Attacked at healing house in mt, and here he escapes: Jeril the sindar Archmage (Moral) Pruning scissors An empty drink Jeril leaves wall. You follow Jeril wall. You can't go that way! e Pleasant grassed area(w, n, e and s) HP:229 EP:166 > n Beautiful rose gardens(e, sw and s) Eidelwe, the old gardener. HP:229 EP:166 > ^ Phoenix logs off e Garden path(w, n, e and s) HP:230 EP:166 > e Pleasant grassed area(w and s) HP:230 EP:166 > e You can't go that way! HP:230 EP:166 > se You can't go that way! HP:230 EP:166 > e You can't go that way! HP:230 EP:166 > s Grove of trees(w, n and sw) HP:230 EP:164 > e You can't go that way! HP:230 EP:164 > n Pleasant grassed area(w and s) HP:230 EP:164 > n You can't go that way! HP:230 EP:163 > w Garden path(w, n, e and s) HP:230 EP:163 > n A city street(w, e and s) HP:230 EP:163 > n You can't go that way! HP:230 EP:163 > e A city street(w, se and ne) A citizen of Minas Tirith A citizen of Minas Tirith HP:230 EP:162 > e You can't go that way! HP:230 EP:162 > se A large gate(se, gate and nw) HP:230 EP:162 > trigger Jeril todo hunt jeril The next time you see 'Jeril', you will do: 'hunt jeril'. HP:230 EP:158 > i Gold: 163 Encumbrance: moderately encumbered You are carrying the following on your person: A many-tailed whip (immolated) (wielded) Black plate gauntlets (worn) A dwarven hauberk (worn) A crystal (burning) (worn) A black riding cloak (worn) A dwarven war shield (worn) A pair of mail pants (worn) An Orc courier pack (worn) A contract. A crystal (burning) (worn) A silver harp. A beautiful, albeit empty pipe. A small silver lute. A message stone. HP:230 EP:158 > legend jeril Jeril the sindar Archmage (Moral) On for: 30m 47s Age: 101d 4h 17m 40s Gender: male Can be mailed: Jeril@DolAmroth Triggered! doing: hunt jeril HP:230 EP:156 > There is no such living object here. HP:230 EP:156 > legend jeril Jeril the sindar Archmage (Moral) On for: 30m 49s Age: 101d 4h 17m 42s Gender: male Can be mailed: Jeril@DolAmroth Triggered! doing: hunt jeril HP:230 EP:156 > There is no such living object here. HP:230 EP:156 > l This part of the street is dominated by the large gate down to the second level of Minas Tirith. There is less traffic flocking through than you would expect in a city this size. The worn cobblestones speak in mute testimony of busier times. Four guards stand on duty on either side of the gate, warily eyeing everyone who passes through. A foul brown haze covers everything. The only obvious exits are southeast, gate and northwest. HP:230 EP:155 > i Gold: 163 Encumbrance: moderately encumbered You are carrying the following on your person: A many-tailed whip (immolated) (wielded) Black plate gauntlets (worn) A dwarven hauberk (worn) A crystal (burning) (worn) A black riding cloak (worn) A dwarven war shield (worn) A pair of mail pants (worn) An Orc courier pack (worn) A contract. A crystal (burning) (worn) A silver harp. A beautiful, albeit empty pipe. A small silver lute. A message stone. HP:230 EP:153 > l in pack Pack contains: a deadly spear a bowl with a lid a bowl with a lid a bowl with a lid a bowl with a lid a bowl of hearty stew a bowl of hearty stew a crystal HP:230 EP:153 > se A city street(se, ne and nw) A cheerful dog HP:230 EP:152 > se A city street(ne, s and nw) A citizen of Minas Tirith HP:230 EP:152 > 3s eDo: starting commands. HP:230 EP:152 > The entrance to the Great Hall of the Guard(n, e, enter and s) A citizen of Minas Tirith A High Guard of Minas Tirith A High Guard of Minas Tirith HP:230 EP:152 > A tunnel(n and s) HP:230 EP:152 > A city street(w, n, e and s) HP:230 EP:152 > Do: Commands completed. HP:230 EP:152 > Vern's Retail store(w) A small metal bucket (filled) A trash can Vern the shopkeeper stands here HP:230 EP:152 > drop all bowl from pack into can a bowl with a lid : You feel a lot better by helping the environment. Ok. a bowl with a lid : You feel a lot better by helping the environment. Ok. a bowl with a lid : You feel a lot better by helping the environment. Ok. a bowl with a lid : You feel a lot better by helping the environment. Ok. a bowl of hearty stew : There are starving children in MT; you can't throw that away. Failed. a bowl of hearty stew : There are starving children in MT; you can't throw that away. Failed. HP:230 EP:163 > w A city street(w, n, e and s) HP:230 EP:163 > w Minas Tirith weaponmaster(w, out and s) A trash can Dornas is here, manning the counter HP:230 EP:163 > e You can't go that way! HP:230 EP:161 > s Dornas steps in your way, scowling. Dornas exclaims: We don't allow your kind of scum back there! HP:230 EP:161 > i Gold: 163 Encumbrance: moderately encumbered You are carrying the following on your person: A many-tailed whip (immolated) (wielded) Black plate gauntlets (worn) A dwarven hauberk (worn) A crystal (burning) (worn) A black riding cloak (worn) A dwarven war shield (worn) A pair of mail pants (worn) An Orc courier pack (worn) A contract. A crystal (burning) (worn) A silver harp. A beautiful, albeit empty pipe. A small silver lute. A message stone. HP:230 EP:161 > l in pack Pack contains: a deadly spear a bowl of hearty stew a bowl of hearty stew a crystal HP:230 EP:160 > out A city street(w, n, e and s) HP:230 EP:160 > s A city street(n and sw) A cheerful dog HP:230 EP:160 > sw A city street(se, sw, ne and nw) A citizen of Minas Tirith An empty vial HP:230 EP:159 > sw A large gate(sw, ne and gate) A tall guard of Minas Tirith A tall guard of Minas Tirith HP:230 EP:159 > gate As you near the gate, a guard steps forward and halts you. The guard asks you for the password to advance to the next level. You whisper the password to him, to ensure that no one hears. The guard looks at you, seeming to judge not only your answer, but also to judge your person and your allegiance. After a moment of thought, the guard waves you through. The streets of Minas Tirith(w, sw, ne and gate) An empty bottle An empty bottle HP:230 EP:159 > ne The streets of Minas Tirith(n, sw and e) HP:230 EP:159 > n e The streets of Minas Tirith(n, e and s) HP:230 EP:158 > request healing The Alchemist's shop(w) Al the Alchemist HP:230 EP:158 > Al says: I only ask for 20 gold pieces. Al takes 20 gold from you and slips the coins into his pocket. Al uses his knowledge of herbs to heal you. HP:230 EP:188 > fade off HP:230 EP:187 > to find? You relax from your efforts to fade into the background, and are once more noticeable as who you are. You tell Orlando: find? HP:230 EP:187 > request healing Al says: I only ask for 20 gold pieces. Al takes 20 gold from you and slips the coins into his pocket. Al uses his knowledge of herbs to heal you. HP:230 EP:220 > i Gold: 123 Encumbrance: lightly encumbered You are carrying the following on your person: A many-tailed whip (immolated) (wielded) Black plate gauntlets (worn) A dwarven hauberk (worn) A crystal (burning) (worn) A black riding cloak (worn) A dwarven war shield (worn) A pair of mail pants (worn) An Orc courier pack (worn) A contract. A crystal (burning) (worn) A silver harp. A beautiful, albeit empty pipe. A small silver lute. A message stone. HP:230 EP:220 > w The streets of Minas Tirith(n, e and s) HP:230 EP:219 > n A dark tunnel through the embrasure(n and s) A dying soldier HP:230 EP:219 > n The streets of Minas Tirith(w, n and s) HP:230 EP:219 > w You open the west door. The Halls of Learning(w, e, s and nw) The Board of Learning [19 notes, 19 new] You close the east door. HP:230 EP:219 > s A hall of learning(n) A very busy scholar HP:230 EP:219 > s You can't go that way! HP:230 EP:219 > n The Halls of Learning(w, e, s and nw) The Board of Learning [19 notes, 19 new] HP:230 EP:219 > e You open the east door. The streets of Minas Tirith(w, n and s) You close the west door. HP:230 EP:219 > s A dark tunnel through the embrasure(n and s) A dying soldier HP:230 EP:219 > s The streets of Minas Tirith(n, e and s) HP:230 EP:219 > s The streets of Minas Tirith(n, sw and e) HP:230 EP:219 > sw The streets of Minas Tirith(w, sw, ne and gate) An empty bottle An empty bottle HP:230 EP:219 > sw The streets of Minas Tirith(w, n, ne and enter) HP:230 EP:218 > ne The streets of Minas Tirith(w, sw, ne and gate) An empty bottle An empty bottle HP:230 EP:218 > i Gold: 123 Encumbrance: lightly encumbered You are carrying the following on your person: A many-tailed whip (immolated) (wielded) Black plate gauntlets (worn) A dwarven hauberk (worn) A crystal (burning) (worn) A black riding cloak (worn) A dwarven war shield (worn) A pair of mail pants (worn) An Orc courier pack (worn) A contract. A crystal (burning) (worn) A silver harp. A beautiful, albeit empty pipe. A small silver lute. A message stone. HP:230 EP:218 > Orlando tells you: a long hall. to what level? You tell Orlando: what level? HP:230 EP:218 > Orlando tells you: tower of ecthelion l The most dominating feature of this room is the gate that connects this level to the third. The west is dominated by a large sign that sits in front of a building. The road continues to the northeast and to the southwest. A foul brown haze covers everything. The west door is open. The only obvious exits are west, southwest, northeast and gate. An empty bottle An empty bottle HP:230 EP:218 > Autosave. tr tower of ecthelion.. where is that? You tell Radazen: tower of ecthelion.. where is that? HP:230 EP:217 > trigger Current trigger: 'Jeril' todo 'hunt jeril' HP:230 EP:217 > i Gold: 123 Encumbrance: lightly encumbered You are carrying the following on your person: A many-tailed whip (immolated) (wielded) Black plate gauntlets (worn) A dwarven hauberk (worn) A crystal (burning) (worn) A black riding cloak (worn) A dwarven war shield (worn) A pair of mail pants (worn) An Orc courier pack (worn) A contract. A crystal (burning) (worn) A silver harp. A beautiful, albeit empty pipe. A small silver lute. A message stone. HP:230 EP:216 > Radazen tells you: Citadel tower tr *grumble* You tell Radazen: *grumble* HP:230 EP:215 > l The most dominating feature of this room is the gate that connects this level to the third. The west is dominated by a large sign that sits in front of a building. The road continues to the northeast and to the southwest. A foul brown haze covers everything. The west door is open. The only obvious exits are west, southwest, northeast and gate. An empty bottle An empty bottle HP:230 EP:215 > Radazen tells you: killing who? tr Jeril You tell Radazen: Jeril Triggered! doing: hunt jeril HP:230 EP:215 > There is no such living object here. HP:230 EP:215 > do gate,2ne,4n,2nw,gate,4se,7s,4sw,gate,2ne,5n Do: starting commands. HP:230 EP:215 > A large gate(sw, ne and gate) A tall guard of Minas Tirith A tall guard of Minas Tirith HP:230 EP:215 > A city street(se, sw, ne and nw) A cheerful dog A citizen of Minas Tirith An empty vial HP:230 EP:215 > A city street(n and sw) HP:230 EP:215 > A city street(w, n, e and s) HP:230 EP:215 > A tunnel(n and s) HP:230 EP:215 > The entrance to the Great Hall of the Guard(n, e, enter and s) A citizen of Minas Tirith A High Guard of Minas Tirith A High Guard of Minas Tirith HP:230 EP:215 > A city street(ne, s and nw) A citizen of Minas Tirith HP:230 EP:215 > A city street(se, ne and nw) A cheerful dog HP:230 EP:215 > A large gate(se, gate and nw) A citizen of Minas Tirith HP:230 EP:215 > Level two gatehouse(w, se and gate) A tall guard of Minas Tirith A tall guard of Minas Tirith HP:230 EP:215 > Street(se and nw) A Minas Tirith citizen out on some errand HP:230 EP:215 > Street(w, se, e and nw) An empty vial HP:230 EP:215 > Street(w, n, se and nw) A Minas Tirith citizen out on some errand HP:230 EP:215 > Street(w, s and nw) A Gondorian civilian HP:230 EP:214 > Street(w, n, e, s and nw) HP:230 EP:214 > An outcropping of rock(n, steps and s) HP:230 EP:214 > An arched tunnel(n and s) Vermont, a proud Gondorian citizen HP:230 EP:214 > An outcropping of rock(n, steps and s) HP:230 EP:214 > Street(w, n, s and nw) A pictorial signpost HP:230 EP:214 > Market square(w, se, e, ne, s, nw and n) A young errand boy A guard of Minas Tirith HP:230 EP:214 > Street(w, n and sw) A swift hawk A Gondorian civilian HP:230 EP:214 > Street(e, sw and ne) HP:230 EP:214 > Street(n, e, sw and ne) HP:230 EP:214 > Street(sw, e, enter and ne) A Gondorian civilian HP:230 EP:214 > Street(w, ne and gate) HP:230 EP:214 > A large gate(sw, ne and gate) A severed head Boy trying to help A tall guard of Minas Tirith A tall guard of Minas Tirith HP:230 EP:214 > Street(sw, ne and s) HP:230 EP:214 > Street(n and sw) HP:230 EP:214 > Street(w, n and s) An injured guard limps along slowly HP:230 EP:214 > Street(n and s) An injured guard limps along slowly HP:230 EP:214 > Street(n and s) HP:230 EP:214 > Street(w, n and s) HP:230 EP:214 > Inside the gates of Minas Tirith(w, n, pelennor, s and nw) A swift hawk HP:230 EP:214 > Do: Commands completed. HP:230 EP:214 > Jeril enters. Triggered! doing: hunt jeril You begin to hunt Jeril. HP:230 EP:214 > Jeril leaves for the Pelennor fields. Triggered! doing: hunt jeril You follow Jeril pelennor. As you approach the gates, a Guard calls out to you: I have to warn you. The field beyond this gate is swarming with Orcs. If you must depart on some mission, I can let you out, quickly. But you take your life into your own hands with this decision. Are you sure you want to leave the city? y The guard nods at you. 'Very well.' Then he slips away into the darkness. HP:230 EP:212 > What? HP:230 EP:212 > to spear didn't make him unconscious :/ You tell Orlando: spear didn't make him unconscious :/ HP:230 EP:212 > fd You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. HP:230 EP:171 > pelennor As you approach the gates, a Guard calls out to you: I have to warn you. The field beyond this gate is swarming with Orcs. If you must depart on some mission, I can let you out, quickly. But you take your life into your own hands with this decision. Are you sure you want to leave the city? y Guard says "Very well." The guard then opens a small iron-bound door built into the massive gates. He quickly slides two heavy iron bars in their mounts, opens the door just far enough for you to squeeze past, and shoves you through the opening. As you turn back to the door, it closes swiftly. You hear the bars slide back in place. You are on your own now! The Great Gates of Minas Tirith(n, e, enter and s) Zak the hobbit Conjuror (Heroic) A signpost A hitching post HP:230 EP:171 > Jeril enters. Triggered! doing: hunt jeril You begin to hunt Jeril. HP:230 EP:170 > Jeril leaves north. You follow Jeril north. The Great West Road(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Great West Road(w, sw, e, ne and s) Jeril the sindar Archmage (Moral) A dark blade Jeril leaves northeast. You follow Jeril northeast. The Great West Road(w, n, sw, e, ne and s) Jeril the sindar Archmage (Moral) Jeril leaves northeast. You follow Jeril northeast. The Great West Road(w, n, sw, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Great West Road(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Great West Road(w, n, e, s and nw) Jeril the sindar Archmage (Moral) Jeril leaves northwest. You follow Jeril northwest. The Great West Road(w, se, n, e, s and nw) Jeril the sindar Archmage (Moral) Jeril leaves northwest. You follow Jeril northwest. The Great West Road(w, se, n, e, s and nw) Jeril the sindar Archmage (Moral) Jeril leaves northwest. You follow Jeril northwest. The Great West Road(w, se, e, ne, s, nw and n) Jeril the sindar Archmage (Moral) A guard's lamp Jeril leaves north. You follow Jeril north. The Great West Road(w, n, e and s) Jeril the sindar Archmage (Moral) A torch Jeril leaves north. Triggered! doing: hunt jeril You follow Jeril north. Outside the Rammas Echor(w, n and s) Jeril the sindar Archmage (Moral) You are already hunting Jeril! HP:230 EP:168 > Jeril leaves north. You follow Jeril north. The Great West Road(w, n, e, sw and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Great West Road(w, n, se, e, s and nw) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) a z Jeril leaves west. Triggered! doing: hunt jeril You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You are already hunting Jeril! HP:230 EP:165 > Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Do: starting commands. HP:230 EP:165 > Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You are already hunting Jeril! HP:230 EP:165 > Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You attack Jeril. HP:230 EP:165 > Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Do: Commands completed. HP:230 EP:165 > Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) A sneakily quiet Orc scout Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) A sneakily quiet Orc scout Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You send tails flying at Jeril, but they miss their mark. You miss Jeril. Jeril misses you. Jeril leaves west. Triggered! doing: hunt jeril You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You are already hunting Jeril! HP:230 EP:164 > Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Do: starting commands. HP:230 EP:164 > Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Ok. HP:230 EP:164 > Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You throw a spear at Jeril, leaving a horrible headache! HP:230 EP:157 > Ok. HP:230 EP:157 > Do: Commands completed. HP:230 EP:157 > shape Jeril is in good shape. HP:230 EP:157 > You are too busy to make an attack! You are too busy to make an attack! Jeril regains consciousness. Triggered! doing: hunt jeril Jeril misses you. You are already hunting Jeril! HP:230 EP:152 > i Gold: 130 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A many-tailed whip (immolated) (wielded) Black plate gauntlets (worn) A dwarven hauberk (worn) A crystal (burning) (worn) A black riding cloak (worn) A dwarven war shield (worn) A pair of mail pants (worn) An Orc courier pack (worn) A contract. A crystal (burning) (worn) A silver harp. A beautiful, albeit empty pipe. A small silver lute. A message stone. HP:230 EP:152 > You hit Jeril striking and immolating with multiple tails! You cackle evilly as you burn Jeril painfully. Jeril misses you. Jeril says: heh Triggered! doing: hunt jeril You are already hunting Jeril! HP:230 EP:150 > You send tails flying at Jeril, but they miss their mark. Jeril misses you. You hit Jeril with a horrid crack. Triggered! doing: hunt jeril Jeril misses you. You are already hunting Jeril! HP:230 EP:145 > Jeril says: ok, you win You pummel Jeril with multiple blows from the whip! Jeril misses you. Jeril leaves west. Triggered! doing: hunt jeril You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You are already hunting Jeril! HP:230 EP:143 > Jeril leaves west. You follow Jeril west. The Great West Road(w, n, se, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Great West Road(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Great West Road(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Great West Road(w, n, e and s) Jeril the sindar Archmage (Moral) 'sucks, doesn't it? You say: sucks, doesn't it? HP:230 EP:143 > You hit Jeril striking and immolating with multiple tails! Jeril misses you. You send tails flying at Jeril, but they miss their mark. Triggered! doing: hunt jeril You miss Jeril. Jeril misses you. You are already hunting Jeril! HP:230 EP:139 > You pummel Jeril with multiple blows from the whip! Jeril misses you. Jeril leaves north. Triggered! doing: hunt jeril You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You are already hunting Jeril! HP:230 EP:137 > Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, e and s) Jeril the sindar Archmage (Moral) ^ Seline: what is the bug thing south of frams ? You hit Jeril striking and immolating with multiple tails! Jeril misses you. Jeril leaves west. Triggered! doing: hunt jeril You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You are already hunting Jeril! HP:230 EP:135 > Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. Rohan Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You send tails flying at Jeril, but they miss their mark. Jeril grazes you. Jeril leaves south. Triggered! doing: hunt jeril You follow Jeril south. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) You are already hunting Jeril! HP:228 EP:132 > Jeril leaves south. You follow Jeril south. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves south. You follow Jeril south. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves south. You follow Jeril south. The Great West Road(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves south. You follow Jeril south. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves south. You follow Jeril south. The Plains(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves south. You follow Jeril south. Rocky Ground(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves south. You follow Jeril south. Rocky Ground(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves south. You follow Jeril south. The White Mountains(w, n and e) Jeril the sindar Archmage (Moral) You send tails flying at Jeril, but they miss their mark. Jeril misses you. Jeril leaves west. Triggered! doing: hunt jeril You follow Jeril west. The White Mountains(w, n and e) Jeril the sindar Archmage (Moral) You are already hunting Jeril! HP:228 EP:130 > Jeril leaves west. You follow Jeril west. The White Mountains(w, n, e and nw) Jeril the sindar Archmage (Moral) A massive mountain troll Jeril leaves west. You follow Jeril west. The White Mountains(u, n, e and nw) Jeril the sindar Archmage (Moral) A Warhorse of the Meglivornth (hitched) A Warhorse of the Meglivornth (hitched) A Warhorse of the Meglivornth (hitched) A Warhorse of the Meglivornth (hitched) A hitching post shape You pummel Jeril with multiple blows from the whip! Jeril misses you. Jeril doesn't look so great. Triggered! doing: hunt jeril HP:228 EP:128 > You are already hunting Jeril! HP:228 EP:128 > You send tails flying at Jeril, but they miss their mark. You miss Jeril. Jeril misses you. You pummel Jeril with multiple blows from the whip! Triggered! doing: hunt jeril You set Jeril aflame with the fiery whip of Angband! Jeril leaves northwest. You follow Jeril northwest. The White Mountains(n, se, e and nw) Jeril the sindar Archmage (Moral) A renegade Dunlending scowls at you Jeril misses you. You are already hunting Jeril! HP:228 EP:123 > Jeril leaves east. You follow Jeril east. The White Mountains(w, n, se, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. Rocky Ground(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. Rocky Ground(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves north. You follow Jeril north. The Plains(w, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Firien Wood(w, n, e and s) Jeril the sindar Archmage (Moral) You pummel Jeril with multiple blows from the whip! Jeril leaves south. You follow Jeril south. Rocky Ground(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril misses you. Jeril leaves north. Triggered! doing: hunt jeril You follow Jeril north. The Firien Wood(w, n, e and s) Jeril the sindar Archmage (Moral) You are already hunting Jeril! HP:229 EP:122 > Jeril leaves west. You follow Jeril west. The Firien Wood(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Firien Wood(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Firien Wood(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. The Firien Wood(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. Rocky Ground(w, n, e and s) Jeril the sindar Archmage (Moral) Jeril leaves west. You follow Jeril west. Rocky Ground(w, n, e and s) Jeril the sindar Archmage (Moral) z Do: starting commands. HP:229 EP:122 > Ok. HP:229 EP:122 > You throw a spear at Jeril, leaving a horrible headache! HP:229 EP:117 > You are too busy to make an attack! Jeril is bleeding to death and needs to be bandaged! Ok. HP:229 EP:114 > Do: Commands completed. HP:229 EP:114 > You are too busy to make an attack! Jeril is bleeding to death and needs to be bandaged! Triggered! doing: hunt jeril You are already hunting Jeril! HP:229 EP:112 > kill You decide to put Jeril out of his misery. HP:229 EP:112 > You hit Jeril striking and immolating with multiple tails! Burning tails envelop Jeril and slay him with searing gledes. You killed Jeril. Jeril has died. You have completed your contract! You eagerly slip 1000 gold into your pockets. get gold from corpse Ok. HP:229 EP:111 > ^ Bradonja: didnt know there was one... Jeril says: laugh Triggered! doing: hunt jeril You begin to hunt Jeril. HP:229 EP:111 > You put 89 gold in your pockets. trigger off Trigger deactivated. HP:229 EP:108 > Jeril says: almost.. Jeril says: heh