As you slowly climb the ladder leading up into the shop, people all around you are waiting eagerly for something. When you reach the top, you notice that the racks and shelves are nearly empty. You also realize that all these people are waiting to see if something useful will be sold. Then you see the prices on what remains, and decide that you might not be able to afford what you want, either. The only obvious exit is down. Thalus the dwarf Warlord (Impartial) A trash can Deilos the shopkeeper  HP:202 EP:207 smile You smile.  HP:202 EP:207 l thalus A short darkly-clad figure stands before you. With his tattered dwarven cloak and rusted rune-covered helmet, he has a blood-stained battleaxe clasped in his belt. You sense fear abiding when you stared at his forboding eyes. Shadows followed as he approached you. Wrinkles fold at the edge of his crimson eyes. This dwarf believes that that single vision was the abnormality of blindness. A double vision was always with him. You shudder as his eyes pierced right through yours and falls unconscious after giving out a loud yell. He has a vast hermaphroditic form that takes on several hideous shapes, making him appear more mystical. Trembling with fear, you take a final bow and flee for your life, before any massacre is to take place. An eerie darkness emanates from Thalus's eyes. Thalus has the look of a seasoned adventurer. Thalus is a Sailor of the Corsairs of Umbar. A fine piece of jewelry catches your eye. A growing sense of foreboding and dread fills you, as you stare into the shadows that surround Thalus! He is carrying: Elven guard armour. The shadow sword (enveloped in black lightning!) (wielded). A simple leather baldric (worn). A dwarven war shield (mended) (worn). A pair of mail pants (worn). A suit of chain link mail (worn). Tower Guard's helmet (worn). A keyring containing 3 keys (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). A black leather pack (worn). A commemorative token from the Event2001. Gothwin's troll-skin drum. Thalus's Spellbook. A dark red medallion (worn). An ithildin ring (worn). An 'I've been to The 2nd Two Towers EVENT!!' badge. A tshirt order form. A carved war-horn. An 'I've been to The 3rd Two Towers EVENT!!' badge. A small armband worn by those instructed in battlefield first-aid (worn). Devinius's Nárërussë circlet. An engraved mithril ring, inlaid with four tiny, flawless diamonds (worn). Selphie's engraved silver flute. Delfuingul's elven harp. A black medallion (worn).  HP:202 EP:207 Deilos says in some strange tongue: car wegor winvor! Thalus sells elven guard armour. grin You grin.  HP:202 EP:207 Deilos says in some strange tongue: Get thon fau arnue orngroth hindain  oeggai!  HP:203 EP:208 Mar enters. Waste enters. Spomenko enters. Spomenko's staff fires a red beam at you and hits you dead on. You scream in agony! Suddenly a blue mist forms around you and gets absorbed by the powers of Spomenko's staff! You graze Spomenko. Spomenko removes a strange runed staff. Spomenko puts a strange runed staff into an Orc courier pack. Spomenko whips his elven short sword from his baldric like an avenging demon drawing pure DEATH!!! Spomenko wields an elven short sword. d A busy street(s, u and n) A shady-looking elf Mar enters. Spomenko enters. Waste enters.  HP:167 EP:208 s s s You miss Spomenko. sw You notice Spomenko sizing you up. Waste smashes his forehead into your nose. A quiet street(s, w and n) Mar enters. Waste enters. Spomenko enters.  HP:149 EP:208 A Meeting place of Roads(e, sw, w and n) Elf guard A tall elven local An old gossiper [42 rumours, 4 new] Mar enters. Spomenko enters. Waste enters.  HP:149 EP:208 You can't go that way!  HP:149 EP:208 sw Inside Caras Galadhon(u, sw and ne) Elf guard A weary traveller resting before you Mar enters. Waste enters. Spomenko enters.  HP:149 EP:208 You notice Spomenko sizing you up. s You walk out of the gates of Caras Galadhon. Gates to mighty Caras Galadhon(s and ne) Mar enters. Spomenko enters. Waste enters.  HP:149 EP:208 s The bridge to Caras Galadhon(s and n) Mar enters. Waste enters. Spomenko enters.  HP:149 EP:208 A bridge leading to Caras Galadhon(s and n) A young elf wielding a slender sword Mar enters. Spomenko enters. Waste enters.  HP:149 EP:208 s e Caras Galadhon(e, s, w and n) Mar enters. Waste enters. Spomenko enters.  HP:149 EP:208 e Lothlorien(e, s, w and n) Mar enters. Spomenko enters. Waste enters.  HP:149 EP:208 Lothlorien(w and n) Mar enters. Waste enters. Spomenko enters.  HP:149 EP:208 n n You are too busy to make an attack! e You notice Waste sizing you up. Lothlorien(s, w and n) Mar enters. Spomenko enters. Waste enters.  HP:149 EP:208 Lothlorien(e, s, w and n) An elven scout is here A large owl is perched in a nearby tree. Mar enters. Waste enters. Spomenko enters.  HP:149 EP:208 Without warning, Mar stabs you from behind! e Lothlorien(e, w and n) Mar enters. Spomenko enters. Waste enters.  HP:149 EP:208 The Bridge(e and w) A signpost Mar enters. Waste enters. Spomenko enters. Do: starting commands.  HP:149 EP:208 Lothlorien(e, w and n) Mar enters. Spomenko enters. Waste enters.  HP:149 EP:208 Lothlorien(e, s, w and n) An elven scout is here A large owl is perched in a nearby tree. Mar enters. Waste enters. Spomenko enters.  HP:149 EP:208 Forest clearing(e, s, w and n) Mar enters. Spomenko enters. Waste enters.  HP:149 EP:208 Near a guard flet(e, s, w and n) An elven scout is here A medium-sized elf Mar enters. Waste enters. Spomenko enters.  HP:149 EP:208 Cerin Amroth(e, s, w and n) Mar enters. Spomenko enters. Waste enters.  HP:149 EP:208 Waste misses you. Mar misses you. You are too busy to make an attack! Lothlorien(e, s, w and n) An arrow Mar enters. Waste enters. Spomenko enters.  HP:150 EP:209 You notice Spomenko sizing you up. Forest path(e, s, w and n) Mar enters. Spomenko enters. Waste enters.  HP:150 EP:209 Near a guard flet(e, s, w and n) Mar enters. Waste enters. Spomenko enters.  HP:150 EP:209 Lothlorien(e, s, w and n) An elven scout is here A large owl is perched in a nearby tree. Mar enters. Spomenko enters. Waste enters.  HP:150 EP:209 Lothlorien(e, s, w and n) An elven scout is here An elven scout is here An elven scout is here A proud elf Mar enters. Waste enters. Spomenko enters.  HP:150 EP:209 Lothlorien(e and n) An ancient and sad elf Mar enters. Spomenko enters. Waste enters.  HP:150 EP:209 Lothlorien(e, s and n) A young and playful elf Mar enters. Waste enters. Spomenko enters.  HP:150 EP:209 Lothlorien(e, s, w and n) Mar enters. Spomenko enters. Waste enters.  HP:150 EP:209 Lothlorien(e, s, w and n) A relaxing elf Mar enters. Waste enters. Spomenko enters.  HP:150 EP:209 Rocky Ground(e, s, w and n) Mar enters. Spomenko enters. Waste enters.  HP:150 EP:209 Waste wreaks havoc on you with many devastating blows. Mar massacres you with incredible force! You miss Mar. Rocky Ground(e, s, w and n) Mar enters. Waste enters. Spomenko enters.  HP:93 EP:209 Rocky Ground(e, s, w and n) Mar enters. Spomenko enters. Waste enters.  HP:93 EP:209 Rocky Ground(e, w and n) Mar enters. Waste enters. Spomenko enters.  HP:93 EP:209 The beginnings of a path(e, n and ne) Mar enters. Spomenko enters. Waste enters.  HP:93 EP:209 A path(s and n) Mar enters. Waste enters. Spomenko enters.  HP:93 EP:209 Opening into a valley(s, w and n) Mar enters. Spomenko enters. Waste enters.  HP:93 EP:209 Waste smashes his forehead into your nose. The Foothills of the Misty Mountains(e) A walking staff A short, gnarled stump Mar enters. Waste enters. Spomenko enters.  HP:69 EP:209 Valacirca Foyer (s, w and in) A tall thin cane tree  HP:69 EP:209 You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers.  HP:69 EP:169 The Foothills of the Misty Mountains(e) Spomenko the sindar Archmage (Moral) Waste of a surname the dunedain Warlord (Moral) Mar Blackrose III the dunedain Deathmaster (Moral) A walking staff A short, gnarled stump  HP:69 EP:169 Opening into a valley(s, w and n)  HP:69 EP:168 A path(s and n)  HP:69 EP:168 The beginnings of a path(e, n and ne)  HP:69 EP:168 Rocky Ground(e, w and n)  HP:69 EP:168 Rocky Ground(e, s, w and n)  HP:69 EP:168 Rocky Ground(e, s, w and n)  HP:69 EP:168 Rocky Ground(e, s, w and n)  HP:69 EP:168 Lothlorien(e, s, w and n) A relaxing elf  HP:69 EP:168 Lothlorien(e, s, w and n)  HP:69 EP:168 Lothlorien(e, s and n) A young and playful elf  HP:69 EP:168 Lothlorien(e and n) An ancient and sad elf  HP:69 EP:167 Lothlorien(e, s, w and n) An elven scout is here An elven scout is here An elven scout is here A proud elf  HP:69 EP:167 Lothlorien(e, s, w and n) An elven scout is here A large owl is perched in a nearby tree.  HP:69 EP:167 Lothlorien(e, s, w and n)  HP:69 EP:167 Forest path(e, s, w and n)  HP:69 EP:167 Lothlorien(e, s, w and n) An arrow  HP:69 EP:167 Cerin Amroth(e, s, w and n)  HP:69 EP:167 Near a guard flet(e, s, w and n) An elven scout is here A medium-sized elf  HP:69 EP:167 Forest clearing(e, s, w and n)  HP:69 EP:167 Lothlorien(e, s, w and n) An elven scout is here A large owl is perched in a nearby tree.  HP:69 EP:167 Lothlorien(e, w and n)  HP:69 EP:166 The Bridge(e and w) A signpost I healed, and played with them a bit more, then left to get another healing item  HP:230 EP:223 score Julius the dunedain Deathmaster (Demonic) HP: 230/230 END: 223/230 Exp: 910223 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 24d 22h 35m 14s old.  HP:230 EP:223   HP:230 EP:224 l You are inside a small, long, triangular tent. The tent is made of a thick, heavy dark green canvas, and would probably keep you warm during the night if it didn't have so many holes and tears in it. The tent is supported by two large wooden sticks, on either side of the tent. Slightly damp straw covers the floor. The only obvious exit is out. A trash can out An end to the path(s, tent and w) A runty little orc searches through the rubble A runty little orc searches through the rubble An Uruk-Hai groundskeeper  HP:230 EP:224 w w A path through Osgiliath(e, w, n and ne)  HP:230 EP:224 A road in Osgiliath(e and w)  HP:230 EP:224 w North Street(e, s and n)  HP:230 EP:224 The shades of dark brown in the air turn to black.  HP:230 EP:224 s w The road through Osgiliath(se, w and n) An arrow An empty bottle  HP:230 EP:224 Bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge An Uruk archer stands guard over the bridge  HP:230 EP:224 The Uruk blocking your way steps aside, bowing to you, servant of Sauron. Center of Osgiliath(e, nw and sw)  HP:230 EP:224 w  HP:230 EP:224 nw The center of Osgiliath(se and sw)  HP:230 EP:224 sw w The center of Osgiliath(se, w and ne) A runty little orc searches through the rubble An Uruk-Hai guard  HP:230 EP:224 w A bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge An Uruk archer stands guard over the bridge  HP:230 EP:224 w On the west road(e, s, w and n)  HP:230 EP:224 On the west road near the dome(e and w) An Uruk patrols the city An arrow  HP:230 EP:225 w Inside the city(e, w and n) Rami Kneebiter the hobbit Battle Lord (Immoral)  HP:230 EP:225 w West gate of Osgiliath(e and w)  HP:230 EP:225 Rami enters. w West of Osgiliath(e, s, sw, w and n) An empty phial An empty bottle A signpost A hitching post  HP:230 EP:225 i Rami enters. Gold: 179 Encumbrance: moderately encumbered You are carrying the following on your person: *A magnificent engraved longsword (wielded). A small knife (engulfed in flames). A sharp carving knife. *A pair of leggings (worn). *A finely-shaped pearl carapace (mended) (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). A simple sheepskin sheath (worn). *A dwarven deathmask (mended) (worn). *A great Dunlending shield (mended) (worn). A keyring containing 8 keys (worn). An Orc courier pack (worn). A stamped staying-permit. A message stone. Mord's Blood pipe. A silver harp. A leather archer's quiver [0 arrows] (worn). A spellbook.  HP:230 EP:225 travelto minastrith Travelto: no such destination from here.  HP:230 EP:225 Someone steps into the background. You hear a footstep nearby. travelto minastirith Travelto: Journey begun! Press return or type any command to stop.  HP:230 EP:225 The Plains(e, s, w and n) A sneakily quiet Orc scout  HP:230 EP:225 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:225 The Great West Road(e, s, sw, w and n)  HP:230 EP:225 Outside the Rammas Echor(s, w and n)  HP:230 EP:225 The Great West Road(e, s, w and n)  HP:230 EP:225 The Great West Road(se, w, ne, e, nw, s and n)  HP:230 EP:225 Suddenly Rohirrim warrior attacks you! The Great West Road(e, nw, s, se, w and n) Rohirrim warrior is riding a fighting Rohan horse. A fighting Rohan horse.  HP:230 EP:225 The Great West Road(e, nw, s, se, w and n) A platoon of horsemen called 'Death Before Dishonour II'  HP:230 EP:225 The Great West Road(e, nw, s, w and n)  HP:230 EP:225 The Great West Road(e, s, w and n)  HP:230 EP:225 The Great West Road(e, s, sw, w and n) A nasty Orc soldier  HP:230 EP:225 The Great West Road(e, s, sw, w, n and ne) A squad of horsemen called 'Brethren of the Lance' A nasty Orc soldier  HP:230 EP:225 The Great West Road(e, s, sw, w and ne) An orc army tent A Southron cackles at the sight of pain  HP:230 EP:225 The Great West Road(e, s, w and n) A cruel Haradrim warrior  HP:230 EP:225 The Great Gates of Minas Tirith(enter, e, s and n) A signpost A hitching post *Grabbing a phial*  HP:209 EP:219 Inside the gates of Minas Tirith(nw, s, pelennor, w and n)  HP:209 EP:219 Do: Commands completed.  HP:209 EP:219 The Great Gates of Minas Tirith(enter, e, s and n) A signpost A hitching post  HP:209 EP:219 travelto osgiliath Travelto: Journey begun! Press return or type any command to stop.  HP:209 EP:219 The Great West Road(e, s, w and n) A gallant soldier of Pinnath Gelin A gallant green-clad man  HP:209 EP:219 The Great West Road(e, s, sw, w and ne) An orc army tent A Southron cackles at the sight of pain  HP:209 EP:219 The Great West Road(e, s, sw, w, n and ne)  HP:209 EP:219 The Great West Road(e, s, sw, w and n) A regiment of horsemen called 'Brethren of the Lance'  HP:209 EP:219 The Great West Road(e, s, w and n)  HP:209 EP:219 The Great West Road(e, nw, s, w and n)  HP:209 EP:219 The Great West Road(e, nw, s, se, w and n) A platoon of horsemen called 'Death Before Dishonour II'  HP:209 EP:219 Suddenly Rohirrim warrior attacks you! The Great West Road(e, nw, s, se, w and n) Rohirrim warrior is riding a fighting Rohan horse. A fighting Rohan horse.  HP:209 EP:219 The Great West Road(se, w, ne, e, nw, s and n)  HP:209 EP:219 The Great West Road(e, s, w and n)  HP:209 EP:219 Outside the Rammas Echor(s, w and n)  HP:209 EP:219 The Great West Road(e, s, sw, w and n)  HP:209 EP:219 The Great West Road(e, nw, se, s, w and n)  HP:209 EP:219 The Plains(e, s, w and n) A sneakily quiet Orc scout  HP:209 EP:219 West of Osgiliath(e, s, sw, w and n) An empty phial An empty bottle A signpost A hitching post Travelto: Destination reached!  HP:209 EP:219 tell ash well You tell Ash: well  HP:209 EP:219 e e e e e e West gate of Osgiliath(e and w)  HP:209 EP:219 Inside the city(e, w and n) An Uruk patrols the city  HP:209 EP:219 On the west road near the dome(e and w) An arrow  HP:209 EP:219 On the west road(e, s, w and n)  HP:209 EP:219 A bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge An Uruk archer stands guard over the bridge  HP:209 EP:219 The Uruk blocking your way steps aside, bowing to you, servant of Sauron. The center of Osgiliath(se, w and ne) A runty little orc searches through the rubble  HP:209 EP:219 se The center of Osgiliath(nw and ne) An Uruk-Hai guard  HP:209 EP:219 ne Center of Osgiliath(e, nw and sw)  HP:209 EP:219 e Bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge An Uruk archer stands guard over the bridge  HP:209 EP:219 e The road through Osgiliath(se, w and n) An arrow An empty bottle  HP:209 EP:219 e e You can't go that way!  HP:210 EP:220 You can't go that way!  HP:210 EP:220 n North Street(e, s and n)  HP:210 EP:220 e e e A road in Osgiliath(e and w)  HP:210 EP:220 e A path through Osgiliath(e, w, n and ne)  HP:210 EP:220 An end to the path(s, tent and w) A runty little orc searches through the rubble A runty little orc searches through the rubble An Uruk-Hai groundskeeper  HP:210 EP:220 Inside a tent(out) A huge strongbox A trash can  HP:210 EP:220 out An end to the path(s, tent and w) A runty little orc searches through the rubble A runty little orc searches through the rubble An Uruk-Hai groundskeeper  HP:210 EP:220 w A path through Osgiliath(e, w, n and ne)  HP:210 EP:220 w A road in Osgiliath(e and w)  HP:210 EP:220 w North Street(e, s and n)  HP:210 EP:220 e A road in Osgiliath(e and w)e  HP:210 EP:220 A path through Osgiliath(e, w, n and ne)  HP:210 EP:220 ne A collapsed building(sw and n) An injured Uruk-Hai lieutenant  HP:210 EP:220 n A run-down room(s) An Uruk-Hai healer  HP:210 EP:220 request healing The healer says: I don't work for free! The healer takes 20 gold from your pockets. The healer forces you to drink a repulsive dark green colored liquid, and after you stop gagging from the taste, you begin to feel better.  HP:230 EP:230 score Julius the dunedain Deathmaster (Demonic) HP: 230/230 END: 230/230 Exp: 910223 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 24d 22h 36m 52s old.  HP:230 EP:230 sw You can't go that way!  HP:230 EP:230 s A collapsed building(sw and n) An injured Uruk-Hai lieutenant  HP:230 EP:230 sw A path through Osgiliath(e, w, n and ne)  HP:230 EP:230 e An end to the path(s, tent and w) A runty little orc searches through the rubble A runty little orc searches through the rubble An Uruk-Hai groundskeeper  HP:230 EP:230 e Inside a tent(out) A trash can  HP:230 EP:230 e Total users: 67  HP:230 EP:230   HP:230 EP:230 l out Here the dirt path from the west comes to a sudden end and opens up into a grassy field. Many tents are set up on the grass, in no apparent order. Fallen buildings to the north and east block travel, forming a sort of wall around the tents. A tent larger than all the others is to the south, with many orcs going in and out of it. You notice a half-burned table here with many scraps of paper on it, and a poorly written sign propped up against it. A dark ominous cloud covers everything here. The only obvious exits are south, tent and west. A runty little orc searches through the rubble A runty little orc searches through the rubble An Uruk-Hai groundskeeper  HP:230 EP:230   HP:230 EP:230 l You are inside a small, long, triangular tent. The tent is made of a thick, heavy dark green canvas, and would probably keep you warm during the night if it didn't have so many holes and tears in it. The tent is supported by two large wooden sticks, on either side of the tent. Slightly damp straw covers the floor. The only obvious exit is out. A huge strongbox A trash can  HP:230 EP:230 score Julius the dunedain Deathmaster (Demonic) HP: 230/230 END: 230/230 Exp: 910223 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 24d 22h 37m 50s old.  HP:230 EP:230 l out Here the dirt path from the west comes to a sudden end and opens up into a grassy field. Many tents are set up on the grass, in no apparent order. Fallen buildings to the north and east block travel, forming a sort of wall around the tents. A tent larger than all the others is to the south, with many orcs going in and out of it. You notice a half-burned table here with many scraps of paper on it, and a poorly written sign propped up against it. A dark ominous cloud covers everything here. The only obvious exits are south, tent and west. A runty little orc searches through the rubble A runty little orc searches through the rubble An Uruk-Hai groundskeeper  HP:230 EP:230 tell ash you know what You tell Ash: you know what  HP:230 EP:230 tell ash I think I'll just let them hunt me  You tell Ash: I think I'll just let them hunt me  HP:230 EP:230 tell ash and try and lose the party members You tell Ash: and try and lose the party members  HP:230 EP:230 l You are inside a small, long, triangular tent. The tent is made of a thick, heavy dark green canvas, and would probably keep you warm during the night if it didn't have so many holes and tears in it. The tent is supported by two large wooden sticks, on either side of the tent. Slightly damp straw covers the floor. The only obvious exit is out. A huge strongbox A trash can  HP:230 EP:230 Ash tells you: We could burn them in the oven? tell ash we could, but I'd die too. I can take these fools :P You tell Ash: we could, but I'd die too. I can take these fools :P You are inside a small, long, triangular tent. The tent is made of a thick, heavy dark green canvas, and would probably keep you warm during the night if it didn't have so many holes and tears in it. The tent is supported by two large wooden sticks, on either side of the tent. Slightly damp straw covers the floor. The only obvious exit is out. A trash can  HP:230 EP:230 out An end to the path(s, tent and w) A runty little orc searches through the rubble An Uruk-Hai groundskeeper  HP:230 EP:230 w w A path through Osgiliath(e, w, n and ne)  HP:230 EP:230 A road in Osgiliath(e and w)  HP:230 EP:230 w North Street(e, s and n) A runty little orc searches through the rubble An Uruk patrols the city  HP:230 EP:230 w You can't go that way!  HP:230 EP:230 w s You can't go that way! The road through Osgiliath(se, w and n) An arrow An empty bottle  HP:230 EP:230 w w Bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge An Uruk archer stands guard over the bridge  HP:230 EP:230 The Uruk blocking your way steps aside, bowing to you, servant of Sauron. Center of Osgiliath(e, nw and sw)  HP:230 EP:230 w w You can't go that way!  HP:230 EP:230 You can't go that way!  HP:230 EP:230 nw The center of Osgiliath(se and sw)  HP:230 EP:230 sw Waste tells you: you gonna stay there for good? w The center of Osgiliath(se, w and ne) A runty little orc searches through the rubble  HP:230 EP:230 w A bridge of Osgiliath(e and w) An Uruk-Hai guard A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge An Uruk archer stands guard over the bridge  HP:230 EP:230 On the west road(e, s, w and n)  HP:230 EP:230 w On the west road near the dome(e and w) An Uruk patrols the city An arrow  HP:230 EP:230 You are too busy to make an attack! Uruk misses you. w Inside the city(e, w and n)  HP:230 EP:230 Uruk enters. Uruk attacks you! Uruk misses you. tell waste no You tell Waste: no  HP:230 EP:230 w You mangle Uruk with extraordinary skill. Uruk misses you. West gate of Osgiliath(e and w)  HP:230 EP:230   HP:230 EP:230 w West of Osgiliath(e, s, sw, w and n) An empty phial An empty bottle A signpost A hitching post  HP:230 EP:230   HP:230 EP:230   HP:230 EP:230 Waste tells you: tell me so i dont stay on... tell waste heh You tell Waste: heh  HP:230 EP:230 l The ruined city of Osgiliath stands before you. Once the capital of the Kingdom of Gondor, this is now a shell of a city destroyed by war, plague and centuries of neglect. The South Road runs through the city to cross the Anduin River. The Southward Road continues southwest. The ruined city of Osgiliath is east. You see Amon Din northwest. A dark cloud hangs over Minas Tirith, to the southwest. The Great River Anduin is southeast and northeast. A dark ominous cloud covers everything here. The only obvious exits are east, south, southwest, west and north. An empty phial An empty bottle A signpost A hitching post  HP:230 EP:230 get flask from cloak into pack Ok.  HP:230 EP:230 travelto edoras Travelto: Journey begun! Press return or type any command to stop.  HP:230 EP:230 The Plains(e, s, w and n) A sneakily quiet Orc scout  HP:230 EP:230 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n) A torch (burned out)  HP:230 EP:230 The Great West Road(e, nw, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w, n and ne)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:230 The Great West Road(e, nw, se, s, w and n)  HP:230 EP:230 The Great West Road(e, se, s, w and n)  HP:230 EP:230 The Great West Road(e, s, w and n)  HP:230 EP:230 The Great West Road(e, s, sw, w and n) Some crusty rags  HP:230 EP:230 The north gate(e, s, w and n) Spomenko the sindar Archmage (Demonic) Waste of a surname the dunedain Warlord (Moral) Mar Blackrose III the dunedain Deathmaster (Demonic) A guard stands watch over the gate A guard stands watch over the gate A signpost A hitching post Travelto: Destination reached!  HP:230 EP:230   HP:230 EP:230 s The main street(e, s, w and n) Mar enters. Spomenko enters.  HP:230 EP:230 Spomenko says in Westron: wast sure Mar misses you. You are too busy to make an attack! Spomenko hits you hard. s s The main street(e, s, w and n) A cat wanders around looking for food Mar enters. Spomenko enters.  HP:221 EP:230 Before the Golden Hall(e, u, w and n) An old gossiper [42 rumours, 4 new] Mar enters. Spomenko enters.  HP:221 EP:230 s You notice Spomenko sizing you up. You can't go that way!  HP:221 EP:230 You chuckle as Spomenko feebly attempts to headbutt you. Mar misses you. You miss Spomenko. You miss Mar. Spomenko misses you. You notice Mar sizing you up. 6w You notice Spomenko sizing you up. Do: starting commands.  HP:221 EP:230 The main street(e, s, w and n) A peasant worker looks at you in wonder Mar enters. Spomenko enters.  HP:221 EP:230 The main street(e, w and n) Mar enters. Spomenko enters.  HP:221 EP:230 The western gate(e, s, w and n) A guard stands watch over the gate Pedron's black horse (hitched) A hitching post Mar enters. Spomenko enters.  HP:221 EP:230 The Great West Road(e, s, w, n and ne) Mar enters. Spomenko enters.  HP:221 EP:230 The Great West Road(e, s, w and n) Mar enters. Spomenko enters.  HP:221 EP:230 The Great West Road(e, s, w and n) Mar enters. Spomenko enters.  HP:221 EP:230 Do: Commands completed.  HP:221 EP:230 Mar misses you. You miss Mar. You miss Spomenko. Spomenko scratches you. You notice Spomenko sizing you up. You notice Spomenko sizing you up. 5e Do: starting commands.  HP:221 EP:230 The Great West Road(e, s, w and n) Mar enters. Spomenko enters.  HP:221 EP:230 The Great West Road(e, s, w, n and ne) Mar enters. Spomenko enters.  HP:221 EP:230 The western gate(e, s, w and n) A guard stands watch over the gate Pedron's black horse (hitched) A hitching post Mar enters. Spomenko enters.  HP:221 EP:230 The main street(e, w and n) Mar enters. Spomenko enters.  HP:221 EP:230 The main street(e, s, w and n) A peasant worker looks at you in wonder Mar enters. Spomenko enters.  HP:221 EP:230 Do: Commands completed.  HP:221 EP:230 Mar misses you. You miss Spomenko. You miss Mar. Spomenko hits you hard. You chuckle as Spomenko feebly attempts to headbutt you. You chuckle as Spomenko feebly attempts to headbutt you. You chuckle as Spomenko feebly attempts to headbutt you. e Mar misses you. You bash Spomenko with the pommel of the sword. You miss Mar. Spomenko misses you. Before the Golden Hall(e, u, w and n) An old gossiper [42 rumours, 4 new] Mar enters. Spomenko enters.  HP:214 EP:227 Spomenko smashes his forehead into your nose. Mar hits you. You miss Spomenko. You bash Mar with the pommel of the sword. You notice Mar sizing you up. You notice Spomenko sizing you up. Do: starting commands.  HP:194 EP:224 The main street(e, s, w and n) A peasant worker looks at you in wonder Mar enters. Spomenko enters.  HP:194 EP:224 The main street(e, w and n) Mar enters. Spomenko enters.  HP:194 EP:224 The western gate(e, s, w and n) A guard stands watch over the gate Pedron's black horse (hitched) A hitching post Mar enters. Spomenko enters.  HP:194 EP:224 The Great West Road(e, s, w, n and ne) Mar enters. Spomenko enters.  HP:194 EP:224 Rohan Plains(e, s, w and n) Mar enters. Spomenko enters.  HP:194 EP:224 Rocky Ground(e, s, w and n) Mar enters. Spomenko enters.  HP:194 EP:224 Rocky Ground(e, s, w and n) Mar enters. Spomenko enters.  HP:194 EP:224 The White Mountains(enter, e, sw, w and n) An empty bottle An empty bottle An empty bottle A hitching post Mar enters. Spomenko enters.  HP:194 EP:224 Guild Entrance(exit and path) Mar enters. Spomenko enters.  HP:194 EP:224  You place your palm upon the symbol of the Rohirrim. Suddenly, the doors glow as bright as the sun itself, blinding you! You rub your eyes and eventually your sight returns to you. When you look around to regain your bearings, you find yourself standing in a great hall. Grand Entryhall(e, s and out) A Statue A Rohirrim door guard stands here Andune, guardian of the sunset  HP:194 EP:224 You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers.  HP:194 EP:184 Guild Entrance(exit and path) Spomenko the sindar Archmage (Demonic) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:194 EP:184 You are already blending into the background.  HP:194 EP:184 Guild Entrance(exit and path) Spomenko the sindar Archmage (Demonic) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:194 EP:184 The White Mountains(enter, e, sw, w and n) An empty bottle An empty bottle An empty bottle A hitching post  HP:194 EP:183 Rocky Ground(e, s, w and n)  HP:194 EP:183 Rocky Ground(e, s, w and n)  HP:194 EP:183 Rohan Plains(e, s, w and n)  HP:194 EP:183 The Great West Road(e, s, w, n and ne)  HP:194 EP:183 The western gate(e, s, w and n) A guard stands watch over the gate Pedron's black horse (hitched) A hitching post  HP:194 EP:183 The main street(e, w and n)  HP:194 EP:183 The main street(e, s, w and n) A peasant worker looks at you in wonder  HP:194 EP:183 Before the Golden Hall(e, u, w and n)  HP:194 EP:182 Before the Golden Hall(e, u, w and n) An old gossiper [42 rumours, 4 new]  HP:194 EP:182 Do: Commands completed.  HP:194 EP:181 n n The main street(e, s, w and n) A cat wanders around looking for food  HP:194 EP:181 The main street(e, s, w and n)  HP:194 EP:181 n The north gate(e, s, w and n) Diar Stoutheart the dwarf Warlord (Angelic) Waste of a surname the dunedain Warlord (Moral) A guard stands watch over the gate A guard stands watch over the gate A signpost A hitching post  HP:194 EP:180 shape waste Waste is in perfect shape.  HP:194 EP:180 l The main street of Edoras leads south from the gate. It is a broad path, which leads steadily up the great hill. Spaced along the way are several short flights of stairs. Beside the road a swift stream of water flows in a stone channel. There are many houses on either side of the path as it winds its way up the hill. To the east is a small stone guard house, to the west a building with a plaque on its door. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are east, south, west and north. Diar Stoutheart the dwarf Warlord (Angelic) Waste of a surname the dunedain Warlord (Moral) A guard stands watch over the gate A guard stands watch over the gate A signpost A hitching post  HP:194 EP:180 l waste Double cheese with beef. Waste has the look of a seasoned adventurer. He is carrying: A sapphire sword (wielded). A black studded leather baldric (worn). A keyring containing 15 keys (worn). A crystal (worn). A crystal (worn). A pair of black chausses (worn). A dwarven war shield (worn). A dwarven deathmask (mended) (worn). A finely-shaped pearl carapace (mended) (worn). A simple sheepskin sheath (worn). A bloodstained cloak (worn). An Orc courier pack (worn). Aldarin's joyfully drum. A large, empty stone pipe. A message stone.  HP:194 EP:179 l The main street of Edoras leads south from the gate. It is a broad path, which leads steadily up the great hill. Spaced along the way are several short flights of stairs. Beside the road a swift stream of water flows in a stone channel. There are many houses on either side of the path as it winds its way up the hill. To the east is a small stone guard house, to the west a building with a plaque on its door. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are east, south, west and north. Diar Stoutheart the dwarf Warlord (Angelic) Waste of a surname the dunedain Warlord (Moral) A guard stands watch over the gate A guard stands watch over the gate A signpost A hitching post  HP:194 EP:178 Diar leaves south. s s The main street(e, s, w and n)  HP:194 EP:178 The main street(e, s, w and n) A cat wanders around looking for food  HP:194 EP:178 s Before the Golden Hall(e, u, w and n) An old gossiper [42 rumours, 4 new]  HP:194 EP:178 gold You search your pockets and find 159 gold.  HP:194 EP:177 fade off e e e  HP:194 EP:176 The main street(e and w) A kid is here selling cider A trash can  HP:194 EP:176 The main street(e, s, sw, w and n)  HP:194 EP:176 s The eastern wall(s, w and n)  HP:194 EP:176 A side street(s and n)  HP:194 EP:176 s s A side street(s, w and n)  HP:194 EP:176 w A side street(s, w and n)  HP:194 EP:176 You relax from your efforts to fade into the background, and are once more noticeable as who you are. You open the west door. A Healer's Home(e) An elderly healer An arrow You close the east door. The old man takes 20 gold from you. The old man pokes and prods, and you feel better.  HP:230 EP:230 e You open the east door. A side street(s, w and n) You close the west door.  HP:230 EP:230 n n n A side street(s, w and n)  HP:230 EP:230 w A side street(s and n)  HP:230 EP:230 The eastern wall(s, w and n)  HP:230 EP:230 The main street(e, s, sw, w and n)  HP:230 EP:230 w w The main street(e and w) A kid is here selling cider A trash can  HP:230 EP:230 Before the Golden Hall(e, u, w and n) An old gossiper [42 rumours, 4 new]  HP:230 EP:230 w w The main street(e, s, w and n) A peasant worker looks at you in wonder  HP:230 EP:230 The main street(e, w and n)  HP:230 EP:230 w w The western gate(e, s, w and n) A guard stands watch over the gate Pedron's black horse (hitched) A hitching post  HP:230 EP:230 The Great West Road(e, s, w, n and ne)  HP:230 EP:230 4s Do: starting commands.  HP:230 EP:230 Rohan Plains(e, s, w and n)  HP:230 EP:230 Rocky Ground(e, s, w and n)  HP:230 EP:230 Rocky Ground(e, s, w and n)  HP:230 EP:230 The White Mountains(enter, e, sw, w and n) An empty bottle An empty bottle An empty bottle A hitching post  HP:230 EP:230 Do: Commands completed.  HP:230 EP:230 enter Guild Entrance(exit and path) Spomenko the sindar Archmage (Demonic) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:230 exit The White Mountains(enter, e, sw, w and n) An empty bottle An empty bottle An empty bottle A hitching post Mar enters.  HP:230 EP:230 Mar hits you very hard. You are too busy to make an attack! Spomenko enters. 4n Do: starting commands.  HP:218 EP:230 4n Rocky Ground(e, s, w and n) Mar enters.  HP:218 EP:230 Rocky Ground(e, s, w and n) Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 The Great West Road(e, s, w, n and ne) Mar enters.  HP:218 EP:230 Do: Commands completed.  HP:218 EP:230 Do: starting commands.  HP:218 EP:230 Rohan Plains(e, s, w and n) An empty bottle An empty bottle Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) A very hungry plains cat sizes you up Mar enters.  HP:218 EP:230 Do: Commands completed.  HP:218 EP:230 4n 4n Do: starting commands.  HP:218 EP:230 4n Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 4n 4n Mar misses you. You miss Mar. Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 4n Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Do: Commands completed.  HP:218 EP:230 Do: starting commands.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Do: Commands completed.  HP:218 EP:230 Do: starting commands.  HP:218 EP:230 Rohan Plains(e, s, w and n) A very hungry plains cat sizes you up Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 e Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 e Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Do: Commands completed.  HP:218 EP:230 Do: starting commands.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 hunt mar Mar misses you. You mangle Mar with extraordinary skill. Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Rohan Plains(e, s, w and n) Mar enters.  HP:218 EP:230 Do: Commands completed.  HP:218 EP:230 Do: starting commands.  HP:218 EP:230 Fangorn Forest(e, s, w and n) Mar enters.  HP:218 EP:230 Fangorn Forest(e, s and w) Mar enters.  HP:218 EP:230 You can't go that way!  HP:218 EP:230 You can't go that way!  HP:218 EP:230 Do: Commands completed.  HP:218 EP:230 Do: starting commands.  HP:218 EP:230 You can't go that way!  HP:218 EP:230 You can't go that way!  HP:218 EP:230 charge mar Mar hits you very hard. You mangle Mar with extraordinary skill. You can't go that way!  HP:206 EP:230 You can't go that way!  HP:206 EP:230 Do: Commands completed.  HP:206 EP:230 Fangorn Forest(e, s and w) A Dark withered tree Mar enters.  HP:206 EP:230 Fangorn Forest(e, s and w) A Dark withered tree Mar enters.  HP:206 EP:230 You begin to hunt Mar.  HP:206 EP:230 You charge at Mar and plunge your blade in!  HP:206 EP:170 hunt mar You are already hunting Mar!  HP:206 EP:170 shape Mar is in average shape.  HP:206 EP:170 You miss Mar. l This is Fangorn Forest, an ancient and eerie place that has withstood the test of time. Few know of the ancient horrors that lurk in this place. It is said that the trees themselves are evil. The Entwash is north. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are east, south and west. Mar Blackrose III the dunedain Deathmaster (Demonic) A Dark withered tree  HP:206 EP:169   HP:206 EP:169 You wound Mar with the sharp blade.  HP:206 EP:168 say hi You say in Westron: hi  HP:206 EP:168 You miss Mar. The tree seems to move towards you with arms outstretched. say you're mine now You notice Mar sizing you up. You say in Westron: you're mine now  HP:206 EP:167 You miss Mar. charge You aren't ready to charge anyone yet.  HP:207 EP:167 charge You aren't ready to charge anyone yet.  HP:207 EP:167 Mar misses you. You miss Mar. charge Mar leaves east. You follow Mar east. Fangorn Forest(e, s and w) Mar Blackrose III the dunedain Deathmaster (Demonic) A large tall maple reaching to the sky You aren't ready to charge anyone yet.  HP:207 EP:166 charge You aren't ready to charge anyone yet.  HP:207 EP:166 Mar leaves east. You follow Mar east. Fangorn Forest(e, s and w) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves east. You follow Mar east. Fangorn Forest(e, s and w) Mar Blackrose III the dunedain Deathmaster (Demonic) A large beautiful tree in bloom Mar leaves east. You follow Mar east. Fangorn Forest(s and w) Mar Blackrose III the dunedain Deathmaster (Demonic) A large beautiful tree in bloom charge You aren't ready to charge anyone yet.  HP:207 EP:166 Mar scratches you. You mangle Mar with extraordinary skill. shape Mar is in average shape.  HP:206 EP:165 charge You aren't ready to charge anyone yet.  HP:206 EP:165 charge You aren't ready to charge anyone yet.  HP:206 EP:165 charge Mar hits you. You miss Mar. Small drops of dew hit you in the head. You aren't ready to charge anyone yet.  HP:201 EP:164 charge You aren't ready to charge anyone yet.  HP:201 EP:164 charge You charge at Mar and plunge your blade in!  HP:201 EP:104 charge You miss Mar. charge You aren't ready to charge anyone yet.  HP:201 EP:103 You aren't ready to charge anyone yet.  HP:201 EP:103 shape Mar doesn't look so great.  HP:201 EP:103 headbutt You mangle Mar with extraordinary skill. Disregarding your own personal safety, you smash your head into Mar!  HP:201 EP:67 shape Mar doesn't look so great.  HP:201 EP:67 You are too busy to make an attack! Mar misses you. You wound Mar with the sharp blade. Mar drinks from a crystal vial. You notice Mar sizing you up. Mar hits you very hard. You miss Mar.  HP:191 EP:65 shape all Mar is in average shape. Mar is a bit tipsy.  HP:191 EP:65 Mar inflicts massive damage to you. You miss Mar.  HP:175 EP:64 shape all Mar is in average shape. Mar is a bit tipsy.  HP:175 EP:64 l This is Fangorn Forest, an ancient and eerie place that has withstood the test of time. Few know of the ancient horrors that lurk in this place. It is said that the trees themselves are evil. The Entwash is east and north. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are south and west. Mar Blackrose III the dunedain Deathmaster (Demonic) A large beautiful tree in bloom  HP:175 EP:64 Mar misses you. You miss Mar. drink phial Mar misses you. You miss Mar. The tree's leaves rustle in the wind. You drink the phial of dream potion and feel it taking effect. Slowly, you feel your body growing in strength and power! You feel like you could take on anyone! Yes! YES! You feel incredible!  HP:175 EP:62 charge You charge at Mar and plunge your blade in!  HP:230 EP:102 shape You mangle Mar with extraordinary skill. Mar doesn't look so great. Mar is a bit tipsy.  HP:230 EP:101 Mar gets a silver flask from a bloodstained cloak. Mar opens a silver flask. Mar drinks from a silver flask. Mar closes a silver flask. Mar puts a silver flask into a bloodstained cloak. headbutt Disregarding your own personal safety, you smash your head into Mar!  HP:230 EP:66 You are too busy to make an attack! drop phial You bash Mar with the pommel of the sword. Small drops of dew hit you in the head. shape all You chuckle as Mar feebly attempts to headbutt you. Ok.  HP:230 EP:64 Mar is near death. Mar has a bad headache.  HP:230 EP:64   HP:230 EP:64 You chuckle as Mar feebly attempts to headbutt you. Mar leaves west. You follow Mar west. Fangorn Forest(e, s and w) Mar Blackrose III the dunedain Deathmaster (Demonic) A large beautiful tree in bloom Mar misses you. You mangle Mar with ex traordinary skill.  HP:230 EP:63 HP:230 EP:63 shape all Mar doesn't look so great. Mar has a bad headache.  HP:230 EP:63 Mar misses you. You miss Mar.  HP:230 EP:64 Mar gets a silver flask from a bloodstained cloak. Mar opens a silver flask. Mar drinks from a silver flask. Mar drops a silver flask (empty). Mar gets a silver flask from a bloodstained cloak. Mar opens a silver flask. Mar drinks from a silver flask. Mar closes a silver flask. Mar puts a silver flask into a bloodstained cloak.  HP:230 EP:64 Mar misses you. You mangle Mar with extraordinary skill.  HP:230 EP:63 chuckle You chuckle.  HP:230 EP:63 shape all Mar misses you. You miss Mar. Mar doesn't look so great. Mar has a bad headache.  HP:230 EP:62 l This is Fangorn Forest, an ancient and eerie place that has withstood the test of time. Few know of the ancient horrors that lurk in this place. It is said that the trees themselves are evil. The Entwash is north. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are east, south and west. A silver flask (empty) Mar Blackrose III the dunedain Deathmaster (Demonic) A large beautiful tree in bloom  HP:230 EP:62 get flask from pack open flask drink flask close flask put flask in pack Mar misses you. You miss Mar. The effects wear off. Ok.  HP:230 EP:61 You open a silver flask.  HP:230 EP:61 The miruvor is cool and sweet.  HP:230 EP:61 You close a silver flask.  HP:230 EP:61 Ok.  HP:230 EP:61   HP:230 EP:61 shape all Mar hits you. You miss Mar. Small drops of dew hit you in the head. Mar is in average shape. Mar has a bad headache.  HP:225 EP:60   HP:225 EP:60 Mar misses you. You miss Mar. Small drops of dew hit you in the head. Mar leaves east. You follow Mar east. Fangorn Forest(s and w) Mar Blackrose III the dunedain Deathmaster (Demonic) An empty phial A large beautiful tree in bloom shape all Mar is in average shape. Mar has a bad headache.  HP:225 EP:59 l This is Fangorn Forest, an ancient and eerie place that has withstood the test of time. Few know of the ancient horrors that lurk in this place. It is said that the trees themselves are evil. The Entwash is east and north. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are south and west. Mar Blackrose III the dunedain Deathmaster (Demonic) An empty phial A large beautiful tree in bloom  HP:225 EP:59 Mar grazes you. You miss Mar. A feeling of rejuvenation comes over you. Mar leaves west. You follow Mar west. Fangorn Forest(e, s and w) Mar Blackrose III the dunedain Deathmaster (Demonic) A silver flask (empty) A large beautiful tree in bloom  HP:230 EP:95 shape all Mar is in average shape. Mar has a bad headache.  HP:230 EP:95 Mar misses you. You miss Mar. Mar leaves south. You follow Mar south. Fangorn Forest(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape Mar misses you. You miss Mar. Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:95 Mar is in average shape. Mar has a bad headache.  HP:230 EP:95 Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Rider is riding A Rohan steed A Rohan steed Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:95 Mar leaves south. You follow Mar south. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You miss Mar. Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) get flask from pack open flask drink flask close flask put flask in pack Mar leaves south. You follow Mar south. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) charge Ok.  HP:230 EP:94 You open a silver flask.  HP:230 EP:94 The miruvor is cool and sweet.  HP:230 EP:94 You close a silver flask.  HP:230 EP:94 Ok.  HP:230 EP:94 Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) You charge at Mar and plunge your blade in!  HP:230 EP:34 Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) You miss Mar. shape Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar is in average shape. Mar has a bad headache.  HP:230 EP:33 Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Rider is riding A Rohan steed A Rohan steed Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:33 Mar leaves south. You follow Mar south. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) You miss Mar. Mar leaves south. You follow Mar south. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:32 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. The White Mountains(e, nw, se and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape Mar misses you. You miss Mar. Mar is in average shape. Mar has a bad headache.  HP:230 EP:31 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:31 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You miss Mar. A feeling of rejuvenation comes over you. Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:74 Mar leaves north. You follow Mar north. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:74 Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:74 Mar leaves south. You follow Mar south. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you shape all Mar misses you. You mangle Mar with extraordinary skill. Mar doesn't look so great. Mar has a bad headache.  HP:230 EP:73 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar gets a silver flask from a bloodstained cloak. Mar opens a silver flask. Mar drinks from a silver flask. Mar closes a silver flask. Mar puts a silver flask into a bloodstained cloak. Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You miss Mar.  HP:230 EP:72 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape all Mar leaves south. You follow Mar south. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar doesn't look so great. Mar has a bad headache.  HP:230 EP:72 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You mangle Mar with extraordinary skill. Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:73 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape all Mar misses you. You bash Mar with the pommel of the sword. Mar doesn't look so great. Mar has a bad headache.  HP:230 EP:72 Mar leaves north. You follow Mar north. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape all Mar misses you. You miss Mar.  HP:230 EP:71 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar doesn't look so great. Mar has a bad headache.  HP:230 EP:71 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You miss Mar. Mar leaves south. (Still reading? Where is this guy going?) You follow Mar south. The White Mountains(e, nw, se and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:70 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:70 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You wound Mar with the sharp blade.  HP:230 EP:69 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) focus aim Mar leaves north. You follow Mar north. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape Mar misses you. You miss Mar. You start focusing on your aim skill.  HP:230 EP:68 Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar doesn't look so great. Mar has a bad headache.  HP:230 EP:68 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar hits you. You mangle Mar with extraordinary skill. Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:225 EP:67 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. The White Mountains(e, nw, se and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:225 EP:67 shape all Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar doesn't look so great. Mar has a bad headache.  HP:225 EP:67 Mar misses you. You miss Mar. Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You miss Mar. Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:227 EP:67 Mar leaves north. You follow Mar north. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:227 EP:67 Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape all Mar leaves south. You follow Mar south. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar doesn't look so great. Mar has a bad headache.  HP:227 EP:67 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar gets a silver flask from a bloodstained cloak. Mar opens a silver flask. Mar closes a silver flask. Mar puts a silver flask into a bloodstained cloak. Mar gets a silver flask from a bloodstained cloak. Mar opens a silver flask. Mar closes a silver flask. Mar puts a silver flask into a bloodstained cloak. Mar leaves south. You follow Mar south. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar misses you. You bash Mar with the pommel of the sword. shape all Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar doesn't look so great. Mar has a bad headache.  HP:227 EP:66 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You mangle Mar with extraordinary skill.  HP:227 EP:65 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) get flask from pack open flask drink flask close flask put flask in pack Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You miss Mar. Ok.  HP:227 EP:64 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) You open a silver flask.  HP:227 EP:64 Mar leaves south. You follow Mar south. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) The miruvor is cool and sweet.  HP:227 EP:64 You close a silver flask.  HP:227 EP:64 Ok.  HP:227 EP:64   HP:227 EP:64 shape all Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You miss Mar. Mar is near death. Mar has a bad headache.  HP:227 EP:63 Mar leaves south. You follow Mar south. The White Mountains(e, nw, se and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:227 EP:63 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape all Mar is near death. Mar has a bad headache.  HP:227 EP:63 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You miss Mar. Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:227 EP:62 Mar leaves north. You follow Mar north. The White Mountains(e, nw, s, sw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) A renegade Dunlending scowls at you Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape all Mar is near death. Mar has a bad headache.  HP:227 EP:62 Mar leaves east. You follow Mar east. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You miss Mar. A feeling of rejuvenation comes over you. Mar leaves north. You follow Mar north. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:230 EP:98 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) charge You charge at Mar and plunge your blade in!  HP:230 EP:38 You wound Mar with the sharp blade. Mar leaves south. You follow Mar south. The White Mountains(e, nw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape all Mar is near death. Mar has a bad headache.  HP:230 EP:37 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) grin You miss Mar. Your head is clearing. You grin.  HP:230 EP:38 Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. The Great West Road(e, nw, se, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) get flask from pack open flask drink flask close flask put flask in pack Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) shape Mar leaves east. You follow Mar east. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar grazes you. You miss Mar. Ok.  HP:228 EP:37 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) You open a silver flask.  HP:228 EP:37 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) The miruvor is cool and sweet.  HP:228 EP:37 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) You close a silver flask.  HP:228 EP:37 Ok.  HP:228 EP:37 Mar is near death. Mar has a bad headache.  HP:228 EP:37 Mar leaves south. You follow Mar south. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves south. You follow Mar south. The White Mountains(e, se, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:228 EP:37   HP:228 EP:37  Mar leaves west. You follow Mar west. The White Mountains(e, nw and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar misses you. You mangle Mar with extraordinary skill.  HP:228 EP:36 Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rocky Ground(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic)  HP:228 EP:36 Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) Mar leaves north. You follow Mar north. Rohan Plains(e, s, w and n) Mar Blackrose III the dunedain Deathmaster (Demonic) wave You killed Mar. Mar has died. The ghost of Mar drifts north. You wave.  HP:228 EP:36 The ghost of Mar drifts in. The ghost of Mar drifts south.  HP:228 EP:36 A feeling of rejuvenation comes over you. tell ash legend mar You tell Ash: legend mar  HP:230 EP:79 ^ legend mar ^ Julius: legend mar  HP:230 EP:74 l in corpse Corpse contains: Some gold coins A finely-shaped pearl carapace (mended) An Orc courier pack A bloodstained cloak A dwarven war shield A pair of mail pants A simple sheepskin sheath A dwarven deathmask An elven short sword An empty vial A shadowy cavern(out) A bottle of wine Azarael enters.  HP:230 EP:171 l rope One end of the rope is firmly tied to a stalagmite, while the other end hangs over the edge of the drop-off. You could probably climb down the rope if you wanted to.  HP:230 EP:172 nod You nod.  HP:230 EP:172 climb down rope You have no free hand with which to hold onto the rope!  HP:230 EP:172 let  What?  HP:230 EP:172 put sword in baldric You remove a magnificent engraved longsword. Ok.  HP:230 EP:171 climb down rope You climb over the edge of the drop-off and descend the rope. At the end of your rope An old knobby staff {below you} A skeleton {below you}  HP:230 EP:171 let go of rope You drop to the ground.  HP:230 EP:170 i Gold: 62 Encumbrance: moderately encumbered You are carrying the following on your person: A phial of Roderick's Dream Potion (in hands). A dwarven deathmask (worn). A dwarven war shield (worn). A pair of mail pants (worn). A sharp carving knife. *A finely-shaped pearl carapace (mended) (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). A simple sheepskin sheath containing a magnificent engraved longsword (worn). A keyring containing 8 keys (worn). An Orc courier pack (worn). A stamped staying-permit. A message stone. Mord's Blood pipe. A silver harp. A leather archer's quiver [0 arrows] (worn). A spellbook.  HP:230 EP:170 wield sword from baldric You wield your magnificent engraved longsword like a weaponsmaster!!  HP:230 EP:170 l This is a large cavern at the base of a drop-off. A large, impenetrable shadow shrouds the bottom of the drop-off in cold, damp darkness, obscuring about half of the cavern floor. Although massive stalactites hang from the ceiling, the floor is almost entirely devoid of stalagmites, but here and there you can see large lumps marking the spots where they once stood. The only obvious exits are northwest and south. An old knobby staff A skeleton  HP:230 EP:170 l  HP:230 EP:169 Azarael climbs over the edge of the drop-off. look in pack Pack contains: A silver flask A silver flask A small pie filled with elf stew A small pie filled with elf stew A small pie filled with elf stew A small pie filled with elf stew  HP:230 EP:169 l This is a large cavern at the base of a drop-off. A large, impenetrable shadow shrouds the bottom of the drop-off in cold, damp darkness, obscuring about half of the cavern floor. Although massive stalactites hang from the ceiling, the floor is almost entirely devoid of stalagmites, but here and there you can see large lumps marking the spots where they once stood. The only obvious exits are northwest and south. Azarael Azmodeus the dunedain Crime Lord (Shadowspawn of Mordor) {above you} An old knobby staff A skeleton  HP:230 EP:168 Azarael drops to the ground. n You can't go that way!  HP:230 EP:168 The tips of many tails light up and course together! The whip of the Balrog bursts into evil flame! Azarael wields his whip. nw A dark tunnel(fissure, u and out) An orc guard An orc guard A bedraggled dwarf A bowl with a lid Azarael enters.  HP:230 EP:168 fissure A dark tunnel(nw and s) Azarael enters.  HP:230 EP:168 nw d In a tunnel of Mt. Gundabad, with stairs leading down(d and se) Azarael enters.  HP:230 EP:169 In a tunnel of Mt. Gundabad, with stairs leading up(d, u and n) Azarael enters.  HP:230 EP:169 n A tunnel in Mt. Gundabad(nw and s) Azarael enters.  HP:230 EP:169 i Gold: 62 Encumbrance: moderately encumbered You are carrying the following on your person: *A magnificent engraved longsword (wielded). A phial of Roderick's Dream Potion (in hands). A dwarven deathmask (worn). A dwarven war shield (worn). A pair of mail pants (worn). A sharp carving knife. *A finely-shaped pearl carapace (mended) (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). A simple sheepskin sheath (worn). A keyring containing 8 keys (worn). An Orc courier pack (worn). A stamped staying-permit. A message stone. Mord's Blood pipe. A silver harp. A leather archer's quiver [0 arrows] (worn). A spellbook.  HP:230 EP:169 nw A narrow tunnel(se and n) An iron key Azarael enters.  HP:230 EP:168 n A huge cavern(e, s and w) Azarael enters.  HP:230 EP:168 w w The throne room(e, s and n) A small rusty dagger (broken) A small rusty dagger (broken) Azarael enters.  HP:230 EP:168 You can't go that way!  HP:230 EP:168 n A wide hallway(s, w and n) Azarael enters.  HP:230 EP:168 n A barren storeroom(e and s) A wooden plank A wooden plank Azarael enters.  HP:230 EP:168 e A dusty storage room(w) A short sword An earthen bowl An empty bottle A rusty short sword Azarael enters.  HP:230 EP:168 w A barren storeroom(e and s) A wooden plank A wooden plank Azarael enters.  HP:230 EP:167 s s A wide hallway(s, w and n) Azarael enters.  HP:230 EP:167 The throne room(e, s and n) A small rusty dagger (broken) A small rusty dagger (broken) Azarael enters.  HP:230 EP:167 e A huge cavern(e, s and w) Azarael enters.  HP:230 EP:166 s A narrow tunnel(se and n) An iron key Azarael enters.  HP:230 EP:167 se A tunnel in Mt. Gundabad(nw and s) Azarael enters.  HP:230 EP:166 trigger Current trigger: 'Spomenko' todo 'hunt spomenko'  HP:230 EP:166 l The oppressive stone of Mt. Gundabad presses in on you, making your breath catch in your throat as you realize what the bulk of the mountain would do to your fragile body if it were to come crashing down on you. An occasional torch spots the walls of the tunnel, a feeble opponent to the dank darkness that permeates the area. The silence echoes in your ears, causing you to jump nervously, straining your ears to catch any sounds of life. The only obvious exits are northwest and south. Azarael Azmodeus the dunedain Crime Lord (Shadowspawn of Mordor)  HP:230 EP:166 Ash tells you: (nods) s In a tunnel of Mt. Gundabad, with stairs leading up(d, u and n) Azarael enters.  HP:230 EP:165 n A tunnel in Mt. Gundabad(nw and s) Azarael enters.  HP:230 EP:165 n You can't go that way!  HP:230 EP:165 nw A narrow tunnel(se and n) An iron key Azarael enters.  HP:230 EP:165 w You can't go that way!  HP:230 EP:165 n A huge cavern(e, s and w) Azarael enters.  HP:230 EP:165 w The throne room(e, s and n) A small rusty dagger (broken) A small rusty dagger (broken) Azarael enters.  HP:230 EP:165 n A wide hallway(s, w and n) Azarael enters.  HP:230 EP:165 n A barren storeroom(e and s) A wooden plank <------------- How handy! A wooden plank Azarael enters.  HP:230 EP:165 i Gold: 62 Encumbrance: moderately encumbered You are carrying the following on your person: *A magnificent engraved longsword (wielded). A phial of Roderick's Dream Potion (in hands). A dwarven deathmask (worn). A dwarven war shield (worn). A pair of mail pants (worn). A sharp carving knife. *A finely-shaped pearl carapace (mended) (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). A simple sheepskin sheath (worn). A keyring containing 8 keys (worn). An Orc courier pack (worn). A stamped staying-permit. A message stone. Mord's Blood pipe. A silver harp. A leather archer's quiver [0 arrows] (worn). A spellbook.  HP:230 EP:165 i Gold: 62 Encumbrance: moderately encumbered You are carrying the following on your person: *A magnificent engraved longsword (wielded). A phial of Roderick's Dream Potion (in hands). A dwarven deathmask (worn). A dwarven war shield (worn). A pair of mail pants (worn). A sharp carving knife. *A finely-shaped pearl carapace (mended) (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). A simple sheepskin sheath (worn). A keyring containing 8 keys (worn). An Orc courier pack (worn). A stamped staying-permit. A message stone. Mord's Blood pipe. A silver harp. A leather archer's quiver [0 arrows] (worn). A spellbook.  HP:230 EP:164 put sword in baldric You remove a magnificent engraved longsword. Ok.  HP:230 EP:164 get plank Ok. You wield a wooden plank.  HP:230 EP:164 lever rock You place the plank in a small crack beneath the chunk of rock. When the chunk of rock lifts high enough, you ram the plank in all of the way to its base in an effort to support the rock. The plank appears as if it might break at any moment now!  HP:230 EP:164 l Cut into the hard stone of the mountain, this room appears to have served the original dwarven occupants as a tool storeroom. Shelves and racks which once held a vast assortment of tools now lie broken on the dust-covered floor. Cobwebs adorn the room's cold walls and return to it a sort of dignity which was savagely stolen by the orcs as they sought anything of value. Glancing around the room, it appears that they were extremely thorough in their search. As the low ceiling forces you to bend over, you notice that the dusty, splinter-covered floor echoes strangely beneath your feet. The only obvious exits are east, south and hole. Azarael Azmodeus the dunedain Crime Lord (Shadowspawn of Mordor) A wooden plank hole A dark tunnel(w) A skeleton Azarael enters. With a loud CRASH! the plank breaks under the weight of the chunk... burying you alive!  HP:230 EP:164 l Dim light comes from the walls of this tunnel, giving you a creepy feeling as you walk down this accursed path. The floor is covered with a thick, soft layer of dust that silences your footsteps just as it would those of any beast that might be lurking in these dark shadows. After adjusting to the lack of light, you finally get the full picture of the place you ended up in. The hole that you used to get here is gone; all that is left is a curved ceiling that seems to get lower as the tunnel continues deeper into the darkness. The texture of the material reminds you of melted wax, as if the tunnel was bored by intense heat. This could never be the work of nature; its purpose is up to you to discover. Courage that you thought you had a few steps ago is dissipated now, and fear envelops your heart as you carefully take your next step. The only obvious exit is west. Azarael Azmodeus the dunedain Crime Lord (Shadowspawn of Mordor) A skeleton  HP:230 EP:163 w A dark tunnel(e and w) A slimy crawler Azarael enters.  HP:230 EP:163 Crawler drools all over the floor. w A fork in the tunnels(e, nw and sw) Azarael enters.  HP:230 EP:164 nw nw A dark tunnel(nw and se) A slimy crawler Azarael enters.  HP:230 EP:164 A dark tunnel(chamber and se) Azarael enters.  HP:230 EP:164 i Gold: 62 Encumbrance: moderately encumbered You are carrying the following on your person: A phial of Roderick's Dream Potion (in hands). A dwarven deathmask (worn). A dwarven war shield (worn). A pair of mail pants (worn). A sharp carving knife. *A finely-shaped pearl carapace (mended) (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). A simple sheepskin sheath containing a magnificent engraved longsword (worn). A keyring containing 8 keys (worn). An Orc courier pack (worn). A stamped staying-permit. A message stone. Mord's Blood pipe. A silver harp. A leather archer's quiver [0 arrows] (worn). A spellbook.  HP:230 EP:163 hmm You hmm.  HP:230 EP:163 wield sword from baldric You wield your magnificent engraved longsword with a whisk of menace!  HP:230 EP:163 chamber A dark chamber(stairs) Spomenko the sindar Archmage (Demonic) A small round table Azarael enters.  HP:230 EP:163 You begin to hunt Spomenko.  HP:230 EP:163 shape Spomenko is in perfect shape.  HP:230 EP:163   HP:230 EP:163 You are too busy to make an attack! Spomenko misses you.  HP:230 EP:162 Azarael attacks Spomenko.  HP:230 EP:162 l After descending the steep stone stairs, you find yourself in a dark chamber. You do not know if you should be relieved or even more on edge because of the aura of tension that permeates the room. This chamber must be the reason for the existence of this entire complex of tunnels deep inside the mountain. The walls are darker than anywhere else in the tunnels, and the small fountain that seems to grow from the floor sprinkles pale blue fluid near the middle of the room. A strange set of symbols on the floor surrounds the fountain as if they were a barrier to prevent undesired visitors, and a small round table sits deep within the shadowy corner of the room. The only obvious exit is stairs. Azarael Azmodeus the dunedain Crime Lord (Shadowspawn of Mordor) Spomenko the sindar Archmage (Demonic) A small round table  HP:230 EP:162 You miss Spomenko. Spomenko misses Azarael. Azarael sends tails flying at Spomenko, but they miss their mark. Azarael misses Spomenko. charge You aren't ready to charge anyone yet.  HP:230 EP:160 shape Spomenko is in perfect shape.  HP:230 EP:160   HP:230 EP:160 You miss Spomenko. Spomenko inflicts massive damage to Azarael. Azarael sends tails flying at Spomenko, but they miss their mark. You miss Spomenko. Spomenko hits Azarael. Azarael hits Spomenko with a horrid crack. l spomenko  HP:230 EP:158 Azarael downs a potion. Before You stands a figure of an elf all wraped in black. He is so much different from all other elfs You've seen so far in Your life. This elf doesn't have that spark that other elfs have in their eyes. His eyes are so cold. You can't force Yourself to look at him anylonger. You turn Your head in different direction. Spomenko seems to emit darkness. His skin has been transformed into bark. Spomenko has the look of a seasoned adventurer. He is carrying: A vial of vigour. An elven short sword (wielded). A keyring containing 3 keys (worn). A pair of leggings (worn). A Rohan helmet (worn). A finely-shaped pearl carapace (worn). A simple sheepskin sheath (worn). Crystalline shield (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). An Orc courier pack (worn). An 'I've been to The 3rd Two Towers EVENT!!' badge. A spellbook. A message stone.  HP:230 EP:158 shape all Spomenko is in good shape.  HP:230 EP:158   HP:230 EP:158 You miss Spomenko. Spomenko misses Azarael. Azarael sends tails flying at Spomenko, but they miss their mark. You miss Spomenko. Spomenko misses Azarael. Azarael pummels Spomenko with multiple blows from the whip! Azarael sets Spomenko aflame with the fiery whip of Angband!  HP:230 EP:156 l After descending the steep stone stairs, you find yourself in a dark chamber. You do not know if you should be relieved or even more on edge because of the aura of tension that permeates the room. This chamber must be the reason for the existence of this entire complex of tunnels deep inside the mountain. The walls are darker than anywhere else in the tunnels, and the small fountain that seems to grow from the floor sprinkles pale blue fluid near the middle of the room. A strange set of symbols on the floor surrounds the fountain as if they were a barrier to prevent undesired visitors, and a small round table sits deep within the shadowy corner of the room. The only obvious exit is stairs. Azarael Azmodeus the dunedain Crime Lord (Shadowspawn of Mordor) Spomenko the sindar Archmage (Demonic) A small round table  HP:230 EP:156   HP:230 EP:156 shape all Spomenko is in good shape.  HP:230 EP:156 You mangle Spomenko with extraordinary skill. Spomenko misses Azarael. Azarael sends tails flying at Spomenko, but they miss their mark. You miss Spomenko. Spomenko hits Azarael hard. Azarael sends tails flying at Spomenko, but they miss their mark.  HP:230 EP:153 charge You aren't ready to charge anyone yet.  HP:230 EP:153 You miss Spomenko. Spomenko misses Azarael. Azarael sends tails flying at Spomenko, but they miss their mark. Azarael misses Spomenko.  HP:230 EP:152 shape all Spomenko is in average shape.  HP:230 EP:152   HP:230 EP:152 You miss Spomenko. Spomenko misses Azarael. Azarael sends tails flying at Spomenko, but they miss their mark. Azarael misses Spomenko.  HP:230 EP:151   HP:230 EP:151 You miss Spomenko. Spomenko misses Azarael. Azarael sends tails flying at Spomenko, but they miss their mark. Azarael misses Spomenko.  HP:230 EP:149   HP:230 EP:149 focus aim You focused on aim last time, try something different!  HP:230 EP:149 You miss Spomenko. Spomenko misses Azarael. Azarael cracks Spomenko with tails wrapping and burning. The dark power of Angband envelops Spomenko in a wreath of evil flame!  HP:230 EP:148 hold staff You hold your staff with a look of pain.  HP:230 EP:148 You miss Spomenko. Spomenko misses Azarael. Azarael pummels Spomenko with multiple blows from the whip! Azarael cackles evilly as he burns Spomenko painfully.  HP:230 EP:147 shape all Spomenko doesn't look so great.  HP:230 EP:147   HP:230 EP:147 charge You miss Spomenko. Spomenko hits Azarael very hard. Azarael pummels Spomenko with multiple blows from the whip! You aren't ready to charge anyone yet.  HP:230 EP:146 shape Spomenko doesn't look so great.  HP:230 EP:146   HP:230 EP:146 charge You miss Spomenko. Spomenko misses Azarael. Azarael sends tails flying at Spomenko, but they miss their mark.  HP:230 EP:145 You charge at Spomenko and plunge your blade in!  HP:230 EP:85 shape all Spomenko doesn't look so great.  HP:230 EP:85   HP:230 EP:85 You nick Spomenko. Azarael sends tails flying at Spomenko, but they miss their mark. Azarael misses Spomenko.  HP:230 EP:84 Azarael gets a wild look in his eyes, then smashes his head into Spomenko!  HP:230 EP:84 You DECIMATE Spomenko with a ferocious attack! shape Spomenko is near death.  HP:230 EP:82   HP:230 EP:82 headbutt You pull a muscle in your neck trying to headbutt Spomenko.  HP:230 EP:62   HP:230 EP:62 You mangle Spomenko with extraordinary skill. shape Spomenko is near death.  HP:230 EP:61   HP:230 EP:61 Spomenko drinks from a crystal vial. <--- He must be back! Spomenko puts an empty vial into an Orc courier pack. hands You have two hands. You are holding a magnificent engraved longsword (wielded) You are holding a phial of Roderick's Dream Potion (in hands) You have no free hands.  HP:230 EP:61 You miss Spomenko. Azarael sends tails flying at Spomenko, but they miss their mark.  HP:230 EP:60 drink phial You drink the phial of dream potion and feel it taking effect. Slowly, you feel your body growing in strength and power! You feel like you could take on anyone! Yes! YES! You feel incredible!  HP:230 EP:60 shape You bash Spomenko with the pommel of the sword. Spomenko misses you. Azarael sends tails flying at Spomenko, but they miss their mark. Azarael misses Spomenko.  HP:230 EP:158 Spomenko doesn't look so great. Spomenko has a bad headache.  HP:230 EP:158 headbutt Spomenko gets a silver flask from a bloodstained cloak. Spomenko opens a silver flask. Spomenko drinks from a silver flask. Spomenko closes a silver flask. Spomenko puts a silver flask into a bloodstained cloak. headbutt Disregarding your own personal safety, you smash your head into Spomenko!  HP:230 EP:123 Spomenko gets a silver flask from a bloodstained cloak.  HP:230 EP:123 Spomenko opens a silver flask. Spomenko drinks from a silver flask. Spomenko closes a silver flask. Spomenko puts a silver flask into a bloodstained cloak. Your neck still hurts from the last headbutt.  HP:230 EP:123 Spomenko gets a silver flask from a bloodstained cloak. Spomenko opens a silver flask. Spomenko drinks from a silver flask. Spomenko closes a silver flask. Spomenko puts a silver flask into a bloodstained cloak. shape Azarael hurts his neck attacking Spomenko! Spomenko doesn't look so great. Spomenko has a bad headache.  HP:230 EP:123 charge You are too busy to make an attack! Spomenko misses Azarael. Azarael sends tails flying at Spomenko, but they miss their mark. You aren't ready to charge anyone yet.  HP:230 EP:122 Azarael gets a wild look in his eyes, then smashes his head into Spomenko!  HP:230 EP:122 shape Spomenko is near death. Spomenko has a bad headache.  HP:230 EP:122   HP:230 EP:122 You miss Spomenko. Spomenko leaves stairs. You follow Spomenko stairs. A dark tunnel(chamber and se) Spomenko the sindar Archmage (Demonic) Azarael enters. Spomenko misses Azarael. charge charge You aren't ready to charge anyone yet.  HP:230 EP:123 You aren't ready to charge anyone yet.  HP:230 EP:123 Spomenko leaves southeast. You follow Spomenko southeast. A dark tunnel(nw and se) Spomenko the sindar Archmage (Demonic) A slimy crawler Azarael enters. charge You charge at Spomenko and plunge your blade in!  HP:230 EP:63   HP:230 EP:63 You aren't ready to charge anyone yet.  HP:230 EP:63 charge You aren't ready to charge anyone yet.  HP:230 EP:63 You miss Spomenko. shape Spomenko is near death. Spomenko has a bad headache.  HP:230 EP:61   HP:230 EP:61 k You attack Spomenko.  HP:230 EP:61   HP:230 EP:61 You mangle Spomenko with extraordinary skill. Azarael sends tails flying at Spomenko, but they miss their mark. drop phial Ok.  HP:230 EP:60 get flask from pack open flask drink flask close flask put flask in pack get flask from pack open flask drink flask close flask put flask in pack Ok.  HP:230 EP:60 You open a silver flask.  HP:230 EP:60 The miruvor is cool and sweet.  HP:230 EP:60 You close a silver flask.  HP:230 EP:60 Ok.  HP:230 EP:60 Ok.  HP:230 EP:60 You open a silver flask.  HP:230 EP:60 The miruvor is cool and sweet.  HP:230 EP:60 You close a silver flask.  HP:230 EP:60 Ok.  HP:230 EP:60 shape Spomenko is in average shape. Spomenko has a bad headache.  HP:230 EP:60   HP:230 EP:60 You miss Spomenko. Azarael pummels Spomenko with multiple blows from the whip! The dark power of Angband envelops Spomenko in a wreath of evil flame! charge You are too tired to charge.  HP:230 EP:59 You miss Spomenko. Azarael sends tails flying at Spomenko, but they miss their mark. Azarael misses Spomenko.  HP:230 EP:57 l A dim light emitting from the very walls of this tunnel gives you a creepy feeling as you walk down this seemingly cursed path. The floor is covered with a thick and soft layer of dust that silences your footsteps just as it would silence the footsteps of some other beast which might be lurking in any of these dark shadows, darker than you ever imagined they could be. Since the fork, the tunnel seems to be growing more spacious but also darker. The walls are made of melted stone with a dark red tone and the path is still descending deeper into mountain. The only obvious exits are northwest and southeast. An empty phial Azarael Azmodeus the dunedain Crime Lord (Shadowspawn of Mordor) Spomenko the sindar Archmage (Demonic) A slimy crawler  HP:230 EP:57   HP:230 EP:57 shape You miss Spomenko. Spomenko inflicts massive damage to you. Azarael sends tails flying at Spomenko, but they miss their mark. Azarael misses Spomenko.  HP:210 EP:56 Spomenko doesn't look so great. Spomenko has a bad headache.  HP:210 EP:56   HP:210 EP:56 The effects wear off. snort You snort in amusement.  HP:210 EP:56 You miss Spomenko. Spomenko hits you hard. Azarael cracks Spomenko with tails wrapping and burning. A feeling of rejuvenation comes over you. A feeling of rejuvenation comes over you.  HP:230 EP:134 shape Spomenko doesn't look so great. Spomenko has a bad headache.  HP:230 EP:134 charge You aren't ready to charge anyone yet.  HP:230 EP:134 You miss Spomenko. Spomenko hits you hard. Azarael cracks Spomenko with tails wrapping and burning. Azarael cackles evilly as he burns Spomenko painfully.  HP:221 EP:132 shape Spomenko is near death. Spomenko has a bad headache.  HP:221 EP:132 charge You aren't ready to charge anyone yet.  HP:221 EP:132 charge charge charge charge You miss Spomenko. Spomenko leaves northwest. You follow Spomenko northwest. A dark tunnel(chamber and se) Spomenko the sindar Archmage (Demonic) Azarael enters. Spomenko hits you very hard. Azarael sends tails flying at Spomenko, but they miss their mark.  HP:209 EP:133 You charge at Spomenko and plunge your blade in!  HP:209 EP:73   HP:209 EP:73 You aren't ready to charge anyone yet.  HP:209 EP:73 You aren't ready to charge anyone yet.  HP:209 EP:73 You aren't ready to charge anyone yet.  HP:209 EP:73 HP:209 EP:73 HP:209 EP:73 shape You miss Spomenko. Azarael cracks Spomenko with tails wrapping and burning. k Spomenko is near death. Spomenko has a bad headache.  HP:209 EP:72   HP:209 EP:72 You decide to put Spomenko out of his misery.  HP:209 EP:72 k You decide to put Spomenko out of his misery.  HP:209 EP:72   HP:209 EP:72 You miss Spomenko. You killed Spomenko. Spomenko has died. The ghostly figure eludes you.  HP:209 EP:71 snort You snort in amusement.  HP:209 EP:71 ^ legend spomenko ^ Julius: legend spomenko  HP:209 EP:66 i Gold: 55 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A magnificent engraved longsword (wielded). A dwarven deathmask (worn). A dwarven war shield (worn). A pair of mail pants (worn). A sharp carving knife. *A finely-shaped pearl carapace (mended) (worn). A crystal (worn). A crystal (worn). A bloodstained cloak (worn). A simple sheepskin sheath (worn). A keyring containing 8 keys (worn). An Orc courier pack (worn). A stamped staying-permit. A message stone. Mord's Blood pipe. A silver harp. A leather archer's quiver [0 arrows] (worn). A spellbook.  HP:209 EP:66 The flame sputters and ceases as the whip is removed. Azarael removes a many-tailed whip. Azarael puts a many-tailed whip into an Orc courier pack. ll spomenko The ghost of Spomenko On for: 2h 2m 1s Age: 0s Spomenko has recorded a life story.  HP:209 EP:65 The ghostly figure eludes you.  HP:209 EP:65 l in corpse Corpse contains: Some gold coins An Orc courier pack A bloodstained cloak A crystal A crystal Crystalline shield A simple sheepskin sheath A finely-shaped pearl carapace A Rohan helmet A pair of leggings A keyring containing 3 keys An elven short sword As the old sayin' goes...two out of three ain't bad!