Namarik kept disrupting Devinius' trivia...bad!

Posted by
Grimscar [legacy]
Uploaded
23 December 2003 00:00:00
Type
Player Kill

The poor kid gets whacked again



You fade into the background, an anonymous and nameless member of 
society, invisible to all but the most diligent of observers.
<(-HP:126 EP:40-)> 
Travelto: Journey begun!  Press return or type any command to stop.
<(-HP:126 EP:39-)> 
The Mirkwood path(s, w, n, sw and e)
<(-HP:126 EP:39-)> 
The Mirkwood path(s, n, sw, ne, w and e)
<(-HP:126 EP:39-)> 
The Mirkwood path(s, n, sw, ne, nw, w and e)
<(-HP:126 EP:39-)> 
The Mirkwood path(ne, s, w, n and e)
<(-HP:126 EP:39-)> 
The Mirkwood path(s, w, n, sw and e)
<(-HP:126 EP:39-)> 
The Mirkwood path(ne, s, w, n and e)
<(-HP:126 EP:39-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:39-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:39-)> 
The Mirkwood path(s, w and e)
<(-HP:126 EP:39-)> 
The Bridge(w and e)
<(-HP:126 EP:38-)> 
The Mirkwood path(w, n and e)
 An empty bottle (open) [2]
<(-HP:126 EP:38-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:38-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:38-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:38-)> 
The Mirkwood path(s, w, n and e)
 A bowl with a lid
<(-HP:126 EP:38-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:38-)> 
The Mirkwood path(s, nw, w, n and e)
<(-HP:126 EP:38-)> 
The Mirkwood path(s, w, se, n and e)
<(-HP:126 EP:38-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:37-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:37-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:37-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:37-)> 
The Mirkwood path(s, nw, w, n and e)
<(-HP:126 EP:37-)> 
The Mirkwood path(s, w, se, n and e)
<(-HP:126 EP:37-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:37-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:37-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:37-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:36-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:36-)> 
The Mirkwood path(s, nw, w, n and e)
<(-HP:126 EP:36-)> 
The Mirkwood path(s, w, se, n and e)
<(-HP:126 EP:36-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:36-)> 
The Mirkwood path(s, w, n and e)
 A wooden sword
<(-HP:126 EP:36-)> 
The Mirkwood path(s, w, n and e)
<(-HP:126 EP:36-)> 
Forest Gate(s, w, n and e)
<(-HP:126 EP:36-)> 
The Plains(s, w, n and e)
<(-HP:126 EP:36-)> 
The Plains(s, w, n and e)
 A wooden bucket
<(-HP:126 EP:35-)> 
The Plains(s, w, n and e)
<(-HP:126 EP:35-)> 
The Plains(s, w, n and e)
<(-HP:126 EP:35-)> 
The Plains(s, w, n and e)
 A Beorning warrior
<(-HP:126 EP:35-)> 
The Plains(s, w, n and e)
 A Beorning warrior
<(-HP:126 EP:35-)> 
The Plains(s, w, n and e)
 A Beorning warrior
<(-HP:126 EP:35-)> 
The burning sensation goes away and you feel the healing effect of the orcish potion.
The burning sensation goes away and you feel the healing effect of the orcish potion.
The burning sensation goes away and you feel the healing effect of the orcish potion.
The burning sensation goes away and you feel the healing effect of the orcish potion.
The Plains(s, w, n and e)
 A brand (burned out)
<(-HP:230 EP:194-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:194-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:194-)> 
The burning sensation goes away and you feel the healing effect of the orcish potion.
The burning sensation goes away and you feel the healing effect of the orcish potion.
The Plains(s, w, n and e)
<(-HP:230 EP:230-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:230-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:230-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:230-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:230-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:230-)> 
The burning sensation goes away and you feel the healing effect of the orcish potion.
The Plains(s, w, n and e)
<(-HP:230 EP:230-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:230-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:230-)> 
The Plains(s, w, n and e)
 A Beorning scout examines you
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:229-)> 
Outside Rhosgobel(cave, s, w, se, n, sw and e)
 A signpost
Travelto: Destination reached!
<(-HP:230 EP:229-)> 
Trigger activated.
<(-HP:230 EP:229-)> 
Travelto: Journey begun!  Press return or type any command to stop.
<(-HP:230 EP:229-)> 
The Old Forest Road(s, w, n and e)
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
 A Beorning scout examines you
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:229-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:228-)> 
The Plains(s, w, n and e)
 A Beorning leader
<(-HP:230 EP:228-)> 
The Plains(s, w, n and e)
 A Beorning scout examines you
<(-HP:230 EP:228-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:228-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:228-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:228-)> 
The Plains(s, w, n and e)
 A Beorning scout examines you
<(-HP:230 EP:228-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:228-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:228-)> 
The Plains(s, w, n and e)
 A Beorning warrior
<(-HP:230 EP:227-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:227-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:227-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:227-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:227-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:227-)> 
The Plains(s, w, n and e)
 A sneakily quiet Orc scout
<(-HP:230 EP:227-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:227-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:227-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:226-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:226-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:226-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:226-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:226-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:226-)> 
The Plains(s, w, n and e)
 A sneakily quiet Orc scout
<(-HP:230 EP:226-)> 
The Plains(s, w, n and e)
 A sneakily quiet Orc scout
<(-HP:230 EP:226-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:226-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:225-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:225-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:225-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:225-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:225-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:224-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:224-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:224-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:224-)> 
The Plains(s, w, n and e)
 A brand (burned out)
<(-HP:230 EP:224-)> 
The Plains(s, w, n and e)
 An empty bottle
<(-HP:230 EP:224-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:224-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:224-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:224-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:224-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:223-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:223-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:223-)> 
The Plains(s, w, n and e)
<(-HP:230 EP:223-)> 
The Plains(s, w, n and e)
 An empty bottle
<(-HP:230 EP:223-)> 
The Lothlorien Bridge(w and e)
 An empty bottle (open)
 A signpost
 A hitching post
Travelto: Destination reached!
<(-HP:230 EP:223-)> 
<(-HP:230 EP:216-)> 
<(-HP:230 EP:215-)> 
Your attempt fails.
<(-HP:230 EP:205-)> 
You modify your racial features.
<(-HP:230 EP:185-)> 
    This is the bridge over the Anduin River that crosses over into Lothlorien.
The Golden Wood lies to your west while the wilderness stretches out into
the east.
The Great River Anduin is north and southwest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    There is water to the north and southwest.
    The only obvious exits are west and east.
 An empty bottle (open)
 A signpost
 A hitching post
<(-HP:230 EP:184-)> 
Pack contains:
  A black flask
  A metal flask
  A bottle of plum wine
  A bottle of plum wine
  A bottle of plum wine
  A bottle of plum wine
  A crude metal key
  A torn off arm
  A crude metal key
  A light grey cloak
  A silver flask
  A silver flask
  A small blueberry pastry
<(-HP:230 EP:183-)> 
Grimscar Greystone the silvan Crusader (Heroic)
Your tummy is very happy, but not yet full.
HP: 230/230   END: 183/230   Exp: 5066947    Avg. Stats: 100
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence: 100
Level 20 assassin, 38d 35m 8s old.
You are blending into the background.
<(-HP:230 EP:183-)> 
You have two hands.
You are holding a phial of Roderick's Dream Potion (in hands)
You are holding a magnificent engraved longsword (wielded)
You have no free hands.
<(-HP:230 EP:182-)> 
Ok.
<(-HP:230 EP:179-)> 
Ok.
<(-HP:230 EP:179-)> 
You open a black flask.
<(-HP:230 EP:179-)> 
    The hot liquid burns your throat as it makes its
way towards your stomach.
<(-HP:230 EP:179-)> 
You close a black flask.
<(-HP:230 EP:179-)> 
Ok.
<(-HP:230 EP:179-)> 
Ok.
<(-HP:230 EP:179-)> 
    This is the bridge over the Anduin River that crosses over into Lothlorien.
The Golden Wood lies to your west while the wilderness stretches out into
the east.
The Great River Anduin is north and southwest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    There is water to the north and southwest.
    The only obvious exits are west and east.
 An empty bottle (open)
 A signpost
 A hitching post
<(-HP:230 EP:179-)> 
You search your pockets and find 43 gold.
<(-HP:230 EP:179-)> 
    This is the bridge over the Anduin River that crosses over into Lothlorien.
The Golden Wood lies to your west while the wilderness stretches out into
the east.
The Great River Anduin is north and southwest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    There is water to the north and southwest.
    The only obvious exits are west and east.
 An empty bottle (open)
 A signpost
 A hitching post
<(-HP:230 EP:178-)> 
^ Viktor: DEVINIUS, GO THE HELL DO BED YOU WEIRDO
You feel a hot, fierce glow flow through you.
<(-HP:230 EP:204-)> 
Viktor Vandemark the dunedain Warlord (Demonic) 
On for:  3m                               Gender: male
Age: 7d 18h 44m 52s                       
Info: "Something wicked this way comes" 
<(-HP:230 EP:203-)> 
    This is the bridge over the Anduin River that crosses over into Lothlorien.
The Golden Wood lies to your west while the wilderness stretches out into
the east.
The Great River Anduin is north and southwest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    There is water to the north and southwest.
    The only obvious exits are west and east.
 An empty bottle (open)
 A signpost
 A hitching post
<(-HP:230 EP:203-)> 
Namarik Trevelian the dunedain Gangster (Moral) 
On for:  1h 33m 14s                       Gender: male
Age: 24d 22h 36m 24s                      
Can be mailed: Namarik@Bywater
Info: You can break my back and neck but you can't break my soul and spirit 
Triggered!  doing: hunt namarik
<(-HP:230 EP:202-)> 
There is no such living object here.
<(-HP:230 EP:202-)> 
^ Viktor: TO
Lothlorien(w, n and e)
<(-HP:230 EP:201-)> 
Lothlorien(s, w, n and e)
 An elven scout is here [2]
 A medium-sized elf
<(-HP:230 EP:201-)> 
Forest clearing(s, w, n and e)
<(-HP:230 EP:201-)> 
Lothlorien(s, w, n and e)
 A large owl is perched in a nearby tree.
<(-HP:230 EP:201-)> 
Cerin Amroth(s, w, n and e)
<(-HP:230 EP:201-)> 
Lothlorien(s, w, n and e)
 A large owl is perched in a nearby tree.
<(-HP:230 EP:201-)> 
Lothlorien(s, w, n and e)
<(-HP:230 EP:201-)> 
In the Front of the Secret Cave(out and e)
<(-HP:230 EP:200-)> 
In the Back of the Secret Cave(w and e)
 A haradrim guard [3]
<(-HP:230 EP:200-)> 
In A Torchlit Tunnel(w and e)
<(-HP:230 EP:200-)> 
In A Torchlit Tunnel(w and e)
<(-HP:230 EP:200-)> 
In A Torchlit Tunnel(w and e)
<(-HP:230 EP:200-)> 
In A Torchlit Tunnel(w and n)
<(-HP:230 EP:200-)> 
In A Torchlit Tunnel(s and e)
<(-HP:230 EP:200-)> 
In A Torchlit Tunnel(w and e)
<(-HP:230 EP:200-)> 
Under the Tree(w and ladder)
 Calad the Traitor
<(-HP:230 EP:200-)> 
You quickly climb up the ladder.
In the Tree(d and u)
<(-HP:230 EP:200-)> 
In the Tree(ladder and out)
 A bowl with a lid [2]
<(-HP:230 EP:200-)> 
Calad's house(d and hole)
 A tall, dark looking female elf
 A burly orc in brown [2]
 An empty bottle
<(-HP:230 EP:200-)> 
Before a large flet(u and w)
 A shady-looking elf
 An empty bottle
<(-HP:230 EP:200-)> 
Under an Elven Flet(u, w and e)
 Elf guard
 A relaxing elf
<(-HP:230 EP:199-)> 
Under an Elven Flet(s, u, w and e)
 Elf guard
 A tense elf
<(-HP:230 EP:199-)> 
Crossroads(s, n and e)
<(-HP:230 EP:199-)> 
Beginnings of a path(w and e)
 A shady-looking elf
<(-HP:230 EP:199-)> 
Below the healing room(u, w and e)
<(-HP:230 EP:199-)> 
The healing house(d)
 A handcrafted arrow
 The Elven Healer
<(-HP:230 EP:199-)> 
<(-HP:230 EP:199-)> 
<(-HP:230 EP:199-)> 
Below the healing room(u, w and e)
<(-HP:230 EP:199-)> 
Beginnings of a path(w and e)
 A shady-looking elf
<(-HP:230 EP:199-)> 
Crossroads(s, n and e)
<(-HP:230 EP:199-)> 
You can't go that way!
<(-HP:230 EP:199-)> 
A busy street(s, u and n)
 Galandrin the silvan Calaquende
 A shady-looking elf
 A torch [2]
<(-HP:230 EP:198-)> 
A quiet street(s, w and n)
 Elf guard [2]
<(-HP:230 EP:198-)> 
A Meeting place of Roads(w, n, sw and e)
 Elf guard
 A tall elven local
 An old gossiper [32 rumours]
<(-HP:230 EP:198-)> 
You climb the ramp onto an elevated platform.
A bustling shopping street(s, w, n and e)
<(-HP:230 EP:198-)> 
An Abandoned Music Shop(s)
 An elegantly-lettered sign
 A young musician's apprentice
<(-HP:230 EP:197-)> 
A bustling shopping street(s, w, n and e)
<(-HP:230 EP:197-)> 
An empty shopping street(s, w, n and e)
<(-HP:230 EP:197-)> 
A bustling shopping street(s, w, n and e)
<(-HP:230 EP:197-)> 
You can't go there, the furniture store has closed down!
<(-HP:230 EP:197-)> 
An Abandoned Music Shop(s)
 An elegantly-lettered sign
 A young musician's apprentice
<(-HP:230 EP:197-)> 
You can't go that way!
<(-HP:230 EP:197-)> 
A bustling shopping street(s, w, n and e)
<(-HP:230 EP:196-)> 
You climb off the platform back onto the ground.
A Meeting place of Roads(w, n, sw and e)
 Elf guard
 A tall elven local
 An old gossiper [32 rumours]
<(-HP:230 EP:196-)> 
Eastern main street, under bakery(u, w and e)
<(-HP:230 EP:196-)> 
A Meeting place of Roads(w, n, sw and e)
 Elf guard
 A tall elven local
 An old gossiper [32 rumours]
<(-HP:230 EP:196-)> 
Your find attempt fails.
<(-HP:230 EP:185-)> 
Your find attempt fails.
<(-HP:230 EP:175-)> 
Your find attempt fails.
<(-HP:230 EP:165-)> 
Your find attempt fails.
<(-HP:230 EP:154-)> 
Namarik is in Lothlorien at the Gala House.
Triggered!  doing: hunt namarik
<(-HP:230 EP:134-)> 
There is no such living object here.
<(-HP:230 EP:134-)> 
A quiet street(s, w and n)
 Elf guard [2]
<(-HP:230 EP:134-)> 
A busy street(s, u and n)
 A shady-looking elf
 A torch [2]
<(-HP:230 EP:134-)> 
Crossroads(s, n and e)
<(-HP:230 EP:133-)> 
Beginnings of a path(w and e)
 A shady-looking elf
<(-HP:230 EP:133-)> 
Below the healing room(u, w and e)
<(-HP:230 EP:133-)> 
Along the path before the stables(w, n and e)
<(-HP:230 EP:133-)> 
The end of the path(w and e)
 A little elven boy
<(-HP:230 EP:133-)> 
The lawn(s and w)
<(-HP:230 EP:133-)> 
The lawn(s and n)
 A fidgety little elf
 A very busy elven woman
 An elven woman greets you.
 A happy elven man
 An angry elven man
<(-HP:230 EP:133-)> 
The lawn(s, n and e)
<(-HP:230 EP:133-)> 
Base of Celeborn's tree(w, n and e)
<(-HP:230 EP:133-)> 
Before a great golden tree(u and e)
<(-HP:230 EP:132-)> 
At the lowest flet(d, u, w and e)
 A tall elven honor guard [2]
 An elven scout stands here holding a bow
<(-HP:230 EP:131-)> 
Before a great golden tree(u and e)
<(-HP:230 EP:130-)> 
At the lowest flet(d, u, w and e)
 A tall elven honor guard [2]
 An elven scout stands here holding a bow
<(-HP:230 EP:130-)> 
    You are in a small sleep chamber. There is a large four-poster
bed in the middle of the room, and the sheets are very mussed, 
whoever slept here must have had some very anxious dreams. There  
is light everywhere, and everything is surrounded in an almost 
holy glow. There is nothing else in the room except a thin
curtain over the window.
    The only obvious exit is west.
<(-HP:230 EP:130-)> 
    As you slowly walk down this huge tree limb you come to a branch.
The branch leads north, and the main limb continues west toward
a rather small balcony. It is worn flat where you have walked and it 
feels like many scores of feet have walked on this limb. Every
so often a leaf falls on your head from above.
    The only obvious exits are west, north and east.
<(-HP:230 EP:130-)> 
Gold: 43               Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A phial of Roderick's Dream Potion (in hands).
 A contract.
 A magnificent engraved longsword (sharpened) (repaired) (wielded).
 A small severed finger.
 A small severed finger.
 A small severed finger.
 A small severed finger.
*A message stone.
 A set of climbing gear (worn).
*A wickedly curved knife (engulfed in flames).
*A ranger knife (engulfed in flames) (repaired).
 A very important message.
 A large round shield (worn).
 A dwarven deathmask (repaired) (worn).
*A quiver (worn).
*A finely-shaped pearl carapace (mended) (repaired) (worn).
*A small greenish ring (worn).
*A small silver ring (worn).
*A keyring containing 15 keys (worn).
*A simple sheepskin sheath (worn).
*An Orc courier pack (worn).
*A black riding cloak (worn).
*One of Shelob's eyes (repaired).
*A silver harp.
 A cloak of Gondor.
 A leather archer's quiver [0 arrows] (worn).
 A mithril ring, inlaid with a small carved skull.
<(-HP:230 EP:129-)> 
Pack contains:
  A black flask
  A metal flask
  A bottle of plum wine
  A bottle of plum wine
  A bottle of plum wine
  A bottle of plum wine
  A crude metal key
  A torn off arm
  A crude metal key
  A light grey cloak
  A silver flask
  A silver flask
  A small blueberry pastry
<(-HP:230 EP:128-)> 
<(-HP:230 EP:128-)> 
Cloak contains:
  A roast dog
  A black flask
<(-HP:230 EP:126-)> 
Grimscar Greystone the silvan Crusader (Heroic)
Your stomach is almost full, barely room for another bite.
HP: 230/230   END: 126/230   Exp: 5066947    Avg. Stats: 100
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence: 100
Level 20 assassin, 38d 36m old.
You are blending into the background.
<(-HP:230 EP:126-)> 
<(-HP:230 EP:125-)> 
<(-HP:230 EP:125-)> 
    You stand on the first flet level. You are quite a bit higher
in the tree than you care to be. The elves don't seem to mind the
height at all. As you look around, you notice several limbs and
what appears to be the guest flet. An abundance of guards occupy
this level, protecting the inhabitants of the tree from outside
dangers. There is not much light here, but the tree seems to shine,
almost magically.
    The only obvious exits are down, up, west and east.
 A tall elven honor guard
 A tall elven honor guard
 An elven scout stands here holding a bow
<(-HP:230 EP:124-)> 
<(-HP:230 EP:123-)> 
    As you slowly walk down this huge tree limb you come to a branch.
The branch leads north, and the main limb continues west toward
a rather small balcony. It is worn flat where you have walked and it 
feels like many scores of feet have walked on this limb. Every
so often a leaf falls on your head from above.
    The only obvious exits are west, north and east.
<(-HP:230 EP:123-)> 
    You are in a small sleep chamber. There is a large four-poster
bed in the middle of the room, and the sheets are very mussed, 
whoever slept here must have had some very anxious dreams. There  
is light everywhere, and everything is surrounded in an almost 
holy glow. There is nothing else in the room except a thin
curtain over the window.
    The only obvious exit is west.
<(-HP:230 EP:122-)> 
<(-HP:230 EP:116-)> 
    You are in a small sleep chamber. There is a large four-poster
bed in the middle of the room, and the sheets are very mussed, 
whoever slept here must have had some very anxious dreams. There  
is light everywhere, and everything is surrounded in an almost 
holy glow. There is nothing else in the room except a thin
curtain over the window.
    The only obvious exit is west.
<(-HP:230 EP:116-)> 
    As you slowly walk down this huge tree limb you come to a branch.
The branch leads north, and the main limb continues west toward
a rather small balcony. It is worn flat where you have walked and it 
feels like many scores of feet have walked on this limb. Every
so often a leaf falls on your head from above.
    The only obvious exits are west, north and east.
<(-HP:230 EP:116-)> 
<(-HP:230 EP:115-)> 
<(-HP:230 EP:115-)> 
<(-HP:230 EP:115-)> 
<(-HP:230 EP:114-)> 
Grimscar Greystone the silvan Crusader (Heroic)
Your tummy is very happy, but not yet full.
HP: 230/230   END: 114/230   Exp: 5066947    Avg. Stats: 100
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence: 100
Level 20 assassin, 38d 36m 28s old.
You are blending into the background.
<(-HP:230 EP:114-)> 
Devinius enters.
Korlath enters.
Borgaz enters.
Galandrin enters.
Devinius leaves up.
Galandrin leaves up.
Borgaz leaves up.
Korlath leaves up.
You don't see anything inside.
<(-HP:230 EP:113-)> 
<(-HP:230 EP:112-)> 
House honor guard says in some strange tongue:  What minwaer oeggai nonbain ilin?
<(-HP:230 EP:110-)> 
<(-HP:230 EP:110-)> 
<(-HP:230 EP:110-)> 
You hear a footstep nearby.
<(-HP:230 EP:108-)> 
You hear a footstep nearby.
    You stand on the first flet level. You are quite a bit higher
in the tree than you care to be. The elves don't seem to mind the
height at all. As you look around, you notice several limbs and
what appears to be the guest flet. An abundance of guards occupy
this level, protecting the inhabitants of the tree from outside
dangers. There is not much light here, but the tree seems to shine,
almost magically.
    The only obvious exits are down, up, west and east.
 A tall elven honor guard
 A tall elven honor guard
 An elven scout stands here holding a bow
<(-HP:230 EP:108-)> 
Devinius enters.
Korlath enters.
Borgaz enters.
Galandrin enters.
Devinius leaves down.
Galandrin leaves down.
Borgaz leaves down.
Korlath leaves down.
<(-HP:230 EP:107-)> 
Devinius enters.
Korlath enters.
Borgaz enters.
Galandrin enters.
Before a great golden tree(u and e)
<(-HP:230 EP:107-)> 
Base of Celeborn's tree(w, n and e)
<(-HP:230 EP:106-)> 
The lawn(s, n and e)
<(-HP:230 EP:106-)> 
The lawn(s and n)
 A fidgety little elf
 A very busy elven woman
 An elven woman greets you.
 A happy elven man
 An angry elven man
<(-HP:230 EP:106-)> 
The lawn(s and w)
 A little elven boy
<(-HP:230 EP:106-)> 
The end of the path(w and e)
<(-HP:230 EP:106-)> 
Along the path before the stables(w, n and e)
<(-HP:230 EP:106-)> 
Below the healing room(u, w and e)
You feel as if you are being watched!
<(-HP:230 EP:106-)> 
The healing house(d)
 A wounded Elven warrior is waiting to be healed
 A handcrafted arrow
 The Elven Healer
<(-HP:230 EP:106-)> 
You hear a footstep nearby.
Below the healing room(u, w and e)
<(-HP:230 EP:105-)> 
You hear a footstep nearby.
You hear a footstep nearby.
The healing house(d)
 A wounded Elven warrior is waiting to be healed
 A handcrafted arrow
 The Elven Healer
<(-HP:230 EP:105-)> 
Below the healing room(u, w and e)
<(-HP:230 EP:104-)> 
Beginnings of a path(w and e)
 A shady-looking elf
<(-HP:230 EP:104-)> 
Crossroads(s, n and e)
 Elf guard
<(-HP:230 EP:104-)> 
A busy street(s, u and n)
 A shady-looking elf
 A torch [2]
<(-HP:230 EP:104-)> 
A quiet street(s, w and n)
 Elf guard
<(-HP:230 EP:104-)> 
A Meeting place of Roads(w, n, sw and e)
 Elf guard [2]
 A tall elven local
 An old gossiper [32 rumours]
<(-HP:230 EP:104-)> 
Inside Caras Galadhon(ne, u and sw)
 A weary traveller resting before you
<(-HP:230 EP:104-)> 
You walk out of the gates of Caras Galadhon.
Gates to mighty Caras Galadhon(ne and s)
 A handcrafted arrow [2]
<(-HP:230 EP:104-)> 
The bridge to Caras Galadhon(s and n)
<(-HP:230 EP:104-)> 
A bridge leading to Caras Galadhon(s and n)
 A young elf wielding a slender sword
<(-HP:230 EP:104-)> 
Caras Galadhon(s, w, n and e)
<(-HP:230 EP:104-)> 
Lothlorien(s, w, n and e)
<(-HP:230 EP:104-)> 
Lothlorien(s, w, n and e)
<(-HP:230 EP:104-)> 
Forest clearing(s, w, n and e)
<(-HP:230 EP:103-)> 
Lothlorien(s, w, n and e)
 An elven scout is here [2]
 A medium-sized elf
<(-HP:230 EP:103-)> 
Lothlorien(w, n and e)
<(-HP:230 EP:103-)> 
The Lothlorien Bridge(w and e)
 An empty bottle (open)
 A signpost
 A hitching post
<(-HP:230 EP:103-)> 
You hear a footstep nearby.
<(-HP:230 EP:103-)> 
Byron enters.
    This is the bridge over the Anduin River that crosses over into Lothlorien.
The Golden Wood lies to your west while the wilderness stretches out into
the east.
The Great River Anduin is north and southwest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    There is water to the north and southwest.
    The only obvious exits are west and east.
 Byron Silverbeard the dwarf King of the Iron Hills
 An empty bottle (open)
 A signpost
 A hitching post
<(-HP:230 EP:103-)> 
Your find attempt fails.
<(-HP:230 EP:92-)> 
Someone steps out of the background.
Namarik is right here, dummy!
Triggered!  doing: hunt namarik
<(-HP:230 EP:92-)> 
You begin to hunt Namarik.
<(-HP:230 EP:92-)> 
Namarik doesn't look so great.
Triggered!  doing: hunt namarik
<(-HP:230 EP:90-)> 
You are already hunting Namarik!
<(-HP:230 EP:90-)> 
<(-HP:230 EP:90-)> 
Namarik leaves east.
Triggered!  doing: hunt namarik
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 An empty bottle
You are already hunting Namarik!
<(-HP:230 EP:90-)> 
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves east.
Triggered!  doing: hunt namarik
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
You are already hunting Namarik!
<(-HP:230 EP:88-)> 
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 An empty bottle
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 A brand (burned out)
Namarik leaves south.
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves south.
Triggered!  doing: hunt namarik
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
You are already hunting Namarik!
<(-HP:230 EP:88-)> 
Namarik leaves south.
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves south.
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves south.
Triggered!  doing: hunt namarik
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
You are already hunting Namarik!
<(-HP:230 EP:86-)> 
Namarik leaves south.
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves south.
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 A spent crystal
Namarik leaves south.
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves south.
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves south.
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 A spent crystal
<(-HP:230 EP:86-)> 
Namarik leaves south.
Triggered!  doing: hunt namarik
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
You are already hunting Namarik!
<(-HP:230 EP:86-)> 
Namarik leaves south.
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 An empty bottle
Namarik leaves south.
You follow Namarik south.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Do: starting commands.
<(-HP:230 EP:86-)> 
You are already hunting Namarik!
<(-HP:230 EP:86-)> 
You sneak up and stab Namarik from behind!
<(-HP:230 EP:36-)> 
Namarik doesn't look so great.
<(-HP:230 EP:36-)> 
Do: Commands completed.
<(-HP:230 EP:36-)> 
You DECIMATE Namarik with a ferocious attack!
Namarik leaves south.
Triggered!  doing: hunt namarik
You follow Namarik south.
The Plains(w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
You are already hunting Namarik!
<(-HP:230 EP:34-)> 
Namarik leaves east.
You follow Namarik east.
The Plains(w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 Corpse of Orc scout
Namarik leaves east.
You follow Namarik east.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
You drink the phial of dream potion and feel it taking effect.  Slowly,
you feel your body growing in strength and power!  You feel like you 
could take on anyone!  Yes!  YES!  You feel incredible!
<(-HP:230 EP:34-)> 
Namarik holds a crystal which starts to glow brightly.
Triggered!  doing: hunt namarik
You are already hunting Namarik!
<(-HP:230 EP:134-)> 
Namarik holds a crystal which starts to glow brightly.
Namarik is near death.
<(-HP:230 EP:134-)> 
You miss Namarik.
Namarik swings the shadow sword wildly above you.
You charge at Namarik and plunge your blade in!
Triggered!  doing: hunt namarik
<(-HP:230 EP:72-)> 
You are already hunting Namarik!
<(-HP:230 EP:72-)> 
Namarik is near death.
Triggered!  doing: hunt namarik
<(-HP:230 EP:72-)> 
You are already hunting Namarik!
<(-HP:230 EP:72-)> 
You miss Namarik.
You attack Namarik.
Triggered!  doing: hunt namarik
<(-HP:230 EP:70-)> 
You are already hunting Namarik!
<(-HP:230 EP:70-)> 
Namarik leaves west.
You follow Namarik west.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 Corpse of Orc scout
Namarik leaves west.
You follow Namarik west.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves west.
You follow Namarik west.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves west.
You follow Namarik west.
The Plains(w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves west.
You follow Namarik west.
The Plains(w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves north.
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik is near death.
<(-HP:230 EP:70-)> 
Namarik leaves north.
Triggered!  doing: hunt namarik
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 An empty bottle
You are already hunting Namarik!
<(-HP:230 EP:70-)> 
Namarik leaves north.
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves north.
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 A spent crystal
You are on rolling hills with long grass.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Namarik Trevelian the dunedain Gangster (Moral)
 A spent crystal
<(-HP:230 EP:70-)> 
Namarik is near death.
<(-HP:230 EP:70-)> 
You nick Namarik.
Namarik leaves north.
Triggered!  doing: hunt namarik
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
You are already hunting Namarik!
<(-HP:230 EP:68-)> 
Namarik leaves north.
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves north.
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
 A spent crystal
Namarik leaves north.
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves north.
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves north.
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves north.
Triggered!  doing: hunt namarik
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
You are already hunting Namarik!
<(-HP:230 EP:68-)> 
Namarik leaves north.
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
Namarik leaves north.
You follow Namarik north.
The Plains(s, w, n and e)
 Namarik Trevelian the dunedain Gangster (Moral)
<(-HP:230 EP:68-)> 
You mangle Namarik with extraordinary skill.
You killed Namarik.
Namarik has died.
Now that the blood of your victim has been spilled, you may now claim your gold.
Usage: shape <target>
<(-HP:230 EP:69-)> 
Kill what?
<(-HP:230 EP:69-)> 
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.
<(-HP:230 EP:68-)> 
Karadas enters.
Karadas leaves south.
<(-HP:230 EP:68-)> 
The effects wear off.
<(-HP:230 EP:63-)> 
You remove a magnificent engraved longsword.
Ok.
<(-HP:230 EP:68-)> 
Corpse contains:
  Some gold coins
  A finely-shaped pearl carapace
  A ranger knife (engulfed in flames)
  An Orc courier pack
  A dwarven war shield
  A pair of mail pants
  A tower guard's helmet
  A simple sheepskin sheath
  A keyring containing 4 keys
  A bloodstained cloak
  A crystal (glowing)
  A crystal (glowing)
  The shadow sword (repaired)
<(-HP:230 EP:68-)> 
Namarik says in Westron: christ