Anyone remember?

Posted by
Devon [legacy]
Uploaded
01 March 2003 00:00:00
Type
Player Kill

Deadly spear.. mmm


Attacked at healing house in mt, and here he escapes:

 Jeril the sindar Archmage (Moral)
 Pruning scissors
 An empty drink
Jeril leaves wall.
You follow Jeril wall.
You can't go that way!
e
Pleasant grassed area(w, n, e and s)
HP:229 EP:166 > n
Beautiful rose gardens(e, sw and s)
 Eidelwe, the old gardener.
HP:229 EP:166 > ^ Phoenix logs off
e
Garden path(w, n, e and s)
HP:230 EP:166 > e
Pleasant grassed area(w and s)
HP:230 EP:166 > e
You can't go that way!
HP:230 EP:166 > se
You can't go that way!
HP:230 EP:166 > e
You can't go that way!
HP:230 EP:166 > s
Grove of trees(w, n and sw)
HP:230 EP:164 > e
You can't go that way!
HP:230 EP:164 > n
Pleasant grassed area(w and s)
HP:230 EP:164 > n
You can't go that way!
HP:230 EP:163 > w
Garden path(w, n, e and s)
HP:230 EP:163 > n
A city street(w, e and s)
HP:230 EP:163 > n
You can't go that way!
HP:230 EP:163 > e
A city street(w, se and ne)
 A citizen of Minas Tirith
 A citizen of Minas Tirith
HP:230 EP:162 > e
You can't go that way!
HP:230 EP:162 > se
A large gate(se, gate and nw)
HP:230 EP:162 > trigger Jeril todo hunt jeril
The next time you see 'Jeril', you will do: 'hunt jeril'.
HP:230 EP:158 > i
Gold: 163              Encumbrance: moderately encumbered
You are carrying the following on your person:
A many-tailed whip (immolated) (wielded)
Black plate gauntlets (worn)
A dwarven hauberk (worn)
A crystal (burning) (worn)
A black riding cloak (worn)
A dwarven war shield (worn)
A pair of mail pants (worn)
An Orc courier pack (worn)
A contract.
A crystal (burning) (worn)
A silver harp.
A beautiful, albeit empty pipe.
A small silver lute.
A message stone.
HP:230 EP:158 > legend jeril
Jeril the sindar Archmage (Moral) 
On for:  30m 47s                          
Age: 101d 4h 17m 40s                      Gender: male
Can be mailed: Jeril@DolAmroth
Triggered!  doing: hunt jeril
HP:230 EP:156 > There is no such living object here.
HP:230 EP:156 > legend jeril
Jeril the sindar Archmage (Moral) 
On for:  30m 49s                          
Age: 101d 4h 17m 42s                      Gender: male
Can be mailed: Jeril@DolAmroth
Triggered!  doing: hunt jeril
HP:230 EP:156 > There is no such living object here.
HP:230 EP:156 > l
    This part of the street is dominated by the large gate down to the
second level of Minas Tirith.  There is less traffic flocking through
than you would expect in a city this size.  The worn cobblestones speak
in mute testimony of busier times.  Four guards stand on duty on either
side of the gate, warily eyeing everyone who passes through.
A foul brown haze covers everything.
    The only obvious exits are southeast, gate and northwest.
HP:230 EP:155 > i
Gold: 163              Encumbrance: moderately encumbered
You are carrying the following on your person:
A many-tailed whip (immolated) (wielded)
Black plate gauntlets (worn)
A dwarven hauberk (worn)
A crystal (burning) (worn)
A black riding cloak (worn)
A dwarven war shield (worn)
A pair of mail pants (worn)
An Orc courier pack (worn)
A contract.
A crystal (burning) (worn)
A silver harp.
A beautiful, albeit empty pipe.
A small silver lute.
A message stone.
HP:230 EP:153 > l in pack
Pack contains:
a deadly spear
a bowl with a lid
a bowl with a lid
a bowl with a lid
a bowl with a lid
a bowl of hearty stew
a bowl of hearty stew
a crystal

HP:230 EP:153 > se
A city street(se, ne and nw)
 A cheerful dog
HP:230 EP:152 > se
A city street(ne, s and nw)
 A citizen of Minas Tirith
HP:230 EP:152 > 3s
eDo: starting commands.
HP:230 EP:152 > 
The entrance to the Great Hall of the Guard(n, e, enter and s)
 A citizen of Minas Tirith
 A High Guard of Minas Tirith
 A High Guard of Minas Tirith
HP:230 EP:152 > A tunnel(n and s)
HP:230 EP:152 > A city street(w, n, e and s)
HP:230 EP:152 > Do: Commands completed.
HP:230 EP:152 > Vern's Retail store(w)
 A small metal bucket (filled)
 A trash can
 Vern the shopkeeper stands here
HP:230 EP:152 > drop all bowl from pack into can
a bowl with a lid : You feel a lot better by helping the environment.
Ok.
a bowl with a lid : You feel a lot better by helping the environment.
Ok.
a bowl with a lid : You feel a lot better by helping the environment.
Ok.
a bowl with a lid : You feel a lot better by helping the environment.
Ok.
a bowl of hearty stew : There are starving children in MT; you can't throw that away.
Failed.
a bowl of hearty stew : There are starving children in MT; you can't throw that away.
Failed.
HP:230 EP:163 > w
A city street(w, n, e and s)
HP:230 EP:163 > w
Minas Tirith weaponmaster(w, out and s)
 A trash can
 Dornas is here, manning the counter
HP:230 EP:163 > e
You can't go that way!
HP:230 EP:161 > s
Dornas steps in your way, scowling.
Dornas exclaims: We don't allow your kind of scum back there!
HP:230 EP:161 > i
Gold: 163              Encumbrance: moderately encumbered
You are carrying the following on your person:
A many-tailed whip (immolated) (wielded)
Black plate gauntlets (worn)
A dwarven hauberk (worn)
A crystal (burning) (worn)
A black riding cloak (worn)
A dwarven war shield (worn)
A pair of mail pants (worn)
An Orc courier pack (worn)
A contract.
A crystal (burning) (worn)
A silver harp.
A beautiful, albeit empty pipe.
A small silver lute.
A message stone.
HP:230 EP:161 > l in pack
Pack contains:
a deadly spear
a bowl of hearty stew
a bowl of hearty stew
a crystal

HP:230 EP:160 > out
A city street(w, n, e and s)
HP:230 EP:160 > s
A city street(n and sw)
 A cheerful dog
HP:230 EP:160 > sw
A city street(se, sw, ne and nw)
 A citizen of Minas Tirith
 An empty vial
HP:230 EP:159 > sw
A large gate(sw, ne and gate)
 A tall guard of Minas Tirith
 A tall guard of Minas Tirith
HP:230 EP:159 > gate
    As you near the gate, a guard steps forward and halts you.
The guard asks you for the password to advance to the next level.
You whisper the password to him, to ensure that no one hears.
The guard looks at you, seeming to judge not only your answer, 
but also to judge your person and your allegiance.
After a moment of thought, the guard waves you through.

The streets of Minas Tirith(w, sw, ne and gate)
 An empty bottle
 An empty bottle
HP:230 EP:159 > ne
The streets of Minas Tirith(n, sw and e)
HP:230 EP:159 > n
e
The streets of Minas Tirith(n, e and s)
HP:230 EP:158 > request healing
The Alchemist's shop(w)
 Al the Alchemist
HP:230 EP:158 > Al says: I only ask for 20 gold pieces.
Al takes 20 gold from you and slips the coins into his pocket.
Al uses his knowledge of herbs to heal you.
HP:230 EP:188 > fade off
HP:230 EP:187 > to find?
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
You tell Orlando: find?
HP:230 EP:187 > request healing
Al says: I only ask for 20 gold pieces.
Al takes 20 gold from you and slips the coins into his pocket.
Al uses his knowledge of herbs to heal you.
HP:230 EP:220 > i
Gold: 123              Encumbrance: lightly encumbered  
You are carrying the following on your person:
A many-tailed whip (immolated) (wielded)
Black plate gauntlets (worn)
A dwarven hauberk (worn)
A crystal (burning) (worn)
A black riding cloak (worn)
A dwarven war shield (worn)
A pair of mail pants (worn)
An Orc courier pack (worn)
A contract.
A crystal (burning) (worn)
A silver harp.
A beautiful, albeit empty pipe.
A small silver lute.
A message stone.
HP:230 EP:220 > w
The streets of Minas Tirith(n, e and s)
HP:230 EP:219 > n
A dark tunnel through the embrasure(n and s)
 A dying soldier
HP:230 EP:219 > n
The streets of Minas Tirith(w, n and s)
HP:230 EP:219 > w
You open the west door.
The Halls of Learning(w, e, s and nw)
 The Board of Learning [19 notes, 19 new]
You close the east door.
HP:230 EP:219 > s
A hall of learning(n)
 A very busy scholar
HP:230 EP:219 > s
You can't go that way!
HP:230 EP:219 > n
The Halls of Learning(w, e, s and nw)
 The Board of Learning [19 notes, 19 new]
HP:230 EP:219 > e
You open the east door.
The streets of Minas Tirith(w, n and s)
You close the west door.
HP:230 EP:219 > s
A dark tunnel through the embrasure(n and s)
 A dying soldier
HP:230 EP:219 > s
The streets of Minas Tirith(n, e and s)
HP:230 EP:219 > s
The streets of Minas Tirith(n, sw and e)
HP:230 EP:219 > sw
The streets of Minas Tirith(w, sw, ne and gate)
 An empty bottle
 An empty bottle
HP:230 EP:219 > sw
The streets of Minas Tirith(w, n, ne and enter)
HP:230 EP:218 > ne
The streets of Minas Tirith(w, sw, ne and gate)
 An empty bottle
 An empty bottle
HP:230 EP:218 > i
Gold: 123              Encumbrance: lightly encumbered  
You are carrying the following on your person:
A many-tailed whip (immolated) (wielded)
Black plate gauntlets (worn)
A dwarven hauberk (worn)
A crystal (burning) (worn)
A black riding cloak (worn)
A dwarven war shield (worn)
A pair of mail pants (worn)
An Orc courier pack (worn)
A contract.
A crystal (burning) (worn)
A silver harp.
A beautiful, albeit empty pipe.
A small silver lute.
A message stone.
HP:230 EP:218 > Orlando tells you: a long hall.
to what level?
You tell Orlando: what level?
HP:230 EP:218 > Orlando tells you: tower of ecthelion
l
    The most dominating feature of this room is the gate that connects
this level to the third.  The west is dominated by a large sign that
sits in front of a building.  The road continues to the northeast and
to the southwest.
A foul brown haze covers everything.
The west door is open.
    The only obvious exits are west, southwest, northeast and gate.
 An empty bottle
 An empty bottle
HP:230 EP:218 > Autosave.
tr tower of ecthelion.. where is that?
You tell Radazen: tower of ecthelion.. where is that?
HP:230 EP:217 > trigger
Current trigger: 'Jeril' todo 'hunt jeril'
HP:230 EP:217 > i
Gold: 123              Encumbrance: lightly encumbered  
You are carrying the following on your person:
A many-tailed whip (immolated) (wielded)
Black plate gauntlets (worn)
A dwarven hauberk (worn)
A crystal (burning) (worn)
A black riding cloak (worn)
A dwarven war shield (worn)
A pair of mail pants (worn)
An Orc courier pack (worn)
A contract.
A crystal (burning) (worn)
A silver harp.
A beautiful, albeit empty pipe.
A small silver lute.
A message stone.
HP:230 EP:216 > Radazen tells you: Citadel tower
tr *grumble*
You tell Radazen: *grumble*
HP:230 EP:215 > l
    The most dominating feature of this room is the gate that connects
this level to the third.  The west is dominated by a large sign that
sits in front of a building.  The road continues to the northeast and
to the southwest.
A foul brown haze covers everything.
The west door is open.
    The only obvious exits are west, southwest, northeast and gate.
 An empty bottle
 An empty bottle
HP:230 EP:215 > Radazen tells you: killing who?
tr Jeril
You tell Radazen: Jeril
Triggered!  doing: hunt jeril
HP:230 EP:215 > There is no such living object here.
HP:230 EP:215 > do gate,2ne,4n,2nw,gate,4se,7s,4sw,gate,2ne,5n
Do: starting commands.
HP:230 EP:215 > A large gate(sw, ne and gate)
 A tall guard of Minas Tirith
 A tall guard of Minas Tirith
HP:230 EP:215 > A city street(se, sw, ne and nw)
 A cheerful dog
 A citizen of Minas Tirith
 An empty vial
HP:230 EP:215 > A city street(n and sw)
HP:230 EP:215 > A city street(w, n, e and s)
HP:230 EP:215 > A tunnel(n and s)
HP:230 EP:215 > The entrance to the Great Hall of the Guard(n, e, enter and s)
 A citizen of Minas Tirith
 A High Guard of Minas Tirith
 A High Guard of Minas Tirith
HP:230 EP:215 > A city street(ne, s and nw)
 A citizen of Minas Tirith
HP:230 EP:215 > A city street(se, ne and nw)
 A cheerful dog
HP:230 EP:215 > A large gate(se, gate and nw)
 A citizen of Minas Tirith
HP:230 EP:215 > Level two gatehouse(w, se and gate)
 A tall guard of Minas Tirith
 A tall guard of Minas Tirith
HP:230 EP:215 > Street(se and nw)
 A Minas Tirith citizen out on some errand
HP:230 EP:215 > Street(w, se, e and nw)
 An empty vial
HP:230 EP:215 > Street(w, n, se and nw)
 A Minas Tirith citizen out on some errand
HP:230 EP:215 > Street(w, s and nw)
 A Gondorian civilian
HP:230 EP:214 > Street(w, n, e, s and nw)
HP:230 EP:214 > An outcropping of rock(n, steps and s)
HP:230 EP:214 > An arched tunnel(n and s)
 Vermont, a proud Gondorian citizen
HP:230 EP:214 > An outcropping of rock(n, steps and s)
HP:230 EP:214 > Street(w, n, s and nw)
 A pictorial signpost
HP:230 EP:214 > Market square(w, se, e, ne, s, nw and n)
 A young errand boy
 A guard of Minas Tirith
HP:230 EP:214 > Street(w, n and sw)
 A swift hawk
 A Gondorian civilian
HP:230 EP:214 > Street(e, sw and ne)
HP:230 EP:214 > Street(n, e, sw and ne)
HP:230 EP:214 > Street(sw, e, enter and ne)
 A Gondorian civilian
HP:230 EP:214 > Street(w, ne and gate)
HP:230 EP:214 > A large gate(sw, ne and gate)
 A severed head
 Boy trying to help
 A tall guard of Minas Tirith
 A tall guard of Minas Tirith
HP:230 EP:214 > Street(sw, ne and s)
HP:230 EP:214 > Street(n and sw)
HP:230 EP:214 > Street(w, n and s)
 An injured guard limps along slowly
HP:230 EP:214 > Street(n and s)
 An injured guard limps along slowly
HP:230 EP:214 > Street(n and s)
HP:230 EP:214 > Street(w, n and s)
HP:230 EP:214 > Inside the gates of Minas Tirith(w, n, pelennor, s and nw)
 A swift hawk
HP:230 EP:214 > Do: Commands completed.
HP:230 EP:214 > Jeril enters.
Triggered!  doing: hunt jeril
You begin to hunt Jeril.
HP:230 EP:214 > Jeril leaves for the Pelennor fields.
Triggered!  doing: hunt jeril
You follow Jeril pelennor.
As you approach the gates, a Guard calls out to you:
    I have to warn you.  The field beyond this gate is swarming with
Orcs.  If you must depart on some mission, I can let you out, quickly.
But you take your life into your own hands with this decision.  Are
you sure you want to leave the city?
y
The guard nods at you. 'Very well.' Then he slips away into the darkness.
HP:230 EP:212 > What?
HP:230 EP:212 > to spear didn't make him unconscious :/
You tell Orlando: spear didn't make him unconscious :/
HP:230 EP:212 > fd
You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
HP:230 EP:171 > pelennor
As you approach the gates, a Guard calls out to you:
    I have to warn you.  The field beyond this gate is swarming with
Orcs.  If you must depart on some mission, I can let you out, quickly.
But you take your life into your own hands with this decision.  Are
you sure you want to leave the city?
y
    Guard says "Very well."
    The guard then opens a small iron-bound door built into the
massive gates.  He quickly slides two heavy iron bars in their mounts,
opens the door just far enough for you to squeeze past, and shoves
you through the opening.  As you turn back to the door, it closes
swiftly.  You hear the bars slide back in place.  You are on your own
now!
The Great Gates of Minas Tirith(n, e, enter and s)
 Zak the hobbit Conjuror (Heroic)
 A signpost
 A hitching post
HP:230 EP:171 > Jeril enters.
Triggered!  doing: hunt jeril
You begin to hunt Jeril.
HP:230 EP:170 > Jeril leaves north.
You follow Jeril north.
The Great West Road(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Great West Road(w, sw, e, ne and s)
 Jeril the sindar Archmage (Moral)
 A dark blade
Jeril leaves northeast.
You follow Jeril northeast.
The Great West Road(w, n, sw, e, ne and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves northeast.
You follow Jeril northeast.
The Great West Road(w, n, sw, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Great West Road(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Great West Road(w, n, e, s and nw)
 Jeril the sindar Archmage (Moral)
Jeril leaves northwest.
You follow Jeril northwest.
The Great West Road(w, se, n, e, s and nw)
 Jeril the sindar Archmage (Moral)
Jeril leaves northwest.
You follow Jeril northwest.
The Great West Road(w, se, n, e, s and nw)
 Jeril the sindar Archmage (Moral)
Jeril leaves northwest.
You follow Jeril northwest.
The Great West Road(w, se, e, ne, s, nw and n)
 Jeril the sindar Archmage (Moral)
 A guard's lamp
Jeril leaves north.
You follow Jeril north.
The Great West Road(w, n, e and s)
 Jeril the sindar Archmage (Moral)
 A torch
Jeril leaves north.
Triggered!  doing: hunt jeril
You follow Jeril north.
Outside the Rammas Echor(w, n and s)
 Jeril the sindar Archmage (Moral)
You are already hunting Jeril!
HP:230 EP:168 > Jeril leaves north.
You follow Jeril north.
The Great West Road(w, n, e, sw and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Great West Road(w, n, se, e, s and nw)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
a
z
Jeril leaves west.
Triggered!  doing: hunt jeril
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You are already hunting Jeril!
HP:230 EP:165 > Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Do: starting commands.
HP:230 EP:165 > Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You are already hunting Jeril!
HP:230 EP:165 > Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You attack Jeril.
HP:230 EP:165 > Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Do: Commands completed.
HP:230 EP:165 > Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
 A sneakily quiet Orc scout
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
 A sneakily quiet Orc scout
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You send tails flying at Jeril, but they miss their mark.
You miss Jeril.
Jeril misses you.
Jeril leaves west.
Triggered!  doing: hunt jeril
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You are already hunting Jeril!
HP:230 EP:164 > Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Do: starting commands.
HP:230 EP:164 > Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Ok.
HP:230 EP:164 > Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You throw a spear at Jeril, leaving a horrible headache!
HP:230 EP:157 > Ok.
HP:230 EP:157 > Do: Commands completed.
HP:230 EP:157 > shape
Jeril is in good shape.
HP:230 EP:157 > You are too busy to make an attack!
You are too busy to make an attack!
Jeril regains consciousness.
Triggered!  doing: hunt jeril
Jeril misses you.
You are already hunting Jeril!
HP:230 EP:152 > i
Gold: 130     (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
A many-tailed whip (immolated) (wielded)
Black plate gauntlets (worn)
A dwarven hauberk (worn)
A crystal (burning) (worn)
A black riding cloak (worn)
A dwarven war shield (worn)
A pair of mail pants (worn)
An Orc courier pack (worn)
A contract.
A crystal (burning) (worn)
A silver harp.
A beautiful, albeit empty pipe.
A small silver lute.
A message stone.
HP:230 EP:152 > You hit Jeril striking and immolating with multiple tails!
You cackle evilly as you burn Jeril painfully.
Jeril misses you.
Jeril says: heh
Triggered!  doing: hunt jeril
You are already hunting Jeril!
HP:230 EP:150 > You send tails flying at Jeril, but they miss their mark.
Jeril misses you.
You hit Jeril with a horrid crack.
Triggered!  doing: hunt jeril
Jeril misses you.
You are already hunting Jeril!
HP:230 EP:145 > Jeril says: ok, you win
You pummel Jeril with multiple blows from the whip!
Jeril misses you.
Jeril leaves west.
Triggered!  doing: hunt jeril
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You are already hunting Jeril!
HP:230 EP:143 > Jeril leaves west.
You follow Jeril west.
The Great West Road(w, n, se, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Great West Road(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Great West Road(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Great West Road(w, n, e and s)
 Jeril the sindar Archmage (Moral)
'sucks, doesn't it?
You say: sucks, doesn't it?
HP:230 EP:143 > You hit Jeril striking and immolating with multiple tails!
Jeril misses you.
You send tails flying at Jeril, but they miss their mark.
Triggered!  doing: hunt jeril
You miss Jeril.
Jeril misses you.
You are already hunting Jeril!
HP:230 EP:139 > You pummel Jeril with multiple blows from the whip!
Jeril misses you.
Jeril leaves north.
Triggered!  doing: hunt jeril
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You are already hunting Jeril!
HP:230 EP:137 > Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, e and s)
 Jeril the sindar Archmage (Moral)
^ Seline: what is the bug thing south of frams ?
You hit Jeril striking and immolating with multiple tails!
Jeril misses you.
Jeril leaves west.
Triggered!  doing: hunt jeril
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You are already hunting Jeril!
HP:230 EP:135 > Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
Rohan Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You send tails flying at Jeril, but they miss their mark.
Jeril grazes you.
Jeril leaves south.
Triggered!  doing: hunt jeril
You follow Jeril south.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You are already hunting Jeril!
HP:228 EP:132 > Jeril leaves south.
You follow Jeril south.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves south.
You follow Jeril south.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves south.
You follow Jeril south.
The Great West Road(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves south.
You follow Jeril south.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves south.
You follow Jeril south.
The Plains(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves south.
You follow Jeril south.
Rocky Ground(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves south.
You follow Jeril south.
Rocky Ground(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves south.
You follow Jeril south.
The White Mountains(w, n and e)
 Jeril the sindar Archmage (Moral)
You send tails flying at Jeril, but they miss their mark.
Jeril misses you.
Jeril leaves west.
Triggered!  doing: hunt jeril
You follow Jeril west.
The White Mountains(w, n and e)
 Jeril the sindar Archmage (Moral)
You are already hunting Jeril!
HP:228 EP:130 > Jeril leaves west.
You follow Jeril west.
The White Mountains(w, n, e and nw)
 Jeril the sindar Archmage (Moral)
 A massive mountain troll 
Jeril leaves west.
You follow Jeril west.
The White Mountains(u, n, e and nw)
 Jeril the sindar Archmage (Moral)
 A Warhorse of the Meglivornth (hitched)
 A Warhorse of the Meglivornth (hitched)
 A Warhorse of the Meglivornth (hitched)
 A Warhorse of the Meglivornth (hitched)
 A hitching post
shape
You pummel Jeril with multiple blows from the whip!
Jeril misses you.
Jeril doesn't look so great.
Triggered!  doing: hunt jeril
HP:228 EP:128 > You are already hunting Jeril!
HP:228 EP:128 > You send tails flying at Jeril, but they miss their mark.
You miss Jeril.
Jeril misses you.
You pummel Jeril with multiple blows from the whip!
Triggered!  doing: hunt jeril
You set Jeril aflame with the fiery whip of Angband!
Jeril leaves northwest.
You follow Jeril northwest.
The White Mountains(n, se, e and nw)
 Jeril the sindar Archmage (Moral)
 A renegade Dunlending scowls at you
Jeril misses you.
You are already hunting Jeril!
HP:228 EP:123 > Jeril leaves east.
You follow Jeril east.
The White Mountains(w, n, se, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
Rocky Ground(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
Rocky Ground(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves north.
You follow Jeril north.
The Plains(w, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Firien Wood(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You pummel Jeril with multiple blows from the whip!
Jeril leaves south.
You follow Jeril south.
Rocky Ground(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril misses you.
Jeril leaves north.
Triggered!  doing: hunt jeril
You follow Jeril north.
The Firien Wood(w, n, e and s)
 Jeril the sindar Archmage (Moral)
You are already hunting Jeril!
HP:229 EP:122 > Jeril leaves west.
You follow Jeril west.
The Firien Wood(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Firien Wood(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Firien Wood(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
The Firien Wood(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
Rocky Ground(w, n, e and s)
 Jeril the sindar Archmage (Moral)
Jeril leaves west.
You follow Jeril west.
Rocky Ground(w, n, e and s)
 Jeril the sindar Archmage (Moral)
z
Do: starting commands.
HP:229 EP:122 > Ok.
HP:229 EP:122 > You throw a spear at Jeril, leaving a horrible headache!
HP:229 EP:117 > You are too busy to make an attack!
Jeril is bleeding to death and needs to be bandaged!
Ok.
HP:229 EP:114 > Do: Commands completed.
HP:229 EP:114 > You are too busy to make an attack!
Jeril is bleeding to death and needs to be bandaged!
Triggered!  doing: hunt jeril
You are already hunting Jeril!
HP:229 EP:112 > kill
You decide to put Jeril out of his misery.
HP:229 EP:112 > You hit Jeril striking and immolating with multiple tails!
Burning tails envelop Jeril and slay him with searing gledes.
You killed Jeril.
Jeril has died.
You have completed your contract!
You eagerly slip 1000 gold into your pockets.
get gold from corpse
Ok.
HP:229 EP:111 > ^ Bradonja: didnt know there was one...
Jeril says: laugh
Triggered!  doing: hunt jeril
You begin to hunt Jeril.
HP:229 EP:111 > You put 89 gold in your pockets.
trigger off
Trigger deactivated.
HP:229 EP:108 > Jeril says: almost..
Jeril says: heh