Magwarrior Xelk and Fimbu

Posted by
Fikion [legacy]
Uploaded
14 April 2003 00:00:00
Type
Player Kill

Aldair wanted help in killing 4 people that had tried to kill him, Two die, one quits, the forth had logged off before we got to him. Old log, didnt get the ansi color code to work so here it is in regular text :(


[HP:200 EP:200>> South main street of Bree(n, w, e and s)
 Yenomg, the Grey Wolf
 Gmoney the hobbit Untouchable (Villainous)
 Cbarton the eorling Detective (Moral)
[HP:200 EP:200>> West main street of Bree(n, w, e, s and se)
 Ratty the goat
[HP:200 EP:200>> Do: Commands completed.
[HP:200 EP:200>> You form a new party.
[HP:200 EP:200>> There is no one by that name here.
[HP:200 EP:200>> There's no one by that name to protect.
[HP:200 EP:200>> Baklen enters.
Fimbu enters.
Fimbu leaves east.
Aldair enters.
Aldair hehs!
party invite aldair
Fimbu enters.
Fimbu leaves south.
You invited Aldair to join your party.
[HP:200 EP:200>> Mars enters.
Mars leaves west.
Suidan enters.
Aldair says: figure
Dushku enters.
protect aldair
You begin protecting Aldair.
[HP:200 EP:200>> Aldair joins your party.
glance
West main street of Bree(n, w, e, s and se)
 Dushku the dunlending Thug (Moral)
 Suidan the dunedain Sergeant (Moral)
 Aldair the dwarf Archer (Moral)
 Baklen the dwarf Slayer (Immoral)
 Ratty the goat
[HP:200 EP:200>> Dushku leaves east.
Dushku enters.
Dushku leaves south.
Aldair leaves south.
Aldair enters.
north
east
Northern Main Street of Bree(n, w, e and s)
Aldair enters.
You hear a footstep nearby.
[HP:200 EP:200>> Post Office(w)
 A message stone
 Bree Regional Mcouncil Board [15 notes]
Aldair enters.
[HP:200 EP:200>> Aldair grazes someone.
west
Northern Main Street of Bree(n, w, e and s)
Aldair enters.
[HP:200 EP:200>> Aldair misses someone.
Anonymous figure misses Aldair.
Aldair grins.
Aldair misses someone.
Anonymous figure singes Aldair.
glance
Northern Main Street of Bree(n, w, e and s)
 An anonymous figure
 Aldair the dwarf Archer (Moral)
[HP:200 EP:200>> Taredon enters.
Aldair tells you: in
Aldair hits someone very hard.
Anonymous figure scorches Aldair on the shoulder with a large bolt, charring flesh!
south
south
south
south
West main street of Bree(n, w, e, s and se)
 Suidan the dunedain Sergeant (Moral)
 Ratty the goat
Aldair enters.
[HP:200 EP:200>> south
south
south
south
South main street of Bree(n, w, e and s)
Aldair enters.
[HP:200 EP:200>> Outside Ferny's Place(n, e and s)
 Cbarton the eorling Detective (Moral)
Aldair enters.
[HP:200 EP:200>> The south gate is closed.
[HP:200 EP:200>> east
The south gate is closed.
[HP:200 EP:200>> The south gate is closed.
[HP:200 EP:200>> The south gate is closed.
[HP:200 EP:200>> The south gate is closed.
[HP:200 EP:200>> east
South Gate of Bree(n, sw, w, e, ne, nw and s)
Aldair enters.
You hear a footstep nearby.
[HP:200 EP:200>> Aldair hits someone very hard.
Anonymous figure zaps Aldair with a staggering shockwave.
south
The Great East Road(w, e, s, se, n, ne and nw)
Aldair enters.
[HP:200 EP:200>> The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:200>> east
The Great East Road(n, w, e, nw and s)
Aldair enters.
[HP:200 EP:200>> south
Aldair misses someone.
Anonymous figure sears Aldair causing severe nerve damage.
Outside the Inn(n, w, gate, e, ne and s)
 A bottle of VERY heavy wine
Aldair enters.
[HP:200 EP:200>> gate
south
The inn's courtyard(w, e, gate and s)
 A big bulldog
Aldair enters.
You hear a footstep nearby.
[HP:200 EP:200>> south
The common room(n, bar and e)
Aldair enters.
You hear a footstep nearby.
[HP:200 EP:200>> east
What?
[HP:200 EP:200>> You open the east door.
A private room of the inn(w)
 An accountant
 A brand
Aldair enters.
You close the west door.
[HP:200 EP:200>> Aldair inflicts massive damage to someone.
Aldair misses someone.
Anonymous figure misses Aldair.
Someone steps out of the background.
Aldair gets a wild look in his eyes, then smashes his head into his enemy!
Aldair hits Magwarrior hard.
Magwarrior scorches Aldair on the shoulder with a large bolt, charring flesh!
tell aldair lås
tell aldair lås
You tell Aldair: lås
[HP:200 EP:200>> You tell Aldair: lås
[HP:200 EP:200>> glance
A private room of the inn(w)
 Magwarrior the eorling Sheriff (Moral)
 Aldair the dwarf Archer (Moral)
 An accountant
 A brand
[HP:200 EP:200>> Aldair grazes Magwarrior.
Magwarrior sears Aldair causing severe nerve damage.
kill figure
You don't see that here.
[HP:200 EP:200>> Aldair tells you: hunt
Aldair misses Magwarrior.
Magwarrior misses Aldair.
Aldair locks the west door.
Magwarrior misses Aldair.
Aldair grins.
hunt magwarrior
You begin to hunt Magwarrior.
[HP:200 EP:200>> Magwarrior scorches Aldair on the shoulder with a large bolt, charring flesh!
tell aldair huntar
Magwarrior singes Aldair.
You tell Aldair: huntar
[HP:200 EP:198>> Magwarrior singes Aldair.
shape all
Magwarrior misses Aldair.
Shape all what?
[HP:200 EP:196>> Aldair tells you: attack
glance
A private room of the inn(w)
 Magwarrior the eorling Sheriff (Moral)
 Aldair the dwarf Archer (Moral)
 An accountant
 A brand
[HP:200 EP:196>> Magwarrior misses Aldair.
Magwarrior bashes down the west door!
kill magwarrior
shape all
You attack Magwarrior.
[HP:200 EP:195>> Magwarrior is in average shape.
[HP:200 EP:195>> Magwarrior leaves west.
You follow Magwarrior west.
The common room(n, bar and e)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Aldair tells you: skit i att han får fines
Magwarrior leaves north.
You follow Magwarrior north.
The inn's courtyard(w, e, gate and s)
 Magwarrior the eorling Sheriff (Moral)
 A big bulldog
Aldair enters.
You miss Magwarrior.
Magwarrior leaves gate.
You follow Magwarrior gate.
Outside the Inn(n, w, gate, e, ne and s)
 Magwarrior the eorling Sheriff (Moral)
 A bottle of VERY heavy wine
Aldair enters.
Magwarrior leaves west.
You follow Magwarrior west.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
You hit Magwarrior.
Magwarrior leaves west.
You follow Magwarrior west.
The Greenway(n, w, e, nw and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves west.
You follow Magwarrior west.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves west.
You follow Magwarrior west.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves west.
You follow Magwarrior west.
The Barrow Downs(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves west.
You follow Magwarrior west.
The Barrow Downs(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
You miss Magwarrior.
Aldair gets a wild look in his eyes, then smashes his head into his enemy!
shape all
Aldair misses Magwarrior.
You miss Magwarrior.
Magwarrior doesn't look so great.
[HP:200 EP:191>> Magwarrior leaves north.
You follow Magwarrior north.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Aldair hits Magwarrior hard.
You miss Magwarrior.
headbutt
You pull a muscle in your neck trying to headbutt Magwarrior.
[HP:200 EP:170>> Aldair hits Magwarrior very hard.
Magwarrior leaves west.
You follow Magwarrior west.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior misses you.
You miss Magwarrior.
skills
Common Skills:
Aim            : 100       Attack         : 100       Awareness      :  52
Defense        :  88       Dodge          : 100       Fire building  :  30
Riding         :  50

Professional Skills:               Other Skills:
Assassination    :  95             Location         :  15
Deception        :  88             Tactics          :   3
Disguise         :  75             Wilderness       :   6
Stalking         :  75             
[HP:200 EP:169>> Aldair grins.
Aldair hits Magwarrior very hard.
Magwarrior leaves east.
You follow Magwarrior east.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior misses you.
You hit Magwarrior.
Aldair laughs out loud.
Magwarrior leaves east.
You follow Magwarrior east.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves east.
You follow Magwarrior east.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Bunjac enters.
Bunjac leaves south.
Magwarrior leaves east.
You follow Magwarrior east.
The Greenway(w, e, s, se, n, ne and nw)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves east.
You follow Magwarrior east.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves east.
You follow Magwarrior east.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Aldair hits Magwarrior hard.
Magwarrior leaves east.
You follow Magwarrior east.
The Great East Road(n, w, e, nw and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior misses you.
You miss Magwarrior.
Aldair gets a wild look in his eyes, then smashes his head into his enemy!
Magwarrior leaves east.
You follow Magwarrior east.
The Great East Road(w, e, s, se, n, sw and ne)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves east.
You follow Magwarrior east.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves east.
You follow Magwarrior east.
Midgewater Swamp(w, e, s, se, n, sw, ne and nw)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves east.
You follow Magwarrior east.
Midgewater Swamp(w, e, s, se, n, sw, ne and nw)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves west.
You follow Magwarrior west.
Midgewater Swamp(w, e, s, se, n, sw, ne and nw)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
shape all
Magwarrior leaves west.
You follow Magwarrior west.
The Plains(n, w, e and s)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Magwarrior leaves west.
You follow Magwarrior west.
The Great East Road(w, e, s, se, n, sw and ne)
 Magwarrior the eorling Sheriff (Moral)
Aldair enters.
Aldair hits Magwarrior hard.
Magwarrior has died.
The ghost of Magwarrior drifts west.
Shape all what?
[HP:200 EP:168>> Aldair gets some gold coins from Corpse of Magwarrior.
Aldair gets a large training prod from Corpse of Magwarrior into a Dol Amroth pack.
Aldair gets a small knife from Corpse of Magwarrior into a Dol Amroth pack.
Aldair gets a goblin backpack from Corpse of Magwarrior into a Dol Amroth pack.
Aldair rolls on the floor laughing.
^ Riverstone: hey, how do i transfer some cash fro
     whats the name of the mt bank
glance
The Great East Road(w, e, s, se, n, sw and ne)
 Corpse of Magwarrior
 Aldair the dwarf Archer (Moral)
[HP:200 EP:168>> high aldair
You give Aldair a big HIGH FIVE!!
[HP:200 EP:168>> Aldair says: get armour
Aldair says: from corpse
get all from corpse 
sturdy armour : Ok.
[HP:200 EP:168>> wear all
armour          : You wear sturdy armour.
[HP:200 EP:168>> Aldair says: next
glance
The Great East Road(w, e, s, se, n, sw and ne)
 Corpse of Magwarrior
 Aldair the dwarf Archer (Moral)
[HP:200 EP:169>> Aldair says: xelk
legend xelk
Xelk the dunlending Tracker (Angelic) 
On for:  1h 48m 10s                       
Age: 11d 16h 52m 32s                      Gender: female
Info: ~*~ 
Can be mailed: Xelk@Lothlorien
[HP:200 EP:169>> Aldair says: finda bree
party say vart
You say to your party: vart
[HP:200 EP:169>> north
The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:169>> south
The Great East Road(w, e, s, se, n, sw and ne)
 Corpse of Magwarrior
Aldair enters.
[HP:200 EP:169>> east
The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:169>> east
Midgewater Swamp(w, e, s, se, n, sw, ne and nw)
[HP:200 EP:169>> west
west
The Plains(n, w, e and s)
 Aldair the dwarf Archer (Moral)
[HP:200 EP:169>> The Great East Road(w, e, s, se, n, sw and ne)
 Corpse of Magwarrior
Aldair enters.
[HP:200 EP:169>> west
west
The Great East Road(n, w, e, nw and s)
Aldair enters.
[HP:200 EP:170>> Ketan enters.
Ketan leaves east.
The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> west
The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> south
The Greenway(n, w, e, nw and s)
Aldair enters.
[HP:200 EP:170>> Aldair removes Royal Guard Officer's sword.
Aldair gives you Royal Guard Officer's sword.
west
The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> west
west
west
The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> west
west
The Barrow Downs(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> The Barrow Downs(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> west
The Barrow Downs(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> west
The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> west
The Old Forest(n, sw, w, e, nw, s and se)
Aldair enters.
[HP:200 EP:170>> The Old Forest(n, sw, w, e, nw, s and se)
 A stately Elm tree
Aldair enters.
[HP:200 EP:170>> You hear the rustling of branches.
ws'
Aldair wields his large training prod.
What?
[HP:200 EP:170>> wield sword
You wield your Officer's sword.
[HP:200 EP:170>> west
west
west
The Old Forest(w, e, s, se, n, ne and nw)
 An ancient Walnut tree
Aldair enters.
[HP:200 EP:170>> west
west
The Gates to Buckland(n and gates)
Aldair enters.
[HP:200 EP:170>> Aldair thinks that is really cool
What?
[HP:200 EP:170>> west
What?
[HP:200 EP:170>> What?
[HP:200 EP:170>> What?
[HP:200 EP:170>> north
Alexa tells you: the carven tusk of a great mumak 
     minimum bid 120 gold VGC Exc Weap
The Great East Road(n, w, e, s and se)
Aldair enters.
[HP:200 EP:170>> north
east
The Plains(n, e and s)
Aldair enters.
[HP:200 EP:170>> east
east
The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> east
The Plains(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> east
east
The Great East Road(n, sw, w, e and s)
Aldair enters.
[HP:200 EP:170>> The Great East Road(n, w, e, ne and s)
Aldair enters.
[HP:200 EP:170>> east
The Great East Road(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> The Great East Road(n, w, e, nw and s)
 A message stone
Aldair enters.
[HP:200 EP:170>> The Great East Road(n, w, e and s)
Aldair enters.
[HP:200 EP:170>> east
east
The Great East Road(n, w, e, ne and s)
Aldair enters.
[HP:200 EP:170>> The Great East Road(w, e, s, se, n and ne)
Aldair enters.
[HP:200 EP:170>> Aldair says: gogo
east
east
West Gate of Bree(n, w, e, ne, nw and s)
 Taredon the silvan Hiker (Impartial)
 A BIG SIGN
Aldair enters.
[HP:200 EP:170>> Inside the West Gate of Bree(w and e)
 A wooden sword
 A wealthy looking chubby man
Aldair enters.
[HP:200 EP:170>> east
Serephina enters.
Serephina leaves east.
Danor enters.
Danor leaves east.
West main street of Bree(n, w, e, s and se)
 Danor the dwarf Scrapper (Impartial)
 Suidan the dunedain Sergeant (Moral)
 Ratty the goat
Aldair enters.
[HP:200 EP:170>> The goat butts up against you, looking for something to eat.
hunt xelk
There is no such living object here.
[HP:200 EP:171>> hunt xelk
There is no such living object here.
[HP:200 EP:171>> Serephina enters.
Serephina leaves west.
Grangadon enters.
Grangadon leaves east.
Mirk enters.
Mirk leaves west.
Aldair tells you: mmm
trigger Xelk todo hunt xelk
The next time you see 'Xelk', you will do: 'hunt xelk'.
[HP:200 EP:171>> glance
Grangadon enters.
West main street of Bree(n, w, e, s and se)
 Grangadon the dunlending Hiker (Impartial)
 Aldair the dwarf Archer (Moral)
 Danor the dwarf Scrapper (Impartial)
 Suidan the dunedain Sergeant (Moral)
 Ratty the goat
[HP:200 EP:171>> Aldair tells you: xelk?
find xelk
Your find attempt fails.
[HP:200 EP:161>> Grangadon leaves southeast.
find xelk
Danor leaves north.
Your find attempt fails.
[HP:200 EP:152>> find xelk
Your find attempt fails.
[HP:200 EP:142>> find xelk
Your find attempt fails.
[HP:200 EP:132>> find xelk
Your find attempt fails.
[HP:200 EP:122>> find xelk
Your find attempt fails.
Your location skill has increased due to use.
[HP:200 EP:112>> find xelk
Xelk is in Eriador at Bree
Triggered!  doing: hunt xelk
[HP:200 EP:92>> There is no such living object here.
[HP:200 EP:92>> find xelk
Your find attempt fails.
[HP:200 EP:82>> party say bree
You say to your party: bree
[HP:200 EP:82>> glance
West main street of Bree(n, w, e, s and se)
 Aldair the dwarf Archer (Moral)
 Suidan the dunedain Sergeant (Moral)
 Ratty the goat
[HP:200 EP:82>> 2s
2e
2n
town
ne
nw
Throb enters.
Throb leaves west.
Do: starting commands.
[HP:200 EP:82>> South main street of Bree(n, w, e and s)
Aldair enters.
[HP:200 EP:82>> Outside Ferny's Place(n, e and s)
Aldair enters.
[HP:200 EP:82>> Do: Commands completed.
[HP:200 EP:82>> Do: starting commands.
[HP:200 EP:82>> South Gate of Bree(n, sw, w, e, ne, nw and s)
 Cheiro the hobbit Ring Leader (Moral)
Aldair enters.
[HP:200 EP:82>> The Great East Road(w, e, s, se, n, ne and nw)
Aldair enters.
[HP:200 EP:82>> Do: Commands completed.
[HP:200 EP:82>> Do: starting commands.
[HP:200 EP:82>> The Hills of Chetwood(n, sw, w, e, ne, nw and s)
Aldair enters.
[HP:200 EP:82>> A scenic valley(w, e, s, farm, se, n, sw, ne, town and nw)
 A town guard
 A hitching post
Aldair enters.
[HP:200 EP:82>> Do: Commands completed.
[HP:200 EP:82>> request healing
A path leading to Combe(w, ne and s)
 Mirk the silvan Untouchable (Angelic)
 An energetic boy having a good time
Aldair enters.
[HP:200 EP:82>> The Combe Town Square(n, sw, e, nw, s and se)
 A merchant
Aldair enters.
[HP:200 EP:82>>     The doctor quickly bars the door and does not allow you to enter.
[HP:200 EP:82>> What?
[HP:200 EP:82>> se
sw
w
2s
2w
2n
The Leaping Stallion Inn(bar, u and nw)
 Borwain, the owner of the inn
Aldair enters.
[HP:200 EP:82>> You can't go that way!
[HP:200 EP:82>> You can't go that way!
[HP:200 EP:82>> Do: starting commands.
[HP:200 EP:82>> You can't go that way!
[HP:200 EP:82>> You can't go that way!
[HP:200 EP:82>> Do: Commands completed.
[HP:200 EP:82>> Do: starting commands.
[HP:200 EP:82>> You can't go that way!
[HP:200 EP:82>> You can't go that way!
[HP:200 EP:82>> Do: Commands completed.
[HP:200 EP:82>> Do: starting commands.
[HP:200 EP:82>> You can't go that way!
[HP:200 EP:82>> You can't go that way!
[HP:200 EP:82>> Do: Commands completed.
[HP:200 EP:82>> north
What?
[HP:200 EP:82>> arg
You arg.
[HP:200 EP:82>> glance
The Leaping Stallion Inn(bar, u and nw)
 Aldair the dwarf Archer (Moral)
 Borwain, the owner of the inn
[HP:200 EP:82>> north
What?
[HP:200 EP:82>> west
northwest
What?
[HP:200 EP:83>> The Combe Town Square(n, sw, e, nw, s and se)
 A merchant
Aldair enters.
[HP:200 EP:83>> southwest
A path leading to Combe(w, ne and s)
 Mirk the silvan Untouchable (Angelic)
 An energetic boy having a good time
Aldair enters.
[HP:200 EP:83>> west
A scenic valley(w, e, s, farm, se, n, sw, ne, town and nw)
 Jackhl the hobbit Scrapper (Impartial)
 A town guard
 A hitching post
Aldair enters.
[HP:200 EP:83>> south
south
The Hills of Chetwood(n, sw, w, e, ne, nw and s)
Aldair enters.
[HP:200 EP:83>> west
west
The Great East Road(w, e, s, se, n, ne and nw)
Aldair enters.
[HP:200 EP:83>> South Gate of Bree(n, sw, w, e, ne, nw and s)
Aldair enters.
[HP:200 EP:83>> Outside Ferny's Place(n, e and s)
Aldair enters.
[HP:200 EP:83>> north
South main street of Bree(n, w, e and s)
Aldair enters.
[HP:200 EP:83>> west
The Rangers Hall(e)
 Aravir the Master Ranger
Aldair enters.
[HP:200 EP:83>> east
east
South main street of Bree(n, w, e and s)
Aldair enters.
[HP:200 EP:83>> The Courthouse(w)
 Cbarton the eorling Detective (Moral)
 Fimbu the hobbit Con Artist (Heroic)
 Xelk the dunlending Tracker (Angelic)
 Saritalr the sindar Magician (Heroic)
 Kingsu the eorling Sergeant (Impartial)
 Aravis the dunedain Guide (Angelic)
Triggered!  doing: hunt xelk
Aldair enters.
[HP:200 EP:83>> You begin to hunt Xelk.
[HP:200 EP:83>> Xelk misses Aldair.
Aldair misses Xelk.
Fimbu grazes Aldair.
Aldair laughs out loud.
Xelk grazes Aldair.
Triggered!  doing: hunt xelk
Aldair misses Xelk.
Fimbu misses Aldair.
You are already hunting Xelk!
[HP:200 EP:81>> Xelk misses Aldair.
Aldair scorches Xelk on the shoulder with a large bolt, charring flesh!
Fimbu misses Aldair.
Xelk misses Aldair.
Triggered!  doing: hunt xelk
Aldair misses Xelk.
Fimbu misses Aldair.
You are already hunting Xelk!
[HP:200 EP:79>> backstab xelk
You sneak up and stab Xelk from behind!
[HP:200 EP:29>> Kingsu laughs out loud.
Aldair sears Xelk causing severe nerve damage.
Fimbu misses Aldair.
You massacre Xelk with incredible force!
shape all
Xelk is near death.
Triggered!  doing: hunt xelk
[HP:200 EP:29>> You are already hunting Xelk!
[HP:200 EP:29>> Aldair tells you: hunt selk
Xelk leaves west.
You follow Xelk west.
South main street of Bree(n, w, e and s)
 Xelk the dunlending Tracker (Angelic)
Aldair enters.
Xelk hits you.
Aldair misses Xelk.
You massacre Xelk with incredible force!
Ketan enters.
Ketan leaves north.
Ketan enters.
Ketan leaves south.
Xelk leaves west.
Triggered!  doing: hunt xelk
You follow Xelk west.
The Rangers Hall(e)
 Xelk the dunlending Tracker (Angelic)
 Aravir the Master Ranger
Aldair enters.
You are already hunting Xelk!
[HP:194 EP:28>> You killed Xelk.
get gold from corpse
Xelk has died.
Aldair gets a gold coin from Corpse of Xelk.
Triggered!  doing: hunt xelk
You begin to hunt Xelk.
[HP:194 EP:28>> Get what?
[HP:194 EP:28>> Aldair gets an ancient Numenorean spear from Corpse of Xelk into a Dol Amroth pack.
Aldair gets a loaf of bread from Corpse of Xelk into a Dol Amroth pack.
Aldair tells you: inge mera kill för dig
The ghost of Xelk drifts east.
Triggered!  doing: hunt xelk
You follow Xelk east.
South main street of Bree(n, w, e and s)
 The ghost of Xelk
Aldair enters.
You are already hunting Xelk!
[HP:194 EP:25>> The ghost of Xelk drifts north.
Triggered!  doing: hunt xelk
You follow Xelk north.
West main street of Bree(n, w, e, s and se)
 The ghost of Xelk
 Suidan the dunedain Sergeant (Moral)
 Ratty the goat
Aldair enters.
You are already hunting Xelk!
[HP:194 EP:24>> The ghost of Xelk drifts west.
You follow Xelk west.
Inside the West Gate of Bree(w and e)
 The ghost of Xelk
 A wooden sword
 A wealthy looking chubby man
Aldair enters.
Aldair tells you: next
The ghost of Xelk drifts east.
You follow Xelk east.
West main street of Bree(n, w, e, s and se)
 The ghost of Xelk
 Suidan the dunedain Sergeant (Moral)
 Ratty the goat
Aldair enters.
The ghost of Xelk drifts north.
Triggered!  doing: hunt xelk
You follow Xelk north.
Northern Main Street of Bree(n, w, e and s)
 The ghost of Xelk
Aldair enters.
You are already hunting Xelk!
[HP:194 EP:23>> The ghost of Xelk drifts north.
You follow Xelk north.
North Gate of Bree(e and s)
 The ghost of Xelk
Aldair enters.
The ghost of Xelk drifts east.
Triggered!  doing: hunt xelk
You follow Xelk east.
The Bree cemetery(w and e)
 The ghost of Xelk
Aldair enters.
You are already hunting Xelk!
[HP:195 EP:23>> The ghost of Xelk drifts west.
Triggered!  doing: hunt xelk
You follow Xelk west.
North Gate of Bree(e and s)
 The ghost of Xelk
Aldair enters.

You are already hunting Xelk!
[HP:195 EP:22>> Aldair tells you: hunt off
The ghost of Xelk drifts east.
You follow Xelk east.
The Bree cemetery(w and e)
 The ghost of Xelk
Aldair enters.
[HP:195 EP:22>> The ghost of Xelk drifts west.
You follow Xelk west.
North Gate of Bree(e and s)
 The ghost of Xelk
Aldair enters.
The ghost of Xelk drifts east.
You follow Xelk east.
The Bree cemetery(w and e)
 The ghost of Xelk
Aldair enters.
The ghost of Xelk drifts west.
Triggered!  doing: hunt xelk
You follow Xelk west.
North Gate of Bree(e and s)
 The ghost of Xelk
Aldair enters.
You are already hunting Xelk!
[HP:195 EP:21>> The ghost of Xelk drifts east.
You follow Xelk east.
The Bree cemetery(w and e)
 The ghost of Xelk
Aldair enters.
hunt off
The ghost of Xelk drifts west.
You follow Xelk west.
North Gate of Bree(e and s)
 The ghost of Xelk
Aldair enters.
You stop hunting Xelk.
[HP:195 EP:21>> The ghost of Xelk drifts east.
glance
The ghost of Xelk drifts in.
Triggered!  doing: hunt xelk
You begin to hunt Xelk.
[HP:195 EP:21>> North Gate of Bree(e and s)
 The ghost of Xelk
 Aldair the dwarf Archer (Moral)
[HP:195 EP:21>> The ghost of Xelk drifts east.
You follow Xelk east.
The Bree cemetery(w and e)
 The ghost of Xelk
Aldair enters.
hunt off
Koh enters.
You stop hunting Xelk.
Triggered!  doing: hunt xelk
[HP:195 EP:20>> hunt off
You begin to hunt Xelk.
[HP:195 EP:20>> hunt off
You stop hunting Xelk.
[HP:195 EP:20>> hunt off
Xelk laughs out loud.
hunt off
You are not presently hunting anyone.
[HP:195 EP:20>> hunt off
You are not presently hunting anyone.
[HP:195 EP:20>> hunt off
You are not presently hunting anyone.
[HP:195 EP:20>> hunt off
hunt off
You are not presently hunting anyone.
[HP:195 EP:20>> You are not presently hunting anyone.
[HP:195 EP:20>> You are not presently hunting anyone.
[HP:195 EP:20>> You are not presently hunting anyone.
[HP:195 EP:20>> The ghost of Xelk drifts west.
Koh leaves west.
The ghost of Xelk drifts in.
Triggered!  doing: hunt xelk
You begin to hunt Xelk.
[HP:195 EP:20>> trigger off
Trigger deactivated.
[HP:195 EP:20>> The ghost of Xelk drifts east.
You follow Xelk east.
A quiet memorial site(w)
 The ghost of Xelk
 A wooden sword
Aldair enters.
hunt off
hunt off
You stop hunting Xelk.
[HP:195 EP:19>> hunt off
You are not presently hunting anyone.
[HP:195 EP:19>> You are not presently hunting anyone.
[HP:195 EP:19>> glance
A quiet memorial site(w)
 Aldair the dwarf Archer (Moral)
 The ghost of Xelk
 A wooden sword
[HP:195 EP:19>> The ghost of Xelk drifts west.
west
west
The Bree cemetery(w and e)
 The ghost of Xelk
Aldair enters.
[HP:195 EP:19>> south
south
North Gate of Bree(e and s)
 A faded black cloak
 Koh the hobbit Herbalist (Impartial)
Aldair enters.
[HP:195 EP:19>> Northern Main Street of Bree(n, w, e and s)
Aldair enters.
[HP:195 EP:19>> West main street of Bree(n, w, e, s and se)
 Ratty the goat
Aldair enters.
[HP:195 EP:19>> l e
    You are on the small cobblestoned main street of Bree. To the north
is the Hall of Guilds, an unimposing administrative building.  To the
northwest is the northern gate of Bree.  The Great East Road turns
south to go around Bree Hill and continues east into the Greenway.  You
can see the entrance to the courthouse to the southwest, and the
Prancing Pony to the east.
Cold, biting rain streaks across the landscape.
    The only obvious exits are north, west and east.
[HP:196 EP:20>> Fimbu enters.
Aldair misses Fimbu.
east
Fimbu leaves north.
East of main street(n, w and e)
Aldair enters.
[HP:196 EP:20>> west
south
West main street of Bree(n, w, e, s and se)
 Ratty the goat
Aldair enters.
[HP:196 EP:20>> east
South main street of Bree(n, w, e and s)
Aldair enters.
[HP:196 EP:20>> The Courthouse(w)
 Cbarton the eorling Detective (Moral)
 Saritalr the sindar Magician (Heroic)
 Kingsu the eorling Sergeant (Impartial)
 Aravis the dunedain Guide (Angelic)
Aldair enters.
[HP:196 EP:20>> Aravis says: no!!!!!!!!!!!!11
Cbarton leaves west.
Saritalr leaves west.
Aravis leaves west.
west
South main street of Bree(n, w, e and s)
 Aravis the dunedain Guide (Angelic)
 Cbarton the eorling Detective (Moral)
Aldair enters.
[HP:196 EP:20>> Aravis leaves south.
north
West main street of Bree(n, w, e, s and se)
 Koh the hobbit Herbalist (Impartial)
 Ratty the goat
Aldair enters.
[HP:196 EP:20>> Koh leaves south.
Skabobjr enters.
Suidan enters.
Skabobjr leaves north.
party say behöver ep
You say to your party: behöver ep
[HP:196 EP:20>> glance
West main street of Bree(n, w, e, s and se)
 Suidan the dunedain Sergeant (Moral)
 Aldair the dwarf Archer (Moral)
 Ratty the goat
[HP:196 EP:20>> Aravis enters.

[HP:196 EP:20>> 
[HP:196 EP:20>> 
Koh enters.
^ Riverstone: anyone?
[HP:196 EP:20>> glance
Koh leaves west.
West main street of Bree(n, w, e, s and se)
 Aravis the dunedain Guide (Angelic)
 Suidan the dunedain Sergeant (Moral)
 Aldair the dwarf Archer (Moral)
 Ratty the goat
[HP:197 EP:21>> i
Gold: 247              Encumbrance: unencumbered        
You are carrying the following on your person:
Royal Guard Officer's sword (wielded)
Sturdy armour (worn)
A message stone.
An 'I've been to The 2nd Two Towers EVENT!!' badge.
[HP:197 EP:21>> 
[HP:197 EP:21>> Megawolf enters.
Suidan looks at Aravis.
Megawolf leaves west.
Aldair tells you: sup
do 10w,s,11w
Do: starting commands.
[HP:197 EP:21>> Inside the West Gate of Bree(w and e)
 A wooden sword
 A wealthy looking chubby man
Aldair enters.
[HP:197 EP:21>> West Gate of Bree(n, w, e, ne, nw and s)
 Koh the hobbit Herbalist (Impartial)
 A BIG SIGN
Aldair enters.
[HP:197 EP:21>> The Great East Road(w, e, s, se, n and ne)
Aldair enters.
[HP:197 EP:21>> The Great East Road(n, w, e, ne and s)
Aldair enters.
[HP:197 EP:21>> The Great East Road(n, w, e and s)
Aldair enters.
[HP:197 EP:21>> The Great East Road(n, w, e, nw and s)
Aldair enters.
[HP:197 EP:21>> The Great East Road(n, w, e and s)
Aldair enters.
[HP:197 EP:21>> The Great East Road(n, w, e, ne and s)
Aldair enters.
[HP:197 EP:21>> The Great East Road(n, sw, w, e and s)
Aldair enters.
[HP:197 EP:21>> The Plains(n, w, e and s)
Aldair enters.
[HP:197 EP:21>> The Great East Road(w, e, s, se, n, sw and ne)
Aldair enters.
[HP:197 EP:21>> The Great East Road(n, w, e, s and se)
Aldair enters.
[HP:197 EP:21>> The Great East Road(n, w, e, s and se)
Aldair enters.
[HP:197 EP:21>> Stonebows Bridge(w and e)
Aldair enters.
[HP:197 EP:21>> The Great East Road(sw, w, e and s)
Aldair enters.
[HP:197 EP:21>> Shire Plains(w, e and s)
Aldair enters.
[HP:197 EP:21>> Shire Plains(w and e)
Aldair enters.
[HP:197 EP:21>> Shire Plains(w, e and s)
Aldair enters.
[HP:197 EP:21>> Shire Plains(w, e and s)
Aldair enters.
[HP:197 EP:21>> Shire Plains(w, e and s)
Aldair enters.
[HP:197 EP:21>> Shire Plains(w, e and s)
Aldair enters.
[HP:197 EP:21>> Outside Hobbiton(n, w, e and s)
 Ketan the dunedain Prince of Blades (Impartial)
 Gotham's white stallion
 Gotham's white stallion
 A brand
 Drokin's horse (hitched)
 A signpost.  Perhaps you should read it?
 A hitching post
Aldair enters.
[HP:197 EP:21>> Do: Commands completed.
[HP:197 EP:21>> Ketan leaves east.
Aldair tells you: du ska bara hunta
tell aldair hp
You tell Aldair: hp
[HP:197 EP:21>> south
The Great East Road(n, w, e and s)
Aldair enters.
[HP:197 EP:21>> hp
^ Lara: Which bank?
hp: 197/200
end: 21/200
[HP:197 EP:21>> north
Outside Hobbiton(n, w, e and s)
 Gotham's white stallion
 Gotham's white stallion
 A brand
 Drokin's horse (hitched)
 A signpost.  Perhaps you should read it?
 A hitching post
Aldair enters.
[HP:197 EP:21>> do 4s,5e,2n
Do: starting commands.
[HP:197 EP:21>> The Great East Road(n, w, e and s)
 Armanhir the dunedain Representative (Moral)
Aldair enters.
[HP:197 EP:21>> Shire Plains(n, w, e and s)
Aldair enters.
[HP:197 EP:21>> Shire Plains(n, w, e and s)
Aldair enters.
[HP:197 EP:21>> Green-Hill Country(n, sw, w, e, s and se)
Aldair enters.
[HP:197 EP:21>> Green-Hill Country(n, sw, w, e, s and se)
Aldair enters.
[HP:197 EP:21>> Green-Hill Country(n, sw, w, e, s and se)
Aldair enters.
[HP:197 EP:21>> Green-Hill Country(n, sw, w, e, s and se)
Aldair enters.
[HP:197 EP:21>> Green-Hill Country(n, sw, w, e and s)
Aldair enters.
[HP:197 EP:21>> Before the grand Woodhall(n, sw, w, e and s)
Aldair enters.
[HP:197 EP:21>> Right before Woodhall(n and s)
 An elven archer {above you}
Aldair enters.
[HP:197 EP:21>> Inside Woodhall(w and s)
 A depressed elven storyteller
 Gildor the elf lord
Aldair enters.
[HP:197 EP:21>> Do: Commands completed.
[HP:198 EP:22>> kill gildor
You attack Gildor.
[HP:198 EP:22>> shape all
 Aldair has hp: 90/150 and end: 37/150
Gildor is in perfect shape.
[HP:198 EP:22>> You inflict massive damage to Elf storyteller.
Elf storyteller misses you.
Gildor grazes you.
^ Riverstone: minas tirith
shape all
You miss Elf storyteller.
Elf storyteller misses you.
Gildor grazes you.
Elf storyteller is in good shape.
Gildor is in perfect shape.
[HP:192 EP:22>> shape all
Elf storyteller is in good shape.
Gildor is in perfect shape.
[HP:192 EP:22>> shape all
You hit Elf storyteller very hard.
Elf storyteller hits you very hard.
Gildor critically hits you with decimating force.
Elf storyteller is in good shape.
Gildor is in perfect shape.
[HP:129 EP:22>> shape all
Elf storyteller is in good shape.
Gildor is in perfect shape.
[HP:129 EP:22>> smile
You inflict massive damage to Elf storyteller.
Elf storyteller misses you.
Gildor grazes you.
Aldair hehs!
You smile like everyone else.
[HP:126 EP:22>> do 2s,5w,4n
Do: starting commands.
[HP:126 EP:22>> Right before Woodhall(n and s)
 An elven archer {above you}
Aldair enters.
[HP:126 EP:22>> Before the grand Woodhall(n, sw, w, e and s)
Aldair enters.
[HP:126 EP:22>> Green-Hill Country(n, sw, w, e and s)
Aldair enters.
[HP:126 EP:22>> Green-Hill Country(n, sw, w, e, s and se)
Aldair enters.
[HP:126 EP:22>> Green-Hill Country(n, sw, w, e, s and se)
Aldair enters.
[HP:126 EP:22>> Green-Hill Country(n, sw, w, e, s and se)
Aldair enters.
[HP:126 EP:22>> Green-Hill Country(n, sw, w, e, s and se)
Aldair enters.
[HP:126 EP:22>> Shire Plains(n, w, e and s)
Aldair enters.
[HP:126 EP:22>> Shire Plains(n, w, e and s)
Aldair enters.
[HP:126 EP:22>> The Great East Road(n, w, e and s)
Aldair enters.
[HP:126 EP:22>> Outside Hobbiton(n, w, e and s)
 Divaust the dwarf Squire (Impartial)
 Jaybird the sindar Conjuror (Hand of Eru)
 Gotham's white stallion
 Gotham's white stallion
 A brand
 Drokin's horse (hitched)
 A signpost.  Perhaps you should read it?
 A hitching post
Aldair enters.
[HP:126 EP:22>> Do: Commands completed.
[HP:126 EP:22>> do 11e,n,10e
Do: starting commands.
[HP:126 EP:22>> Shire Plains(w, e and s)
Aldair enters.
[HP:126 EP:22>> Shire Plains(w, e and s)
Aldair enters.
[HP:126 EP:22>> Shire Plains(w, e and s)
Aldair enters.
[HP:126 EP:22>> Shire Plains(w, e and s)
Aldair enters.
[HP:126 EP:22>> Shire Plains(w and e)
Aldair enters.
[HP:126 EP:22>> Shire Plains(w, e and s)
Aldair enters.
[HP:126 EP:22>> The Great East Road(sw, w, e and s)
Aldair enters.
[HP:126 EP:22>> Stonebows Bridge(w and e)
Aldair enters.
[HP:126 EP:22>> The Great East Road(n, w, e, s and se)
Aldair enters.
[HP:126 EP:22>> The Great East Road(n, w, e, s and se)
Aldair enters.
[HP:126 EP:22>> The Great East Road(w, e, s, se, n, sw and ne)
Aldair enters.
[HP:126 EP:22>> The Plains(n, w, e and s)
Aldair enters.
[HP:126 EP:22>> The Great East Road(n, sw, w, e and s)
Aldair enters.
[HP:126 EP:22>> 2s
2e
2n
town
ne
nw
request healing
The Great East Road(n, w, e, ne and s)
Aldair enters.
[HP:126 EP:22>> The Great East Road(n, w, e and s)
Aldair enters.
[HP:126 EP:22>> The Great East Road(n, w, e, nw and s)
Aldair enters.
[HP:126 EP:22>> The Great East Road(n, w, e and s)
Aldair enters.
[HP:126 EP:22>> The Great East Road(n, w, e, ne and s)
Aldair enters.
[HP:126 EP:22>> The Great East Road(w, e, s, se, n and ne)
Aldair enters.
[HP:126 EP:22>> West Gate of Bree(n, w, e, ne, nw and s)
 Taredon the silvan Hiker (Impartial)
 A BIG SIGN
Aldair enters.
[HP:126 EP:22>> Inside the West Gate of Bree(w and e)
 A wooden sword
 A wealthy looking chubby man
Aldair enters.
[HP:126 EP:22>> West main street of Bree(n, w, e, s and se)
 Suidan the dunedain Sergeant (Moral)
 Ratty the goat
Aldair enters.
[HP:126 EP:22>> Do: Commands completed.
[HP:126 EP:22>> Do: starting commands.
[HP:126 EP:22>> South main street of Bree(n, w, e and s)
Aldair enters.
[HP:126 EP:22>> Outside Ferny's Place(n, e and s)
Aldair enters.
[HP:126 EP:22>> Do: Commands completed.
[HP:126 EP:22>> Do: starting commands.
[HP:126 EP:22>> South Gate of Bree(n, sw, w, e, ne, nw and s)
Aldair enters.
[HP:126 EP:22>> The Great East Road(w, e, s, se, n, ne and nw)
Aldair enters.
[HP:126 EP:22>> Do: Commands completed.
[HP:126 EP:22>> Aldair puts an old engraved key into a Dol Amroth pack.
Do: starting commands.
[HP:126 EP:22>> The Hills of Chetwood(n, sw, w, e, ne, nw and s)
Aldair enters.
[HP:126 EP:22>> A scenic valley(w, e, s, farm, se, n, sw, ne, town and nw)
 A town guard
 A hitching post
Aldair enters.
[HP:126 EP:22>> Do: Commands completed.
[HP:126 EP:22>> A path leading to Combe(w, ne and s)
Aldair enters.
[HP:126 EP:22>> The Combe Town Square(n, sw, e, nw, s and se)
 A merchant
Aldair enters.
[HP:126 EP:22>>     The doctor quickly bars the door and does not allow you to enter.
[HP:126 EP:22>> What?
[HP:126 EP:22>> ^ Lordstone: you have to withdraw[K
^ Lara: I forget what the Citadel bank is called, 
     called minaslvl3 I think
disguise prof warrior
You hide your professional tendencies.
[HP:127 EP:3>> northwest
request healing
The Combe doctor's office(se)
 The town doctor
Aldair enters.
[HP:127 EP:3>> The healer is exhausted.
[HP:127 EP:3>> request healing
^ Kurek: Mtlvl3, I think
The healer is exhausted.
[HP:127 EP:3>> arg
You arg.
[HP:127 EP:3>> se
sw
w
2s
2w
2n
The Combe Town Square(n, sw, e, nw, s and se)
 A merchant
Aldair enters.
[HP:127 EP:3>> A path leading to Combe(w, ne and s)
Aldair enters.
[HP:127 EP:3>> A scenic valley(w, e, s, farm, se, n, sw, ne, town and nw)
 A town guard
 A hitching post
Aldair enters.
[HP:127 EP:3>> Do: starting commands.
[HP:127 EP:3>> The Hills of Chetwood(n, sw, w, e, ne, nw and s)
Aldair enters.
[HP:127 EP:3>> The Great East Road(w, e, s, se, n, ne and nw)
Aldair enters.
[HP:127 EP:3>> Do: Commands completed.
[HP:127 EP:3>> Do: starting commands.
[HP:127 EP:3>> South Gate of Bree(n, sw, w, e, ne, nw and s)
Aldair enters.
[HP:127 EP:3>> Outside Ferny's Place(n, e and s)
Aldair enters.
[HP:127 EP:3>> Do: Commands completed.
[HP:127 EP:3>> Do: starting commands.
[HP:127 EP:3>> South main street of Bree(n, w, e and s)
 Suidan the dunedain Sergeant (Moral)
Aldair enters.
[HP:127 EP:3>> West main street of Bree(n, w, e, s and se)
 A wooden sword
 Danor the dwarf Scrapper (Impartial)
 Ratty the goat
Aldair enters.
[HP:127 EP:3>> Do: Commands completed.
[HP:127 EP:3>> Danor leaves south.
Salem enters.
Salem leaves south.
party disband
Summem enters.
Suidan enters.
Your party has been disbanded.
[HP:127 EP:3>> do 10w,s,11w,3s,16w,14s,20w,d,s,2w,s,w,2s,e,4s,2e,3n
Do: starting commands.
[HP:127 EP:3>> Inside the West Gate of Bree(w and e)
 A wooden sword
 A wealthy looking chubby man
[HP:127 EP:3>> West Gate of Bree(n, w, e, ne, nw and s)
 A BIG SIGN
[HP:127 EP:3>> The Great East Road(w, e, s, se, n and ne)
[HP:127 EP:3>> The Great East Road(n, w, e, ne and s)
[HP:127 EP:3>> The Great East Road(n, w, e and s)
[HP:127 EP:3>> The Great East Road(n, w, e, nw and s)
[HP:127 EP:3>> The Great East Road(n, w, e and s)
[HP:127 EP:3>> The Great East Road(n, w, e, ne and s)
[HP:127 EP:3>> The Great East Road(n, sw, w, e and s)
[HP:127 EP:3>> The Plains(n, w, e and s)
[HP:127 EP:3>> The Great East Road(w, e, s, se, n, sw and ne)
[HP:127 EP:3>> The Great East Road(n, w, e, s and se)
[HP:127 EP:3>> The Great East Road(n, w, e, s and se)
[HP:127 EP:3>> ^ Gmoney: citibank
south
south
south
south
south
south
south
Stonebows Bridge(w and e)
[HP:127 EP:3>> south
west
The Great East Road(sw, w, e and s)
[HP:127 EP:3>> Shire Plains(w, e and s)
[HP:127 EP:3>> Shire Plains(w and e)
[HP:127 EP:3>> Shire Plains(w, e and s)
[HP:127 EP:3>> Shire Plains(w, e and s)
[HP:127 EP:3>> Shire Plains(w, e and s)
[HP:127 EP:3>> Shire Plains(w, e and s)
[HP:127 EP:3>> west
Outside Hobbiton(n, w, e and s)
 Jaybird the sindar Conjuror (Hand of Eru)
 Gotham's white stallion
 Gotham's white stallion
 A brand
 Drokin's horse (hitched)
 A signpost.  Perhaps you should read it?
 A hitching post
[HP:127 EP:3>> The Great East Road(n, w, e and s)
 Drunios the dunedain Naturalist (Immoral)
[HP:127 EP:3>> Shire Plains(n, w, e and s)
[HP:127 EP:3>> Shire Plains(n, w, e and s)
[HP:127 EP:3>> Shire Plains(n, w, e and s)
[HP:127 EP:3>> north
west
request healing
request healing
Shire Plains(n, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> The Great East Road(n, w, e, ne and s)
[HP:128 EP:4>> The Great East Road(n, w, e and s)
[HP:128 EP:4>> The Great East Road(n, sw, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> The Gate of Michel Delving(enter, n, sw, w, e, s and se)
 A bowl with a lid
[HP:128 EP:4>> The Great East Road(n, sw, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> Shire Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> ^ Lara: type balance all and see w[K
The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> tell aldair be right back, need ep
The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> The Plains(n, w, e and s)
[HP:128 EP:4>> A path(n, sw, w, e, ne, nw and s)
[HP:128 EP:4>> A path(n, sw, w, e, nw and s)
[HP:128 EP:4>> The City of Belegost(w, d, e, s, se, n, sw, ne and nw)
 A brand
 A signpost
 A hitching post
[HP:128 EP:4>> A very dark tunnel(u and s)
[HP:128 EP:4>> A very dark tunnel(n and w)
[HP:128 EP:4>> A very dark tunnel(w and e)
 Necroscope the dunedain Prowler (Immoral) [disconnected]
[HP:128 EP:4>> request healing
A very dark tunnel(n, e and s)
[HP:128 EP:4>> A very dark tunnel(n and w)
[HP:128 EP:4>> A very dark tunnel(w, e and s)
[HP:128 EP:4>> A very dark tunnel(n and s)
[HP:128 EP:4>> A very dark tunnel(n, w and e)
[HP:128 EP:4>> A very dark tunnel(w and s)
[HP:128 EP:4>> A very dark tunnel(n, e and s)
[HP:128 EP:4>> A very dark tunnel(n and s)
[HP:128 EP:4>> A very dark tunnel(n, w and s)
[HP:128 EP:4>> Welcome to Belegost!(n, w, e and s)
 A wooden box
 Belegost Newbie Board [29 notes, 22 new]
[HP:128 EP:4>> A very dark tunnel(w, e and s)
[HP:128 EP:4>> A very dark tunnel(n, w and e)
[HP:128 EP:4>> A very dark tunnel(n, w and s)
[HP:128 EP:4>> request healing
A very dark tunnel(n, e and s)
[HP:128 EP:4>> request healing
The shop(s)
 Tien the dunlending Trapper (Impartial)
 A trash can
 Glimdan the shopkeeper
[HP:128 EP:4>> Do: Commands completed.
[HP:128 EP:4>> A very dark tunnel(n, e and s)
[HP:128 EP:4>> A very dark tunnel(n, w and s)
[HP:128 EP:4>> A very dark tunnel(n, w and e)
[HP:128 EP:4>> What?
[HP:128 EP:4>> What?
[HP:128 EP:4>> What?
[HP:128 EP:4>> What?
[HP:128 EP:4>> What?
[HP:128 EP:4>> A very dark tunnel(w, e and s)
[HP:128 EP:4>> Welcome to Belegost!(n, w, e and s)
 A wooden box
 Belegost Newbie Board [29 notes, 22 new]
[HP:128 EP:4>> A very dark tunnel(n, w and s)
[HP:128 EP:4>> The Hospital(e)
 Toli the healer
[HP:128 EP:4>> Toli shoves some plants down your throat and you feel better.
[HP:165 EP:41>> Toli says: Just hold on a second p
[HP:165 EP:41>> You tell Aldair: be right back, need ep
[HP:165 EP:41>> Toli says: Just hold on a second p
[HP:165 EP:41>> Toli says: Just hold on a second p
[HP:165 EP:41>> Toli says: Just hold on a second p
[HP:165 EP:41>> ^ Lara snickers at Gmoney.
request healing
Toli says: Just hold on a second please, I'm busy 
[HP:165 EP:41>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:165 EP:41>> request healing
request healing
Toli shoves some plants down your throat and you feel better.
[HP:188 EP:64>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:188 EP:64>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:188 EP:64>> Toli says: Just hold on a second p
[HP:188 EP:64>> request healing
request healing
Toli says: Just hold on a second please, I'm busy 
[HP:188 EP:64>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:188 EP:64>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:188 EP:64>> Toli says: Just hold on a second p
[HP:188 EP:64>> request healing
request healing
Toli shoves some plants down your throat and you feel better.
[HP:200 EP:98>> request healing
request healing
Toli says: Just hold on a second please, I'm busy 
[HP:200 EP:98>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:200 EP:98>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:200 EP:98>> request healing
request healing
Toli says: Just hold on a second please, I'm busy 
[HP:200 EP:98>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:200 EP:98>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:200 EP:98>> Toli says: Just hold on a second p
[HP:200 EP:98>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:200 EP:98>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:200 EP:98>> request healing
Toli says: Just hold on a second please, I'm busy 
[HP:200 EP:98>> Toli says: Just hold on a second p
[HP:200 EP:98>> Toli says: You're already healed!
[HP:200 EP:99>> east
south
A very dark tunnel(n, w and s)
[HP:200 EP:99>> east
east
Welcome to Belegost!(n, w, e and s)
 A wooden box
 Belegost Newbie Board [29 notes, 22 new]
[HP:200 EP:99>> north
A very dark tunnel(w, e and s)
[HP:200 EP:99>> north
north
north
north
north
A very dark tunnel(n, w and e)
[HP:200 EP:99>> A very dark tunnel(n, w and s)
[HP:200 EP:99>> north
north
north
A very dark tunnel(n, e and s)
[HP:200 EP:99>> The shop(s)
 Tien the dunlending Trapper (Impartial)
 A trash can
 Glimdan the shopkeeper
[HP:200 EP:99>> What?
[HP:200 EP:99>> What?
[HP:200 EP:99>> What?
[HP:200 EP:99>> Aldair tells you: ok
What?
[HP:200 EP:99>> What?
[HP:200 EP:99>> What?
[HP:200 EP:99>> do 3s,2w,4n,w,2n,e,n,2e,n,u,20e,14n,16e,3n,11e,n,10e
Do: starting commands.
[HP:200 EP:99>> A very dark tunnel(n, e and s)
[HP:200 EP:99>> A very dark tunnel(n, w and s)
[HP:200 EP:99>> A very dark tunnel(n, w and e)
[HP:200 EP:99>> A very dark tunnel(w, e and s)
[HP:200 EP:99>> Welcome to Belegost!(n, w, e and s)
 A wooden box
 Belegost Newbie Board [29 notes, 22 new]
[HP:200 EP:99>> A very dark tunnel(n, w and s)
[HP:200 EP:99>> A very dark tunnel(n and s)
[HP:200 EP:99>> party form
A very dark tunnel(n, e and s)
[HP:200 EP:99>> A very dark tunnel(w and s)
[HP:200 EP:99>> A very dark tunnel(n, w and e)
[HP:200 EP:99>> A very dark tunnel(n and s)
[HP:200 EP:99>> A very dark tunnel(w, e and s)
[HP:200 EP:99>> A very dark tunnel(n and w)
[HP:200 EP:99>> A very dark tunnel(n, e and s)
[HP:200 EP:99>> A very dark tunnel(w and e)
 Necroscope the dunedain Prowler (Immoral) [disconnected]
[HP:200 EP:99>> A very dark tunnel(n and w)
[HP:200 EP:99>> A very dark tunnel(u and s)
[HP:200 EP:99>> The City of Belegost(w, d, e, s, se, n, sw, ne and nw)
 A brand
 A signpost
 A hitching post
[HP:200 EP:99>> A path(n, sw, w, e, nw and s)
[HP:200 EP:99>> A path(n, sw, w, e, ne, nw and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> party invite aldair
The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> The Great East Road(n, sw, w, e and s)
[HP:200 EP:99>> The Gate of Michel Delving(enter, n, sw, w, e, s and se)
 Remus the hobbit Petty Thief (Impartial)
 A bowl with a lid
[HP:200 EP:99>> Remus enters Michel Delving.
Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> party invite aldiar
The Great East Road(n, sw, w, e and s)
[HP:200 EP:99>> The Great East Road(n, w, e and s)
[HP:200 EP:99>> The Great East Road(n, w, e, ne and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> Shire Plains(n, w, e and s)
[HP:200 EP:99>> The Great East Road(n, w, e and s)
[HP:200 EP:99>> Outside Hobbiton(n, w, e and s)
 Riverstone the sindar Mastermind (Immoral)
 Jaybird the sindar Conjuror (Hand of Eru)
 Gotham's white stallion
 Gotham's white stallion
 A brand
 Drokin's horse (hitched)
 A signpost.  Perhaps you should read it?
 A hitching post
[HP:200 EP:99>> Shire Plains(w, e and s)
[HP:200 EP:99>> party invite aldair
Shire Plains(w, e and s)
[HP:200 EP:99>> Shire Plains(w, e and s)
[HP:200 EP:99>> Shire Plains(w, e and s)
[HP:200 EP:99>> Shire Plains(w and e)
[HP:200 EP:99>> Shire Plains(w, e and s)
[HP:200 EP:99>> The Great East Road(sw, w, e and s)
[HP:200 EP:99>> Stonebows Bridge(w and e)
[HP:200 EP:99>> The Great East Road(n, w, e, s and se)
[HP:200 EP:99>> The Great East Road(n, w, e, s and se)
[HP:200 EP:99>> The Great East Road(w, e, s, se, n, sw and ne)
[HP:200 EP:99>> The Plains(n, w, e and s)
[HP:200 EP:99>> The Great East Road(n, sw, w, e and s)
[HP:200 EP:99>> The Great East Road(n, w, e, ne and s)
[HP:200 EP:99>> The Great East Road(n, w, e and s)
 Taredon the silvan Hiker (Impartial)
[HP:200 EP:100>> The Great East Road(n, w, e, nw and s)
[HP:200 EP:100>> The Great East Road(n, w, e and s)
[HP:200 EP:100>> The Great East Road(n, w, e, ne and s)
[HP:200 EP:100>> The Great East Road(w, e, s, se, n and ne)
[HP:200 EP:100>> West Gate of Bree(n, w, e, ne, nw and s)
 A BIG SIGN
[HP:200 EP:100>> Inside the West Gate of Bree(w and e)
 A wooden sword
 A wealthy looking chubby man
[HP:200 EP:100>> West main street of Bree(n, w, e, s and se)
 Suidan the dunedain Sergeant (Moral)
 A wooden sword
 Ratty the goat
[HP:200 EP:100>> Do: Commands completed.
[HP:200 EP:100>> You form a new party.
[HP:200 EP:100>> There is no one by that name here.
[HP:200 EP:100>> There is no one by that name here.
[HP:200 EP:100>> There is no one by that name here.
[HP:200 EP:100>> Rhodes enters.
Rhodes leaves east.
tell aldair vart e du
You tell Aldair: vart e du
[HP:200 EP:100>> north
east
Northern Main Street of Bree(n, w, e and s)
[HP:200 EP:100>> Post Office(w)
 A message stone
 Bree Regional Mcouncil Board [15 notes]
[HP:200 EP:100>> west
west
west
Northern Main Street of Bree(n, w, e and s)
[HP:200 EP:100>> Bree General Store(n and e)
 A ladder
 A wooden sword
 A trash can
 Brand the shopkeeper
[HP:200 EP:100>> north
What?
[HP:200 EP:100>> south
An auction house(s)
 A trash can
 Laryn, the auctioneer
[HP:200 EP:100>> east
Bree General Store(n and e)
 A ladder
 A wooden sword
 A trash can
 Brand the shopkeeper
[HP:200 EP:100>> north
Northern Main Street of Bree(n, w, e and s)
[HP:200 EP:100>> east
North Gate of Bree(e and s)
[HP:200 EP:100>> east
The Bree cemetery(w and e)
 Fimbu the hobbit Con Artist (Heroic)
 Aravis the dunedain Guide (Angelic)
 Saritalr the sindar Magician (Heroic)
 The ghost of Xelk
[HP:200 EP:100>> east
A quiet memorial site(w)
 A wooden sword
[HP:200 EP:100>> What?
[HP:200 EP:100>> west
The Bree cemetery(w and e)
 Fimbu the hobbit Con Artist (Heroic)
 Aravis the dunedain Guide (Angelic)
 Saritalr the sindar Magician (Heroic)
 The ghost of Xelk
[HP:200 EP:100>> west
west
west
North Gate of Bree(e and s)
[HP:200 EP:100>> What?
[HP:200 EP:100>> What?
[HP:200 EP:100>> south
south
Northern Main Street of Bree(n, w, e and s)
[HP:200 EP:100>> West main street of Bree(n, w, e, s and se)
 A wooden sword
 Ratty the goat
[HP:200 EP:100>> Suidan enters.
Fimbu tells you: YOU stink
east
East of main street(n, w and e)
[HP:200 EP:101>> west
West main street of Bree(n, w, e, s and se)
 Suidan the dunedain Sergeant (Moral)
 A wooden sword
 Ratty the goat
Rhodes enters.
Rhodes leaves west.
Kingsu enters.
glance
West main street of Bree(n, w, e, s and se)
 Kingsu the eorling Sergeant (Impartial)
 Suidan the dunedain Sergeant (Moral)
 A wooden sword
 Ratty the goat
[HP:200 EP:101>> Kingsu leaves west.
^ Dargex: does anyone know the use of a large pitc
     micheldelving?
tell aldair vart e du
You tell Aldair: vart e du
[HP:200 EP:101>> Aldair enters.
Aldair tells you: bree goat
glance
West main street of Bree(n, w, e, s and se)
 Aldair the dwarf Archer (Moral)
 Suidan the dunedain Sergeant (Moral)
 A wooden sword
 Ratty the goat
[HP:200 EP:102>> party invite aldair
You invited Aldair to join your party.
[HP:200 EP:102>> Dushku enters.
^ Riverstone: poking wenches
Rondo enters.
protect aldair
You are already protecting Aldair.
[HP:200 EP:102>> glance
West main street of Bree(n, w, e, s and se)
 Rondo the dwarf Bodyguard (Impartial)
 Dushku the dunlending Thug (Moral)
 Aldair the dwarf Archer (Moral)
 Suidan the dunedain Sergeant (Moral)
 A wooden sword
 Ratty the goat
[HP:200 EP:102>> Rondo leaves north.
party say vem
Dushku leaves west.
There is no one in your party to talk to.
[HP:200 EP:102>> Aldair joins your party.
^ Lara: Sell it for gold
Beleth enters.
party say vem
You say to your party: vem
[HP:200 EP:103>> Beleth leaves north.
glance
West main street of Bree(n, w, e, s and se)
 Aldair the dwarf Archer (Moral)
 Suidan the dunedain Sergeant (Moral)
 A wooden sword
 Ratty the goat
[HP:200 EP:103>> Factol enters.
Factol leaves east.
Aldair tells you: fimbu next
Arnie enters.
Arnie leaves east.
^ Dargex: ooh, a hole 17, anything else?
party say eru säker?
You say to your party: eru säker?
[HP:200 EP:103>> glance
West main street of Bree(n, w, e, s and se)
 Aldair the dwarf Archer (Moral)
 Suidan the dunedain Sergeant (Moral)
 A wooden sword
 Ratty the goat
[HP:200 EP:103>> i
Gold: 187              Encumbrance: unencumbered        
You are carrying the following on your person:
Royal Guard Officer's sword (wielded)
Sturdy armour (worn)
A message stone.
An 'I've been to The 2nd Two Towers EVENT!!' badge.
[HP:200 EP:104>> Party say from Aldair: bara jag
party say backstab???
You say to your party: backstab???
[HP:200 EP:104>> Arnie enters.
l n
    You are on the small cobblestoned main street of Bree.  The street
is relatively quiet.  The shutters of the shops are partly closed, 
explainable by the recently chilly weather. To the north you can 
see the north gate and the Old Northern Road.
Cold, biting rain streaks across the landscape.
    The only obvious exits are north, west, east and south.
[HP:200 EP:104>> Party say from Aldair: du huntar bara
Arnie leaves north.
Factol enters.
Factol leaves north.
party say nod
You say to your party: nod
[HP:200 EP:104>> north
Northern Main Street of Bree(n, w, e and s)
Aldair enters.
[HP:200 EP:104>> Factol enters.
north
hunt fimbu
North Gate of Bree(e and s)
 Rondo the dwarf Bodyguard (Impartial)
Aldair enters.
[HP:200 EP:104>> There is no such living object here.
[HP:200 EP:104>> Rondo leaves east.
east
hunt fimbu
The Bree cemetery(w and e)
 Rondo the dwarf Bodyguard (Impartial)
 Arnie the dunedain Enchanter (Moral)
 Fimbu the hobbit Con Artist (Heroic)
 Aravis the dunedain Guide (Angelic)
 Saritalr the sindar Magician (Heroic)
 The ghost of Xelk
Aldair enters.
[HP:200 EP:105>> Rondo leaves east.
You begin to hunt Fimbu.
[HP:200 EP:105>> Aldair misses Fimbu.
Fimbu misses Aldair.
Fimbu says: YOul
Aldair hurts his neck attacking Fimbu!
Aldair misses Fimbu.
Fimbu hits Aldair hard.
Aldair gets a wild look in his eyes, then smashes his head into his enemy!
Xelk cries.
Aldair sears Fimbu causing severe nerve damage.
Fimbu misses Aldair.
Aldair singes Fimbu.
Fimbu grazes Aldair.
Aldair misses Fimbu.
Fimbu scratches Aldair.
Aldair says: die bastard
Aldair misses Fimbu.
Fimbu misses Aldair.
glance
The Bree cemetery(w and e)
 Aldair the dwarf Archer (Moral)
 Arnie the dunedain Enchanter (Moral)
 Fimbu the hobbit Con Artist (Heroic)
 Aravis the dunedain Guide (Angelic)
 Saritalr the sindar Magician (Heroic)
 The ghost of Xelk
[HP:200 EP:99>> Aldair scorches Fimbu on the shoulder with a large bolt, charring flesh!
Fimbu misses Aldair.
Fimbu laughs.
hunt fimbu
Arnie arcs a curious eyebrow.
You are already hunting Fimbu!
[HP:200 EP:98>> Xelk grrs.
Aldair sears Fimbu causing severe nerve damage.
Fimbu grazes Aldair.
Aldair says: no one fucks with me
glance
The Bree cemetery(w and e)
 Aldair the dwarf Archer (Moral)
 Arnie the dunedain Enchanter (Moral)
 Fimbu the hobbit Con Artist (Heroic)
 Aravis the dunedain Guide (Angelic)
 Saritalr the sindar Magician (Heroic)
 The ghost of Xelk
[HP:200 EP:98>> Rondo enters.
Rondo leaves west.
Aldair gets a wild look in his eyes, then smashes his head into his enemy!
Aldair scorches Fimbu on the shoulder with a large bolt, charring flesh!
Fimbu misses Aldair.
Aldair zaps Fimbu with a staggering shockwave.
Fimbu misses Aldair.
Aldair zaps Fimbu with a staggering shockwave.
Fimbu scratches Aldair.
Fimbu laughs out loud.
Fimbu leaves west.
You follow Fimbu west.
North Gate of Bree(e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves south.
You follow Fimbu south.
Northern Main Street of Bree(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Aldair looks at Fimbu.
Aldair misses Fimbu.
Fimbu misses Aldair.
Fimbu leaves west.
You follow Fimbu west.
Bree General Store(n and e)
 Fimbu the hobbit Con Artist (Heroic)
 Beleth the sindar Chemist (Immoral)
 A trash can
 Brand the shopkeeper
Aldair enters.
 Beleth has hp: 80/80 and end: 55/80
Fimbu leaves east.
You follow Fimbu east.
Northern Main Street of Bree(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Aldair misses Fimbu.
Fimbu hits Aldair.
Fimbu leaves south.
You follow Fimbu south.
West main street of Bree(n, w, e, s and se)
 Fimbu the hobbit Con Artist (Heroic)
 Suidan the dunedain Sergeant (Moral)
 A wooden sword
 Ratty the goat
Aldair enters.
Fimbu leaves south.
You follow Fimbu south.
South main street of Bree(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
 Cbarton the eorling Detective (Moral)
Aldair enters.
Fimbu leaves south.
You follow Fimbu south.
Outside Ferny's Place(n, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Aldair misses Fimbu.
Fimbu misses Aldair.
Fimbu leaves north.
You follow Fimbu north.
South main street of Bree(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
 Cbarton the eorling Detective (Moral)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
The Courthouse(w)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Aldair misses Fimbu.
Fimbu misses Aldair.
Fimbu leaves west.
You follow Fimbu west.
South main street of Bree(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
 Cbarton the eorling Detective (Moral)
Aldair enters.
Fimbu leaves south.
You follow Fimbu south.
Outside Ferny's Place(n, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
South Gate of Bree(n, sw, w, e, ne, nw and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
The Great East Road(w, e, s, se, n, ne and nw)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Aldair scorches Fimbu on the shoulder with a large bolt, charring flesh!
Fimbu leaves north.
You follow Fimbu north.
The Hills of Chetwood(n, sw, w, e, ne, nw and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu misses Aldair.
Fimbu leaves east.
You follow Fimbu east.
Midgewater Swamp(n, sw, w, e, ne, nw and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
Midgewater Swamp(w, e, s, se, n, ne and nw)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
At the base of a large tree(w, e, s, se, n, hole, ne and nw)
 Fimbu the hobbit Con Artist (Heroic)
 The midges of Midgewater
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
Midgewater Swamp(w, e, s, se, n, sw, ne and nw)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
Midgewater Swamp(w, e, s, se, n, sw, ne and nw)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Aldair scorches Fimbu on the shoulder with a large bolt, charring flesh!
Fimbu leaves south.
You follow Fimbu south.
Midgewater Swamp(n, sw, w, e, nw and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu hits Aldair.
Aldair rolls on the floor laughing.
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
Weathertop(w, e, s, se, n, sw and ne)
 Fimbu the hobbit Con Artist (Heroic)
Aldair enters.
Fimbu leaves east.
You follow Fimbu east.
Weathertop(n, sw, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Great East Road(n, sw, w, e, ne, nw and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves east.
You follow Fimbu east.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
 An ugly orc
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves south.
You follow Fimbu south.
The Plains(n and w)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
 An ugly orc
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves west.
You follow Fimbu west.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu leaves north.
You follow Fimbu north.
The Plains(n, w, e and s)
 Fimbu the hobbit Con Artist (Heroic)
Fimbu drops a rusty knife.
Fimbu removes a simple leather baldric.
Fimbu drops a simple leather baldric.
Fimbu removes a wooden sword.
Fimbu drops a wooden sword.
Fimbu left the game.
wear all from ground
baldric         : You wear a simple leather baldric.
[HP:200 EP:84>> glance
The Plains(n, w, e and s)
 A wooden sword
 A rusty knife
[HP:200 EP:84>> tell aldair oh
You tell Aldair: oh
[HP:200 EP:84>> Aldair tells you: tappade
tell aldair han quitta iaf
You tell Aldair: han quitta iaf
[HP:200 EP:85>> Aldair tells you: lol
tell aldair hehe
You tell Aldair: hehe
[HP:200 EP:85>> ^ Aldair: Fimbus is a qutter!


Long down in the log i found this who,
to show what time era this was in


[HP:200 EP:92>> who
Jacinthe leaves north.
                          The Two Towers

Bif the silvan Crime Lord (Hand of Eru)                           (testchar)  
Hugs the dunedain Orc-target (Impartial)                            (mortal)  
Factol the dwarf Runt (Impartial)                                   (mortal)  
Kisses the dunedain Orc-target (Impartial)                          (mortal)  
Gumbi the dunedain Runt (Immoral)                                   (mortal)  
Sili the sindar Nerd (Impartial)                                    (mortal)  
Feris the dunedain Bad Apple (Impartial)                            (mortal)  
Danor the dwarf Scrapper (Impartial)                                (mortal)  
Jackhl the hobbit Scrapper (Impartial)                              (mortal)  
Taredon the silvan Hiker (Impartial)                                (mortal)  
Grangadon the dunlending Hiker (Impartial)                          (mortal)  
Mithendar the sindar Trickster (Impartial)                          (mortal)  
Knipps the hobbit Trickster (Immoral)                               (mortal)  
Thoric the silvan Scrapper (Immoral)                                (mortal)  
Scantor the silvan Herbalist (Impartial)                            (mortal)  
Drunios the dunedain Naturalist (Immoral)                           (mortal)  
Chick the dunlending Do-gooder (Impartial)                          (mortal)  
Twinsen the eorling Apprentice Swordsman (Immoral)                  (mortal)  
Lightnin the hobbit Chemist (Impartial)                             (mortal)  
Remus the hobbit Petty Thief (Impartial)                            (mortal)  
Beleth the sindar Chemist (Immoral)                                 (mortal)  
--More--(20%)Danor enters.
Danor leaves south.

Darksage the sindar Petty Thief (Impartial)                         (mortal)  
Divaust the dwarf Squire (Impartial)                                (mortal)  
Theeater the sindar Squire (Immoral)                                (mortal)  
Tien the dunlending Trapper (Impartial)                             (mortal)  
Gempy the dunedain Soldier (Immoral)                                (mortal)  
Foxxx the sindar Pupil (Moral)                                      (mortal)  
Zoheth the dunlending Strangler (Immoral)                           (mortal)  
Necroscope the dunedain Prowler (Immoral)                           (mortal)  
Nahum the dunlending Initiate (Moral)                               (mortal)  
Megawolf the dunlending Swindler (Immoral)                          (mortal)  
Dookie the silvan Councilmember (Angelic)                           (mortal)  
Dushku the dunlending Thug (Moral)                                  (mortal)  
Ramgil the eorling Henchman (Immoral)                               (mortal)  
Suidan the dunedain Sergeant (Moral)                                (mortal)  
Gazza the hobbit Gladiator (Moral)                                  (mortal)  
Dargex the hobbit Executioner (Moral)                               (mortal)  
Kingsu the eorling Sergeant (Impartial)                             (mortal)  
Darkslayer the dunedain Bodyguard (Moral)                           (mortal)  
Bunjac the dunlending Apprentice Assassin (Moral)                   (mortal)  
Rhodes the sindar Bodyguard (Moral)                                 (mortal)  
Ruairc the dunedain Bodyguard (Impartial)                           (mortal)  
Cbarton the eorling Detective (Moral)                               (mortal)  
Rondo the dwarf Bodyguard (Impartial)                               (mortal)  
--More--(40%)
Jaybird the sindar Conjuror (Hand of Eru)                           (mortal)  
Mars the dunedain Mercenary (Heroic)                                (mortal)  
Armanhir the dunedain Representative (Moral)                        (mortal)  
Aldair the dwarf Archer (Moral)                                     (mortal)  
Dizm the dunedain Fence (Angelic)                                   (mortal)  
Gene the dunlending Scout (Angelic)                                 (mortal)  
Adidas the sindar Thaumaturgist (Heroic)                            (mortal)  
Dae the sindar Captain (Moral)                                      (mortal)  
Fimbu the hobbit Con Artist (Heroic)                                (mortal)  
Iodan the eorling Con Artist (Impartial)                            (mortal)  
Cobra the silvan Hitman (Angelic)                                   (mortal)  
Saritalr the sindar Magician (Heroic)                               (mortal)  
Melanna the silvan Exterminator (Angelic)                           (mortal)  
Mirgul the sindar Magician (Demonic)                                (mortal)  
Jacinthe the sindar Magician (Angelic)                              (mortal)  
Ulwrath the dunlending Wizard (Heroic)                              (mortal)  
Sartorius the dwarf Man-at-Arms (Angelic)                           (mortal)  
Summem the dunedain Contractor (Immo
ral)                            (mortal)  
Lara the silvan Boss (Moral)                                        (mortal)  
Baklen the dwarf Hatchetman (Immoral)                               (mortal)  
Dosman the dwarf Knight (Immoral)                                   (mortal)  
Arnie the dunedain Enchanter (Moral)                                (mortal)  
Kinlos the hobbit Enchanter (Demonic)                               (mortal)  
Pounder the dunedain Knight (Demonic)                               (mortal)  
Wasach the dunedain Knight (Angelic)                                (mortal)  
Serephina the silvan Lady (Moral)                                   (mortal)  
Aravis the dunedain Guide (Angelic)                                 (mortal)  
Lordstone the silvan Knight (Shadowspawn of Mordor)                 (mortal)  
Havok the dwarf Weaponsmaster (Heroic)                              (mortal)  
Tarith the dunedain Weaponsmaster (Immoral)                         (mortal)  
Skabobjr the sindar Battlemage (Angelic)                            (mortal)  
Dragonball the sindar Medicine Man (Angelic)                        (mortal)  
Hectan the dwarf Battle Lord (Impartial)                            (mortal)  
Riverstone the sindar Mastermind (Immoral)                          (mortal)  
Crusaderr the dunedain Medicine Man (Angelic)                       (mortal)  
Jeril the sindar Archmage (Villainous)                              (mortal)  
Mirk the silvan Untouchable (Angelic)                               (mortal)  
Jasumin the sindar Archmage (Moral)                                 (mortal)  
Wutang the sindar Archmage (Demonic)                                (mortal)  
Kairn the dwarf Warlord (Shadowspawn of Mordor)                     (mortal)  
Naugrim the dwarf Warlord (Hand of Eru)                             (mortal)  
Karlath the dwarf Deathmaster (Moral)                               (mortal)  
Serex the dwarf Deathmaster (Impartial)                             (mortal)  
Dragomir the dunedain Wolf Spirit (Angelic)                         (mortal)  
Data the silvan Archmage (Angelic)                                  (mortal)  
Cathal the dwarf Warlord (Heroic)                                   (mortal)  
--More--(80%)
Wombat the dunedain Warlord (Hand of Eru)                           (mortal)  
Plow the dunedain Wolf Spirit (Hand of Eru)                         (mortal)  
Larry the dunedain Untouchable (Heroic)                             (mortal)  
Jad the dunedain Wolf Spirit (Heroic)                               (mortal)  
Daniel the dunedain Wolf Spirit (Hand of Eru)                       (mortal)  
Khabibulin the dwarf Warlord (Heroic)                               (mortal)  
Bad the dunlending Warlord (Angelic)                                (mortal)  
Gmoney the hobbit Untouchable (Villainous)                          (mortal)  
Nom the dunedain Wolf Spirit (Hand of Eru)                          (mortal)  
Salem the silvan Lady Death (Moral)                                 (mortal)  
Maceo the dunedain Crime Lord (Angelic)                             (mortal)  
Ruiniel the eorling Warlord (Demonic)                               (mortal)  
Squibb the dunedain Deathmaster (Demonic)                           (mortal)  
Westar the eorling Marshal of Westfold                              (lvl 20)  
Herualda the dunedain Ancient Ranger (Senile)                       (lvl 20)  
Ketan the dunedain Prince of Blades (Impartial)                     (lvl 20)  
Findor the sindar Knight of Lothlorien (Hand of Eru)                (lvl 20)  
Curare the dwarf Exorcist (poisonous)                               (lvl 20)  
Throb the silvan Red Eye (Shadowspawn of Mordor)                    (lvl 20)  
Clontar the dunlending White Wolf General (Villainous)              (lvl 20)  
Shock the sindar Lord of the Meglivornth                       (guildmaster)  
Throm the dwarf Renegade                                       (guildmaster)  

Total users: 116