Duncan told me he was a warrior! So don't blame me! ;)
Laryn tells you: I have the following on sale: Lot Seller Price Description Tag #531 Dicon 114 - a menacing spiked mace Fresh #533 Inhever 130 - a goblin backpack Just quested HP:230 EP:192 > You nod. HP:230 EP:192 > You say in Westron: fine by me HP:230 EP:192 > Duncan nods. a strike Armand HP:230 EP:191 > Gold: 223 Encumbrance: lightly encumbered You are carrying the following on your person: *A strange runed staff (wielded). *A dwarven hauberk (worn). *A dwarven war shield (worn). *A crystal (worn). *A crystal (worn). *An Orc courier pack (worn). *Naedrim's jedi-master horn. *A silver harp. *A glass flute. *A beautiful, albeit empty pipe. Monet's enchanted medallion. *A spellbook. HP:230 EP:191 > Duncan gets a silver flask from a bloodstained cloak. Duncan opens a silver flask. Duncan drinks from a silver flask. Duncan closes a silver flask. Duncan puts a silver flask into a bloodstained cloak. You hear the grinding of stone, followed by the sound of footsteps. Alias: a (do strike armand,wield whip from pack) altered. HP:230 EP:191 > You hear the grinding of stone, followed by the sound of footsteps. The narrow hallway you have walked into seems to be well kept by the slaves of the tower. The light is dim, and you can't see very well what may be in the hall ahead. You think you can hear some noises and indistinct chattering, but it may just be your imagination. The grey cobblestones on the floor, along with the black stone walls and ceiling give you an asphyxiated feel and makes you want to leave this place as soon as you can. There is a small doorway here, and cobwebs adorn the walls. The only obvious exits are east and doorway. Armand of Car 'Dum the dunlending Enchanter (Demonic) Aldrius the sindar Sharpshooter (Demonic) Duncan Idaho the dunlending Hero (Daen Hecil) An empty bottle HP:230 EP:190 > Do: starting commands. HP:230 EP:190 > You take a deep breath and summon the power of the staff to your will. Focusing on Armand, you speak the staff's command word 'Thuringwethil', and watch as the staff's magic strikes him. As you watch the magic strike Armand, a shimmer forms around him. After a moment of surprised confusion, he looks up to you and begins to smile. 'Fool!', he shouts. 'I have resisted your pathetic magic.' Your staff begins to vibrate violently and without warning explodes!!! HP:229 EP:60 > The tips of many tails light up and course together! The whip of the Balrog bursts into evil flame! The whip immolates itself in your hand! You hear the cackle of Melkor! You wield your whip. HP:229 EP:60 > Do: Commands completed. HP:229 EP:60 > Usage: shape HP:229 EP:60 > Gold: 223 Encumbrance: lightly encumbered You are carrying the following on your person: *A many-tailed whip (immolated) (wielded). *A dwarven hauberk (worn). *A dwarven war shield (worn). *A crystal (worn). *A crystal (worn). *An Orc courier pack (worn). *Naedrim's jedi-master horn. *A silver harp. *A glass flute. *A beautiful, albeit empty pipe. Monet's enchanted medallion. *A spellbook. HP:229 EP:60 > Aldrius leaves doorway. Armand leaves doorway. Duncan leaves doorway. You follow your leader doorway. A necromancer's laboratory(out) Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) Aldrius the sindar Sharpshooter (Demonic) Ulkhalad, a necromancer is here An apprentice necromancer is studying the books A torch (burned out) A torch (burned out) A magnificent chamber stands before you. On the walls there are bookshelves filled with books, parchments and writings. In the middle of the room a small wooden support holds a huge book containing spells and evil craft. Scattered over a huge table lie bottles of all sizes and colors. On the floor, you see the most repugnant ingredients, body parts, fluids, and strange bowls containing colorful powders. Chairs and benches are spread along the enormous room, and hanging from the extremely high ceiling is a chandelier. The only obvious exit is out. Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) Aldrius the sindar Sharpshooter (Demonic) Ulkhalad, a necromancer is here An apprentice necromancer is studying the books A torch (burned out) A torch (burned out) HP:229 EP:60 > Suddenly, Duncan stabs Armand from behind! Duncan runs at Armand with the point of his sword, running his opponent through! Usage: shape <target> HP:229 EP:59 > Aldrius leaves out. Armand leaves out. Duncan leaves out. You follow your leader out. A hallway in the Carchost(e and doorway) Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) Aldrius the sindar Sharpshooter (Demonic) An empty bottle Duncan DECIMATES Armand with a ferocious attack! In the lawless land of Mordor, this act is not a crime! You attack Armand. HP:230 EP:60 > Armand is in average shape. AVERAGE SHAPE --- AVERAGE SHAPE --- AVERAGE SHAPE HP:230 EP:60 > Duncan DECIMATES Armand with a ferocious attack! You crack Armand with tails wrapping and burning. Gold: 214 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A many-tailed whip (immolated) (wielded). *A dwarven hauberk (worn). *A dwarven war shield (worn). *A crystal (worn). *A crystal (worn). *An Orc courier pack (worn). *Naedrim's jedi-master horn. *A silver harp. *A glass flute. *A beautiful, albeit empty pipe. Monet's enchanted medallion. *A spellbook. HP:230 EP:60 > Gridi Carmine the dunedain Archmage (Demonic) Your tummy is very happy, but not yet full. HP: 230/230 EP: 60/230 Exp: 1074508 (+9) Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 wizard, 16d 19h 54m 12s old. You are extending your vision. HP:230 EP:60 > Aldrius leaves east. Armand leaves east. Duncan leaves east. You follow your leader east. A stairway(w, d and u) Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) Aldrius the sindar Sharpshooter (Demonic) Duncan misses Armand. You crack Armand with tails wrapping and burning. Aldrius leaves down. Armand leaves down. Duncan leaves down. You follow your leader down. A stairway(e, d and u) Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) Aldrius the sindar Sharpshooter (Demonic) An easterling archer is near a window An easterling archer is near a window Armand leaves down. Duncan leaves down. You follow your leader down. A stairway(w, d and u) Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) A human slave An easterling archer is near a window Armand misses you. Duncan DECIMATES Armand with a ferocious attack! You send tails flying at Armand, but they miss their mark. You miss Armand. Aldrius enters. Aldrius leaves down. Armand leaves down. Duncan leaves down. You follow your leader down. A stairway(w and u) Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) Aldrius the sindar Sharpshooter (Demonic) An easterling archer is near a window You tell Duncan: doh.. wizard :p HP:230 EP:59 > Armand leaves west. Duncan leaves west. You follow your leader west. In the hall of the Carchost(passage, hall, out and stairs) Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) Sokralg an orc sentinel is here A human slave A putrid piece of meat Armand misses you. Duncan misses Armand. You send tails flying at Armand, but they miss their mark. Aldrius enters. Armand is near death. NEAR DEATH --- NEAR DEATH --- NEAR DEATH HP:230 EP:59 > Armand leaves out. Duncan leaves out. You follow your leader out. The Carchost gate(gate and s) Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) Armand misses you. Duncan misses Armand. You hit Armand striking and immolating with multiple tails! Gold: 220 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A many-tailed whip (immolated) (wielded). *A dwarven hauberk (worn). *A dwarven war shield (worn). *A crystal (worn). *A crystal (worn). *An Orc courier pack (worn). *Naedrim's jedi-master horn. *A silver harp. *A glass flute. *A beautiful, albeit empty pipe. Monet's enchanted medallion. *A spellbook. HP:230 EP:58 > Armand leaves gate. Duncan leaves gate. You follow your leader gate. In the hall of the Carchost(passage, hall, out and stairs) Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) Aldrius the sindar Sharpshooter (Demonic) Sokralg an orc sentinel is here A human slave A putrid piece of meat Armand misses you. Duncan wounds Armand with the sharp blade. You hit Armand with a horrid crack. You set Armand aflame with the fiery whip of Angband! Armand is in critical condition, very close to death. HP:230 EP:58 > Aldrius leaves passage. Armand leaves passage. Duncan leaves passage. You follow your leader passage. The forge of the Carchost(passage) Duncan Idaho the dunlending Hero (Daen Hecil) Armand of Car 'Dum the dunlending Enchanter (Demonic) Aldrius the sindar Sharpshooter (Demonic) A trash can A dirty weaponsmith Armand removes a crooked runed sword. Armand wields his strange runed staff. Duncan runs at Armand with the point of his sword, running his opponent through! Burning tails envelop Armand and slay him with searing gledes. You killed Armand. Armand has died. In the lawless land of Mordor, this act is not a crime! The light from the staff suddenly vanishes as the spell ends. Ok. HP:230 EP:58 > You put 179 gold in your pockets. Aldrius leaves passage. You manage to go down the passage and come into a very hot room. A huge natural pit is spitting burning magma and everything has gone black due to the heavy black dust that floats in the air. Weapons of all sorts are piled on the floor, and carved on the walls there are big holes used as cabinets. Inside them you can see many kinds of tools. You have obviously entered a forge. A strange orc is running all over the room in a big rush to sharpen and shape as many weapons as he can. A huge horn-shaped anvil in one dark corner calls your attention, and a terrible odor is coming from an iron furnace attached to the wall. There are some inscriptions on the wall. The only obvious exit is passage. The ghost of Armand Corpse of Armand Duncan Idaho the dunlending Hero (Daen Hecil) A trash can A dirty weaponsmith HP:230 EP:58 > You say to your party: fast.. aldrius HP:230 EP:58 > Duncan removes a magnificent engraved longsword. Duncan puts a magnificent engraved longsword into a simple sheepskin sheath. Aldrius the sindar Sharpshooter (Demonic) On for: 4h 30m 34s Gender: male Age: 17d 22h 58m 50s Can be mailed: Aldrius@Edoras Info: High Wraith Lord of Angmar! HP:230 EP:57 > Armand says in Westron: ahh Duncan gets a silver flask from a bloodstained cloak. Duncan opens a silver flask. Duncan drinks from a silver flask. Duncan puts a silver flask (empty) into a bloodstained cloak. a dwarven mining pack : Ok. a staff sling : Ok. a pair of mail pants : Too bulky. a keyring containing 1 key : Ok. a simple sheepskin sheath : Ok. a faded black cloak : Too bulky. a black knife : Too bulky. a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that. a crooked runed sword : Too bulky. a strange runed staff : Too bulky. HP:230 EP:56 > Gold: 402 Encumbrance: moderately encumbered You are carrying the following on your person: *A many-tailed whip (immolated) (wielded). *A dwarven hauberk (worn). *A dwarven war shield (worn). *A crystal (worn). *A crystal (worn). *An Orc courier pack (worn). *Naedrim's jedi-master horn. *A silver harp. *A glass flute. *A beautiful, albeit empty pipe. Monet's enchanted medallion. *A spellbook. HP:230 EP:56 > Duncan looks at Corpse of Armand. You manage to go down the passage and come into a very hot room. A huge natural pit is spitting burning magma and everything has gone black due to the heavy black dust that floats in the air. Weapons of all sorts are piled on the floor, and carved on the walls there are big holes used as cabinets. Inside them you can see many kinds of tools. You have obviously entered a forge. A strange orc is running all over the room in a big rush to sharpen and shape as many weapons as he can. A huge horn-shaped anvil in one dark corner calls your attention, and a terrible odor is coming from an iron furnace attached to the wall. There are some inscriptions on the wall. The only obvious exit is passage. The ghost of Armand Corpse of Armand Duncan Idaho the dunlending Hero (Daen Hecil) A trash can A dirty weaponsmith HP:230 EP:57 > You say to your party: ALDRIUS?!?!?!?!? HP:230 EP:56 > Armand says in Westron: bah Duncan gets a faded black cloak from corpse of Armand. Party say from Duncan: find Aldrius is in Rhovanion at the Wilderness. In the room: The Plains. Aldrius is not wanted. HP:230 EP:35 > Armand says in Westron: go screw yourselves You say to your party: god damnit, you're a slowass dude HP:230 EP:35 > Duncan gets a silver flask from a faded black cloak into a bloodstained cloak. You say to your party: he's out HP:230 EP:35 > Duncan drops a faded black cloak. The ghost of Armand drifts passage. Party say from Duncan: told you im lagged