> eaglesight You summon the forces of nature to extend your sight. > hpq hp: 230/230 end: 121/230 > ignite crystal l You hold the crystal in the palm of your hand and it starts to glow. > A majestic throne room. Somehow you can tell this room is indeed ancient and has not been changed for centuries. The striking feature of the room is obviously the throne, which has been created from shining silver and is encrusted with sparkling jewels. The only obvious exits are balcony and east. > trigger Galuf todo hunt Galuf The next time you see 'Galuf', you will do: 'hunt Galuf'. > e A long hallway(n, d, s and w) Galuf the dwarf Loremaster (Heroic) A chambermaid Triggered! doing: hunt Galuf > There is no such living object here. > s You hear a footstep nearby. You hear a footstep nearby. You hear a footstep nearby. You hear a footstep nearby. A council chamber(n) The charred remains of Galdor The butchered remains of Glorfindel Estraven the dunedain Kolob'r An anonymous figure Cirdan the Shipwright > Cirdan misses Estraven. Estraven wounds Cirdan with the sharp blade. Anonymous figure pummels Cirdan with multiple blows from the whip! backstab galuf Cirdan slices Estraven with a forehand slash. Estraven misses Cirdan. Anonymous figure sends tails flying at Cirdan, but they miss their mark. Anonymous figure misses Cirdan. You hear a footstep nearby. There's no one here by that name. > You hear a footstep nearby. Cirdan slashes Estraven opening a gruesome wound. Estraven misses Cirdan. Anonymous figure sends tails flying at Cirdan, but they miss their mark. Anonymous figure misses Cirdan. l A pleasant but simple council chamber. There are no paintings, ornaments or other distractions: just clean walls, a plush carpet and a long table with matching chairs. It is said that the White Council, the group of the Wise formed to resist Sauron, often met here to discuss policies and measures to combat the Dark Lord. The only obvious exit is north. An anonymous figure The charred remains of Galdor The butchered remains of Glorfindel Estraven the dunedain Kolob'r Cirdan the Shipwright > Cirdan misses someone. Estraven mangles Cirdan with extraordinary skill. Anonymous figure sends tails flying at Cirdan, but they miss their mark. Anonymous figure misses Cirdan. n A long hallway(n, d, s and w) Galuf the dwarf Loremaster (Heroic) A chambermaid Triggered! doing: hunt Galuf > There is no such living object here. > backstab galuf You sneak up and stab Galuf from behind! Triggered! doing: hunt Galuf > There is no such living object here. > You massacre Galuf with incredible force! Triggered! doing: hunt Galuf Galuf leaves south. There is no such living object here. > hpq Galuf enters. Triggered! doing: hunt Galuf There is no such living object here. > hp: 230/230 end: 68/230 > Galuf leaves down. Chambermaid enters. You hear a footstep nearby. You hear a footstep nearby. You hear a footstep nearby. trigger Galuf todo hunt galuf You hear a footstep nearby. The next time you see 'Galuf', you will do: 'hunt galuf'. > l n A lengthy hallway in the tower. At the eastern end is a flight of stairs allowing you to pass to other levels. Nothing of any real interest is to be found in these bare hallways. The only obvious exits are north, down, south and west. A chambermaid A chambermaid > An observatory(s) Denesgal, an elven stargazer > d d You can't go that way! > d You can't go that way! > You can't go that way! > l One of the loftiest rooms of the tower, this is an observatory of the heavens. Taking up the centre of the observatory is a powerful looking glass. It can be rotated 360 degrees as well as shifted up and down. Upon the walls are charts of the night skies and stellar constellations. Black clouds torment the sky, as a drizzle begins. The only obvious exit is south. Denesgal, an elven stargazer > d d You can't go that way! > You can't go that way! > s A long hallway(n, d, s and w) A chambermaid A chambermaid > w Cirdan's throne room(balcony and e) > hpq hp: 230/230 end: 65/230 > i pack Syntax: inventory [all|container|here] > e n A long hallway(n, d, s and w) A chambermaid A chambermaid > An observatory(s) Denesgal, an elven stargazer > s d A long hallway(n, d, s and w) A chambermaid A chambermaid > d A long hallway(n, d, s and u) > d A long hallway(n, d, s and u) > d A long hallway(n, d, s and u) A chambermaid An elven lad > d A long hallway(n, s, u and w) > You can't go that way! > s The tower entrance(n and out) An elven guard > out A vibrant garden(e and enter) > e Street circle with fountain(se, sw, e, ne, nw and w) A wonderful fountain sprays water into the air > e A steamy bathhouse(w) > e You can't go that way! > w w Street circle with fountain(se, sw, e, ne, nw and w) A wonderful fountain sprays water into the air > A vibrant garden(e and enter) > w You can't go that way! > sw You can't go that way! > eaglesight off You shake your head to return your vision to normal. > extinguish crystal l Galuf enters. Triggered! doing: hunt galuf You begin to hunt Galuf. > You hold the crystal away from your body, and the glow dies. > You miss Galuf. You enter upon a circus of colour. All around you are exotic plants: soft ferns, leafy bushes and fragrant flowers. There is a bench where one can sit and enjoy the scenery. A pond full of silvery fish is also here. The air is pleasantly cool and somewhat moist making this an altogether restful place. Black clouds torment the sky, as a drizzle begins. The only obvious exits are east and enter. Galuf the dwarf Loremaster (Heroic) Triggered! doing: hunt galuf > You are already hunting Galuf! > Galuf leaves enter. You follow Galuf enter. The tower entrance(n and out) Galuf the dwarf Loremaster (Heroic) An elven guard Galuf leaves north. Triggered! doing: hunt galuf You follow Galuf north. A long hallway(n, s, u and w) Galuf the dwarf Loremaster (Heroic) Galuf hits you. You miss Galuf. You are already hunting Galuf! > Galuf leaves north. Triggered! doing: hunt galuf You follow Galuf north. The tower kitchen(hall and s) Galuf the dwarf Loremaster (Heroic) An experienced cook Galuf misses you. You miss Galuf. heabut galuf You are already hunting Galuf! > What? > Galuf leaves south. Triggered! doing: hunt galuf You follow Galuf south. A long hallway(n, s, u and w) Galuf the dwarf Loremaster (Heroic) You are already hunting Galuf! > Galuf leaves south. You follow Galuf south. The tower entrance(n and out) Galuf the dwarf Loremaster (Heroic) An elven guard Galuf leaves north. You follow Galuf north. A long hallway(n, s, u and w) Galuf the dwarf Loremaster (Heroic) Galuf misses you. You hit Galuf very hard. headbutt You pull a muscle in your neck trying to headbutt Galuf. Triggered! doing: hunt galuf > You are already hunting Galuf! > Galuf leaves north. You follow Galuf north. The tower kitchen(hall and s) Galuf the dwarf Loremaster (Heroic) An experienced cook Galuf misses you. You hit Galuf hard. hpq hp: 227/230 end: 39/230 > Galuf leaves south. Triggered! doing: hunt galuf You follow Galuf south. A long hallway(n, s, u and w) Galuf the dwarf Loremaster (Heroic) Estraven the dunedain Kolob'r You are already hunting Galuf! > Estraven leaves south. Galuf leaves south. You follow Galuf south. The tower entrance(n and out) Galuf the dwarf Loremaster (Heroic) Estraven the dunedain Kolob'r An elven guard Galuf leaves north. You follow Galuf north. A long hallway(n, s, u and w) Galuf the dwarf Loremaster (Heroic) Galuf grazes you. You hit Galuf hard. Galuf hmms. Triggered! doing: hunt galuf You are already hunting Galuf! > Galuf falls to the ground. Galuf is bleeding to death and needs to be bandaged! kill Galuf is bleeding to death and needs to be bandaged! Triggered! doing: hunt galuf You are already hunting Galuf! > You decide to put Galuf out of his misery. > You killed Galuf. Triggered! doing: hunt galuf Galuf has died. Now that the blood of your victim has been spilled, you may now claim your gold. The ghostly figure eludes you.