Resin

Posted by
Vrtavrljuk [legacy]
Uploaded
03 January 2003 00:00:00
Type
Player Kill


*Sentor enters.
*Sentor leaves east.
i
Gold: 34               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A mixed potion (in hands).
 An ominous dark ring (eclipsing) (worn).
 A phial of Roderick's Dream Potion (in hands).
 A contract.
 A pair of leggings (worn).
 A Rohan helmet (worn).
 A finely-shaped pearl carapace (worn).
 A bloodstained cloak (worn).
 A Dol Amroth pack (open) (worn).
 A dwarven war shield (worn).
 A studded leather baldric containing a sailor's cutlass (worn). A studded leather baldric containing a sailor's cutlass (worn).
 A simple sheepskin sheath (worn).
 A glass flute.
 Vrtavrljuk's Spellbook.
<HP:230 EP:105> trigger You killed todo do get all from corpse into baldric 1,get all from corpse into baldric 2,get all from corpse into panniers,get all from corpse into pack,get all from corpse into basket,get all from corpse
The next time you see 'You killed', you will do: 'do get all from corpse into baldric 1,get all from corpse into baldric 2,get all from corpse into panniers,get all from corpse into pack,get all from corpse into basket,get all from corpse'.
<HP:230 EP:99> *Haplo enters.
*Haplo leaves north.
s
Rocky Ground(e, s, w and n)
*War enters.
<HP:230 EP:99> e
Rocky Ground(e, s, w and n)
*War enters.
<HP:230 EP:99> e
Rocky Ground(e, s, w and n)
*War enters.
<HP:230 EP:99> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:98> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:98> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:98> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:98> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:98> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:98> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:98> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:98> n
The Old Forest Road(e, s, w and n)
*War enters.
<HP:230 EP:98> l n
This area is so dense that you cannot see that far.
<HP:230 EP:98> s
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:97> w
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:97> *War leaves east.
e
The Plains(e, s, w and n)
<HP:230 EP:95> e
The Plains(s, w and n)
<HP:230 EP:95> e
You can't go that way!
<HP:230 EP:95> e
You can't go that way!
<HP:230 EP:95> e
You can't go that way!
<HP:230 EP:95> e
You can't go that way!
<HP:230 EP:95> n
The Old Forest Road(e, s, w and n)
<HP:230 EP:94> e
The Old Ford(e and w)
<HP:230 EP:94> e
The Old Forest Road(e, s, w and n)
<HP:230 EP:94> e
The Old Forest Road(e, s, w and n)
<HP:230 EP:94> e
The Old Forest Road(ne, e, s, w and n)
<HP:230 EP:94> e
The Plains(e, s, w and n)
 A Beorning leader
<HP:230 EP:94> e
The Plains(e, s, w and n)
 War the sindar Archmage (Demonic)
<HP:230 EP:94> 1
The next time you see 'Xanthe', you will do: 'hunt xanthe'.
<HP:230 EP:94> 2
The next time you see 'Resin', you will do: 'hunt resin'.
<HP:230 EP:94> n
The Old Forest Road(e, s, w and n)
*War enters.
<HP:230 EP:94> n
Outside Rhosgobel(cave, e, se, s, w, sw and n)
 Resin the dwarf Crime Lord (Demonic)
 Bluesbreak er. the dwarf Fence (Hand of Eru)
 A piece of cloth
 A torch (burned out)
 A signpost
Triggered!  doing: hunt resin
*War enters.
<HP:230 EP:93> War's staff fires a red beam at Resin and hits him dead on.
Resin screams in agony!

Suddenly a blue mist forms around Resin and gets absorbed
by the powers of War's staff!
You begin to hunt Resin.
<HP:230 EP:93> do focus aim,focus attack,drink mixed potion,drink phial,draw sword,double wield,backstab resin,kill resin
Do: starting commands.
<HP:230 EP:93> You start focusing on your aim skill.
<HP:230 EP:93> You can't change your focus quite that fast!
<HP:230 EP:93> You put your lips to the potion and gulp it all down.
You feel like you could really give someone a thrashing.
<HP:230 EP:113> You drink the phial of dream potion and feel it taking effect.  Slowly,
you feel your body growing in strength and power!  You feel like you 
could take on anyone!  Yes!  YES!  You feelcould take on anyone!  Yes!  YES!  You feel incredible!
<HP:230 EP:113> You whip your sailor's cutlass from your baldric with careless ease.
You wield a sailor's cutlass.
<HP:230 EP:113> What?
<HP:230 EP:113> You sneak up and stab Resin from behind!
Triggered!  doing: hunt resin
<HP:230 EP:63> You are already hunting Resin!
<HP:230 EP:63> You attack Resin.
<HP:230 EP:63> Do: Commands comple<HP:230 EP:63> Do: Commands completed.
<HP:230 EP:63> You pierce Resin's chest, spilling tides of blood!
trigger slips while kicking the pebble and falls off off of the ledge. todo 2d
The next time you see 'slips while kicking the pebble and falls off off of the ledge.', you will do: '2d'.
<HP:230 EP:162> shape
Resin doesn't look so great.
<HP:230 EP:162> Resin misses you.
You stagger and graze Resin, leaving a line of blood from a shallow cut.
*Resin leaves north.
You follow Resin north.
The Plains(e, s, w and n)
 Resin the dwarf Crime Lord (Demonic)
 An empty phial
 An empty cup
*War enters.
*Resin leaves north.
You follow Resin north.
The Plains(e, s, w and n)
 Resin the dwarf Crime Lord (Demonic)
*War enters.
*Resin leaves north.
You follow Resin north.
The Plains(e, s, w and n)
 Resin the dwarf Crime Lord (Demonic)
*War enters.
*Resin leaves north.
You follow Resin north.
The Plains(e, s, w and n)
 Resin the dwarf Crime Lord (Demonic)
*War enters.
*Resin leaves west.
You follow Resin west.
The Plains(e, The Plains(e, s, w and n)
 Resin the dwarf Crime Lord (Demonic)
*War enters.
*Resin leaves west.
You follow Resin west.
The Plains(e, s, w and n)
 Resin the dwarf Crime Lord (Demonic)
*War enters.
*Resin leaves west.
You follow Resin west.
The Plains(e, s, w and n)
 Resin the dwarf Crime Lord (Demonic)
 A Beorning warrior
*War enters.
*Resin leaves west.
You follow Resin west.
The Plains(e, s, w and n)
 Resin the dwarf Crime Lord (Demonic)
*War enters.
*Resin leaves west.
You follow Resin west.
Beorn's House(e, s, w and n)
 Resin the dwarf Crime Lord (Demonic)
*War enters.
Resin misses you.
You draw back the sword and slash Resin, unleashing the fury of a typhoon!
*Resin leaves west.
You follow Resin west.
The Plains(e, s, w and n)
 Resin the dwarf Crime Lord (Demonic)
*War enters.
*Resin leaves west.
You follow Resin west.
The landing(cave, e and u)
 Resin the dwarf Crime Lord (Demonic)
*War enters.
*Resin leaves up.
You follow Resin up.
The stairs(d and u)
 Resin the dwarf Crime Lord (Demonic)
*War enters.
*Resin leaves up.
You follow Resin up.
The stairs(d and u)
 Resin the d Resin the dwarf Crime Lord (Demonic)
*War enters.
Resin kicks a stone off of the stairs and it taps off of the
sides of the Carrock numerous times before it hits the ground.
Resin kicks a stone off of the stairs and it taps off of the
sides of the Carrock numerous times before it hits the ground.
Resin kicks a stone off of the stairs and it taps off of the
sides of the Carrock numerous times before it hits the ground.
Resin kicks a stone off of the stairs and it taps off of the
sides of the Carrock numerous times before it hits the ground.
Resin kicks a stone off of the stairs and it taps off of the
sides of thesides of the Carrock numerous times before it hits the ground.
Resin kicks a stone off of the stairs and it taps off of the
sides of the Carrock numerous times before it hits the ground.
Resin kicks a stone off of the stairs and it taps off of the
sides of the Carrock numerous times before it hits the ground.
Resin kicks a stone off of the stairs and it taps off of the
sides of the Carrock numerous times before it hits the ground.
*Resin slips while kicking the*Resin slips while kicking the pebble and falls off of the ledge
d
The stairs(d and u)
*War enters.
<HP:230 EP:159> d
The landing(cave, e and u)
*War enters.
<HP:230 EP:159> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:159> s
e
The Plains(e, s and n)
*War enters.
<HP:230 EP:159> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:159> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:159> The Plains(e, s, w and n)
*War enters.
<HP:230 EP:159> s
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:159> s
You still feel drunk.
s
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:161> The Plains(e, s, w and n)
*War enters.
<HP:230 EP:161> s
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:161> e
The Plains(e, s, w and n)
*War enters.
<HP:230 EP:161> e
The Old Forest Road(ne, e, s, w, sw and n)
*War enters.
<HP:230 EP:161> e
s
s
The Old Forest Road(e, s, w and n)
*War enters.
<HP:230 EP:161> The Plains(e, s, w and n)
*War enters.
<HP:230 EP:161> The Plains(e, s, w and n)
*War enters.
<HP:230 EP:161> e
*The ghost of Resin drifts in.
*The ghost of Resin drifts north.