Julius

Posted by
Nash [legacy]
Uploaded
18 November 2003 00:00:00
Type
Attempt

Old log around december 2001, one of the few times i was actually high lvl. Julius had tried me a few times already that day. can't remember why he was trying me. *shrug* probably a C


Julius enters.
Armada looks at you.
tell bade armada is being wierd
Julius leaves south.
You tell Bade: armada is being wierd
l julius
You don't see that here.
You miss someone.
Armada smiles faintly.
Anonymous figure charges at you with his sword, plunging the point into you!
Anonymous figure misses you.
You are too busy to make an attack!
Anonymous figure misses you.
You are too busy to make an attack!
mt-edoras
Do: starting commands.
The Great West Road(n, e, s and w)
The Great West Road(e, sw, s, ne and w)
The Great West Road(n, e, sw, s, ne and w)
A savage Orc soldier
The Great West Road(n, e, sw, s and w)
A nasty Orc soldier
The Great West Road(n, e, s and w)
The Great West Road(n, nw, e, s and w)
The Great West Road(e, se, s, n, nw and w)
A Southron cackles at the sight of pain
The Great West Road(e, se, s, n, nw and w)
The Great West Road(e, se, s, ne, n, nw and w)
Anonymous figure mangles you with extraordinary skill.
You scratch someone.
The Great West Road(n, e, s and w)
An empty phial
A brand (burned out)
Outside the Rammas Echor(n, s and w)
The Great West Road(n, e, s, sw and w)
The Great West Road(e, se, s, n, nw and w)
The Plains(n, e, s and w)
A quiet grassy area(n, field, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
Anonymous figure misses you.
You miss someone.
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
Anonymous figure nicks you.
You miss someone.
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Great West Road(n, e, se, s and w)
The Great West Road(n, e, s and w)
The Great West Road(n, e, s and w)
The Great West Road(n, e, s and w)
The Great West Road(n, e, s and w)
The Great West Road(n, e, s and w)
The Great West Road(n, e, s and w)
Anonymous figure misses you.
You miss someone.
The Great West Road(n, nw, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
The Plains(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Anonymous figure DECIMATES you with a ferocious attack!
You miss someone.
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
The White Mountains(n, e, se and w)
The White Mountains(n, e and w)
The White Mountains(n, e and w)
Bade tells you: why is that
Anonymous figure misses you.
You miss someone.
The White Mountains(n, e and w)
The White Mountains(n, e and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rohan Plains(n, e, s and w)
A very hungry plains cat sizes you up
The Great West Road(n, nw, e, s and w)
Anonymous figure misses you.
You miss someone.
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
A grey horse munches on some grass.
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
A very hungry plains cat sizes you up
Rohan Plains(n, e, s and w)
A grey horse munches on some grass.
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, s and w)
Rohan Plains(n, s and w)
A Rohan stallion rears as he sees you approach
Anonymous figure mangles you with extraordinary skill.
You miss someone.
Rohan Plains(n, e, s and w)
Rider riding A Rohan steed
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rider riding A Rohan steed
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rohan Plains(n, e, s and w)
Rider riding A Rohan steed
Bade tells you: almost killed him now
Anonymous figure DECIMATES you with a ferocious attack!
You miss someone.
The Great West Road(n, e, se, s and w)
Anonymous figure tries to charge you, but trips and falls!
The Great West Road(n, e, s and w)
The Great West Road(n, e, s, sw and w)
The north gate(n, e, s and w)
A signpost
A hitching post
A guard stands watch over the gate
A guard stands watch over the gate
The main street(n, e, s and w)
The main street(n, e, s and w)
A cat wanders around looking for food
Before the Golden Hall(n, e, u and w)
An old gossiper [36 rumours]
Do: Commands completed.
**Huntbreak***
Do: starting commands.
The main street(e, s and w)
A peasant worker looks at you in wonder
The main street(n, e and w)
The western gate(n, e, s and w)
A guard stands watch over the gate
A spent crystal
A hitching post
The Great West Road(n, e, s, w and ne)
The Great West Road(n, e, s and w)
You miss someone.
The Great West Road(n, e, s and w)
The Great West Road(n, e, s and w)
The Great West Road(n, nw, e, s and w)
The Great West Road(n, e, se, s and w)
Rohan Plains(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
A trail near the White Mountains(n, e and s)
You miss someone.
A small clearing near the mountains(n and sw)
A cliff(ne)
You slowly ascend the cliff. At times you come close to
losing your grip on the few handholds. After quite some time, and
after promising yourself not to look down, you find a place where
you can stop for a bit to rest.
A small plateau(sw)
You attempt to step into the background, but fail to conceal yourself.
You attempt to step into the background, but fail to conceal yourself.
You attempt to step into the background, but fail to conceal yourself.
You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
You are already blending into the background.
You are already blending into the background.
You are already blending into the background.
You are already blending into the background.
You are already blending into the background.
You are already blending into the background.
Do: Commands completed.
hpq
hp: 85/200
end: 69/200
climb down
Carefully, you climb down.
A cliff(ne)
ne
A small clearing near the mountains(n and sw)
sw
A cliff(ne)
edorb
What?
do climb down,ne,n,6e,se,8e
Do: starting commands.
Climb what?
A small clearing near the mountains(n and sw)
A trail near the White Mountains(n, e and s)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rocky Ground(n, e, s and w)
Rohan Plains(n, e, s and w)
The Great West Road(n, e, se, s and w)
The Great West Road(n, nw, e, s and w)
The Great West Road(n, e, s and w)
The Great West Road(n, e, s and w)
The Great West Road(n, e, s and w)
The Great West Road(n, e, s, w and ne)
The western gate(n, e, s and w)
A guard stands watch over the gate
A spent crystal
A hitching post
The main street(n, e and w)
The main street(e, s and w)
A peasant worker looks at you in wonder
Before the Golden Hall(n, e, u and w)
An old gossiper [36 rumours]
Do: Commands completed.

***Run to thranduils***

fade off
hpq
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
hp: 88/200
end: 34/200
l
You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade. Between the trees,
you can see fire and smoke and occasional dark forms moving. You
can clearly hear drums and the sound of battle. There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The Forest River is east and west.
The path continues northeast and south.
The great Erebor is northeast.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
There is water to the east and west.
The only obvious exits are north, south, northeast and stairs.
A signpost
A hitching post
i pack
Gold: 109 Encumbrance: unencumbered 
There is nothing in your harvester's pack.

tell bade the prick tried me again :)
You tell Bade: the prick tried me again :)
hpq
hp: 89/200
end: 35/200
Bade tells you: figured when you fadded
i pack
Gold: 109 Encumbrance: unencumbered 
There is nothing in your harvester's pack.

hpq
Wutang enters.
Wutang leaves northeast.
hp: 89/200
end: 35/200
Bade tells you: its not elmdor he was by me
who fried
who: 'fried' is an unrecognized argument.
See 'help who' for a listing of valid arguments.
tell bade nod.. nor armada
You tell Bade: nod.. nor armada

You tell Bade: this is wierd :P

***i find out it is julius and report.. ***


legend julius
Julius the dunedain Ranger of the North 
[ Idle for 4m 41s ]
On for: 3h 20m 51s Gender: male
Age: 9d 15h 24m 18s 
Can be mailed: Julius@Thranduil
Info: A crazy ranger in the forest. 
**** AFTER RUNNING AROUND AWHILE I COME BACK TO EDORAS****
l
You stand before a steep green terrace. A high, broad flight of stone
steps leads up the terrace to the golden hall. To the north, arrayed
below you, is the town of Edoras. A bright spring is gushing forth
into a stone basin here, with the overflow running into a stone channel
that leads off down the hill. There is an east-west street which
runs along the front of the hall.
The sun shines down from directly overhead.
The sky is brilliantly clear.
The only obvious exits are north, east, up and west.
Kragg the dwarf Burglar (Moral)
An old gossiper [36 rumours]
score
s
The Porch of the Golden Hall(d and s)
s
The Entrance Foyer(n and s)
The Hearth Room(n, e and s)
A woman is tending the sick
A wounded soldier warms himself by the hearth
A wounded soldier is lying beside the fireplace
i
Gold: 188 Encumbrance: lightly encumbered 
You are carrying the following on your person:
A dwarven war shield (worn).
A large harvester's pack (open) (worn).
A silver flask (in hands).
An elven short sword (wielded).
Hide armour (worn).
A silver harp.
A commemorative token from the Event2001.
An 'I've been to The 3rd Two Towers EVENT!!' badge.
Rank insignia.
A silver harp.
Nash's gold circlet (worn).
A spellbook.
A beautiful, albeit empty pipe.
A glass flute.
A glass flute.
An 'I've been to The 2nd Two Towers EVENT!!' badge.
tell bade time for a hamburger
You tell Bade: time for a hamburger
Bade tells you: irl?
Someone looks at you.
Someone says: hi
tell bade nod
l
You tell Bade: nod
There is too much light here.
In the center of the hall burns a clear wood fire in a long hearth. The
hall continues to the north and south, and a hallway leads off to the east.
The scale is as grand here as it was in the entrance foyer, and seems
even more impressive somehow, probably because of the bright lighting
provided by the fire.
The only obvious exits are north, east and south.
hpq
hp: 200/200
end: 85/200
eaglesight
You summon the forces of nature to extend your sight.
eaglesight
l
You already possess extended sight.
In the center of the hall burns a clear wood fire in a long hearth. The
hall continues to the north and south, and a hallway leads off to the east.
The scale is as grand here as it was in the entrance foyer, and seems
even more impressive somehow, probably because of the bright lighting
provided by the fire.
The only obvious exits are north, east and south.
Julius the dunedain Ranger of the North
A woman is tending the sick
A wounded soldier warms himself by the hearth
A wounded soldier is lying beside the fireplace
bow
Julius smiles.
You bow suavely.
l
In the center of the hall burns a clear wood fire in a long hearth. The
hall continues to the north and south, and a hallway leads off to the east.
The scale is as grand here as it was in the entrance foyer, and seems
even more impressive somehow, probably because of the bright lighting
provided by the fire.
The only obvious exits are north, east and south.
Julius the dunedain Ranger of the North
A woman is tending the sick
A wounded soldier warms himself by the hearth
A wounded soldier is lying beside the fireplace
Woman says in Rohirric: Do you wynmund coomb meaha
wynmund?

'hello assassin :)
You say: hello assassin :)
hpq
hp: 200/200
end: 65/200
l julius
Julius chuckles.
Oh, the sight of this amazing wild ranger! He is muscular, much like
a wildcat would be... full of strength, but defined by perfect
timing and ferocious perseverance. His unkempt blonde hair
is about shoulder length, but flies wildly in the wind. You notice
leaves, twigs and dirt in his hair. It maybe rather 
dangerous , but you believe that you could learn a thing
or two with Julius as your mentor.

He has the feral look of BeRsErKeR in his dark blue eyes.
He is carrying:
A crystal (glowing) (worn).
A crystal (glowing) (worn).
A magnificent engraved longsword (wielded).
A dwarven war shield (worn).
A stamped staying-permit.
A message stone.
An Orc courier pack (worn).
A studded leather baldric (worn).
A beautiful set of mithril mail (worn).
A bloodstained cloak (worn).
A small silver lute.
hpq
hp: 200/200
end: 64/200
hpq
hp: 200/200
end: 64/200
[Without warning, %1 stabs you from behind!-> do focus dodge,focus defense, wimpy off, l insignia on Julius, l stone on Julius,@ Has Just been $RED$BS$0$ by Julius....Run a Find .. and come and help.. Remember to shield...]
do focus dodge,focus defense, wimpy off, l insignia on Julius, l stone on Julius,@ Has Just been $RED$BS$0$ by Julius....Run a Find .. and come and help.. Remember to shield...
do focus dodge,focus defense, wimpy off, l insignia on Julius, l stone on Julius,@ Has Just been $RED$BS$0$ by Julius....Run a Find .. and come and help.. Remember to shield...
Julius charges at you with his sword, plunging the point into you!
You notice Julius sizing you up.
Julius wounds you with the sharp blade.
You are too busy to make an attack!
The soldier moans in pain.
'good tries..
Do: starting commands.
You focused on dodge last time, try something different!
You start focusing on your defense skill.
You're no wimp!
You don't see that here.
This old stone is a weak version of a palanti'r, the ancient 
seeing stones of old that were given to the inhabitants of
middle earth by the gods so that they could remain in contact
over long distances. This stone is a minor version which
the gods deemed should be available to every living being
who chooses to carry one. The stone allows a person to:
tell, ignore, who, legend, mcouncil, and comm.
You can learn how to use these functions with 'help '
@Linhir Nash: Has Just been BS by Julius....Run a Find .. and come and
help.. Remember to shield...
Do: Commands completed.
You say: good tries..
n
n
The Entrance Foyer(n and s)
Julius enters.
The Porch of the Golden Hall(d and s)
Julius enters.
Julius DECIMATES you with a ferocious attack!
You are too busy to make an attack!
d
Before the Golden Hall(n, e, u and w)
An old gossiper [36 rumours]
Julius enters.
Julius misses you.
You are too busy to make an attack!
** Huntbreak*****
Do: starting commands.
The Porch of the Golden Hall(d and s)
Julius enters.
The Entrance Foyer(n and s)
Julius enters.
The Hearth Room(n, e and s)
A woman is tending the sick
A wounded soldier warms himself by the hearth
A wounded soldier is lying beside the fireplace
Julius enters.
A Hallway(n, e, s and w)
Julius enters.
The Main Stairwell(d, u and w)
Julius enters.
The Upstairs Landing(d and w)
Julius enters.
You tentatively reach out and stroke the maiden's hair. At first
it seems like you were wasting your time.... but then suddenly....

The maiden reaches out for you!

She grabs your arm and throws you bodily over the rail!!
The Basement(u and w)
The downstairs hall(n, e and w)
The Guard Room(n, e, s and w)
The prison guard has fallen asleep at his desk
A large oaken desk (open)
A Cell in the Dungeon(hole and s)
A Secret Tunnel(n and s)
A large rat peers at you from the darkness
Before the Golden Hall(n, e, u and w)
An old gossiper [36 rumours]
Do: Commands completed.
edoras-rhos
Julius enters.
Do: starting commands.
The main street(n, e, s and w)
A cat wanders around looking for food
The main street(n, e, s and w)
The north gate(n, e, s and w)
A signpost
A hitching post
A guard stands watch over the gate
A guard stands watch over the gate
The Great West Road(n, e, s, sw and w)
Rohan Plains(n, e, s and w)
A very hungry plains cat sizes you up
Rohan Plains(n, e, s and w)
A palomino horse trots across the field.
Rohan Plains(n, e, s and w)

Bade the dunedain Gangster (Immoral)
A signpost
Do: Commands completed.
You tell Bade: julius tried me again :P
tell deathrider i got tried again
Deathrider is not logged in right now