HP:230 EP:230 > a do hunt esko,backstab esko HP:230 EP:230 > Haruko enters. Haruko leaves north. Gandrin tells you: he's with my at bree west gate You tell Gandrin: blah.. and he's got an inn room HP:230 EP:230 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. Do: starting commands. HP:230 EP:230 > You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. HP:230 EP:190 > You are already blending into the background. HP:230 EP:190 > You are already blending into the background. HP:230 EP:190 > Do: Commands completed. HP:230 EP:190 > Outside Hobbiton(e, s, w and n) Magique the sindar _,.-'¨'-.,_,.-'¨'-.,_ A signpost A hitching post HP:230 EP:189 > Do: starting commands. HP:230 EP:189 > Shire Plains(e, s and w) HP:230 EP:189 > Shire Plains(e, s and w) HP:230 EP:189 > Shire Plains(e, s and w) A small black and grey sparrow angrily chirps at your presence. HP:230 EP:189 > Shire Plains(e, s and w) HP:230 EP:189 > Shire Plains(e and w) A small black and grey sparrow angrily chirps at your presence. HP:230 EP:189 > Shire Plains(e, s and w) HP:230 EP:189 > The Great East Road(e, s, sw and w) HP:230 EP:189 > Stonebows Bridge(e and w) HP:230 EP:189 > The Great East Road(e, s, se, w and n) HP:230 EP:189 > Do: Commands completed. HP:230 EP:189 > The Plains(e, s and n) HP:230 EP:189 > Do: starting commands. HP:230 EP:188 > The Plains(e, s, w and n) An ugly orc HP:230 EP:188 > The Plains(e, s, w and n) HP:230 EP:188 > The Great East Road(e, s, sw, w and n) HP:230 EP:188 > The Great East Road(e, s, w, n and ne) HP:230 EP:188 > The Great East Road(e, s, w and n) HP:230 EP:188 > The Great East Road(e, nw, s, w and n) HP:230 EP:188 > The Great East Road(e, s, w and n) HP:230 EP:188 > The Great East Road(e, s, w, n and ne) HP:230 EP:188 > The Great East Road(e, s, se, w and n) An old gossiper [38 rumours, 32 new] HP:230 EP:188 > West Gate of Bree(e, nw, s, w and n) A big sign HP:230 EP:188 > Do: Commands completed. HP:230 EP:188 > The next time you see 'Esko', you will do: 'hunt esko'. HP:230 EP:187 > Inside the West Gate of Bree(e, w and n) A wealthy looking chubby man HP:230 EP:187 > West main street of Bree(e, se, s, w and n) Chowt $u Dae-Ken the eorling Swordmaster (Immoral) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Ratty the goat Triggered! doing: hunt esko HP:230 EP:186 > You begin to hunt Esko. HP:230 EP:186 > Chowt whips his sailor's cutlass from his baldric like a weaponsmaster!! Chowt wields a sailor's cutlass. Gandrin tells you: Hmm. I wonder who was the figure Chowt looks at Esko. Triggered! doing: hunt esko You are already hunting Esko! HP:230 EP:186 > a do hunt esko,backstab esko HP:230 EP:184 > Tidius enters. Trigger deactivated. HP:230 EP:182 > Tidius leaves north. Chowt shrugs. Chowt leaves west. Esko wields his red sword carefully. Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:179 > This young man appears unimportant. He has dark hair to his shoulders, his eyes are green, and his complexion pale. On his back he is wearing a baldric, holding a slender-looking longsword. As an armour he is wearing a gray steel plate mail, under which he has a chained shirt. Under the shirt, reaching his knees, he wears the symbol of allegience to his homeland, white robes with a blue cross splitting them vertically. He is carrying: A red sword (wielded). A fiddle case (closed). A simple leather baldric (worn). The Newbie Handbook. A small, empty stone pipe. A ceramic ocarina. A beautiful, albeit empty pipe. Etrius' Torkun harp. A spellbook. A message stone. HP:230 EP:175 > Esko removes a red sword. Esko puts a red sword into a simple leather baldric. Esko blahs. Esko chats with his party. You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are east, southeast, south, west and north. Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Ratty the goat HP:230 EP:160 > Chowt enters. Chowt leaves south. Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:149 > You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are east, southeast, south, west and north. Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Ratty the goat HP:230 EP:147 > Esko chats with his party. In front of you stands a tall Dunedain Warrior. He is clothed in a simple green cloak. His eyes are a piercing blue and his hair is black, tied back into a ponytail. In a sheath at his side is a long, sword, it's blade shines with an eerie blue light He nods at you slightly, showing that he knows you are there. You see a tattoo of a sabre on his shoulder. This person has the air of a scholar. A sparkle of light dances off of Deragor's circlet. He is carrying: An old engraved key. A giant suit of spiked plate armour (worn). A dark runed battle axe (wielded). A small armband worn by those instructed in battlefield first-aid (worn). An engraved ithildin ring, inlaid with an emerald (worn). A medium-sized, empty briar pipe. A beautiful, albeit empty pipe. The Tale of Beren and Luthien. A commemorative token from the Event2003. A carved war-horn (worn). Deragor's silver circlet (worn). An 'I've been to The 5th Two Towers EVENT!!' badge. HP:230 EP:139 > Esko chats with his party. Esko chats with his party. Do: starting commands. HP:230 EP:135 > South main street of Bree(e, s, w and n) A grimy looking beggar A grimy looking beggar HP:230 EP:135 > Outside Ferny's Place(e, s and n) A grimy looking beggar HP:230 EP:135 > Do: Commands completed. HP:230 EP:135 > Do: starting commands. HP:230 EP:135 > South Gate of Bree(e, s, se, sw, w, n and ne) HP:230 EP:135 > South Gate of Staddle(e, s, se, w and n) A wooden shield HP:230 EP:135 > The Plains(e, s, w and n) HP:230 EP:135 > Do: Commands completed. HP:230 EP:135 > South Gate of Staddle(e, s, se, w and n) A wooden shield HP:230 EP:134 > South Gate of Bree(e, s, se, sw, w, n and ne) HP:230 EP:134 > Outside Ferny's Place(e, s and n) A grimy looking beggar HP:230 EP:134 > You can't go that way! HP:230 EP:133 > South Gate of Bree(e, s, se, sw, w, n and ne) HP:230 EP:133 > Outside Ferny's Place(e, s and n) A grimy looking beggar HP:230 EP:132 > South main street of Bree(e, s, w and n) A grimy looking beggar A grimy looking beggar HP:230 EP:132 > West main street of Bree(e, se, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Ratty the goat HP:230 EP:132 > Inside the West Gate of Bree(e, w and n) A wealthy looking chubby man HP:230 EP:132 > West Gate of Bree(e, nw, s, w and n) A big sign HP:230 EP:132 > The Greenway(se, w, ne, e, nw, s and n) A wooden shield HP:230 EP:131 > The Plains(e, s, w and n) HP:230 EP:131 > Do: starting commands. HP:230 EP:131 > The Greenway(w, ne, e, nw, s and n) HP:230 EP:131 > The Plains(e, s, w and n) HP:230 EP:131 > Outside the Inn(w, ne, e, nw, s, gate and n) HP:230 EP:131 > Do: Commands completed. HP:230 EP:131 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:130 > The stables(w) A ruffian is having a rest A ruffian is having a rest A ruffian is having a rest HP:230 EP:130 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:129 > The common room(e, bar and n) Corpse of Ruffian The somewhat decayed remains of Ruffian HP:230 EP:129 > You open the east door. A private room of the inn(w) Corpse of Accountant You close the west door. HP:230 EP:129 > You open the west door. The common room(e, bar and n) Corpse of Ruffian The somewhat decayed remains of Ruffian You close the east door. HP:230 EP:128 > You can't go that way! HP:230 EP:128 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:128 > Deragor enters. Deragor leaves south. The stables(w) A ruffian is having a rest A ruffian is having a rest A ruffian is having a rest HP:230 EP:128 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:127 > The common room(e, bar and n) Corpse of Ruffian HP:230 EP:127 > The door is closed. HP:230 EP:127 > The east door swings open. Deragor enters. Deragor closes the east door. This common room used to be a place where many people came to enjoy themselves. The Forsaken Inn had a reputation for good feasts, heavy wine and delicious meals. Alas, all of that is now history. What is left are dirty wooden tables, broken chairs and scuffed stools. The east door is closed. The only obvious exits are east, bar and north. Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Corpse of Ruffian HP:230 EP:126 > Deragor leaves north. The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:125 > You can't go that way! HP:230 EP:125 > Outside the Inn(w, ne, e, nw, s, gate and n) HP:230 EP:124 > Do: starting commands. HP:230 EP:124 > The Plains(e, s, w and n) HP:230 EP:124 > The Greenway(w, ne, e, nw, s and n) HP:230 EP:124 > The Plains(e, s, w and n) HP:230 EP:124 > Do: Commands completed. HP:230 EP:124 > Do: starting commands. HP:230 EP:123 > The Greenway(se, w, ne, e, nw, s and n) A wooden shield HP:230 EP:123 > West Gate of Bree(e, nw, s, w and n) A big sign HP:230 EP:123 > Do: Commands completed. HP:230 EP:123 > The Plains(e, s, w and n) HP:230 EP:123 > HP:230 EP:122 > You relax from your efforts to fade into the background, and are once more noticeable as who you are. You tell Gandrin: erm, wanna do a lockup? HP:230 EP:123 > You tell Gandrin: Deragor and Esko are going to lock me up.. you want in? HP:230 EP:123 > Seroth enters. Seroth leaves north. Gandrin tells you: sure. but I doubt the figure will come again Gandrin tells you: hmm Cesar enters. Cesar leaves north. Gandrin tells you: how do you know? Cesar enters. Cesar leaves south. You tell Gandrin: They are partied, and Deragor just went to check on lockup in the forgotten inn or whatever it's called HP:230 EP:126 > You tell Gandrin: you in? HP:230 EP:127 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:127 > Pack contains: A jeweled key A small steel key A small runed key A large meat filled pasty A large meat filled pasty A large meat filled pasty A large meat filled pasty A large meat filled pasty A large meat filled pasty A silver flask HP:230 EP:127 > Gentle plains extend in every direction around you. The grass sways in the light breeze, and an occasional small tree dots the horizon, like a ship on an ocean. You see the town of Bree to the south. The Greenway continues northwest and west. The Great East Road continues southwest. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are east, south, west and north. HP:230 EP:127 > Sartak the dwarf Deathmaster (Moral) HP: 230/230 EP: 127/230 Exp: 735184 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 4d 17h 46m 8s old. HP:230 EP:127 > Gandrin tells you: Hmm. I've no eq. got anything extra? You tell Gandrin: you just need your staff. HP:230 EP:128 > Tidius enters. Tidius leaves north. Tidius enters. Tidius leaves south. Gandrin tells you: Hmm. sure Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:130 > Do: starting commands. HP:230 EP:130 > West Gate of Bree(e, nw, s, w and n) A big sign HP:230 EP:130 > The Greenway(se, w, ne, e, nw, s and n) A wooden shield HP:230 EP:130 > Do: Commands completed. HP:230 EP:130 > Your trigger is already deactivated. 'help trigger' for more info. HP:230 EP:130 > West Gate of Bree(e, nw, s, w and n) A big sign HP:230 EP:130 > Do: starting commands. HP:230 EP:130 > The Greenway(se, w, ne, e, nw, s and n) A wooden shield HP:230 EP:130 > The Plains(e, s, w and n) HP:230 EP:130 > Do: Commands completed. HP:230 EP:130 > Do: starting commands. HP:230 EP:130 > The Greenway(w, ne, e, nw, s and n) HP:230 EP:130 > The Plains(e, s, w and n) HP:230 EP:130 > Outside the Inn(w, ne, e, nw, s, gate and n) HP:230 EP:130 > Do: Commands completed. HP:230 EP:130 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:130 > The common room(e, bar and n) HP:230 EP:130 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:130 > The stables(w) A ruffian is having a rest A ruffian is having a rest A ruffian is having a rest HP:230 EP:130 > This used to be a home for many animals, but now the rabbits' cages, the pig's sty and the horses' boxes are empty. Some of the boxes have been put to other use. Some bales of hay and a blanket seem to be a ruffian's idea of a bed. The only obvious exit is west. A ruffian is having a rest A ruffian is having a rest A ruffian is having a rest HP:230 EP:130 > Some bales of hay and a blanket. You could not possibly sleep on that! HP:230 EP:130 > It is a threadbare and very dirty blanket. You wouldn't want it. HP:230 EP:131 > You search, but fail to find anything of interest. HP:230 EP:128 > Gandrin tells you: geez. I just tried to touch maiden and lose some hp. I  didint lose _1_hp You tell Drizen: how do one get the key for the forsaken inn? HP:230 EP:128 > Gandrin tells you: geez. I just tried to touch maiden and lose some hp. I  didint lose _1_hp You tell Gandrin: heh HP:230 EP:129 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:129 > Gandrin tells you: erm. sorry :P This used to be a home for many animals, but now the rabbits' cages, the pig's sty and the horses' boxes are empty. Some of the boxes have been put to other use. Some bales of hay and a blanket seem to be a ruffian's idea of a bed. The only obvious exit is west. A ruffian is having a rest A ruffian is having a rest A ruffian is having a rest HP:230 EP:129 > Drizen tells you: on that guard or in the hay i forget You tell Gandrin: how do one get the key for the forsaken inn? HP:230 EP:129 > This used to be a home for many animals, but now the rabbits' cages, the pig's sty and the horses' boxes are empty. Some of the boxes have been put to other use. Some bales of hay and a blanket seem to be a ruffian's idea of a bed. The only obvious exit is west. A ruffian is having a rest A ruffian is having a rest A ruffian is having a rest HP:230 EP:129 > The hay is tied up in bales. HP:230 EP:130 > You search, but fail to find anything of interest. HP:230 EP:127 > This used to be a home for many animals, but now the rabbits' cages, the pig's sty and the horses' boxes are empty. Some of the boxes have been put to other use. Some bales of hay and a blanket seem to be a ruffian's idea of a bed. The only obvious exit is west. A ruffian is having a rest A ruffian is having a rest A ruffian is having a rest HP:230 EP:127 > What? HP:230 EP:127 > What? HP:230 EP:127 > What? HP:230 EP:127 > What? HP:230 EP:127 > Gandrin tells you: hmm. the ruffians one? You tell Gandrin: yeah HP:230 EP:127 > Just ordinary bales of hay. HP:230 EP:127 > This used to be a home for many animals, but now the rabbits' cages, the pig's sty and the horses' boxes are empty. Some of the boxes have been put to other use. Some bales of hay and a blanket seem to be a ruffian's idea of a bed. The only obvious exit is west. A ruffian is having a rest A ruffian is having a rest A ruffian is having a rest HP:230 EP:128 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:128 > The common room(e, bar and n) HP:230 EP:128 > This common room used to be a place where many people came to enjoy themselves. The Forsaken Inn had a reputation for good feasts, heavy wine and delicious meals. Alas, all of that is now history. What is left are dirty wooden tables, broken chairs and scuffed stools. The east door is closed. The only obvious exits are east, bar and north. HP:230 EP:128 > There is no east here to open. HP:230 EP:128 > You open the east door. HP:230 EP:128 > You are blocked from looking there. HP:230 EP:128 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:128 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:128 > The stables(w) A ruffian is having a rest A ruffian is having a rest A ruffian is having a rest HP:230 EP:129 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:129 > Gandrin tells you: gate,w,search clothes HP:230 EP:129 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:129 > The barn(e) HP:230 EP:129 > This place is so stacked with stuff, you can hardly get in. Almost half the barn is filled with bales of hay. The rest of the room is occupied by big jute sacks. You realize this must be a stockpile for the Chief's 'gatherers' and 'sharers'. Dust dances in the light falling through the lonely roof window. Although it's a warm and musty smelling place, the barn makes you relax. The only obvious exit is east. HP:230 EP:129 > You find a key. HP:230 EP:129 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:129 > This place is so stacked with stuff, you can hardly get in. Almost half the barn is filled with bales of hay. The rest of the room is occupied by big jute sacks. You realize this must be a stockpile for the Chief's 'gatherers' and 'sharers'. Dust dances in the light falling through the lonely roof window. Although it's a warm and musty smelling place, the barn makes you relax. The only obvious exit is east. An old engraved key HP:230 EP:129 > an old engraved key : Ok. HP:230 EP:130 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:130 > Outside the Inn(w, ne, e, nw, s, gate and n) HP:230 EP:130 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:130 > Do: starting commands. HP:230 EP:130 > The Plains(e, s, w and n) HP:230 EP:130 > The Greenway(w, ne, e, nw, s and n) HP:230 EP:130 > Do: Commands completed. HP:230 EP:130 > Do: starting commands. HP:230 EP:130 > The Plains(e, s, w and n) HP:230 EP:130 > South Gate of Bree(e, s, se, sw, w, n and ne) HP:230 EP:130 > Do: Commands completed. HP:230 EP:130 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:130 > South Gate of Staddle(e, s, se, w and n) HP:230 EP:130 > South Gate of Bree(e, s, se, sw, w, n and ne) HP:230 EP:130 > Outside Ferny's Place(e, s and n) HP:230 EP:130 > South main street of Bree(e, s, w and n) HP:230 EP:130 > West main street of Bree(e, se, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Ratty the goat HP:230 EP:130 > Northern Main Street of Bree(e, s, w and n) HP:230 EP:130 > North Gate of Bree(e and s) HP:230 EP:130 > You tell Gandrin: you up for it? HP:230 EP:130 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:130 > Northern Main Street of Bree(e, s, w and n) HP:230 EP:131 > Bree General Store(e and n) A trash can Brand the shopkeeper HP:230 EP:131 > An auction house(s) Quix the dunedain Pickpocket (Immoral) Esko Belmont the dunedain Gladiator (Immoral) A trash can Laryn, the auctioneer HP:230 EP:131 > Gandrin tells you: Hmm. I wonder if it was thalus Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:131 > Bree General Store(e and n) A trash can Brand the shopkeeper HP:230 EP:131 > Northern Main Street of Bree(e, s, w and n) HP:230 EP:131 > West main street of Bree(e, se, s, w and n) Ratty the goat HP:230 EP:131 > East of main street(e, s, w and n) HP:230 EP:131 > East main street of Bree(e, s, w and n) HP:230 EP:131 > Deragor enters. Deragor leaves west. You tell Gandrin: go there ... HP:230 EP:131 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:131 > Gandrin tells you: dude. Esko has an inn You tell Gandrin: go to the lockup room HP:230 EP:131 > You tell Gandrin: trust me.. he'll bring me to the lockup HP:230 EP:132 > You are standing outside of an Inn, which can be entered to the north. The sign hanging over the door indicates it is The Prancing Pony. Rumors abound throughout your travels about the hospitality and good times to be had here. You have heard that it is the best in town. An arrow on the wall points the way to where horses can be stabled. You can see a children's playground to the south, and at times you can probably hear their laughter from here. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are east, south, west and north. HP:230 EP:132 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:132 > Prancing Pony Inn Yard(s and w) Caravero's white stallion (hitched) A brand (burned out) A hitching post HP:230 EP:132 > You can't go that way! HP:230 EP:132 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:132 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:132 > Pack contains: An old engraved key A jeweled key A small steel key A small runed key A large meat filled pasty A large meat filled pasty A large meat filled pasty A large meat filled pasty A large meat filled pasty A large meat filled pasty A silver flask HP:230 EP:133 > Sartak the dwarf Deathmaster (Moral) HP: 230/230 EP: 133/230 Exp: 735184 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 4d 17h 49m 16s old. HP:230 EP:133 > Do: starting commands. HP:230 EP:133 > Ok. HP:230 EP:133 > You slowly eat the pasty savoring every bite. HP:230 EP:153 > There is no pasty here to get. HP:230 EP:153 > Do: Commands completed. HP:230 EP:153 > Do: starting commands. HP:230 EP:153 > Ok. HP:230 EP:153 > You slowly eat the pasty savoring every bite. HP:230 EP:173 > There is no pasty here to get. HP:230 EP:173 > Do: Commands completed. HP:230 EP:173 > Pack contains: An old engraved key A jeweled key A small steel key A small runed key A large meat filled pasty A large meat filled pasty A large meat filled pasty A large meat filled pasty A silver flask HP:230 EP:173 > You are standing in the Inn Yard of The Prancing Pony. This is where local citizens and adventurers alike can have their horses and ponies fed, watered, brushed, and generally tended. To the west is the entrance to the Prancing Pony, and to the south is the stable. Off to the side is a small half door behind which a stout boy is working furiously on repairing the leather tack. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are south and west. Caravero's white stallion (hitched) A brand (burned out) A hitching post HP:230 EP:173 > Gandrin tells you: ok. let me heal HP:230 EP:173 > You are standing in the Inn Yard of The Prancing Pony. This is where local citizens and adventurers alike can have their horses and ponies fed, watered, brushed, and generally tended. To the west is the entrance to the Prancing Pony, and to the south is the stable. Off to the side is a small half door behind which a stout boy is working furiously on repairing the leather tack. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are south and west. Caravero's white stallion (hitched) A brand (burned out) A hitching post HP:230 EP:173 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:174 > You are standing in the Inn Yard of The Prancing Pony. This is where local citizens and adventurers alike can have their horses and ponies fed, watered, brushed, and generally tended. To the west is the entrance to the Prancing Pony, and to the south is the stable. Off to the side is a small half door behind which a stout boy is working furiously on repairing the leather tack. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are south and west. Caravero's white stallion (hitched) A brand (burned out) A hitching post HP:230 EP:175 > You tell Gandrin: hurry? HP:230 EP:175 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:175 > You tell Gandrin: and don't forget to bring your staff HP:230 EP:175 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:175 > Sartak the dwarf Deathmaster (Moral) Your tummy is very happy, but not yet full. HP: 230/230 EP: 175/230 Exp: 735184 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 4d 17h 50m old. HP:230 EP:175 > Common Skills: Aim : 92 Attack : 94 Awareness : 0 Defense : 100 Dodge : 99 Fire building : 82 Professional Skills: Other Skills: Assassination : 100 6th sense : 33 Deception : 100 Combat arms : 2 Disguise : 50 Resist magic : 42 Stalking : 100 Theft : 1 HP:230 EP:175 > Gandrin tells you: trying to find the place. I forgot :P You tell Gandrin: 2s,3e,gate,s,e from bree west gate HP:230 EP:176 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:177 > Ok. HP:230 EP:177 > You are standing in the Inn Yard of The Prancing Pony. This is where local citizens and adventurers alike can have their horses and ponies fed, watered, brushed, and generally tended. To the west is the entrance to the Prancing Pony, and to the south is the stable. Off to the side is a small half door behind which a stout boy is working furiously on repairing the leather tack. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are south and west. Caravero's white stallion (hitched) A brand (burned out) A hitching post HP:230 EP:177 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:177 > a do hunt esko,backstab esko HP:230 EP:177 > You tell Gandrin: tell me when you're in the room HP:230 EP:178 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:178 > Sartak the dwarf Deathmaster (Moral) Your tummy is very happy, but not yet full. HP: 230/230 EP: 178/230 Exp: 735184 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 4d 17h 50m 44s old. HP:230 EP:178 > Common Skills: Aim : 92 Attack : 94 Awareness : 0 Defense : 100 Dodge : 99 Fire building : 82 Professional Skills: Other Skills: Assassination : 100 6th sense : 33 Deception : 100 Combat arms : 2 Disguise : 50 Resist magic : 42 Stalking : 100 Theft : 1 HP:230 EP:178 > This is a contract to kill! Fulfill it well. It will be cancelled if you log out. This contract is to kill Esko for 1000 gold. HP:230 EP:178 > Gandrin tells you: it is 2s,2e Esko Belmont the dunedain Gladiator (Immoral) On for: 40m 27s Gender: male Age: 4d 18h 14m 14s Can be mailed: Esko@Bree Info: Be all you can be. HP:230 EP:179 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:179 > You tell Gandrin: eh, no it's not HP:230 EP:180 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:180 > Do: starting commands. HP:230 EP:180 > East main street of Bree(e, s, w and n) HP:230 EP:180 > East of main street(e, s, w and n) HP:230 EP:180 > West main street of Bree(e, se, s, w and n) Banj the silvan Initiate (Moral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Ratty the goat HP:230 EP:180 > Inside the West Gate of Bree(e, w and n) A wealthy looking chubby man HP:230 EP:180 > Do: Commands completed. HP:230 EP:180 > West Gate of Bree(e, nw, s, w and n) Mirevil Lynnriel the dwarf Cookie *The crunchy type* A town guard A town guard Finger the dunlending Orc-target (Impartial) [disconnected] A big sign HP:230 EP:180 > Mirevil massacres Guard with a destructive swing! Guard misses Mirevil. Do: starting commands. HP:230 EP:180 > The Greenway(se, w, ne, e, nw, s and n) A wooden shield HP:230 EP:180 > The Plains(e, s, w and n) HP:230 EP:180 > Do: Commands completed. HP:230 EP:180 > Do: starting commands. HP:230 EP:180 > The Greenway(w, ne, e, nw, s and n) HP:230 EP:180 > The Plains(e, s, w and n) HP:230 EP:180 > Outside the Inn(w, ne, e, nw, s, gate and n) HP:230 EP:180 > Do: Commands completed. HP:230 EP:180 > What? HP:230 EP:180 > Gandrin enters. Gandrin leaves west. Small white clouds drift sleepily across the sky. Gandrin enters. Gandrin leaves gate. You are standing outside the Forsaken Inn, a big stone complex that looks more like a farm. From here you can see three buildings and a big courtyard. The only way in is through the big gate. The Great East Road continues north. The sun shines down from directly overhead. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are west, northeast, east, northwest, south, gate and north. HP:230 EP:180 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:180 > The common room(e, bar and n) HP:230 EP:180 > A private room of the inn(w) Gandrin the sindar Archmage (Hand of Eru) HP:230 EP:180 > This used to be the bedroom of the inn's owners. The bed still sits here, but the owner has long gone. A big desk has been moved in. It looks like this room is used by one of the leaders of the thuggish men, probably to do paperwork. The west door is open. The only obvious exit is west. Gandrin the sindar Archmage (Hand of Eru) HP:230 EP:180 > You say, "Ok!". HP:230 EP:181 > You say in Westron: stay here HP:230 EP:181 > The common room(e, bar and n) HP:230 EP:181 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:181 > Outside the Inn(w, ne, e, nw, s, gate and n) HP:230 EP:181 > Do: starting commands. HP:230 EP:181 > The Plains(e, s, w and n) HP:230 EP:181 > The Greenway(w, ne, e, nw, s and n) HP:230 EP:181 > The Plains(e, s, w and n) HP:230 EP:181 > Do: Commands completed. HP:230 EP:181 > Gandrin tells you: got key? Do: starting commands. HP:230 EP:181 > The Greenway(se, w, ne, e, nw, s and n) A wooden shield HP:230 EP:181 > West Gate of Bree(e, nw, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Corpse of Guard A town guard Finger the dunlending Orc-target (Impartial) [disconnected] A big sign HP:230 EP:181 > Do: Commands completed. HP:230 EP:181 > Gandrin tells you: wait You tell Gandrin: yeah HP:230 EP:181 > Deragor peers around suspiciously. Mirevil enters. Deragor leaves east. Gandrin tells you: party up Mirevil attacks Guard. You tell Gandrin: what? HP:230 EP:181 > Mirevil gashes Guard across the chest! Guard misses Mirevil. The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. You see the town of Bree to the east. The Greenway continues south and northwest. The Great East Road continues west. The sun shines down from directly overhead. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are east, northwest, south, west and north. Mirevil Lynnriel the dwarf Cookie *The crunchy type* Corpse of Guard A town guard Finger the dunlending Orc-target (Impartial) [disconnected] A big sign HP:230 EP:181 > Mirevil massacres Guard with a destructive swing! Guard misses Mirevil. Do: starting commands. HP:230 EP:181 > The Greenway(se, w, ne, e, nw, s and n) A wooden shield HP:230 EP:181 > The Plains(e, s, w and n) HP:230 EP:181 > Do: Commands completed. HP:230 EP:181 > Do: starting commands. HP:230 EP:181 > The Greenway(w, ne, e, nw, s and n) HP:230 EP:181 > The Plains(e, s, w and n) HP:230 EP:181 > Outside the Inn(w, ne, e, nw, s, gate and n) HP:230 EP:181 > Do: Commands completed. HP:230 EP:181 > The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:181 > The common room(e, bar and n) HP:230 EP:181 > A private room of the inn(w) Gandrin the sindar Archmage (Hand of Eru) HP:230 EP:181 > Do: starting commands. HP:230 EP:182 > You form a new party. HP:230 EP:182 > You invited Gandrin to join your party. HP:230 EP:182 > Do: Commands completed. HP:230 EP:182 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:182 > This used to be the bedroom of the inn's owners. The bed still sits here, but the owner has long gone. A big desk has been moved in. It looks like this room is used by one of the leaders of the thuggish men, probably to do paperwork. The west door is open. The only obvious exit is west. Gandrin the sindar Archmage (Hand of Eru) HP:230 EP:182 > Gandrin joins your party. You say, "Ok!". HP:230 EP:182 > The common room(e, bar and n) Gandrin enters. HP:230 EP:182 > The inn's courtyard(e, s, gate and w) A big bulldog Gandrin enters. HP:230 EP:182 > You can't go that way! HP:230 EP:182 > The common room(e, bar and n) Gandrin enters. HP:230 EP:182 > This common room used to be a place where many people came to enjoy themselves. The Forsaken Inn had a reputation for good feasts, heavy wine and delicious meals. Alas, all of that is now history. What is left are dirty wooden tables, broken chairs and scuffed stools. The east door is open. The only obvious exits are east, bar and north. Gandrin the sindar Archmage (Hand of Eru) HP:230 EP:182 > Gandrin says in Westron: leader me You say in Westron: e HP:230 EP:182 > Gandrin leaves east. The inn's courtyard(e, s, gate and w) A big bulldog HP:230 EP:182 > Bulldog pulls his chain to try to get to you. Outside the Inn(w, ne, e, nw, s, gate and n) HP:230 EP:183 > Do: starting commands. HP:230 EP:183 > The Plains(e, s, w and n) HP:230 EP:183 > The Greenway(w, ne, e, nw, s and n) HP:230 EP:183 > The Plains(e, s, w and n) HP:230 EP:183 > Do: Commands completed. HP:230 EP:183 > Do: starting commands. HP:230 EP:183 > You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. HP:230 EP:143 > You are already blending into the background. HP:230 EP:143 > You are already blending into the background. HP:230 EP:143 > Do: Commands completed. HP:230 EP:143 > Gandrin tells you: nod Do: starting commands. HP:230 EP:142 > The Greenway(se, w, ne, e, nw, s and n) A wooden shield HP:230 EP:142 > West Gate of Bree(e, nw, s, w and n) Cesar the dunedain Hangman (Impartial) Yffern the dunlending Archmage (Moral) Mirevil Lynnriel the dwarf Cookie *The crunchy type* Corpse of Guard A town guard Finger the dunlending Orc-target (Impartial) [disconnected] A big sign HP:230 EP:142 > Do: Commands completed. HP:230 EP:142 > Mirevil looks at Cesar. Inside the West Gate of Bree(e, w and n) A wealthy looking chubby man HP:230 EP:142 > West main street of Bree(e, se, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Seroth Kalrithen the silvan Deathmaster (Shadowspawn of Mordor) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Tidius the sindar Magician (Heroic) Ratty the goat HP:230 EP:141 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:141 > Do: starting commands. HP:230 EP:140 > You begin to hunt Esko. HP:230 EP:140 > You sneak up and stab Esko from behind! HP:230 EP:90 > Do: Commands completed. HP:230 EP:90 > You miss Esko. <--- Impressive backstab on a lowlevel Gold: 266 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:88 > You miss Esko. <--- Impressive backstab on a lowlevel Esko misses you. Esko is in perfect shape. PERFECT SHAPE --- PERFECT SHAPE --- PERFECT SHAPE HP:230 EP:86 > Mirevil enters. Mirevil leaves north. Seroth says in Westron: what? Deragor shields Esko, and you hit Deragor hard. You graze Esko. Esko misses you. You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines down from directly overhead. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are east, southeast, south, west and north. Esko Belmont the dunedain Gladiator (Immoral) Seroth Kalrithen the silvan Deathmaster (Shadowspawn of Mordor) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Tidius the sindar Magician (Heroic) Ratty the goat HP:230 EP:84 > Deragor shields Esko, and you hit Deragor very hard. You graze Esko. Esko misses you. It is not a crime to attack anonymous figures! You are attacked by Deragor! Gold: 258 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:82 > Mirevil enters. You miss Deragor. Esko misses you. Deragor misses you. Deragor is in good shape. GOOD SHAPE --- GOOD SHAPE --- GOOD SHAPE HP:230 EP:81 > Deragor smashes his forehead into your nose. You miss Deragor. Esko misses you. Gold: 220 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:213 EP:79 > You inflict massive damage to Deragor. Esko misses you. You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines down from directly overhead. A crystal clear sky hovers over the landscape, dotted with a few small clouds. The only obvious exits are east, southeast, south, west and north. Mirevil Lynnriel the dwarf Cookie *The crunchy type* Esko Belmont the dunedain Gladiator (Immoral) Seroth Kalrithen the silvan Deathmaster (Shadowspawn of Mordor) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Tidius the sindar Magician (Heroic) Ratty the goat HP:213 EP:77 > You miss Deragor. Esko misses you. Deragor misses you. Deragor misses you. Mirevil ehs. You miss Deragor. Esko misses you. Deragor exposes bone, slicing chunks of flesh from you! Deragor leaves south. Esko leaves south. You follow Esko south. South main street of Bree(e, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor leaves south. Esko leaves south. You follow Esko south. Outside Ferny's Place(e, s and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor leaves east. Esko leaves east. You follow Esko east. South Gate of Bree(e, s, se, sw, w, n and ne) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor leaves east. Esko leaves east. You follow Esko east. South Gate of Staddle(e, s, se, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor leaves east. Esko leaves east. You follow Esko east. The Plains(e, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor leaves south. Esko leaves south. You follow Esko south. The Great East Road(e, nw, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor leaves south. Esko leaves south. You follow Esko south. Outside the Inn(w, ne, e, nw, s, gate and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor leaves gate. Esko leaves gate. You follow Esko gate. The inn's courtyard(e, s, gate and w) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) A big bulldog Deragor leaves south. Esko leaves south. You follow Esko south. The common room(e, bar and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gold: 300 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:206 EP:73 > Deragor leaves east. Esko leaves east. You follow Esko east. A private room of the inn(w) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin the sindar Archmage (Hand of Eru) You miss Deragor. Esko misses you. Deragor leaves a gaping slash across your body! You must close the west door before you can lock it. HP:193 EP:71 > Gold: 226 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:193 EP:71 > You miss Deragor. Esko misses you. Deragor misses you. Deragor is in good shape. GOOD SHAPE --- GOOD SHAPE --- GOOD SHAPE HP:193 EP:69 > This used to be the bedroom of the inn's owners. The bed still sits here, but the owner has long gone. A big desk has been moved in. It looks like this room is used by one of the leaders of the thuggish men, probably to do paperwork. The west door is open. The only obvious exit is west. Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin the sindar Archmage (Hand of Eru) HP:193 EP:69 > You miss Deragor. Esko misses you. Deragor misses you. You close the west door. <---- I close so he can lock himself up :p HP:193 EP:67 > Deragor locks the west door. <---- whee The west door is already locked. HP:193 EP:67 > Deragor is in good shape. GOOD SHAPE --- GOOD SHAPE --- GOOD SHAPE HP:193 EP:67 > You are too busy to make an attack! Esko misses you. Esko wields his red sword carefully. This used to be the bedroom of the inn's owners. The bed still sits here, but the owner has long gone. A big desk has been moved in. It looks like this room is used by one of the leaders of the thuggish men, probably to do paperwork. The west door is locked. The only obvious exit is west. Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin the sindar Archmage (Hand of Eru) HP:194 EP:66 > Gandrin's staff fires a red beam at Esko and hits him dead on. Esko screams in agony! Suddenly a blue mist forms around Esko and gets absorbed by the powers of Gandrin's staff! You are too busy to make an attack! Deragor smashes his forehead into your nose. You are too busy to make an attack! Gold: 230 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: An old engraved key (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:173 EP:62 > Gandrin tells you: fade off You miss Deragor. Esko misses Gandrin. Deragor misses you. Deragor misses you. Ok. HP:173 EP:60 > Do: starting commands. HP:173 EP:60 > Ok. HP:173 EP:60 > You open a silver flask. HP:173 EP:60 > Do: Commands completed. HP:173 EP:60 > The miruvor is cool and sweet. HP:173 EP:60 > You miss Deragor. Esko misses Gandrin. Deragor shields Esko, Gandrin hits Deragor very hard. Gandrin grazes Esko. Deragor misses you. Do: starting commands. HP:173 EP:58 > You close a silver flask. HP:173 EP:58 > Ok. HP:173 EP:58 > Do: Commands completed. HP:173 EP:58 > This used to be the bedroom of the inn's owners. The bed still sits here, but the owner has long gone. A big desk has been moved in. It looks like this room is used by one of the leaders of the thuggish men, probably to do paperwork. The west door is locked. The only obvious exit is west. Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin the sindar Archmage (Hand of Eru) HP:173 EP:58 > You miss Deragor. Esko misses Gandrin. Deragor shields Esko, Gandrin grazes Deragor. Gandrin scratches Esko. Deragor misses you. Gandrin starts casting a spell. Gold: 285 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:173 EP:56 > The west door is bashed open with a THUD! <--- Esko has had enough. Lucky punk! You miss Deragor. Esko misses Gandrin. Deragor misses you. HP:173 EP:54 > You relax from your efforts to fade into the background, and are once more noticeable as who you are. This used to be the bedroom of the inn's owners. The bed still sits here, but the owner has long gone. A big desk has been moved in. It looks like this room is used by one of the leaders of the thuggish men, probably to do paperwork. The west door is bashed open. The only obvious exit is west. Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin the sindar Archmage (Hand of Eru) HP:173 EP:54 > Mirevil enters. You miss Deragor. Esko misses Gandrin. Deragor misses you. A feeling of rejuvenation comes over you. Gold: 228 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:216 EP:96 > Autosave. Deragor is in average shape. AVERAGE SHAPE --- AVERAGE SHAPE --- AVERAGE SHAPE HP:216 EP:96 > You inflict massive damage to Deragor. Esko misses Gandrin. Deragor misses you. Deragor leaves west. Esko leaves west. You follow Esko west. The common room(e, bar and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. You miss Deragor. Esko misses Gandrin. Gandrin misses Esko. Deragor misses you. Deragor misses you. You are already hunting Esko! HP:217 EP:95 > Deragor is in average shape. AVERAGE SHAPE --- AVERAGE SHAPE --- AVERAGE SHAPE HP:217 EP:95 > Deragor leaves north. Esko leaves north. You follow Esko north. The inn's courtyard(e, s, gate and w) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) A big bulldog Gandrin enters. You scratch Deragor. Esko misses Gandrin. Deragor shields Esko, Gandrin grazes Deragor. Gandrin scratches Esko. Deragor misses you. Gold: 275 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:217 EP:94 > Deragor leaves gate. Esko leaves gate. You follow Esko gate. Outside the Inn(w, ne, e, nw, s, gate and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. You hit Deragor very hard. Esko misses Gandrin. Deragor shields Esko, Gandrin hits Deragor very hard. Gandrin hits Esko. Deragor misses you. Deragor misses you. Do: starting commands. HP:217 EP:93 > Ok. HP:217 EP:93 > You open a silver flask. HP:217 EP:93 > Do: Commands completed. HP:217 EP:93 > The miruvor is cool and sweet. HP:217 EP:93 > Deragor leaves north. Esko leaves north. You follow Esko north. The Great East Road(e, nw, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Deragor leaves north. Esko leaves north. You follow Esko north. The Plains(e, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Do: starting commands. HP:217 EP:93 > You close a silver flask. HP:217 EP:93 > Ok. HP:217 EP:93 > Do: Commands completed. HP:217 EP:93 > Deragor is in average shape. AVERAGE SHAPE --- AVERAGE SHAPE --- AVERAGE SHAPE HP:217 EP:93 > Deragor leaves west. Esko leaves west. You follow Esko west. South Gate of Staddle(e, s, se, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Deragor leaves west. Esko leaves west. You follow Esko west. South Gate of Bree(e, s, se, sw, w, n and ne) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Deragor leaves west. Esko leaves west. You follow Esko west. Outside Ferny's Place(e, s and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. You miss Deragor. Esko misses Gandrin. Deragor shields Esko, Gandrin hits Deragor very hard. Gandrin grazes Esko. Deragor misses you. Deragor misses you. Deragor leaves north. Esko leaves north. You follow Esko north. South main street of Bree(e, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Deragor leaves north. Esko leaves north. You follow Esko north. West main street of Bree(e, se, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Seroth Kalrithen the silvan Deathmaster (Shadowspawn of Mordor) Tidius the sindar Magician (Heroic) Ratty the goat Gandrin enters. Deragor leaves east. Esko leaves east. You follow Esko east. East of main street(e, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. You miss Deragor. Esko misses Gandrin. Deragor shields Esko, Gandrin hits Deragor hard. Gandrin grazes Esko. Deragor crushes you, slamming the shaft into your body! Deragor leaves east. Esko leaves east. You follow Esko east. East main street of Bree(e, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Alexa tells you: a saw-toothed sword is now on sale as lot 351, minimum bid 175  gold fresh and kickass Deragor leaves north. Esko leaves north. You follow Esko north. Prancing Pony Common Room(e, d, s and ne) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) A trash can A drunken sailor Butterbur is here, gossiping and serving ale [38 rumours, 32 new] Gandrin enters. You miss Deragor. Esko misses Gandrin. Deragor shields Esko, Gandrin hits Deragor hard. Gandrin grazes Esko. Deragor misses you. Deragor misses you. A feeling of rejuvenation comes over you. Deragor leaves northeast. Esko leaves northeast. You follow Esko northeast. Prancing Pony Inn(e, u, sw and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Bounty Asturia the silvan Warlord (Angelic) An innkeeper A sign... look at it! Gandrin enters. You hit Deragor. Esko misses Gandrin. Deragor shields Esko, Gandrin hits Deragor very hard. Gandrin grazes Esko. Deragor misses you. Deragor fades into the shadows. Esko fades into the shadows. There is no such living object here. HP:230 EP:122 > Usage: shape HP:230 EP:122 > Gandrin begins shielding you. This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are east, up, southwest and north. Gandrin the sindar Archmage (Hand of Eru) Bounty Asturia the silvan Warlord (Angelic) An innkeeper A sign... look at it! HP:230 EP:123 > You heh. HP:230 EP:123 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:123 > Gandrin laughs. You say in Westron: both had inns HP:230 EP:123 > Gandrin says in Westron: bullshit :P You begin shielding Gandrin. HP:230 EP:123 > Your trigger is deactivated. Current trigger: 'Esko' todo 'hunt esko' HP:230 EP:123 > ^ Peace man HP:230 EP:124 > The next time you see 'Esko', you will do: 'hunt esko'. HP:230 EP:124 > Deragor Nillaithion the dunedain Weaponsmaster (Angelic) On for: 40m 31s Gender: male Age: 14d 20h 14m 50s Can be mailed: Deragor@Lothlorien Deragor has recorded a life story. Info: ( 32.54562% - Total Geek )  HP:230 EP:124 > Bounty looks at you. Deragor Nillaithion the dunedain Weaponsmaster (Angelic) On for: 40m 32s Gender: male Age: 14d 20h 14m 52s Can be mailed: Deragor@Lothlorien Deragor has recorded a life story. Info: ( 32.54562% - Total Geek )  HP:230 EP:124 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:124 > ^ Veonwe: hah Deragor tells you: Why you attacking esko? Bounty looks at Gandrin. The next time you see 'Deragor', you will do: 'hunt deragor'. HP:230 EP:124 > This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are east, up, southwest and north. Gandrin the sindar Archmage (Hand of Eru) Bounty Asturia the silvan Warlord (Angelic) An innkeeper A sign... look at it! HP:230 EP:124 > ^ Rhoads: heh Bounty laughs out loud. You attack Innkeeper. HP:230 EP:125 > You hit Innkeeper hard. Innkeeper misses you. You massacre Innkeeper with incredible force! Innkeeper misses you. ^ Chewie: hey thoads You inflict massive damage to Innkeeper. Innkeeper misses you. You tell Deragor: little thing called contract Triggered! doing: hunt deragor HP:230 EP:125 > You hit Innkeeper hard. Innkeeper misses you. There is no such living object here. HP:230 EP:125 > Innkeeper is in average shape. AVERAGE SHAPE --- AVERAGE SHAPE --- AVERAGE SHAPE HP:230 EP:125 > ^ Chewie: Rhoads that is :D Sartak the dwarf Deathmaster (Moral) Your tummy is very happy, but not yet full. HP: 230/230 EP: 125/230 Exp: 735251 (+67) Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 4d 17h 53m 38s old. HP:230 EP:125 > You hit Innkeeper hard. Innkeeper misses you. ^ Veonwe: Nice... Thoads. You hit Innkeeper very hard. Innkeeper misses you. You miss Innkeeper. Innkeeper misses you. Gandrin begins protecting you. You hit Innkeeper very hard. Innkeeper misses Gandrin. Deragor tells you: I see... Triggered! doing: hunt deragor There is no such living object here. HP:230 EP:126 > You inflict massive damage to Innkeeper. Gandrin misses someone. Innkeeper misses Gandrin. Gold: 296 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:230 EP:126 > This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are east, up, southwest and north. An anonymous figure Gandrin the sindar Archmage (Hand of Eru) Bounty Asturia the silvan Warlord (Angelic) An innkeeper A sign... look at it! HP:230 EP:126 > You hit Innkeeper very hard. You shield Gandrin, and Anonymous figure hits you hard. <--- What the?? Anonymous figure staggers and grazes Gandrin, leaving a line of blood from a shallow cut. Gandrin misses someone. Innkeeper misses Gandrin. You massacre Innkeeper with incredible force! Anonymous figure misses Gandrin. Gandrin hits someone very hard. Innkeeper misses Gandrin. You massacre Innkeeper with incredible force! Anonymous figure misses Gandrin. Gandrin misses someone. Innkeeper misses Gandrin. Deragor tells you: He's level 8 though... Triggered! doing: hunt deragor There is no such living object here. HP:221 EP:126 > You miss Innkeeper. Anonymous figure misses Gandrin. Gandrin misses someone. Innkeeper misses Gandrin. It is not a crime to attack anonymous figures! You attack an anonymous figure. HP:221 EP:126 > This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are east, up, southwest and north. An anonymous figure Gandrin the sindar Archmage (Hand of Eru) Bounty Asturia the silvan Warlord (Angelic) An innkeeper A sign... look at it! HP:221 EP:126 > What are you thinking? HP:221 EP:126 > You miss someone. Anonymous figure misses you. Gandrin hits someone very hard. Innkeeper misses Gandrin. You inflict massive damage to Innkeeper. Gandrin misses Innkeeper. Innkeeper misses Gandrin. You can't go that way! HP:221 EP:126 > This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are east, up, southwest and north. Gandrin the sindar Archmage (Hand of Eru) Bounty Asturia the silvan Warlord (Angelic) An innkeeper A sign... look at it! HP:221 EP:126 > Prancing Pony Common Room(e, d, s and ne) A trash can A drunken sailor Butterbur is here, gossiping and serving ale [38 rumours, 32 new] Gandrin enters. Chowt enters. Chowt leaves south. You say to your party: bah, he didn't hunt HP:222 EP:127 > This is the bustling common room of the Prancing Pony, Bree's largest and best-known inn and tavern. This is a meeting place for all manner of travelers along the Great East Road and Greenway. Barliman Butterbur, the innkeeper, is serving ale to his patrons who are quietly talking among themselves. There are private rooms to the northeast of the common room. A large clock ticks loudly on the mantel. A menu is mounted on the wall. Go ahead and order anything you like from the menu. The only obvious exits are east, down, south and northeast. Gandrin the sindar Archmage (Hand of Eru) A trash can A drunken sailor Butterbur is here, gossiping and serving ale [38 rumours, 32 new] HP:222 EP:127 > Detriz enters. Detriz leaves south. Prancing Pony Inn(e, u, sw and n) Bounty Asturia the silvan Warlord (Angelic) An innkeeper A sign... look at it! Gandrin enters. HP:222 EP:127 > You are too busy to make an attack! Gandrin hits Innkeeper. Innkeeper misses Gandrin. Innkeeper is near death. NEAR DEATH --- NEAR DEATH --- NEAR DEATH HP:222 EP:127 > This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are east, up, southwest and north. Gandrin the sindar Archmage (Hand of Eru) Bounty Asturia the silvan Warlord (Angelic) An innkeeper A sign... look at it! HP:222 EP:127 > You hit Innkeeper hard. Gandrin hits Innkeeper very hard. Innkeeper has died. There is nothing in the corpse to get. HP:222 EP:127 > Gold: 240 Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:222 EP:127 > ^ Veonwe: How goes the super-duper-ultrasecret undercover spy job you're  doing at Rimsies? Current trigger: 'Deragor' todo 'hunt deragor' HP:222 EP:127 > Sartak the dwarf Deathmaster (Moral) Your tummy is very happy, but not yet full. HP: 223/230 EP: 128/230 Exp: 735386 (+135) Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 4d 17h 54m 18s old. HP:223 EP:128 > Bounty heehees. Common Skills: Aim : 92 Attack : 94 Awareness : 0 Defense : 100 Dodge : 99 Fire building : 82 Professional Skills: Other Skills: Assassination : 100 6th sense : 33 Deception : 100 Combat arms : 2 Disguise : 50 Resist magic : 42 Stalking : 100 Theft : 1 HP:223 EP:128 > Party say from Gandrin: bree inn This is a hallway that heads back into Bree hill. There is a parlour to the north and private sleeping rooms to the east. Most patrons live upstairs because that is where the rooms are cheapest. The rooms you can rent to sleep in are upstairs as well. The only obvious exits are east, up, southwest and north. Corpse of Innkeeper Gandrin the sindar Archmage (Hand of Eru) Bounty Asturia the silvan Warlord (Angelic) A sign... look at it! HP:223 EP:128 > Detriz enters. You say to your party: *nod* waiting for Deragor Triggered! doing: hunt deragor HP:223 EP:128 > There is no such living object here. HP:223 EP:128 > ^ Chewie: D: Deragor enters. Triggered! doing: hunt deragor Esko enters. You begin to hunt Deragor. HP:224 EP:129 > Deragor leaves southwest. Esko leaves southwest. You follow Deragor southwest. Prancing Pony Common Room(e, d, s and ne) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) A trash can A drunken sailor Butterbur is here, gossiping and serving ale [38 rumours, 32 new] Gandrin enters. Deragor leaves south. You follow Deragor south. East main street of Bree(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Esko enters. Deragor leaves west. Esko leaves west. You follow Deragor west. East of main street(e, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Deragor leaves west. You follow Deragor west. West main street of Bree(e, se, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Ratty the goat Gandrin enters. Esko enters. Deragor leaves west. Esko leaves west. You follow Deragor west. Inside the West Gate of Bree(e, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) A wealthy looking chubby man Gandrin enters. Deragor leaves west. You follow Deragor west. West Gate of Bree(e, nw, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Raek the dunedain Mercenary (Heroic) Chowt $u Dae-Ken the eorling Swordmaster (Immoral) Finger the dunlending Orc-target (Impartial) A big sign Gandrin enters. Esko enters. Deragor leaves west. Esko leaves west. You follow Deragor west. The Great East Road(e, s, se, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) An old gossiper [38 rumours, 32 new] Gandrin enters. Deragor leaves north. You follow Deragor north. The Greenway(e, s, se, sw, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Esko enters. Deragor leaves north. Triggered! doing: hunt deragor Esko leaves north. You follow Deragor north. The Greenway(e, nw, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. You are already hunting Deragor! HP:224 EP:129 > Deragor leaves east. You follow Deragor east. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Esko enters. Deragor leaves east. Esko leaves east. You follow Deragor east. Bree-hill(e, s, w and n) Esko Belmont the dunedain Gladiator (Immoral) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gandrin enters. Deragor shields Esko, and you hit Deragor very hard. You hit Esko. Esko misses you. Deragor shields Esko, Gandrin hits Deragor hard. Gandrin grazes Esko. Esko doesn't look so great. DOESN'T LOOK SO GREAT --- DOESN'T LOOK SO GREAT HP:224 EP:128 > Deragor shields Esko, and you inflict massive damage to Deragor. Triggered! doing: hunt deragor You hit Esko. Esko leaves north. Esko misses you. Deragor leaves east. You follow Deragor east. A scenic valley(e, s, town, w, farm, n and ne) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) A town guard A hitching post Gandrin enters. Gandrin shields you, and Deragor hits Gandrin hard. Deragor bashes you in the face with the silver skull! You are already hunting Deragor! HP:221 EP:127 > Deragor leaves north. You follow Deragor north. The Hills of Chetwood(e, s, se, w, n and ne) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) You hit Deragor very hard. Triggered! doing: hunt deragor Deragor leaves northeast. You follow Deragor northeast. The Hills of Chetwood(e, s, se, sw, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor misses you. You are already hunting Deragor! HP:221 EP:126 > Deragor is near death. NEAR DEATH --- NEAR DEATH --- NEAR DEATH HP:221 EP:126 > Deragor leaves north. You follow Deragor north. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor leaves north. You follow Deragor north. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Gold: 258 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:221 EP:126 > Deragor leaves north. Triggered! doing: hunt deragor You follow Deragor north. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) You are already hunting Deragor! HP:221 EP:126 > Deragor leaves north. You follow Deragor north. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor leaves north. You follow Deragor north. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) You hit Deragor hard. Deragor leaves west. You follow Deragor west. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor misses you. Deragor is near death. NEAR DEATH --- NEAR DEATH --- NEAR DEATH Triggered! doing: hunt deragor HP:221 EP:125 > You are already hunting Deragor! HP:221 EP:125 > Gold: 226 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:221 EP:125 > You hit Deragor hard. Deragor leaves north. You follow Deragor north. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor misses you. Deragor misses you. Gandrin tells you: goddamnit Deragor mutters to himself. Triggered! doing: hunt deragor You are already hunting Deragor! HP:221 EP:124 > Deragor smashes his forehead into your nose. Deragor is near death. NEAR DEATH --- NEAR DEATH --- NEAR DEATH HP:203 EP:124 > You miss Deragor. Gold: 237 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:203 EP:123 > You miss Deragor. Triggered! doing: hunt deragor Deragor leaves north. You follow Deragor north. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor misses you. You are already hunting Deragor! HP:203 EP:122 > Deragor is near death. NEAR DEATH --- NEAR DEATH --- NEAR DEATH HP:203 EP:122 > Deragor tips his hat. Gentle plains extend in every direction around you. The grass sways in the light breeze, and an occasional small tree dots the horizon, like a ship on an ocean. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are east, south, west and north. Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Triggered! doing: hunt deragor HP:203 EP:122 > You are already hunting Deragor! HP:203 EP:122 > You miss Deragor. Deragor leaves west. You follow Deragor west. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor misses you. Deragor misses you. You say in Westron: byebye HP:204 EP:122 > You miss Deragor. Triggered! doing: hunt deragor Deragor leaves south. You follow Deragor south. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor misses you. You are already hunting Deragor! HP:204 EP:121 > Gandrin tells you: you need to train wilderness You miss Deragor. Triggered! doing: hunt deragor Deragor leaves west. You follow Deragor west. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor misses you. You are already hunting Deragor! HP:204 EP:120 > Deragor is near death. NEAR DEATH --- NEAR DEATH --- NEAR DEATH HP:204 EP:120 > Gold: 214 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:204 EP:120 > You miss Deragor. Triggered! doing: hunt deragor Deragor leaves west. You follow Deragor west. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor misses you. You are already hunting Deragor! HP:204 EP:119 > Deragor is near death. NEAR DEATH --- NEAR DEATH --- NEAR DEATH HP:204 EP:119 > Deragor says in Westron: Bah, was fun Triggered! doing: hunt deragor You are already hunting Deragor! HP:204 EP:119 > You miss Deragor. Deragor leaves north. You follow Deragor north. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor misses you. Trigger deactivated. HP:204 EP:118 > You miss Deragor. Deragor leaves west. You follow Deragor west. The Plains(e, s, w and n) Deragor Nillaithion the dunedain Weaponsmaster (Angelic) Deragor misses you. Deragor misses you. You say in Westron: yeah, it was HP:204 EP:117 > Deragor is near death. NEAR DEATH --- NEAR DEATH --- NEAR DEATH HP:204 EP:117 > You hit Deragor very hard. Deragor falls to the ground. Deragor is bleeding to death and needs to be bandaged! You decide to put Deragor out of his misery. HP:204 EP:116 > You killed Deragor. Deragor has died. Ok. HP:204 EP:116 > Deragor waves. You put 52 gold in your pockets. Gandrin tells you: I'm at court This is the dead body of Deragor. It contains: A dark runed battle axe A giant suit of spiked plate armour An old engraved key HP:205 EP:117 > a dark runed battle axe : Ok. a giant suit of spiked plate armour : Too bulky. an old engraved key : Ok. HP:205 EP:117 > You tell Gandrin: legend Deragor HP:205 EP:117 > Deragor says in Westron: Ah well a giant suit of spiked plate armour : Ok. HP:205 EP:117 > Gold: 292 Encumbrance: heavily encumbered You are carrying the following on your person: A giant suit of spiked plate armour (in hands). A beautiful, deadly sword forged by Sartak (wielded). A contract. *A dwarven war shield (worn). *An old leather baldric (worn). *A crystal (worn). *A crystal (worn). *A pair of mail pants (worn). *A dwarven hauberk (mended) (worn). *An Orc courier pack (worn). *A message stone. *A spellbook. HP:205 EP:117 > Gentle plains extend in every direction around you. The grass sways in the light breeze, and an occasional small tree dots the horizon, like a ship on an ocean. The Greenway continues west. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are east, south, west and north. The ghost of Deragor Corpse of Deragor HP:205 EP:117 > You smile.