HP:120 EP:120> fade You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. HP:120 EP:80> w  The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. You see the town of Bree to the east. The Greenway continues south and northwest. The Great East Road continues west. The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are east, northwest, south, west and north.  Syphon the dunedain Orc-target (Impartial)  Rorry the hobbit Swindler (Immoral)  Adziscool Orc Huntsman the dunedain Hoplite (Impartial)  Pallando   A town guard [2]  A big sign HP:120 EP:80> Rorry says in Westron: who? hunt rorry Loyola enters. You begin to hunt Rorry. HP:120 EP:78> Loyola leaves east. kill rorry You attack Rorry. HP:120 EP:74> Rorry misses you. You miss Rorry. Rorry misses you. You poke Rorry in the eye. Rorry misses you. You poke Rorry in the eye. shape Rorry is in good shape. HP:120 EP:69> Grymlar enters. Rorry misses you. You stab Rorry. Adziscool looks at Rorry. Rorry leaves east. You follow Rorry east.  You are on a short road that runs from the west gate to the  main street of Bree. The gate is to the west, and the main street  is to the east. You notice various shops within this small town  that are set up to help equip the hardy adventurer, and those  that aren't so hardy.  The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are east, west and north.  Rorry the hobbit Swindler (Immoral)  A wealthy looking chubby man Rorry leaves east. You follow Rorry east.  You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are east, southeast, south, west and north.  Rorry the hobbit Swindler (Immoral)  Loyola the dunedain Tree-hugger (Impartial)  Ratty the goat Loyola leaves east. Rorry leaves east. You follow Rorry east.  You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are east, south, west and north.  Rorry the hobbit Swindler (Immoral)  Loyola the dunedain Tree-hugger (Impartial)  Sekles' white stallion focus aim Rorry misses you. You stab Rorry. Rorry leaves east. You follow Rorry east.  You are standing outside of an Inn, which can be entered to the north. The sign hanging over the door indicates it is The Prancing Pony. Rumors abound throughout your travels about the hospitality and good times to be had here. You have heard that it is the best in town. An arrow on the wall points the way to where horses can be stabled. You can see a children's playground to the south, and at times you can probably hear their laughter from here. The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are east, south, west and north.  Rorry the hobbit Swindler (Immoral)  Saito the sindar Nerd (Impartial) You start focusing on your aim skill. HP:120 EP:65> Rorry leaves north. You follow Rorry north.  This is the bustling common room of the Prancing Pony, Bree's largest and best-known inn and tavern. This is a meeting place for all manner of travelers along the Great East Road and Greenway. Barliman Butterbur, the innkeeper, is serving ale to his patrons who are quietly talking among themselves. There are private rooms to the northeast of the common room. A large clock ticks loudly on the mantel. A menu is mounted on the wall. Go ahead and order anything you like from the menu.  The only obvious exits are northeast, east, down and south.  Rorry the hobbit Swindler (Immoral)  Basf the silvan Weaponsmaster (Moral) [disconnected]  A trash can  A drunken sailor  A happy man stands here, handing out free goodies  Butterbur is here, gossiping and serving ale [28 rumours, 2 new] shape Rorry misses you. You miss Rorry. Rorry is in average shape. HP:120 EP:63> Rorry leaves northeast. You follow Rorry northeast.  This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well.   The only obvious exits are east, up, southwest and north.  Rorry the hobbit Swindler (Immoral)  A small metal key  An innkeeper  A sign... look at it! Rorry misses you. You stab Rorry. Rorry leaves east. You follow Rorry east.  You are in the main hallway of the Prancing Pony. The hallway heads  into the side of the hill, back towards the private rooms. You can hear the  cheerful noise of the common room to the west. The north door is unlocked.  The only obvious exits are east, south, west and north.  Rorry the hobbit Swindler (Immoral) Rorry leaves east. You follow Rorry east.  You are in the main hallway of the Prancing Pony. The hallway heads  into the side of the hill, back towards the private rooms. You can hear the  cheerful noise of the common room to the west. The north door is unlocked.  The only obvious exits are west and north.  Rorry the hobbit Swindler (Immoral)  A torch attached to the wall Rorry leaves north. You follow Rorry north.  This is a room with small beds, and you guess that they are for  hobbits. The sheets and pillows are stacked on top of the beds waiting for the next customers to rent this room. The beds look somewhat odd  to you, though, and the window seems to have many cracks in its pane of  glass. Even the floor seems to show signs of some sort of damage that has recently been inflicted upon it. The south door is unlocked.  The only obvious exit is south.  Rorry the hobbit Swindler (Immoral) Rorry grazes you. You miss Rorry. Rorry misses you. You miss Rorry. shape Rorry is in average shape. HP:119 EP:58> Rorry misses you. You nick Rorry. Rorry misses you. You miss Rorry. Rorry leaves south. You follow Rorry south.  You are in the main hallway of the Prancing Pony. The hallway heads  into the side of the hill, back towards the private rooms. You can hear the  cheerful noise of the common room to the west. The north door is unlocked.  The only obvious exits are west and north.  Rorry the hobbit Swindler (Immoral)  A torch attached to the wall Rorry misses you. You stab Rorry. eat pastry You devour the pastry and wipe the filling from your face. HP:120 EP:63> Rorry misses you. You are too busy to make an attack! Rorry misses you. You are too busy to make an attack! shape Rorry is in average shape. HP:120 EP:59> Rorry grazes you. You stab Rorry. Rorry scratches you. You stab Rorry. Rorry scratches you. You stab Rorry. Suddenly you have a massive headache. Rorry leaves north. You follow Rorry north.  This is a room with small beds, and you guess that they are for  hobbits. The sheets and pillows are stacked on top of the beds waiting for the next customers to rent this room. The beds look somewhat odd  to you, though, and the window seems to have many cracks in its pane of  glass. Even the floor seems to show signs of some sort of damage that has recently been inflicted upon it. The south door is unlocked.  The only obvious exit is south.  Rorry the hobbit Swindler (Immoral) shape Rorry doesn't look so great. DLSG DLSG DLSG DLSG DLSG!!!!!!!!!!! HP:116 EP:53> Rorry misses you. You stab Rorry. Rorry misses you. You stab wildly at Rorry. shape Rorry doesn't look so great. DLSG DLSG DLSG DLSG DLSG!!!!!!!!!!! HP:116 EP:49> Rorry misses you. You nick Rorry. shape Rorry doesn't look so great. DLSG DLSG DLSG DLSG DLSG!!!!!!!!!!! HP:116 EP:47> Rorry leaves south. You follow Rorry south.  You are in the main hallway of the Prancing Pony. The hallway heads  into the side of the hill, back towards the private rooms. You can hear the  cheerful noise of the common room to the west. The north door is unlocked.  The only obvious exits are west and north.  Rorry the hobbit Swindler (Immoral)  A torch attached to the wall Rorry leaves west. You follow Rorry west.  You are in the main hallway of the Prancing Pony. The hallway heads  into the side of the hill, back towards the private rooms. You can hear the  cheerful noise of the common room to the west. The north door is unlocked.  The only obvious exits are east, south, west and north.  Rorry the hobbit Swindler (Immoral) Rorry misses you. You nick Rorry. Rorry leaves west. You follow Rorry west.  This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well.   The only obvious exits are east, up, southwest and north.  Rorry the hobbit Swindler (Immoral)  A small metal key  An innkeeper  A sign... look at it! shape Rorry misses you. You nick Rorry. Rorry doesn't look so great. DLSG DLSG DLSG DLSG DLSG!!!!!!!!!!! HP:116 EP:43> Rorry leaves north. You follow Rorry north.  You are in the parlor of the Prancing Pony Inn. This is where guests  come to be alone to smoke their pipes in peace or read a good book. There is a  small fire in the fireplace that keeps the room at a comfortable temperature.  To the west, you hear the hubbub of people playing Acro, a game that is popular with the folk in Bree-Land.  The only obvious exits are south, west and north.  Rorry the hobbit Swindler (Immoral)  An old, battle-scarred warrior Rorry misses you. You miss Rorry. shape Rorry doesn't look so great. DLSG DLSG DLSG DLSG DLSG!!!!!!!!!!! HP:116 EP:41> Rorry misses you. You stab Rorry. Rorry leaves north. You follow Rorry north.  You are in the Council room of the Prancing Pony Inn. By decree of the High Council of Arda, this room has been fashioned to keep the people informed of the goings on in Minas Tirith. The walls are painted white and the room is clean and fresh. Here you can rest, relax, and update yourself with current events. A sign is posted here.  The only obvious exit is south.  Rorry the hobbit Swindler (Immoral)  A ball made of pigskin  Lydia the Freak and the sindar Guide (Demonic)  Mithgil the dunedain Man-at-Arms (Angelic)  Bree Public Mcouncil Board [17 notes, 17 new] Rorry leaves south. You follow Rorry south.  You are in the parlor of the Prancing Pony Inn. This is where guests  come to be alone to smoke their pipes in peace or read a good book. There is a  small fire in the fireplace that keeps the room at a comfortable temperature.  To the west, you hear the hubbub of people playing Acro, a game that is popular with the folk in Bree-Land.  The only obvious exits are south, west and north.  Rorry the hobbit Swindler (Immoral)  An old, battle-scarred warrior Rorry misses you. You stab Rorry. shape Rorry is near death. HP:116 EP:37> Rorry leaves north. You follow Rorry north.  You are in the Council room of the Prancing Pony Inn. By decree of the High Council of Arda, this room has been fashioned to keep the people informed of the goings on in Minas Tirith. The walls are painted white and the room is clean and fresh. Here you can rest, relax, and update yourself with current events. A sign is posted here.  The only obvious exit is south.  Rorry the hobbit Swindler (Immoral)  A ball made of pigskin  Lydia the Freak and the sindar Guide (Demonic)  Mithgil the dunedain Man-at-Arms (Angelic)  Bree Public Mcouncil Board [17 notes, 17 new] Rorry misses you. You nick Rorry. Rorry leaves south. You follow Rorry south.  You are in the parlor of the Prancing Pony Inn. This is where guests  come to be alone to smoke their pipes in peace or read a good book. There is a  small fire in the fireplace that keeps the room at a comfortable temperature.  To the west, you hear the hubbub of people playing Acro, a game that is popular with the folk in Bree-Land.  The only obvious exits are south, west and north.  Rorry the hobbit Swindler (Immoral)  An old, battle-scarred warrior shape Rorry is near death. HP:116 EP:35> Rorry leaves north. You follow Rorry north.  You are in the Council room of the Prancing Pony Inn. By decree of the High Council of Arda, this room has been fashioned to keep the people informed of the goings on in Minas Tirith. The walls are painted white and the room is clean and fresh. Here you can rest, relax, and update yourself with current events. A sign is posted here.  The only obvious exit is south.  Rorry the hobbit Swindler (Immoral)  A ball made of pigskin  Lydia the Freak and the sindar Guide (Demonic)  Mithgil the dunedain Man-at-Arms (Angelic)  Bree Public Mcouncil Board [17 notes, 17 new] Rorry misses you. You stab Rorry. shape Rorry is near death. HP:116 EP:33> Rorry leaves south. You follow Rorry south.  You are in the parlor of the Prancing Pony Inn. This is where guests  come to be alone to smoke their pipes in peace or read a good book. There is a  small fire in the fireplace that keeps the room at a comfortable temperature.  To the west, you hear the hubbub of people playing Acro, a game that is popular with the folk in Bree-Land.  The only obvious exits are south, west and north.  Rorry the hobbit Swindler (Immoral)  An old, battle-scarred warrior Rorry misses you. You nick Rorry. shape Rorry leaves west. You follow Rorry west.  You stand in a huge circular room. Surrounding you are numerous wooden benches occupied by hobbits and strange-looking humans. All of them seem to be paying attention to a really fat hobbit lad standing alone in the middle of the hall. On the walls are pictures of past Acro champions and a list of scheduled games. Welcome to the Acro hall! A huge chalkboard is attached to the door; you might be able to learn a thing or two by reading it.  The only obvious exit is east.  Rorry the hobbit Swindler (Immoral)  A liriope flower  Benny, the gamemaster is standing here Rorry misses you. You nick Rorry. Rorry is near death. HP:116 EP:29> Rorry leaves east. You follow Rorry east.  You are in the parlor of the Prancing Pony Inn. This is where guests  come to be alone to smoke their pipes in peace or read a good book. There is a  small fire in the fireplace that keeps the room at a comfortable temperature.  To the west, you hear the hubbub of people playing Acro, a game that is popular with the folk in Bree-Land.  The only obvious exits are south, west and north.  Rorry the hobbit Swindler (Immoral)  An old, battle-scarred warrior shape Rorry leaves south. You follow Rorry south.  This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well.   The only obvious exits are east, up, southwest and north.  Rorry the hobbit Swindler (Immoral)  A small metal key  An innkeeper  A sign... look at it! Rorry misses you. You nick Rorry. Rorry leaves north. You follow Rorry north.  You are in the parlor of the Prancing Pony Inn. This is where guests  come to be alone to smoke their pipes in peace or read a good book. There is a  small fire in the fireplace that keeps the room at a comfortable temperature.  To the west, you hear the hubbub of people playing Acro, a game that is popular with the folk in Bree-Land.  The only obvious exits are south, west and north.  Rorry the hobbit Swindler (Immoral)  An old, battle-scarred warrior Rorry is near death. HP:116 EP:27> Rorry leaves north. You follow Rorry north.  You are in the Council room of the Prancing Pony Inn. By decree of the High Council of Arda, this room has been fashioned to keep the people informed of the goings on in Minas Tirith. The walls are painted white and the room is clean and fresh. Here you can rest, relax, and update yourself with current events. A sign is posted here.  The only obvious exit is south.  Rorry the hobbit Swindler (Immoral)  A ball made of pigskin  Lydia the Freak and the sindar Guide (Demonic)  Mithgil the dunedain Man-at-Arms (Angelic)  Bree Public Mcouncil Board [17 notes, 17 new] Rorry misses you. You stab Rorry. Rorry falls to the ground. kill Rorry is bleeding to death and needs to be bandaged! You decide to put Rorry out of his misery. HP:116 EP:23>  You see your moment of opportunity and raise the dagger high above your head. Rorry screams in pain as the dagger is thrust repeatedly into him, until his body falls limp. You killed Rorry. Rorry has died. Triggered! doing: get all from corpse some gold coins : Ok. a wooden shield : Ok. HP:117 EP:23> You put 143 gold in your pockets. Ha ha ha! WSA strikes again! well time to go pay the fine.