***** just helping a friend, Christell, when this idiot comes up and TRIES to backstab.. You hear Moudo sneaking up behind you, suddenly you spin and throw your attacker to the ground. You miss Moudo. You miss Moudo. Moudo fumbles with the sword and misses you. l You're on the main street of Bywater. Busy hobbits nudge past you as they head to and from their meals. To your west you see adventurers of all sorts visiting the Bywater General Store. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north and south. Moudo Took the hobbit Apprentice Assassin (Impartial) Christell the dunlending Naturalist (Immoral) ~~~~~ HP:59 EP:110 ~~~~~ s s You miss Moudo. Moudo fumbles with the sword and misses you. This is the main street of Bywater. All around you hobbits run about their everyday tasks and hardly give you a second glance. From here you can barely see the rooftop of the Green Dragon Inn, which lies somewhere to the south. A trash-filled alley heads to the east. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are north, east and south. Moudo enters. Christell enters. ~~~~~ HP:59 EP:110 ~~~~~ w This is the main road through Bywater. Ruts have been formed in the road from the frequent wagon travel to Bywater. The main street gives access to all the needs of a weary traveller. To your east lies the Green Dragon, a very popular inn in these parts. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Christell enters. Moudo enters. ~~~~~ HP:59 EP:110 ~~~~~ w You have entered the town of Bywater. To your east is the Green Dragon, and to the south a dense ivy bush runs parallel to the road. To the north is the Bywater pool, a favorite resting spot. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. A message stone A sign is posted here for new characters. Bywater Newbie Board [27 notes, 27 new] Moudo enters. Christell enters. ~~~~~ HP:59 EP:110 ~~~~~ w You are strolling down the road between Hobbiton and Bywater. The road winds around a few rolling hills, many of which are barren since the factory was built. Hobbiton lies to the west while Bywater is just over the next hill to the east. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west and east. Christell enters. Moudo enters. ~~~~~ HP:59 EP:110 ~~~~~ w This is the road that connects Hobbiton and Bywater. At one time it was smoothly paved with flagstone, but now most of the road has fallen into disrepair. To your west you can see the gardens of Hobbiton while eastward you see the town of Bywater tucked in near its lake. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west and east. The old Gaffer, sitting along the road Moudo enters. Christell enters. ~~~~~ HP:59 EP:110 ~~~~~ s This is the entrance to the small town of Hobbiton. It is actually a fairly rustic place, with few things of beauty since the new mill was established. A crossroad leads north to Bag End and south to the Great East Road, while this road goes west into a cemetery and east, over the hills, to Bywater. The smell of the new mill chokes you even from here. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Christell enters. Moudo enters. ~~~~~ HP:59 EP:110 ~~~~~ To your north, you see the village of Hobbiton along The Water. Going south will take you to the Great East Road. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. A signpost A hitching post Moudo enters. Christell enters. ~~~~~ HP:59 EP:110 ~~~~~ You miss Moudo. Moudo fumbles with the sword and misses you. You notice Moudo sizing you up. bybr Do: starting commands. Large command count! Forcing 'brief' mode. ~~~~~ HP:59 EP:110 ~~~~~ Brief mode. ~~~~~ HP:59 EP:110 ~~~~~ Shire Plains(w, e and s) Christell enters. Moudo enters. ~~~~~ HP:59 EP:110 ~~~~~ Shire Plains(w, e and s) A young ranger gazes at the wilderness Moudo enters. Christell enters. ~~~~~ HP:59 EP:110 ~~~~~ Shire Plains(w, e and s) Christell enters. Moudo enters. ~~~~~ HP:59 EP:110 ~~~~~ Shire Plains(w, e and s) Moudo enters. Christell enters. ~~~~~ HP:59 EP:110 ~~~~~ Shire Plains(w and e) Christell enters. Moudo enters. ~~~~~ HP:59 EP:110 ~~~~~ Shire Plains(w, e and s) A young ranger gazes at the wilderness Moudo enters. Christell enters. ~~~~~ HP:59 EP:110 ~~~~~ The Great East Road(w, sw, e and s) A Pledge Drive Announcer Christell enters. Moudo enters. ~~~~~ HP:59 EP:110 ~~~~~ Stonebows Bridge(w and e) Moudo enters. Christell enters. ~~~~~ HP:59 EP:110 ~~~~~ The Great East Road(w, se, n, e and s) An old gossiper [30 rumours, 30 new] Christell enters. Moudo enters. ~~~~~ HP:59 EP:110 ~~~~~ You miss Moudo. Moudo hits you very hard. The Plains(n, e and s) An ugly orc Moudo enters. Christell enters. ~~~~~ HP:49 EP:110 ~~~~~ The Plains(w, n, e and s) Christell enters. Moudo enters. ~~~~~ HP:49 EP:110 ~~~~~ The Plains(w, n, e and s) A cloth vest A red fox pauses here, eyeing you Moudo enters. Christell enters. ~~~~~ HP:49 EP:110 ~~~~~ The Great East Road(w, n, sw, e and s) Christell enters. Moudo enters. ~~~~~ HP:49 EP:110 ~~~~~ The Great East Road(w, n, e, ne and s) Moudo enters. Christell enters. ~~~~~ HP:49 EP:110 ~~~~~ The Great East Road(w, n, e and s) Christell enters. Moudo enters. ~~~~~ HP:49 EP:110 ~~~~~ The Great East Road(w, n, e, s and nw) Moudo enters. Christell enters. ~~~~~ HP:49 EP:110 ~~~~~ The Great East Road(w, n, e and s) Christell enters. Moudo enters. ~~~~~ HP:49 EP:110 ~~~~~ The Great East Road(w, n, e, ne and s) Moudo enters. Christell enters. ~~~~~ HP:49 EP:110 ~~~~~ The Great East Road(w, se, n, e and s) Christell enters. Moudo enters. ~~~~~ HP:49 EP:110 ~~~~~ West Gate of Bree(w, n, e, s and nw) Heilagr the dunedain Tree-hugger (Impartial) A town guard A town guard Boren's white stallion A brand (burned out) A big sign Moudo enters. Christell enters. ~~~~~ HP:49 EP:110 ~~~~~ Verbose mode. ~~~~~ HP:49 EP:110 ~~~~~ Do: Commands completed. ~~~~~ HP:49 EP:110 ~~~~~ Verbose mode. ~~~~~ HP:49 EP:110 ~~~~~ You miss Moudo. Moudo cuts you harshly and deeply. do 4e,n,ne Do: starting commands. ~~~~~ HP:44 EP:110 ~~~~~ You are on a short road that runs from the west gate to the main street of Bree. The gate is to the west, and the main street is to the east. You notice various shops within this small town that are set up to help equip the hardy adventurer, and those that aren't so hardy. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north and east. A wealthy looking chubby man Christell enters. Moudo enters. ~~~~~ HP:44 EP:110 ~~~~~ You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are southeast, west, north, east and south. Dobromir the dunedain Bodyguard (Moral) Physco's horse Ratty the goat Moudo enters. Christell enters. ~~~~~ HP:44 EP:110 ~~~~~ You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Christell enters. Moudo enters. ~~~~~ HP:44 EP:110 ~~~~~ You are standing outside of an Inn, which can be entered to the north. The sign hanging over the door indicates it is The Prancing Pony. Rumors abound throughout your travels about the hospitality and good times to be had here. You have heard that it is the best in town. An arrow on the wall points the way to where horses can be stabled. You can see a children's playground to the south, and at times you can probably hear their laughter from here. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Moudo enters. Christell enters. ~~~~~ HP:44 EP:110 ~~~~~ This is the bustling common room of the Prancing Pony, Bree's largest and best-known inn and tavern. This is a meeting place for all manner of travelers along the Great East Road and Greenway. Barliman Butterbur, the innkeeper, is serving ale to his patrons who are quietly talking among themselves. There are private rooms to the northeast of the common room. A large clock ticks loudly on the mantel. A menu is mounted on the wall. Go ahead and order anything you like from the menu. The only obvious exits are east, down, northeast and south. A trash can A drunken sailor Butterbur is here, gossiping and serving ale [30 rumours, 30 new] Christell enters. Moudo enters. ~~~~~ HP:44 EP:110 ~~~~~ This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are up, north, southwest and east. Hellcat Tierisch the dunlending Bodyguard (Moral) Etoile the dunedain Femme Fatale (Immoral) An innkeeper A sign... look at it! Moudo enters. Christell enters. ~~~~~ HP:44 EP:110 ~~~~~ Do: Commands completed. ~~~~~ HP:44 EP:110 ~~~~~ rent room You miss Moudo. Moudo cuts you harshly and deeply. Thank you! Your room is upstairs. ~~~~~ HP:38 EP:110 ~~~~~ u This is a private room at the Prancing Pony. It feels relatively ordinary, with a simple bed and night stand upon the sturdy hardwood floor. Nevertheless, it is neat, tidy, and most certainly comfortable. A small flight of stairs goes back down to the inn. It wouldn't be too difficult to fall asleep in here. The only obvious exit is down. ~~~~~ HP:38 EP:110 ~~~~~ do d,invite christell Do: starting commands. ~~~~~ HP:39 EP:110 ~~~~~ This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are up, north, southwest and east. Christell the dunlending Naturalist (Immoral) Hellcat Tierisch the dunlending Bodyguard (Moral) Etoile the dunedain Femme Fatale (Immoral) An innkeeper A sign... look at it! ~~~~~ HP:39 EP:110 ~~~~~ You invite Christell to your room. ~~~~~ HP:39 EP:110 ~~~~~ Do: Commands completed. ~~~~~ HP:39 EP:110 ~~~~~ u This is a private room at the Prancing Pony. It feels relatively ordinary, with a simple bed and night stand upon the sturdy hardwood floor. Nevertheless, it is neat, tidy, and most certainly comfortable. A small flight of stairs goes back down to the inn. It wouldn't be too difficult to fall asleep in here. The only obvious exit is down. ~~~~~ HP:39 EP:110 ~~~~~ t christell visit me Christell visits your inn room in Bree. Christell appears from the shadows. t moudo nice backstab fucker.. You tell Moudo: nice backstab fucker.. ~~~~~ HP:42 EP:110 ~~~~~ ***** trying to run down to the courthouse to report him.. d This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are up, north, southwest and east. Shadowy the silvan Conjuror (Moral) Hellcat Tierisch the dunlending Bodyguard (Moral) Etoile the dunedain Femme Fatale (Immoral) An innkeeper A sign... look at it! ~~~~~ HP:42 EP:110 ~~~~~ Innkeeper grazes Shadowy. Shadowy pokes Innkeeper with the blunt end of the staff, causing massive pain. Innkeeper misses Shadowy. Shadowy entangles Innkeeper with vines that grow from the staff. Etoile growls at Shadowy. do sw Do: starting commands. ~~~~~ HP:43 EP:110 ~~~~~ This is the bustling common room of the Prancing Pony, Bree's largest and best-known inn and tavern. This is a meeting place for all manner of travelers along the Great East Road and Greenway. Barliman Butterbur, the innkeeper, is serving ale to his patrons who are quietly talking among themselves. There are private rooms to the northeast of the common room. A large clock ticks loudly on the mantel. A menu is mounted on the wall. Go ahead and order anything you like from the menu. The only obvious exits are east, down, northeast and south. A trash can A drunken sailor Butterbur is here, gossiping and serving ale [30 rumours, 30 new] ~~~~~ HP:43 EP:110 ~~~~~ Do: Commands completed. ~~~~~ HP:43 EP:110 ~~~~~ s You are standing outside of an Inn, which can be entered to the north. The sign hanging over the door indicates it is The Prancing Pony. Rumors abound throughout your travels about the hospitality and good times to be had here. You have heard that it is the best in town. An arrow on the wall points the way to where horses can be stabled. You can see a children's playground to the south, and at times you can probably hear their laughter from here. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. ~~~~~ HP:43 EP:110 ~~~~~ w w You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great Eas st Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. ~~~~~ HP:43 EP:110 ~~~~~ You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are southeast, west, north, east and south. Physco's horse Ratty the goat ~~~~~ HP:43 EP:110 ~~~~~ e You are on the small cobblestoned main street of Bree. The street is lightly populated. There are a few stores here where you can get basic supplies for your journeys. To the east is the Bree Courthouse, where many a wrongdoer has been forced to pay for crimes committed. The road continues to the south. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. A grimy looking beggar A grimy looking beggar ~~~~~ HP:43 EP:110 ~~~~~ You are in the local courthouse for Bree. A wizened old man sits behind a huge worn bench. You get the feeling that many a criminal has regretted coming here for you have no doubt that this Judge will give the maximum penalty available for any crime. There is a plaque on the wall explaining the procedure of the courthouse, please read it. The only obvious exit is west. ~~~~~ HP:43 EP:110 ~~~~~ Moudo tells you: nice break moron l plaque Here at the courthouse you can do the following: report - enter a report against a player. plead - plead away any subpoenas check fines - shows you how much in fines you owe check reimbursements - show how much in reimbursements are held for you check reports - show the history of outstanding reports check record - show your history of reported criminal activity check all - check all of the above in one command. pay [amount] - pay off an amount of your fine claim reimbursements - claim any money paid by criminals for their crimes withdraw report - withdraw a report against a player deputize against - request to be deputized to arrest Note: You can use the 'report' command to report issues to the mcouncil, as well. Also, you can check your outstanding subpoenas and fines by typing 'wanted' at any time, anywhere in the game. ~~~~~ HP:43 EP:110 ~~~~~ Moudo enters. t moudo ty You tell Moudo: ty ~~~~~ HP:43 EP:110 ~~~~~ smirk You miss Moudo. You smirk in amusement. ~~~~~ HP:43 EP:110 ~~~~~ w You are on the small cobblestoned main street of Bree. The street is lightly populated. There are a few stores here where you can get basic supplies for your journeys. To the east is the Bree Courthouse, where many a wrongdoer has been forced to pay for crimes committed. The road continues to the south. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. A grimy looking beggar A grimy looking beggar Moudo enters. ~~~~~ HP:43 EP:110 ~~~~~ n You graze Moudo. Moudo fumbles with the sword and misses you. The Beggar dribbles. You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have buie lt their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are southeast, west, north, east and south. Physco's horse Ratty the goat Moudo enters. ~~~~~ HP:43 EP:110 ~~~~~ e You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Moudo enters. ~~~~~ HP:43 EP:110 ~~~~~ You are standing outside of an Inn, which can be entered to the north. The sign hanging over the door indicates it is The Prancing Pony. Rumors abound throughout your travels about the hospitality and good times to be had here. You have heard that it is the best in town. An arrow on the wall points the way to where horses can be stabled. You can see a children's playground to the south, and at times you can probably hear their laughter from here. The sun is setting in the west. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Moudo enters. ~~~~~ HP:43 EP:110 ~~~~~ n This is the bustling common room of the Prancing Pony, Bree's largest and best-known inn and tavern. This is a meeting place for all manner of travelers along the Great East Road and Greenway. Barliman Butterbur, the innkeeper, is serving ale to his patrons who are quietly talking among themselves. There are private rooms to the northeast of the common room. A large clock ticks loudly on the mantel. A menu is mounted on the wall. Go ahead and order anything you like from the menu. The only obvious exits are east, down, northeast and south. A trash can A drunken sailor Butterbur is here, gossiping and serving ale [30 rumours, 30 new] Moudo enters. ~~~~~ HP:43 EP:110 ~~~~~ You notice Moudo sizing you up. do ne You miss Moudo. Moudo fumbles with the sword and misses you. Do: starting commands. ~~~~~ HP:44 EP:110 ~~~~~ This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are up, north, southwest and east. Shadowy the silvan Conjuror (Moral) Hellcat Tierisch the dunlending Bodyguard (Moral) Etoile the dunedain Femme Fatale (Immoral) An innkeeper A sign... look at it! Moudo enters. ~~~~~ HP:44 EP:110 ~~~~~ Do: Commands completed. ~~~~~ HP:44 EP:110 ~~~~~ u This is a private room at the Prancing Pony. It feels relatively ordinary, with a simple bed and night stand upon the sturdy hardwood floor. Nevertheless, it is neat, tidy, and most certainly comfortable. A small flight of stairs goes back down to the inn. It wouldn't be too difficult to fall asleep in here. The only obvious exit is down. Christell the dunlending Naturalist (Immoral) ~~~~~ HP:44 EP:110 ~~~~~ t moudo HAH You tell Moudo: HAH ~~~~~ HP:44 EP:110 ~~~~~ ***** damn.. still there.. so i'll make another try.. fade You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. ~~~~~ HP:80 EP:55 ~~~~~ smirk You smirk in amusement. ~~~~~ HP:80 EP:54 ~~~~~ d This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are up, north, southwest and east. Etoile the dunedain Femme Fatale (Immoral) Hellcat Tierisch the dunlending Bodyguard (Moral) A sign... look at it! ~~~~~ HP:81 EP:54 ~~~~~ 'where is he? Etoile says in Westron: they're gone, but the message is still there You say in Westron: where is he? ~~~~~ HP:81 EP:52 ~~~~~ Hellcat says in Westron: sounds like the life of a friend i have Etoile ohs interestedly. Someone steps into the background. do sw Do: starting commands. ~~~~~ HP:81 EP:49 ~~~~~ This is the bustling common room of the Prancing Pony, Bree's largest and best-known inn and tavern. This is a meeting place for all manner of travelers along the Great East Road and Greenway. Barliman Butterbur, the innkeeper, is serving ale to his patrons who are quietly talking among themselves. There are private rooms to the northeast of the common room. A large clock ticks loudly on the mantel. A menu is mounted on the wall. Go ahead and order anything you like from the menu. The only obvious exits are east, down, northeast and south. A trash can A drunken sailor Butterbur is here, gossiping and serving ale [30 rumours, 30 new] ~~~~~ HP:81 EP:49 ~~~~~ Do: Commands completed. ~~~~~ HP:81 EP:49 ~~~~~ s You are standing outside of an Inn, which can be entered to the north. The sign hanging over the door indicates it is The Prancing Pony. Rumors abound throughout your travels about the hospitality and good times to be had here. You have heard that it is the best in town. An arrow on the wall points the way to where horses can be stabled. You can see a children's playground to the south, and at times you can probably hear their laughter from here. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north, east and south. ~~~~~ HP:81 EP:49 ~~~~~ w You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north, east and south. ~~~~~ HP:81 EP:48 ~~~~~ w You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are southeast, west, north, east and south. Physco's horse Ratty the goat ~~~~~ HP:81 EP:48 ~~~~~ s e You are on the small cobblestoned main street of Bree. The street is lightly populated. There are a few stores here where you can get basic supplies for your journeys. To the east is the Bree Courthouse, where many a wrongdoer has been forced to pay for crimes committed. The road continues to the south. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north, east and south. A grimy looking beggar A grimy looking beggar ~~~~~ HP:81 EP:48 ~~~~~ You are in the local courthouse for Bree. A wizened old man sits behind a huge worn bench. You get the feeling that many a criminal has regretted coming here for you have no doubt that this Judge will give the maximum penalty available for any crime. There is a plaque on the wall explaining the procedure of the courthouse, please read it. The only obvious exit is west. Moudo Took the hobbit Apprentice Assassin (Impartial) ~~~~~ HP:81 EP:48 ~~~~~ ***** ok.. he's there.. now what? Moudo leaves west. w You are on the small cobblestoned main street of Bree. The street is lightly populated. There are a few stores here where you can get basic supplies for your journeys. To the east is the Bree Courthouse, where many a wrongdoer has been forced to pay for crimes committed. The road continues to the south. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Moudo Took the hobbit Apprentice Assassin (Impartial) A grimy looking beggar A grimy looking beggar ~~~~~ HP:81 EP:47 ~~~~~ Moudo leaves east. e You are in the local courthouse for Bree. A wizened old man sits behind a huge worn bench. You get the feeling that many a criminal has regretted coming here for you have no doubt that this Judge will give the maximum penalty available for any crime. There is a plaque on the wall explaining the procedure of the courthouse, please read it. The only obvious exit is west. Moudo Took the hobbit Apprentice Assassin (Impartial) ~~~~~ HP:82 EP:47 ~~~~~ bs moudo You are too exhausted to backstab anyone. ~~~~~ HP:82 EP:46 ~~~~~ report The judge refuses to take reports from people who choose to remain anonymous. ~~~~~ HP:82 EP:44 ~~~~~ Moudo leaves west. fade off ~~~~~ HP:82 EP:42 ~~~~~ You relax from your efforts to fade into the background, and are once more noticeable as who you are. report Please enter your report. Please use these codes: 1 - Attempted Theft 2 - Theft 3 - Attempted Murder 4 - Murder 5 - False Report, falsely accused of a crime 6 - Corpselooting (to be decided by the council) 7 - Other issue, to be decided by the council q - quit without reporting What crime has been committed? [#] : Moudo tells you: ouch? 3 Who committed the violation? : Shadowy tells you: you ok? moudo You wish to report Moudo for attempted murder Is this information correct? [y/n] Moudo enters. y You issue a subpoena on Moudo for attempting to murder you. ~~~~~ HP:83 EP:42 ~~~~~ Shadowy tells you: im at lockup w You are on the small cobblestoned main street of Bree. The street is lightly populated. There are a few stores here where you can get basic supplies for your journeys. To the east is the Bree Courthouse, where many a wrongdoer has been forced to pay for crimes committed. The road continues to the south. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north, east and south. A grimy looking beggar A grimy looking beggar Moudo enters. ~~~~~ HP:83 EP:42 ~~~~~ n The Beggar dribbles. e You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are southeast, west, north, east and south. Chantel the dwarf Apprentice Assassin (Impartial) A horse [packed] Physco's horse Ratty the goat Moudo enters. ~~~~~ HP:83 EP:42 ~~~~~ Chantel gets a dwarven war shield from a set of panniers into a dwarven mining p ack. e Dark enters. Dark leaves west. n You are on the small cobblestoned main street of Bree. To the north is the Hall of Guilds, an unimposing administrative building. To the northwest is the northern gate of Bree. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see the entrance to the courthouse to the southwest, and the Prancing Pony to the east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Moudo enters. ~~~~~ HP:83 EP:42 ~~~~~ You are standing outside of an Inn, which can be entered to the north. The sign hanging over the door indicates it is The Prancing Pony. Rumors abound throughout your travels about the hospitality and good times to be had here. You have heard that it is the best in town. An arrow on the wall points the way to where horses can be stabled. You can see a children's playground to the south, and at times you can probably hear their laughter from here. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, north, east and south. Moudo enters. ~~~~~ HP:83 EP:42 ~~~~~ This is the bustling common room of the Prancing Pony, Bree's largest and best-known inn and tavern. This is a meeting place for all manner of travelers along the Great East Road and Greenway. Barliman Butterbur, the innkeeper, is serving ale to his patrons who are quietly talking among themselves. There are private rooms to the northeast of the common room. A large clock ticks loudly on the mantel. A menu is mounted on the wall. Go ahead and order anything you like from the menu. The only obvious exits are east, down, northeast and south. A trash can A drunken sailor Butterbur is here, gossiping and serving ale [30 rumours, 30 new] Moudo enters. ~~~~~ HP:83 EP:42 ~~~~~ do ne Do: starting commands. ~~~~~ HP:83 EP:42 ~~~~~ u This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are up, north, southwest and east. An innkeeper Hellcat Tierisch the dunlending Bodyguard (Moral) A sign... look at it! Moudo enters. ~~~~~ HP:83 EP:42 ~~~~~ Do: Commands completed. ~~~~~ HP:83 EP:42 ~~~~~ This is a private room at the Prancing Pony. It feels relatively ordinary, with a simple bed and night stand upon the sturdy hardwood floor. Nevertheless, it is neat, tidy, and most certainly comfortable. A small flight of stairs goes back down to the inn. It wouldn't be too difficult to fall asleep in here. The only obvious exit is down. Arowlia Telrúnya the silvan Mercenary (Moral) Christell the dunlending Naturalist (Immoral) ~~~~~ HP:83 EP:42 ~~~~~ ***** gotcha! Moudo tells you: eek Moudo tells you: *clap*