The Bridge(e and w) Atraa is the silvan Insomniac (Angelic) Ulkavik Mars the dwarf Hatchetman (Moral) A small knife (broken) A wooden sword A brand (burned out) A signpost *Resin enters. *Crion enters. Party say from Resin: potato Crion's staff fires a red beam at Ulkavik and hits him dead on. Ulkavik screams in agony! Suddenly a blue mist forms around Ulkavik and gets absorbed by the powers of Crion's staff! Ulkavik misses someone. Party say from Resin: potato j *Gilf enters. Do: starting commands. HP:230 EP:135> You put your lips to the potion and gulp it all down. You feel more aware of the tactics of battle. HP:230 EP:155> Draw what? HP:230 EP:155> You start focusing on your aim skill. HP:230 EP:155> Disregarding your own personal safety, you smash your head into Ulkavik! HP:230 EP:120> Your neck still hurts from the last headbutt. HP:230 EP:120> Your neck still hurts from the last headbutt. HP:230 EP:120> Party say from Resin: potato Your neck still hurts from the last headbutt. HP:230 EP:120> Your neck still hurts from the last headbutt. HP:230 EP:120> Do: Commands completed. HP:230 EP:120> *Gilf leaves east. *Ulkavik leaves east. *Atraa leaves east. *Crion leaves east. *Resin leaves east. You follow your leader east. The Plains(e, s, w and n) Resin the dwarf Ring Leader (Demonic) Crion the dwarf Archmage (Moral) Atraa is the silvan Insomniac (Angelic) Ulkavik Mars the dwarf Hatchetman (Moral) Gilf the eorling Knight (Moral) *Ulkavik leaves east. *Atraa leaves east. You follow your leader east. The Plains(e, s, w and n) Atraa is the silvan Insomniac (Angelic) Ulkavik Mars the dwarf Hatchetman (Moral) *Resin enters. *Crion enters. *Gilf enters. *Ulkavik leaves east. *Gilf leaves east. *Atraa leaves east. *Crion leaves east. *Resin leaves east. You follow your leader east. The Plains(e, s, w and n) Resin the dwarf Ring Leader (Demonic) Crion the dwarf Archmage (Moral) Atraa is the silvan Insomniac (Angelic) Gilf the eorling Knight (Moral) Ulkavik Mars the dwarf Hatchetman (Moral) A torch (burned out) A brand (burned out) *Ulkavik leaves east. *Atraa leaves east. You follow your leader east. The Plains(e, s, w and n) Atraa is the silvan Insomniac (Angelic) Ulkavik Mars the dwarf Hatchetman (Moral) *Resin enters. *Crion enters. *Gilf enters. *Ulkavik leaves east. *Gilf leaves east. *Atraa leaves east. *Crion leaves east. *Resin leaves east. You follow your leader east. The Plains(e, s, w and n) Resin the dwarf Ring Leader (Demonic) Crion the dwarf Archmage (Moral) Atraa is the silvan Insomniac (Angelic) Gilf the eorling Knight (Moral) Ulkavik Mars the dwarf Hatchetman (Moral) *Ulkavik leaves east. *Atraa leaves east. You follow your leader east. The Plains(e, s, w and n) Atraa is the silvan Insomniac (Angelic) Ulkavik Mars the dwarf Hatchetman (Moral) *Resin enters. *Crion enters. *Gilf enters. You destroy Ulkavik in a gruesome display of bloodlust! Ulkavik misses you. *Ulkavik leaves east. *Gilf leaves east. *Atraa leaves east. *Crion leaves east. *Resin leaves east. You follow your leader east. The Plains(e, s, w and n) Resin the dwarf Ring Leader (Demonic) Crion the dwarf Archmage (Moral) Atraa is the silvan Insomniac (Angelic) Gilf the eorling Knight (Moral) Ulkavik Mars the dwarf Hatchetman (Moral) *Ulkavik leaves east. *Atraa leaves east. You follow your leader east. The Plains(e, s, w and n) Atraa is the silvan Insomniac (Angelic) Ulkavik Mars the dwarf Hatchetman (Moral) *Resin enters. *Crion enters. *Gilf enters. shape *Ulkavik leaves east. *Gilf leaves east. *Atraa leaves east. *Crion leaves east. *Resin leaves east. You follow your leader east. The Plains(e, s, w and n) Resin the dwarf Ring Leader (Demonic) Crion the dwarf Archmage (Moral) Atraa is the silvan Insomniac (Angelic) Gilf the eorling Knight (Moral) Ulkavik Mars the dwarf Hatchetman (Moral) Party say from Resin: potato *Ulkavik leaves east. *Atraa leaves east. You follow your leader east. The Plains(e, s, w and n) Atraa is the silvan Insomniac (Angelic) Ulkavik Mars the dwarf Hatchetman (Moral) *Resin enters. *Crion enters. *Gilf enters. *Ulkavik leaves east. *Gilf leaves east. *Atraa leaves east. *Crion leaves east. *Resin leaves east. You follow your leader east. The Plains(e, s, w and n) Resin the dwarf Ring Leader (Demonic) Crion the dwarf Archmage (Moral) Atraa is the silvan Insomniac (Angelic) Gilf the eorling Knight (Moral) Ulkavik Mars the dwarf Hatchetman (Moral) *Ulkavik leaves north. *Atraa leaves north. You follow your leader north. The Plains(e, s, w and n) Atraa is the silvan Insomniac (Angelic) Ulkavik Mars the dwarf Hatchetman (Moral) *Resin enters. *Crion enters. *Gilf enters. *Gilf leaves west. Ulkavik is near death. Ulkavik is a bit tipsy. HP:230 EP:120> Ulkavik WILL DIE SOON Ulkavik WILL DIE SOON Ulkavik Ulkavik WILL DIE SOON *Gilf enters. h You barely miss Ulkavik. Ulkavik misses you. Party say from Resin: potato h Your neck still hurts from the last headbutt. HP:230 EP:120> Crion hurts his neck attacking Ulkavik! Your neck still hurts from the last headbutt. HP:230 EP:120> h h h Crion gets a wild look in his eyes, then smashes his head into Ulkavik! Your neck still hurts from the last headbutt. HP:230 EP:120> h h Your neck still hurts from the last headbutt. HP:230 EP:120> Your neck still hurts from the last headbutt. HP:230 EP:120> You demolish Ulkavik in a blaze of furious strokes! Crion misses Ulkavik. Ulkavik has died.