A simple kill. Nothing fancy.  HP:230 EP:216 HP:230 EP:216  You tell Blood: im at riv, coming to loth.  HP:230 EP:216 Taranir enters. Taranir leaves west.  HP:230 EP:216 HP:230 EP:216 HP:230 EP:216 HP:230 EP:216 Elrond's western porch(e and w)  HP:230 EP:216 You open the east door. A hallway in the Last Homely House(e, s, w and n) You close the west door.  HP:230 EP:216 The stairwell of the Last Homely House(e, s, u, w and n) Blood the sindar Wolf Spirit (Demonic) A fair elf smiling shyly  HP:230 EP:216 A hallway in the Last Homely House(e, w and n) Blood enters.  HP:230 EP:216 You open the east door. Elrond's eastern porch(e and w) Blood enters. You close the west door.  HP:230 EP:216 The Door into the Last Homely House(se, w, sw, ne, e, nw, s and n) Blood enters.  HP:230 EP:216 The terrace path(se, w, sw, ne, e, nw, s and n) Blood enters.  HP:230 EP:216 A quiet memorial site(se, w, sw, ne, e, nw, s and n) An elven minstrel Blood enters.  HP:230 EP:216 The thick forest of Rivendell(se, w, sw, ne, e, nw, s and n) Blood enters.  HP:230 EP:216 ^ Ingvar: Where's a cemetery near dale? But outside of it? The thick forest of Rivendell(se, w, sw, ne, e, nw, s and n) Blood enters.  HP:230 EP:216 The thick forest of Rivendell(se, w, sw, ne, e, nw, s and n) A curious little mouse wiggles its nose at you Blood enters.  HP:230 EP:216 The thick forest of Rivendell(se, w, sw, ne, e, nw, s and n) A gardener's trowel Blood enters.  HP:230 EP:217 The thick forest of Rivendell(se, w, sw, ne, e, nw, s and n) Blood enters.  HP:230 EP:217 The thick forest of Rivendell(e, nw, s, se, sw, w and n) An elven archer watches you warily Blood enters.  HP:230 EP:217 The thick forest of Rivendell(s, se, sw, w and n) Blood enters.  HP:230 EP:217 The Entrance to High Pass(e, s and sw) A tough looking elven guard A tough looking elven guard A very large and IMPORTANT looking sign Blood enters.  HP:230 EP:217 The guards nod to you as you pass... Good luck to you, friend. You will need it in the days to come. He returns to his post with a sad look on his face. A mountain pass(e and w) Blood enters.  HP:230 EP:217 Blood chuckles. A mountain pass(e and w) Blood enters.  HP:230 EP:216 A mountain pass(e and w) Blood enters.  HP:230 EP:216 With great coordination, you continue up the trail. A mountain pass(e and w) Blood enters.  HP:230 EP:216 A mountain side(e, cave and w) Blood enters.  HP:230 EP:216 A mountain pass(e and w) Blood enters.  HP:230 EP:216 A mountain pass(e and w) Blood enters.  HP:230 EP:216 The Entrance to High Pass(e, s, w and n) An elite Beorning warrior Blood enters.  HP:230 EP:216 The Old Forest Road(e, nw, s, sw, w and n) Blood enters.  HP:230 EP:216 The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:216 Rocky Ground(e, s, w and n) Blood enters.  HP:230 EP:216 Rocky Ground(e, s, w and n) Blood enters.  HP:230 EP:216 The Plains(e, s, w and n) Blood enters.  HP:230 EP:216 The Plains(e, s, w and n) A Dale messenger Blood enters.  HP:230 EP:216 The Plains(e, s, w and n) Blood enters.  HP:230 EP:216 The Old Forest Road(e, nw, s, w and n) Blood enters.  HP:230 EP:216 The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:216 The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:216 The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:216 The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:216 The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:216 The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:216 The Old Ford(e and w) Blood enters.  HP:230 EP:216 The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:216 The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:216 extinguish crystal extinguish crystal 2 The Old Forest Road(e, s, w, n and ne) Blood enters.  HP:230 EP:216 The Plains(e, s, w and n) Blood enters.  HP:230 EP:216 The Plains(e, s, w and n) Blood enters.  HP:230 EP:216 The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:216 Outside Rhosgobel(e, se, s, cave, sw, w and n) A brand (burned out) A swift hawk A signpost Blood enters.  HP:230 EP:216 You hold the crystal away from your body, and the glow dies.  HP:230 EP:216 You don't see crystal 2 to extinguish.  HP:230 EP:216 l blood A voice in your head says: Kill. Everyone. He is carrying: A sailor's cutlass (wielded). A phial of Roderick's Dream Potion. A staff sling containing a strange runed staff (worn). A crystal (worn). A crystal (worn). A great Dunlending shield (worn). A large harvester's pack (open) (worn). A dwarven hauberk (worn). A simple sheepskin sheath (worn). A heavy cloak (worn). A small silver lute. A small silver lute. A spellbook. A message stone.  HP:230 EP:216 ^ Wasach: sorry Y, no can do.  HP:230 EP:215 i Gold: 377 Encumbrance: heavily encumbered You are carrying the following on your person: A many-tailed whip (immolated) (wielded). A contract. A dwarven hauberk (worn). A dwarven war shield (worn). A pair of shining steel bracers (worn). A simple sheepskin sheath (worn). A crystal (worn). A bloodstained cloak (worn). A pair of leggings (mended) (worn). A keyring containing 6 keys (worn). An Orc courier pack (worn). A message stone. A spellbook. A silver harp. A leather archer's quiver [0 arrows] (worn). Mord's Blood pipe.  HP:230 EP:215 Wormbaneii enters. i  HP:230 EP:215 Party say from Blood: mt gates Wormbaneii leaves south.  HP:230 EP:214 Blood removes a sailor's cutlass. Blood puts a sailor's cutlass into a simple sheepskin sheath. s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s s w w w w w w w w w w w The Old Forest Road(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) A Beorning scout examines you Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) A Beorning warrior Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) A Beorning scout examines you Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) A Beorning warrior Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) A Beorning leader Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 ^ Wasach: It's against the law to drink and ride The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 Blood wields his strange runed staff with a look of determination. The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) An empty bottle An empty bottle Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Wormbaneii of Valacirca the dunedain Scythe of Arnor Blood enters.  HP:230 EP:214  Wormbaneii leaves south. Blood starts casting a spell. The Plains(e, s, w and n) Wormbaneii of Valacirca the dunedain Scythe of Arnor An empty plate Blood enters.  HP:230 EP:214 Wormbaneii leaves south. The Plains(e, s, w and n) Wormbaneii of Valacirca the dunedain Scythe of Arnor Blood enters.  HP:230 EP:214 Wormbaneii leaves south. The Plains(e, s, w and n) Wormbaneii of Valacirca the dunedain Scythe of Arnor Blood enters.  HP:230 EP:214 The Plains(e, s, w and n) Blood enters.  HP:230 EP:214 ^ Yffern waters Wasach so he can grow roots. Wormbaneii enters. The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 Wormbaneii enters. The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 Wormbaneii enters. The Plains(e, s, w and n) Akheron the dunedain Con Artist (Immoral) Blood enters.  HP:230 EP:213 Akheron leaves north. Wormbaneii enters. The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 Wormbaneii enters. The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 Wormbaneii enters. The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) A Dale messenger Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) A brand Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) A Dale messenger Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) Blood enters.  HP:230 EP:213 The Plains(e, s, w and n) A brand (burned out) Blood enters.  HP:230 EP:213 The Bridge(e and w) A signpost Blood enters.  HP:230 EP:213 HP:230 EP:213   HP:230 EP:213 Wormbaneii enters. nod You nod.  HP:230 EP:213 i Gold: 377 Encumbrance: heavily encumbered You are carrying the following on your person: A many-tailed whip (immolated) (wielded). A contract. A dwarven hauberk (worn). A dwarven war shield (worn). A pair of shining steel bracers (worn). A simple sheepskin sheath (worn). A crystal (worn). A bloodstained cloak (worn). A pair of leggings (mended) (worn). A keyring containing 6 keys (worn). An Orc courier pack (worn). A message stone. A spellbook. A silver harp. A leather archer's quiver [0 arrows] (worn). Mord's Blood pipe. trigger Mar todo hunt mar The next time you see 'Mar', you will do: 'hunt mar'.  HP:230 EP:213 Wormbaneii blinks.  HP:230 EP:212 Wormbaneii leaves west. travelto edoras Travelto: Journey begun! Press return or type any command to stop.  HP:230 EP:212 The Plains(e, s, w and n) A brand (burned out) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) A Dale messenger Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) A brand Blood enters.  HP:230 EP:212 ùThe Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) A Dale messenger Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters. The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:212 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211  The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 ^ Chewie: no you can drink a bit The Plains(e, w and n) An empty bottle Blood enters.  HP:230 EP:211 The Plains(e, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 Travelto: aborted! Type 'travelto resume' to continue.  HP:230 EP:211   HP:230 EP:211 travelto resume Travelto: resuming journey.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 ^ Chewie: but not too much The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:211 The Plains(e, s, w and n) Blood enters.  HP:230 EP:210  The Plains(e, s, w and n) Blood enters.  HP:230 EP:210 The Plains(e, s, w and n) Blood enters.  HP:230 EP:210 The Plains(e, s, w and n) A Dale messenger Blood enters.  HP:230 EP:210 The Plains(e, s, w and n) Blood enters.  HP:230 EP:210 The Plains(e, s, w and n) Blood enters.  HP:230 EP:210 Party say from Blood: trigger up? Travelto: aborted! Type 'travelto resume' to continue.  HP:230 EP:210 Blood drops a large meat filled pasty from a large harvester's pack. Blood slowly eats the pasty enjoying every bite. nod You nod.  HP:230 EP:210   HP:230 EP:210 i Gold: 377 Encumbrance: heavily encumbered You are carrying the following on your person: A many-tailed whip (immolated) (wielded). A contract. A dwarven hauberk (worn). A dwarven war shield (worn). A pair of shining steel bracers (worn). A simple sheepskin sheath (worn). A crystal (worn). A bloodstained cloak (worn). A pair of leggings (mended) (worn). A keyring containing 6 keys (worn). An Orc courier pack (worn). A message stone. A spellbook. A silver harp. A leather archer's quiver [0 arrows] (worn). Mord's Blood pipe.  HP:230 EP:210 Mar enters. Triggered! doing: hunt mar Blood's staff fires a red beam at Mar and hits him dead on. Mar screams in agony! Suddenly a blue mist forms around Mar and gets absorbed by the powers of Blood's staff! You begin to hunt Mar.  HP:230 EP:210 Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) A Dale messenger Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. travelto resu Mar leaves north. Triggered! doing: hunt mar You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. You are already hunting Mar!  HP:230 EP:210 Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. j Travelto can only be used at a signpost.  HP:230 EP:210 Do: starting commands.  HP:230 EP:210 You are already hunting Mar!  HP:230 EP:210 You start focusing on your aim skill.  HP:230 EP:210 You attack Mar.  HP:230 EP:210 Mar doesn't look so great.  HP:230 EP:210 Do: Commands completed.  HP:230 EP:210 shape Mar doesn't look so great.  HP:230 EP:210 You hit Mar with a horrid crack. The dark power of Angband envelops Mar in a wreath of evil flame! Mar misses you. shape Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar doesn't look so great. Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. shape Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar doesn't look so great.  HP:230 EP:208 headbutt You send tails flying at Mar, but they miss their mark. Mar misses you. You pull a muscle in your neck trying to headbutt Mar.  HP:230 EP:187 Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. shape Mar leaves west. You follow Mar west. The Plains(e, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves west. You follow Mar west. The Plains(e, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) An empty bottle Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar doesn't look so great.  HP:230 EP:187 You hit Mar with a horrid crack. You set Mar aflame with the fiery whip of Angband! Mar leaves south. You follow Mar south. The Plains(e, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) An empty bottle Blood enters. Mar misses you. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters.  HP:230 EP:186 shape Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar is near death.  HP:230 EP:186 You snap Mar burning flesh and sizzling blood. You set Mar aflame with the fiery whip of Angband! Blood hits Mar very hard. Mar leaves south. You follow Mar south. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar misses you. headbutt Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves north. You follow Mar north. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. You pull a muscle in your neck trying to headbutt Mar.  HP:230 EP:164 headbutt Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Mar leaves west. You follow Mar west. The Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Shadowspawn of Mordor) Blood enters. Disregarding your own personal safety, you smash your head into Mar!  HP:230 EP:129 You are too busy to make an attack! Blood misses Mar. Mar falls to the ground. Mar is bleeding to death and needs to be bandaged! shape Usage: shape  HP:230 EP:128 k You decide to put Mar out of his misery.  HP:230 EP:128   HP:230 EP:128 snort Burning tails envelop Mar and slay him with searing gledes. You killed Mar. Mar has died. Now that the blood of your victim has been spilled, you may now claim your gold. You snort in amusement. l in corpse Blood gets a small iron key from Corpse of Mar into a heavy cloak. Blood gets a piece of jerky from Corpse of Mar into a large harvester's pack. Blood gets a piece of jerky from Corpse of Mar into a large harvester's pack. Blood gets a piece of jerky from Corpse of Mar into a large harvester's pack. Blood gets a piece of jerky from Corpse of Mar into a large harvester's pack. Blood gets a piece of jerky from Corpse of Mar into a large harvester's pack. Blood gets an iridescent black cloak from Corpse of Mar into a large harvester's pack. Blood gets some gold coins from Corpse of Mar. Corpse contains: A set of climbing gear A large harvester's pack (open) A simple sheepskin sheath containing a gleaming runed blade A dwarven hauberk