack contains:
  A silver flask
  A black flask

 HP:230 EP:52 Estraven is bleeding to death and needs to be bandaged!
look in pack
Pack contains:
  A silver flask
  A black flask

 HP:230 EP:50 Estraven is bleeding to death and needs to be bandaged!
look in pack
Pack contains:
  A silver flask
  A black flask

 HP:230 EP:48 Estraven is bleeding to death and needs to be bandaged!
look in pack
Pack contains:
  A silver flask
  A black flask

 HP:230 EP:46 Estraven is bleeding to death and needs to be bandaged!
look in pack
Pack contains:
  A silver flask
  A black flask

 HP:230 EP:44 Estraven has died.
look in pack
Pack contains:
  A silver flask
  A black flask

 HP:230 EP:43 l in corpse
Corpse contains:
  Some gold coins
  A finely-shaped pearl carapace (mended)
  A Dol Amroth pack (open)
  A bloodstained cloak
  An emerald shield
  A pair of mail pants
  A staff sling
  A keyring containing 3 keys
  A crystal
  An enchanted black staff
  A black, leather helm

 HP:230 EP:43 put sword in baldric
You remove an elven short sword.
Ok.
 HP:230 EP:43 take pack from corpse
Ok.
 HP:230 EP:42 look in pack
You don't see anything inside.
 HP:230 EP:41 take cloak from corpse into pack
Ok.
 HP:230 EP:39 l
    You have entered a vile, stench-ridden area of the forest, which has 
become the temporary camp of a band of orcs.  You now understand why the
forest was mourning.  The orcs have left their filth everywhere, creating
the foul smell that you're inhaling at the moment.  A large tent is set up
to the south.
A gentle wind blows through the trees, causing you to shiver.
    The only obvious exits are south and northeast.
 The ghost of Estraven
 Corpse of Estraven
 A hideous orc guard on duty
 A hideous orc guard on duty
 A hideous orc guard on duty
 A hideous orc guard on duty
 HP:230 EP:39 get all from corpse into pack
some gold coins : Gold may only be pocketed.
a finely-shaped pearl carapace (mended) : The carapace is too bulky and awkward for you to do that.
an emerald shield : Ok.
a pair of mail pants : Too bulky.
a staff sling : Ok.
a keyring containing 3 keys : Ok.
a crystal : Ok.
an enchanted black staff : Too bulky.
a black, leather helm : Too heavy.
 HP:230 EP:38 t
some gold coins : Ok.
a finely-shaped pearl carapace (mended) : Ok.
a pair of mail pants : Too bulky.
an enchanted black staff : Your hands are full!
Failed.
a black, leather helm : Your hands are full!
Failed.
 HP:230 EP:38 You put 359 gold in your pockets.
The ghost of Estraven drifts northeast.