dh still cant believe im not gv

Posted by
Teion [legacy]
Uploaded
17 December 2003 00:00:00
Type
Player Kill



climb rope
The rope dangles over the other side of the fence; you can't reach it.
HP:200 EP:186 get rope
You can't take the rope.
HP:200 EP:186 l
    You are now in the outskirts of the Dunlending camp, and to
the east, you can see its center.  The camp doesn't look as good from
here as you thought it would, but you are still a little too far
to see it very well.  There is a pole here, and the spikes on the
fence don't look quite as menacing from this side.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exit is east.
 A long pole, offering support to the fence
HP:200 EP:186 e
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, east, out, west, northeast and
north.
 Corpse of Patrolling guard
 A guard stands here, watching over the flag
 An empty phial
 A flag pole
HP:200 EP:186 out
Guard says:  No one leaves this camp while I'm on guard!
HP:200 EP:186 sp guard
Flag guard is in perfect shape.
HP:200 EP:186 
Mahamodie enters.
Shulk enters.
w
Mahamodie leaves west.
Shulk leaves west.
    You are now in the outskirts of the Dunlending camp, and to
the east, you can see its center.  The camp doesn't look as good from
here as you thought it would, but you are still a little too far
to see it very well.  There is a pole here, and the spikes on the
fence don't look quite as menacing from this side.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exit is east.
 Shulk the dunedain Gangster (Demonic)
 Mahamodie the dunlending Deathmaster (Shadowspawn of Mordor)
 A long pole, offering support to the fence
HP:200 EP:186 
A faint glow appears in the east.
Shulk chats with his party.
Without warning, Mahamodie stabs you from behind!
You are too busy to make an attack!
Mahamodie mangles you with extraordinary skill.
oute
What?
HP:182 EP:187 
You sink the blade into Mahamodie with the blood curdling shout of a pirate!
Mahamodie misses you.
l
    You are now in the outskirts of the Dunlending camp, and to
the east, you can see its center.  The camp doesn't look as good from
here as you thought it would, but you are still a little too far
to see it very well.  There is a pole here, and the spikes on the
fence don't look quite as menacing from this side.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exit is east.
 Shulk the dunedain Gangster (Demonic)
 Mahamodie the dunlending Deathmaster (Shadowspawn of Mordor)
 A long pole, offering support to the fence
HP:182 EP:187 e
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are northwest, east, out, west, northeast and
north.
 Corpse of Patrolling guard
 A guard stands here, watching over the flag
 An empty phial
 A flag pole
Mahamodie enters.
Shulk enters.
HP:182 EP:187 e
    This is the tent that the camp strategist spends most of
his time in.  The tent is made of canvas, and is a little sun-worn.
There is a table in the center of the tent, with a map of Edoras
and the surrounding area.  It seems peaceful inside the tent.
    The only obvious exit is west.
 A bowl with a lid
 A bowl with a lid
 A large table
 A lamp [lit] {above you}
Mahamodie enters.
Shulk enters.
HP:182 EP:187 
Mahamodie charges at you with his sword, plunging the point into you!
You are too busy to make an attack!
Mahamodie bashes you with the pommel of the sword.
w
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are northwest, east, out, west, northeast and
north.
 Corpse of Patrolling guard
 A guard stands here, watching over the flag
 An empty phial
 A flag pole
Mahamodie enters.
Shulk enters.
HP:140 EP:187 e
    This is the tent that the camp strategist spends most of
his time in.  The tent is made of canvas, and is a little sun-worn.
There is a table in the center of the tent, with a map of Edoras
and the surrounding area.  It seems peaceful inside the tent.
    The only obvious exit is west.
 A bowl with a lid
 A bowl with a lid
 A large table
 A lamp [lit] {above you}
Mahamodie enters.
Shulk enters.
HP:140 EP:187 e
You can't go that way!
HP:140 EP:187 
You are too busy to make an attack!
Mahamodie DECIMATES you with a ferocious attack!
i
Gold: 491     (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A Dunlending short sword (in hands).
*A sailor's cutlass (wielded).
*An old leather baldric (worn).
 A silver harp.
 A message stone.
 A beautiful, albeit empty pipe.
HP:115 EP:187 
You are attacked by Shulk!
You are too busy to make an attack!
Shulk misses you.
Mahamodie mangles you with extraordinary skill.
You are too busy to make an attack!
Shulk misses you.
Mahamodie misses you.
You are too busy to make an attack!
Shulk misses you.
Mahamodie mangles you with extraordinary skill.
Mahamodie shields Shulk, and you hit Mahamodie very hard.
You crack Shulk's head with the flat of the blade!
Shulk misses you.
Mahamodie misses you.
w
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are northwest, east, out, west, northeast and
north.
 Corpse of Patrolling guard
 A guard stands here, watching over the flag
 An empty phial
 A flag pole
Mahamodie enters.
Shulk enters.
HP:83 EP:188 
You are too busy to make an attack!
Shulk hits Flag guard.
Mahamodie misses you.
Mahamodie shields Shulk, Flag guard hits Mahamodie very hard.
Flag guard grazes Shulk.
You miss Shulk.
Shulk misses Flag guard.
Mahamodie bashes you with the pommel of the sword.
Flag guard misses Shulk.
i
Gold: 485     (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A Dunlending short sword (in hands).
*A sailor's cutlass (wielded).
*An old leather baldric (worn).
 A silver harp.
 A message stone.
 A beautiful, albeit empty pipe.
HP:76 EP:188 
You brutally plunge the blade into Mahamodie.
Shulk hits Flag guard hard.
Mahamodie wounds you with the sharp blade.
Flag guard misses Shulk.
You brutally plunge the blade into Mahamodie.
Shulk hits Flag guard hard.
Mahamodie mangles you with extraordinary skill.
Flag guard misses Shulk.
l
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are northwest, east, out, west, northeast and
north.
 Shulk the dunedain Gangster (Demonic)
 Mahamodie the dunlending Deathmaster (Shadowspawn of Mordor)
 Corpse of Patrolling guard
 A guard stands here, watching over the flag
 An empty phial
 A flag pole
HP:47 EP:188 
You run north.
    This is a very large tent, and it is the home of
Tenzek, who is the Dunlending Warlord.  There is a hammock
in the corner, where he sleeps, and it has a pillow on it.
There is a practice dummy, which looks like it has seen
a lot of use recently.
    The only obvious exit is south.
 A Dunlending warlord stands here, preparing for battle
 An empty vial
 A bowl with a lid
 A lamp [lit] {above you}
 A practice dummy
Mahamodie enters.
Shulk enters.
Mahamodie shields Shulk, and you hit Mahamodie very hard.
You crack Shulk's head with the flat of the blade!
Shulk grazes you.
Mahamodie DECIMATES you with a ferocious attack!
You run south.
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are northwest, east, out, west, northeast and
north.
 Corpse of Patrolling guard
 A guard stands here, watching over the flag
 An empty phial
 A flag pole
Mahamodie enters.
Shulk enters.
You miss Shulk.
Shulk hits Flag guard.
Mahamodie DECIMATES you with a ferocious attack!
Flag guard misses Shulk.
Shulk puts you out of your misery.
Shulk puts you out of your misery.
Shulk puts you out of your misery.
Shulk puts you out of your misery.
Shulk puts you out of your misery.
Shulk puts you out of your misery.
stop
You would have to leave the fight first.
HP:-11 EP:188 
Shulk puts you out of your misery.
Shulk puts you out of your misery.
Shulk puts you out of your misery.
You have died.
Triggered!  doing: do get all from corpse 1 into pack,take all from corpse 1

You have a strange feeling.
You can see your own lifeless body from above.

Someone misses Flag guard.
Someone misses Shulk.
Do: starting commands.
HP:0 EP:0> 
Your ghostly hands cannot possibly pick anything up.
HP:0 EP:0> 
Your ghostly hands cannot possibly pick anything up.
HP:0 EP:0> 
Do: Commands completed.
HP:0 EP:0> 
Someone scratches Flag guard.
Someone misses Shulk.
l
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are northwest, east, out, west, northeast and
north.
 Corpse of Teion
 Corpse of Patrolling guard
 A guard stands here, watching over the flag
 An empty phial
 A flag pole
HP:0 EP:0> 
Someone gets some gold coins from corpse of Teion.
Someone gets an old leather baldric from corpse of Teion.
out
    This is the entrance to a camp set up by the Dunlending renegades.
You can spot a flag from here, and the make-shift fence
that was constructed to keep unwanted visitors out of
the camp, has large spikes jutting out in all directions.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are enter, south and west.
 A Dunlending sentry stands alert
 A Dunlending sentry stands alert
 A large spoon
HP:0 EP:0> 
Someone says in some strange tongue:  oor pei shul maexin, oor pai mexa
     oar pou shil mavir.
w
    This is the area west of the entrance to the Dunlending camp.
The make-shift fence is standing erect, and is approximately eight
feet high.  The spikes seem to be more sparsely set, and although
you wouldn't attempt to climb it, you think that if it were possible,
you could walk up it, and safely avoid the spikes.  The grass grows
high near the fence, with mixed weeds.  It also seems a bit peculiar.
On the other side of the fence, is a pole, which seems to be set
about three feet from the fence, and it offers some support.
The sky is dark blue and a yellow glow comes from the east.
The sky is brilliantly clear.
    The only obvious exits are east and west.
 A messenger from Edoras
 A bowl with a lid
HP:0 EP:0>