blah blah blah Corpus says in Westron: you idiot:P 'loging You say in Westron: loging HP:200 EP:154 ^ Falkun: I wish pot was legal in the states...it grows so well here ^ Hirgail: Ever packed like 5 cones(seperate cones) and tried to pull em  all in one hit? Therina hmms tänkande. Therina wields her crimson longsword with a whisk of menace! Therina drops a vial of vigour. Therina gets a many-tailed whip. Corpus chews down the jerky. Corpus chews down the jerky. Therina looks at a many-tailed whip. Therina throws her head back and cackles with glee. Nror enters. Nror drops a dwarven war shield from a dwarven prospector's pack. Nror drops a simple sheepskin sheath from a dwarven prospector's pack. Autosave. Corpus looks at a many-tailed whip. Corpus says in Westron: see nror Nror looks at Corpus. Corpus says in Westron: we got whip 'need to restart zmud You say in Westron: need to restart zmud HP:200 EP:156 l Therina says in Westron: and tell me when logging l ^ Hirgail: You get a friend to put the next one in soon as you pull  through the one your on....I can do 3..4drunk...and its toxic.. The room is large and its walls are decorated with excellently forged weapons -- forged by dwarves, naturally. Consisting of a ceiling of white stone and a finely crafted floor, the room provides a unique comfort from the shadow of war outside. On the southern wall is a long bar carved from stone with a menu on one end. Sturdy wooden tables are scattered around the room with benches by them. Dwarves are busy drinking, talking and laughing as they relax and try to forget the grief of war. The only obvious exits are south, west and east. A simple sheepskin sheath A dwarven war shield Nror Silverbeard the dwarf Guardian A vial of vigour A pair of mail pants A mixed potion A bloodstained cloak A dwarven mining pack Ground pepper [2] A small green vial A piece of jerky [2] A large canteen Corpus Silverbeard the dwarf Warlord (Moral) Therina Meadhead the dwarf Swordmaster (Heroic) A keg of Dwarven ale A trash can Restan the barkeeper HP:200 EP:157 'change buffert You say in Westron: change buffert HP:200 EP:157 'loging now You say in Westron: loging now HP:200 EP:157 l The room is large and its walls are decorated with excellently forged weapons -- forged by dwarves, naturally. Consisting of a ceiling of white stone and a finely crafted floor, the room provides a unique comfort from the shadow of war outside. On the southern wall is a long bar carved from stone with a menu on one end. Sturdy wooden tables are scattered around the room with benches by them. Dwarves are busy drinking, talking and laughing as they relax and try to forget the grief of war. The only obvious exits are south, west and east. A simple sheepskin sheath A dwarven war shield Nror Silverbeard the dwarf Guardian A vial of vigour A pair of mail pants A mixed potion A bloodstained cloak A dwarven mining pack Ground pepper [2] A small green vial A piece of jerky [2] A large canteen Corpus Silverbeard the dwarf Warlord (Moral) Therina Meadhead the dwarf Swordmaster (Heroic) A keg of Dwarven ale A trash can Restan the barkeeper HP:200 EP:157 hands You have two hands. You are not holding anything. You have two free hands. HP:200 EP:157 Therina drops a strange grey sword from a bloodstained cloak. Therina looks at a many-tailed whip. Corpus says in Westron: lets go to ratty and feed him Therina throws her head back and cackles with glee. l The room is large and its walls are decorated with excellently forged weapons -- forged by dwarves, naturally. Consisting of a ceiling of white stone and a finely crafted floor, the room provides a unique comfort from the shadow of war outside. On the southern wall is a long bar carved from stone with a menu on one end. Sturdy wooden tables are scattered around the room with benches by them. Dwarves are busy drinking, talking and laughing as they relax and try to forget the grief of war. The only obvious exits are south, west and east. A strange grey sword A simple sheepskin sheath A dwarven war shield Nror Silverbeard the dwarf Guardian A vial of vigour A pair of mail pants A mixed potion A bloodstained cloak A dwarven mining pack Ground pepper [2] A small green vial A piece of jerky [2] A large canteen Corpus Silverbeard the dwarf Warlord (Moral) Therina Meadhead the dwarf Swordmaster (Heroic) A keg of Dwarven ale A trash can Restan the barkeeper HP:200 EP:157 l whip You don't see that here. HP:200 EP:157 ^ Hirgail: Hmm...sorry..just occured to me..inapproproate comm  conversation.. l therina Infront of you, a dwarven warrior princess stands. Clad in shining armours and a huge dwarven war shield. A huge axe is in her hands, she holds it with a look of determation. You step back when she notices you, she studies you for a while, and then smiles calmly saying, 'Hello, how fare thee?'   This person has the air of a scholar. Therina has the look of a seasoned adventurer. She is carrying: A many-tailed whip. A crimson longsword (wielded). A message stone. A small knife (engulfed in flames). An old leather baldric (worn). A bloodstained cloak (worn). A small silver ring (worn). A large harvester's pack (open) (worn). A smoothly polished white ring (glowing) (worn). Crystalline shield (worn). A suit of chain link mail (worn). The Tale of Beren and Luthien. A set of iron bracers. A fiddle case (closed). An engraved silver ring, inlaid with two sapphire gems. An 'I've been to The 5th Two Towers EVENT!!' badge. A silver harp. An ithildin ring. A silver harp. HP:200 EP:158 Therina says in Westron: no, can't wait that long l whip in therina This is a many-tailed whip with steel set into the tips of the tails. Rumor has it that this is the preferred weapon of a Balrog. This weapon is said to ignite when wielded by one of the Valaraukar and cause additional fire damage. The handle is studded and firm, and the tails are loose and well-oiled, of a form of leather you have never seen before. You feel the strong urge to whip your enemy with this fearsome tool. HP:200 EP:158 wet You wet your pants laughing. HP:200 EP:158 Therina rolls on the floor laughing. l The room is large and its walls are decorated with excellently forged weapons -- forged by dwarves, naturally. Consisting of a ceiling of white stone and a finely crafted floor, the room provides a unique comfort from the shadow of war outside. On the southern wall is a long bar carved from stone with a menu on one end. Sturdy wooden tables are scattered around the room with benches by them. Dwarves are busy drinking, talking and laughing as they relax and try to forget the grief of war. The only obvious exits are south, west and east. A strange grey sword A simple sheepskin sheath A dwarven war shield Nror Silverbeard the dwarf Guardian A vial of vigour A pair of mail pants A mixed potion A bloodstained cloak A dwarven mining pack Ground pepper [2] A small green vial A piece of jerky [2] A large canteen Corpus Silverbeard the dwarf Warlord (Moral) Therina Meadhead the dwarf Swordmaster (Heroic) A keg of Dwarven ale A trash can Restan the barkeeper HP:200 EP:158 Corpus says in Westron: hmm? Therina says in Westron: pu whip into can You know that this weapon  would surely never again appear if you did that. Failed. Therina rolls on the floor laughing. 'This is what happens when Dung get Whip at Reboot :D You say in Westron: This is what happens when Dung get Whip at Reboot :D HP:200 EP:159 Corpus says in Westron: lets go fucking give it to ratty Therina says in Westron: I wonder if Ratty can handle it, but I'm not  sure Therina chuckles. 'hmm carapace quest works You say in Westron: hmm carapace quest works HP:200 EP:160 l The room is large and its walls are decorated with excellently forged weapons -- forged by dwarves, naturally. Consisting of a ceiling of white stone and a finely crafted floor, the room provides a unique comfort from the shadow of war outside. On the southern wall is a long bar carved from stone with a menu on one end. Sturdy wooden tables are scattered around the room with benches by them. Dwarves are busy drinking, talking and laughing as they relax and try to forget the grief of war. The only obvious exits are south, west and east. A strange grey sword A simple sheepskin sheath A dwarven war shield Nror Silverbeard the dwarf Guardian A vial of vigour A pair of mail pants A mixed potion A bloodstained cloak A dwarven mining pack Ground pepper [2] A small green vial A piece of jerky [2] A large canteen Corpus Silverbeard the dwarf Warlord (Moral) Therina Meadhead the dwarf Swordmaster (Heroic) A keg of Dwarven ale A trash can Restan the barkeeper HP:200 EP:160 ******** enters. *********** leaves west. Therina says in Westron: I'm fading so no thief can get it l The room is large and its walls are decorated with excellently forged weapons -- forged by dwarves, naturally. Consisting of a ceiling of white stone and a finely crafted floor, the room provides a unique comfort from the shadow of war outside. On the southern wall is a long bar carved from stone with a menu on one end. Sturdy wooden tables are scattered around the room with benches by them. Dwarves are busy drinking, talking and laughing as they relax and try to forget the grief of war. The only obvious exits are south, west and east. A strange grey sword A simple sheepskin sheath A dwarven war shield Nror Silverbeard the dwarf Guardian A vial of vigour A pair of mail pants A mixed potion A bloodstained cloak A dwarven mining pack Ground pepper [2] A small green vial A piece of jerky [2] A large canteen Corpus Silverbeard the dwarf Warlord (Moral) Therina Meadhead the dwarf Swordmaster (Heroic) A keg of Dwarven ale A trash can Restan the barkeeper HP:200 EP:161 Therina says in Westron: meet there ********* enters. Someone steps into the background. ********* drops a finely-shaped pearl carapace. w w *********** leaves west. A quiet, comfortable-looking room(w and e) *********** the dwarf Mastermind (Moral) HP:200 EP:161 The Entrance to the Hall(stairs, w, out and e) HP:200 EP:161 ********** enters. ************ leaves west. Nror enters. ********************Lots off traveling spam******************************* HP:200 EP:163 West main street of Bree(se, s, w, n and e) A strip of beef jerky Schreeuwer the dwarf Accomplice (Moral) Ratty the goat HP:200 EP:163 Schreeuwer eats the beef jerky with a loud, satisfying gulp. l You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Schreeuwer the dwarf Accomplice (Moral) Ratty the goat HP:200 EP:163 i Gold: 130 Encumbrance: lightly encumbered You are carrying the following on your person: *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A bloodstained cloak (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). *A dwarven hauberk (worn). *A magnificent moon shield (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:200 EP:163 [ Baruk Khazad-dum ] *************: Mask and carapace at the bar. l You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Schreeuwer the dwarf Accomplice (Moral) Ratty the goat HP:200 EP:164 Nror enters. Schreeuwer sheaths a short sword. Nror leaves west. l Nror enters. You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Nror Silverbeard the dwarf Guardian Schreeuwer the dwarf Accomplice (Moral) Ratty the goat HP:200 EP:164 The goat butts up against you, looking for something to eat. $im at ratty $im at ratty What? HP:200 EP:164 [ Baruk Khazad-dum ] Hobbe: im at ratty HP:200 EP:161 Schreeuwer leaves west. l You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Nror Silverbeard the dwarf Guardian Ratty the goat HP:200 EP:161 Corpus enters. Corpus leaves west. Corpus enters. l ratty This is Ratty the domesticated goat. He is munching happily on something someone must have given him. His huge cheeks look as big as moneybags. Maybe if you "give to goat" he would get rid of that unwanted trash for you. HP:200 EP:161 l Schreeuwer enters. You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Schreeuwer the dwarf Accomplice (Moral) Corpus Silverbeard the dwarf Warlord (Moral) Nror Silverbeard the dwarf Guardian Ratty the goat HP:200 EP:161 i [ Baruk Khazad-dum ] Corpus: koz at sign Gold: 130 Encumbrance: lightly encumbered You are carrying the following on your person: *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A bloodstained cloak (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). *A dwarven hauberk (worn). *A magnificent moon shield (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:200 EP:162 [ Baruk Khazad-dum ] <<<<******>>>>>: Who are you all after? i pack Gold: 130 Encumbrance: lightly encumbered There is nothing in your orc courier pack. HP:200 EP:162 Someone steps out of the background. Therina gives Ratty a many-tailed whip. The goat munches for a while, and then spits out a many-tailed whip. Someone steps into the background. l You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. A many-tailed whip Schreeuwer the dwarf Accomplice (Moral) Corpus Silverbeard the dwarf Warlord (Moral) Nror Silverbeard the dwarf Guardian Ratty the goat HP:200 EP:162 Anonymous figure rolls on the floor laughing. cackle Anonymous figure gets a many-tailed whip. You throw your head back and cackle with glee. HP:200 EP:162 Anonymous figure falls down laughing. get whip into pack Corpus says in Westron: shit Anonymous figure says in Westron: it didn't work :P There is no whip here to get. HP:200 EP:162 Corpus laughs out loud. Anonymous figure says in Westron: he spit it out Anonymous figure rolls on the floor laughing. Corpus falls down laughing. l Nror grins. You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Schreeuwer the dwarf Accomplice (Moral) Corpus Silverbeard the dwarf Warlord (Moral) Nror Silverbeard the dwarf Guardian Ratty the goat HP:200 EP:163 Anonymous figure chuckles. Kozlodoev enters. 'hmm then we need water? Kozlodoev leaves south. You say in Westron: hmm then we need water? HP:200 EP:163 Moody enters. l You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Moody the eorling Forester (Impartial) Schreeuwer the dwarf Accomplice (Moral) Corpus Silverbeard the dwarf Warlord (Moral) Nror Silverbeard the dwarf Guardian Ratty the goat HP:200 EP:163 Moody leaves north. Moody enters. Moody leaves east. Kozlodoev enters. Anonymous figure says in Westron: KOZZIE Anonymous figure says in Westron: I got the whip l You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Kozlodoev the dwarf Battle Lord (Demonic) Schreeuwer the dwarf Accomplice (Moral) Corpus Silverbeard the dwarf Warlord (Moral) Nror Silverbeard the dwarf Guardian Ratty the goat HP:200 EP:164 Corpus laughs out loud. Moody enters, leading a horse. Moody leaves north, leading a horse. Anonymous figure says in Westron: ratty didn't want it l kozlodoev This man's occupation is strange and useless to anyone. Kozlodoev has the look of a seasoned adventurer. He is carrying: An 'I've been to The 5th Two Towers EVENT!!' badge. A beautiful, albeit empty pipe. A message stone. HP:200 EP:164 Corpus says in Westron: ratty didnt want it Anonymous figure says in Westron: he spit it out when I gave it to him Kozlodoev says in Westron: good for you i guess pat ratty You pat Ratty on the back. HP:200 EP:164 [ Baruk Khazad-dum ] ********* waves. Charis enters. Charis leaves south. l You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Kozlodoev the dwarf Battle Lord (Demonic) Schreeuwer the dwarf Accomplice (Moral) Corpus Silverbeard the dwarf Warlord (Moral) Nror Silverbeard the dwarf Guardian Ratty the goat HP:200 EP:164 [ Baruk Khazad-dum ] Corpus: Later [ Baruk Khazad-dum ] Nror: later i Gold: 130 Encumbrance: lightly encumbered You are carrying the following on your person: *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A bloodstained cloak (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). *A dwarven hauberk (worn). *A magnificent moon shield (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:200 EP:165 Kozlodoev says in Westron: give it bak then:) Kozlodoev says in Westron: ill eat it Anonymous figure says in Westron: nah wet wet What? HP:200 EP:165 You wet your pants laughing. HP:200 EP:165 l You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Kozlodoev the dwarf Battle Lord (Demonic) Schreeuwer the dwarf Accomplice (Moral) Corpus Silverbeard the dwarf Warlord (Moral) Nror Silverbeard the dwarf Guardian Ratty the goat HP:200 EP:165 Kozlodoev leaves south. ^ Corpus: why cant ratty eat the whip?????????? Anonymous figure puts a many-tailed whip into a large harvester's pack. Kozlodoev enters. l Corpus tips his deathmask. You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Kozlodoev the dwarf Battle Lord (Demonic) Schreeuwer the dwarf Accomplice (Moral) Corpus Silverbeard the dwarf Warlord (Moral) Nror Silverbeard the dwarf Guardian Ratty the goat HP:200 EP:166 Corpus leaves west. Kozlodoev leaves west. Someone steps out of the background. Darmot tells you: Kan du adressen till logs sidan? ^ Natmir: Because Ratty doesn't recognise. Corpus enters. Corpus leaves south. ^ Therina: he spit it out :p tell darmot logs.dyndns.dk You tell Darmot: logs.dyndns.dk HP:200 EP:166 ^ Corpus: aaaarrrrrrggggggg ^ Daetur: drop it in a river :) l You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are southeast, south, west, north and east. Therina Meadhead the dwarf Swordmaster (Heroic) Schreeuwer the dwarf Accomplice (Moral) Nror Silverbeard the dwarf Guardian Ratty the goat HP:200 EP:166  HP:200 EP:167 Darmot tells you: *nod* ^ Azmodan: Gollum will find it $well carapace quest will work What? save You are now saved. HP:200 EP:198 l ***************Going to carapace******************* You look around and are amazed by what you see... Untold riches are strewn about the room! You see the glint of many jewels and large, ornately decorated jars. The floor is also almost knee deep in water. Some of the jars move slightly. There is a badly mortared wall of bricks to the north with sticks protruding from the mortar joints. The only obvious exits are south and stairs. HP:200 EP:198 drop vial Ok. HP:200 EP:199 l You look around and are amazed by what you see... Untold riches are strewn about the room! You see the glint of many jewels and large, ornately decorated jars. The floor is also almost knee deep in water. Some of the jars move slightly. There is a badly mortared wall of bricks to the north with sticks protruding from the mortar joints. The only obvious exits are south and stairs. A vial of vigour HP:200 EP:199 draw sword You whip your sapphire sword from your baldric with a whisk of menace! You wield a sapphire sword. HP:200 EP:199 get whip from pack There is no whip in the pack to get. HP:200 EP:199 get whip from cloak Ok. HP:200 EP:199 l You look around and are amazed by what you see... Untold riches are strewn about the room! You see the glint of many jewels and large, ornately decorated jars. The floor is also almost knee deep in water. Some of the jars move slightly. There is a badly mortared wall of bricks to the north with sticks protruding from the mortar joints. The only obvious exits are south and stairs. A vial of vigour HP:200 EP:199 put sword in baldric You remove a sapphire sword. Ok. HP:200 EP:199 get vial Ok. HP:200 EP:199 i Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A vial of vigour (in hands). *A many-tailed whip (in hands). *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A bloodstained cloak (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:200 EP:199 hands You have two hands. You are holding a vial of vigour (in hands) You are holding a many-tailed whip (in hands) You have no free hands. HP:200 EP:199 l You look around and are amazed by what you see... Untold riches are strewn about the room! You see the glint of many jewels and large, ornately decorated jars. The floor is also almost knee deep in water. Some of the jars move slightly. There is a badly mortared wall of bricks to the north with sticks protruding from the mortar joints. The only obvious exits are south and stairs. HP:200 EP:200 arg You arg. HP:200 EP:200 put whip into pack Ok. HP:200 EP:200 i cloak Gold: 30 Encumbrance: unencumbered You dig around in your bloodstained cloak and find: Your bloodstained cloak is almost empty. *A silver flask *A small green vial HP:200 EP:200 get all from cloak into pack a small green vial : Ok. a silver flask : Ok. HP:200 EP:200 $im sacrifising a cloak to be able to trash whip and get carapace What? HP:200 EP:200 $im sacrifising a cloak to be able to trash whip and get carapace [ Baruk Khazad-dum ] Hobbe: im sacrifising a cloak to be able to trash  whip and get carapace HP:200 EP:197 i Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A vial of vigour (in hands). *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A bloodstained cloak (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:200 EP:198 hands You have two hands. You are holding a vial of vigour (in hands) You have one free hand. HP:200 EP:198 i cloak Gold: 30 Encumbrance: unencumbered There is nothing in your bloodstained cloak. HP:200 EP:198 ^ Cypher waits patiently on everything to reset... get whip from pack into cloak Ok. HP:200 EP:198 i pack Gold: 30 Encumbrance: unencumbered You dig around in your orc courier pack and find: Your orc courier pack is less than half full. *A silver flask A piece of jerky (4) *A small green vial HP:200 EP:198 tag all in pack piece of jerky : Ok piece of jerky : Ok piece of jerky : Ok vial : Already tagged miruvor : Already tagged piece of jerky : Ok HP:200 EP:198 i Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A vial of vigour (in hands). *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A bloodstained cloak (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:200 EP:198 hands You have two hands. You are holding a vial of vigour (in hands) You have one free hand. HP:200 EP:198 draw sword You whip your sapphire sword from your baldric with a whisk of menace! You wield a sapphire sword. HP:200 EP:198 l You look around and are amazed by what you see... Untold riches are strewn about the room! You see the glint of many jewels and large, ornately decorated jars. The floor is also almost knee deep in water. Some of the jars move slightly. There is a badly mortared wall of bricks to the north with sticks protruding from the mortar joints. The only obvious exits are south and stairs. HP:200 EP:199  What? HP:200 EP:199 i Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A sapphire sword (wielded). *A vial of vigour (in hands). *A simple sheepskin sheath (worn). *An Orc courier pack (worn). *A bloodstained cloak (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:200 EP:199 hands You have two hands. You are holding a sapphire sword (wielded) You are holding a vial of vigour (in hands) You have no free hands. HP:200 EP:199 l You look around and are amazed by what you see... Untold riches are strewn about the room! You see the glint of many jewels and large, ornately decorated jars. The floor is also almost knee deep in water. Some of the jars move slightly. There is a badly mortared wall of bricks to the north with sticks protruding from the mortar joints. The only obvious exits are south and stairs. HP:200 EP:199 pull stick You reach down, grab the stick, and the bricks give way! You are knocked back by an on-rush of water, such as you've only seen in waterfalls! After regaining your footing and straining against the rushing water, you see the rubble has revealed an opening to another room! You realize that the bricks were blocking a doorway to another room! You also realize that the rubble has now permanently blocked the stairs. It looks like you're trapped in here! Taking a deep breath, you begin to swim. HP:200 EP:199 swim north You swim north. Suddenly Slimy tentacle attacks you! A musty-smelling, rapidly flooding treasure room A long, slimy tentacle HP:200 EP:197 shape Slimy tentacle PERFECT! <<<<<<< PERFECT SHAPE HP:200 EP:197 You slice Slimy tentacle cleanly. You strain against the waters, keeping afloat. Slimy tentacle splashes you. l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. A long, slimy tentacle You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle bludgeons your flesh with a grotesque sound! You cough and sputter in the rising water. You stab Slimy tentacle in the abdomen. You strain against the waters, keeping afloat. Slimy tentacle splashes you. You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle splashes you. You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* You strain against the waters, keeping afloat. Slimy tentacle splashes you. You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle splashes you. You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* You strain against the waters, keeping afloat. Slimy tentacle flogs your chest with a powerful swat! You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle splashes you. You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* You strain against the waters, keeping afloat. Slimy tentacle splashes you. You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle splashes you. You wreak havoc on Slimy tentacle with many devastating blows. You strain against the waters, keeping afloat. Slimy tentacle bludgeons your flesh with a grotesque sound! You slice Slimy tentacle cleanly. Slimy tentacle bludgeons your flesh with a grotesque sound! You slice Slimy tentacle cleanly. You strain against the waters, keeping afloat. Slimy tentacle splashes you. tell therina mutter tänkte inte på att jag inte kan ha whip vial och sapphy i händerna när jag går ner i vatnet. :D You tell Therina: mutter tänkte inte på att jag inte kan ha whip vial och sapphy i händerna när jag går ner i vatnet. :D You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle sticks your arm, leaving a shallow scratch. shape Slimy tentacle GOOD SHAPE!!! <<<<<<<< GOOD SHAPE You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* You strain against the waters, keeping afloat. Slimy tentacle slaps you back a step with a powerful lunge! l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. A long, slimy tentacle You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle bludgeons your flesh with a grotesque sound! i Gold: 27 (rough) Encumbrance: unencumbered You are carrying the following on your person: *A sapphire sword (wielded). *A vial of vigour (in hands). *A simple sheepskin sheath (worn). *An Orc courier pack (worn). *A bloodstained cloak (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* You strain against the waters, keeping afloat. Slimy tentacle splashes you. l You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle flogs your chest with a powerful swat! This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. A long, slimy tentacle HP:108 EP:145 You stab Slimy tentacle in the abdomen. You strain against the waters, keeping afloat. Slimy tentacle splashes you. You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle splashes you. You slice Slimy tentacle cleanly. You strain against the waters, keeping afloat. Slimy tentacle splashes you. shape Slimy tentacle IS AVG AVG!!! <<<<< AVG HP:108 EP:133 You wreak havoc on Slimy tentacle with many devastating blows. Slimy tentacle splashes you. You cough and sputter in the rising water. focus attack You focused on attack last time, try something different! HP:105 EP:133 You wreak havoc on Slimy tentacle with many devastating blows. You strain against the waters, keeping afloat. Slimy tentacle slaps you back a step with a powerful lunge! focus aim You stab Slimy tentacle in the abdomen. Slimy tentacle slaps you back a step with a powerful lunge! shape You start focusing on your aim skill. HP:103 EP:128 Slimy tentacle IS AVG AVG!!! <<<<< AVG You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* You strain against the waters, keeping afloat. Slimy tentacle flogs your chest with a powerful swat! hands You have two hands. You are holding a sapphire sword (wielded) You are holding a vial of vigour (in hands) You have no free hands. HP:91 EP:122 You wreak havoc on Slimy tentacle with many devastating blows. Slimy tentacle bludgeons your flesh with a grotesque sound! HP:77 EP:122 shape You wreak havoc on Slimy tentacle with many devastating blows. You strain against the waters, keeping afloat. Slimy tentacle sticks your arm, leaving a shallow scratch. Slimy tentacle IS DLSG!!! <<<<< DLSG HP:72 EP:116 You slice Slimy tentacle cleanly. Slimy tentacle sticks your arm, leaving a shallow scratch. i Gold: 37 (rough) Encumbrance: unencumbered You are carrying the following on your person: *A sapphire sword (wielded). *A vial of vigour (in hands). *A simple sheepskin sheath (worn). *An Orc courier pack (worn). *A bloodstained cloak (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:67 EP:116 slam You wind up, and slam your fist into Slimy tentacle's stomach! You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* You strain against the waters, keeping afloat. Slimy tentacle sticks your arm, leaving a shallow scratch. shape Slimy tentacle IS DLSG!!! <<<<< DLSG HP:63 EP:95 You stab Slimy tentacle in the abdomen. Slimy tentacle splashes you. HP:63 EP:95 You slice Slimy tentacle cleanly. You strain against the waters, keeping afloat. Slimy tentacle splashes you. HP:63 EP:89 shape Slimy tentacle IS DLSG!!! <<<<< DLSG HP:63 EP:89 You wreak havoc on Slimy tentacle with many devastating blows. Slimy tentacle splashes you. HP:64 EP:90 You wreak havoc on Slimy tentacle with many devastating blows. You strain against the waters, keeping afloat. Slimy tentacle splashes you. HP:64 EP:84 shape Slimy tentacle IS ND ND!!! MUAHAHAHAAH You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle sticks your arm, leaving a shallow scratch. l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. A long, slimy tentacle HP:59 EP:84 You stab Slimy tentacle in the abdomen. You strain against the waters, keeping afloat. Slimy tentacle splashes you. shape Slimy tentacle IS ND ND!!! MUAHAHAHAAH You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* Slimy tentacle splashes you. slam You wind up, and slam your fist into Slimy tentacle's stomach! HP:59 EP:63 You wreak havoc on Slimy tentacle with many devastating blows. You strain against the waters, keeping afloat. Slimy tentacle splashes you. shape You slice Slimy tentacle cleanly. Slimy tentacle flogs your chest with a powerful swat! do drink vial,drop empty vial,drink phial,drop empty phial You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* You strain against the waters, keeping afloat. Slimy tentacle splashes you. You wreak havoc on Slimy tentacle with many devastating blows. Slimy tentacle splashes you. Slimy tentacle IS ND ND!!! MUAHAHAHAAH HP:48 EP:52 HP:48 EP:52 Do: starting commands. HP:48 EP:52 The fluid tastes bitter in your mouth. HP:133 EP:137 Ok. HP:133 EP:137 There is no phial here. HP:133 EP:137 Drop what? HP:133 EP:137 Do: Commands completed. You miss Slimy tentacle ********************Slimy tentacle******************** */MISS\* You strain against the waters, keeping afloat. Slimy tentacle flogs your chest with a powerful swat! An empty vial sinks slowly out of view. HP:123 EP:129 You assail Slimy tentacle with an array of blows. Slimy tentacle flogs your chest with a powerful swat! You cough and sputter in the rising water. shape Slimy tentacle IS ND ND!!! MUAHAHAHAAH HP:108 EP:129 You slice Slimy tentacle cleanly. You strain against the waters, keeping afloat. Slimy tentacle stops squirming and remains still. Slimy tentacle is bleeding to death and needs to be bandaged! Slimy tentacle is bleeding to death and needs to be bandaged! You strain against the waters, keeping afloat. Slimy tentacle is bleeding to death and needs to be bandaged! put sword into baldric You remove a sapphire sword. Ok. HP:108 EP:117 k You decide to put Slimy tentacle out of its misery. HP:108 EP:117 i You killed Slimy tentacle. do get gold from corpse,get all from corpse into pack,get all from corpse With an enormous splash, the tentacle lies still. Slimy tentacle has died. Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A bloodstained cloak (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:108 EP:117 Do: starting commands. HP:108 EP:117 You can't do that while swimming! HP:108 EP:117 You can't do that while swimming! HP:108 EP:117 You can't do that while swimming! HP:108 EP:117 Do: Commands completed. HP:108 EP:117 You strain against the waters, keeping afloat. Suddenly you have a massive headache. You strain against the waters, keeping afloat. draw sword You whip your sapphire sword from your baldric in one fluid motion! You wield a sapphire sword. HP:108 EP:109 l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:108 EP:109 You strain against the waters, keeping afloat. get whip from cloak You can't do that while swimming! HP:108 EP:105 l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:108 EP:105 hmm You hmm. HP:108 EP:105 You strain against the waters, keeping afloat. i cloak Gold: 30 Encumbrance: unencumbered You dig around in your bloodstained cloak and find: Your bloodstained cloak is almost full. *A many-tailed whip HP:108 EP:101 l whip in cloak l whip in cloak It is too far away to look inside of it. HP:108 EP:101 It is too far away to look inside of it. HP:108 EP:101 You strain against the waters, keeping afloat. cakcle What? HP:108 EP:97 l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:108 EP:97 You strain against the waters, keeping afloat. cackle You throw your head back and cackle with glee. HP:108 EP:93 [ Baruk Khazad-dum ] Therina: koz posted You strain against the waters, keeping afloat. drop cloak You remove a bloodstained cloak. ************Me being stupid and forgeting i could use ************drop from cloak******************** Ok. HP:108 EP:89 A bloodstained cloak sinks slowly out of view. wave You wave sadly. HP:108 EP:89 l [ Baruk Khazad-dum ] Corpus: hmm This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:108 EP:89 i Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A sapphire sword (wielded). *A simple sheepskin sheath (worn). *An Orc courier pack (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:108 EP:89 You strain against the waters, keeping afloat. Therina tells you: drop whial from cloak put sword in baldric You remove a sapphire sword. Ok. HP:108 EP:85 You cough and sputter in the rising water. You strain against the waters, keeping afloat. Therina tells you: eh, whip Autosave. You strain against the waters, keeping afloat. You strain against the waters, keeping afloat. $Its gone. blah dident think that fare :D well i get a new cloak later :D What? HP:106 EP:74 You strain against the waters, keeping afloat. $Its gone. blah dident think that fare :D well i get a new cloak later :D [ Baruk Khazad-dum ] Hobbe: Its gone. blah dident think that fare :D well  i get a new cloak later :D HP:106 EP:67 l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:106 EP:67 i Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:106 EP:67 You strain against the waters, keeping afloat. HP:106 EP:63 You strain against the waters, keeping afloat. You strain against the waters, keeping afloat. tell therina inte säker du kan dropa från cloak jaja skit samma You tell Therina: inte säker du kan dropa från cloak jaja skit samma HP:107 EP:56 l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:107 EP:56 i Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:107 EP:56 You strain against the waters, keeping afloat. HP:107 EP:52 ick You stick out your tongue and say: Ick! HP:107 EP:52 i Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:107 EP:52 You strain against the waters, keeping afloat. Therina tells you: jaja i pack Gold: 30 Encumbrance: unencumbered You dig around in your orc courier pack and find: Your orc courier pack is less than half full. *A silver flask *A piece of jerky (4) *A small green vial HP:108 EP:49 You strain against the waters, keeping afloat. You cough and sputter in the rising water. tell therina nu e den borta You tell Therina: nu e den borta HP:105 EP:45  HP:105 EP:45 l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:105 EP:45 You strain against the waters, keeping afloat. tell therina frågan e om ep räcker till carapace You tell Therina: frågan e om ep räcker till carapace HP:105 EP:41 l [ Baruk Khazad-dum ] Corpus: so whip is gone now? This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:105 EP:41 You strain against the waters, keeping afloat. HP:105 EP:37  HP:106 EP:38 l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:106 EP:38 i Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:106 EP:38 You strain against the waters, keeping afloat. wear carapace from corpse You cannot detach the carapace from the corpse. HP:106 EP:34 You strain against the waters, keeping afloat. wear all from corpse You cannot detach the carapace from the corpse. You have no armour in corpse to wear! HP:106 EP:30 l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:106 EP:30 You strain against the waters, keeping afloat. hands You have two hands. You are not holding anything. You have two free hands. HP:106 EP:26 l This place has obviously been filled with water for a very long time. The stench is unbelievable. There are broken bits of wood floating and bobbing in the rising water. Some parchments are floating among the debris. There is water to the south. Corpse of Slimy tentacle HP:106 EP:26  HP:106 EP:26 i Gold: 30 Encumbrance: unencumbered You are carrying the following on your person: *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:106 EP:26 You strain against the waters, keeping afloat. swim south swim south You swim south. A dimly-lit, rapidly flooding treasure chamber HP:106 EP:16 You swim south. A moldy-smelling, rapidly flooding treasure room HP:106 EP:10 Your headache clears up. search racks You splash around the racks and notice the pull of water into the center of the whirlpool. Suddenly, you are drawn into the current and disappear into the swirling water! You stop swimming. A rock-cluttered depression(climb) An empty bottle An empty bottle HP:97 EP:11 $crap dident get carapace. damn ep i get a new jewel and get it next time. whip trashed though What? HP:97 EP:11 $crap dident get carapace. damn ep i get a new jewel and get it next time. whip trashed though [ Baruk Khazad-dum ] Hobbe: crap dident get carapace. damn ep i get a new  jewel and get it next time. whip trashed though HP:98 EP:9 l You look around in a daze. Finally your eyes adjust, and you realize that you have arrived in a clearing of sorts. There are rocks and bits of junk that must have washed out from a flood, as well as puddles of brown, dirty water. You just hope that you can climb out of here. The only obvious exit is climb. An empty bottle [2] HP:98 EP:9 hands You have two hands. You are not holding anything. You have two free hands. HP:98 EP:9 search puddle You splash through the deepest puddle and find that what you thought was a stick is actually the handle of an incredible axe! HP:98 EP:9 search puddle You splash around hurriedly but end up even more wet. You didn't think that was possible. You can't shake the feeling that you may have missed something. HP:98 EP:6 wield axe The light of a thousand stars shines from the axe! You wield your talisman axe. HP:98 EP:6 l You look around in a daze. Finally your eyes adjust, and you realize that you have arrived in a clearing of sorts. There are rocks and bits of junk that must have washed out from a flood, as well as puddles of brown, dirty water. You just hope that you can climb out of here. The only obvious exit is climb. An empty bottle [2] HP:98 EP:6 i Gold: 30 Encumbrance: lightly encumbered You are carrying the following on your person: A talisman axe (wielded). *A simple sheepskin sheath containing a sapphire sword (worn). *An Orc courier pack (worn). *A small silver ring (worn). *A keyring containing 3 keys (worn). *A golden ring with a red ruby attached (worn). *A pair of spiked gloves (worn). A commemorative token from the Event2002. An 'I've been to The 4th Two Towers EVENT!!' badge. Rank insignia. An old shiny badge. A glass flute. A large, empty stone pipe. An 'I've been to The 5th Two Towers EVENT!!' badge. Oracle's Golden Tosse ring. A beautiful, albeit empty pipe. Galuf's a part of the BkD flute. A small, empty stone pipe. An empty wolf's head pipe. A silver harp. A medium-sized, empty briar pipe. An empty, sinister-looking black pipe. A small, empty clay pipe. A set of iron bracers. A large, empty dragonclaw pipe. HP:98 EP:6 do drop jerky from pack,eat jerky,get jerky into pack Do: starting commands. HP:98 EP:6 do drop jerky from pack,eat jerky,get jerky into pack Ok. HP:98 EP:6 You chew down the jerky. HP:118 EP:26 There is no jerky here to get. HP:118 EP:26 Do: Commands completed. HP:118 EP:26 Do: starting commands. HP:118 EP:26 Ok. HP:118 EP:26 You chew down the jerky. HP:138 EP:46 There is no jerky here to get. HP:138 EP:46 Do: Commands completed. HP:138 EP:46 do drop jerky from pack,eat jerky,get jerky into pack Do: starting commands. HP:138 EP:46 Ok. HP:138 EP:46 You chew down the jerky. HP:158 EP:66 There is no jerky here to get. HP:158 EP:66 Do: Commands completed. HP:158 EP:66 do drop jerky from pack,eat jerky,get jerky into pack Do: starting commands. HP:158 EP:66 Ok. HP:158 EP:66 You chew down the jerky. HP:178 EP:86 There is no jerky here to get. HP:178 EP:86 Do: Commands completed. HP:178 EP:86 l You look around in a daze. Finally your eyes adjust, and you realize that you have arrived in a clearing of sorts. There are rocks and bits of junk that must have washed out from a flood, as well as puddles of brown, dirty water. You just hope that you can climb out of here. The only obvious exit is climb. An empty bottle [2] HP:179 EP:87 i pack