You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. << HP:230 EP:168 >> pktarget Jazz alias h trigger Jazz todo hunt Jazz << HP:230 EP:167 >> Alias: h (trigger Jazz todo hunt Jazz) added. << HP:230 EP:167 >> What? << HP:230 EP:167 >> trigger on Your trigger is already active. << HP:230 EP:165 >> l You slowly walk around the city, still a bit surprised to be within a place of such peace and beauty. You walk under a small wooden eve and finally arrive just beyond the wall itself. The city of Caras Galadhon lies before you in all its glory! Sounds of the bustling city float past you, as you pause to take in the sights. A small flet is in the tree directly in front of you, standing by itself. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are southwest, northeast and up. A weary traveller resting before you << HP:230 EP:164 >> h The next time you see 'Jazz', you will do: 'hunt Jazz'. << HP:230 EP:164 >> l You slowly walk around the city, still a bit surprised to be within a place of such peace and beauty. You walk under a small wooden eve and finally arrive just beyond the wall itself. The city of Caras Galadhon lies before you in all its glory! Sounds of the bustling city float past you, as you pause to take in the sights. A small flet is in the tree directly in front of you, standing by itself. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are southwest, northeast and up. A weary traveller resting before you << HP:230 EP:163 >> ne A Meeting place of Roads(sw, e, w and n) A tall elven local An old gossiper [10 rumours, 10 new] << HP:230 EP:162 >> n n n A quiet street(s, w and n) Elf guard << HP:230 EP:162 >> A busy street(s, u and n) Elf guard Elf guard << HP:230 EP:162 >> e e Crossroads(e, s and n) Elf guard Elf guard << HP:230 EP:162 >> Beginnings of a path(e and w) << HP:230 EP:162 >> u Below the healing room(e, u and w) << HP:230 EP:162 >> The healing house(d) Jazz the dunlending Weaponsmaster (Moral) The Elven Healer Triggered! doing: hunt Jazz << HP:230 EP:162 >> You begin to hunt Jazz. << HP:230 EP:162 >> You are already hunting Jazz! Triggered! doing: hunt Jazz << HP:230 EP:161 >> You are already hunting Jazz! pp << HP:230 EP:161 >> You whip your Morimacil from your baldric like a weaponsmaster!! You let out an ear piercing battle-cry as the blade of the sword gives off a reddish glow. You wield Morimacil, the dark sword. << HP:230 EP:161 >> << HP:230 EP:161 >> The Healer prays to Manwe. Do: Commands completed. << HP:230 EP:157 >> h The next time you see 'Jazz', you will do: 'hunt Jazz'. << HP:230 EP:157 >> pp Draw what? << HP:230 EP:153 >> You are already hunting Jazz! Triggered! doing: hunt Jazz << HP:230 EP:153 >> You are already hunting Jazz! << HP:230 EP:153 >> Jazz leaves down. Triggered! doing: hunt Jazz You sTaLk 'Jazz ................................ DOWN Below the healing room(e, u and w) Jazz the dunlending Weaponsmaster (Moral) You are already hunting Jazz! backstab jazz Jazz leaves west. Triggered! doing: hunt Jazz You sTaLk 'Jazz ................................ WEST Beginnings of a path(e and w) Jazz the dunlending Weaponsmaster (Moral) You are already hunting Jazz! << HP:230 EP:151 >> Jazz leaves west. You sTaLk 'Jazz ................................ WEST Crossroads(e, s and n) Jazz the dunlending Weaponsmaster (Moral) Elf guard Elf guard Do: Commands completed. << HP:230 EP:151 >> Jazz leaves south. Triggered! doing: hunt Jazz You sTaLk 'Jazz ................................ SOUTH A busy street(s, u and n) Jazz the dunlending Weaponsmaster (Moral) Elf guard Elf guard You are already hunting Jazz! << HP:230 EP:151 >> Jazz leaves south. You sTaLk 'Jazz ................................ SOUTH A quiet street(s, w and n) Jazz the dunlending Weaponsmaster (Moral) Elf guard Jazz leaves south. Triggered! doing: hunt Jazz You sTaLk 'Jazz ................................ SOUTH A Meeting place of Roads(sw, e, w and n) Jazz the dunlending Weaponsmaster (Moral) A tall elven local An old gossiper [10 rumours, 10 new] You are already hunting Jazz! << HP:230 EP:149 >> You sneak up and stab Jazz from behind! << HP:230 EP:99 >> Jazz leaves east. You sTaLk 'Jazz ................................ EAST Eastern main street, under bakery(e, u and w) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves up. You sTaLk 'Jazz ................................ UP A large bakery(d) Jazz the dunlending Weaponsmaster (Moral) A small elven apprentice baker A short elven baker A trash can 1 You pulverize Jazz with a sure thrust of the blade. Triggered! doing: hunt Jazz You are already hunting Jazz! << HP:230 EP:98 >> Jazz leaves down. You sTaLk 'Jazz ................................ DOWN Eastern main street, under bakery(e, u and w) Jazz the dunlending Weaponsmaster (Moral) The next time you see 'a beutiful waterfall', you will do: 'teleport yourself behind the waterfall'. << HP:230 EP:98 >> Jazz leaves west. You sTaLk 'Jazz ................................ WEST A Meeting place of Roads(sw, e, w and n) Jazz the dunlending Weaponsmaster (Moral) A tall elven local An old gossiper [10 rumours, 10 new] Jazz leaves west. You sTaLk 'Jazz ................................ WEST You climb the ramp onto an elevated platform. A bustling shopping street(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH An Abandoned Music Shop(s) Jazz the dunlending Weaponsmaster (Moral) A young musician's apprentice Jazz misses you. You obliterate Jazz sending torn tissue flying everywhere. Jazz leaves south. You sTaLk 'Jazz ................................ SOUTH A bustling shopping street(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves west. You sTaLk 'Jazz ................................ WEST An empty shopping street(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz smacks you. You grin evilly and drive the blade into Jazz's midsection. Jazz leaves north. You sTaLk 'Jazz ................................ NORTH You climb down a short ladder into a small post office. The Lothlorien Mailroom(e and s) Jazz the dunlending Weaponsmaster (Moral) Page the silvan Civilian A wooden ballot box Lothlorien Regional Mcouncil Board [11 notes] Jazz misses you. You nearly decapitate Jazz. Jazz leaves east. You sTaLk 'Jazz ................................ EAST A quiet street(s, w and n) Jazz the dunlending Weaponsmaster (Moral) Elf guard Jazz leaves north. You sTaLk 'Jazz ................................ NORTH A busy street(s, u and n) Jazz the dunlending Weaponsmaster (Moral) Elf guard Elf guard Jazz leaves north. You sTaLk 'Jazz ................................ NORTH Crossroads(e, s and n) Jazz the dunlending Weaponsmaster (Moral) Elf guard Elf guard Jazz leaves north. You sTaLk 'Jazz ................................ NORTH Under an Elven Flet(e, s, u and w) Jazz the dunlending Weaponsmaster (Moral) A young and playful elf Jazz leaves east. You sTaLk 'Jazz ................................ EAST Under an Elven Flet(e, u and w) Jazz the dunlending Weaponsmaster (Moral) A young and playful elf Jazz leaves east. You sTaLk 'Jazz ................................ EAST Before a large flet(u and w) Jazz the dunlending Weaponsmaster (Moral) shape all Jazz smacks you. You wish you hit Jazz. ND ND Jazz ND ND | ND ND Jazz ND ND | ND ND Jazz ND ND << HP:216 EP:90 >> Jazz leaves up. You sTaLk 'Jazz ................................ UP Calad's house(hole and d) Jazz the dunlending Weaponsmaster (Moral) A burly orc in brown A burly orc in brown A tall, dark looking female elf Jazz leaves hole. You sTaLk 'Jazz ................................ HOLE In the Tree(ladder and out) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves down. You sTaLk 'Jazz ................................ DOWN In the Tree(d and u) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves down. You sTaLk 'Jazz ................................ DOWN Under the Tree(ladder and w) Jazz the dunlending Weaponsmaster (Moral) Calad the Traitor Jazz leaves west. You sTaLk 'Jazz ................................ WEST In A Torchlit Tunnel(e and w) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves west. You sTaLk 'Jazz ................................ WEST In A Torchlit Tunnel(e and s) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves south. You sTaLk 'Jazz ................................ SOUTH In A Torchlit Tunnel(w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves west. You sTaLk 'Jazz ................................ WEST In A Torchlit Tunnel(e and w) Jazz the dunlending Weaponsmaster (Moral) Jazz misses you. You wish you hit Jazz. Jazz leaves west. You sTaLk 'Jazz ................................ WEST In A Torchlit Tunnel(e and w) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves west. You sTaLk 'Jazz ................................ WEST In A Torchlit Tunnel(e and w) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves west. You sTaLk 'Jazz ................................ WEST In the Back of the Secret Cave(e and w) Jazz the dunlending Weaponsmaster (Moral) A haradrim guard A haradrim guard A haradrim guard Jazz leaves west. You sTaLk 'Jazz ................................ WEST In the Front of the Secret Cave(e and out) Jazz the dunlending Weaponsmaster (Moral) l waterfall Jazz leaves out. You sTaLk 'Jazz ................................ OUT Lothlorien(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) l waterfall You don't see that here. << HP:216 EP:88 >> l waterfall l waterfall Jazz leaves north. You sTaLk 'Jazz ................................ NORTH Lothlorien(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) A medium-sized elf l waterfall You don't see that here. << HP:216 EP:88 >> l waterfall l waterfall You don't see that here. << HP:216 EP:88 >> You don't see that here. << HP:216 EP:88 >> Jazz leaves east. You sTaLk 'Jazz ................................ EAST Cerin Amroth(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves east. You sTaLk 'Jazz ................................ EAST Lothlorien(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) A large owl is perched in a nearby tree. Jazz leaves east. You sTaLk 'Jazz ................................ EAST Forest clearing(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves east. You sTaLk 'Jazz ................................ EAST Lothlorien(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) An elven scout is here An elven scout is here l waterfall l waterfall Jazz bruises you deeply. You wish you hit Jazz. Jazz leaves east. You sTaLk 'Jazz ................................ EAST Lothlorien(e, w and n) Jazz the dunlending Weaponsmaster (Moral) l waterfall l waterfall You don't see that here. << HP:203 EP:86 >> Jazz leaves east. You sTaLk 'Jazz ................................ EAST The Lothlorien Bridge(e and w) Jazz the dunlending Weaponsmaster (Moral) An empty bottle An empty bottle A signpost A hitching post You don't see that here. << HP:203 EP:86 >> You don't see that here. << HP:203 EP:86 >> You don't see that here. << HP:203 EP:86 >> l waterfall You don't see that here. << HP:203 EP:86 >> l waterfall You don't see that here. << HP:203 EP:86 >> You don't see that here. << HP:203 EP:86 >> l waterfall You don't see that here. << HP:203 EP:86 >> l waterfall You don't see that here. << HP:203 EP:86 >> l waterfall You don't see that here. << HP:203 EP:86 >> l waterfall l waterfall l waterfall l waterfall You don't see that here. << HP:203 EP:86 >> You don't see that here. << HP:203 EP:86 >> You don't see that here. << HP:203 EP:86 >> You don't see that here. << HP:203 EP:86 >> You don't see that here. << HP:203 EP:86 >> Jazz misses you. You wish you hit Jazz. l waterfall l waterfall You don't see that here. << HP:203 EP:84 >> l waterfall Jazz leaves west. You sTaLk 'Jazz ................................ WEST Lothlorien(e, w and n) Jazz the dunlending Weaponsmaster (Moral) You don't see that here. << HP:203 EP:84 >> You don't see that here. << HP:203 EP:84 >> l waterfall You don't see that here. << HP:203 EP:84 >> Galandrin enters. Galandrin leaves east. You don't see that here. << HP:203 EP:84 >> l waterfall l waterfall Jazz critically hits you smashing bones. You wish you hit Jazz. Jazz leaves north. You sTaLk 'Jazz ................................ NORTH Lothlorien(s, w and n) Jazz the dunlending Weaponsmaster (Moral) l waterfall Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) A Dale messenger Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) A sneakily quiet Orc scout Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) l waterfall l waterfall l waterfall l waterfall l waterfall l waterfall l waterfall 2 Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) You don't see that here. << HP:149 EP:83 >> Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) You don't see that here. << HP:149 EP:83 >> Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) A sneakily quiet Orc scout Jazz smashes you with a bone-shattering impact. You wish you hit Jazz. Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) A sneakily quiet Orc scout Jazz leaves north. You sTaLk 'Jazz ................................ NORTH The Plains(e, s, w and n) Jazz the dunlending Weaponsmaster (Moral) Jazz brushes you. You cry out in battle-glory and slide the blade through Jazz. Jazz falls to the ground. Jazz is bleeding to death and needs to be bandaged! Jazz is bleeding to death and needs to be bandaged! You don't see that here. << HP:130 EP:75 >> You don't see that here. << HP:130 EP:75 >> You don't see that here. << HP:130 EP:75 >> You don't see that here. << HP:130 EP:75 >> You don't see that here. << HP:130 EP:75 >> You don't see that here. << HP:130 EP:75 >> You don't see that here. << HP:130 EP:75 >> You don't see that here. << HP:130 EP:75 >> The next time you see 'a ship', you will do: 'sink ship'. << HP:130 EP:75 >> Jazz is bleeding to death and needs to be bandaged! Jazz is bleeding to death and needs to be bandaged! p Ok. << HP:130 EP:71 >> k Jazz is bleeding to death and needs to be bandaged! You decide to put Jazz out of his misery. << HP:130 EP:69 >> You killed Jazz. Jazz has died. do get all from corpse into pack,get all from corpse Do: starting commands. << HP:131 EP:69 >> some gold coins : Gold may only be pocketed. a crystal : Ok. a crystal : Ok. a dwarven war shield : Too bulky. a dwarven hauberk : Too bulky. a large harvester's pack : Ok. a pair of mail pants : Too bulky. a silver-studded belt : Ok. black plate gauntlets : Too bulky. a dwarven warhammer : Too bulky. << HP:131 EP:69 >> some gold coins : Ok. a dwarven war shield : Ok. a dwarven hauberk : Too bulky. a pair of mail pants : Too bulky. black plate gauntlets : Your hands are full! Failed. a dwarven warhammer : Your hands are full! Failed. << HP:131 EP:69 >> Do: Commands completed. << HP:131 EP:69 >> You put 749 gold in your pockets. p l Put what into what? << HP:131 EP:68 >> You are on rolling hills with long grass. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, south, west and north. The ghost of Jazz Corpse of Jazz