Mels vs. level 9... He won...but took long enough!

Posted by
Apollo [legacy]
Uploaded
16 July 2003 00:00:00
Type
Player Kill

Meh...Some idiot level 19-20 killed me with MELS...about 3 mins IRL time elapsed here, this is why I need to train fade.


Logfile from T2T.

Anonymous figure downs a potion.
Anonymous figure whips his magnificent engraved longsword from his baldric with careless ease.
Anonymous figure wields a magnificent engraved longsword.
You hear Anonymous figure sneaking up behind you, suddenly you spin and throw your
attacker to the ground.

You notice someone sizing you up.
You miss someone.
Takakkaw leaves west.
You miss someone.
Anonymous figure nicks you.
Takakkaw enters.
Takakkaw leaves east.
Stoggy leaves west.
Seroth erms.
You miss someone.
Anonymous figure bashes you with the pommel of the sword.
Alexa tells you: a large harvester's pack is now on sale as lot 526, minimum
     bid 150 gold A young lad drops a large harvester's pack, A young lad
     has left the game.
Do: starting commands.
HP:124 EP:85>     Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
You see the town of Bree to the south.
The Greenway continues northwest and west.
The Great East Road continues southwest.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
HP:124 EP:85>     Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
A scenic valley lies east.
The Greenway continues west and southwest.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
HP:124 EP:85>     From atop Bree-hill, you can see the Brandywine River 
across the plains to the west and the Chetwood off to the
north.  The towns of Bree, Combe, and Archet are all 
partially visible.
A scenic valley lies east.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
You hear a footstep nearby.
HP:124 EP:85>     You have come to a scenic valley in the hills of Chetwood.  In the
distance, you see a small farm nestled here among the hills.
Here also is the entrance to the peaceful little town of Combe. The 
inhabitants of this town are mostly men and hobbits that prefer men's 
ways of living to that of their own kind. The main part of the town
is deeper in the valley, somewhat east of here.
You see the town of Staddle to the south.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, town, northeast, north, farm
and east.
 A town guard
 A hitching post
HP:124 EP:85>     You are wandering through the Hills of Chetwood.  Trees are all
about the Hills, making the view from the top of the hills quite
pretty.
A scenic valley lies south.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, northeast, north, east and
southeast.
HP:124 EP:85>     To the southwest the land slopes gently down towards Combe 
on the eastern flanks of Bree-hill.  In every other direction, 
you are surrounded by the trees of the Chetwood, the forest 
that covers the hills north of Bree.  The entrance to the small 
town of Archet lies here, nestled on the border of the forest.  
The green ribbon of the Greenway is visible off in the distance 
to the west.
A scenic valley lies southwest.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are southwest, west, northeast, east,
northwest, south, archet, north and southeast.
HP:124 EP:85>     This is the west end of the road that leads through Archet, a 
small town of Bree-land on the border of Chetwood.  The ground here 
is packed solid, having been trodden by both the townspeople and
travelers for many years.  To your north is a medium-sized building,
and to your south is a house.  The road continues to the east, and 
leads out of town to the west.    
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
The north door is open.
    The only obvious exits are north, east and out.
 A sleepy guard lounges here
HP:124 EP:85>     You try to rush past the guard, but he stops you. 
"We don't need no troublemakers in here," he says. "Finish 
your fight, and then we'll see about it."
HP:124 EP:85> You miss someone.
Anonymous figure bashes you with the pommel of the sword.
You can't go that way!
HP:119 EP:85>     You try to rush past the guard, but he stops you. 
"We don't need no troublemakers in here," he says. "Finish 
your fight, and then we'll see about it."
HP:119 EP:85> Do: Commands completed.
HP:119 EP:85> You miss someone.
Anonymous figure misses you.
Anonymous figure smashes his forehead into your nose.
    This is the west end of the road that leads through Archet, a 
small town of Bree-land on the border of Chetwood.  The ground here 
is packed solid, having been trodden by both the townspeople and
travelers for many years.  To your north is a medium-sized building,
and to your south is a house.  The road continues to the east, and 
leads out of town to the west.    
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
The north door is open.
    The only obvious exits are north, east and out.
 An anonymous figure
 A sleepy guard lounges here
HP:99 EP:86> You miss someone.
    To the southwest the land slopes gently down towards Combe 
on the eastern flanks of Bree-hill.  In every other direction, 
you are surrounded by the trees of the Chetwood, the forest 
that covers the hills north of Bree.  The entrance to the small 
town of Archet lies here, nestled on the border of the forest.  
The green ribbon of the Greenway is visible off in the distance 
to the west.
A scenic valley lies southwest.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are southwest, west, northeast, east,
northwest, south, archet, north and southeast.
HP:99 EP:86>     You are wandering through the Hills of Chetwood.  Trees are all
about the Hills, making the view from the top of the hills quite
pretty.
A scenic valley lies south.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, northeast, north, east and
southeast.
HP:99 EP:86>     Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
A scenic valley lies southeast.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
HP:99 EP:86>     Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
The Greenway continues southwest.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 A bald-headed vulture patiently waits for something or someone to die.
You hear a footstep nearby.
HP:99 EP:86>     Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
A scenic valley lies east.
The Greenway continues west and southwest.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
You hear a footstep nearby.
HP:99 EP:86>     Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
You see the town of Bree to the south.
The Greenway continues northwest and west.
The Great East Road continues southwest.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
HP:99 EP:86> You miss someone.
Anonymous figure mangles you with extraordinary skill.
    The small town of Bree stands before you. Many travellers pass through
here going to and from the Shire. The road heads to the east, towards the
main street of Bree.
You see the town of Bree to the east.
The Greenway continues south and northwest.
The Great East Road continues west.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north, east and northwest.
 Seroth Kalrithen the silvan Deathmaster (Shadowspawn of Mordor)
 A wooden shield
 A bandit disguise
 Yop the hobbit Orc-target (Impartial)
 An empty mug
 An empty mug
 An old wooden chair {Occupied}
 A big sign
HP:80 EP:86>     You are on a short road that runs from the west gate to the 
main street of Bree.  The gate is to the west, and the main street 
is to the east.  You notice various shops within this small town 
that are set up to help equip the hardy adventurer, and those 
that aren't so hardy. 
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are west, north and east.
 A wealthy looking chubby man
HP:80 EP:86>     You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north, east and southeast.
 Seleia the silvan Femme Fatale (Moral)
 Seleia's white stallion [packed]
 Ratty the goat
HP:80 EP:86>     You are on the small cobblestoned main street of Bree. To the north
is the Hall of Guilds, an unimposing administrative building.  To the
northwest is the northern gate of Bree.  The Great East Road turns
south to go around Bree Hill and continues east into the Greenway.  You
can see the entrance to the courthouse to the southwest, and the
Prancing Pony to the east.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
HP:80 EP:86>     This shop is filled with the spicy aroma of pipe smoke and fresh 
tobacco.  Against one wall stands a large counter.  On the counter are 
two small, gilt-lettered signs, one of which lists the various pipes 
for sale, and the other listing the blends of tobacco.  Behind the 
counter stands Jeffrey the proprietor, observing you with a slight 
frown on his face.
    The only obvious exit is north.
 Romo the hobbit Mastermind (Heroic)
 A brand (burned out)
 A trash can
 Jeffrey the Smoking Connoisseur
HP:80 EP:86> You can't go that way!
HP:80 EP:86> You miss someone.
Anonymous figure wounds you with the sharp blade.
There is no gate here to open.
HP:68 EP:86> You can't go that way!
HP:68 EP:86> You can't go that way!
HP:68 EP:86> You miss someone.
Anonymous figure bashes you with the pommel of the sword.
    You are on the small cobblestoned main street of Bree. To the north
is the Hall of Guilds, an unimposing administrative building.  To the
northwest is the northern gate of Bree.  The Great East Road turns
south to go around Bree Hill and continues east into the Greenway.  You
can see the entrance to the courthouse to the southwest, and the
Prancing Pony to the east.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
HP:60 EP:86>     You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north, east and southeast.
 Seleia the silvan Femme Fatale (Moral)
 Seleia's white stallion [packed]
 Ratty the goat
You hear a footstep nearby.
HP:60 EP:86>     You are on the small cobblestoned main street of Bree. The street
is lightly populated. There are a few stores here where you can get basic
supplies for your journeys. To the east is the Bree Courthouse, where many
a wrongdoer has been forced to pay for crimes committed. The road
continues to the south.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 A grimy looking beggar
 A grimy looking beggar
You hear a footstep nearby.
HP:60 EP:86>     You are on the small cobblestoned main street of Bree. The street
is barely populated here. It is as if everyone in town avoids this place.
You see a ratty house to the south and a sign on the gate that says "Ferny".
You remember one of the guards saying something about a ratty old man named
Ferny.  To the east is the southern gate of Bree and the continuation of 
the Great East Road, now known as the Greenway. 
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, north and east.
 A grimy looking beggar
HP:60 EP:86> You miss someone.
Anonymous figure DECIMATES you with a ferocious attack!
The south gate is closed.
HP:24 EP:86> Seroth enters.
Seroth leaves east.
You open the gate.
HP:24 EP:86> The gate swings shut behind you.
    You are in a small yard that has been overgrown by grass and 
weeds.  A gate leads north to the main street of Bree.  A small, 
neglected path leads south to the door of a house.  This Ferny 
character must be a real sloth!
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
The south door is open.
    The only obvious exits are south and north.
HP:24 EP:86>     You have gained admittance to the house of Bill Ferny.  The
house is quite dark on the inside, due to drawn curtains.  You 
stand in the foyer, and can see that the house is actually quite 
nice on the inside...in contrast to the outer appearance.
The north door is open.
    The only obvious exit is north.
 Bill Ferny stands here, eyeing you suspiciously
HP:24 EP:86> You slip into the shadows and try to look like nothing.
HP:24 EP:66> Stoggy tells you: come back
Seroth tells you: was that mels i saw?
HP:28 EP:60> HP:30 EP:57> Seroth tells you: respond man, lets lock em =P
HP:34 EP:52> You hear a footstep nearby.
You miss someone.
Bill gives you a dirty look.
You miss someone.
Anonymous figure searches the room, and finds Apollo hiding!
You stop hiding.
Anonymous figure searches the room, but fails to find anything of interest.
Anonymous figure searches the room, but fails to find anything of interest.
The next time you see 'footstep', you will do: 'do kill bill,2n,2w,2n,2e,town,ne,se,u,rent room,up'.
HP:36 EP:50> Bill mumbles about rangers.
You say in Westron: footsteps
Triggered!  doing: do kill bill,2n,2w,2n,2e,town,ne,se,u,rent room,up
HP:37 EP:51> Do: starting commands.
HP:37 EP:51> Ferny says:  You gotta wake up early in the mornin'...
You cringe as Ferny pops you one between the eyes!
Ferny says: ...before you can surprise ole Bill Ferny...
Your head reels as Ferny gives you a strong right jab!
Ferny says: ...punk!
Ferny grabs you by the back of the neck and tosses you into the street!
    You are on the small cobblestoned main street of Bree. The street
is barely populated here. It is as if everyone in town avoids this place.
You see a ratty house to the south and a sign on the gate that says "Ferny".
You remember one of the guards saying something about a ratty old man named
Ferny.  To the east is the southern gate of Bree and the continuation of 
the Great East Road, now known as the Greenway. 
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, north and east.
 A grimy looking beggar
    You are on the small cobblestoned main street of Bree. The street
is lightly populated. There are a few stores here where you can get basic
supplies for your journeys. To the east is the Bree Courthouse, where many
a wrongdoer has been forced to pay for crimes committed. The road
continues to the south.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 A grimy looking beggar
 A grimy looking beggar
HP:27 EP:51>     You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north, east and southeast.
 Brago Ironjaw the dwarf Fence (Moral)
 Ratty the goat
HP:27 EP:51>     You are on a short road that runs from the west gate to the 
main street of Bree.  The gate is to the west, and the main street 
is to the east.  You notice various shops within this small town 
that are set up to help equip the hardy adventurer, and those 
that aren't so hardy. 
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are west, north and east.
 A wealthy looking chubby man
HP:27 EP:51>     The small town of Bree stands before you. Many travellers pass through
here going to and from the Shire. The road heads to the east, towards the
main street of Bree.
You see the town of Bree to the east.
The Greenway continues south and northwest.
The Great East Road continues west.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north, east and northwest.
 An anonymous figure
 Ice Ithill the dwarf Deathmaster (Moral)
 Swiftlance Calimehtar the eorling Strongarm (Moral)
 Romo the hobbit Mastermind (Heroic)
 Seroth Kalrithen the silvan Deathmaster (Shadowspawn of Mordor)
 A wooden shield
 An empty mug
 An empty mug
 An old wooden chair
 A big sign
HP:27 EP:51>     Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
You see the town of Bree to the south.
The Greenway continues northwest and west.
The Great East Road continues southwest.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
HP:27 EP:51>     Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
A scenic valley lies east.
The Greenway continues west and southwest.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
You hear a footstep nearby.
HP:27 EP:51>     From atop Bree-hill, you can see the Brandywine River 
across the plains to the west and the Chetwood off to the
north.  The towns of Bree, Combe, and Archet are all 
partially visible.
A scenic valley lies east.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
You hear a footstep nearby.
HP:27 EP:51>     You have come to a scenic valley in the hills of Chetwood.  In the
distance, you see a small farm nestled here among the hills.
Here also is the entrance to the peaceful little town of Combe. The 
inhabitants of this town are mostly men and hobbits that prefer men's 
ways of living to that of their own kind. The main part of the town
is deeper in the valley, somewhat east of here.
You see the town of Staddle to the south.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, town, northeast, north, farm
and east.
 A town guard
 A hitching post
You hear a footstep nearby.
Triggered!  doing: do kill bill,2n,2w,2n,2e,town,ne,se,u,rent room,up
HP:27 EP:51> Do: Error!  Loop possibility discovered.  Aborted.
HP:27 EP:51>     This is a small, narrow road leading northeast to the main part
of Combe and west to the town entrance. The road is really no more than
trampled earth.  To the south is an old, forgotten pond.
    The only obvious exits are south, northeast and valley.
HP:27 EP:51>     This is the town square of the little town of Combe. This place was often
used for all sorts of celebrations in the past, but now the times are not 
those of happiness.  Everything seems so gloomy nowadays. Merchants still use
this area to try and sell their goods since this area still sees a lot of
men and other sorts of adventurers every day. The ground here is  
cobbled with stone, which makes it much easier to travel on. To the northwest
is the town doctor's office, where travelers go to heal their wounds. To the 
east is the general store, and south sits the Combe post office. To the south-
east is Combe's famed Leaping Stallion Inn; where you can rent a room and
have a good night's rest or visit their bar and have some of Combe's delicious
ale.
    The only obvious exits are south, southwest, north, east, northwest
and southeast.
 A merchant
 A bag
You hear a footstep nearby.
HP:27 EP:51>     This is Combe's infamous Leaping Stallion Inn. Here you can 'rent 
room' for only 5 gold pieces, and gain access to the beautifully
furnished upstairs room, in which you can 'sleep'. There is usually
someone here who you can ask about the inn and sleeping.
    The only obvious exits are up, northwest and bar.
HP:27 EP:51> You are too busy to make an attack!
Anonymous figure wounds you with the sharp blade.
You have not rented a room.
HP:15 EP:51> There is no one here to serve you.
HP:15 EP:51> You have not rented a room.
HP:15 EP:51> Do: Commands completed.
HP:15 EP:51> You run bar.
    This is the bar of the Leaping Stallion Inn. This bar is known for its
particularly good ale. On the wall is a menu of things that you can buy here.
Behind the bar, there are all sorts of drinks, but most of them are not for 
sale here. You wonder what the bartender, Bubba, does with them. On the back
wall is a long painting, stretching from one wall to another.
    The only obvious exits are south and out.
 A trash can
 Bubba sits here, tending the bar
You miss someone.
Anonymous figure mangles you with extraordinary skill.
You can't go that way!
HP:-4 EP:51> You can't go that way!
HP:-4 EP:51> You are bleeding to death.
You say in Westron: damn
HP:-5 EP:51> You are bleeding to death.
You are unconscious and can do nothing!
HP:-6 EP:51> You are bleeding to death.
Anonymous figure says in Westron: Do not steal, do not insult others, these
     are not polite suggestions, they are rules of conduct, you will abide
     by them or you will face me again.
You are bleeding to death.
You are bleeding to death.
You are unconscious and can do nothing!
HP:-9 EP:51> Anonymous figure puts you out of your misery.
You are unconscious and can do nothing!
HP:-11 EP:51> You have died.

You have a strange feeling.
You can see your own lifeless body from above.

You fall down laughing.
HP:0 EP:0> Someone steps out of the background.
You fall down laughing.
HP:0 EP:0> You fall down laughing.
HP:0 EP:0> You fall down laughing.
HP:0 EP:0> You fall down laughing.
HP:0 EP:0>     This is the bar of the Leaping Stallion Inn. This bar is known for its
particularly good ale. On the wall is a menu of things that you can buy here.
Behind the bar, there are all sorts of drinks, but most of them are not for 
sale here. You wonder what the bartender, Bubba, does with them. On the back
wall is a long painting, stretching from one wall to another.
    The only obvious exits are south and out.
 Corpse of Apollo
 A trash can
 Bubba sits here, tending the bar
HP:0 EP:0> You say in Westron: WHat a pussy
HP:0 EP:0> You say in Westron: what was that
HP:0 EP:0> You say in Westron: Mels?