They tried to rob my flask!

Posted by
Nagash [legacy]
Uploaded
10 December 2003 00:00:00
Type
Player Kill

(from a week ago) Guilherme(R.I.P.)+Bradw vs me+Paraiko


Zzidane attempted me, then I protected my preciouss flask from dirty hands
of Almon the stablehand, calling in Paraiko for help after the first few
clashes.


    A pleasant but simple council chamber. There are no paintings,
ornaments or other distractions: just clean walls, a plush carpet
and a long table with matching chairs. It is said that the White
Council, the group of the Wise formed to resist Sauron, often
met here to discuss policies and measures to combat the Dark Lord.
    The only obvious exit is north.
 Bradw Striraktur the dunedain Archmage (Angelic)
 Corpse of Glorfindel
 Galdor, Cirdan's messenger
 Cirdan the Shipwright
= HP:207 EP:147 =
Guilherme enters.
You notice Guilherme sizing you up.
Bradw misses you.
You hit Guilherme very hard.
Galdor misses you.
hands
= HP:207 EP:146 =
Bradw leaves north.
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:207 EP:146 =
z
Guilherme doesn't look so great.
= HP:207 EP:146 =
Bradw enters.
zz
Bradw is in good shape.
Guilherme doesn't look so great.
Galdor is in average shape.
= HP:207 EP:146 =
Guilherme misses you.
You miss Bradw.
Galdor hits you.
Guilherme leaves north.
Bradw leaves north.
= HP:202 EP:145 =
z
Galdor is in average shape.
= HP:202 EP:145 =
l
You hit Galdor.
Galdor misses you.
    A pleasant but simple council chamber. There are no paintings,
ornaments or other distractions: just clean walls, a plush carpet
and a long table with matching chairs. It is said that the White
Council, the group of the Wise formed to resist Sauron, often
met here to discuss policies and measures to combat the Dark Lord.
    The only obvious exit is north.
 Corpse of Glorfindel
 Galdor, Cirdan's messenger
 Cirdan the Shipwright
= HP:203 EP:145 =
= HP:203 EP:145 =
Guilherme enters.
Bradw enters.
Bradw slashes you opening a gruesome wound.
You miss Bradw.
Galdor misses you.
z
= HP:186 EP:144 =
Bradw is in good shape.
= HP:186 EP:144 =
z
Bradw is in good shape.
= HP:186 EP:144 =
You notice Guilherme sizing you up.
Bradw misses you.
Guilherme stabs you in the abdomen.
You hit Bradw very hard.
Galdor misses you.
= HP:169 EP:143 =
Bradw misses you.
Guilherme misses you.
You miss Bradw.
Galdor misses you.
A long hallway(s, w, n and d)
= HP:169 EP:142 =
= HP:169 EP:142 =
= HP:169 EP:142 =
>gh
Do: starting commands.
= HP:169 EP:141 =
An observatory(s)
= HP:169 EP:141 =
You can't go that way!
= HP:169 EP:141 =
A long hallway(s, w, n and d)
= HP:169 EP:141 =
A long hallway(s, u, n and d)
= HP:169 EP:141 =
A long hallway(s, u, n and d)
= HP:169 EP:141 =
A long hallway(s, u, n and d)
 A chambermaid
 An elven lad
= HP:169 EP:141 =
A long hallway(s, u, w and n)
= HP:169 EP:141 =
The tower entrance(out and n)
= HP:169 EP:141 =
A vibrant garden(enter and e)
= HP:169 EP:141 =
Street circle with fountain(sw, w, ne, e, nw and se)
 A wonderful fountain sprays water into the air
= HP:169 EP:141 =
The docks(s, w, ne, e and d)
= HP:169 EP:141 =
An archway through a shrine(s, u and n)
= HP:169 EP:141 =
Street end(s, ne, climb and n)
= HP:169 EP:141 =
A pleasant grove(sw, ne and se)
= HP:169 EP:140 =
A paved street(sw, w, e and nw)
 Allyssea the sindar Orc-target (Impartial)
= HP:169 EP:140 =
A paved street(s, w, n and e)
= HP:169 EP:140 =
A square with a statue(w, ne, e and se)
 A message stone
 A majestic statue of Gil-Galad
 A sign is posted here for new characters.
 An old gossiper [46 rumours, 45 new]
 Grey Havens Newbie Board [21 notes, 14 new]
= HP:169 EP:140 =
A paved street(s, w and e)
 A fair and helpful elven bard
= HP:169 EP:140 =
Grey Havens entrance(s, w and e)
 An elven guard
 A chicken bone
 A signpost
= HP:169 EP:140 =
Do: Commands completed.
= HP:169 EP:140 =
= HP:169 EP:140 =
= HP:169 EP:140 =
>beh
Do: starting commands.
= HP:169 EP:139 =
The Grey Havens(s, w and e)
= HP:169 EP:139 =
The Plains(s, w, n and e)
= HP:169 EP:139 =
The Plains(s, w, n and e)
= HP:169 EP:139 =
The Plains(s, w, n and e)
= HP:169 EP:139 =
The Plains(s, w, n and e)
= HP:169 EP:139 =
The Plains(s, w, n and e)
= HP:169 EP:139 =
The Plains(s, w, n and e)
 An ugly orc
= HP:169 EP:139 =
The Plains(s, w, n and e)
 An ugly orc
= HP:169 EP:139 =
The Tower Hills(s, w, n and e)
= HP:169 EP:139 =
The Tower Hills(s, w, n and e)
= HP:169 EP:138 =
A courtyard(enter, s, w, n and e)
 Doxug the silvan Barbarian (Immoral)
 A hitching post
= HP:169 EP:138 =
Do: Commands completed.
= HP:169 EP:138 =
Do: starting commands.
= HP:169 EP:138 =
The Tower Hills(s, w, n and e)
 A whitetail deer is here quietly grazing on some grass.
= HP:169 EP:138 =
The Tower Hills(s, w, n and e)
= HP:169 EP:138 =
The Tower Hills(s, w, n and e)
= HP:169 EP:138 =
The Tower Hills(s, w, n and e)
 A whitetail deer is here quietly grazing on some grass.
= HP:169 EP:138 =
fade off
The Tower Hills(s, w, n and e)
= HP:169 EP:138 =
The Tower Hills(s, w, n and e)
= HP:169 EP:138 =
The Plains(s, w, n and e)
 An empty vial
= HP:169 EP:138 =
rqh
The Plains(s, w, n and e)
= HP:170 EP:138 =
The Plains(s, w, n and e)
= HP:170 EP:138 =
A path(s, sw, w, n and e)
= HP:170 EP:138 =
A path(s, w, n, ne and e)
= HP:170 EP:138 =
A path(s, w, n and e)
= HP:170 EP:138 =
A path(s, sw, w, n and e)
= HP:170 EP:138 =
A path(s, w, n, ne and e)
= HP:170 EP:138 =
A path(s, w, n and e)
= HP:170 EP:138 =
A path(s, sw, w, n and e)
= HP:170 EP:138 =
A path(s, w, n, ne and e)
= HP:170 EP:138 =
A path(s, w, n and e)
= HP:170 EP:138 =
A path(s, sw, w, n, nw and e)
= HP:170 EP:138 =
A path(s, sw, w, ne, n, nw and e)
= HP:170 EP:138 =
A path(s, sw, w, n, nw and e)
= HP:170 EP:137 =
The City of Belegost(sw, w, ne, nw, e, d, s, n and se)
 Charkbite the dwarf Hoplite (Immoral)
 A signpost
 A hitching post
= HP:170 EP:137 =
Do: Commands completed.
= HP:170 EP:137 =
Do: starting commands.
= HP:170 EP:137 =
Darkness surrounds you.
A very dark tunnel(s and u)
= HP:170 EP:137 =
Darkness surrounds you.
A very dark tunnel(w and n)
= HP:170 EP:137 =
Darkness surrounds you.
A very dark tunnel(w and e)
= HP:170 EP:137 =
Darkness surrounds you.
A very dark tunnel(s, n and e)
= HP:170 EP:137 =
Darkness surrounds you.
A very dark tunnel(w and n)
= HP:170 EP:137 =
Darkness surrounds you.
A very dark tunnel(s, w and e)
= HP:170 EP:137 =
Darkness surrounds you.
A very dark tunnel(s and n)
= HP:170 EP:137 =
Darkness surrounds you.
A very dark tunnel(w, n and e)
= HP:170 EP:137 =
Darkness surrounds you.
A very dark tunnel(s and w)
= HP:170 EP:137 =
Darkness surrounds you.
A very dark tunnel(s, n and e)
= HP:170 EP:137 =
A very dark tunnel(s and n)
= HP:170 EP:137 =
A very dark tunnel(s, w and n)
 A message stone
= HP:170 EP:136 =
Welcome to Belegost!(s, w, n and e)
 A sign is posted here for new characters.
 A wooden box
 Belegost Newbie Board [21 notes, 14 new]
= HP:170 EP:136 =
Do: Commands completed.
= HP:170 EP:136 =
Do: starting commands.
= HP:170 EP:136 =
A very dark tunnel(s, w and n)
 A message stone
= HP:170 EP:136 =
The Hospital(e)
 Toli the healer
= HP:170 EP:136 =
Do: Commands completed.
= HP:170 EP:136 =
= HP:170 EP:136 =
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
= HP:170 EP:136 =
Toli shoves some plants down your throat and you feel better.
= HP:199 EP:165 =
= HP:199 EP:165 =
= HP:199 EP:165 =
= HP:199 EP:165 =
You don't feel like a wimp anymore.
= HP:199 EP:165 =
t paraiko Guilherme nd, in combat with me.  Come back?
You tell Paraiko: Guilherme nd, in combat with me.  Come back?         <= I swear I were sure I saw nd.
= HP:199 EP:165 =
rqh
Toli shoves some plants down your throat and you feel better.
= HP:220 EP:186 =
i
Gold: 87               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A beautiful, deadly sword forged by Nagash (wielded).
 A phial of Roderick's Dream Potion (in hands).
*A pair of mail pants (worn).
*A tower guard's helmet (worn).
*A Dol Amroth pack (open) (worn).
*An old leather baldric (worn).
*A dwarven war shield (worn).
*A finely-shaped pearl carapace (worn).
*A bloodstained cloak (worn).
 A silver harp.
 A gold ring with a single grey stone.
 A steel ring (worn).
 A small, empty clay pipe.
 A hornpipe.
 An engraved iron ring, inlaid with four emeralds (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A black medallion.
 A beautiful, albeit empty pipe.
 A fiddle case (closed).
 Rank insignia.
 A small silver lute.
 A spellbook.
 An 'I've been to The 3rd Two Towers EVENT!!' badge.
 A leather archer's quiver [0 arrows] (worn).
 A dark red medallion.
= HP:220 EP:186 =
rqh
Toli shoves some plants down your throat and you feel better.
= HP:230 EP:221 =
i
Gold: 67               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A beautiful, deadly sword forged by Nagash (wielded).
 A phial of Roderick's Dream Potion (in hands).
*A pair of mail pants (worn).
*A tower guard's helmet (worn).
*A Dol Amroth pack (open) (worn).
*An old leather baldric (worn).
*A dwarven war shield (worn).
*A finely-shaped pearl carapace (worn).
*A bloodstained cloak (worn).
 A silver harp.
 A gold ring with a single grey stone.
 A steel ring (worn).
 A small, empty clay pipe.
 A hornpipe.
 An engraved iron ring, inlaid with four emeralds (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 A black medallion.
 A beautiful, albeit empty pipe.
 A fiddle case (closed).
 Rank insignia.
 A small silver lute.
 A spellbook.
 An 'I've been to The 3rd Two Towers EVENT!!' badge.
 A leather archer's quiver [0 arrows] (worn).
 A dark red medallion.
= HP:230 EP:221 =
ip
Gold: 67               Encumbrance: lightly encumbered  
You dig around in your Dol Amroth pack and find:
Your Dol Amroth pack is about half full.

 A silver flask
 A long elven dagger
 A rich elven cloak
= HP:230 EP:221 =
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:230 EP:221 =
tag flask in pack
You have tagged a silver flask as unsellable.
= HP:230 EP:221 =
>be
Do: starting commands.
= HP:230 EP:221 =
A very dark tunnel(s, w and n)
 A message stone
= HP:230 EP:221 =
Welcome to Belegost!(s, w, n and e)
 A sign is posted here for new characters.
 A wooden box
 Belegost Newbie Board [21 notes, 14 new]
= HP:230 EP:221 =
Do: Commands completed.
= HP:230 EP:221 =
Do: starting commands.
= HP:230 EP:221 =
A very dark tunnel(s, w and e)
= HP:230 EP:221 =
A very dark tunnel(w, n and e)
 A dwarven citizen stands here ignoring you [2]
= HP:230 EP:221 =
A very dark tunnel(s, w and n)
= HP:230 EP:221 =
A very dark tunnel(s, n and e)
 A dwarven citizen stands here ignoring you
= HP:230 EP:221 =
The shop(s)
 A trash can
 Glimdan the shopkeeper
= HP:230 EP:221 =
Do: Commands completed.
= HP:230 EP:221 =
= HP:230 EP:221 =
= HP:230 EP:221 =
s[
What?
= HP:230 EP:221 =
sp
a silver flask : You have tagged this as unsellable.
a rich elven cloak : That exceeds my budget. You get 100 gold.
a long elven dagger : That exceeds my budget. You get 100 gold.
Glimdan tells you: Thanks for your business!  Please come again.
= HP:230 EP:221 =
get all from pack into cloak
a silver flask : Ok.
= HP:230 EP:222 =
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:230 EP:222 =
>br
Do: starting commands.
= HP:230 EP:222 =
A very dark tunnel(s, n and e)
 A dwarven citizen stands here ignoring you
= HP:230 EP:222 =
A very dark tunnel(s, w and n)
= HP:230 EP:222 =
A very dark tunnel(w, n and e)
 A dwarven citizen stands here ignoring you [2]
= HP:230 EP:222 =
A very dark tunnel(s, w and e)
= HP:230 EP:222 =
Welcome to Belegost!(s, w, n and e)
 A sign is posted here for new characters.
 A wooden box
 Belegost Newbie Board [21 notes, 14 new]
= HP:230 EP:222 =
Do: Commands completed.
= HP:230 EP:222 =
Do: starting commands.
= HP:230 EP:222 =
A very dark tunnel(s, w and n)
 A message stone
= HP:230 EP:222 =
A very dark tunnel(s and n)
= HP:230 EP:222 =
Darkness surrounds you.
A very dark tunnel(s, n and e)
= HP:230 EP:222 =
Darkness surrounds you.
A very dark tunnel(s and w)
= HP:230 EP:222 =
Darkness surrounds you.
A very dark tunnel(w, n and e)
= HP:230 EP:222 =
Darkness surrounds you.
A very dark tunnel(s and n)
= HP:230 EP:222 =
Darkness surrounds you.
A very dark tunnel(s, w and e)
= HP:230 EP:222 =
Darkness surrounds you.
A very dark tunnel(w and n)
= HP:230 EP:222 =
Darkness surrounds you.
A very dark tunnel(s, n and e)
= HP:230 EP:222 =
Darkness surrounds you.
A very dark tunnel(w and e)
= HP:230 EP:222 =
Darkness surrounds you.
A very dark tunnel(w and n)
= HP:230 EP:222 =
Darkness surrounds you.
A very dark tunnel(s and u)
= HP:230 EP:222 =
The City of Belegost(sw, w, ne, nw, e, d, s, n and se)
 A signpost
 A hitching post
= HP:230 EP:222 =
Do: Commands completed.
= HP:230 EP:222 =
Do: starting commands.
= HP:230 EP:222 =
A path(s, sw, w, n, nw and e)
= HP:230 EP:222 =
A path(s, sw, w, ne, n, nw and e)
= HP:230 EP:222 =
A path(s, sw, w, n, nw and e)
= HP:230 EP:222 =
A path(s, w, n and e)
= HP:230 EP:222 =
A path(s, w, n, ne and e)
= HP:230 EP:222 =
A path(s, sw, w, n and e)
= HP:230 EP:222 =
A path(s, w, n and e)
= HP:230 EP:222 =
A path(s, w, n, ne and e)
= HP:230 EP:222 =
A path(s, sw, w, n and e)
= HP:230 EP:222 =
A path(s, w, n and e)
= HP:230 EP:222 =
A path(s, w, n, ne and e)
= HP:230 EP:222 =
A path(s, sw, w, n and e)
= HP:230 EP:222 =
A path(s, w, n, ne and e)
= HP:230 EP:222 =
A path(s, sw, w, ne, n and e)
= HP:230 EP:222 =
A path(s, sw, w, ne, n and e)
= HP:230 EP:222 =
A path(s, sw, w, ne, n and e)
= HP:230 EP:222 =
A path(s, sw, w, ne, n and e)
= HP:230 EP:222 =
A path(s, sw, w, n and e)
= HP:230 EP:222 =
A path(s, w, n, ne and e)
= HP:230 EP:222 =
A path(s, sw, w, n and e)
= HP:230 EP:222 =
A path(s, w, n, ne, nw and e)
= HP:230 EP:222 =
The Great East Road(s, w, n, ne and e)
= HP:230 EP:222 =
The Great East Road(s, sw, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n, nw, e and se)
= HP:230 EP:222 =
The Great East Road(s, w, n, nw and e)
= HP:230 EP:222 =
The Great East Road(s, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n, ne and e)
= HP:230 EP:222 =
The Great East Road(sw, w, e, s, n and se)
= HP:230 EP:222 =
Shire Plains(s, w, n and e)
= HP:230 EP:222 =
Shire Plains(s, w, n and e)
= HP:230 EP:222 =
Shire Plains(s, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, sw, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n, ne and e)
= HP:230 EP:222 =
The Great East Road(s, sw, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n, ne and e)
= HP:230 EP:222 =
The Great East Road(s, sw, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n and e)
= HP:230 EP:222 =
Charkbite enters.
Charkbite leaves east.
The Great East Road(s, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n and e)
= HP:230 EP:222 =
The Great East Road(s, w, n, ne and e)
= HP:230 EP:222 =
The Great East Road(s, sw, w and e)
= HP:230 EP:222 =
Stonebows Bridge(w and e)
 Charkbite the dwarf Hoplite (Immoral)
= HP:230 EP:222 =
Charkbite leaves east.
The Great East Road(s, w, n, e and se)
 Charkbite the dwarf Hoplite (Immoral)
= HP:230 EP:222 =
Charkbite leaves east.
The Great East Road(s, w, n, e and se)
 Charkbite the dwarf Hoplite (Immoral)
 A handcrafted arrow
= HP:230 EP:222 =
Charkbite leaves east.
The Great East Road(sw, w, ne, e, s, n and se)
 Paraiko Logoth the dwarf Battle Lord (Demonic)
 Charkbite the dwarf Hoplite (Immoral)
= HP:230 EP:222 =
Charkbite leaves northeast.
Paraiko leaves west.
The Plains(s, w, n and e)
= HP:230 EP:222 =
The Plains(s, w, n and e)
 A swift hawk
= HP:230 EP:222 =
The Plains(s, w, n and e)
= HP:230 EP:222 =
The Plains(s, w, n and e)
= HP:230 EP:222 =
The Plains(s, w, n and e)
= HP:230 EP:222 =
The Plains(s, w, n and e)
= HP:230 EP:222 =
The Plains(s, w, n and e)
= HP:230 EP:222 =
The Greenway(s, w, n, ne, nw, e and se)
 A campfire (burning)
= HP:230 EP:222 =
South Gate of Bree(sw, w, ne, e, s, n and se)
 Midvalley the dwarf Runt (Impartial)
= HP:230 EP:222 =
Outside Ferny's Place(s, n and e)
 A grimy looking beggar
= HP:230 EP:222 =
South main street of Bree(s, w, n and e)
 A grimy looking beggar [2]
= HP:230 EP:222 =
West main street of Bree(s, w, n, e and se)
 Ratty the goat
= HP:230 EP:222 =
Do: Commands completed.
= HP:230 EP:222 =
= HP:230 EP:222 =
= HP:230 EP:222 =
= HP:230 EP:222 =
South main street of Bree(s, w, n and e)
 A grimy looking beggar [2]
= HP:230 EP:222 =
The Courthouse(w)
= HP:230 EP:222 =
South main street of Bree(s, w, n and e)
 A grimy looking beggar [2]
= HP:230 EP:223 =
Outside Ferny's Place(s, n and e)
 A grimy looking beggar
= HP:230 EP:223 =
South Gate of Bree(sw, w, ne, e, s, n and se)
 Midvalley the dwarf Runt (Impartial)
= HP:230 EP:223 =
The Plains(s, w, n and e)
= HP:230 EP:223 =
The Greenway(s, w, n, ne, nw and e)
= HP:230 EP:223 =
The Plains(s, w, n and e)
= HP:230 EP:223 =
Outside the Inn(s, gate, w, n, ne, nw and e)


*** censored


Bulldog barks: 'WOOF WOOF WOOF!'
Outside the Inn(s, gate, w, n, ne, nw and e)
= HP:230 EP:220 =
The Plains(s, w, n and e)
= HP:230 EP:220 =
The Great East Road(sw, w, e, nw, s, n and se)
= HP:230 EP:220 =
South Gate of Staddle(s, w, n, e and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
 Guilherme Stalin the silvan Master of Luck
= HP:230 EP:220 =
Guilherme leaves west.
Bradw leaves west.
South Gate of Bree(sw, w, ne, e, s, n and se)
 Midvalley the dwarf Runt (Impartial)
= HP:230 EP:221 =
Outside Ferny's Place(s, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 Guilherme Stalin the silvan Master of Luck
 A grimy looking beggar
= HP:230 EP:221 =
South main street of Bree(s, w, n and e)
 A grimy looking beggar [2]
= HP:230 EP:221 =
West main street of Bree(s, w, n, e and se)
 Ratty the goat
= HP:230 EP:221 =
= HP:230 EP:221 =
South main street of Bree(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 Guilherme Stalin the silvan Master of Luck
 A grimy looking beggar [2]
= HP:230 EP:221 =
Outside Ferny's Place(s, n and e)
 A grimy looking beggar
= HP:230 EP:221 =
Paraiko tells you: where?
t paraiko Bree, but they got the inn key.
You tell Paraiko: Bree, but they got the inn key.
= HP:230 EP:222 =
South main street of Bree(s, w, n and e)
 A grimy looking beggar [2]
= HP:230 EP:222 =
The Rangers Hall(e)
 Aravir the Master Ranger
= HP:230 EP:222 =
South main street of Bree(s, w, n and e)
 A grimy looking beggar [2]
= HP:230 EP:222 =
Outside Ferny's Place(s, n and e)
 A grimy looking beggar
= HP:230 EP:222 =
South Gate of Bree(sw, w, ne, e, s, n and se)
 Midvalley the dwarf Runt (Impartial)
= HP:230 EP:222 =
South Gate of Staddle(s, w, n, e and se)
= HP:230 EP:222 =
South Gate of Bree(sw, w, ne, e, s, n and se)
 Midvalley the dwarf Runt (Impartial)
= HP:230 EP:222 =
Outside Ferny's Place(s, n and e)
 A grimy looking beggar
= HP:230 EP:222 =
South main street of Bree(s, w, n and e)
 A grimy looking beggar [2]
= HP:230 EP:222 =
The Rangers Hall(e)
 Aravir the Master Ranger
= HP:230 EP:222 =
You can't go that way!
= HP:230 EP:222 =
South main street of Bree(s, w, n and e)
 A grimy looking beggar [2]
= HP:230 EP:222 =
West main street of Bree(s, w, n, e and se)
 Ratty the goat
= HP:230 EP:222 =
= HP:230 EP:222 =
Inside the West Gate of Bree(w, n and e)
 A wealthy looking chubby man
= HP:230 EP:222 =
West main street of Bree(s, w, n, e and se)
 Ratty the goat
= HP:230 EP:222 =
= HP:230 EP:222 =
find guilherme
Your find attempt fails.
= HP:230 EP:212 =
find guilherme
Guilherme is in Eriador at Bywater.
= HP:230 EP:192 =
Demetrion enters.
Demetrion leaves west.
Findor enters.
Findor leaves west.
Dracom enters.
br>ho
Dracom leaves east.
Do: starting commands.
= HP:230 EP:193 =
Inside the West Gate of Bree(w, n and e)
 A wealthy looking chubby man
= HP:230 EP:193 =
West Gate of Bree(s, w, n, nw and e)
 Quintin the dunedain Illusionist (Moral)
 Anamir the dunedain Swindler (Impartial)
 Findor Lomien the sindar Elf Lord
 Demetrion the hobbit Bad Apple (Impartial)
 Wilderuno the sindar Purloiner (Immoral)
 Chowt $u Dae-Ken the eorling King (Impartial)
 A big sign
= HP:230 EP:193 =
The Great East Road(s, w, n, e and se)
= HP:230 EP:193 =
The Great East Road(s, w, n, ne and e)
= HP:230 EP:193 =
The Great East Road(s, w, n and e)
= HP:230 EP:193 =
The Great East Road(s, w, n, nw and e)
= HP:230 EP:193 =
The Great East Road(s, w, n and e)
= HP:230 EP:193 =
The Great East Road(s, w, n, ne and e)
= HP:230 EP:193 =
The Great East Road(s, sw, w, n and e)
= HP:230 EP:193 =
The Plains(s, w, n and e)
= HP:230 EP:193 =
The Great East Road(sw, w, ne, e, s, n and se)
= HP:230 EP:193 =
The Great East Road(s, w, n, e and se)
 A handcrafted arrow
= HP:230 EP:193 =
The Great East Road(s, w, n, e and se)
= HP:230 EP:193 =
Stonebows Bridge(w and e)
= HP:230 EP:193 =
The Great East Road(s, sw, w and e)
= HP:230 EP:193 =
Shire Plains(s, w and e)
= HP:230 EP:193 =
Shire Plains(w and e)
 A young ranger gazes at the wilderness
= HP:230 EP:193 =
Shire Plains(s, w and e)
 A young ranger gazes at the wilderness
= HP:230 EP:193 =
Shire Plains(s, w and e)
 A young ranger gazes at the wilderness
= HP:230 EP:193 =
Shire Plains(s, w and e)
= HP:230 EP:193 =
Shire Plains(s, w and e)
= HP:230 EP:193 =
Outside Hobbiton(s, w, n and e)
 Paraiko Logoth the dwarf Battle Lord (Demonic)
 A signpost
 A hitching post
= HP:230 EP:193 =
Paraiko leaves south.
Do: Commands completed.
= HP:230 EP:193 =
= HP:230 EP:193 =
>br
Do: starting commands.
= HP:230 EP:193 =
Shire Plains(s, w and e)
= HP:230 EP:193 =
Shire Plains(s, w and e)
= HP:230 EP:193 =
Shire Plains(s, w and e)
 A young ranger gazes at the wilderness
= HP:230 EP:193 =
Shire Plains(s, w and e)
 A young ranger gazes at the wilderness
= HP:230 EP:193 =
Shire Plains(w and e)
 A young ranger gazes at the wilderness
= HP:230 EP:193 =
Shire Plains(s, w and e)
= HP:230 EP:193 =
The Great East Road(s, sw, w and e)
= HP:230 EP:193 =
Stonebows Bridge(w and e)
= HP:230 EP:193 =
The Great East Road(s, w, n, e and se)
= HP:230 EP:193 =
The Great East Road(s, w, n, e and se)
 A handcrafted arrow
= HP:230 EP:193 =
The Great East Road(sw, w, ne, e, s, n and se)
= HP:230 EP:193 =
The Plains(s, w, n and e)
= HP:230 EP:193 =
The Great East Road(s, sw, w, n and e)
= HP:230 EP:193 =
The Great East Road(s, w, n, ne and e)
= HP:230 EP:193 =
The Great East Road(s, w, n and e)
= HP:230 EP:193 =
The Great East Road(s, w, n, nw and e)
 Elenya Escovechka the dunedain Swordswoman (Moral)
= HP:230 EP:193 =
The Great East Road(s, w, n and e)
= HP:230 EP:193 =
The Great East Road(s, w, n, ne and e)
= HP:230 EP:193 =
The Great East Road(s, w, n, e and se)
= HP:230 EP:193 =
West Gate of Bree(s, w, n, nw and e)
 Paraiko Logoth the dwarf Battle Lord (Demonic)
 Findor Lomien the sindar Elf Lord
 Demetrion the hobbit Bad Apple (Impartial)
 Wilderuno the sindar Purloiner (Immoral)
 Chowt $u Dae-Ken the eorling King (Impartial)
 A big sign
= HP:230 EP:193 =
Inside the West Gate of Bree(w, n and e)
 Anamir the dunedain Swindler (Impartial)
 A wealthy looking chubby man
= HP:230 EP:193 =
West main street of Bree(s, w, n, e and se)
 Dracom the dunedain Merchant (Impartial)
 Ratty the goat
= HP:230 EP:193 =
Dracom leaves west.
Do: Commands completed.
= HP:230 EP:193 =
= HP:230 EP:193 =
pform
You form a new party.
= HP:230 EP:193 =
Inside the West Gate of Bree(w, n and e)
 Anamir the dunedain Swindler (Impartial)
 A wealthy looking chubby man
= HP:230 EP:193 =
West Gate of Bree(s, w, n, nw and e)
 Elenya Escovechka the dunedain Swordswoman (Moral)
 Dracom the dunedain Merchant (Impartial)
 Paraiko Logoth the dwarf Battle Lord (Demonic)
 Demetrion the hobbit Bad Apple (Impartial)
 Wilderuno the sindar Purloiner (Immoral)
 Chowt $u Dae-Ken the eorling King (Impartial)
 A big sign
= HP:230 EP:193 =
Wilderuno leaves east.
Paraiko tells you: hmm
Elenya leaves east.
Findor enters.
Paraiko peers around suspiciously.
Shabba enters.
pinv paraiko
Shabba leaves west.
You invited Paraiko to join your party.
= HP:230 EP:193 =
Dracom leaves north.
Findor leaves west.
Leka enters.
Paraiko joins your party.
Inside the West Gate of Bree(w, n and e)
 A wealthy looking chubby man
Paraiko enters.
= HP:230 EP:194 =
West main street of Bree(s, w, n, e and se)
 Anamir the dunedain Swindler (Impartial)
 Ratty the goat
Paraiko enters.
= HP:230 EP:194 =
Anamir leaves east.
= HP:230 EP:194 =
Findor enters.
Findor looks at Paraiko.
Findor leaves north.
Anamir enters.
Elenya enters.
trigger Guilherme todo hunt guilherme
The next time you see 'Guilherme', you will do: 'hunt guilherme'.
= HP:230 EP:194 =
Elenya leaves west.
hands
Anamir leaves north.
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:230 EP:194 =
Shabba enters.
l
Shabba leaves north.
    You are on the small cobblestoned main street of Bree. To the north
is the northern gate and the start of the Old North Road. The Great East Road
turns south to go around Bree Hill and continues east into the Greenway. You
can see that the Hobbits have built their Hobbit Holes into the side of Bree
Hill and that the local human population has built its houses on the southern
side of the hill.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north, east and southeast.
 Paraiko Logoth the dwarf Battle Lord (Demonic)
 Ratty the goat
= HP:230 EP:194 =
Shabba enters.
Shabba leaves south.
Wilderuno enters.
Kognus enters.
Elenya enters.
Elenya leaves south.
Wilderuno leaves west.
Kognus leaves north.
br>ho
Do: starting commands.
= HP:230 EP:195 =
Inside the West Gate of Bree(w, n and e)
 Wilderuno the sindar Purloiner (Immoral)
 A wealthy looking chubby man
Paraiko enters.
= HP:230 EP:195 =
West Gate of Bree(s, w, n, nw and e)
 Leka Celebgilas the sindar Sharpshooter (Heroic)
 Chowt $u Dae-Ken the eorling King (Impartial)
 A big sign
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(s, w, n, e and se)
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(s, w, n, ne and e)
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(s, w, n and e)
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(s, w, n, nw and e)
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(s, w, n and e)
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(s, w, n, ne and e)
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(s, sw, w, n and e)
Paraiko enters.
= HP:230 EP:195 =
The Plains(s, w, n and e)
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(sw, w, ne, e, s, n and se)
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(s, w, n, e and se)
 A handcrafted arrow
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(s, w, n, e and se)
Paraiko enters.
= HP:230 EP:195 =
Stonebows Bridge(w and e)
Paraiko enters.
= HP:230 EP:195 =
The Great East Road(s, sw, w and e)
Paraiko enters.
= HP:230 EP:195 =
Shire Plains(s, w and e)
Paraiko enters.
= HP:230 EP:195 =
Shire Plains(w and e)
 A young ranger gazes at the wilderness
Paraiko enters.
= HP:230 EP:195 =
Shire Plains(s, w and e)
 A young ranger gazes at the wilderness
Paraiko enters.
= HP:230 EP:195 =
Shire Plains(s, w and e)
 A young ranger gazes at the wilderness
Paraiko enters.
= HP:230 EP:195 =
Shire Plains(s, w and e)
Paraiko enters.
= HP:230 EP:195 =
Shire Plains(s, w and e)
Paraiko enters.
= HP:230 EP:195 =
Outside Hobbiton(s, w, n and e)
 Demetrion the hobbit Bad Apple (Impartial)
 Bradw Striraktur the dunedain Archmage (Angelic)
 Guilherme Stalin the silvan Master of Luck
 A signpost
 A hitching post
Triggered!  doing: hunt guilherme
Paraiko enters.
= HP:230 EP:195 =
You begin to hunt Guilherme.
Triggered!  doing: hunt guilherme
= HP:230 EP:195 =
You are already hunting Guilherme!
= HP:230 EP:195 =
Do: Commands completed.
= HP:230 EP:195 =
= HP:230 EP:195 =
Drop what?
= HP:230 EP:195 =
There is no wine here.
= HP:230 EP:195 =
There is no bottle here to get.
= HP:230 EP:195 =
There is no tongs here to get.
= HP:230 EP:195 =
What?
= HP:230 EP:195 =
Do: starting commands.
= HP:230 EP:195 =
What?
= HP:230 EP:195 =
What?
= HP:230 EP:195 =
Do: Commands completed.
= HP:230 EP:195 =
The next time you see 'Guilherme prays to Eru the False God' you will do 'pray to Melkor'.
= HP:230 EP:195 =
Demetrion leaves east.
fade
You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
= HP:230 EP:154 =
Bradw misses you.
Guilherme misses you.
You are too busy to make an attack!
Shabba enters.
fade off
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
= HP:230 EP:152 =
You're no wimp!
= HP:230 EP:152 =
You notice Guilherme sizing you up.
Bradw chats with his party.
Bradw nicks you.
Guilherme misses you.
You hit Guilherme hard.
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:227 EP:151 =
zz
Guilherme is in good shape.
Bradw is in good shape.
= HP:227 EP:151 =
Paraiko gets a wild look in his eyes, then smashes his head into Guilherme!
Bradw misses you.
Guilherme misses Paraiko.
You miss Guilherme.
Guilherme boggles at the concept.
Bradw misses you.
Paraiko smacks Guilherme.
Guilherme misses Paraiko.
You miss Guilherme.
Bradw chats with his party.
Bradw chats with his party.
Bradw chats with his party.
Bradw chats with his party.
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:227 EP:149 =
zz
Bradw misses you.
Paraiko misses Guilherme.
Guilherme misses Paraiko.
You hit Guilherme very hard.
Guilherme is in average shape.
Bradw is in good shape.
= HP:228 EP:149 =
Bradw misses you.
Paraiko smashes Guilherme with a bone-shattering impact.
Guilherme misses Paraiko.
You miss Guilherme.
Shabba goes "WHEE!!".
Shabba cheers wildly.
Bradw misses you.
Paraiko misses Guilherme.
Guilherme misses Paraiko.
You miss Guilherme.
Bradw leaves south.
Guilherme leaves south.
You follow Guilherme south.
The Great East Road(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, sw, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves southwest.
Guilherme leaves southwest.
You follow Guilherme southwest.
The Great East Road(s, w, n, ne and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, sw, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves southwest.
Guilherme leaves southwest.
You follow Guilherme southwest.
The Great East Road(s, w, n, ne and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, sw, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves southwest.
Guilherme leaves southwest.
You follow Guilherme southwest.
The Great East Road(s, sw, w, ne, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves southwest.
Guilherme leaves southwest.
You follow Guilherme southwest.
The Greenway(s, w, n, ne, nw, e and se)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves northwest.
Guilherme leaves northwest.
You follow Guilherme northwest.
The Great East Road(sw, w, e, s, n and se)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves southwest.
Guilherme leaves southwest.
You follow Guilherme southwest.
The Great East Road(s, w, n, ne and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, w, n, nw and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves northwest.
Guilherme leaves northwest.
You follow Guilherme northwest.
The Great East Road(s, w, n, nw, e and se)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves northwest.
Guilherme leaves northwest.
You follow Guilherme northwest.
The Gate of Michel Delving(sw, w, e, s, enter, n and se)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves southwest.
Guilherme leaves southwest.
You follow Guilherme southwest.
The Great East Road(s, w, n, ne and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, w, n, e and se)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, w, n, nw and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves northwest.
Guilherme leaves northwest.
You follow Guilherme northwest.
The Great East Road(s, w, n, e and se)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Great East Road(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw misses you.
Paraiko smashes Guilherme with a bone-shattering impact.
Guilherme misses Paraiko.
You miss Guilherme.
Bradw leaves north.
Guilherme leaves north.
You follow Guilherme north.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
= HP:228 EP:146 =
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Tower Hills(s, w, n, e and se)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Tower Hills(s, w, n, e and se)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Tower Hills(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Tower Hills(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
 An ugly orc
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
 An ugly orc
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
The Grey Havens(s, w and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
Guilherme leaves west.
You follow Guilherme west.
Grey Havens entrance(s, w and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
 An elven guard
 A chicken bone
 A signpost
Paraiko enters.
Paraiko smashes Guard with a bone-shattering impact.
Guilherme misses Paraiko.
You massacre Guilherme with incredible force!
Guard misses Paraiko.
= HP:228 EP:145 =
Bradw leaves east.
Guilherme leaves east.
You follow Guilherme east.
The Grey Havens(s, w and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
Guilherme leaves east.
You follow Guilherme east.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
Guilherme leaves east.
You follow Guilherme east.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
Guilherme leaves east.
You follow Guilherme east.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
Guilherme leaves east.
You follow Guilherme east.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
Guilherme leaves east.
You follow Guilherme east.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves north.
Guilherme leaves north.
You follow Guilherme north.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves north.
Guilherme leaves north.
You follow Guilherme north.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves north.
Guilherme leaves north.
You follow Guilherme north.
The Plains(s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves north.
Guilherme leaves north.
You follow Guilherme north.
Entrance to a camp(enter, s, w, n and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
= HP:228 EP:145 =
Bradw misses you.
Paraiko misses Guilherme.
Guilherme slices Paraiko cleanly.
You hit Guilherme hard.
Bradw leaves enter.
Guilherme leaves enter.
You follow Guilherme enter.
The bandits' guardpost(out and n)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves north.
Guilherme leaves north.
You follow Guilherme north.
The center of the bandits' camp(s, w, n, nw and e)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
Guilherme leaves east.
You follow Guilherme east.
The bandits' stables(stall and w)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
 A bandit's horse
 A wooden cart
Paraiko enters.
Bradw leaves stall.
Guilherme leaves stall.
You follow Guilherme stall.
Asfaloth's stall(out)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
hands
Bradw misses you.
Paraiko misses Guilherme.
Guilherme misses Paraiko.
You hit Guilherme.
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:228 EP:143 =
zz
Guilherme doesn't look so great.
Bradw is in good shape.
= HP:228 EP:143 =
l
Bradw misses you.
Paraiko smashes Guilherme with a bone-shattering impact.
Guilherme misses Paraiko.
You miss Guilherme.
    A thick layer of straw covers the floor of this dingy
horse stall.  Large mounds of horse droppings also lie around
suggesting that those in charge of this stable do not take their
duties too seriously.  Dust motes from the straw seem to hang
motionless in the air, making it a little difficult to breathe.
    The only obvious exit is out.
 Paraiko Logoth the dwarf Battle Lord (Demonic)
 Guilherme Stalin the silvan Master of Luck
 Bradw Striraktur the dunedain Archmage (Angelic)
= HP:228 EP:142 =
Bradw removes an ithildin longsword.
Bradw puts an ithildin longsword into a simple sheepskin sheath.
Bradw misses you.
Paraiko bruises Guilherme deeply.
Guilherme leaves out.
You follow Guilherme out.
The bandits' stables(stall and w)
 Guilherme Stalin the silvan Master of Luck
 A bandit's horse
 A wooden cart
Paraiko enters.
Guilherme misses Paraiko.
You hit Guilherme very hard.
Guilherme puts a walking staff into an Orc courier pack.
hb
Disregarding your own personal safety, you smash your head into Guilherme!
= HP:229 EP:107 =
Guilherme is near death.
= HP:229 EP:107 =
Guilherme gets a silver flask from a bloodstained cloak.
Guilherme opens a silver flask.
Guilherme drinks from a silver flask.
Guilherme closes a silver flask.
Guilherme puts a silver flask into a bloodstained cloak.
Guilherme gets a silver flask from a bloodstained cloak.
Guilherme opens a silver flask.
Guilherme drinks from a silver flask.
Guilherme closes a silver flask.
Guilherme puts a silver flask into a bloodstained cloak.
Paraiko misses Guilherme.
Guilherme leaves west.
You follow Guilherme west.
The center of the bandits' camp(s, w, n, nw and e)
 Guilherme Stalin the silvan Master of Luck
Paraiko enters.
Guilherme misses you.
You are too busy to make an attack!
hb
Guilherme gets a silver flask from a bloodstained cloak.
Guilherme opens a silver flask.
Guilherme drinks from a silver flask.
Guilherme closes a silver flask.
Guilherme puts a silver flask into a bloodstained cloak.
Guilherme gets a silver flask from a bloodstained cloak.
Guilherme opens a silver flask.
Guilherme closes a silver flask.
Guilherme puts a silver flask into a bloodstained cloak.
Guilherme gets a silver flask from a bloodstained cloak.
Guilherme opens a silver flask.
Guilherme closes a silver flask.
Guilherme puts a silver flask into a bloodstained cloak.
= HP:229 EP:106 =
Your neck still hurts from the last headbutt.
= HP:229 EP:106 =
Paraiko gets a wild look in his eyes, then smashes his head into Guilherme!
hb
Guilherme gets a silver flask from a bloodstained cloak.
Guilherme opens a silver flask.
Guilherme closes a silver flask.
Guilherme puts a silver flask into a bloodstained cloak.
Your neck still hurts from the last headbutt.
= HP:229 EP:106 =
Guilherme leaves northwest.
You follow Guilherme northwest.
Bandits' sleeping quarters(se)
 Guilherme Stalin the silvan Master of Luck
 A sleeping thin bandit
 A sleeping tall bandit
 A sleeping muscular bandit
Paraiko enters.
Guilherme misses Paraiko.
You hit Guilherme hard.
zz
Guilherme is in critical condition, very close to death.
= HP:229 EP:105 =
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:229 EP:105 =
Guilherme falls to the ground.
Guilherme is bleeding to death and needs to be bandaged!
k
You decide to put Guilherme out of his misery.
= HP:229 EP:104 =
You killed Guilherme.
Guilherme has died.
Ok.
= HP:229 EP:104 =
There is no corpse 2 here.
= HP:229 EP:104 =
There is no corpse 3 here.
= HP:229 EP:104 =
There is no corpse 4 here.
= HP:229 EP:104 =
Do: starting commands.
= HP:229 EP:104 =
a dwarven war shield (mended) : Ok.
an Orc courier pack : Ok.
a bloodstained cloak : Too bulky.
a pair of mail pants (mended) : Too bulky.
a studded leather baldric : Too bulky.
a Rohan helmet : Too bulky.
a smoothly polished white ring : Ok.
a smoothly polished white ring : Too bulky.
a finely-shaped pearl carapace (mended) : The carapace is too bulky and awkward for you to do that.
a wickedly curved knife : Too bulky.
a sapphire sword : Too bulky.
= HP:229 EP:104 =
There is no corpse 2 here.
= HP:229 EP:104 =
There is no corpse 3 here.
= HP:229 EP:104 =
There is no corpse 4 here.
= HP:229 EP:104 =
There is no corpse 5 here.
= HP:229 EP:104 =
Do: Commands completed.
= HP:229 EP:104 =
What?
= HP:229 EP:104 =
You put 60 gold in your pockets.
ccb
Do: starting commands.
= HP:229 EP:104 =
a bloodstained cloak : Failed.
a pair of mail pants (mended) : Failed.
a studded leather baldric : Failed.
a Rohan helmet : Failed.
a smoothly polished white ring : Failed.
a finely-shaped pearl carapace (mended) : The carapace is too bulky and awkward for you to do that.
a wickedly curved knife : Failed.
a sapphire sword : Ok.
= HP:229 EP:104 =
There is no corpse 2 here.
= HP:229 EP:104 =
There is no corpse 3 here.
= HP:229 EP:104 =
There is no corpse 4 here.
= HP:229 EP:104 =
There is no corpse 5 here.
= HP:229 EP:104 =
Do: Commands completed.
= HP:229 EP:104 =
ccp
Paraiko gets a bloodstained cloak from corpse of Guilherme into a large harvester's pack.
Paraiko gets a studded leather baldric from corpse of Guilherme into a large harvester's pack.
Paraiko gets a Rohan helmet from corpse of Guilherme into a large harvester's pack.
Paraiko gets a smoothly polished white ring from corpse of Guilherme into a large harvester's pack.
Do: starting commands.
= HP:229 EP:104 =
a pair of mail pants (mended) : Too bulky.
a finely-shaped pearl carapace (mended) : The carapace is too bulky and awkward for you to do that.
a wickedly curved knife : Too bulky.
= HP:229 EP:104 =
There is no corpse 2 here.
= HP:229 EP:104 =
There is no corpse 3 here.
= HP:229 EP:104 =
There is no corpse 4 here.
= HP:229 EP:104 =
There is no corpse 5 here.
= HP:229 EP:104 =
Do: Commands completed.
= HP:229 EP:104 =
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:229 EP:104 =
l
    This large canvas tent is obviously used as a sleeping
quarters by the denizens of this camp.  Several beds have been
jammed in here, along with a variety of old clothes, discarded
food, and other useless junk.  A rancid pong of sweat and old
bodily gasses pervades this small narrow space.
    The only obvious exit is southeast.
 The ghost of Guilherme
 Corpse of Guilherme
 Paraiko Logoth the dwarf Battle Lord (Demonic)
 A sleeping thin bandit
 A sleeping tall bandit
 A sleeping muscular bandit
= HP:229 EP:104 =
Paraiko gets a pair of mail pants (mended) from corpse of Guilherme.
Paraiko wears a pair of mail pants (mended).
Paraiko wears a black medallion.
Paraiko gets a finely-shaped pearl carapace (mended) from corpse of Guilherme.
ccp
Do: starting commands.
= HP:229 EP:104 =
a wickedly curved knife : Too bulky.
= HP:229 EP:104 =
There is no corpse 2 here.
= HP:229 EP:104 =
There is no corpse 3 here.
= HP:229 EP:104 =
There is no corpse 4 here.
= HP:229 EP:104 =
There is no corpse 5 here.
= HP:229 EP:104 =
Do: Commands completed.
= HP:229 EP:104 =
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:230 EP:105 =
ccb
Do: starting commands.
= HP:230 EP:105 =
a wickedly curved knife : Failed.
= HP:230 EP:105 =
There is no corpse 2 here.
= HP:230 EP:105 =
There is no corpse 3 here.
= HP:230 EP:105 =
There is no corpse 4 here.
= HP:230 EP:105 =
There is no corpse 5 here.
= HP:230 EP:105 =
Do: Commands completed.
= HP:230 EP:105 =
Guilherme says in Westron: i screwed my flask alias =P
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:230 EP:105 =
-w
Failed.
= HP:230 EP:105 =
There is no baldric 2 here.
= HP:230 EP:105 =
cc
Do: starting commands.
= HP:230 EP:105 =
a wickedly curved knife : Your hands are full!
Failed.
= HP:230 EP:105 =
There is no corpse 2 here.
= HP:230 EP:105 =
There is no corpse 3 here.
= HP:230 EP:105 =
There is no corpse 4 here.
= HP:230 EP:105 =
There is no corpse 5 here.
= HP:230 EP:105 =
Do: Commands completed.
= HP:230 EP:105 =
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:230 EP:105 =
The ghost of Guilherme drifts southeast.
-fff
Trigger deactivated.
= HP:230 EP:105 =
Your trigger is already deactivated. 'help trigger' for more info.
= HP:230 EP:105 =
You focused on attack last time, try something different!
= HP:230 EP:105 =
You weren't focusing anyway.
= HP:230 EP:105 =
Paraiko smiles widely.
Party emote: Paraiko has hp: 110/220 and end: 30/220
shield paraiko
You begin shielding Paraiko.
= HP:230 EP:106 =
Bradw enters.
l
    This large canvas tent is obviously used as a sleeping
quarters by the denizens of this camp.  Several beds have been
jammed in here, along with a variety of old clothes, discarded
food, and other useless junk.  A rancid pong of sweat and old
bodily gasses pervades this small narrow space.
    The only obvious exit is southeast.
 Bradw Striraktur the dunedain Archmage (Angelic)
 Corpse of Guilherme
 Paraiko Logoth the dwarf Battle Lord (Demonic)
 A sleeping thin bandit
 A sleeping tall bandit
 A sleeping muscular bandit
= HP:230 EP:106 =
You scratch Bradw.
Bradw takes a wickedly curved knife from corpse of Guilherme into an Orc courier pack.
hunt bradw
You begin to hunt Bradw.
= HP:230 EP:106 =
Bradw leaves southeast.
You follow Bradw southeast.
The center of the bandits' camp(s, w, n, nw and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw misses you.
You miss Bradw.
Paraiko attacks Bradw.
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:230 EP:106 =
z
Bradw is in good shape.
= HP:230 EP:106 =
Bradw leaves south.
You follow Bradw south.
The bandits' guardpost(out and n)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves out.
You follow Bradw out.
Entrance to a camp(enter, s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw misses Paraiko.
Paraiko bruises Bradw deeply.
You miss Bradw.
hands
= HP:230 EP:105 =
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:230 EP:105 =
Bradw leaves south.
You follow Bradw south.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves south.
You follow Bradw south.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves south.
You follow Bradw south.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves south.
You follow Bradw south.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
You follow Bradw west.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
You follow Bradw west.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
You follow Bradw west.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
You follow Bradw west.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
You follow Bradw west.
The Grey Havens(s, w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves west.
You follow Bradw west.
Grey Havens entrance(s, w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 An elven guard
 A chicken bone
 A signpost
Paraiko enters.
= HP:230 EP:105 =
Paraiko misses Guard.
You miss Bradw.
Guard misses Paraiko.
Bradw misses Paraiko.
Paraiko deals a crushing blow to Guard.
You graze Bradw.
Guard misses Paraiko.
Bradw leaves east.
You follow Bradw east.
The Grey Havens(s, w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 An ugly orc
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 An ugly orc
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Tower Hills(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw misses Paraiko.
Paraiko smashes Bradw with a bone-shattering impact.
You miss Bradw.
Bradw leaves east.
You follow Bradw east.
The Tower Hills(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Tower Hills(s, w, n, e and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Tower Hills(s, w, n, e and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves south.
You follow Bradw south.
The Great East Road(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, e and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves southeast.
You follow Bradw southeast.
The Great East Road(s, w, n, nw and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, e and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
hands
You have two hands.
You are holding a beautiful, deadly sword forged by Nagash (wielded)
You are holding a phial of Roderick's Dream Potion (in hands)
You have no free hands.
= HP:230 EP:102 =
z
Bradw is in average shape.
= HP:230 EP:102 =
Bradw misses Paraiko.
Paraiko misses Bradw.
You miss Bradw.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, ne and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves northeast.
You follow Bradw northeast.
The Gate of Michel Delving(sw, w, e, s, enter, n and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves southeast.
You follow Bradw southeast.
The Great East Road(s, w, n, nw, e and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves southeast.
You follow Bradw southeast.
The Great East Road(s, w, n, nw and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, ne and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
= HP:230 EP:102 =
Bradw leaves northeast.
You follow Bradw northeast.
The Great East Road(sw, w, e, s, n and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves southeast.
You follow Bradw southeast.
The Greenway(s, w, n, ne, nw, e and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves northeast.
You follow Bradw northeast.
The Great East Road(s, sw, w, ne, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw nicks Paraiko.
Paraiko misses Bradw.
You hit Bradw hard.
Bradw leaves northeast.
You follow Bradw northeast.
The Great East Road(s, sw, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, ne and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves northeast.
You follow Bradw northeast.
The Great East Road(s, sw, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, ne and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves northeast.
You follow Bradw northeast.
The Great East Road(s, sw, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
z paraiko
Paraiko doesn't look so great.
= HP:230 EP:101 =
Bradw misses Paraiko.
Paraiko misses Bradw.
You graze Bradw.
Bradw leaves north.
You follow Bradw north.
Outside Hobbiton(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 A signpost
 A hitching post
Paraiko enters.
= HP:230 EP:100 =
Bradw leaves east.
You follow Bradw east.
Shire Plains(s, w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
Shire Plains(s, w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
Shire Plains(s, w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 A young ranger gazes at the wilderness
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
Shire Plains(s, w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 A young ranger gazes at the wilderness
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
Shire Plains(w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 A young ranger gazes at the wilderness
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
Shire Plains(s, w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, sw, w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
You shield Paraiko, and Bradw hits you very hard.
Bradw nicks Paraiko.
Paraiko misses Bradw.
You inflict massive damage to Bradw.
Bradw leaves east.
You follow Bradw east.
Stonebows Bridge(w and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, e and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves north.
You follow Bradw north.
The Plains(s, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Plains(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, sw, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, ne and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, nw and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, ne and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
The Great East Road(s, w, n, e and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
West Gate of Bree(s, w, n, nw and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 Mikula the dunedain Master Archer (Angelic)
 Kognus Ironbeard the dwarf Hangman (Immoral)
 Anamir the dunedain Swindler (Impartial)
 Chowt $u Dae-Ken the eorling King (Impartial)
 A big sign
Paraiko enters.
Bradw misses Paraiko.
Paraiko misses Bradw.
You inflict massive damage to Bradw.
Bradw leaves east.
You follow Bradw east.
Inside the West Gate of Bree(w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 A wealthy looking chubby man
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
West main street of Bree(s, w, n, e and se)
 Bradw Striraktur the dunedain Archmage (Angelic)
 Midvalley the dwarf Runt (Impartial)
 Ratty the goat
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
East of main street(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
East main street of Bree(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 Aramast the sindar Orc-target (Impartial)
 Aramist the sindar Runt (Impartial)
 Arithian the dunedain Orc-target (Impartial)
Paraiko enters.
Bradw leaves north.
You follow Bradw north.
Prancing Pony Common Room(s, ne, e and d)
 Bradw Striraktur the dunedain Archmage (Angelic)
 Laurana Laurea the sindar Reaper (Immoral)
 A trash can
 A drunken sailor
 Butterbur is here, gossiping and serving ale [46 rumours, 45 new]
Paraiko enters.
Bradw leaves northeast.
You follow Bradw northeast.
Prancing Pony Inn(u, sw, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)
 Justin the silvan Swindler (Moral)
 Ban the dunlending Gangster (Shadowspawn of Mordor)
 An innkeeper
 A sign... look at it!
Paraiko enters.
Bradw leaves east.
You follow Bradw east.
Prancing Pony Hallway(s, w, n and e)
 Bradw Striraktur the dunedain Archmage (Angelic)


** Well, he broke us this and like 3 next times.