*Sentor enters. *Sentor leaves east. i Gold: 34 Encumbrance: lightly encumbered You are carrying the following on your person: A mixed potion (in hands). An ominous dark ring (eclipsing) (worn). A phial of Roderick's Dream Potion (in hands). A contract. A pair of leggings (worn). A Rohan helmet (worn). A finely-shaped pearl carapace (worn). A bloodstained cloak (worn). A Dol Amroth pack (open) (worn). A dwarven war shield (worn). A studded leather baldric containing a sailor's cutlass (worn). A studded leather baldric containing a sailor's cutlass (worn). A simple sheepskin sheath (worn). A glass flute. Vrtavrljuk's Spellbook.  trigger You killed todo do get all from corpse into baldric 1,get all from corpse into baldric 2,get all from corpse into panniers,get all from corpse into pack,get all from corpse into basket,get all from corpse The next time you see 'You killed', you will do: 'do get all from corpse into baldric 1,get all from corpse into baldric 2,get all from corpse into panniers,get all from corpse into pack,get all from corpse into basket,get all from corpse'.  *Haplo enters. *Haplo leaves north. s Rocky Ground(e, s, w and n) *War enters.  e Rocky Ground(e, s, w and n) *War enters.  e Rocky Ground(e, s, w and n) *War enters.  e The Plains(e, s, w and n) *War enters.  e The Plains(e, s, w and n) *War enters.  e The Plains(e, s, w and n) *War enters.  e The Plains(e, s, w and n) *War enters.  e The Plains(e, s, w and n) *War enters.  e The Plains(e, s, w and n) *War enters.  e The Plains(e, s, w and n) *War enters.  e The Plains(e, s, w and n) *War enters.  n The Old Forest Road(e, s, w and n) *War enters.  l n This area is so dense that you cannot see that far.  s The Plains(e, s, w and n) *War enters.  w The Plains(e, s, w and n) *War enters.  *War leaves east. e The Plains(e, s, w and n)  e The Plains(s, w and n)  e You can't go that way!  e You can't go that way!  e You can't go that way!  e You can't go that way!  n The Old Forest Road(e, s, w and n)  e The Old Ford(e and w)  e The Old Forest Road(e, s, w and n)  e The Old Forest Road(e, s, w and n)  e The Old Forest Road(ne, e, s, w and n)  e The Plains(e, s, w and n) A Beorning leader  e The Plains(e, s, w and n) War the sindar Archmage (Demonic)  1 The next time you see 'Xanthe', you will do: 'hunt xanthe'.  2 The next time you see 'Resin', you will do: 'hunt resin'.  n The Old Forest Road(e, s, w and n) *War enters.  n Outside Rhosgobel(cave, e, se, s, w, sw and n) Resin the dwarf Crime Lord (Demonic) Bluesbreak er. the dwarf Fence (Hand of Eru) A piece of cloth A torch (burned out) A signpost Triggered! doing: hunt resin *War enters.  War's staff fires a red beam at Resin and hits him dead on. Resin screams in agony! Suddenly a blue mist forms around Resin and gets absorbed by the powers of War's staff! You begin to hunt Resin.  do focus aim,focus attack,drink mixed potion,drink phial,draw sword,double wield,backstab resin,kill resin Do: starting commands.  You start focusing on your aim skill.  You can't change your focus quite that fast!  You put your lips to the potion and gulp it all down. You feel like you could really give someone a thrashing.  You drink the phial of dream potion and feel it taking effect. Slowly, you feel your body growing in strength and power! You feel like you could take on anyone! Yes! YES! You feelcould take on anyone! Yes! YES! You feel incredible!  You whip your sailor's cutlass from your baldric with careless ease. You wield a sailor's cutlass.  What?  You sneak up and stab Resin from behind! Triggered! doing: hunt resin  You are already hunting Resin!  You attack Resin.  Do: Commands comple Do: Commands completed.  You pierce Resin's chest, spilling tides of blood! trigger slips while kicking the pebble and falls off off of the ledge. todo 2d The next time you see 'slips while kicking the pebble and falls off off of the ledge.', you will do: '2d'.  shape Resin doesn't look so great.  Resin misses you. You stagger and graze Resin, leaving a line of blood from a shallow cut. *Resin leaves north. You follow Resin north. The Plains(e, s, w and n) Resin the dwarf Crime Lord (Demonic) An empty phial An empty cup *War enters. *Resin leaves north. You follow Resin north. The Plains(e, s, w and n) Resin the dwarf Crime Lord (Demonic) *War enters. *Resin leaves north. You follow Resin north. The Plains(e, s, w and n) Resin the dwarf Crime Lord (Demonic) *War enters. *Resin leaves north. You follow Resin north. The Plains(e, s, w and n) Resin the dwarf Crime Lord (Demonic) *War enters. *Resin leaves west. You follow Resin west. The Plains(e, The Plains(e, s, w and n) Resin the dwarf Crime Lord (Demonic) *War enters. *Resin leaves west. You follow Resin west. The Plains(e, s, w and n) Resin the dwarf Crime Lord (Demonic) *War enters. *Resin leaves west. You follow Resin west. The Plains(e, s, w and n) Resin the dwarf Crime Lord (Demonic) A Beorning warrior *War enters. *Resin leaves west. You follow Resin west. The Plains(e, s, w and n) Resin the dwarf Crime Lord (Demonic) *War enters. *Resin leaves west. You follow Resin west. Beorn's House(e, s, w and n) Resin the dwarf Crime Lord (Demonic) *War enters. Resin misses you. You draw back the sword and slash Resin, unleashing the fury of a typhoon! *Resin leaves west. You follow Resin west. The Plains(e, s, w and n) Resin the dwarf Crime Lord (Demonic) *War enters. *Resin leaves west. You follow Resin west. The landing(cave, e and u) Resin the dwarf Crime Lord (Demonic) *War enters. *Resin leaves up. You follow Resin up. The stairs(d and u) Resin the dwarf Crime Lord (Demonic) *War enters. *Resin leaves up. You follow Resin up. The stairs(d and u) Resin the d Resin the dwarf Crime Lord (Demonic) *War enters. Resin kicks a stone off of the stairs and it taps off of the sides of the Carrock numerous times before it hits the ground. Resin kicks a stone off of the stairs and it taps off of the sides of the Carrock numerous times before it hits the ground. Resin kicks a stone off of the stairs and it taps off of the sides of the Carrock numerous times before it hits the ground. Resin kicks a stone off of the stairs and it taps off of the sides of the Carrock numerous times before it hits the ground. Resin kicks a stone off of the stairs and it taps off of the sides of thesides of the Carrock numerous times before it hits the ground. Resin kicks a stone off of the stairs and it taps off of the sides of the Carrock numerous times before it hits the ground. Resin kicks a stone off of the stairs and it taps off of the sides of the Carrock numerous times before it hits the ground. Resin kicks a stone off of the stairs and it taps off of the sides of the Carrock numerous times before it hits the ground. *Resin slips while kicking the*Resin slips while kicking the pebble and falls off of the ledge d The stairs(d and u) *War enters.  d The landing(cave, e and u) *War enters.  e The Plains(e, s, w and n) *War enters.  s e The Plains(e, s and n) *War enters.  e The Plains(e, s, w and n) *War enters.  e The Plains(e, s, w and n) *War enters.  The Plains(e, s, w and n) *War enters.  s The Plains(e, s, w and n) *War enters.  s You still feel drunk. s The Plains(e, s, w and n) *War enters.  The Plains(e, s, w and n) *War enters.  s The Plains(e, s, w and n) *War enters.  e The Plains(e, s, w and n) *War enters.  e The Old Forest Road(ne, e, s, w, sw and n) *War enters.  e s s The Old Forest Road(e, s, w and n) *War enters.  The Plains(e, s, w and n) *War enters.  The Plains(e, s, w and n) *War enters.  e *The ghost of Resin drifts in. *The ghost of Resin drifts north.