Sesil

Posted by
Vega [legacy]
Uploaded
17 November 2003 00:00:00
Type
Player Kill

I'm level 11 or something, he annoys me, I kill him, he attempts me. Lame log too.


Do: starting commands.
---HP:150 EP:73--- You begin to hunt Sesil.
---HP:150 EP:73--- You sneak up and stab Sesil from behind!
---HP:150 EP:23--- Do: Commands completed.
---HP:150 EP:23--- Dogar waves his arms over his head in slow motion groaning "l  a   a   
     g!".

***Sesil leaves east.
You follow Sesil east.
Inside the West Gate of Bree(w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
 Luzzu's white stallion [packed]
 A wooden club
 A wealthy looking chubby man
You sear Sesil causing severe nerve damage.
***Sesil leaves east.
You follow Sesil east.
West main street of Bree(s, w, n, e and se)
 Sesil Slime the sindar Archmage (Villainous)
 Ratty the goat
***Sesil leaves west.
You follow Sesil west.
Inside the West Gate of Bree(w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
 Luzzu's white stallion [packed]
 A wooden club
 A wealthy looking chubby man
***Sesil leaves west.
You follow Sesil west.
West Gate of Bree(s, w, n, e and nw)
 Sesil Slime the sindar Archmage (Villainous)
 Beaverb the silvan Burglar (Moral)
 Baerlon Silverbeard the dwarf Warlord (Moral)
 A squiggly worm
 Lynn the sindar Arrowsmith (Moral)
 Deep ShadowFire the eorling Renegade Mage (Evoking)
 Dogar the dwarf Bodyguard (Moral)
 Tilt the dunedain Accepted (Heroic)
 A big sign
***Sesil leaves northwest.
You follow Sesil northwest.
The Greenway(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
Sesil misses you.
You singe Sesil.
***Sesil leaves north.
You follow Sesil north.
The Greenway(s, w, n, e and nw)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves north.
You follow Sesil north.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Hills of Chetwood(s, w, ne, n, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
Archet(s, sw, archet, ne, n, nw, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Hills of Chetwood(s, sw, ne, n, nw, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
Midgewater Swamp(s, sw, ne, n, nw, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
Midgewater Swamp(s, sw, n, nw, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
Midgewater Swamp(s, sw, n, nw, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
Sesil misses you.
You miss Sesil.
***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves north.
You follow Sesil north.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Plains(w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
Midgewater Swamp(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Hills of Chetwood(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Hills of Chetwood(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Hills of Chetwood(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)

***Sesil leaves east.
You follow Sesil east.
The Hills of Chetwood(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
Sesil misses you.
You miss Sesil.
***Sesil leaves west.
You follow Sesil west.
The Hills of Chetwood(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
---HP:150 EP:20--- ***Sesil leaves west.
You follow Sesil west.
The Hills of Chetwood(s, w, n, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves south.
You follow Sesil south.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves south.
You follow Sesil south.
Bree-hill(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves south.
You follow Sesil south.
Bree-hill(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
North Gate of Staddle(s, sw, w, ne, n and e)
 Sesil Slime the sindar Archmage (Villainous)
focus aim
***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves north.
You follow Sesil north.
The Hills of Chetwood(s, sw, w, ne, n, e and nw)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves north.
You follow Sesil north.
Archet(s, sw, archet, ne, n, nw, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves northwest.
You follow Sesil northwest.
The Hills of Chetwood(s, w, n, e and se)
 Sesil Slime the sindar Archmage (Villainous)
Sesil rips you like a dragon shredding its prey.
You scorch Sesil on the shoulder with a large bolt, charring flesh!
***Sesil leaves east.
You follow Sesil east.
The Hills of Chetwood(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)

You start focusing on your aim skill.
---HP:140 EP:19--- ***Sesil leaves east.
You follow Sesil east.
The Hills of Chetwood(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Hills of Chetwood(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
Midgewater Swamp(s, sw, n, w, e and se)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Plains(w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
---HP:140 EP:19--- ^ Willy frowns.
***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)

Deep tells you: dont attack him
---HP:140 EP:19--- ***Sesil leaves east.
You follow Sesil east.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
Sesil misses you.
You critically disintegrate Sesil severely mutilating vital organs.
***Sesil leaves east.
You follow Sesil east.
The Weather Hills(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves north.
You follow Sesil north.
The Weather Hills(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Weather Hills(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Weather Hills(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
***Sesil leaves west.
You follow Sesil west.
The Plains(s, w, n and e)
 Sesil Slime the sindar Archmage (Villainous)
You killed Sesil.
Sesil has died.
shape
***The ghost of Sesil drifts west.
Usage: shape <target>
---HP:140 EP:18--- l
    Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Corpse of Sesil
---HP:140 EP:18--- g
some gold coins : Ok.
an old leather baldric : Ok.
a keyring containing 4 keys : Your hands are full!
Failed.
a bloodstained cloak : Your hands are full!
Failed.
a dwarven war shield : Your hands are full!
Failed.
an Orc courier pack : Your hands are full!
Failed.
a crystal : Your hands are full!
Failed.
a fine officer's sword : Your hands are full!
Failed.
---HP:140 EP:18--- You put 125 gold in your pockets.
wear all
baldric         : You wear an old leather baldric.


West Gate of Bree(s, w, n, e and nw)
 Durad Painophil the dunedain Deathmaster (Moral)
 Sesil Slime the sindar Battlemage (Villainous)
 Shiek the silvan Naturalist (Immoral) [disconnected]
 Snook the hobbit Alchemist (Heroic)
 Lynn the sindar Arrowsmith (Moral) [disconnected]
 A big sign
---HP:150 EP:150--- Sesil's staff fires a red beam at you and hits you dead on.
You scream in agony!

Suddenly a blue mist forms around you and gets absorbed
by the powers of Sesil's staff!
Durad chats with his party.
w
The Great East Road(s, w, n, e and se)
 Rootman the dunlending Executioner (Impartial)
 Firimir the dunlending Initiate (Impartial)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- e
You miss Sesil.
West Gate of Bree(s, w, n, e and nw)
 Dogar the dwarf Bodyguard (Moral)
 Shiek the silvan Naturalist (Immoral) [disconnected]
 Snook the hobbit Alchemist (Heroic)
 Lynn the sindar Arrowsmith (Moral) [disconnected]
 A big sign
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- Alexa tells you: a Rohan helmet is now on sale as lot 497, minimum bid 120 gold
     exc unall
bree1
Dogar looks at Shiek.


Do: starting commands.
---HP:71 EP:150--- The Greenway(s, w, ne, n, e, nw and se)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- The Plains(s, w, n and e)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- The Plains(s, w, n and e)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- The Plains(s, w, n and e)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- The Barrow Downs(s, w, n and e)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- The Barrow Downs(s, w, n and e)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- The Barrow Downs(s, w, n and e)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- You slash Sesil with an inspired blow.
The Barrow Downs(s, w, n and e)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- The Greenway(hill, s, w, n and e)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- A Low Hill(greenway and e)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- Dense Foliage(w and e)
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- Suddenly Small guard attacks you!
Suddenly Large guard attacks you!
Centre of Wagon Camp(w)
 A small, skinny guard
 A large, burly guard
***Durad enters.
***Sesil enters.
---HP:71 EP:150--- You climb into the painted wagon.
Painted wagon(out)
 A badly made wooden box (closed)
---HP:71 EP:150--- You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- Centre of Wagon Camp(w)
 Sesil Slime the sindar Battlemage (Villainous)
 Durad Painophil the dunedain Deathmaster (Moral)
 A small, skinny guard
 A large, burly guard
---HP:71 EP:110--- You climb into the small wagon.
Small wagon(out)
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- Centre of Wagon Camp(w)
 Sesil Slime the sindar Battlemage (Villainous)
 Durad Painophil the dunedain Deathmaster (Moral)
 A small, skinny guard
 A large, burly guard
---HP:71 EP:110--- You climb into the covered wagon.
Covered wagon(e and out)
 A cowering orc
 Malbrun the dunlending wagonmaster
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- Centre of Wagon Camp(w)
 Sesil Slime the sindar Battlemage (Villainous)
 Durad Painophil the dunedain Deathmaster (Moral)
 A small, skinny guard
 A large, burly guard
---HP:71 EP:110--- You climb into the filthy wagon.
Filthy wagon(out)
 A beautiful, albeit empty pipe
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- Centre of Wagon Camp(w)
 Sesil Slime the sindar Battlemage (Villainous)
 Durad Painophil the dunedain Deathmaster (Moral)
 A small, skinny guard
 A large, burly guard
---HP:71 EP:110--- You climb into the filthy wagon.
Filthy wagon(out)
 A beautiful, albeit empty pipe
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- You are already blending into the background.
---HP:71 EP:110--- Centre of Wagon Camp(w)
 Sesil Slime the sindar Battlemage (Villainous)
 Durad Painophil the dunedain Deathmaster (Moral)
 A small, skinny guard
 A large, burly guard
---HP:71 EP:110--- Dense Foliage(w and e)
---HP:71 EP:110--- A Low Hill(greenway and e)
---HP:71 EP:110--- The Greenway(hill, s, w, n and e)
---HP:72 EP:110--- The Barrow Downs(s, w, n and e)
---HP:72 EP:110--- The Barrow Downs(s, w, n and e)
---HP:72 EP:110--- The Barrow Downs(s, w, n and e)
---HP:72 EP:110--- The Barrow Downs(s, w, n and e)
---HP:72 EP:110--- The Plains(s, w, n and e)
---HP:72 EP:110--- The Plains(s, w, n and e)
---HP:72 EP:110--- The Plains(s, w, n and e)
---HP:72 EP:110--- The Greenway(s, w, ne, n, e, nw and se)
---HP:72 EP:110--- West Gate of Bree(s, w, n, e and nw)
 Shiek the silvan Naturalist (Immoral) [disconnected]
 Snook the hobbit Alchemist (Heroic)
 Lynn the sindar Arrowsmith (Moral) [disconnected]
 A big sign
---HP:72 EP:110--- Do: Commands completed.
---HP:72 EP:110--- ---HP:72 EP:110--- ---HP:72 EP:110--- ***Deep enters.
***Apollo enters.
***Seredric enters.
Lynn slowly fades into the mist, out of view.
Lynn left the game.
***Rootman enters.
Beaverb tells you: Listen get ready to lock up man