Julius enters. Armada looks at you. tell bade armada is being wierd Julius leaves south. You tell Bade: armada is being wierd l julius You don't see that here. You miss someone. Armada smiles faintly. Anonymous figure charges at you with his sword, plunging the point into you! Anonymous figure misses you. You are too busy to make an attack! Anonymous figure misses you. You are too busy to make an attack! mt-edoras Do: starting commands. The Great West Road(n, e, s and w) The Great West Road(e, sw, s, ne and w) The Great West Road(n, e, sw, s, ne and w) A savage Orc soldier The Great West Road(n, e, sw, s and w) A nasty Orc soldier The Great West Road(n, e, s and w) The Great West Road(n, nw, e, s and w) The Great West Road(e, se, s, n, nw and w) A Southron cackles at the sight of pain The Great West Road(e, se, s, n, nw and w) The Great West Road(e, se, s, ne, n, nw and w) Anonymous figure mangles you with extraordinary skill. You scratch someone. The Great West Road(n, e, s and w) An empty phial A brand (burned out) Outside the Rammas Echor(n, s and w) The Great West Road(n, e, s, sw and w) The Great West Road(e, se, s, n, nw and w) The Plains(n, e, s and w) A quiet grassy area(n, field, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) Anonymous figure misses you. You miss someone. The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) Anonymous figure nicks you. You miss someone. The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Great West Road(n, e, se, s and w) The Great West Road(n, e, s and w) The Great West Road(n, e, s and w) The Great West Road(n, e, s and w) The Great West Road(n, e, s and w) The Great West Road(n, e, s and w) The Great West Road(n, e, s and w) Anonymous figure misses you. You miss someone. The Great West Road(n, nw, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) The Plains(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Anonymous figure DECIMATES you with a ferocious attack! You miss someone. Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) The White Mountains(n, e, se and w) The White Mountains(n, e and w) The White Mountains(n, e and w) Bade tells you: why is that Anonymous figure misses you. You miss someone. The White Mountains(n, e and w) The White Mountains(n, e and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rohan Plains(n, e, s and w) A very hungry plains cat sizes you up The Great West Road(n, nw, e, s and w) Anonymous figure misses you. You miss someone. Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) A grey horse munches on some grass. Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) A very hungry plains cat sizes you up Rohan Plains(n, e, s and w) A grey horse munches on some grass. Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, s and w) Rohan Plains(n, s and w) A Rohan stallion rears as he sees you approach Anonymous figure mangles you with extraordinary skill. You miss someone. Rohan Plains(n, e, s and w) Rider riding A Rohan steed Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rider riding A Rohan steed Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rohan Plains(n, e, s and w) Rider riding A Rohan steed Bade tells you: almost killed him now Anonymous figure DECIMATES you with a ferocious attack! You miss someone. The Great West Road(n, e, se, s and w) Anonymous figure tries to charge you, but trips and falls! The Great West Road(n, e, s and w) The Great West Road(n, e, s, sw and w) The north gate(n, e, s and w) A signpost A hitching post A guard stands watch over the gate A guard stands watch over the gate The main street(n, e, s and w) The main street(n, e, s and w) A cat wanders around looking for food Before the Golden Hall(n, e, u and w) An old gossiper [36 rumours] Do: Commands completed. **Huntbreak*** Do: starting commands. The main street(e, s and w) A peasant worker looks at you in wonder The main street(n, e and w) The western gate(n, e, s and w) A guard stands watch over the gate A spent crystal A hitching post The Great West Road(n, e, s, w and ne) The Great West Road(n, e, s and w) You miss someone. The Great West Road(n, e, s and w) The Great West Road(n, e, s and w) The Great West Road(n, nw, e, s and w) The Great West Road(n, e, se, s and w) Rohan Plains(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) A trail near the White Mountains(n, e and s) You miss someone. A small clearing near the mountains(n and sw) A cliff(ne) You slowly ascend the cliff. At times you come close to losing your grip on the few handholds. After quite some time, and after promising yourself not to look down, you find a place where you can stop for a bit to rest. A small plateau(sw) You attempt to step into the background, but fail to conceal yourself. You attempt to step into the background, but fail to conceal yourself. You attempt to step into the background, but fail to conceal yourself. You fade into the background, an anonymous and nameless member of society, invisible to all but the most diligent of observers. You are already blending into the background. You are already blending into the background. You are already blending into the background. You are already blending into the background. You are already blending into the background. You are already blending into the background. Do: Commands completed. hpq hp: 85/200 end: 69/200 climb down Carefully, you climb down. A cliff(ne) ne A small clearing near the mountains(n and sw) sw A cliff(ne) edorb What? do climb down,ne,n,6e,se,8e Do: starting commands. Climb what? A small clearing near the mountains(n and sw) A trail near the White Mountains(n, e and s) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rocky Ground(n, e, s and w) Rohan Plains(n, e, s and w) The Great West Road(n, e, se, s and w) The Great West Road(n, nw, e, s and w) The Great West Road(n, e, s and w) The Great West Road(n, e, s and w) The Great West Road(n, e, s and w) The Great West Road(n, e, s, w and ne) The western gate(n, e, s and w) A guard stands watch over the gate A spent crystal A hitching post The main street(n, e and w) The main street(e, s and w) A peasant worker looks at you in wonder Before the Golden Hall(n, e, u and w) An old gossiper [36 rumours] Do: Commands completed. ***Run to thranduils*** fade off hpq You relax from your efforts to fade into the background, and are once more noticeable as who you are. hp: 88/200 end: 34/200 l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The Forest River is east and west. The path continues northeast and south. The great Erebor is northeast. The sky is dark blue and a yellow glow comes from the east. The sky is brilliantly clear. There is water to the east and west. The only obvious exits are north, south, northeast and stairs. A signpost A hitching post i pack Gold: 109 Encumbrance: unencumbered There is nothing in your harvester's pack. tell bade the prick tried me again :) You tell Bade: the prick tried me again :) hpq hp: 89/200 end: 35/200 Bade tells you: figured when you fadded i pack Gold: 109 Encumbrance: unencumbered There is nothing in your harvester's pack. hpq Wutang enters. Wutang leaves northeast. hp: 89/200 end: 35/200 Bade tells you: its not elmdor he was by me who fried who: 'fried' is an unrecognized argument. See 'help who' for a listing of valid arguments. tell bade nod.. nor armada You tell Bade: nod.. nor armada You tell Bade: this is wierd :P ***i find out it is julius and report.. *** legend julius Julius the dunedain Ranger of the North [ Idle for 4m 41s ] On for: 3h 20m 51s Gender: male Age: 9d 15h 24m 18s Can be mailed: Julius@Thranduil Info: A crazy ranger in the forest. **** AFTER RUNNING AROUND AWHILE I COME BACK TO EDORAS**** l You stand before a steep green terrace. A high, broad flight of stone steps leads up the terrace to the golden hall. To the north, arrayed below you, is the town of Edoras. A bright spring is gushing forth into a stone basin here, with the overflow running into a stone channel that leads off down the hill. There is an east-west street which runs along the front of the hall. The sun shines down from directly overhead. The sky is brilliantly clear. The only obvious exits are north, east, up and west. Kragg the dwarf Burglar (Moral) An old gossiper [36 rumours] score s The Porch of the Golden Hall(d and s) s The Entrance Foyer(n and s) The Hearth Room(n, e and s) A woman is tending the sick A wounded soldier warms himself by the hearth A wounded soldier is lying beside the fireplace i Gold: 188 Encumbrance: lightly encumbered You are carrying the following on your person: A dwarven war shield (worn). A large harvester's pack (open) (worn). A silver flask (in hands). An elven short sword (wielded). Hide armour (worn). A silver harp. A commemorative token from the Event2001. An 'I've been to The 3rd Two Towers EVENT!!' badge. Rank insignia. A silver harp. Nash's gold circlet (worn). A spellbook. A beautiful, albeit empty pipe. A glass flute. A glass flute. An 'I've been to The 2nd Two Towers EVENT!!' badge. tell bade time for a hamburger You tell Bade: time for a hamburger Bade tells you: irl? Someone looks at you. Someone says: hi tell bade nod l You tell Bade: nod There is too much light here. In the center of the hall burns a clear wood fire in a long hearth. The hall continues to the north and south, and a hallway leads off to the east. The scale is as grand here as it was in the entrance foyer, and seems even more impressive somehow, probably because of the bright lighting provided by the fire. The only obvious exits are north, east and south. hpq hp: 200/200 end: 85/200 eaglesight You summon the forces of nature to extend your sight. eaglesight l You already possess extended sight. In the center of the hall burns a clear wood fire in a long hearth. The hall continues to the north and south, and a hallway leads off to the east. The scale is as grand here as it was in the entrance foyer, and seems even more impressive somehow, probably because of the bright lighting provided by the fire. The only obvious exits are north, east and south. Julius the dunedain Ranger of the North A woman is tending the sick A wounded soldier warms himself by the hearth A wounded soldier is lying beside the fireplace bow Julius smiles. You bow suavely. l In the center of the hall burns a clear wood fire in a long hearth. The hall continues to the north and south, and a hallway leads off to the east. The scale is as grand here as it was in the entrance foyer, and seems even more impressive somehow, probably because of the bright lighting provided by the fire. The only obvious exits are north, east and south. Julius the dunedain Ranger of the North A woman is tending the sick A wounded soldier warms himself by the hearth A wounded soldier is lying beside the fireplace Woman says in Rohirric: Do you wynmund coomb meaha wynmund? 'hello assassin :) You say: hello assassin :) hpq hp: 200/200 end: 65/200 l julius Julius chuckles. Oh, the sight of this amazing wild ranger! He is muscular, much like a wildcat would be... full of strength, but defined by perfect timing and ferocious perseverance. His unkempt blonde hair is about shoulder length, but flies wildly in the wind. You notice leaves, twigs and dirt in his hair. It maybe rather dangerous , but you believe that you could learn a thing or two with Julius as your mentor. He has the feral look of BeRsErKeR in his dark blue eyes. He is carrying: A crystal (glowing) (worn). A crystal (glowing) (worn). A magnificent engraved longsword (wielded). A dwarven war shield (worn). A stamped staying-permit. A message stone. An Orc courier pack (worn). A studded leather baldric (worn). A beautiful set of mithril mail (worn). A bloodstained cloak (worn). A small silver lute. hpq hp: 200/200 end: 64/200 hpq hp: 200/200 end: 64/200 [Without warning, %1 stabs you from behind!-> do focus dodge,focus defense, wimpy off, l insignia on Julius, l stone on Julius,@ Has Just been $RED$BS$0$ by Julius....Run a Find .. and come and help.. Remember to shield...] do focus dodge,focus defense, wimpy off, l insignia on Julius, l stone on Julius,@ Has Just been $RED$BS$0$ by Julius....Run a Find .. and come and help.. Remember to shield... do focus dodge,focus defense, wimpy off, l insignia on Julius, l stone on Julius,@ Has Just been $RED$BS$0$ by Julius....Run a Find .. and come and help.. Remember to shield... Julius charges at you with his sword, plunging the point into you! You notice Julius sizing you up. Julius wounds you with the sharp blade. You are too busy to make an attack! The soldier moans in pain. 'good tries.. Do: starting commands. You focused on dodge last time, try something different! You start focusing on your defense skill. You're no wimp! You don't see that here. This old stone is a weak version of a palanti'r, the ancient seeing stones of old that were given to the inhabitants of middle earth by the gods so that they could remain in contact over long distances. This stone is a minor version which the gods deemed should be available to every living being who chooses to carry one. The stone allows a person to: tell, ignore, who, legend, mcouncil, and comm. You can learn how to use these functions with 'help ' @Linhir Nash: Has Just been BS by Julius....Run a Find .. and come and help.. Remember to shield... Do: Commands completed. You say: good tries.. n n The Entrance Foyer(n and s) Julius enters. The Porch of the Golden Hall(d and s) Julius enters. Julius DECIMATES you with a ferocious attack! You are too busy to make an attack! d Before the Golden Hall(n, e, u and w) An old gossiper [36 rumours] Julius enters. Julius misses you. You are too busy to make an attack! ** Huntbreak***** Do: starting commands. The Porch of the Golden Hall(d and s) Julius enters. The Entrance Foyer(n and s) Julius enters. The Hearth Room(n, e and s) A woman is tending the sick A wounded soldier warms himself by the hearth A wounded soldier is lying beside the fireplace Julius enters. A Hallway(n, e, s and w) Julius enters. The Main Stairwell(d, u and w) Julius enters. The Upstairs Landing(d and w) Julius enters. You tentatively reach out and stroke the maiden's hair. At first it seems like you were wasting your time.... but then suddenly.... The maiden reaches out for you! She grabs your arm and throws you bodily over the rail!! The Basement(u and w) The downstairs hall(n, e and w) The Guard Room(n, e, s and w) The prison guard has fallen asleep at his desk A large oaken desk (open) A Cell in the Dungeon(hole and s) A Secret Tunnel(n and s) A large rat peers at you from the darkness Before the Golden Hall(n, e, u and w) An old gossiper [36 rumours] Do: Commands completed. edoras-rhos Julius enters. Do: starting commands. The main street(n, e, s and w) A cat wanders around looking for food The main street(n, e, s and w) The north gate(n, e, s and w) A signpost A hitching post A guard stands watch over the gate A guard stands watch over the gate The Great West Road(n, e, s, sw and w) Rohan Plains(n, e, s and w) A very hungry plains cat sizes you up Rohan Plains(n, e, s and w) A palomino horse trots across the field. Rohan Plains(n, e, s and w) Bade the dunedain Gangster (Immoral) A signpost Do: Commands completed. You tell Bade: julius tried me again :P tell deathrider i got tried again Deathrider is not logged in right now