Allantir Death - with added ending

Posted by
Woden [legacy]
Uploaded
08 November 2002 00:00:00
Type
Misc

Here ya go Spartan - log from my POV, and the ending where Spartan beats the shit outta me wholesale


Scary and exciting all at the same time!!

Log file started: 10:25:21 PM  11/7/2002
81
HP:230 EP:230 legend allantir
Allantir the sindar Archmage (Demonic) 
On for:  31m 27s                          Gender: male
Age: 20d 14h 23m 56s                      
Can be mailed: Allantir@Combe             Allantir has recorded a life story.
Info: the more things change, the more they stay the same (nWo) 
HP:230 EP:230 i
Gold: 21               Encumbrance: moderately encumbered
You are carrying the following on your person:
 A vial of vigour (in hands).
 A black knife (engulfed in flames).
 A wickedly curved knife (engulfed in flames).
 A wickedly curved knife (engulfed in flames).
 A golden necklace with a shimmering medallion (worn).
 A mixed potion (in hands).
 A bloodstained cloak (worn).
 An emerald shield (worn).
 A simple sheepskin sheath (worn).
 A studded leather baldric (worn).
 A ranger ruck (worn).
 A pair of mail pants (worn).
 A dwarven hauberk (worn).
 An empty wolf's head pipe.
 A silver harp.
 Rank insignia.
 A Haradrim lute.
 A gold ring with a single grey stone (worn).
 Grimlod's Barnórëthil horn.
 A medal of honor from the Battle of Five Armies.
 A small green medallion (worn).
 A small armband worn by those instructed in battlefield first-aid (worn).
 A carved war-horn (worn).
 A medal of the Order of the Golden Mane.
 The Valacirca Guild Pendant (worn).
 Delgaur's Tribal drum.
HP:230 EP:230 Kashmir enters.
Kashmir leaves east.
legend kashmir
Kashmir the dunedain Burglar (Moral) 
On for:  1h 23m 56s                       Gender: male
Age: 7d 9h 27m 48s                        
Can be mailed: Kashmir@MinasTirith
Info:  Pain is hidden within your pockets. 
HP:230 EP:230 i
Gold: 21               Encumbrance: moderately encumbered
You are carrying the following on your person:
 A vial of vigour (in hands).
 A black knife (engulfed in flames).
 A wickedly curved knife (engulfed in flames).
 A wickedly curved knife (engulfed in flames).
 A golden necklace with a shimmering medallion (worn).
 A mixed potion (in hands).
 A bloodstained cloak (worn).
 An emerald shield (worn).
 A simple sheepskin sheath (worn).
 A studded leather baldric (worn).
 A ranger ruck (worn).
 A pair of mail pants (worn).
 A dwarven hauberk (worn).
 An empty wolf's head pipe.
 A silver harp.
 Rank insignia.
 A Haradrim lute.
 A gold ring with a single grey stone (worn).
 Grimlod's Barnórëthil horn.
 A medal of honor from the Battle of Five Armies.
 A small green medallion (worn).
 A small armband worn by those instructed in battlefield first-aid (worn).
 A carved war-horn (worn).
 A medal of the Order of the Golden Mane.
 The Valacirca Guild Pendant (worn).
 Delgaur's Tribal drum.
HP:230 EP:230 hands
You have two hands.
You are holding a vial of vigour               (in hands)
You are holding a mixed potion                 (in hands)
You have no free hands.
HP:230 EP:230 alias 1
1              do drink mixed potion, wear bands from pack, wield globe from pac
k, headbutt allantir, shape
HP:230 EP:230 Allantir enters.
Allantir leaves east.
Leto leaves east.
You follow your leader east.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A grey horse munches on some grass.
Party say from Leto: I am hunting Allantir.
l
    These rolling, rich hills are home to the Riders of Rohan, and
some of the finest horses in all of Middle Earth graze on these
grasses.
The Entwash is southwest and northwest.
The Entwade is west.
The sun shines down from directly overhead.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, west and north.
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A grey horse munches on some grass.
HP:230 EP:230 Leto drinks the phial of Dream Potion and his eyes roll back into
his skull. He throws back his head and ROARS
mightily! You notice his muscles are bulging hugely.
Leto drops an empty phial.
Allantir spins around and throws Leto to the ground!
1
Allantir misses Leto.
Allantir leaves east.
Leto leaves east.
You follow your leader east.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A very hungry plains cat sizes you up
Allantir leaves east.
Leto leaves east.
You follow your leader east.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rider is riding A Rohan steed
 A Rohan steed
Do: starting commands.
HP:230 EP:230 You put your lips to the potion and gulp it all down.
You feel more aware of the tactics of battle.
HP:230 EP:230 A rush of power is unleashed within you - time to RUMBLE!
You wear the bands of slaying.
HP:230 EP:230 You wield your globe.
HP:230 EP:230 Disregarding your own personal safety, you smash your head into Al
lantir!
HP:230 EP:195 Allantir is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:230 EP:195 Do: Commands completed.
HP:230 EP:195 shape
Allantir leaves north.
Leto leaves north.
You follow your leader north.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rider is riding A Rohan steed
 A Rohan steed
Allantir is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:230 EP:195 headbutt
Your neck still hurts from the last headbutt.
HP:230 EP:195 shape
Leto knocks Allantir off balance with a hard swing to the body.
You incinerate Allantir with the globe.
Allantir misses you.
Allantir is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:230 EP:195 Allantir leaves south.
Leto leaves south.
You follow your leader south.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves south.
Leto leaves south.
You follow your leader south.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves south.
Leto leaves south.
You follow your leader south.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rider is riding A Rohan steed
 A Rohan steed
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
headbutt
Your neck still hurts from the last headbutt.
HP:230 EP:195 The medallion on your necklace gives off a soft glow.
Suddenly you find yourself flying toward Allantir!
You burn Allantir.
You cremate Allantir in an incredible burst of energy.
You miss Allantir.
You cremate Allantir in an incredible burst of energy.
You consume Allantir in burning light. 
You burn Allantir.
You miss Allantir.
You miss Allantir.
You consume Allantir in burning light. 
The medallion stops glowing as you are pulled back to where you were.
Allantir staggers unsteadily back and forth.
shape
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A very hungry plains cat sizes you up
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 An empty phial
 A grey horse munches on some grass.
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
HP:230 EP:95 headbutt
Leto misses Allantir.
You miss Allantir.
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Your neck still hurts from the last headbutt.
HP:230 EP:95 Allantir leaves west.
Leto leaves west.
You follow your leader west.
Entwade(e and w)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
shape
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A very hungry plains cat sizes you up
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rider is riding A Rohan steed
 A Rohan steed
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
HP:230 EP:95 l
    These rolling, rich hills are home to the Riders of Rohan, and
some of the finest horses in all of Middle Earth graze on these
grasses.
The sun shines down from directly overhead.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, west and north.
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
HP:230 EP:95 Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A very hungry plains cat sizes you up
shape
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A very hungry plains cat sizes you up
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
HP:230 EP:95 headbutt
Your neck still hurts from the last headbutt.
HP:230 EP:95 Leto PIERCES Allantir with BONE CHILLING BLADES OF ICE!!!
You miss Allantir.
shape
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A very hungry plains cat sizes you up
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
headbutt
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A very hungry plains cat sizes you up
Allantir doesn't look so great.
HP:230 EP:95 Your neck still hurts from the last headbutt.
HP:230 EP:95 shape
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rider is riding A Rohan steed
 A Rohan steed
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
HP:230 EP:95 headbutt
Your neck still hurts from the last headbutt.
HP:230 EP:95 shape
Leto misses Allantir.
You miss Allantir.
Allantir leaves south.
Leto leaves south.
You follow your leader south.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
HP:230 EP:95 Allantir leaves south.
Leto leaves south.
You follow your leader south.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves south.
Leto leaves south.
You follow your leader south.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves south.
Leto leaves south.
You follow your leader south.
Rohan Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves south.
Leto leaves south.
You follow your leader south.
The Great West Road(e, s, sw, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves south.
Leto leaves south.
You follow your leader south.
The north gate(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A guard stands watch over the gate [2]
 A signpost
 A hitching post
headbutt
Your neck still hurts from the last headbutt.
HP:230 EP:95 shape
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
HP:230 EP:95 Allantir leaves south.
Leto leaves south.
You follow your leader south.
The main street(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves south.
Leto leaves south.
You follow your leader south.
The main street(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A cat wanders around looking for food
Allantir leaves south.
Leto leaves south.
You follow your leader south.
Before the Golden Hall(e, u, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 An empty glass
 An old gossiper [49 rumours]
Allantir leaves west.
Leto leaves west.
You follow your leader west.
The main street(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
shape
Leto misses Allantir.
You incinerate Allantir with the globe.
Allantir misses you.
Allantir leaves west.
Leto leaves west.
You follow your leader west.
The main street(e, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
The western gate(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A guard stands watch over the gate
 A hitching post
Allantir leaves north.
Leto leaves north.
You follow your leader north.
Suddenly Thug attacks you!
A back alley(s and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A dunlending thug
Allantir leaves north.
Leto leaves north.
You follow your leader north.
Suddenly Thug attacks you!
A back alley(e and s)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A dunlending thug
Allantir knocks on the wall and disappears through a door!
Allantir fades into the shadows.

*** Breaks us, we pick him up in Mirkwood ***

    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 Yacoy Tresaio the sindar Battlemage (Angelic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A tall fir tree
HP:230 EP:212 Allantir enters.
Allantir leaves west.
Leto leaves west.
Yacoy leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Yacoy Tresaio the sindar Battlemage (Angelic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Elf guard
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Yacoy enters.
Party say from Yacoy: I'm drunk as a monkey
Party say from Leto: I am hunting Allantir.
Allantir leaves west.
Leto leaves west.
Yacoy leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Yacoy Tresaio the sindar Battlemage (Angelic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Yacoy enters.
1
Do: starting commands.
HP:230 EP:212 There is no mixed potion here.
HP:230 EP:212 There is no bands in the pack.
HP:230 EP:212 There is no globe in your pack.
HP:230 EP:212 You pull a muscle in your neck trying to headbutt Allantir.
HP:230 EP:192 Allantir is in perfect shape.
PERFECT WHY? PERFECT WHY? PERFECT WHY? PERFECT WHY?
HP:230 EP:192 Do: Commands completed.
HP:230 EP:192 shape
Leto misses Allantir.
You incinerate Allantir with the globe.
Allantir leaves west.
Leto leaves west.
Yacoy leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Yacoy Tresaio the sindar Battlemage (Angelic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A dark raven watches you from its perch on a log
Allantir is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:230 EP:192 Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A tall fir tree
Yacoy enters.
Allantir leaves west.
Leto leaves west.
Yacoy leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Yacoy Tresaio the sindar Battlemage (Angelic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Elf guard
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Yacoy enters.
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
shape
Allantir is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:230 EP:192 headbutt
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A tall fir tree
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
shape
Leto knocks Allantir off balance with a hard swing to the body.
You miss Allantir.
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Old ruins(e, se, s, sw, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
shape
Disregarding your own personal safety, you smash your head into Allantir!
HP:230 EP:157 Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Elf swordsman
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A tall fir tree
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A slimy slug crawls across your path.
1
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir is in good shape.
HP:230 EP:157 Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A dark raven watches you from its perch on a log
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 An empty bottle
 A prickly pinecone
 A tall fir tree
shape
headbutt
Leto bashes Allantir with a magnificent full arched swing!!
You miss Allantir.
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
HP:230 EP:157 Allantir leaves west.
Leto leaves west.
You follow your leader west.
Outside Rhosgobel(e, cave, s, se, sw, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Crion the dwarf Archmage (Heroic)
 Dreadstar the dwarf Thaumaturgist (Heroic)
 Gnark Meadhead the dwarf Weaponsmaster (Angelic)
 A swift hawk
 A signpost
Do: starting commands.
HP:230 EP:157 There is no mixed potion here.
HP:230 EP:157 There is no bands in the pack.
HP:230 EP:157 There is no globe in your pack.
HP:230 EP:157 Your neck still hurts from the last headbutt.
HP:230 EP:157 Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
HP:230 EP:157 Do: Commands completed.
HP:230 EP:157 Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
HP:230 EP:157 Your neck still hurts from the last headbutt.
HP:230 EP:157 Dreadstar smiles.
Crion tells Dreadstar that he wuvs him.
shape
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
HP:230 EP:157 Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A brand (burned out)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A Beorning leader
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A Beorning warrior
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A Beorning leader
Allantir leaves west.
Leto leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Leto misses Allantir.
You cremate Allantir in an incredible burst of energy.
Allantir misses you.
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A Beorning warrior
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A Beorning scout examines you
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A Beorning scout examines you
Allantir leaves west.
Leto leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves west.
Leto leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves north.
Leto leaves north.
You follow your leader north.
Forest Gate(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
headbutt
shape
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, se, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves southeast.
Leto leaves southeast.
You follow your leader southeast.
The Mirkwood path(e, nw, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
shape
headbutt
Leto slams Allantir back with a frenzied charge!
You cremate Allantir in an incredible burst of energy.
Allantir misses you.
Your neck still hurts from the last headbutt.
HP:230 EP:157 Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, se, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves southeast.
Leto leaves southeast.
You follow your leader southeast.
The Mirkwood path(e, nw, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, se, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves southeast.
Leto leaves southeast.
You follow your leader southeast.
The Mirkwood path(e, nw, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Bridge(e and w)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Yacoy tells you: crap
shape
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s and w)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
shape
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(ne, e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves northeast.
Leto leaves northeast.
You follow your leader northeast.
The Mirkwood path(e, s, sw, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves east.
Leto leaves east.
You follow your leader east.
The Mirkwood path(ne, e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves northeast.
Leto leaves northeast.
You follow your leader northeast.
The Mirkwood path(ne, e, nw, s, n, sw and w)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
headbutt
Leto misses Allantir.
You incinerate Allantir with the globe.
Allantir misses you.
Allantir leaves northeast.
Leto leaves northeast.
You follow your leader northeast.
The Mirkwood path(ne, e, s, sw, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
HP:230 EP:157 Allantir leaves northeast.
Leto leaves northeast.
You follow your leader northeast.
The Mirkwood path(e, s, sw, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
HP:230 EP:157 Allantir leaves north.
Leto leaves north.
You follow your leader north.
A Bridge(ne, stairs, s and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Percy the eorling Wanna be SHeriff again !
 An empty glass
 A signpost
 A hitching post
Your neck still hurts from the last headbutt.
HP:230 EP:157 Allantir doesn't look so great.
HP:230 EP:157 Allantir doesn't look so great.
HP:230 EP:157 Your neck still hurts from the last headbutt.
HP:230 EP:157 shape
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
HP:230 EP:157 headbutt
Your neck still hurts from the last headbutt.
HP:230 EP:157 shape
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
HP:230 EP:157 Allantir drinks the phial of Dream Potion and his eyes roll back i
nto
his skull. He throws back his head and ROARS
mightily! You notice his muscles are bulging hugely.
headbutt
Allantir drops an empty phial.
Disregarding your own personal safety, you smash your head into Allantir!
HP:230 EP:122 Leto misses Allantir.
You miss Allantir.
Allantir misses you.
Percy leaves south.
shape
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG 
Allantir is somewhat drunk.
HP:230 EP:123 do trigger climbs todo climb into hollow
Do: starting commands.
HP:230 EP:123 The next time you see 'climbs', you will do: 'climb into hollow'.
HP:230 EP:123 Do: Commands completed.
HP:230 EP:123 shape
Allantir leaves north.
Leto leaves north.
You follow your leader north.
Suddenly Orc attacks you!
Suddenly Orc leader attacks you!
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 An Orc
 An Orc Leader
Allantir leaves north.
Leto leaves north.
You follow your leader north.
Suddenly Orc attacks you!
Suddenly Orc leader attacks you!
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 An Orc
 An Orc Leader
Allantir leaves north.
Leto leaves north.
You follow your leader north.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A tall fir tree
Allantir leaves west.
Leto leaves west.
You follow your leader west.
Mirkwood(e, s, path, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Allantir leaves path.
Leto leaves path.
You follow your leader path.
Outside a wooden cabin(out and enter)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 The sliced remains of Rookie
Leto misses Allantir.
You miss Allantir.
Allantir misses you.
Allantir leaves enter.
Leto leaves enter.
You follow your leader enter.
Inside the cabin(bedroom and out)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A large wooden chest
 A fireplace
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Allantir is somewhat drunk.
HP:230 EP:123 Allantir opens the bedroom door.
Allantir leaves bedroom.
Leto leaves bedroom.
You follow your leader bedroom.
    As you see the blood and gore coming out from
the lifeless bodies on the ground you feel sick.
In a bedroom(out)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rome Darkhelm the dunedain Lord of Shadows
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 The head of Thilron
 The head of Guard
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
Allantir closes the out door.
Spartan locks the out door.
headbutt
Your neck still hurts from the last headbutt.
HP:230 EP:123 shape
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Allantir is somewhat drunk.
HP:230 EP:123 You notice Allantir sizing you up.
shape
Leto misses Allantir.
Rome shields Allantir, and you inflict massive damage to Rome.
You burn Allantir.
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Allantir is somewhat drunk.
HP:230 EP:123 Spartan puts a large key into an Orc courier pack.
Spartan whips his fang from his baldric like a weaponsmaster!!
You tremble as Spartan wields the fang of Sauron.
Spartan wields the fang of Sauron.
Spartan chokes down the black liquid, and screams in rage!
shape
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Allantir is somewhat drunk.
HP:230 EP:123 Leto thinks that is really cool.
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rome Darkhelm the dunedain Lord of Shadows
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 The head of Thilron
 The head of Guard
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:230 EP:123 shape
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Allantir is somewhat drunk.
HP:230 EP:123 Leto misses Allantir.
Rome shields Allantir, and you hit Rome hard.
You singe Allantir.
shape
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Allantir is somewhat drunk.
HP:230 EP:123 Allantir's staff fires a red beam at you and hits you dead on.
You scream in agony!

Suddenly a blue mist forms around you and gets absorbed
by the powers of Allantir's staff!
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rome Darkhelm the dunedain Lord of Shadows
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 The head of Thilron
 The head of Guard
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:194 EP:123 shape
Leto misses Allantir.
Rome shields Allantir, and you inflict massive damage to Rome.
You burn Allantir.
Allantir is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
Allantir is somewhat drunk.
HP:194 EP:123 Without warning, Spartan stabs you from behind!
do wimpy off, focus dodge, $:has been BACKSTABBED
Do: starting commands.
HP:194 EP:123 You're no wimp!
HP:194 EP:123 You start focusing on your dodge skill.
HP:194 EP:123 [ Valacirca ] Woden has been BACKSTABBED
HP:194 EP:120 Do: Commands completed.
HP:194 EP:120 You notice Allantir sizing you up.

HP:194 EP:120 l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rome Darkhelm the dunedain Lord of Shadows
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 The head of Thilron
 The head of Guard
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:194 EP:120 Ulkavik chats with his party.
Spartan chats with his party.
Leto misses Allantir.
You are too busy to make an attack!
Spartan bites you with the fang, leaving ugly wounds!
Without warning, Ulkavik stabs you from behind!
do wimpy off, focus dodge, $:has been BACKSTABBED
You notice Spartan sizing you up.
Do: starting commands.
HP:148 EP:120 You're no wimp!
HP:148 EP:120 You focused on dodge last time, try something different!
HP:148 EP:120 You don't really want to spam us like that, do you?
HP:148 EP:120 Do: Commands completed.
HP:148 EP:120 Ulkavik dilacerates you like a hungry wolf destroying flesh.
Rome shields Allantir, Leto hits Rome very hard.
Leto knocks Allantir off balance with a hard swing to the body.
You are too busy to make an attack!
Spartan misses you.
bash door
You smack the hell out of it, but only succeed in embarrassing yourself.
HP:116 EP:115 l
Ulkavik misses you.
Rome shields Allantir, Leto hits Rome very hard.
Leto slams Allantir back with a frenzied charge!
You are too busy to make an attack!
Spartan misses you.
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rome Darkhelm the dunedain Lord of Shadows
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 The head of Thilron
 The head of Guard
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:116 EP:115 [ Valacirca ] Calenril: find
You notice Spartan sizing you up.
pk
The fluid tastes bitter in your mouth.
HP:201 EP:200 [ Valacirca ] Fofester: bloodstained cloak
shape
Ulkavik is in perfect shape.
BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH
Ulkavik is a bit tipsy.
HP:201 EP:200 Ulkavik cuts your arm, leaving several bruises.
Rome shields Allantir, Leto hits Rome very hard.
Leto slams Allantir back with a frenzied charge!
You are too busy to make an attack!
Suddenly you have a massive headache.
Allantir misses you.
Spartan misses you.
You notice Allantir sizing you up.
You notice Ulkavik sizing you up.
shape
Ulkavik is in perfect shape.
BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH
Ulkavik has a bad headache.
HP:196 EP:200 You notice Spartan sizing you up.
You notice Rome sizing you up.
Ulkavik misses you.
Leto misses Allantir.
You are too busy to make an attack!
Allantir misses you.
Spartan dilacerates you like a hungry wolf destroying flesh.
Allantir starts casting fireball at you!
FIREBALL FIREBALL FIREBALL
Allantir starts casting a spell.
What?
HP:171 EP:200 kill allatir
You don't see that here.
HP:171 EP:200 Ulkavik misses you.
Rome shields Allantir, Leto hits Rome.
Leto knocks Allantir off balance with a hard swing to the body.
You miss Allantir.
Spartan hits you very hard, leaving severed body parts!
headbutt
Disregarding your own personal safety, you smash your head into Allantir!
HP:154 EP:165 shape
You notice Spartan sizing you up.
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Allantir is somewhat drunk.
HP:154 EP:165 Ulkavik misses you.
Leto misses Allantir.
Rome shields Allantir, and you inflict massive damage to Rome.
You burn Allantir.
Allantir misses you.
Spartan misses you.
Allantir starts casting fireball at you!
FIREBALL FIREBALL FIREBALL
Allantir starts casting a spell.
What?
HP:154 EP:165 Leto begins shielding you.
bash door
WHOAA! Slow down a little!
HP:154 EP:165 Leto shields you, and Ulkavik scratches Leto.
Ulkavik scratches you.
Leto misses Allantir.
Rome shields Allantir, and you hit Rome very hard.
You singe Allantir.
Spartan misses you.
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rome Darkhelm the dunedain Lord of Shadows
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 The head of Thilron
 The head of Guard
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:153 EP:165 Ulkavik gets a silver flask from a bloodstained cloak.
Ulkavik opens a silver flask.
Ulkavik drinks from a silver flask.
Ulkavik closes a silver flask.
Ulkavik puts a silver flask into a bloodstained cloak.
bash door
WHOAA! Slow down a little!
HP:153 EP:165 bash door
WHOAA! Slow down a little!
HP:153 EP:165 Ulkavik misses you.
Leto misses Allantir.
You miss Allantir.
Spartan misses you.
bash door
WHOAA! Slow down a little!
HP:153 EP:165 shape
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Allantir is somewhat drunk.
HP:153 EP:165 shape
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Allantir is somewhat drunk.
HP:153 EP:165 You notice Ulkavik sizing you up.
Ulkavik misses you.
Rome shields Allantir, Leto grazes Rome.
Leto knocks Allantir off balance with a hard swing to the body.
Rome shields Allantir, and you inflict massive damage to Rome.
You burn Allantir.
Spartan misses you.
headbutt
Your neck still hurts from the last headbutt.
HP:153 EP:165 shape
You notice Spartan sizing you up.
Allantir starts casting fireball at you!
FIREBALL FIREBALL FIREBALL
Allantir starts casting a spell.
Allantir is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Allantir is somewhat drunk.
HP:153 EP:165 Ulkavik misses you.
Rome shields Allantir, Leto hits Rome very hard.
Leto slams Allantir back with a frenzied charge!
Rome shields Allantir, and you hit Rome very hard.
You singe Allantir.
Spartan misses you.
What?
HP:153 EP:165 [ Valacirca ] Yacoy: he's near rhos

HP:153 EP:165 You notice Allantir sizing you up.
headbutt
Disregarding your own personal safety, you smash your head into Allantir!
HP:153 EP:130 You notice Ulkavik sizing you up.
Ulkavik misses you.
Leto misses Allantir.
Rome shields Allantir, and you inflict massive damage to Rome.
You burn Allantir.
Allantir misses you.
Spartan misses you.
bash door
WHOAA! Slow down a little!
HP:153 EP:130 bash door
WHOAA! Slow down a little!
HP:153 EP:130 Allantir starts casting fireball at you!
FIREBALL FIREBALL FIREBALL
Allantir starts casting a spell.
What?
HP:153 EP:130 Leto bashes down the out door!
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is bashed open.
    The only obvious exit is out.
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rome Darkhelm the dunedain Lord of Shadows
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 The head of Thilron
 The head of Guard
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:153 EP:130 Ulkavik misses you.
Rome shields Allantir, and you inflict massive damage to Rome.
You burn Allantir.
Spartan misses you.
You notice Ulkavik sizing you up.
Crion enters.
headbutt door
Your neck still hurts from the last headbutt.
HP:153 EP:130 Leto shields you, and Ulkavik hits Leto hard.
Ulkavik scratches you.
You miss Allantir.
Spartan misses you.
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is bashed open.
    The only obvious exit is out.
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rome Darkhelm the dunedain Lord of Shadows
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 The head of Thilron
 The head of Guard
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:150 EP:130 You notice Spartan sizing you up.
shape
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
Allantir is somewhat drunk.
HP:150 EP:130 headbutt
Your neck still hurts from the last headbutt.
HP:150 EP:130 You notice Ulkavik sizing you up.
l
Ulkavik misses you.
You miss Allantir.
Spartan misses you.
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is bashed open.
    The only obvious exit is out.
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Rome Darkhelm the dunedain Lord of Shadows
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 The head of Thilron
 The head of Guard
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:150 EP:130 You notice Allantir sizing you up.
You notice Ulkavik sizing you up.
kill allantir
You attack Allantir.
HP:150 EP:130 Leto shields you, and Ulkavik hits Leto.
Ulkavik scratches you.
Leto bashes Allantir with a magnificent full arched swing!!
You cremate Allantir in an incredible burst of energy.
Allantir misses you.
Spartan misses you.
shape
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
Allantir is somewhat drunk.
HP:148 EP:130 headbutt
Your neck still hurts from the last headbutt.
HP:148 EP:130 shape
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
Allantir is somewhat drunk.
HP:148 EP:130 You notice Spartan sizing you up.
You notice Allantir sizing you up.
Ulkavik misses you.
Leto misses Allantir.
You incinerate Allantir with the globe.
Allantir misses you.
Spartan misses you.
Allantir gets a silver flask from a large harvester's pack.
Allantir opens a silver flask.
Allantir drinks from a silver flask.
Allantir closes a silver flask.
Allantir puts a silver flask into a large harvester's pack.
Allantir gets a silver flask from a large harvester's pack.
Allantir opens a silver flask.
Allantir drinks from a silver flask.
Allantir closes a silver flask.
Allantir puts a silver flask into a large harvester's pack.
headbutt allantir
Disregarding your own personal safety, you smash your head into Allantir!
HP:148 EP:95 Ulkavik misses you.
Leto misses Allantir.
You incinerate Allantir with the globe.
Allantir misses you.
Spartan misses you.
shape
Allantir leaves out.
Leto leaves out.
You follow your leader out.
Inside the cabin(bedroom and out)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A large wooden chest
 A fireplace
Ulkavik enters.
Spartan enters.
Allantir leaves out.
Leto leaves out.
You follow your leader out.
Outside a wooden cabin(out and enter)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
Ulkavik enters.
Spartan enters.
Allantir is near death.
Allantir is somewhat drunk.
HP:148 EP:95 headbutt allantir
Your neck still hurts from the last headbutt.
HP:148 EP:95 l
    A wooden cabin of recent construction stands before you.  A ladder
leans against one wall, offering a possible way up to the roof.  At each
side of the large iron door is a small window.  Why does this cabin have
an iron door?  In front of the left window, a pile of wooden boxes lie on
the ground.  Not far from the boxes is a curious red rock.  On the right
side of the cabin stands a huge tree with its branches stretching over
the roof.
The sun shines down from directly overhead.
A crystal clear sky hovers over the world, dotted with a few small clouds.
The enter door is open.
    The only obvious exits are out and enter.
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
HP:148 EP:95 Crion enters.
Ulkavik misses you.
Leto misses Allantir.
You miss Allantir.
Allantir misses you.
Spartan misses you.
You notice Ulkavik sizing you up.
l
Crion leaves out.
    A wooden cabin of recent construction stands before you.  A ladder
leans against one wall, offering a possible way up to the roof.  At each
side of the large iron door is a small window.  Why does this cabin have
an iron door?  In front of the left window, a pile of wooden boxes lie on
the ground.  Not far from the boxes is a curious red rock.  On the right
side of the cabin stands a huge tree with its branches stretching over
the roof.
The sun shines down from directly overhead.
A crystal clear sky hovers over the world, dotted with a few small clouds.
The enter door is open.
    The only obvious exits are out and enter.
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
HP:148 EP:95 Allantir leaves out.
Leto leaves out.
You follow your leader out.
Mirkwood(e, s, path, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 Crion the dwarf Archmage (Heroic)
Ulkavik enters.
Spartan enters.
Allantir leaves east.
Leto leaves east.
You follow your leader east.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic)
 A tall fir tree
Ulkavik enters.
Spartan enters.
Ulkavik misses you.
Leto slams Allantir back with a frenzied charge!
You miss Allantir.
Allantir falls to the ground.
Allantir is bleeding to death and needs to be bandaged!
Spartan misses you.
l
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic) [unconscious]
 A tall fir tree
HP:149 EP:96 You notice Spartan sizing you up.
Crion enters.
Crion leaves south.
Ulkavik misses you.
You consume Ulkavik in burning light. 
Leto shields you, and Spartan hits Leto very hard.
Spartan cuts your arm, leaving several bruises.
Leto attacks Allantir.
Crion enters.
Ulkavik misses you.
Leto misses Allantir.
You miss Spartan.
Spartan misses you.
l
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 Crion the dwarf Archmage (Heroic)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic) [unconscious]
 A tall fir tree
HP:144 EP:96 You notice Ulkavik sizing you up.
shape
Spartan is in perfect shape.
BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH
HP:144 EP:96 Leto shields you, and Ulkavik grazes Leto.
Ulkavik scratches you.
Leto misses Allantir.
You miss Spartan.
Spartan misses you.
l
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 Crion the dwarf Archmage (Heroic)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic) [unconscious]
 A tall fir tree
HP:143 EP:96 You notice Ulkavik sizing you up.
Ulkavik misses you.
Leto bashes Allantir with a magnificent full arched swing!!
You miss Spartan.
Spartan misses you.
kill allantir
You attack Allantir.
HP:143 EP:96 shape
Allantir doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
Allantir is somewhat drunk.
HP:143 EP:96 Leto invited Crion to join his party.
headbutt
Disregarding your own personal safety, you smash your head into Allantir!
HP:143 EP:61 shape
Ulkavik misses you.
Leto PIERCES Allantir with BONE CHILLING BLADES OF ICE!!!
You miss Allantir.
Allantir is bleeding to death and needs to be bandaged!
Spartan misses you.
Allantir is in critical condition, very close to death.
HP:143 EP:61 Crion joins Leto's party.
l
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 Crion the dwarf Archmage (Heroic)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Allantir the sindar Archmage (Demonic) [unconscious]
 A tall fir tree
HP:143 EP:61 Spartan bandages Allantir.
Leto puts Allantir out of his misery.
kill
Leto shields you, and Ulkavik hits Leto very hard.
Ulkavik cuts your arm, leaving several bruises.
Leto misses Allantir.
You miss Allantir.
Allantir has died.
You attack Spartan.
HP:139 EP:61 Ulkavik gets a large harvester's pack from Corpse of Allantir into 
a Dol Amroth pack.
Ulkavik gets a staff sling from Corpse of Allantir into a Dol Amroth pack.
Ulkavik gets a strange runed staff from Corpse of Allantir into a Dol Amroth pac
k.
Ulkavik gets some gold coins from Corpse of Allantir.
Ulkavik looks at Corpse of Allantir.
Ulkavik bandages Allantir.
You hear a footstep nearby.
You hear a footstep nearby.
l
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 The ghost of Allantir
 Corpse of Allantir
 Crion the dwarf Archmage (Heroic)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A tall fir tree
HP:139 EP:61 You incinerate Spartan with the globe.
Allantir goes Hah!
You notice Ulkavik sizing you up.
Spartan leaves south.
party say OUT
You say to your party: OUT
HP:139 EP:61 l
You incinerate Ulkavik with the globe.
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 The ghost of Allantir
 Corpse of Allantir
 Crion the dwarf Archmage (Heroic)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A tall fir tree
HP:140 EP:62 Party say from Crion:  hunt
l
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 The ghost of Allantir
 Corpse of Allantir
 Crion the dwarf Archmage (Heroic)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A tall fir tree
HP:140 EP:62 Allantir chuckles.
Leto shields you, and Ulkavik hits Leto very hard.
Ulkavik cuts your arm, leaving several bruises.
You miss Ulkavik.
You notice Ulkavik sizing you up.
shape
Ulkavik is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
Ulkavik has a bad headache.
HP:135 EP:62 l
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 The ghost of Allantir
 Corpse of Allantir
 Crion the dwarf Archmage (Heroic)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A tall fir tree
HP:135 EP:62 Party say from Leto: I am hunting Ulkavik.
You notice Ulkavik sizing you up.
Ulkavik misses you.
You miss Ulkavik.
You hear a footstep nearby.
Party say from Crion:  HUNt
Crion wields his sapphire sword with a whisk of menace!
You notice Ulkavik sizing you up.
kill ulkavik
[ Valacirca ] Calenril: you ok wod?
You attack Ulkavik.
HP:135 EP:62 Ulkavik misses you.
You burn Ulkavik.
You notice Ulkavik sizing you up.
The ghost of Allantir drifts south.
You notice someone sizing you up.
shape
Ulkavik is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
Ulkavik has a bad headache.
HP:135 EP:62 Ulkavik misses you.
You miss Ulkavik.
l
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 Corpse of Allantir
 Crion the dwarf Archmage (Heroic)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A tall fir tree
You feel as if you are being watched!
HP:135 EP:62 shape
Ulkavik is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
Ulkavik has a bad headache.
HP:135 EP:62 l
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 Corpse of Allantir
 Crion the dwarf Archmage (Heroic)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A tall fir tree
You feel as if you are being watched!
HP:135 EP:62 You hear a footstep nearby.
Ulkavik misses you.
You burn Ulkavik.
You notice Ulkavik sizing you up.
shape
You hear a footstep nearby.
Ulkavik is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
Ulkavik has a bad headache.
HP:135 EP:62 p
Do: starting commands.
HP:135 EP:62 p
Ok.
HP:135 EP:62 You slowly eat the pasty savoring every bite.
HP:155 EP:82 Do: Commands completed.
HP:155 EP:82 Do: starting commands.
HP:155 EP:82 Ok.
HP:155 EP:82 You slowly eat the pasty savoring every bite.
HP:175 EP:102 Do: Commands completed.
HP:175 EP:102 p
Do: starting commands.
HP:175 EP:102 Ok.
HP:175 EP:102 You slowly eat the pasty savoring every bite.
HP:195 EP:122 Do: Commands completed.
HP:195 EP:122 shape
Ulkavik misses you.
You are too busy to make an attack!
Ulkavik is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
Ulkavik has a bad headache.
HP:195 EP:122 You notice Ulkavik sizing you up.
Ulkavik spins around and throws Crion to the ground!
shape
Ulkavik is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
Ulkavik has a bad headache.
HP:195 EP:122 l
    You are inside Mirkwood forest.  Few live to tell of what they
experience here in these woods.
The forest is deathly quiet.  You imagine eyes watching you from the trees.
    The only obvious exits are east, south, west and north.
 Corpse of Allantir
 Crion the dwarf Archmage (Heroic)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A tall fir tree
You feel as if you are being watched!
HP:195 EP:122 Ulkavik hits Crion very hard, leaving severed body parts!
You are too busy to make an attack!
shape
Ulkavik is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
Ulkavik has a bad headache.
HP:195 EP:122 Ulkavik scratches Crion.
You are too busy to make an attack!
Crion misses Ulkavik.
You notice Ulkavik sizing you up.
The medallion on your necklace gives off a soft glow.
Suddenly you find yourself flying toward Ulkavik!
You are too busy to make an attack!
You are too busy to make an attack!
You are too busy to make an attack!
You are too busy to make an attack!
You are too busy to make an attack!
You are too busy to make an attack!
You are too busy to make an attack!
You are too busy to make an attack!
You are too busy to make an attack!
The medallion stops glowing as you are pulled back to where you were.
Ulkavik staggers unsteadily back and forth.
kill ulkavik
Wait a minute, you're still busy!
HP:196 EP:23 Crion starts casting a spell.
shape
You are too busy to make an attack!
Yacoy tells you: lol...
Ulkavik is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
Ulkavik has a bad headache.
HP:196 EP:23 kill ulkavik
You notice Ulkavik sizing you up.
Wait a minute, you're still busy!
HP:196 EP:23 Ulkavik leaves south.
Leto leaves south.
Crion leaves south.
You follow your leader south.
Suddenly Orc attacks you!
Suddenly Orc leader attacks you!
Mirkwood(e, s, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
 An Orc
 An Orc Leader
kill ulkavik
Wait a minute, you're still busy!
HP:196 EP:23 You are too busy to make an attack!
Crion wreaks havoc on Orc with many devastating blows.
Orc leader misses you.
Orc misses you.
Ulkavik leaves south.
Leto leaves south.
You follow your leader south.
Suddenly Orc attacks you!
Suddenly Orc leader attacks you!
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
 An Orc
 An Orc Leader
Crion enters.
shape
Orc leader is in perfect shape.
HP:196 EP:23 Ulkavik leaves east.
Leto leaves east.
Crion leaves east.
You follow your leader east.
The Mirkwood path(e, sw, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
kill ulkavik
Wait a minute, you're still busy!
HP:196 EP:23 You are too busy to make an attack!
Crion wreaks havoc on Ulkavik with many devastating blows.
Ulkavik leaves west.
Leto leaves west.
You follow your leader west.
Suddenly Orc attacks you!
Suddenly Orc leader attacks you!
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
 An Orc
 An Orc Leader
Crion enters.
Ulkavik leaves south.
Leto leaves south.
Crion leaves south.
You follow your leader south.
A Bridge(ne, stairs, s and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 An empty phial
 An empty glass
 A signpost
 A hitching post
kill ulkavik
You attack Ulkavik.
HP:196 EP:23 You burn Ulkavik.
Crion misses Ulkavik.
Leto shields you, and Spartan hits Leto very hard.
Spartan cuts your arm, leaving several bruises.
shape
Ulkavik is in average shape.
AVG AVG AVG AVG AVG AVG AVG AVG AVG AVG
Ulkavik has a bad headache.
HP:192 EP:23 l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:192 EP:23 p
Do: starting commands.
HP:192 EP:23 Drop what?
HP:192 EP:23 There is no pasty here.
HP:192 EP:23 Do: Commands completed.
HP:192 EP:23 p
Ulkavik leaves north.
Leto leaves north.
You follow your leader north.
Suddenly Orc attacks you!
Suddenly Orc leader attacks you!
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Map
rs the dwarf Cleaner (Moral)
 An Orc
 An Orc Leader
You feel as if you are being watched!
Crion enters.
Spartan enters.
Ulkavik leaves north.
Spartan leaves north.
Leto leaves north.
Crion leaves north.
You follow your leader north.
Suddenly Orc attacks you!
Suddenly Orc leader attacks you!
Mirkwood(e, s, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
 An Orc
 An Orc Leader
Ulkavik leaves north.
Leto leaves north.
You follow your leader north.
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
 Corpse of Allantir
 A tall fir tree
Crion enters.
Spartan enters.
Ulkavik leaves east.
Spartan leaves east.
Leto leaves east.
Crion leaves east.
You follow your leader east.
The Plains(e, s, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
Ulkavik leaves east.
Leto leaves east.
You follow your leader east.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
Crion enters.
Spartan enters.
Ulkavik leaves east.
Spartan leaves east.
Leto leaves east.
Crion leaves east.
You follow your leader east.
The Plains(e, s, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
You miss Ulkavik.
Crion stabs Ulkavik in the abdomen.
Leto shields you, and Spartan hits Leto hard.
Spartan scratches you.
Do: starting commands.
HP:189 EP:23 Ulkavik leaves east.
Leto leaves east.
You follow your leader east.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
Crion enters.
Spartan enters.
Drop what?
HP:189 EP:23 Ulkavik leaves east.
Spartan leaves east.
Leto leaves east.
Crion leaves east.
You follow your leader east.
The Plains(e, s, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
 A Dale messenger
There is no pasty here.
HP:189 EP:23 Ulkavik leaves east.
Leto leaves east.
You follow your leader east.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
Crion enters.
Spartan enters.
Do: Commands completed.
HP:189 EP:23 Ulkavik leaves north.
Spartan leaves north.
Leto leaves north.
Crion leaves north.
You follow your leader north.
The Plains(e, s, enter, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
Do: starting commands.
HP:189 EP:23 Ulkavik leaves enter.
Leto leaves enter.
You follow your leader enter.
Entrance to easterling camp(e, out, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
 A large easterling guard [2]
Crion enters.
Spartan enters.
Drop what?
HP:189 EP:23 Ulkavik leaves north.
Spartan leaves north.
Leto leaves north.
Crion leaves north.
You follow your leader north.
Easterling camp square(e, s, tent and w)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Ulkavik Mars the dwarf Cleaner (Moral)
 A large easterling guard [2]
 A large easterling captain
There is no pasty here.
HP:189 EP:23 Ulkavik leaves tent.
Leto leaves tent.
You follow your leader tent.
Inside a tent(office, chamber and out)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Ulkavik Mars the dwarf Cleaner (Moral)
 A torch
 A large easterling elite guard [2]
Crion enters.
Spartan enters.
Do: Commands completed.
HP:189 EP:23 Ulkavik falls through a trapdoor!  You hear a click as it slams bac
k into place.
shape
Elite guard lunges at Crion and attacks!
Elite guard lunges at you and attacks!
Elite guard looks up and leaps to attack you!
Elite guard is in perfect shape.
HP:189 EP:23 l
    A large open tent, almost the size of a small building. In 
here it almost does not look like a tent, but more of a makeshift 
palace. All around you are tables, chairs, maps, and other 
furnishing items. To your north and east you see a door with 
a small plaque nailed to it. The only exit from the tent is 
back the way you came.
The office door is open.
The chamber door is closed.
    The only obvious exits are office, chamber and out.
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A torch
 A large easterling elite guard [2]
HP:189 EP:23 shape
You cremate Elite guard in an incredible burst of energy.
Crion wreaks havoc on Elite guard with many devastating blows.
Spartan misses you.
Elite guard misses you.
Elite guard misses you.
Elite guard yells a loud battle cry!
Elite guard attacks Crion!
Elite guard is in good shape.
HP:189 EP:23 shape
Elite guard is in good shape.
HP:189 EP:23 l
You consume Elite guard in burning light. 
Crion slices Elite guard cleanly.
Leto shields you, and Spartan hits Leto hard.
Spartan scratches you.
Elite guard misses you.
Elite guard hits Crion hard.
    A large open tent, almost the size of a small building. In 
here it almost does not look like a tent, but more of a makeshift 
palace. All around you are tables, chairs, maps, and other 
furnishing items. To your north and east you see a door with 
a small plaque nailed to it. The only exit from the tent is 
back the way you came.
The office door is open.
The chamber door is closed.
    The only obvious exits are office, chamber and out.
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A torch
 A large easterling elite guard [2]
HP:186 EP:23 Spartan leaves out.
shape
Elite guard is in good shape.
HP:186 EP:23 l
    A large open tent, almost the size of a small building. In 
here it almost does not look like a tent, but more of a makeshift 
palace. All around you are tables, chairs, maps, and other 
furnishing items. To your north and east you see a door with 
a small plaque nailed to it. The only exit from the tent is 
back the way you came.
The office door is open.
The chamber door is closed.
    The only obvious exits are office, chamber and out.
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A torch
 A large easterling elite guard [2]
HP:186 EP:23 You cremate Elite guard in an incredible burst of energy.
Crion stabs Elite guard in the abdomen.
Elite guard misses you.
The guard shouts in some strange tongue:  Sauron florpunt agk!

Elite guard misses Crion.
Leto leaves out.
Crion leaves out.
You follow your leader out.
Easterling camp square(e, s, tent and w)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A large easterling guard [2]
 A large easterling captain
Easterling captain looks up and leaps to attack you!
Easterling guard yells a battle cry and attacks you!!
Easterling guard looks up and leaps to attack you!
Leto leaves south.
You follow your leader south.
Entrance to easterling camp(e, out, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 A large easterling guard [2]
Crion enters.
shape
You miss Spartan.
Spartan misses you.
Easterling guard looks up and leaps to attack Crion!
Easterling guard yells a loud battle cry!
Easterling guard attacks Crion!
Easterling guard looks up and leaps to attack you!
Easterling guard lunges at you and attacks!
Easterling guard is in perfect shape.
HP:187 EP:24 l
    You slip into the easterling camp and find yourself inside a well 
organized camp of war. The sheer size and organization of this camp
squelch any rumors you have heard that easterlings are unintelligent brutes.
Due north of you, you notice a large square, the apparent center of the camp. 
A flag pole rises from the center of this square, the flag of the easterlings
flying from its mast. To your east and west are the paths leading along the
edge of the wall.
    The only obvious exits are east, out, west and north.
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 A large easterling guard [2]
HP:187 EP:24 Leto leaves out.
Crion leaves out.
You follow your leader out.
The Plains(e, s, enter, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
You hear a footstep nearby.
Spartan enters.
l
    You are on rolling hills with long grasses.
You notice an encampment that you may wish to scout out.
The great Erebor is northeast and east.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, enter, west and north.
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
HP:187 EP:24 [ Valacirca ] Yacoy: The ghost of Allantir drifts in.
You miss Spartan.
Leto shields you, and Spartan hits Leto hard.
Spartan scratches you.
You hear a footstep nearby.
Leto leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
Crion enters.
l
You are on rolling hills with long grass.
The great Erebor is northeast and east.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, west and north.
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
HP:184 EP:24 [ Valacirca ] Yacoy: heh
Leto leaves west.
Crion leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A sneakily quiet Orc scout
Leto leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
Crion enters.
Leto leaves west.
Crion leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 A sneakily quiet Orc scout
Leto leaves west.
You follow your leader west.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
Crion enters.
Spartan enters.
Spartan leaves west.
Leto leaves south.
Crion leaves south.
You follow your leader south.
The Plains(e, s, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
l
You are on rolling hills with long grass.
The great Erebor is northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are east, south, west and north.
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
HP:184 EP:24 Leto leaves south.
You follow your leader south.
The Plains(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
Crion enters.
Leto leaves south.
Crion leaves south.
You follow your leader south.
The Mirkwood path(e, sw, w and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
wink
You wink.
HP:184 EP:24 Leto leaves west.
You follow your leader west.
Suddenly Orc attacks you!
Suddenly Orc leader attacks you!
Mirkwood(e, s, w and n)
 Leto Fedaykin the silvan Deathmaster (Moral)
 An Orc
 An Orc Leader
Crion enters.
You incinerate Orc with the globe.
Crion stabs Orc in the abdomen.
Orc misses Crion.
Orc leader misses Crion.
Leto leaves south.
Crion leaves south.
You follow your leader south.
A Bridge(ne, stairs, s and n)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 An empty phial
 An empty glass
 A signpost
 A hitching post
legend allantir
Allantir the sindar Battlemage (Demonic) 
On for:  39m 49s                          Gender: male
Age: 20d 14h 30m 56s                      
Can be mailed: Allantir@Combe             Allantir has recorded a life story.
Info: the more things change, the more they stay the same (nWo) 
HP:184 EP:24 Party say from Crion:  that was nice:)
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:184 EP:24 You burn Spartan.
Spartan misses you.
Allantir enters.
You notice Spartan sizing you up.
You consume Spartan in burning light. 
Leto shields you, and Spartan hits Leto very hard.
Spartan cuts your arm, leaving several bruises.
shape
Spartan is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:180 EP:24 l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 Allantir the sindar Battlemage (Demonic)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:180 EP:24 Party say from Crion:  someone is paying my fines for ulkavik?:)
Allantir smirks in amusement.
You notice Spartan sizing you up.
shape
Spartan is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:180 EP:24 l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 Allantir the sindar Battlemage (Demonic)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:180 EP:24 You consume Spartan in burning light. 
Your headache clears up.
Spartan misses you.
You notice Allantir sizing you up.
shape
Spartan is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:181 EP:25 Spartan leaves north.
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 Allantir the sindar Battlemage (Demonic)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:181 EP:25 Party say from Crion:  I won't attack spartan
Spartan enters.
shape
Leto gets a silver flask from a bloodstained cloak.
Leto opens a silver flask.
Leto drinks from a silver flask.
Leto closes a silver flask.
Leto puts a silver flask into a bloodstained cloak.
Leto gets a silver flask from a bloodstained cloak.
Leto opens a silver flask.
Leto drinks from a silver flask.
Leto closes a silver flask.
Leto puts a silver flask into a bloodstained cloak.
Spartan is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:181 EP:25 You miss Spartan.
Allantir looks at Crion.
Allantir shields Spartan, and you hit Allantir very hard.
You burn Spartan.
Spartan twists the fang wickedly into you, rearranging vital organs and inflicti
ng critical damage!
Leto thinks that is really cool.
You notice Spartan sizing you up.
You miss Spartan.
Spartan misses you.
Spartan tries to flex like Tulkas but falls miserably short.
party say I am low - no healing
You say to your party: I am low - no healing
HP:128 EP:25 shape
Spartan is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:128 EP:25 l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Allantir the sindar Battlemage (Demonic)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:128 EP:25 You miss Spartan.
Spartan misses you.
You feel the electric shocks from the strange runed staff.
shape
Spartan is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:128 EP:25 l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Allantir the sindar Battlemage (Demonic)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:128 EP:25 shape
Spartan is in good shape.
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
HP:128 EP:25 l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Allantir the sindar Battlemage (Demonic)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:128 EP:25 You miss Spartan.
Spartan misses you.
Spartan leaves north.
shape
Usage: shape <target>
HP:128 EP:25 l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 Allantir the sindar Battlemage (Demonic)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:128 EP:25 Spartan enters.
You notice Spartan sizing you up.
Allantir shields Spartan, and you hit Allantir very hard.
You burn Spartan.
Crion removes a sapphire sword.
Crion puts a sapphire sword into a simple leather baldric.
Percy enters.
You notice Allantir sizing you up.
Percy leaves north.
Crion gets a silver flask from a bloodstained cloak.
Allantir shields Spartan, and you hit Allantir very hard.
You burn Spartan.
Leto shields you, and Spartan hits Leto very hard.
Spartan cuts your arm, leaving several bruises.
Crion tried to give you a silver flask, but your hands are full.
Allantir shields Spartan, and you hit Allantir very hard.
You burn Spartan.
Spartan misses you.
Leto gets a silver flask from a bloodstained cloak.

HP:123 EP:26 You notice Spartan sizing you up.
Crion tells you: free up a hand
hands
Crion tells you: free up a hand
Allantir shields Spartan, and you hit Allantir.
You singe Spartan.
Spartan twists the fang wickedly into you, rearranging vital organs and inflicti
ng critical damage!
You have two hands.
You are holding an empty vial                  (in hands)
You are holding the Globe of Protection        (wielded)
You have no free hands.
HP:92 EP:26 [ Valacirca ] Calenril: Oh yeah, Gothwin told us that Allantir has b
een
     expelled from SoU for his actions
Leto tried to give you a silver flask, but your hands are full.
You notice Spartan sizing you up.
Allantir shields Spartan, and you hit Allantir very hard.
You burn Spartan.
Spartan misses you.
drop vial
Spartan tries to flex like Tulkas but falls miserably short.
Ok.
HP:92 EP:26 Allantir goes Hah!
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 An empty vial
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Allantir the sindar Battlemage (Demonic)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:92 EP:26 Leto gives you a silver flask.
You notice Allantir sizing you up.
You miss Spartan.
Spartan misses you.
Caesar enters.
Caesar leaves north.
getgf
What?
HP:92 EP:26 Allantir shields Spartan, and you hit Allantir very hard.
You burn Spartan.
Leto shields you, and Spartan hits Leto hard.
Spartan scratches you.
drink flask
Perhaps you should open it first.
HP:89 EP:26 You miss Spartan.
Spartan misses you.
You feel the staff's last sparks of electricity leaving you.
drink flask
Perhaps you should open it first.
HP:89 EP:26 drink flask
Perhaps you should open it first.
HP:89 EP:26 drink flask
Perhaps you should open it first.
HP:89 EP:26 You notice Spartan sizing you up.
[ Valacirca ] Yacoy: lol
You notice Crion sizing you up.
[ Valacirca ] Fofester: you ok wod?
You miss Spartan.
Spartan misses you.
open flask
You open a silver flask.
HP:90 EP:27 Party say from Leto: I am hunting Allantir.
drink flask
You are too full to drink anything.
HP:90 EP:27 You miss Spartan.
Leto shields you, and Spartan inflicts massive damage to Leto.
Spartan cuts your arm, leaving several bruises.
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is west and east.
The great Erebor is northeast.
The path continues south and northeast.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    There is water to the east and west.
    The only obvious exits are northeast, stairs, south and north.
 An empty vial
 Spartan the dunedain Archmage (Shadowspawn of Mordor)
 Allantir the sindar Battlemage (Demonic)
 Crion the dwarf Archmage (Heroic)
 Leto Fedaykin the silvan Deathmaster (Moral)
 An empty phial
 An empty glass
 A signpost
 A hitching post
HP:84 EP:27 You miss Spartan.
Spartan misses you.
Party say from Crion:  spartan not allantir:p
You notice Allantir sizing you up.
You miss Spartan.
Leto shields you, and Spartan hits Leto.
Spartan scratches you.
Spartan leaves north.