Worst PK EVER!!!!

Posted by
Wormbaneii [legacy]
Uploaded
09 January 2004 00:00:00
Type
Arrest

A nice Long tour of Arda. Locked room at the end...no big surprise there. Thought I would see where we went. ;p Caution: No color and very long. Nice fight V


HP:230 EP:163> 
pk
Do: starting commands.
HP:230 EP:160> 
You focused on aim last time, try something different!
HP:230 EP:160> 
There is no mixed potion here.
HP:230 EP:160> 
There is no bands in the pack.
HP:230 EP:160> 
There is no sword in your baldric.
HP:230 EP:160> 
There is no sling in your inventory.
HP:230 EP:160> 
Wield what?
HP:230 EP:160> 
Wield what?
HP:230 EP:160> 
What?
HP:230 EP:160> 
You try to sneak up behind Viktor but he suddenly spins around and you
find yourself thrown to the ground.

Triggered!  doing: hunt viktor
HP:230 EP:140> 
You are already hunting Viktor!
HP:230 EP:140> 
Wait a minute, you're still busy!
HP:230 EP:140> 
You are not in a party.
HP:230 EP:140> 
The next time you see 'Viktor', you will do: 'hunt $$'.
HP:230 EP:140> 
Do: Commands completed.
HP:230 EP:140> 
Viktor skewers you ruthlessly, causing severe damage!
You are too busy to make an attack!
Viktor barely misses you.
Triggered!  doing: hunt $$
You scratch Viktor.
Esael says in Westron: I just found a bucket.
There is no such living object here.
HP:214 EP:136> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:215 EP:135> 
Viktor leaves northwest.
You follow Viktor northwest.
A wide street runs between the docks and town square(nw and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
A wide street runs between the docks and town square(ne, nw, se and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The town square meets a wide street(w, nw, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
A fountain at the center of the town square(s, n, se, sw, ne, w, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 An old gossiper [42 rumours, 3 new]
Viktor leaves northwest.
You follow Viktor northwest.
At the town square inside the main gate of the city(s, w, n, guardhouse, se, e and out)
 Viktor Vandemark the dunedain Iron Edgemaster
 A shopper
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:215 EP:133> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You chop Viktor.
There is no such living object here.
HP:215 EP:131> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:215 EP:129> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You cut Viktor's arm, leaving several bruises.
There is no such living object here.
HP:215 EP:127> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:215 EP:125> 
Viktor skewers you ruthlessly, causing severe damage!
Triggered!  doing: hunt $$
You hit Viktor very hard, leaving severed body parts!
There is no such living object here.
HP:200 EP:123> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You chop Viktor.
There is no such living object here.
HP:200 EP:121> 
Viktor says in Westron: I can't hit stuff :)
Triggered!  doing: hunt $$
There is no such living object here.
HP:200 EP:121> 
Viktor barely misses you.
You cut Viktor's arm, leaving several bruises.
Viktor leaves out.
Triggered!  doing: hunt $$
You follow Viktor out.
Before the Linhir city gates(n and enter)
 Viktor Vandemark the dunedain Iron Edgemaster
There is no such living object here.
HP:201 EP:120> 
Viktor leaves north.
You follow Viktor north.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A little girl is playing here
 A refugee woman is sitting here
nn
What?
HP:201 EP:120> 
Viktor viciously shreds you into bloody pulp!
You miss Viktor.
Viktor leaves east.
Triggered!  doing: hunt $$
You follow Viktor east.
Inside a refugee tent(w)
 Viktor Vandemark the dunedain Iron Edgemaster
 A piece of jerky [4]
There is no such living object here.
HP:188 EP:118> 
nn
nn
What?
HP:188 EP:118> 
What?
HP:188 EP:118> 
Viktor chews down the jerky.
Triggered!  doing: hunt $$
There is no such living object here.
HP:188 EP:118> 
nn
You chop Viktor.
What?
HP:188 EP:116> 
nn
You scratch Viktor.
Triggered!  doing: hunt $$
There is no such living object here.
HP:188 EP:114> 
What?
HP:188 EP:114> 
Viktor leaves west.
You follow Viktor west.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A little girl is playing here
 A refugee woman is sitting here
nn
Viktor leaves north.
You follow Viktor north.
A crossroad in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A cheerful woman is aiding the refugees
What?
HP:188 EP:114> 
Viktor leaves north.
Triggered!  doing: hunt $$
You follow Viktor north.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
There is no such living object here.
HP:188 EP:114> 
Viktor leaves north.
You follow Viktor north.
A road in the refugee camp(s and out)
 Viktor Vandemark the dunedain Iron Edgemaster
nn
What?
HP:188 EP:114> 
nn
What?
HP:188 EP:114> 
Viktor barely misses you.
You miss Viktor.
nn
What?
HP:188 EP:112> 
nn
What?
HP:188 EP:112> 
Viktor leaves out.
Triggered!  doing: hunt $$
You follow Viktor out.
Linhir(s, city, w and n)
 Viktor Vandemark the dunedain Iron Edgemaster
 A signpost
 A hitching post
There is no such living object here.
HP:188 EP:112> 
Viktor barely misses you.
You miss Viktor.
nn
What?
HP:188 EP:110> 
nn
Viktor leaves north.
Triggered!  doing: hunt $$
You follow Viktor north.
The Plains(s, w and n)
 Viktor Vandemark the dunedain Iron Edgemaster
There is no such living object here.
HP:188 EP:110> 
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A large grey wolf bares its teeth at your presence.
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A large grey wolf bares its teeth at your presence.
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
What?
HP:188 EP:110> 
Viktor leaves east.
You follow Viktor east.
The Plains(s, w and n)
 Viktor Vandemark the dunedain Iron Edgemaster
nn
What?
HP:188 EP:110> 
Viktor drops a suit of silver chainmail and a guard helmet from a
     dwarven mining pack.
Triggered!  doing: hunt $$
There is no such living object here.
HP:188 EP:110> 
Viktor barely misses you.
You miss Viktor.
Viktor leaves west.
Triggered!  doing: hunt $$
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
There is no such living object here.
HP:188 EP:108> 
[ Valacirca ] Calenril screams at full mailboxes
Viktor leaves south.
You follow Viktor south.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves south.
You follow Viktor south.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A large grey wolf bares its teeth at your presence.
Viktor leaves south.
You follow Viktor south.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A large grey wolf bares its teeth at your presence.
nn
What?
HP:188 EP:108> 
Viktor leaves south.
You follow Viktor south.
The Plains(s, w and n)
 Viktor Vandemark the dunedain Iron Edgemaster
nn
Viktor leaves south.
Triggered!  doing: hunt $$
You follow Viktor south.
Linhir(s, city, w and n)
 Viktor Vandemark the dunedain Iron Edgemaster
 A signpost
 A hitching post
There is no such living object here.
HP:188 EP:108> 
What?
HP:188 EP:108> 
Viktor viciously shreds you into bloody pulp!
You miss Viktor.
Viktor leaves city.
Triggered!  doing: hunt $$
You follow Viktor city.
A road in the refugee camp(s and out)
 Viktor Vandemark the dunedain Iron Edgemaster
There is no such living object here.
HP:176 EP:106> 
Viktor leaves south.
Triggered!  doing: hunt $$
You follow Viktor south.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
There is no such living object here.
HP:176 EP:106> 
Viktor leaves south.
You follow Viktor south.
A crossroad in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A cheerful woman is aiding the refugees
nn
Viktor leaves south.
You follow Viktor south.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A little girl is playing here
 A refugee woman is sitting here
Viktor leaves south.
You follow Viktor south.
Before the Linhir city gates(n and enter)
 Viktor Vandemark the dunedain Iron Edgemaster
What?
HP:176 EP:106> 
nn
What?
HP:176 EP:106> 
Viktor hits you with a quick thrust!
You miss Viktor.
Viktor leaves north.
Triggered!  doing: hunt $$
You follow Viktor north.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A little girl is playing here
 A refugee woman is sitting here
There is no such living object here.
HP:167 EP:105> 
Viktor leaves north.
You follow Viktor north.
A crossroad in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A cheerful woman is aiding the refugees
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:167 EP:103> 
Viktor leaves east.
You follow Viktor east.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A little boy is playing here
nn
What?
HP:167 EP:103> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:167 EP:101> 
Viktor leaves south.
You follow Viktor south.
Inside a distribution tent(n)
 Viktor Vandemark the dunedain Iron Edgemaster
nn
What?
HP:167 EP:101> 
Viktor leaves north.
Triggered!  doing: hunt $$
You follow Viktor north.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A little boy is playing here
There is no such living object here.
HP:167 EP:101> 
Viktor leaves west.
You follow Viktor west.
A crossroad in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A cheerful woman is aiding the refugees
Viktor demolishes you in a blaze of furious strokes!
You miss Viktor.
Viktor leaves south.
Triggered!  doing: hunt $$
You follow Viktor south.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A little girl is playing here
 A refugee woman is sitting here
There is no such living object here.
HP:145 EP:99> 
nn
What?
HP:145 EP:99> 
nn
Viktor leaves south.
Triggered!  doing: hunt $$
You follow Viktor south.
Before the Linhir city gates(n and enter)
 Viktor Vandemark the dunedain Iron Edgemaster
There is no such living object here.
HP:145 EP:99> 
What?
HP:145 EP:99> 
nn
What?
HP:145 EP:99> 
Viktor barely misses you.
You scratch Viktor.
Viktor leaves north.
Triggered!  doing: hunt $$
You follow Viktor north.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A little girl is playing here
 A refugee woman is sitting here
There is no such living object here.
HP:145 EP:97> 
Viktor leaves east.
You follow Viktor east.
Inside a refugee tent(w)
 Viktor Vandemark the dunedain Iron Edgemaster
 A piece of jerky [3]
nn
What?
HP:145 EP:97> 
nn
What?
HP:145 EP:97> 
Viktor gets three pieces of jerky into a dwarven mining pack.
Triggered!  doing: hunt $$
There is no such living object here.
HP:145 EP:97> 
Viktor leaves west.
You follow Viktor west.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A little girl is playing here
 A refugee woman is sitting here
Viktor barely misses you.
You miss Viktor.
Viktor leaves north.
Triggered!  doing: hunt $$
You follow Viktor north.
A crossroad in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A cheerful woman is aiding the refugees
There is no such living object here.
HP:145 EP:95> 
Viktor leaves north.
You follow Viktor north.
A road in the refugee camp(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
A road in the refugee camp(s and out)
 Viktor Vandemark the dunedain Iron Edgemaster
nn
What?
HP:145 EP:95> 
nn
Viktor leaves out.
You follow Viktor out.
Linhir(s, city, w and n)
 Viktor Vandemark the dunedain Iron Edgemaster
 A signpost
 A hitching post
What?
HP:145 EP:95> 
sa
Viktor is in average shape.
Triggered!  doing: hunt $$
HP:145 EP:95> 
There is no such living object here.
HP:145 EP:95> 
Viktor hits you with a quick thrust!
You miss Viktor.
sa
Viktor is in average shape.
Triggered!  doing: hunt $$
HP:137 EP:93> 
There is no such living object here.
HP:137 EP:93> 
sa
Viktor is in average shape.
Triggered!  doing: hunt $$
HP:137 EP:93> 
There is no such living object here.
HP:137 EP:93> 
Viktor hits you with a quick thrust!
You miss Viktor.
You notice Viktor sizing you up.
Triggered!  doing: hunt $$
There is no such living object here.
HP:127 EP:91> 
sa
Viktor is in average shape.
HP:127 EP:91> 
[ Valacirca ] Erwin: become an MC member, then you get 40
nn
What?
HP:127 EP:91> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:128 EP:90> 
nn
What?
HP:128 EP:90> 
nn
What?
HP:128 EP:90> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:128 EP:88> 
nn
What?
HP:128 EP:88> 
nn
What?
HP:128 EP:88> 
nn
Viktor barely misses you.
Triggered!  doing: hunt $$
You dilacerate Viktor like a hungry wolf destroying flesh.
There is no such living object here.
HP:128 EP:86> 
What?
HP:128 EP:86> 
nn
What?
HP:128 EP:86> 
You notice Viktor sizing you up.
Triggered!  doing: hunt $$
There is no such living object here.
HP:128 EP:86> 
Viktor barely misses you.
You scratch Viktor.
nn
What?
HP:128 EP:84> 
You notice Viktor sizing you up.
Triggered!  doing: hunt $$
There is no such living object here.
HP:128 EP:84> 
nn
What?
HP:128 EP:84> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:128 EP:82> 
nn
What?
HP:128 EP:82> 
nn
What?
HP:128 EP:82> 
nn
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:128 EP:80> 
What?
HP:128 EP:80> 
nn
Viktor hits you with a quick thrust!
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:119 EP:78> 
What?
HP:119 EP:78> 
Viktor demolishes you in a blaze of furious strokes!
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:94 EP:76> 
nn
What?
HP:94 EP:76> 
nn
What?
HP:94 EP:76> 
Viktor hits you with a quick thrust!
Triggered!  doing: hunt $$
You cut Viktor's arm, leaving several bruises.
There is no such living object here.
HP:86 EP:75> 
You notice Viktor sizing you up.
nn
What?
HP:86 EP:75> 
drink phial
drop phial
You drink the phial of dream potion and feel it taking effect.  Slowly,
you feel your body growing in strength and power!  You feel like you 
could take on anyone!  Yes!  YES!  You feel incredible!
HP:86 EP:75> 
Ok.
HP:86 EP:75> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:186 EP:173> 
Viktor drinks the phial of Dream Potion and his eyes roll back into
his skull. He throws back his head and ROARS
mightily! You notice his muscles are bulging hugely.
Viktor drops an empty phial.
drink phial
drop phial
You see more than one phial.  Using the first of the following:
  on the ground : an empty phial
  on the ground : an empty phial
It is empty.
HP:186 EP:173> 
Drop what?
HP:186 EP:173> 
You notice Viktor sizing you up.
Triggered!  doing: hunt $$
There is no such living object here.
HP:186 EP:173> 
Viktor enthusiastically dices your flesh!
drink phial
drop phial
You scratch Viktor.
You see more than one phial.  Using the first of the following:
  on the ground : an empty phial
  on the ground : an empty phial
It is empty.
HP:181 EP:171> 
Drop what?
HP:181 EP:171> 
drink phial
drop phial
You see more than one phial.  Using the first of the following:
  on the ground : an empty phial
  on the ground : an empty phial
It is empty.
HP:181 EP:171> 
Drop what?
HP:181 EP:171> 
drink phial
drop phial
You see more than one phial.  Using the first of the following:
  on the ground : an empty phial
  on the ground : an empty phial
It is empty.
HP:181 EP:171> 
Drop what?
HP:181 EP:171> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:181 EP:169> 
drink phial
drop phial
You see more than one phial.  Using the first of the following:
  on the ground : an empty phial
  on the ground : an empty phial
It is empty.
HP:181 EP:169> 
Drop what?
HP:181 EP:169> 
Viktor smashes his forehead into your nose.
sa
Viktor is in good shape.
Viktor is somewhat drunk.
Triggered!  doing: hunt $$
HP:162 EP:169> 
There is no such living object here.
HP:162 EP:169> 
You notice Viktor sizing you up.
You chop Viktor.
nn
What?
HP:162 EP:167> 
nn
What?
HP:162 EP:167> 
nn
Viktor barely misses you.
Triggered!  doing: hunt $$
You dilacerate Viktor like a hungry wolf destroying flesh.
There is no such living object here.
HP:162 EP:165> 
What?
HP:162 EP:165> 
nn
What?
HP:162 EP:165> 
nn
What?
HP:162 EP:165> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You chop Viktor.
There is no such living object here.
HP:162 EP:163> 
nn
What?
HP:162 EP:163> 
nn
What?
HP:162 EP:163> 
Viktor demolishes you in a blaze of furious strokes!
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:137 EP:161> 
nn
What?
HP:137 EP:161> 
nn
What?
HP:137 EP:161> 
Viktor barely misses you.
Triggered!  doing: hunt $$
You chop Viktor.
There is no such living object here.
HP:139 EP:161> 
You notice Viktor sizing you up.
snicker
You snicker insanely.
HP:139 EP:161> 
The effects wear off.
snicker
You snicker insanely.
HP:139 EP:161> 
Viktor skewers you ruthlessly, causing severe damage!
Triggered!  doing: hunt $$
You miss Viktor.
There is no such living object here.
HP:125 EP:159> 
snicker
You snicker insanely.
HP:125 EP:159> 
Viktor leaves west.
You follow Viktor west.
The Lebennin Road(w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves southeast.
You follow Viktor southeast.
A Natural Ford(s, n, nw and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves southeast.
You follow Viktor southeast.
The Lebennin Road(s, w, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A traveling lad
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The Lebennin Road(s, w, n, e and sw)
snicker
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The Lebennin Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A traveling lad
Viktor leaves northeast.
You follow Viktor northeast.
The Lebennin Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
 A traveling lad
Viktor leaves east.
Triggered!  doing: hunt $$
You follow Viktor east.
The Lebennin Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A traveling lad
There is no such living object here.
HP:125 EP:159> 
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 An old gossiper [42 rumours, 3 new]
Viktor leaves northeast.
You follow Viktor northeast.
The Lebennin Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
 An old gossiper [42 rumours, 3 new]
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Lebennin Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
A Wooden Bridge(w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Port City of Pelargir(s, w and n)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, ne, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
snicker
Viktor skewers you ruthlessly, causing severe damage!
You miss Viktor.
You snicker insanely.
HP:110 EP:157> 
Viktor leaves northeast.
Triggered!  doing: hunt $$
You follow Viktor northeast.
The South Road(s, n, se, sw, ne, w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
There is no such living object here.
HP:110 EP:157> 
Viktor leaves northeast.
You follow Viktor northeast.
The South Road(s, w, n, e, se and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The South Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The South Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A young lad trudges off to war
Viktor leaves northeast.
You follow Viktor northeast.
The South Road(s, n, sw, ne, w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The South Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The South Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The South Road(s, w, n and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
A Wooden Bridge(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 An old gossiper [42 rumours, 3 new]
nn
nn
You snicker insanely.
HP:110 EP:157> 
Viktor leaves north.
Triggered!  doing: hunt $$
You follow Viktor north.
The South Road(s, ne, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A young lad trudges off to war
Viktor leaves northeast.
You follow Viktor northeast.
The South Road(s, w, n and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, w and n)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, ne, w and n)
 Viktor Vandemark the dunedain Iron Edgemaster
 A traveling lad
Viktor leaves northeast.
You follow Viktor northeast.
Outside the Rammas Echor(w, n and sw)
trigger *Viktor leaps todo leap into cellar
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, w, n, e, se and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
nn
Viktor skewers you ruthlessly, causing severe damage!
You miss Viktor.
Viktor leaves north.
Triggered!  doing: hunt $$
You follow Viktor north.
The South Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
There is no such living object here.
HP:96 EP:155> 
Viktor leaves north.
You follow Viktor north.
The South Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
There is no such living object here.
HP:96 EP:155> 
Viktor leaves northeast.
You follow Viktor northeast.
The South Road(s, n, se, sw, ne, w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The South Road(w, n, nw, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The South Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Great Gates of Minas Tirith(s, n, e and enter)
 Viktor Vandemark the dunedain Iron Edgemaster
 Myth Soothsayer the sindar Archmage (Angelic)
 Elrohir, son of Elrond
 Elladan, son of Elrond
 Legolas Greenleaf
 Gimli, son of Gloin
 Aftershock's horse [packed]
 A signpost
 A hitching post
What?
HP:96 EP:155> 
What?
HP:96 EP:155> 
The next time you see '*Viktor leaps', you will do: 'leap into cellar'.
HP:96 EP:155> 
What?
HP:96 EP:155> 
nn
What?
HP:96 EP:155> 
nn
What?
HP:96 EP:155> 
Viktor smashes his forehead into your nose.
You miss Viktor.
nn
What?
HP:75 EP:153> 
You notice Viktor sizing you up.
nn
What?
HP:75 EP:153> 
Viktor barely misses you.
You miss Viktor.
do drop empty flask from cloak,drop empty flask from coat,drop empty flask from pack,get flask from cloak,get flask from coat,get flask from pack,open flask,2drink flask,close flask,put flask in cloak, put flask in coat,put flask in pack
Do: starting commands.
HP:75 EP:151> 
Drop what?
HP:75 EP:151> 
You do not have a coat.
HP:75 EP:151> 
Drop what?
HP:75 EP:151> 
Ok.
HP:75 EP:151> 
There is no coat here.
HP:75 EP:151> 
There is no flask in the pack to get.
HP:75 EP:151> 
You open a silver flask.
HP:75 EP:151> 
The miruvor is cool and sweet.
HP:75 EP:151> 
The miruvor is cool and sweet.
HP:75 EP:151> 
You close a silver flask.
HP:75 EP:151> 
Ok.
HP:75 EP:151> 
There is no coat here.
HP:75 EP:151> 
Put what into what?
HP:75 EP:151> 
Do: Commands completed.
HP:75 EP:151> 
  ^ Jerf: hi!
do drop empty flask from cloak,drop empty flask from coat,drop empty flask from pack,get flask from cloak,get flask from coat,get flask from pack,open flask,2drink flask,close flask,put flask in cloak, put flask in coat,put flask in pack
Do: starting commands.
HP:75 EP:151> 
Drop what?
HP:75 EP:151> 
You do not have a coat.
HP:75 EP:151> 
Drop what?
HP:75 EP:151> 
Ok.
HP:75 EP:151> 
There is no coat here.
HP:75 EP:151> 
There is no flask in the pack to get.
HP:75 EP:151> 
You open a silver flask.
HP:75 EP:151> 
The miruvor is cool and sweet.
HP:75 EP:151> 
You are too full to drink anything.
HP:75 EP:151> 
You close a silver flask.
HP:75 EP:151> 
Ok.
HP:75 EP:151> 
There is no coat here.
HP:75 EP:151> 
Put what into what?
HP:75 EP:151> 
Do: Commands completed.
HP:75 EP:151> 
Viktor barely misses you.
You miss Viktor.
do drop empty flask from cloak,drop empty flask from coat,drop empty flask from pack,get flask from cloak,get flask from coat,get flask from pack,open flask,2drink flask,close flask,put flask in cloak, put flask in coat,put flask in pack
 You notice Viktor sizing you up.
Do: starting commands.
HP:75 EP:149> 
Drop what?
HP:75 EP:149> 
You do not have a coat.
HP:75 EP:149> 
Drop what?
HP:75 EP:149> 
Ok.
HP:75 EP:149> 
There is no coat here.
HP:75 EP:149> 
There is no flask in the pack to get.
HP:75 EP:149> 
You open a silver flask.
HP:75 EP:149> 
You are too full to drink anything.
HP:75 EP:149> 
You are too full to drink anything.
HP:75 EP:149> 
You close a silver flask.
HP:75 EP:149> 
Ok.
HP:75 EP:149> 
There is no coat here.
HP:75 EP:149> 
Put what into what?
HP:75 EP:149> 
Do: Commands completed.
HP:75 EP:149> 
^ Gilius: ho
Viktor barely misses you.
You cut Viktor's arm, leaving several bruises.
do drop empty flask from cloak,drop empty flask from coat,drop empty flask from pack,get flask from cloak,get flask from coat,get flask from pack,open flask,2drink flask,close flask,put flask in cloak, put flask in coat,put flask in pack
Do: starting commands.
HP:75 EP:147> 
Drop what?
HP:75 EP:147> 
You do not have a coat.
HP:75 EP:147> 
Drop what?
HP:75 EP:147> 
Ok.
HP:75 EP:147> 
There is no coat here.
HP:75 EP:147> 
There is no flask in the pack to get.
HP:75 EP:147> 
You open a silver flask.
HP:75 EP:147> 
You are too full to drink anything.
HP:75 EP:147> 
You are too full to drink anything.
HP:75 EP:147> 
You close a silver flask.
HP:75 EP:147> 
Ok.
HP:75 EP:147> 
There is no coat here.
HP:75 EP:147> 
Put what into what?
HP:75 EP:147> 
Do: Commands completed.
HP:75 EP:147> 
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:75 EP:147> 
Viktor barely misses you.
You chop Viktor.
A feeling of rejuvenation comes over you.
A feeling of rejuvenation comes over you.
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:163 EP:230> 
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:163 EP:230> 
Viktor hits you with a quick thrust!
You miss Viktor.
A feeling of rejuvenation comes over you.
^ Alsander: It's the studly one!
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:186 EP:230> 
sa
Viktor hits you with a quick thrust!
You miss Viktor.
Viktor is in average shape.
Viktor is somewhat drunk.
HP:176 EP:228> 
^ Jerf: silver
You notice Viktor sizing you up.
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:176 EP:228> 
Viktor viciously shreds you into bloody pulp!
You hit Viktor very hard, leaving severed body parts!
sa
Viktor doesn't look so great.
Viktor is somewhat drunk.
HP:165 EP:226> 
You notice Viktor sizing you up.
sa
Viktor doesn't look so great.
Viktor is somewhat drunk.
HP:165 EP:226> 
Viktor gets a silver flask from a bloodstained cloak.
Viktor opens a silver flask.
Viktor drinks from a silver flask.
Viktor closes a silver flask.
Viktor puts a silver flask into a bloodstained cloak.
Viktor viciously shreds you into bloody pulp!
You hit Viktor very hard, leaving severed body parts!
Viktor gets a silver flask from a bloodstained cloak.
Viktor opens a silver flask.
Viktor drinks from a silver flask.
Viktor closes a silver flask.
Viktor puts a silver flask into a bloodstained cloak.
sa
Viktor doesn't look so great.
Viktor is somewhat drunk.
HP:154 EP:224> 
sa
Viktor doesn't look so great.
Viktor is somewhat drunk.
HP:154 EP:224> 
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 Knight is riding a horse of Dol Amroth
 A horse of Dol Amroth
 A host of men called 'Champions'
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, ne, w, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The Great West Road(s, n, sw, ne, w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The Great West Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A noble Rohirrim soldier rides his steed
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, ne, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Outside the Rammas Echor(s, w and n)
trigger *Viktor leaps todo leap into cellar
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
You miss Viktor.
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 Alsander Futhir the sindar King (Heroic)
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
sa
The next time you see '*Viktor leaps', you will do: 'leap into cellar'.
HP:154 EP:222> 
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
sa
sa
Viktor barely misses you.
You miss Viktor.
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor doesn't look so great.
Viktor is somewhat drunk.
HP:154 EP:220> 
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
sa
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
sa
Viktor cuts you leaving a thin stream of blood!
You miss Viktor.
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor is in average shape.
Viktor is somewhat drunk.
HP:151 EP:218> 
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor is in average shape.
Viktor is somewhat drunk.
HP:151 EP:218> 
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, nw, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northwest.
You follow Viktor northwest.
The Great West Road(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor barely misses you.
You chop Viktor.
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor is in average shape.
Viktor is somewhat drunk.
HP:153 EP:218> 
Viktor leaves west.
You follow Viktor west.
The Great West Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor is in average shape.
Viktor is somewhat drunk.
HP:153 EP:218> 
Viktor leaves south.
You follow Viktor south.
The north gate(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A signpost
 A hitching post
 A guard stands watch over the gate [2]
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:153 EP:218> 
Viktor barely misses you.
You miss Viktor.
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:153 EP:216> 
sa
Viktor cuts you leaving a thin stream of blood!
You dilacerate Viktor like a hungry wolf destroying flesh.
Viktor is in average shape.
Viktor is somewhat drunk.
HP:152 EP:214> 
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:152 EP:214> 
Viktor barely misses you.
You miss Viktor.
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:152 EP:212> 
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:152 EP:212> 
You notice Viktor sizing you up.
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:152 EP:212> 
Viktor slashes you mercilessly, inflicting great harm!
You miss Viktor.
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:133 EP:210> 
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:133 EP:210> 
sa
Viktor is in average shape.
Viktor is somewhat drunk.
HP:133 EP:210> 
Viktor barely misses you.
You hit Viktor very hard, leaving severed body parts!
You notice Viktor sizing you up.
sa
Viktor smashes his forehead into your nose.
Viktor doesn't look so great.
Viktor is somewhat drunk.
HP:116 EP:208> 
sa
Viktor doesn't look so great.
Viktor is somewhat drunk.
HP:116 EP:208> 
You chop Viktor.
sa
Viktor doesn't look so great.
Viktor is somewhat drunk.
HP:116 EP:206> 
You miss Viktor.
3hb
Belphegor enters.
Belphegor leaves north.
Do: starting commands.
HP:116 EP:204> 
You pull a muscle in your neck trying to headbutt Viktor.
HP:116 EP:184> 
You pull a muscle in your neck trying to headbutt Viktor.
HP:116 EP:164> 
You pull a muscle in your neck trying to headbutt Viktor.
HP:116 EP:144> 
Do: Commands completed.
HP:116 EP:144> 
Viktor gets a silver flask from a bloodstained cloak.
Viktor opens a silver flask.
Viktor drinks from a silver flask.
Viktor closes a silver flask.
Viktor puts a silver flask into a bloodstained cloak.
3hb
Do: starting commands.
HP:116 EP:144> 
You pull a muscle in your neck trying to headbutt Viktor.
HP:116 EP:124> 
Disregarding your own personal safety, you smash your head into Viktor!
HP:116 EP:89> 
Your neck still hurts from the last headbutt.
HP:116 EP:89> 
Do: Commands completed.
HP:116 EP:89> 
Viktor barely misses you.
You are too busy to make an attack!
Viktor gets a silver flask from a bloodstained cloak.
Viktor opens a silver flask.
Viktor closes a silver flask.
Viktor puts a silver flask into a bloodstained cloak.
do drop empty flask from cloak,drop empty flask from coat,drop empty flask from pack,get flask from cloak,get flask from coat,get flask from pack,open flask,2drink flask,close flask,put flask in cloak, put flask in coat,put flask in pack
You notice Viktor sizing you up.
Do: starting commands.
HP:118 EP:89> 
Drop what?
HP:118 EP:89> 
You do not have a coat.
HP:118 EP:89> 
Drop what?
HP:118 EP:89> 
Ok.
HP:118 EP:89> 
There is no coat here.
HP:118 EP:89> 
There is no flask in the pack to get.
HP:118 EP:89> 
You open a silver flask.
HP:118 EP:89> 
You are too full to drink anything.
HP:118 EP:89> 
You are too full to drink anything.
HP:118 EP:89> 
You close a silver flask.
HP:118 EP:89> 
Ok.
HP:118 EP:89> 
There is no coat here.
HP:118 EP:89> 
Put what into what?
HP:118 EP:89> 
Do: Commands completed.
HP:118 EP:89> 
Viktor enthusiastically dices your flesh!
You miss Viktor.
Myth enters.
sa
Viktor doesn't look so great.
Viktor is somewhat drunk.
HP:112 EP:87> 
Viktor barely misses you.
You cut Viktor's arm, leaving several bruises.
Myth leaves south.
l
    The main street of Edoras leads south from the gate.  It is a broad
path, which leads steadily up the great hill.  Spaced along the way
are several short flights of stairs.  Beside the road a swift 
stream of water flows in a stone channel.  There are many houses on
either side of the path as it winds its way up the hill.  To the east
is a small stone guard house, to the west a building with a plaque on
its door.
You think you could guard this area... Type 'info'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Viktor Vandemark the dunedain Iron Edgemaster
 A signpost
 A hitching post
 A guard stands watch over the gate
 A guard stands watch over the gate
HP:112 EP:85> 
Viktor barely misses you.
You miss Viktor.
[ Valacirca ] Calenril: You know
Viktor leaves south.
You follow Viktor south.
The main street(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
whee
You go "WHEE!!".
HP:112 EP:83> 
Viktor barely misses you.
You hit Viktor very hard, leaving severed body parts!
Viktor leaves south.
You follow Viktor south.
The main street(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A cat wanders around looking for food
Viktor leaves south.
You follow Viktor south.
Before the Golden Hall(u, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 Myth Soothsayer the sindar Archmage (Angelic)
 An old gossiper [42 rumours, 3 new]
You notice Viktor sizing you up.
Viktor enthusiastically dices your flesh!
You miss Viktor.
You notice Viktor sizing you up.
Viktor leaves north.
You follow Viktor north.
The main street(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A cat wanders around looking for food
Viktor barely misses you.
You cut Viktor's arm, leaving several bruises.
Viktor leaves north.
You follow Viktor north.
The main street(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The north gate(s, w, n and e)
trigger *Viktor reaches todo touch maiden
 Viktor Vandemark the dunedain Iron Edgemaster
 A signpost
 A hitching post
 A guard stands watch over the gate [2]
Viktor leaves north.
You follow Viktor north.
The Great West Road(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A clawed arrow
 A grey horse munches on some grass.
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A grey horse munches on some grass.
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A very hungry plains cat sizes you up
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A very hungry plains cat sizes you up
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
The next time you see '*Viktor reaches', you will do: 'touch maiden'.
HP:106 EP:77> 
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A chestnut coloured mare is grazing here
Viktor barely misses you.
You miss Viktor.
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 Rider is riding A Rohan steed
 A Rohan steed
Viktor leaves east.
You follow Viktor east.
Entwade(w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 Rider is riding A Rohan steed
 A Rohan steed
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A chestnut coloured mare is grazing here
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 Rider is riding A Rohan steed
 A Rohan steed
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A palomino horse trots across the field
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A very hungry plains cat sizes you up
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 Rider is riding A Rohan steed
 A Rohan steed
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Rohan stallion rears as he sees you approach
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
[ Valacirca ] Calenril: It's pretty annoying that pets steal your exp
Viktor barely misses you.
You miss Viktor.
Your head is clearing.
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A palomino horse trots across the field
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 Rider is riding A Rohan steed
 A Rohan steed
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A very hungry plains cat sizes you up
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 Rider is riding A Rohan steed
 A Rohan steed
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n, e and path)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
Rohan Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
South Undeep(w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor barely misses you.
You cut Viktor's arm, leaving several bruises.
Viktor leaves east.
You follow Viktor east.
The Plains(s, w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A sneakily quiet Orc scout
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A sneakily quiet Orc scout
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor barely misses you.
You miss Viktor.
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A swift hawk
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A sneakily quiet Orc scout
Viktor leaves west.
You follow Viktor west.
The Plains(w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A sneakily quiet Orc scout
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor enthusiastically dices your flesh!
You miss Viktor.
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A brand (burned out)
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A torch (burned out)
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Lothlorien Bridge(w and e)
do trigger quietly says todo say lugburz
 Viktor Vandemark the dunedain Iron Edgemaster
 Randill the silvan Deadly Shot (Angelic)
 A signpost
 A hitching post
sa
Do: starting commands.
HP:102 EP:69> 
The next time you see 'quietly says', you will do: 'say lugburz'.
HP:102 EP:69> 
Do: Commands completed.
HP:102 EP:69> 
Viktor doesn't look so great.
Viktor is a bit tipsy.
HP:102 EP:69> 
Viktor gets a silver flask from a bloodstained cloak.
Viktor opens a silver flask.
Viktor drinks from a silver flask.
Viktor closes a silver flask.
Viktor puts a silver flask into a bloodstained cloak.
Viktor hits you with a quick thrust!
You miss Viktor.
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A torch (burned out)
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A brand (burned out)
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor hits you with a quick thrust!
You miss Viktor.
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A brand (burned out)
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A brand (burned out)
3hb
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning warrior
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor skewers you ruthlessly, causing severe damage!
You hit Viktor very hard, leaving severed body parts!
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Do: starting commands.
HP:67 EP:63> 
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning scout examines you
Disregarding your own personal safety, you smash your head into Viktor!
HP:67 EP:28> 
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Your neck still hurts from the last headbutt.
HP:67 EP:28> 
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning leader
Your neck still hurts from the last headbutt.
HP:67 EP:28> 
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning warrior
Do: Commands completed.
HP:67 EP:28> 
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning scout examines you
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning scout examines you
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning warrior
Viktor leaves north.
You follow Viktor north.
The Old Forest Road(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Outside Rhosgobel(s, w, n, e, se, cave and sw)
trigger *Viktor slips while todo 2d
 Viktor Vandemark the dunedain Iron Edgemaster
 Eizan the dunedain Boss (Immoral)
 Detriz Noal the eorling Knight (Moral)
 Ruanek Voronwie the sindar Pathfinder (Angelic) [disconnected]
 A swift hawk
 A signpost
Viktor enthusiastically dices your flesh!
You are too busy to make an attack!
sa
The next time you see '*Viktor slips while', you will do: '2d'.
HP:60 EP:26> 
Viktor doesn't look so great.
Viktor is a bit tipsy.
HP:60 EP:26> 
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning leader
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning scout examines you
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 An empty bottle [2]
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning scout examines you
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A Beorning warrior
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves west.
You follow Viktor west.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
The Plains(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor barely misses you.
You are too busy to make an attack!
Viktor leaves north.
You follow Viktor north.
Forest Gate(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves southeast.
You follow Viktor southeast.
The Mirkwood path(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves southeast.
You follow Viktor southeast.
The Mirkwood path(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 An empty bottle
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n, e and se)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves southeast.
You follow Viktor southeast.
The Mirkwood path(s, w, n, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor barely misses you.
You chop Viktor.
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Bridge(w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The Mirkwood path(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves east.
You follow Viktor east.
The Mirkwood path(s, ne, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The Mirkwood path(s, n, sw, ne, w, nw and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The Mirkwood path(s, n, sw, ne, w and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves northeast.
You follow Viktor northeast.
The Mirkwood path(s, w, n, e and sw)
 Viktor Vandemark the dunedain Iron Edgemaster
 An empty bottle [2]
 A bundle of arrows
Viktor leaves north.
You follow Viktor north.
A Bridge(s, ne, n and stairs)
 Viktor Vandemark the dunedain Iron Edgemaster
 A herd of sheep frolics playfully (charmed)
 A horse [packed]
 Sentol Adar the hobbit Tracker (Impartial)
 A signpost
 A hitching post
do drop empty flask from cloak,drop empty flask from coat,drop empty flask from pack,get flask from cloak,get flask from coat,get flask from pack,open flask,2drink flask,close flask,put flask in cloak, put flask in coat,put flask in pack
Do: starting commands.
HP:61 EP:23> 
Drop what?
HP:61 EP:23> 
You do not have a coat.
HP:61 EP:23> 
Drop what?
HP:61 EP:23> 
Ok.
HP:61 EP:23> 
There is no coat here.
HP:61 EP:23> 
There is no flask in the pack to get.
HP:61 EP:23> 
You open a silver flask.
HP:61 EP:23> 
The miruvor is cool and sweet.
HP:61 EP:23> 
You are too full to drink anything.
HP:61 EP:23> 
You close a silver flask.
HP:61 EP:23> 
Ok.
HP:61 EP:23> 
There is no coat here.
HP:61 EP:23> 
Put what into what?
HP:61 EP:23> 
Do: Commands completed.
HP:61 EP:23> 
Viktor leaves north.
You follow Viktor north.
Mirkwood(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves north.
You follow Viktor north.
Mirkwood(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
 A brand (burned out)
Viktor leaves north.
You follow Viktor north.
Mirkwood(s, w, n and e)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor barely misses you.
You chop Viktor.
 Viktor leaves west.
You follow Viktor west.
Mirkwood(s, w, n, e and path)
 Viktor Vandemark the dunedain Iron Edgemaster
Viktor leaves path.
You follow Viktor path.
Outside a wooden cabin(out and enter)
 Viktor Vandemark the dunedain Iron Edgemaster
 Corpse of Rookie
Viktor leaves enter.
You follow Viktor enter.
Inside the cabin(bedroom and out)
 Viktor Vandemark the dunedain Iron Edgemaster
 Durad the dunedain Gondor's Vengeance whacker
 A brand (burned out)
 A large wooden chest
 A fireplace
Viktor opens the bedroom door.
Viktor leaves bedroom.
You follow Viktor bedroom.
    As you see the blood and gore coming out from
the lifeless bodies on the ground you feel sick.
Coglith closes and locks the door behind you.
In a bedroom(out)
 Viktor Vandemark the dunedain Iron Edgemaster
 Amzel Broadershaft the silvan Deadly Shot (Demonic)
 The head of Thilron
 The head of Guard
 A large key [3]
 An empty bottle [2]
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
You cut Viktor's arm, leaving several bruises.
Amzel misses A blurry figure.
A blurry figure is far away from hitting Viktor.
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Viktor Vandemark the dunedain Iron Edgemaster
 Amzel Broadershaft the silvan Deadly Shot (Demonic)
 The head of Thilron
 The head of Guard
 A large key
 A large key
 A large key
 An empty bottle
 An empty bottle
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:61 EP:19> 
You miss Viktor.
Amzel cuts A blurry figure's arm, leaving several bruises.
A blurry figure almost hits Amzel.
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Viktor Vandemark the dunedain Iron Edgemaster
 Amzel Broadershaft the silvan Deadly Shot (Demonic)
 The head of Thilron
 The head of Guard
 A large key
 A large key
 A large key
 An empty bottle
 An empty bottle
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:61 EP:17> 
Viktor slashes A blurry figure mercilessly, inflicting great harm!
You miss Viktor.
Amzel chops A blurry figure.
A blurry figure almost hits Viktor.
A feeling of rejuvenation comes over you.
Viktor enthusiastically dices A blurry figure's flesh!
You miss Viktor.
Amzel misses A blurry figure.
A blurry figure butchers Amzel like a madman.
You hear a clicking sound from the out door.
The out door swings open.
Durad enters.
Durad closes the out door.
Durad locks the out door.
unlock door
You pull out all of your keys and try them one by one...
a small steel key : The key does not turn the lock.
HP:112 EP:64> 
a small runed key : The key does not turn the lock.
HP:112 EP:64> 
Viktor cuts Coglith leaving a thin stream of blood!
Amzel shields Viktor, and you hit Amzel.
You scratch Viktor.
Amzel chops Coglith.
Coglith is far away from hitting Viktor.
a small, greasy key : The key does not turn the lock.
HP:112 EP:62> 
unlock door
It is not a crime to attack anonymous figures!
You are attacked by Durad!
You give up trying to unlock the out door.
You pull out all of your keys and try them one by one...
a small steel key : The key does not turn the lock.
HP:112 EP:62> 
Viktor skewers Coglith ruthlessly, causing severe damage!
You miss Durad.
Amzel misses Coglith.
Durad pounds you with the hilt of the sword.
Coglith is far away from hitting Amzel.
a small runed key : The key does not turn the lock.
HP:104 EP:61> 
out
You give up trying to unlock the out door.
The door is locked.
HP:104 EP:61> 
It is not a crime to attack anonymous figures!
You are attacked by Amzel!
Viktor demolishes Coglith in a blaze of furious strokes!
You miss Amzel.
Amzel chops you.
Durad misses you.
Coglith is far away from hitting Viktor.
You notice Amzel sizing you up.
out
The door is locked.
HP:94 EP:59> 
out
Viktor slashes Coglith mercilessly, inflicting great harm!
You miss Amzel.
Amzel cuts your arm, leaving several bruises.
Durad carves you.
Coglith is far away from hitting Amzel.
Coglith says in Westron: I hope you realize that the end is near!
The door is locked.
HP:81 EP:57> 
out
The door is locked.
HP:81 EP:57> 
do drop empty flask from cloak,drop empty flask from coat,drop empty flask from pack,get flask from cloak,get flask from coat,get flask from pack,open flask,2drink flask,close flask,put flask in cloak, put flask in coat,put flask in pack
Do: starting commands.
HP:81 EP:57> 
Drop what?
HP:81 EP:57> 
You do not have a coat.
HP:81 EP:57> 
Drop what?
HP:81 EP:57> 
Ok.
HP:81 EP:57> 
There is no coat here.
HP:81 EP:57> 
There is no flask in the pack to get.
HP:81 EP:57> 
You open a silver flask.
HP:81 EP:57> 
You are too full to drink anything.
HP:81 EP:57> 
You are too full to drink anything.
HP:81 EP:57> 
You close a silver flask.
HP:81 EP:57> 
Ok.
HP:81 EP:57> 
There is no coat here.
HP:81 EP:57> 
Put what into what?
HP:81 EP:57> 
Do: Commands completed.
HP:81 EP:57> 
Viktor barely misses A blurry figure.
You cut Amzel's arm, leaving several bruises.
Amzel misses you.
Durad pounds you with the hilt of the sword.
A blurry figure is far away from hitting Viktor.
Viktor barely misses A blurry figure.
You miss Amzel.
Amzel misses you.
Durad misses you.
A blurry figure is far away from hitting Amzel.
You notice Viktor sizing you up.
You notice Durad sizing you up.
Viktor barely misses A blurry figure.
You miss Amzel.
Amzel misses you.
Durad misses you.
Amzel shields Viktor, A blurry figure scratches Amzel.
A blurry figure barely hits Viktor.
A blurry figure says in Westron: You will die for interfering!
Viktor smashes his forehead into your nose.
You notice Durad sizing you up.
You notice Viktor sizing you up.
s
You can't go that way!
HP:58 EP:51> 
You miss Amzel.
Amzel misses you.
Durad pounds you with the hilt of the sword.
A blurry figure is far away from hitting Amzel.
You notice Viktor sizing you up.
Viktor enthusiastically dices your flesh!
You miss Amzel.
Amzel misses you.
Durad misses you.
Amzel shields Viktor, A blurry figure grazes Amzel.
A blurry figure barely hits Viktor.
ss
Do: starting commands.
HP:45 EP:47> 
You remove the fang of Sauron.
Ok.
HP:45 EP:47> 
Sheath what?
HP:45 EP:47> 
Do: Commands completed.
HP:45 EP:47> 
You notice Amzel sizing you up.
Viktor cuts you leaving a thin stream of blood!
You hit Amzel hard.
Amzel misses you.
Durad misses you.
A blurry figure is far away from hitting Amzel.
Viktor smashes his forehead into your nose.
Amzel smashes his forehead into your nose.
Durad snickers insanely.
You miss Amzel.
Durad misses you.
Amzel shields Viktor, A blurry figure hits Amzel.
A blurry figure barely hits Viktor.
A blurry figure says in Westron: Not to worry. You won't feel a thing!
You miss Amzel.
Amzel chops you.
Durad misses you.
A blurry figure is far away from hitting Amzel.
You notice Viktor sizing you up.
get key 3 from ring
Ok.
HP:10 EP:42> 
Viktor cuts you leaving a thin stream of blood!
You scratch Amzel.
Amzel misses you.
Durad misses you.
A blurry figure almost hits Viktor.
n7
Do: starting commands.
HP:9 EP:40> 
There is no coat here.
HP:9 EP:40> 
There is no key in the cloak to get.
HP:9 EP:40> 
There is no key in the pack to get.
HP:9 EP:40> 
You pull out all of your keys and try them one by one...
a small, greasy key : The key does not turn the lock.
HP:9 EP:40> 
Viktor enthusiastically dices your flesh!
You miss Amzel.
Amzel misses you.
Durad pounds you with the hilt of the sword.
A blurry figure is far away from hitting Amzel.
You give up trying to unlock the out door.
The door is locked.
HP:-3 EP:38> 
There is no coat here.
HP:-3 EP:38> 
Ok.
HP:-3 EP:38> 
Put what into what?
HP:-3 EP:38> 
Do: Commands completed.
HP:-3 EP:38> 
Amzel puts you out of your misery.
Viktor hits you with a quick thrust!
You have died.

You have a strange feeling.
You can see your own lifeless body from above.

Someone cuts Coglith's arm, leaving several bruises.
Someone is far away from hitting Viktor.
Someone gets a wild look in his eyes, then smashes his head into Coglith!
Someone gets a keyring, a dwarven mining pack and a bloodstained cloak
     from corpse of Wormbaneii into a dwarven mining pack.
Someone gets a simple sheepskin sheath and some gold coins from corpse of
     Wormbaneii.
snicker
Someone hits Coglith very hard, leaving severed body parts!
Someone is far away from hitting Amzel.
Someone falls down laughing.
You snicker insanely.
HP:0 EP:0> 
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Corpse of Wormbaneii
 The head of Thilron
 The head of Guard
 Coglith, the sneaky assassin
 A large key
 A large key
 A large key
 An empty bottle
 An empty bottle
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:0 EP:0> 
Someone misses Coglith.
Someone is far away from hitting Viktor.
Someone looks at Corpse of Wormbaneii.
Someone gets a pair of mail pants from corpse of Wormbaneii into a
     leather scout ruck.
Someone enthusiastically dices Coglith's flesh!
Someone misses Coglith.
Someone is far away from hitting Amzel.
Someone cuts Coglith leaving a thin stream of blood!
Someone chops Coglith.
Someone is far away from hitting Viktor.
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Corpse of Wormbaneii
 The head of Thilron
 The head of Guard
 Coglith, the sneaky assassin
 A large key
 A large key
 A large key
 An empty bottle
 An empty bottle
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:0 EP:0> 
Someone barely misses Coglith.
Someone misses Coglith.
Someone is far away from hitting Amzel.
Someone barely misses Coglith.
Someone hits Coglith very hard, leaving severed body parts!
Someone is far away from hitting Viktor.
Someone puts a large key into a leather scout ruck.
Someone gets a small knife and a wickedly curved knife from corpse of
     Wormbaneii.
Someone barely misses Coglith.
Someone misses Coglith.
Someone slightly grazes Amzel.
Someone looks at a silver flask.
Someone gets a dwarven war shield from corpse of Wormbaneii into an
     easterling pack.
Someone viciously shreds Coglith into bloody pulp!
Someone scratches Coglith.
Someone is far away from hitting Viktor.
shrug
You shrug.
HP:0 EP:0> 
Someone barely misses Coglith.
Someone misses Coglith.
Someone is far away from hitting Amzel.
Someone sheaths a wickedly curved knife.
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Corpse of Wormbaneii
 The head of Thilron
 The head of Guard
 Coglith, the sneaky assassin
 A large key
 A large key
 A large key
 An empty bottle
 An empty bottle
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:0 EP:0> 
Someone says in Westron: 1 dose left in my flask :P
Someone slashes Coglith mercilessly, inflicting great harm!
Someone hits Coglith very hard, leaving severed body parts!
Someone is far away from hitting Viktor.
Someone says in Westron: Worm
Someone barely misses Coglith.
Someone misses Coglith.
Someone is far away from hitting Amzel.
Someone skewers Coglith ruthlessly, causing severe damage!
Someone misses Coglith.
Someone is far away from hitting Viktor.
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 Corpse of Wormbaneii
 The head of Thilron
 The head of Guard
 Coglith, the sneaky assassin
 A large key
 A large key
 A large key
 An empty bottle
 An empty bottle
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:0 EP:0> 
Someone slashes Coglith mercilessly, inflicting great harm!
Someone misses Coglith.
Someone slightly grazes Amzel.
Someone says in Westron: you fought good against a maxed warrior
Someone skewers Coglith ruthlessly, causing severe damage!
Someone dilacerates Coglith like a hungry wolf destroying flesh.
Someone is far away from hitting Viktor.
Someone says in Westron: don't feel bad
Someone hits Coglith with a quick thrust!
Someone hits Coglith very hard, leaving severed body parts!
Someone is far away from hitting Amzel.
Someone barely misses Coglith.
Someone misses Coglith.
Amzel shields Viktor, Someone hits Amzel hard.
Someone barely hits Viktor.
Someone demolishes Coglith in a blaze of furious strokes!
Someone cuts Coglith's arm, leaving several bruises.
Someone has died.
Someone gets a large key and a nicely curved dagger from The slashed
     remains of Coglith into a dwarven mining pack.
Someone gets some gold coins from The slashed remains of Coglith.
'worst pk ever!!!!
You say in Westron: worst pk ever!!!!
HP:0 EP:0> 
Someone gets a bloodstained cloak from The slashed remains of Coglith
     into an easterling pack.
woo
You go "Woo!".
HP:0 EP:0> 
l
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is locked.
    The only obvious exit is out.
 The slashed remains of Coglith
 Corpse of Wormbaneii
 The head of Thilron
 The head of Guard
 A large key
 A large key
 A large key
 An empty bottle
 An empty bottle
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:0 EP:0> 
Someone tries to headbutt a ghost and flops onto the ground.
Someone bashes down the out door!
Someone leaves out.
l
Someone laughs out loud.
    This room has the smell of death all over it.  There's a cozy
normal-sized bed to the right.  The thing that makes the bed not so
cozy is that the bedclothes are all messed up and covered in blood.
Next to the bed a bedside table of wood has been placed.  There's a
tablecloth on the table and a lit candle.  In the middle of the room,
on the floor, lies a rug.
The out door is bashed open.
    The only obvious exit is out.
 The slashed remains of Coglith
 Corpse of Wormbaneii
 The head of Thilron
 The head of Guard
 A large key
 A large key
 A large key
 An empty bottle
 An empty bottle
 A tattered quiver
 The beheaded corpse of Thilron
 Corpse of Guard
 The beheaded corpse of Guard
HP:0 EP:0> 
Someone leaves out.
out
Inside the cabin(bedroom and out)
 A brand (burned out)
 A large wooden chest
 A fireplace
HP:0 EP:0> 
out
Outside a wooden cabin(out and enter)
 Corpse of Rookie
HP:0 EP:0> 
out
Mirkwood(s, w, n, e and path)
HP:0 EP:0> 
s
Mirkwood(s, w, n and e)
HP:0 EP:0> 
s
Mirkwood(w, n and e)
 An Orc
 An Orc Leader
HP:0 EP:0> 
s
You can't go that way!
HP:0 EP:0> 
Someone enters, leading a horse [packed].
Someone enters.
Someone leaves east, leading a horse [packed].
Someone leaves east.
s
You can't go that way!
HP:0 EP:0> 
e
Mirkwood(s, w, n and e)
HP:0 EP:0> 
s
A Bridge(s, ne, n and stairs)
 A herd of sheep frolics playfully (charmed)
 A horse [packed]
 A signpost
 A hitching post
HP:0 EP:0> 
Someone enters.
Someone enters.
Someone leaves south.
Someone looks at Durad.
Someone enters.
Someone leaves north.
Someone leaves northeast.
snicker
You snicker insanely.
HP:0 EP:0> 
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The great Erebor is northeast.
The Forest River is west and east.
The path continues northeast and south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the west and east.
    The only obvious exits are south, northeast, north and stairs.
 A herd of sheep frolics playfully (charmed)
 A horse [packed]
 A signpost
 A hitching post
HP:0 EP:0> 
do 20w
Do: starting commands.
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
Do: Commands completed.
HP:0 EP:0> 
ll
What?
HP:0 EP:0> 
l
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The great Erebor is northeast.
The Forest River is west and east.
The path continues northeast and south.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the west and east.
    The only obvious exits are south, northeast, north and stairs.
 A herd of sheep frolics playfully (charmed)
 A horse [packed]
 A signpost
 A hitching post
HP:0 EP:0> 
s
The Mirkwood path(s, w, n, e and sw)
 An empty bottle
 An empty bottle
 A bundle of arrows
HP:0 EP:0> 
s
Mirkwood(s, w, n and e)
 A handcrafted arrow
HP:0 EP:0> 
w
The Mirkwood path(s, n, sw, ne, w and e)
HP:0 EP:0> 
w
Mirkwood(s, w, n and e)
w
HP:0 EP:0> 
A dark and narrow trail(s, w, trail, n, e and se)
HP:0 EP:0> 
w
Mirkwood(s, w and e)
w
HP:0 EP:0> 
w
w
Mirkwood(s and e)
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
w
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
w
w
w
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
s
Mirkwood(s, w, n and e)
HP:0 EP:0> 
s
Mirkwood(s, w, n and e)
HP:0 EP:0> 
w
Mirkwood(s, w, n and e)
w
 Elf guard
HP:0 EP:0> 
Mirkwood(s and e)
HP:0 EP:0> 
w
w
w
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
w
w
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
w
You can't go that way!
HP:0 EP:0> 
s
The Mirkwood path(s, w, n and e)
HP:0 EP:0> 
w
w
The Mirkwood path(s, w and e)
HP:0 EP:0> 
The Bridge(w and e)
HP:0 EP:0> 
Someone enters.
w
w
The Mirkwood path(w, n and e)
HP:0 EP:0> 
The Mirkwood path(s, w, n and e)
HP:0 EP:0> 
w
The Mirkwood path(s, w, n and e)
HP:0 EP:0> 
Someone enters.
Someone leaves west.
w
The Mirkwood path(s, w, n and e)
HP:0 EP:0> 
w
The Mirkwood path(s, w, n and e)
HP:0 EP:0> 
w
The Mirkwood path(s, w, n and e)
HP:0 EP:0> 
w
w
The Mirkwood path(s, w, n, nw and e)
HP:0 EP:0> 
Mirkwood(s, w, n and e)
 A slimy slug crawls across your path.
HP:0 EP:0> 
w
Mirkwood(s, w, n and e)
HP:0 EP:0> 
w
Mirkwood(s, w, n and e)
 A huge spider weaves its web {above you}
HP:0 EP:0> 
w
w
Mirkwood(s, w, n and e)
HP:0 EP:0> 
Mirkwood(s, w, n and e)
HP:0 EP:0> 
w
w
As you enter, Spider suddenly attacks you!
Mirkwood(s, w, n and e)
 A venomous spider!
HP:0 EP:0> 
Mirkwood(s, w, n and e)
 An elven archer {above you}
HP:0 EP:0> 
w
w
Mirkwood(s, w, n and e)
 A tall stag
HP:0 EP:0> 
Mirkwood(s, w, n and e)
HP:0 EP:0> 
w
w
Mirkwood(s, w, n and e)
 A tall stag
HP:0 EP:0> 
Mirkwood(s, w, n and e)
HP:0 EP:0> 
w
w
Mirkwood(s, w, n and e)
HP:0 EP:0> 
Mirkwood(s, w, n and e)
HP:0 EP:0> 
w
w
w
Mirkwood(s, w, n and e)
HP:0 EP:0> 
Mirkwood(s, w, n and e)
HP:0 EP:0> 
w
The Plains(s, w, n and e)
w
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
w
w
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
w
w
The Plains(s, n and e)
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
w
w
w
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
score
Dead. Dead, dead, dead, dead, dead. Dead!
You are in an immaterial state and have no other scores.
HP:0 EP:0> 
do 40s
Do: starting commands.
HP:0 EP:0> 
The Plains(s, n and e)
HP:0 EP:0> 
The Plains(n and e)
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
You can't go that way!
HP:0 EP:0> 
Do: Commands completed.
HP:0 EP:0> 
e
The Plains(s, w, n and e)
HP:0 EP:0> 
e
The Plains(s, w, n and e)
HP:0 EP:0> 
e
The Plains(s, w, n and e)
HP:0 EP:0> 
e
The Plains(s, w, n and e)
HP:0 EP:0> 
e
The Plains(s, w, n and e)
HP:0 EP:0> 
e
The Plains(s, w, n and e)
HP:0 EP:0> 
e
Mirkwood(s, w, n and e)
HP:0 EP:0> 
e
Mirkwood(s, w, n and e)
HP:0 EP:0> 
do 40s
Do: starting commands.
HP:0 EP:0> 
Mirkwood(s, w, n and e)
HP:0 EP:0> 
Mirkwood(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
 A Beorning warrior
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
 An empty cup
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Old Forest Road(s, n, sw, ne, w and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
Do: Commands completed.
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
n
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
n
The Plains(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Plains(s, w, n and e)
HP:0 EP:0> 
n
The Old Forest Road(s, n, sw, ne, w and e)
HP:0 EP:0> 
e
The Old Forest Road(s, w, n and e)
HP:0 EP:0> 
w
The Old Forest Road(s, n, sw, ne, w and e)
HP:0 EP:0> 
ne
Outside Rhosgobel(s, w, n, e, se, cave and sw)
trigger *Viktor slips while todo 2d
 A swift hawk
 A signpost
HP:0 EP:0> 
What?
HP:0 EP:0> 
Someone enters.
4s
Do: starting commands.
HP:0 EP:0> 
The Old Forest Road(s, w, n and e)
HP:0 EP:0> 
The Plains(s, w, n and e)
 A Beorning warrior
HP:0 EP:0> 
The Plains(s, w, n and e)
 A Beorning scout examines you
HP:0 EP:0> 
The Plains(s, w, n and e)
HP:0 EP:0> 
Do: Commands completed.
HP:0 EP:0> 
e
An abandoned traveller's cemetery(s, w, n and e)
 A slender hawk-nosed assassin lurks in the shadows
HP:0 EP:0> 
Someone cries.
rest
    You lie in an empty grave hoping to rest in peace.  You close your
eyes and the world of the living goes dark.

Suddenly you are awakened by thunder and a bright light.  The light
speaks to you: "I am Eru the One.  Your mission is not complete."

You awaken.
You return from the dead.
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:0> 
Viktor tells you: you're a cool guy, don't let anyone tell you differant
fdl
You fall down laughing.
HP:220 EP:0> 
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:0> 
score
Wormbaneii of Valacirca the dunedain Master Assassin (Hand of Eru)
HP: 220/220   END: 1/220   Exp: 756534    Avg. Stats: 99
Strength: 100          Agility:  98            Charisma: 100
Constitution:  99      Coordination: 100       Intelligence:  98
Level 18 assassin, 96d 3h 44m 2s old.
HP:220 EP:1> 
Jerf says in Westron: why!!!
Assassin says in Westron: Aid the cause!  Ask me about the master!
tell viktor was fun ;p
You tell Viktor: was fun ;p
HP:220 EP:1> 
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:1> 
Aleph tells you: they killed you???
' stupid
You say in Westron: stupid
HP:220 EP:1> 
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:1> 
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:2> 
' check my c plz
You say in Westron: check my c plz
HP:220 EP:2> 
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:2> 
Jerf says in Westron: 5k
nod
You nod almost imperceptibly.
HP:220 EP:3> 
' good
You say in Westron: good
HP:220 EP:3> 
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:3> 
Jerf mutters to himself.
fdl
You fall down laughing.
HP:220 EP:3> 
' was funny
You say in Westron: was funny
HP:220 EP:3> 
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:4> 
Jerf says in Westron: why is yours higher then mine?
Assassin says in Westron: Aid the cause!  Ask me about the master!
Jerf says in Westron: i thought i was a stud.
heh
You heh.
HP:220 EP:4> 
hug jerf
You hug Jerf.
HP:220 EP:4> 
l
Viktor tells you: finding out it was you, I feel bad :(
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:4> 
Jerf tells you he loves you.
Jerf says in Westron: i cryed when you died
tell viktor it was pretty funny all in all
Jerf says in Westron: i was pissed
You tell Viktor: it was pretty funny all in all
HP:220 EP:5> 
Durad tells you: :P
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:5> 
tell durad ;D
You tell Durad: ;D
HP:220 EP:6> 
The assassin asks: Do you serve the master?
Jerf looks at you.
score
Wormbaneii of Valacirca the dunedain Master Assassin (Hand of Eru)
HP: 220/220   END: 6/220   Exp: 756534    Avg. Stats: 99
Strength: 100          Agility:  98            Charisma: 100
Constitution:  99      Coordination: 100       Intelligence:  98
Level 18 assassin, 96d 3h 45m 26s old.
HP:220 EP:6> 
Durad tells you: you died, bitch :P
bah
You smile and say: Bah!
HP:220 EP:6> 
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:6> 
l
    Here on the edge of Mirkwood Forest lies an abandoned cemetery, used
to bury those who do not survive the long journey through this dark and
dangerous forest.  Sunken rectangles of earth cover the ground, unmarked
save a few stones that edge the boundary of the graves.  You feel a deep
sense of peace, urging you to 'pray' or 'rest'.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Jerf Monkey the dunedain Master Assassin (Angelic)
 A slender hawk-nosed assassin lurks in the shadows
HP:220 EP:6> 
cackle
You throw your head back and cackle with insane glee!
HP:220 EP:7> 
w
The Plains(s, w, n and e)
HP:220 EP:7> 
4n
Do: starting commands.
HP:220 EP:7> 
The Plains(s, w, n and e)
 A Beorning scout examines you
HP:220 EP:7> 
The Plains(s, w, n and e)
 A Beorning warrior
HP:220 EP:7> 
The Old Forest Road(s, w, n and e)
HP:220 EP:7> 
Outside Rhosgobel(s, w, n, e, se, cave and sw)
trigger *Viktor slips while todo 2d
 Eizan the dunedain Boss (Immoral)
 Ruanek Voronwie the sindar Pathfinder (Angelic) [disconnected]
 A swift hawk
 A signpost
HP:220 EP:7> 
Do: Commands completed.
HP:220 EP:7> 
The next time you see '*Viktor slips while', you will do: '2d'.
HP:220 EP:7> 
Viktor tells you: post it
Ruanek has reconnected.
Ruanek leaves southwest.
tell viktor reckon i have have any gear back? ;D
You tell Viktor: reckon i have have any gear back? ;D
HP:220 EP:8> 
travelto lothlorien
Travelto: Journey begun!  Press return or type any command to stop.
HP:220 EP:8> 
The Old Forest Road(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
 A Beorning warrior
HP:220 EP:8> 
The Plains(s, w, n and e)
 A Beorning scout examines you
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
 A Beorning scout examines you
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
 A Beorning warrior
HP:220 EP:8> 
The Plains(s, w, n and e)
 A Beorning leader
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
 A Beorning scout examines you
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
 A Beorning warrior
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
 A brand (burned out)
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:8> 
The Plains(s, w, n and e)
 A brand (burned out)
HP:220 EP:8> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
 Tanis the silvan Deathmaster (Demonic)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
Viktor tells you: I don't feel _that_ bad :)
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
 A brand (burned out)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Plains(s, w, n and e)
 A torch (burned out)
HP:220 EP:9> 
The Plains(s, w, n and e)
HP:220 EP:9> 
The Lothlorien Bridge(w and e)
do trigger quietly says todo say lugburz
 A signpost
 A hitching post
Travelto: Destination reached!
HP:220 EP:9> 
Do: starting commands.
HP:220 EP:9> 
The next time you see 'quietly says', you will do: 'say lugburz'.
HP:220 EP:9> 
Do: Commands completed.
HP:220 EP:9>