--Very Shortly After Reboot-- HP:194 EP:129 A Natural Ford(nw, s, se and n) HP:194 EP:129 Linhir(s, city, w and n) A signpost A hitching post HP:194 EP:129 Do: Commands completed. HP:194 EP:129 A road in the refugee camp(s and out) HP:194 EP:129 Do: starting commands. HP:194 EP:129 A road in the refugee camp(e, s, w and n) A man is sneaking around HP:194 EP:129 A crossroad in the refugee camp(e, s, w and n) A soldier from Linhir patrols the camp A cheerful woman is aiding the refugees HP:194 EP:129 A road in the refugee camp(e, s, w and n) HP:194 EP:129 Before the Linhir city gates(enter and n) A guard of Linhir A guard of Linhir HP:194 EP:129 You can't go that way! HP:194 EP:129 Do: Commands completed. HP:194 EP:129  A guard steps forward and informs you that all visitors to  Linhir are required to obtain a 'staying permit' if they wish to   remain in the city for longer than just a brief visit. The   guard instructs you to find the government offices on the north   side of the main square in the city, and to request a permit   there. The guard also informs you that you will have an escort   until you obtain such a permit. The guard waves you and your   escort through, with a final admonition not to tarry before   obtaining a permit, or you will be escorted out of the city.  Guard of Linhir is now following you. At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse) A guard of Linhir Guard of Linhir follows you. Guard of Linhir enters. HP:194 EP:129 In the town square of Linhir(e, se, s, sw, w and n) Guard of Linhir follows you. Guard of Linhir enters. HP:194 EP:129 A government office(s and u) The head clerk A very busy clerk Guard of Linhir follows you. Guard of Linhir enters. HP:194 EP:129 drop blade 2 Drop what? HP:194 EP:129 drop blade Ok. HP:194 EP:129 linperm Do: starting commands. HP:194 EP:129 Busy clerk hands you a staying-permit. Busy clerk says: This is not valid until it is properly stamped. To get the permit stamped, you'll have to see the secretary upstairs. HP:194 EP:129 There is no permit here to get. HP:194 EP:129 The office of the Governor's private secretary(d and n) A stamped staying-permit The governor's secretary Guard of Linhir follows you. Guard of Linhir enters. HP:194 EP:129 You give Secretary a staying-permit. Governor's secretary nods as if preoccupied with other matters. He stamps your staying permit without really reading it. Governor's secretary fumbles the permit while trying to hand it to you. It flutters down onto his desk. HP:194 EP:129 Ok. HP:194 EP:129 Do: Commands completed. HP:194 EP:129 get blade There is no blade here to get. HP:195 EP:130 d The escort guard nods with approval at your permit. He salutes you cavalierly as you depart. Hget blade e leaves you to return to his other duties. A government office(s and u) A wicked looking blade The head clerk A very busy clerk HP:195 EP:130 Ok. HP:195 EP:130 u The office of the Governor's private secretary(d and n) A stamped staying-permit The governor's secretary HP:195 EP:130 glance n Darkness surrounds you. The city Governor's office(s) HP:195 EP:130 n Darkness surrounds you. The city Governor's office(s) HP:195 EP:130 s Someone shields someone, Someone grazes someone. Someone nicks someone. The office of the Governor's private secretary(d and n) A stamped staying-permit The governor's secretary HP:195 EP:130 d Fimbu enters. A government office(s and u) The head clerk A very busy clerk HP:195 EP:130 s Fimbu enters. w In the town square of Linhir(e, se, s, sw, w and n) HP:195 EP:130 Fimbu enters. At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse) A guard of Linhir HP:195 EP:130 out Before the Linhir city gates(enter and n) A guard of Linhir A guard of Linhir HP:195 EP:130 4n Do: starting commands. HP:195 EP:130 A road in the refugee camp(e, s, w and n) HP:195 EP:130 A crossroad in the refugee camp(e, s, w and n) A soldier from Linhir patrols the camp HP:195 EP:130 A road in the refugee camp(e, s, w and n) A man is sneaking around HP:195 EP:130 A road in the refugee camp(s and out) HP:195 EP:130 Do: Commands completed. HP:195 EP:130 out Linhir(s, city, w and n) A signpost A hitching post HP:195 EP:130 do w,n,nw,4n,nw,4n,nw,n,nw,2n,nw n Do: starting commands. HP:195 EP:130 w w The Lebennin Road(e, se, w and n) HP:195 EP:130 The Lebennin Road(e, nw, s, w and n) HP:195 EP:130 The Lebennin Road(e, s, se, w and n) HP:195 EP:130 The Lebennin Road(e, s, w and n) HP:195 EP:130 The Lebennin Road(e, s, w and n) HP:195 EP:130 The Lebennin Road(e, s, w and n) HP:195 EP:130 The Lebennin Road(e, nw, s, w and n) HP:195 EP:130 w request healing The Lebennin Road(e, s, se, w and n) HP:195 EP:130 The Lebennin Road(e, s, w and n) HP:195 EP:130 The Lebennin Road(e, s, w and n) HP:195 EP:130 The Lebennin Road(e, s, w and n) HP:195 EP:130 The Lebennin Road(e, nw, s, w and n) HP:195 EP:130 The Lebennin Road(e, s, se, w and n) HP:195 EP:130 The Lebennin Road(e, nw, s, w and n) HP:195 EP:130 The Lebennin Road(e, s, se, w and n) HP:195 EP:130 The Lebennin Road(e, s, w and n) HP:195 EP:130 The Lebennin Road(e, nw, s, w and n) HP:195 EP:130 The south end of Ethring(e, s, se, w and n) A hitching post HP:195 EP:130 Do: Commands completed. HP:195 EP:130 To the south of the ford of Ethring(e, s, w and n) HP:195 EP:130 A winding path to the west of the Lamedon Road(e, s and w) A winsome young lad studies the river HP:195 EP:130 A stone well at the end of the path(e, s, w and sw) A covered well A gossipy farm-wife [44 rumours, 6 new] HP:196 EP:131 You open the west door. A local herbalist's home(e) A fireplace A plain healer studies her herbs You close the east door. HP:196 EP:131 Alliera brews up a strange potion, and forces you to drink it. You feel strangely better. You give 20 gold to Alliera. HP:228 EP:163 request healing Alliera says: Just hold on a second please, I'm busy healing someone. HP:228 EP:163 request healing Alliera brews up a strange potion, and forces you to drink it. You feel strangely better. You give 20 gold to Alliera. HP:230 EP:202 e d You open the east door. A stone well at the end of the path(e, s, w and sw) A covered well A gossipy farm-wife [44 rumours, 6 new] You close the west door. HP:230 EP:202 You can't go that way! HP:230 EP:202 drop blade eaglesight Ok. HP:230 EP:202 You fail to convince the powers of nature to give you extended sight. HP:230 EP:192 eaglesight eaglesight You fail to convince the powers of nature to give you extended sight. HP:230 EP:182 You summon the forces of nature to extend your sight. HP:230 EP:162 n You can't go that way! HP:230 EP:162 w You open the west door. A local herbalist's home(e) A fireplace A plain healer studies her herbs You close the east door. HP:230 EP:162 e e e s You open the east door. A stone well at the end of the path(e, s, w and sw) A wicked looking blade A covered well A gossipy farm-wife [44 rumours, 6 new] You close the west door. HP:230 EP:162 A winding path to the west of the Lamedon Road(e, s and w) A winsome young lad studies the river HP:230 EP:162 To the south of the ford of Ethring(e, s, w and n) HP:230 EP:162 The south end of Ethring(e, s, se, w and n) A hitching post HP:230 EP:162 do se,2s,se,s,se,4s,se,4s,se,s,e Do: starting commands. HP:230 EP:162 The Lebennin Road(e, nw, s, w and n) HP:230 EP:162 The Lebennin Road(e, s, w and n) HP:230 EP:162 The Lebennin Road(e, s, se, w and n) HP:230 EP:162 The Lebennin Road(e, nw, s, w and n) HP:230 EP:162 The Lebennin Road(e, s, se, w and n) HP:230 EP:162 The Lebennin Road(e, nw, s, w and n) HP:230 EP:161 The Lebennin Road(e, s, w and n) HP:230 EP:161 The Lebennin Road(e, s, w and n) HP:230 EP:161 The Lebennin Road(e, s, w and n) HP:230 EP:161 The Lebennin Road(e, s, se, w and n) HP:230 EP:161 The Lebennin Road(e, nw, s, w and n) HP:230 EP:161 The Lebennin Road(e, s, w and n) HP:230 EP:161 The Lebennin Road(e, s, w and n) HP:230 EP:161 The Lebennin Road(e, s, w and n) HP:230 EP:161 The Lebennin Road(e, s, se, w and n) HP:230 EP:161 The Lebennin Road(e, nw, s, w and n) HP:230 EP:161 The Lebennin Road(e, se, w and n) HP:230 EP:161 Linhir(s, city, w and n) A signpost A hitching post HP:230 EP:161 You hear a footstep nearby. Do: Commands completed. HP:230 EP:161 city A road in the refugee camp(s and out) HP:230 EP:161 5s Do: starting commands. HP:230 EP:161 A road in the refugee camp(e, s, w and n) A man is sneaking around HP:230 EP:161 A crossroad in the refugee camp(e, s, w and n) A soldier from Linhir patrols the camp HP:230 EP:161 A road in the refugee camp(e, s, w and n) HP:230 EP:161 Before the Linhir city gates(enter and n) A guard of Linhir A guard of Linhir HP:230 EP:161 You can't go that way! HP:230 EP:161 Do: Commands completed. HP:230 EP:161 Yan enters. Yan leaves north. enter enter s The guards inspect your permit, then allow you to pass. At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse) A guard of Linhir HP:230 EP:161 e What? HP:230 EP:161 In the town square of Linhir(e, se, s, w, n and ne) HP:230 EP:161 n A fountain at the center of the town square(se, w, sw, ne, e, nw, s and n) An old gossiper [44 rumours, 6 new] HP:230 EP:161 In the town square of Linhir(e, se, s, sw, w and n) HP:230 EP:161 u Terlinath enters. n Terlinath leaves west. You can't go that way! HP:230 EP:161 A government office(s and u) The head clerk A very busy clerk HP:230 EP:161 u n The office of the Governor's private secretary(d and n) A stamped staying-permit The governor's secretary HP:230 EP:161 The city Governor's office(s) Pounder the dunedain Knight (Demonic) The governor of Linhir HP:230 EP:161 Pounder looks at Governor. sh governor Governor is near death. HP:230 EP:160 Pounder looks at you. l pounder Pounder bows helpfully. An Old Fart. Pounder is a Colonel in the army of Gondor with 155 wins and 13 losses. Pounder has the look of a seasoned adventurer. He is carrying: A stamped staying-permit. A message stone. An 'I've been to The 5th Two Towers EVENT!!' badge. An 'I've been to The 4th Two Towers EVENT!!' badge. A spellbook. A glass flute. An 'I've been to The Two Towers EVENT!!' badge. A small armband worn by those instructed in battlefield first-aid. Rank insignia. A small silver lute. HP:230 EP:160 bow Pounder smiles. s You bow suavely. HP:230 EP:159 The office of the Governor's private secretary(d and n) A stamped staying-permit The governor's secretary HP:230 EP:159 d A government office(s and u) The head clerk A very busy clerk HP:230 EP:159 s w In the town square of Linhir(e, se, s, sw, w and n) HP:230 EP:159 At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse) A guard of Linhir HP:230 EP:159 find fimbu Fimbu is in Gondor, The Stone-Land at Linhir. HP:230 EP:139 out Before the Linhir city gates(enter and n) A guard of Linhir A guard of Linhir HP:230 EP:139 n n n n A road in the refugee camp(e, s, w and n) A soldier from Linhir patrols the camp HP:230 EP:139 A crossroad in the refugee camp(e, s, w and n) HP:230 EP:139 A road in the refugee camp(e, s, w and n) A man is sneaking around HP:230 EP:139 A road in the refugee camp(s and out) HP:230 EP:139 out Linhir(s, city, w and n) A signpost A hitching post HP:230 EP:138 city 5s A road in the refugee camp(s and out) HP:230 EP:138 Do: starting commands. HP:230 EP:138 A road in the refugee camp(e, s, w and n) A man is sneaking around HP:230 EP:138 A crossroad in the refugee camp(e, s, w and n) HP:230 EP:138 A road in the refugee camp(e, s, w and n) A soldier from Linhir patrols the camp HP:230 EP:138 Before the Linhir city gates(enter and n) A guard of Linhir A guard of Linhir HP:230 EP:138 You can't go that way! HP:230 EP:138 Do: Commands completed. HP:230 EP:138 enter The guards inspect your permit, then allow you to pass. At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse) A guard of Linhir HP:230 EP:138 s In the town square of Linhir(e, se, s, w, n and ne) HP:230 EP:138 e n A fountain at the center of the town square(se, w, sw, ne, e, nw, s and n) An old gossiper [44 rumours, 6 new] HP:230 EP:138 In the town square of Linhir(e, se, s, sw, w and n) HP:230 EP:138 n A government office(s and u) The head clerk A very busy clerk HP:230 EP:137 u The office of the Governor's private secretary(d and n) A stamped staying-permit The governor's secretary HP:230 EP:137 glance n The city Governor's office(s) Pounder the dunedain Knight (Demonic) The governor of Linhir You feel as if you are being watched! HP:230 EP:137 glance n The city Governor's office(s) Pounder the dunedain Knight (Demonic) The governor of Linhir You feel as if you are being watched! HP:230 EP:138 glance n The city Governor's office(s) An anonymous figure Pounder the dunedain Knight (Demonic) The governor of Linhir HP:230 EP:138 glance The office of the Governor's private secretary(d and n) A stamped staying-permit The governor's secretary HP:230 EP:138 fade You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. HP:230 EP:97 glance n The city Governor's office(s) An anonymous figure Pounder the dunedain Knight (Demonic) The governor of Linhir HP:230 EP:96 n The city Governor's office(s) An anonymous figure Pounder the dunedain Knight (Demonic) The governor of Linhir HP:230 EP:96 Governor mangles someone with extraordinary skill. Anonymous figure misses Governor. sh figure Governor misses someone. Anonymous figure misses Governor. What are you thinking? HP:230 EP:93 Governor misses someone. Anonymous figure hits Governor hard. sh figure 2 Governor mangles someone with extraordinary skill. Anonymous figure misses Governor. Someone is in average shape. HP:230 EP:91 Governor misses someone. Anonymous figure misses Governor. Governor mangles someone with extraordinary skill. Anonymous figure misses Governor. Governor DECIMATES someone with a ferocious attack! Anonymous figure misses Governor. sh figure 2 Someone doesn't look so great. HP:230 EP:88 Governor misses someone. Anonymous figure misses Governor. s The office of the Governor's private secretary(d and n) A stamped staying-permit The governor's secretary HP:230 EP:86 d s A government office(s and u) The head clerk A very busy clerk HP:230 EP:86 w In the town square of Linhir(e, se, s, sw, w and n) HP:230 EP:86 At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse) A guard of Linhir HP:230 EP:85 out Before the Linhir city gates(enter and n) A guard of Linhir A guard of Linhir HP:230 EP:85 n n n n A road in the refugee camp(e, s, w and n) HP:230 EP:85 n A crossroad in the refugee camp(e, s, w and n) A soldier from Linhir patrols the camp HP:230 EP:85 A road in the refugee camp(e, s, w and n) A man is sneaking around HP:230 EP:85 A road in the refugee camp(s and out) HP:230 EP:85 You can't go that way! HP:230 EP:85 out Linhir(s, city, w and n) A signpost A hitching post HP:230 EP:84 do w,n,nw,4n,nw,4n,nw,n,nw,2n,nw n Do: starting commands. HP:230 EP:84 w The Lebennin Road(e, se, w and n) HP:230 EP:84 The Lebennin Road(e, nw, s, w and n) HP:230 EP:84 The Lebennin Road(e, s, se, w and n) HP:230 EP:84 The Lebennin Road(e, s, w and n) HP:230 EP:84 The Lebennin Road(e, s, w and n) HP:230 EP:84 The Lebennin Road(e, s, w and n) HP:230 EP:84 The Lebennin Road(e, nw, s, w and n) HP:230 EP:84 w w The Lebennin Road(e, s, se, w and n) HP:230 EP:82 The Lebennin Road(e, s, w and n) HP:230 EP:82 The Lebennin Road(e, s, w and n) HP:230 EP:82 The Lebennin Road(e, s, w and n) HP:230 EP:82 The Lebennin Road(e, nw, s, w and n) HP:230 EP:82 The Lebennin Road(e, s, se, w and n) HP:230 EP:82 The Lebennin Road(e, nw, s, w and n) HP:230 EP:82 The Lebennin Road(e, s, se, w and n) HP:230 EP:82 The Lebennin Road(e, s, w and n) HP:230 EP:82 The Lebennin Road(e, nw, s, w and n) HP:230 EP:82 The south end of Ethring(e, s, se, w and n) A hitching post HP:230 EP:82 Do: Commands completed. HP:230 EP:82 To the south of the ford of Ethring(e, s, w and n) HP:230 EP:82 A winding path to the west of the Lamedon Road(e, s and w) A winsome young lad studies the river HP:230 EP:82 A stone well at the end of the path(e, s, w and sw) A wicked looking blade A covered well A gossipy farm-wife [44 rumours, 6 new] HP:230 EP:81 You open the west door. A local herbalist's home(e) A fireplace A plain healer studies her herbs You close the east door. HP:230 EP:81 trigger Fimbu todo hunt fimbu The next time you see 'Fimbu', you will do: 'hunt fimbu'. HP:230 EP:81 The east door swings open. Gothwin enters. Gothwin closes the east door. Gothwin opens the east door. Gothwin leaves east. The east door swings shut. HP:230 EP:75 HP:230 EP:75 e e e You open the east door. A stone well at the end of the path(e, s, w and sw) A wicked looking blade A covered well A gossipy farm-wife [44 rumours, 6 new] You close the west door. HP:230 EP:74 A winding path to the west of the Lamedon Road(e, s and w) A winsome young lad studies the river HP:230 EP:74 s To the south of the ford of Ethring(e, s, w and n) HP:230 EP:74 The south end of Ethring(e, s, se, w and n) A hitching post HP:230 EP:74 Fimbu enters. Triggered! doing: hunt fimbu You begin to hunt Fimbu. HP:230 EP:74 Fimbu leaves north. You follow Fimbu north. To the south of the ford of Ethring(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves west. You follow Fimbu west. A winding path to the west of the Lamedon Road(e, s and w) Fimbu MacGregor the dunlending Crime Lord (Demonic) A winsome young lad studies the river Fimbu leaves west. Triggered! doing: hunt fimbu You follow Fimbu west. A stone well at the end of the path(e, s, w and sw) Fimbu MacGregor the dunlending Crime Lord (Demonic) A wicked looking blade A covered well A gossipy farm-wife [44 rumours, 6 new] You are already hunting Fimbu! HP:230 EP:73 Fimbu opens the west door. Fimbu leaves west. You follow Fimbu west. A local herbalist's home(e) Fimbu MacGregor the dunlending Crime Lord (Demonic) A fireplace A plain healer studies her herbs Fimbu closes the east door. backstab fimbu You sneak up and stab Fimbu from behind! Triggered! doing: hunt fimbu HP:230 EP:23 s  You are already hunting Fimbu! HP:230 EP:23 You wreak havoc on Fimbu with many devastating blows. Fimbu is near death. Triggered! doing: hunt fimbu HP:230 EP:20 You are already hunting Fimbu! HP:230 EP:20 Fimbu opens the east door. Triggered! doing: hunt fimbu Fimbu leaves east. You follow Fimbu east. A stone well at the end of the path(e, s, w and sw) Fimbu MacGregor the dunlending Crime Lord (Demonic) A wicked looking blade A covered well A gossipy farm-wife [44 rumours, 6 new] Fimbu closes the west door. You are already hunting Fimbu! HP:230 EP:20 Fimbu leaves east. You follow Fimbu east. A winding path to the west of the Lamedon Road(e, s and w) Fimbu MacGregor the dunlending Crime Lord (Demonic) A winsome young lad studies the river s  Fimbu leaves east. You follow Fimbu east. To the south of the ford of Ethring(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) s  You wreak havoc on Fimbu with many devastating blows. Fimbu is near death. Triggered! doing: hunt fimbu HP:230 EP:19 You are already hunting Fimbu! HP:230 EP:19 s  Fimbu leaves south. You follow Fimbu south. The south end of Ethring(e, s, se, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) A hitching post Fimbu is near death. HP:230 EP:19 Fimbu is near death. HP:230 EP:19 Fimbu leaves southeast. Triggered! doing: hunt fimbu You follow Fimbu southeast. The Lebennin Road(e, nw, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) You are already hunting Fimbu! HP:230 EP:19 Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, s, se, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves southeast. You follow Fimbu southeast. The Lebennin Road(e, nw, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, s, se, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves southeast. You follow Fimbu southeast. The Lebennin Road(e, nw, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) You miss Fimbu. Fimbu leaves east. You follow Fimbu east. The Plains(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu misses you. Fimbu leaves south. Triggered! doing: hunt fimbu You follow Fimbu south. The Plains(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) You are already hunting Fimbu! HP:230 EP:17 Fimbu leaves south. You follow Fimbu south. The Plains(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, nw, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) HP:230 EP:17 Fimbu leaves south. Triggered! doing: hunt fimbu You follow Fimbu south. The Lebennin Road(e, s, se, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) You are already hunting Fimbu! HP:230 EP:17 Fimbu leaves east. You follow Fimbu east. The Plains(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, nw, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. The Lebennin Road(e, se, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) You miss Fimbu. Fimbu leaves north. You follow Fimbu north. The Lebennin Road(e, nw, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu misses you. s  Fimbu leaves south. Triggered! doing: hunt fimbu You follow Fimbu south. The Lebennin Road(e, se, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) You are already hunting Fimbu! HP:230 EP:14 Fimbu is near death. HP:230 EP:14 Fimbu leaves east. Triggered! doing: hunt fimbu You follow Fimbu east. Linhir(s, city, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) A signpost A hitching post You are already hunting Fimbu! HP:230 EP:14 You miss Fimbu. Fimbu misses you. Vallejo enters. Fimbu leaves south. Triggered! doing: hunt fimbu You follow Fimbu south. A Natural Ford(nw, s, se and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) You are already hunting Fimbu! HP:230 EP:12 Fimbu leaves north. Triggered! doing: hunt fimbu You follow Fimbu north. Linhir(s, city, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) A signpost A hitching post You are already hunting Fimbu! HP:230 EP:12 trigger something todo something You miss Fimbu. Fimbu misses you. You begin to tire from tracking your prey. The next time you see 'Fimbu does something', you will do: 'do the same thing'. HP:230 EP:10 Fimbu leaves city. You follow Fimbu city. A road in the refugee camp(s and out) Fimbu MacGregor the dunlending Crime Lord (Demonic) Vallejo the dunedain Bad Apple (Impartial) Vallejo leaves out. Vallejo enters. Vallejo leaves south. Fimbu leaves south. You follow Fimbu south. A road in the refugee camp(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) A man is sneaking around Fimbu leaves south. You follow Fimbu south. A crossroad in the refugee camp(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Vallejo the dunedain Bad Apple (Impartial) A little boy is playing here A soldier from Linhir patrols the camp Fimbu leaves south. You follow Fimbu south. A road in the refugee camp(e, s, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves south. You follow Fimbu south. Before the Linhir city gates(enter and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) A guard of Linhir A guard of Linhir You miss Fimbu. Fimbu inflicts massive damage to you. Vallejo enters. Vallejo leaves enter. Guard of Linhir leaves enter. Fimbu leaves enter. You follow Fimbu enter.  You sneak past the guards by blending in with the local crowd streaming through the gates. At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse) Fimbu MacGregor the dunlending Crime Lord (Demonic) A guard of Linhir Fimbu leaves southeast. You follow Fimbu southeast. A fountain at the center of the town square(se, w, sw, ne, e, nw, s and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) An old gossiper [44 rumours, 6 new] Fimbu leaves southeast. You follow Fimbu southeast. The town square meets a wide street(e, nw, se, w and n) Fimbu MacGregor the dunlending Crime Lord (Demonic) A drunken sailor stumbles about Fimbu leaves southeast. You follow Fimbu southeast. A wide street runs between the docks and town square(nw, se, sw and ne) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves southeast. You follow Fimbu southeast. A wide street runs between the docks and town square(nw and se) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves southeast. You follow Fimbu southeast. Inside the river gate of the city(e, nw, s, out, sw, guardhouse and ne) Fimbu MacGregor the dunlending Crime Lord (Demonic) A guard of Linhir Fimbu leaves southwest. You follow Fimbu southwest. The river road of Linhir(nw, sw and ne) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves southwest. You follow Fimbu southwest. The river road of Linhir(nw, se, w and ne) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves southeast. You follow Fimbu southeast. An alley off a busy street leading to a small warehouse(e, nw and se) Fimbu MacGregor the dunlending Crime Lord (Demonic) A thuggish guard A thuggish guard You slice Fimbu cleanly. Fimbu hits you hard. Fimbu leaves southeast. You follow Fimbu southeast. In an alley beside a small warehouse(nw and ne) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu leaves northeast. You follow Fimbu northeast. At the back wall of a small warehouse(sw) Fimbu MacGregor the dunlending Crime Lord (Demonic) Fimbu reaches down and grabs a pebble. Fimbu gets a pebble. Fimbu throws a pebble at the warehouse window, shattering it! HP:206 EP:5 You wreak havoc on Fimbu with many devastating blows. You killed Fimbu. glance At the back wall of a small warehouse(sw) The ghost of Fimbu Corpse of Fimbu HP:207 EP:3 l corpse The ghost of Fimbu drifts southwest. This is the dead body of Fimbu. It contains: Some gold coins A long spear HP:207 EP:3 take all from corpse sw some gold coins : Ok. a long spear : Ok. HP:207 EP:2 In an alley beside a small warehouse(nw and ne) HP:207 EP:2 You put 157 gold in your pockets. nw An alley off a busy street leading to a small warehouse(e, nw and se) A thuggish guard A thuggish guard HP:207 EP:1 Your fatigue catches up to you, and your aura of anonymity breaks. You relax from your efforts to fade into the background, and are once more noticeable as who you are. Your vision becomes weaker.