5 Bkd attemts Chadka in Thranduils but Chadka had his guardian angels ready.
note: Its amazing how far you can run even if you should be dead. in this case its
a downfall for the attackers as you see they are many and they are strong.
even though i messed up the alias and they got me down to 20hp
i manage to get back on track and run to safety. shame on you Bkd! =P
------------------------------------ i travel peacefully to thranduils -------------------------------------------
Mirkwood(s, w, n and e)
HP:210 EP:208 ) As you enter, someone suddenly attacks you!
Darkness surrounds you.
Mirkwood(s, w, n and e)
HP:210 EP:208 ) You are too busy to make an attack!
Someone misses you.
The spider leaps at your head to inject its venom.
Darkness surrounds you.
Mirkwood(s, w, n and e)
HP:210 EP:208 ) Darkness surrounds you.
Mirkwood(s, w, n and e)
HP:210 EP:208 ) A Bridge(ne, s, n and stairs)
Ugrim Keenedge the dwarf King (Moral)
A brand (burned out)
A walking staff
A signpost
A hitching post
HP:210 EP:208 ) Do: Commands completed.
HP:210 EP:208 ) Ugrim goes "WHEE!!".
Zicex tells you: Did you die or somethign?
Ugrim says in Westron: want free sample of beer?
You tell Zicex: yea
HP:210 EP:208 ) look
You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade. Between the trees,
you can see fire and smoke and occasional dark forms moving. You
can clearly hear drums and the sound of battle. There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The path continues northeast and south.
The Forest River is east and west.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
There is water to the west and east.
The only obvious exits are northeast, south, north and stairs.
Ugrim Keenedge the dwarf King (Moral)
A brand (burned out)
A walking staff
A signpost
A hitching post
HP:210 EP:209 ) smile
You smile.
HP:210 EP:209 ) Zicex tells you: Who killd you?
Ugrim drops a keg of Dwarven ale.
Baradgul enters.
Hobbe enters.
Corpus enters.
Deda enters.
Azmar enters.
Azmar's staff fires a red beam at you and hits you dead on.
You scream in agony!
Suddenly a blue mist forms around you and gets absorbed
by the powers of Azmar's staff!
Corpus smashes his forehead into your nose.
Deda smashes his forehead into your nose.
Hobbe smashes his forehead into your nose.
Without warning, Ugrim stabs you from behind!
You are too busy to make an attack!
Ugrim slices you cleanly.
top und
What?
HP:19 EP:209 ) You notice Ugrim sizing you up. -------------------------------- NEAR DEATH!!!!!!!! ----------------------------------
Hobbe misses you.
Deda misses you.
Corpus misses you.
You run stairs. (WIMPY WIMPY WIMPY WIMPY)
The Stone Stairs(bridge and terrace)
Corpse of Orc
Ugrim enters.
You miss Ugrim.
Ugrim misses you.
do 4n, 6e, enter, n, climb threes, take a break, enter
Do: starting commands.
HP:19 EP:209 ) You can't go that way!
HP:19 EP:209 ) You can't go that way!
HP:19 EP:209 ) You can't go that way!
HP:19 EP:209 ) You can't go that way!
HP:19 EP:209 ) You can't go that way!
HP:19 EP:209 ) You can't go that way!
HP:19 EP:209 ) You can't go that way!
HP:19 EP:209 ) You can't go that way!
HP:19 EP:209 ) You run terrace.
A grassy terrace(gates, w and stairs)
Corpse of elf
Ugrim enters.
You miss Ugrim.
Ugrim misses you.
You can't go that way!
HP:20 EP:210 ) You can't go that way!
HP:20 EP:210 ) What?
HP:20 EP:210 ) You can't go that way!
HP:20 EP:210 ) What?
HP:20 EP:210 ) What?
HP:20 EP:210 ) What?
HP:20 EP:210 ) Do: Commands completed.
HP:20 EP:210 ) You notice Ugrim sizing you up.
look
The grassy terrace sits atop the rock steps and in front of the
high rock gates. The forest stretches out all around you, with its black
twisted trees and dark ominous shadows dancing around you. A large grey
rock sits off to the side of the terrace.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
The only obvious exits are gates, west and stairs.
Ugrim Keenedge the dwarf King (Moral)
Corpse of elf
HP:20 EP:210 ) You notice Ugrim sizing you up.
You run gates.
The gates to Thranduil's kingdom(terrace)
An attacking division of orcs
Ugrim enters.
You hit Ugrim.
Ugrim misses you.
Ugrim smashes his forehead into your nose.
look
You've come to the great gates of Thranduil's caves, its largest
entrance. The gates stand on the side of a hill, inside which the caves
begin. Here is where the most sorties of this battle have been fought.
Many times have the orcs surged forth and assailed the gates, and many
times the elves have fought them back. The black smoke hangs over the
battle-site, obscuring details, yet you can see the blood-soaked hill
amidst a sea of nameless corpses.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
The only obvious exit is terrace.
Ugrim Keenedge the dwarf King (Moral)
An attacking division of orcs
HP:18 EP:210 ) You run terrace.
A grassy terrace(gates, w and stairs)
Corpse of elf
Ugrim enters.
You miss Ugrim.
You notice Ugrim sizing you up.
You run stairs.
The Stone Stairs(bridge and terrace)
Corpse of Orc
Ugrim enters.
You miss Ugrim.
Ugrim misses you.
You run bridge.
A Bridge(ne, s, n and stairs)
Azmar StonePipe the dwarf Drunkard
Deda Ironfist the dwarf Warlord (Moral)
Corpus Silverbeard the dwarf Keg-runner
Hobbe Tossan the dwarf Weaponsmaster (Angelic)
Baradgul Oakenkeg the dwarf Deathmaster (Angelic)
A keg of Dwarven ale
A brand (burned out)
A walking staff
A signpost
A hitching post
Ugrim enters.
You miss Hobbe.
Azmar misses you.
Ugrim stabs you in the abdomen.
look
You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade. Between the trees,
you can see fire and smoke and occasional dark forms moving. You
can clearly hear drums and the sound of battle. There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The path continues northeast and south.
The Forest River is east and west.
The great Erebor is northeast.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
There is water to the west and east.
The only obvious exits are northeast, south, north and stairs.
Ugrim Keenedge the dwarf King (Moral)
Azmar StonePipe the dwarf Drunkard
Deda Ironfist the dwarf Warlord (Moral)
Corpus Silverbeard the dwarf Keg-runner
Hobbe Tossan the dwarf Weaponsmaster (Angelic)
Baradgul Oakenkeg the dwarf Deathmaster (Angelic)
A keg of Dwarven ale
A brand (burned out)
A walking staff
A signpost
A hitching post
HP:0 EP:210 ) do 4n, 6e, enter, n, bla, do something horrible to elf,enter
Do: starting commands.
HP:0 EP:210 ) Darkness surrounds you.
Mirkwood(s, w, n and e)
HP:0 EP:210 ) Darkness surrounds you.
Mirkwood(s, w, n and e)
HP:0 EP:210 ) As you enter, someone suddenly attacks you!
Darkness surrounds you.
Mirkwood(s, w, n and e)
HP:0 EP:210 ) Darkness surrounds you.
Mirkwood(s, w, n and e)
HP:0 EP:210 ) The Plains(s, w, n and e)
Ugrim enters.
HP:0 EP:210 ) You are too busy to make an attack!
Ugrim misses you.
The Plains(s, w, n and e)
Ugrim enters.
HP:0 EP:210 ) The Plains(s, w, n and e)
Ugrim enters.
HP:0 EP:210 ) The Plains(s, w, n and e)
Ugrim enters.
HP:0 EP:210 ) The Plains(s, w, n and e)
Ugrim enters.
HP:0 EP:210 ) The Plains(enter, s, w, n and e)
A hitching post
Ugrim enters.
HP:0 EP:210 ) Entrance to easterling camp(out, w, n and e)
Ugrim enters.
HP:0 EP:210 ) Easterling camp square(s, w, tent and e)
A large easterling guard
A large easterling guard
A large easterling captain
Ugrim enters.
HP:0 EP:210 ) Inside a tent(chamber, out and office)
A large easterling elite guard
A large easterling elite guard
Ugrim enters.
HP:0 EP:210 ) You push the plaque gently at first and nothing happens, but
the strength of your conviction convinces you to push a little harder.
With a firm shove, you push the plaque into the floor, and the
trapdoor drops down. The strength of your push carries you through
the opening and into the darkness below.
Outside Udungul HQ(ladder and enter)
Durlach the Door Warden
HP:0 EP:210 ) Durlach nods, and allows you to enter.
The Main Hall(ne, out and n)
Borfast the Udungul architect
HP:0 EP:210 ) Do: Commands completed.
HP:0 EP:210 ) look
You descend twenty steep stairs into the center of a large
round cavern. The walls are smooth and you suspect they were
largely fashioned by an underground pool that has run dry, or
been dammed up. The ceiling is as high as a dragon standing
on its hind legs. As your eyes adjust, you realize that the
moss and mold on the sides of the caves gives off an eerie
glow that lights the entire chamber. Members of the Udungul
scurry busily through the eerie shadows preparing for their
next battle.
The only obvious exits are northeast, out and north.
Borfast the Udungul architect
score
Chadka Araknor the dunedain Weaponsmaster (Shadowspawn of Mordor)
HP: 1/210 END: 210/210 Exp: 15747372867 Avg. Stats: 17
Strength: 0.45 Agility: 500 Charisma: 14
Constitution: 867 Coordination: 51 Intelligence: 31
Level 17 ninja, 15d 18h 37m 56s old.