Fimbu

Posted by
Stark [legacy]
Uploaded
26 June 2003 00:00:00
Type
Player Kill

At the time, he was the only Daen Hecil member on that had been involved in any of the attempts on my life.


--Very Shortly After Reboot--

HP:194 EP:129
A Natural Ford(nw, s, se and n)
HP:194 EP:129
Linhir(s, city, w and n)
 A signpost
 A hitching post
HP:194 EP:129
Do: Commands completed.
HP:194 EP:129
A road in the refugee camp(s and out)
HP:194 EP:129
Do: starting commands.
HP:194 EP:129
A road in the refugee camp(e, s, w and n)
 A man is sneaking around
HP:194 EP:129
A crossroad in the refugee camp(e, s, w and n)
 A soldier from Linhir patrols the camp
 A cheerful woman is aiding the refugees
HP:194 EP:129
A road in the refugee camp(e, s, w and n)
HP:194 EP:129
Before the Linhir city gates(enter and n)
 A guard of Linhir
 A guard of Linhir
HP:194 EP:129
You can't go that way!
HP:194 EP:129
Do: Commands completed.
HP:194 EP:129
    A guard steps forward and informs you that all visitors to
    Linhir are required to obtain a 'staying permit' if they wish to 
    remain in the city for longer than just a brief visit.  The 
    guard instructs you to find the government offices on the north 
    side of the main square in the city, and to request a permit 
    there.  The guard also informs you that you will have an escort 
    until you obtain such a permit.  The guard waves you and your 
    escort through, with a final admonition not to tarry before 
    obtaining a permit, or you will be escorted out of the city. 

Guard of Linhir is now following you.
At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse)
 A guard of Linhir
Guard of Linhir follows you.
Guard of Linhir enters.
HP:194 EP:129
In the town square of Linhir(e, se, s, sw, w and n)
Guard of Linhir follows you.
Guard of Linhir enters.
HP:194 EP:129
A government office(s and u)
 The head clerk
 A very busy clerk
Guard of Linhir follows you.
Guard of Linhir enters.
HP:194 EP:129
drop blade 2
Drop what?
HP:194 EP:129
drop blade
Ok.
HP:194 EP:129
linperm
Do: starting commands.
HP:194 EP:129
Busy clerk hands you a staying-permit.
Busy clerk says: This is not valid until it is properly stamped.  To get
     the permit stamped, you'll have to see the secretary upstairs.
HP:194 EP:129
There is no permit here to get.
HP:194 EP:129
The office of the Governor's private secretary(d and n)
 A stamped staying-permit
 The governor's secretary
Guard of Linhir follows you.
Guard of Linhir enters.
HP:194 EP:129
You give Secretary a staying-permit.
Governor's secretary nods as if preoccupied with other matters.  He
     stamps your staying permit without really reading it.
Governor's secretary fumbles the permit while trying to hand it to you.
     It flutters down onto his desk.
HP:194 EP:129
Ok.
HP:194 EP:129
Do: Commands completed.
HP:194 EP:129
get blade
There is no blade here to get.
HP:195 EP:130
d
    The escort guard nods with approval at your permit.  He salutes you
cavalierly as you depart.  Hget blade
e leaves you to return to his other duties.
A government office(s and u)
 A wicked looking blade
 The head clerk
 A very busy clerk
HP:195 EP:130
Ok.
HP:195 EP:130
u
The office of the Governor's private secretary(d and n)
 A stamped staying-permit
 The governor's secretary
HP:195 EP:130
glance n
Darkness surrounds you.
The city Governor's office(s)
HP:195 EP:130
n
Darkness surrounds you.
The city Governor's office(s)
HP:195 EP:130
s
Someone shields someone, Someone grazes someone.
Someone nicks someone.
The office of the Governor's private secretary(d and n)
 A stamped staying-permit
 The governor's secretary
HP:195 EP:130
d
Fimbu enters.
A government office(s and u)
 The head clerk
 A very busy clerk
HP:195 EP:130
s
Fimbu enters.
w
In the town square of Linhir(e, se, s, sw, w and n)
HP:195 EP:130
Fimbu enters.
At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse)
 A guard of Linhir
HP:195 EP:130
out
Before the Linhir city gates(enter and n)
 A guard of Linhir
 A guard of Linhir
HP:195 EP:130
4n
Do: starting commands.
HP:195 EP:130
A road in the refugee camp(e, s, w and n)
HP:195 EP:130
A crossroad in the refugee camp(e, s, w and n)
 A soldier from Linhir patrols the camp
HP:195 EP:130
A road in the refugee camp(e, s, w and n)
 A man is sneaking around
HP:195 EP:130
A road in the refugee camp(s and out)
HP:195 EP:130
Do: Commands completed.
HP:195 EP:130
out
Linhir(s, city, w and n)
 A signpost
 A hitching post
HP:195 EP:130
do w,n,nw,4n,nw,4n,nw,n,nw,2n,nw
n
Do: starting commands.
HP:195 EP:130
w
w
The Lebennin Road(e, se, w and n)
HP:195 EP:130
The Lebennin Road(e, nw, s, w and n)
HP:195 EP:130
The Lebennin Road(e, s, se, w and n)
HP:195 EP:130
The Lebennin Road(e, s, w and n)
HP:195 EP:130
The Lebennin Road(e, s, w and n)
HP:195 EP:130
The Lebennin Road(e, s, w and n)
HP:195 EP:130
The Lebennin Road(e, nw, s, w and n)
HP:195 EP:130
w
request healing
The Lebennin Road(e, s, se, w and n)
HP:195 EP:130
The Lebennin Road(e, s, w and n)
HP:195 EP:130
The Lebennin Road(e, s, w and n)
HP:195 EP:130
The Lebennin Road(e, s, w and n)
HP:195 EP:130
The Lebennin Road(e, nw, s, w and n)
HP:195 EP:130
The Lebennin Road(e, s, se, w and n)
HP:195 EP:130
The Lebennin Road(e, nw, s, w and n)
HP:195 EP:130
The Lebennin Road(e, s, se, w and n)
HP:195 EP:130
The Lebennin Road(e, s, w and n)
HP:195 EP:130
The Lebennin Road(e, nw, s, w and n)
HP:195 EP:130
The south end of Ethring(e, s, se, w and n)
 A hitching post
HP:195 EP:130
Do: Commands completed.
HP:195 EP:130
To the south of the ford of Ethring(e, s, w and n)
HP:195 EP:130
A winding path to the west of the Lamedon Road(e, s and w)
 A winsome young lad studies the river
HP:195 EP:130
A stone well at the end of the path(e, s, w and sw)
 A covered well
 A gossipy farm-wife [44 rumours, 6 new]
HP:196 EP:131
You open the west door.
A local herbalist's home(e)
 A fireplace
 A plain healer studies her herbs
You close the east door.
HP:196 EP:131
Alliera brews up a strange potion, and forces you to drink it.
You feel strangely better. 
You give 20 gold to Alliera.
HP:228 EP:163
request healing
Alliera says: Just hold on a second please, I'm busy healing someone.
HP:228 EP:163
request healing
Alliera brews up a strange potion, and forces you to drink it.
You feel strangely better. 
You give 20 gold to Alliera.
HP:230 EP:202
e
d
You open the east door.
A stone well at the end of the path(e, s, w and sw)
 A covered well
 A gossipy farm-wife [44 rumours, 6 new]
You close the west door.
HP:230 EP:202
You can't go that way!
HP:230 EP:202
drop blade
eaglesight
Ok.
HP:230 EP:202
You fail to convince the powers of nature to give you extended sight.
HP:230 EP:192
eaglesight
eaglesight
You fail to convince the powers of nature to give you extended sight.
HP:230 EP:182
You summon the forces of nature to extend your sight.
HP:230 EP:162
n
You can't go that way!
HP:230 EP:162
w
You open the west door.
A local herbalist's home(e)
 A fireplace
 A plain healer studies her herbs
You close the east door.
HP:230 EP:162
e
e
e
s
You open the east door.
A stone well at the end of the path(e, s, w and sw)
 A wicked looking blade
 A covered well
 A gossipy farm-wife [44 rumours, 6 new]
You close the west door.
HP:230 EP:162
A winding path to the west of the Lamedon Road(e, s and w)
 A winsome young lad studies the river
HP:230 EP:162
To the south of the ford of Ethring(e, s, w and n)
HP:230 EP:162
The south end of Ethring(e, s, se, w and n)
 A hitching post
HP:230 EP:162
do se,2s,se,s,se,4s,se,4s,se,s,e
Do: starting commands.
HP:230 EP:162
The Lebennin Road(e, nw, s, w and n)
HP:230 EP:162
The Lebennin Road(e, s, w and n)
HP:230 EP:162
The Lebennin Road(e, s, se, w and n)
HP:230 EP:162
The Lebennin Road(e, nw, s, w and n)
HP:230 EP:162
The Lebennin Road(e, s, se, w and n)
HP:230 EP:162
The Lebennin Road(e, nw, s, w and n)
HP:230 EP:161
The Lebennin Road(e, s, w and n)
HP:230 EP:161
The Lebennin Road(e, s, w and n)
HP:230 EP:161
The Lebennin Road(e, s, w and n)
HP:230 EP:161
The Lebennin Road(e, s, se, w and n)
HP:230 EP:161
The Lebennin Road(e, nw, s, w and n)
HP:230 EP:161
The Lebennin Road(e, s, w and n)
HP:230 EP:161
The Lebennin Road(e, s, w and n)
HP:230 EP:161
The Lebennin Road(e, s, w and n)
HP:230 EP:161
The Lebennin Road(e, s, se, w and n)
HP:230 EP:161
The Lebennin Road(e, nw, s, w and n)
HP:230 EP:161
The Lebennin Road(e, se, w and n)
HP:230 EP:161
Linhir(s, city, w and n)
 A signpost
 A hitching post
HP:230 EP:161
You hear a footstep nearby.
Do: Commands completed.
HP:230 EP:161
city
A road in the refugee camp(s and out)
HP:230 EP:161
5s
Do: starting commands.
HP:230 EP:161
A road in the refugee camp(e, s, w and n)
 A man is sneaking around
HP:230 EP:161
A crossroad in the refugee camp(e, s, w and n)
 A soldier from Linhir patrols the camp
HP:230 EP:161
A road in the refugee camp(e, s, w and n)
HP:230 EP:161
Before the Linhir city gates(enter and n)
 A guard of Linhir
 A guard of Linhir
HP:230 EP:161
You can't go that way!
HP:230 EP:161
Do: Commands completed.
HP:230 EP:161
Yan enters.
Yan leaves north.
enter
enter
s
The guards inspect your permit, then allow you to pass.
At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse)
 A guard of Linhir
HP:230 EP:161
e
What?
HP:230 EP:161
In the town square of Linhir(e, se, s, w, n and ne)
HP:230 EP:161
n
A fountain at the center of the town square(se, w, sw, ne, e, nw, s and n)
 An old gossiper [44 rumours, 6 new]
HP:230 EP:161
In the town square of Linhir(e, se, s, sw, w and n)
HP:230 EP:161
u
Terlinath enters.
n
Terlinath leaves west.
You can't go that way!
HP:230 EP:161
A government office(s and u)
 The head clerk
 A very busy clerk
HP:230 EP:161
u
n
The office of the Governor's private secretary(d and n)
 A stamped staying-permit
 The governor's secretary
HP:230 EP:161
The city Governor's office(s)
 Pounder the dunedain Knight (Demonic)
 The governor of Linhir
HP:230 EP:161
Pounder looks at Governor.
sh governor
Governor is near death.
HP:230 EP:160
Pounder looks at you.
l pounder
Pounder bows helpfully.
An Old Fart.
Pounder is a Colonel in the army of Gondor
with 155 wins and 13 losses.
Pounder has the look of a seasoned adventurer.
 He is carrying:
A stamped staying-permit.
A message stone.
An 'I've been to The 5th Two Towers EVENT!!' badge.
An 'I've been to The 4th Two Towers EVENT!!' badge.
A spellbook.
A glass flute.
An 'I've been to The Two Towers EVENT!!' badge.
A small armband worn by those instructed in battlefield first-aid.
Rank insignia.
A small silver lute.
HP:230 EP:160
bow
Pounder smiles.
s
You bow suavely.
HP:230 EP:159
The office of the Governor's private secretary(d and n)
 A stamped staying-permit
 The governor's secretary
HP:230 EP:159
d
A government office(s and u)
 The head clerk
 A very busy clerk
HP:230 EP:159
s
w
In the town square of Linhir(e, se, s, sw, w and n)
HP:230 EP:159
At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse)
 A guard of Linhir
HP:230 EP:159
find fimbu
Fimbu is in Gondor, The Stone-Land at Linhir.
HP:230 EP:139
out
Before the Linhir city gates(enter and n)
 A guard of Linhir
 A guard of Linhir
HP:230 EP:139
n
n
n
n
A road in the refugee camp(e, s, w and n)
 A soldier from Linhir patrols the camp
HP:230 EP:139
A crossroad in the refugee camp(e, s, w and n)
HP:230 EP:139
A road in the refugee camp(e, s, w and n)
 A man is sneaking around
HP:230 EP:139
A road in the refugee camp(s and out)
HP:230 EP:139
out
Linhir(s, city, w and n)
 A signpost
 A hitching post
HP:230 EP:138
city
5s
A road in the refugee camp(s and out)
HP:230 EP:138
Do: starting commands.
HP:230 EP:138
A road in the refugee camp(e, s, w and n)
 A man is sneaking around
HP:230 EP:138
A crossroad in the refugee camp(e, s, w and n)
HP:230 EP:138
A road in the refugee camp(e, s, w and n)
 A soldier from Linhir patrols the camp
HP:230 EP:138
Before the Linhir city gates(enter and n)
 A guard of Linhir
 A guard of Linhir
HP:230 EP:138
You can't go that way!
HP:230 EP:138
Do: Commands completed.
HP:230 EP:138
enter
The guards inspect your permit, then allow you to pass.
At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse)
 A guard of Linhir
HP:230 EP:138
s
In the town square of Linhir(e, se, s, w, n and ne)
HP:230 EP:138
e
n
A fountain at the center of the town square(se, w, sw, ne, e, nw, s and n)
 An old gossiper [44 rumours, 6 new]
HP:230 EP:138
In the town square of Linhir(e, se, s, sw, w and n)
HP:230 EP:138
n
A government office(s and u)
 The head clerk
 A very busy clerk
HP:230 EP:137
u
The office of the Governor's private secretary(d and n)
 A stamped staying-permit
 The governor's secretary
HP:230 EP:137
glance n
The city Governor's office(s)
 Pounder the dunedain Knight (Demonic)
 The governor of Linhir
You feel as if you are being watched!
HP:230 EP:137
glance n
The city Governor's office(s)
 Pounder the dunedain Knight (Demonic)
 The governor of Linhir
You feel as if you are being watched!
HP:230 EP:138
glance n
The city Governor's office(s)
 An anonymous figure
 Pounder the dunedain Knight (Demonic)
 The governor of Linhir
HP:230 EP:138
glance
The office of the Governor's private secretary(d and n)
 A stamped staying-permit
 The governor's secretary
HP:230 EP:138
fade
You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
HP:230 EP:97
glance n
The city Governor's office(s)
 An anonymous figure
 Pounder the dunedain Knight (Demonic)
 The governor of Linhir
HP:230 EP:96
n
The city Governor's office(s)
 An anonymous figure
 Pounder the dunedain Knight (Demonic)
 The governor of Linhir
HP:230 EP:96
Governor mangles someone with extraordinary skill.
Anonymous figure misses Governor.
sh figure
Governor misses someone.
Anonymous figure misses Governor.
What are you thinking?
HP:230 EP:93
Governor misses someone.
Anonymous figure hits Governor hard.
sh figure 2
Governor mangles someone with extraordinary skill.
Anonymous figure misses Governor.
Someone is in average shape.
HP:230 EP:91
Governor misses someone.
Anonymous figure misses Governor.
Governor mangles someone with extraordinary skill.
Anonymous figure misses Governor.
Governor DECIMATES someone with a ferocious attack!
Anonymous figure misses Governor.
sh figure 2
Someone doesn't look so great.
HP:230 EP:88
Governor misses someone.
Anonymous figure misses Governor.
s
The office of the Governor's private secretary(d and n)
 A stamped staying-permit
 The governor's secretary
HP:230 EP:86
d
s
A government office(s and u)
 The head clerk
 A very busy clerk
HP:230 EP:86
w
In the town square of Linhir(e, se, s, sw, w and n)
HP:230 EP:86
At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse)
 A guard of Linhir
HP:230 EP:85
out
Before the Linhir city gates(enter and n)
 A guard of Linhir
 A guard of Linhir
HP:230 EP:85
n
n
n
n
A road in the refugee camp(e, s, w and n)
HP:230 EP:85
n
A crossroad in the refugee camp(e, s, w and n)
 A soldier from Linhir patrols the camp
HP:230 EP:85
A road in the refugee camp(e, s, w and n)
 A man is sneaking around
HP:230 EP:85
A road in the refugee camp(s and out)
HP:230 EP:85
You can't go that way!
HP:230 EP:85
out
Linhir(s, city, w and n)
 A signpost
 A hitching post
HP:230 EP:84
do w,n,nw,4n,nw,4n,nw,n,nw,2n,nw
n
Do: starting commands.
HP:230 EP:84
w
The Lebennin Road(e, se, w and n)
HP:230 EP:84
The Lebennin Road(e, nw, s, w and n)
HP:230 EP:84
The Lebennin Road(e, s, se, w and n)
HP:230 EP:84
The Lebennin Road(e, s, w and n)
HP:230 EP:84
The Lebennin Road(e, s, w and n)
HP:230 EP:84
The Lebennin Road(e, s, w and n)
HP:230 EP:84
The Lebennin Road(e, nw, s, w and n)
HP:230 EP:84
w
w
The Lebennin Road(e, s, se, w and n)
HP:230 EP:82
The Lebennin Road(e, s, w and n)
HP:230 EP:82
The Lebennin Road(e, s, w and n)
HP:230 EP:82
The Lebennin Road(e, s, w and n)
HP:230 EP:82
The Lebennin Road(e, nw, s, w and n)
HP:230 EP:82
The Lebennin Road(e, s, se, w and n)
HP:230 EP:82
The Lebennin Road(e, nw, s, w and n)
HP:230 EP:82
The Lebennin Road(e, s, se, w and n)
HP:230 EP:82
The Lebennin Road(e, s, w and n)
HP:230 EP:82
The Lebennin Road(e, nw, s, w and n)
HP:230 EP:82
The south end of Ethring(e, s, se, w and n)
 A hitching post
HP:230 EP:82
Do: Commands completed.
HP:230 EP:82
To the south of the ford of Ethring(e, s, w and n)
HP:230 EP:82
A winding path to the west of the Lamedon Road(e, s and w)
 A winsome young lad studies the river
HP:230 EP:82
A stone well at the end of the path(e, s, w and sw)
 A wicked looking blade
 A covered well
 A gossipy farm-wife [44 rumours, 6 new]
HP:230 EP:81
You open the west door.
A local herbalist's home(e)
 A fireplace
 A plain healer studies her herbs
You close the east door.
HP:230 EP:81
trigger Fimbu todo hunt fimbu
The next time you see 'Fimbu', you will do: 'hunt fimbu'.
HP:230 EP:81
The east door swings open.
Gothwin enters.
Gothwin closes the east door.
Gothwin opens the east door.
Gothwin leaves east.
The east door swings shut.

HP:230 EP:75

HP:230 EP:75
e
e
e
You open the east door.
A stone well at the end of the path(e, s, w and sw)
 A wicked looking blade
 A covered well
 A gossipy farm-wife [44 rumours, 6 new]
You close the west door.
HP:230 EP:74
A winding path to the west of the Lamedon Road(e, s and w)
 A winsome young lad studies the river
HP:230 EP:74
s
To the south of the ford of Ethring(e, s, w and n)
HP:230 EP:74
The south end of Ethring(e, s, se, w and n)
 A hitching post
HP:230 EP:74
Fimbu enters.
Triggered!  doing: hunt fimbu
You begin to hunt Fimbu.
HP:230 EP:74
Fimbu leaves north.
You follow Fimbu north.
To the south of the ford of Ethring(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves west.
You follow Fimbu west.
A winding path to the west of the Lamedon Road(e, s and w)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A winsome young lad studies the river
Fimbu leaves west.
Triggered!  doing: hunt fimbu
You follow Fimbu west.
A stone well at the end of the path(e, s, w and sw)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A wicked looking blade
 A covered well
 A gossipy farm-wife [44 rumours, 6 new]
You are already hunting Fimbu!
HP:230 EP:73
Fimbu opens the west door.
Fimbu leaves west.
You follow Fimbu west.
A local herbalist's home(e)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A fireplace
 A plain healer studies her herbs
Fimbu closes the east door.
backstab fimbu
You sneak up and stab Fimbu from behind!
Triggered!  doing: hunt fimbu
HP:230 EP:23
s 
You are already hunting Fimbu!
HP:230 EP:23
You wreak havoc on Fimbu with many devastating blows.
Fimbu is near death.
Triggered!  doing: hunt fimbu
HP:230 EP:20
You are already hunting Fimbu!
HP:230 EP:20
Fimbu opens the east door.
Triggered!  doing: hunt fimbu
Fimbu leaves east.
You follow Fimbu east.
A stone well at the end of the path(e, s, w and sw)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A wicked looking blade
 A covered well
 A gossipy farm-wife [44 rumours, 6 new]
Fimbu closes the west door.
You are already hunting Fimbu!
HP:230 EP:20
Fimbu leaves east.
You follow Fimbu east.
A winding path to the west of the Lamedon Road(e, s and w)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A winsome young lad studies the river
s 
Fimbu leaves east.
You follow Fimbu east.
To the south of the ford of Ethring(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
s 
You wreak havoc on Fimbu with many devastating blows.
Fimbu is near death.
Triggered!  doing: hunt fimbu
HP:230 EP:19
You are already hunting Fimbu!
HP:230 EP:19
s 
Fimbu leaves south.
You follow Fimbu south.
The south end of Ethring(e, s, se, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A hitching post
Fimbu is near death.
HP:230 EP:19
Fimbu is near death.
HP:230 EP:19
Fimbu leaves southeast.
Triggered!  doing: hunt fimbu
You follow Fimbu southeast.
The Lebennin Road(e, nw, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
You are already hunting Fimbu!
HP:230 EP:19
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, s, se, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves southeast.
You follow Fimbu southeast.
The Lebennin Road(e, nw, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, s, se, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves southeast.
You follow Fimbu southeast.
The Lebennin Road(e, nw, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
You miss Fimbu.
Fimbu leaves east.
You follow Fimbu east.
The Plains(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu misses you.
Fimbu leaves south.
Triggered!  doing: hunt fimbu
You follow Fimbu south.
The Plains(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
You are already hunting Fimbu!
HP:230 EP:17
Fimbu leaves south.
You follow Fimbu south.
The Plains(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, nw, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)

HP:230 EP:17
Fimbu leaves south.
Triggered!  doing: hunt fimbu
You follow Fimbu south.
The Lebennin Road(e, s, se, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
You are already hunting Fimbu!
HP:230 EP:17
Fimbu leaves east.
You follow Fimbu east.
The Plains(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, nw, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
The Lebennin Road(e, se, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
You miss Fimbu.
Fimbu leaves north.
You follow Fimbu north.
The Lebennin Road(e, nw, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu misses you.
s 
Fimbu leaves south.
Triggered!  doing: hunt fimbu
You follow Fimbu south.
The Lebennin Road(e, se, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
You are already hunting Fimbu!
HP:230 EP:14
Fimbu is near death.
HP:230 EP:14
Fimbu leaves east.
Triggered!  doing: hunt fimbu
You follow Fimbu east.
Linhir(s, city, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A signpost
 A hitching post
You are already hunting Fimbu!
HP:230 EP:14
You miss Fimbu.
Fimbu misses you.
Vallejo enters.
Fimbu leaves south.
Triggered!  doing: hunt fimbu
You follow Fimbu south.
A Natural Ford(nw, s, se and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
You are already hunting Fimbu!
HP:230 EP:12
Fimbu leaves north.
Triggered!  doing: hunt fimbu
You follow Fimbu north.
Linhir(s, city, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A signpost
 A hitching post
You are already hunting Fimbu!
HP:230 EP:12
trigger something todo something
You miss Fimbu.
Fimbu misses you.
You begin to tire from tracking your prey.
The next time you see 'Fimbu does something', you will do: 'do the same thing'.
HP:230 EP:10
Fimbu leaves city.
You follow Fimbu city.
A road in the refugee camp(s and out)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 Vallejo the dunedain Bad Apple (Impartial)
Vallejo leaves out.
Vallejo enters.
Vallejo leaves south.
Fimbu leaves south.
You follow Fimbu south.
A road in the refugee camp(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A man is sneaking around
Fimbu leaves south.
You follow Fimbu south.
A crossroad in the refugee camp(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 Vallejo the dunedain Bad Apple (Impartial)
 A little boy is playing here
 A soldier from Linhir patrols the camp
Fimbu leaves south.
You follow Fimbu south.
A road in the refugee camp(e, s, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves south.
You follow Fimbu south.
Before the Linhir city gates(enter and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A guard of Linhir
 A guard of Linhir
You miss Fimbu.
Fimbu inflicts massive damage to you.
Vallejo enters.
Vallejo leaves enter.
Guard of Linhir leaves enter.
Fimbu leaves enter.
You follow Fimbu enter.
    You sneak past the guards by blending in with the local crowd
streaming through the gates.
At the town square inside the main gate of the city(e, se, s, out, w, n and guardhouse)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A guard of Linhir
Fimbu leaves southeast.
You follow Fimbu southeast.
A fountain at the center of the town square(se, w, sw, ne, e, nw, s and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 An old gossiper [44 rumours, 6 new]
Fimbu leaves southeast.
You follow Fimbu southeast.
The town square meets a wide street(e, nw, se, w and n)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A drunken sailor stumbles about
Fimbu leaves southeast.
You follow Fimbu southeast.
A wide street runs between the docks and town square(nw, se, sw and ne)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves southeast.
You follow Fimbu southeast.
A wide street runs between the docks and town square(nw and se)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves southeast.
You follow Fimbu southeast.
Inside the river gate of the city(e, nw, s, out, sw, guardhouse and ne)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A guard of Linhir
Fimbu leaves southwest.
You follow Fimbu southwest.
The river road of Linhir(nw, sw and ne)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves southwest.
You follow Fimbu southwest.
The river road of Linhir(nw, se, w and ne)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves southeast.
You follow Fimbu southeast.
An alley off a busy street leading to a small warehouse(e, nw and se)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
 A thuggish guard
 A thuggish guard
You slice Fimbu cleanly.
Fimbu hits you hard.
Fimbu leaves southeast.
You follow Fimbu southeast.
In an alley beside a small warehouse(nw and ne)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu leaves northeast.
You follow Fimbu northeast.
At the back wall of a small warehouse(sw)
 Fimbu MacGregor the dunlending Crime Lord (Demonic)
Fimbu reaches down and grabs a pebble.
Fimbu gets a pebble.
Fimbu throws a pebble at the warehouse window, shattering it!
HP:206 EP:5
You wreak havoc on Fimbu with many devastating blows.
You killed Fimbu.
glance
At the back wall of a small warehouse(sw)
 The ghost of Fimbu
 Corpse of Fimbu
HP:207 EP:3
l corpse
The ghost of Fimbu drifts southwest.
This is the dead body of Fimbu.
It contains:
  Some gold coins
  A long spear
HP:207 EP:3
take all from corpse
sw
some gold coins : Ok.
a long spear : Ok.
HP:207 EP:2
In an alley beside a small warehouse(nw and ne)
HP:207 EP:2
You put 157 gold in your pockets.
nw
An alley off a busy street leading to a small warehouse(e, nw and se)
 A thuggish guard
 A thuggish guard
HP:207 EP:1
Your fatigue catches up to you, and your aura of anonymity breaks.
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
Your vision becomes weaker.