Julius vs The World

Posted by
Julius [legacy]
Uploaded
09 January 2004 00:00:00
Type
Player Kill

I use Diminius' sword and go after Armand again...but end up catching a smaller fish.


he White Stallion Inn(s, u and e)
 Jude Ironcrosse the silvan Strongbow (Angelic)
 HP:230 EP:136 
Diminius appears from the shadows.
Armand appears from the shadows.
Triggered!  doing: hunt armand
You begin to hunt Armand.
 HP:230 EP:128 
You are not in a party.
 HP:230 EP:128 
Armand misses you.
You wish you hit Armand.
 HP:230 EP:127 
Armand misses you.
Triggered!  doing: hunt armand
You wish you hit Armand.
Suddenly you have a massive headache.
You are already hunting Armand!
 HP:230 EP:125 
Armand is in perfect shape.
 HP:230 EP:125 

I was branded beast at every feast, before i ever became a man!
 He is carrying:
A strange runed staff (wielded).
A black knife.
A keyring containing 1 key (worn).
A crystalline shield (worn).
A faded black cloak (worn).
A dwarven hauberk (worn).
A staff sling (worn).
A dwarven mining pack (worn).
A simple sheepskin sheath containing a shadow sword (worn).
A pair of mail pants (worn).
A message stone.
A large, empty dragonclaw pipe.
Aldrius' STOP DYING drum.
A silver harp.
Aldrius' I immorted! horn.
A finely-crafted hurdy-gurdy.
A carved war-horn (worn).
A spellbook.
A glass flute.
A book of poetry.
 HP:230 EP:125 
Armand hits you hard.
Triggered!  doing: hunt armand
You wish you hit Armand.
You are already hunting Armand!
 HP:223 EP:123 
 HP:223 EP:123 
 HP:223 EP:123 
You notice Armand sizing you up.
Triggered!  doing: hunt armand
You are already hunting Armand!
 HP:223 EP:123 
Armand misses you.
You nearly decapitate Armand.
 HP:223 EP:121 
    This is Adornas' sole inn, and a small one at that.  The common room
that you stand in is simple, with a few tables and several padded chairs.
A door in the east wall connects to the bar next door.  A shelf has been
built high on the west wall.  A clock and several candles sit atop it.  
You can rent a room here for a meager five gold pieces with your own
private room upstairs, you can relax or sleep without intrusion.
The south door is open.
The east door is open.
    The only obvious exits are south, up and east.
 Armand the dunlending Ohtatyarim Mage (Cyermer)
 Diminius Diesel the dunedain Guide (Demonic)
 Jude Ironcrosse the silvan Strongbow (Angelic)
Triggered!  doing: hunt armand
 HP:223 EP:121 
You are already hunting Armand!
 HP:223 EP:121 
Armand misses you.
You wish you hit Armand.
You notice Armand sizing you up.
Triggered!  doing: hunt armand
You are already hunting Armand!
 HP:223 EP:119 
Armand misses you.
Triggered!  doing: hunt armand
You wish you hit Armand.
You are already hunting Armand!
 HP:223 EP:117 

 He is carrying:
A sailor's cutlass (wielded).
A simple leather baldric (worn).
A crystal (worn).
A leather scout ruck (open) (worn).
A shiny piece of platemail armour (worn).
A pair of mail pants (worn).
A blank songbook.
Diminius' War drum.
An engraved iron ring.
A message stone.
Diminius' Weed pipe.
An ornate and huge, albeit empty briar pipe.
An engraved silver ring, inlaid with three sapphires.
A beautiful, albeit empty pipe.
A simple pipe (empty).
Diminius' Rocking Violin mandolin.
 HP:223 EP:117 
Trigger deactivated.
 HP:223 EP:117 
Armand misses you.
You wish you hit Armand.
    This is Adornas' sole inn, and a small one at that.  The common room
that you stand in is simple, with a few tables and several padded chairs.
A door in the east wall connects to the bar next door.  A shelf has been
built high on the west wall.  A clock and several candles sit atop it.  
You can rent a room here for a meager five gold pieces with your own
private room upstairs, you can relax or sleep without intrusion.
The south door is open.
The east door is open.
    The only obvious exits are south, up and east.
 Armand the dunlending Ohtatyarim Mage (Cyermer)
 Diminius Diesel the dunedain Guide (Demonic)
 Jude Ironcrosse the silvan Strongbow (Angelic)
 HP:223 EP:115 
Armand is in good shape.
 HP:223 EP:115 
Armand misses you.
You cry out in battle-glory and slide the blade through Armand.
You notice Armand sizing you up.
 HP:223 EP:113 
Armand starts casting fireball at you!
Armand starts casting a spell.
 HP:223 EP:113 
You grin evilly and drive the blade into Armand's midsection.
 HP:223 EP:111 
Armand is in good shape.
 HP:223 EP:111 
You sever the sinews of Armand's torso.
Armand is in good shape.
 HP:223 EP:109 
The main street of Adornas(s, w, n and e)
 Ruanek Voronwie the sindar Pathfinder (Angelic)
 A message stone
 Pedafir's white stallion
 Metrop's white stallion
 A sign is posted here for new characters.
 Adornas Newbie Board [17 notes, 7 new]
 HP:223 EP:109 
One-eyed miner enters.
Armand enters.
Diminius enters.
Armand leaves west.
Diminius leaves west.
Ruanek leaves west.
The main street of Adornas(s, w, n and e)
 Ruanek Voronwie the sindar Pathfinder (Angelic)
 A clucking chicken wanders about
 HP:223 EP:107 
Ruanek leaves west.
Chicken clucks.
The main street of Adornas(s, w, n, se, e and sw)
 Ruanek Voronwie the sindar Pathfinder (Angelic)
 A watchful archer stands here
 HP:223 EP:106 
A small quiet cemetery(w and e)
 An eorling woman, mourning by a grave
 HP:223 EP:106 
You can't go that way!
 HP:223 EP:106 
You are not presently hunting anyone.
Syntax: hunt [target | off]
 HP:223 EP:105 
The main street of Adornas(s, w, n, se, e and sw)
 A watchful archer stands here
 HP:223 EP:105 
The main street of Adornas(s, w, n and e)
 Ruanek Voronwie the sindar Pathfinder (Angelic)
 HP:223 EP:105 
The north gate of Adornas(s and n)
 Diminius Diesel the dunedain Guide (Demonic)
 Armand the dunlending Ohtatyarim Mage (Cyermer)
 A signpost
 HP:223 EP:105 
Armand misses you.
You are too busy to make an attack!
Ruanek enters.
You begin to hunt Armand.
 HP:223 EP:104 
You are not in a party.
 HP:223 EP:104 
Armand misses you.
You wish you hit Armand.
Armand is in good shape.
 HP:223 EP:102 
Armand misses you.
You wish you hit Armand.
Trigger activated.
 HP:223 EP:100 
Armand misses you.
Triggered!  doing: hunt armand
You cry out in battle-glory and slide the blade through Armand.
You are already hunting Armand!
 HP:224 EP:99 
Khilion enters.
 HP:224 EP:99 
 HP:224 EP:99 
You notice Armand sizing you up.
Triggered!  doing: hunt armand
You are already hunting Armand!
 HP:224 EP:99 
Armand is in good shape.
 HP:224 EP:99 
Armand misses you.
You nearly decapitate Armand.
 HP:224 EP:97 
 HP:224 EP:97 
Armand hits you very hard.
Triggered!  doing: hunt armand
You wish you hit Armand.
You are already hunting Armand!
 HP:209 EP:95 
 HP:209 EP:95 
Armand leaves north.
Triggered!  doing: hunt armand
You follow Armand north.
The Adornas road(s, w, n and e)
 Armand the dunlending Ohtatyarim Mage (Cyermer)
Diminius enters.
You are already hunting Armand!
 HP:209 EP:95 
Armand leaves north.
Diminius leaves north.
You follow Armand north.
Western Rohan(s, w, n and e)
 Diminius Diesel the dunedain Guide (Demonic)
 Armand the dunlending Ohtatyarim Mage (Cyermer)
Armand leaves north.
You follow Armand north.
Western Rohan(s, w and e)
 Armand the dunlending Ohtatyarim Mage (Cyermer)
 A tall Eorling
Diminius enters.
Armand leaves west.
Diminius leaves west.
You follow Armand west.
Western Rohan(s, w and e)
 Diminius Diesel the dunedain Guide (Demonic)
 Armand the dunlending Ohtatyarim Mage (Cyermer)
 A tall Eorling
Armand leaves west.
You follow Armand west.
Western Rohan(s, w and e)
 Armand the dunlending Ohtatyarim Mage (Cyermer)
 A wild horse
Diminius enters.
Armand leaves west.
Diminius leaves west.
You follow Armand west.
Near a small farm(s, w, yard and e)
 Diminius Diesel the dunedain Guide (Demonic)
 Armand the dunlending Ohtatyarim Mage (Cyermer)
 A white stallion
Armand leaves yard.
You follow Armand yard.
A small yard(fields, enter and stables)
 Armand the dunlending Ohtatyarim Mage (Cyermer)
 A small chicken
Diminius enters.
Armand leaves stables.
Diminius leaves stables.
You follow Armand stables.
In the stables(u and out)
 Diminius Diesel the dunedain Guide (Demonic)
 Armand the dunlending Ohtatyarim Mage (Cyermer)
 A bucket full of oats
 A stallion is standing here majestically
 Father Horlang
Armand misses you.
You nearly decapitate Armand.
Armand leaves up.
Triggered!  doing: hunt armand
You follow Armand up.
The barn above the stables(d)
 Armand the dunlending Ohtatyarim Mage (Cyermer)
Diminius enters.
You are already hunting Armand!
 HP:209 EP:93 
Armand moves some hay and discovers a young loving couple!
Laina says: Who did that?
Laina screams: Oh no, my dress!
Armand climbs out of the window.
You hear a footstep nearby.

So he runs away again...but Im persistent...
I follow him to bree, and I get attacked like this:

Khilion enters.
Otep acks!
Logan cuts into you, leaving a bloody gash.
A cloud of black lightning pulses through the shadow sword and tears into you!
Armand swings the shadow sword wildly above you.
Delita barely misses you.
You wish you hit Logan.
Diminius misses you.
Lytol hacks you, mutilating flesh!
 HP:143 EP:162 
Logan is in good shape.
Armand is in good shape.
Relg is in perfect shape.
Diminius is in average shape.
Lytol is in good shape.
Delita is in perfect shape.
 HP:143 EP:162 
You notice Armand sizing you up.
Logan misses you by mere inches.
Relg misses you.
Armand swings the shadow sword wildly above you.
Delita barely misses you.
You nearly decapitate Logan.
Diminius misses you.
Lytol chops you with a powerful swing.
Inside the West Gate of Bree(w, n and e)
 A wealthy looking chubby man
 HP:134 EP:161 
You search your pockets and find 188 gold.
 HP:134 EP:161 
West main street of Bree(s, w, n, se and e)
 Ratty the goat
 HP:134 EP:160 
East of main street(s, w, n and e)
 HP:134 EP:160 
Hall of Guilds(s, n and e)
 Corwyn knows everything about guilds [18 discussions, 18 new]
 HP:134 EP:160 
You can't go that way!
 HP:134 EP:160 
East of main street(s, w, n and e)
 Belphegor the dunedain Ring Leader (Shadowspawn of Mordor)
 HP:134 EP:159 
West main street of Bree(s, w, n, se and e)
 Otep Firegoat the silvan Slayer (Immoral)
 Ratty the goat
 HP:135 EP:159 
Inside the West Gate of Bree(w, n and e)
 A wealthy looking chubby man
 HP:135 EP:159 
Belphegor enters.
Belphegor leaves west.
You search your pockets and find 188 gold.
 HP:135 EP:159 
Flamer enters.
Flamer leaves east.
West Gate of Bree(s, w, n, nw and e)
 Belphegor the dunedain Ring Leader (Shadowspawn of Mordor)
 Khadgar Lord of Honor the silvan Sharpshooter (Angelic)
 Khilion the dwarf Squire (Impartial)
 Logan Firebeard the dwarf Berserker -=[Hand of Mahal]=-
 Armand the dunlending Ohtatyarim Mage (Cyermer)
 Relg Firebeard the dunedain Weaponsmaster (Demonic)
 Luinil the silvan Arrowsmith (Moral)
 Delita Hyral the dunedain Master Ranger (Angelic)
 Lytol Cuinia the silvan Crime Lord (Demonic)
 Diminius Diesel the dunedain Guide (Demonic)
 Bloodrain the dunedain Mercenary (Hand of Eru)
 An empty glass
 An empty glass
 Faithmc Brandybuck the sindar Herbalist (Impartial) [disconnected]
 A big sign
 HP:135 EP:158 
Funkmaster enters.
Diminius smiles happily at Armand.
Diminius is in average shape.
Lytol is in good shape.
Delita is in perfect shape.
Relg is in perfect shape.
Armand is in good shape.
Logan is in good shape.
 HP:135 EP:158 
You dodge Logan's attack with some skill.
Relg misses you.
Armand swings the shadow sword wildly above you.
Delita barely misses you.
You are too busy to make an attack!
Diminius misses you.
Lytol chops you with a powerful swing.
Armand nods slightly.
The Plains(s, w, n and e)
 HP:123 EP:157 
Bree-hill(s, w, n and e)
 HP:123 EP:157 

Attacked by six people...so I wait a while and then hunt down Memic,
who was one of the attackers as well.


West Gate of Bree(s, w, n, nw and e)
 Memic the dwarf Mercenary (Heroic)
 Griff Ironsmith the dwarf Man-at-Arms (Angelic)
 Khilion the dwarf Squire (Impartial)
 A town guard
 A town guard
 A wooden sword
 A wooden shield
 An empty glass
 An empty glass
 A big sign
Triggered!  doing: hunt memic
 HP:230 EP:129 
You begin to hunt Memic.
 HP:230 EP:129 
Do: Commands completed.
 HP:230 EP:129 
 HP:230 EP:129 
You are not in a party.
 HP:230 EP:129 
Khilion left the game.
Memic leaves west.
You follow Memic west.
The Great East Road(s, w, n, e and se)
 Memic the dwarf Mercenary (Heroic)
 A brand (burned out)
Memic leaves west.
You follow Memic west.
The Great East Road(s, ne, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves west.
You follow Memic west.
The Great East Road(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves west.
You follow Memic west.
The Great East Road(s, w, n, nw and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic misses you.
You are too busy to make an attack!
Memic leaves north.
Triggered!  doing: hunt memic
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
You are already hunting Memic!
 HP:230 EP:128 
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Greenway(s, w, n, e and se)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Greenway(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
 A torch (burned out)
Memic leaves north.
Triggered!  doing: hunt memic
You follow Memic north.
The Greenway(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
You are already hunting Memic!
 HP:230 EP:128 
Memic leaves north.
You follow Memic north.
The Greenway(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic is in good shape.
 HP:230 EP:128 
Memic leaves north.
You follow Memic north.
Greenway Deadend(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
 A hitching post
Memic leaves north.
You follow Memic north.
The North Downs(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic misses you.
You sever the sinews of Memic's torso.
Memic leaves north.
Triggered!  doing: hunt memic
You follow Memic north.
The North Downs(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
You are already hunting Memic!
 HP:230 EP:126 
Memic leaves north.
You follow Memic north.
The entrance hall of Deadman's Dike(s and n)
 Memic the dwarf Mercenary (Heroic)
 A huge bat hangs from the ceiling
Memic leaves north.
You follow Memic north.
The Grand Hallway of Deadman's Dike(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Grand Hallway of Deadman's Dike(s and n)
 Memic the dwarf Mercenary (Heroic)
 A huge bat hangs from the ceiling
Memic leaves north.
You follow Memic north.
The Grand Hallway of Deadman's Dike(s, n and e)
 Memic the dwarf Mercenary (Heroic)
 A nasty corpse rat scurries about
Memic leaves north.
You follow Memic north.
The throne room of Deadman's Dike(s)
 Memic the dwarf Mercenary (Heroic)
 HP:230 EP:126 
 HP:230 EP:126 
Memic is in good shape.
Triggered!  doing: hunt memic
 HP:230 EP:126 
You are already hunting Memic!
 HP:230 EP:126 
Memic misses you.
You shatter the sculpture of Memic's face.
Memic is in average shape.
Triggered!  doing: hunt memic
 HP:230 EP:124 
You are already hunting Memic!
 HP:230 EP:124 
Memic misses you.
You nearly decapitate Memic.
The next time you see 'kicked', you will do: 'rest bed'.
 HP:230 EP:122 
Memic leaves south.
You follow Memic south.
The Grand Hallway of Deadman's Dike(s, n and e)
 Memic the dwarf Mercenary (Heroic)
 A nasty corpse rat scurries about
Memic leaves south.
You follow Memic south.
The Grand Hallway of Deadman's Dike(s and n)
 Memic the dwarf Mercenary (Heroic)
 A huge bat hangs from the ceiling
Memic leaves south.
You follow Memic south.
The Grand Hallway of Deadman's Dike(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The entrance hall of Deadman's Dike(s and n)
 Memic the dwarf Mercenary (Heroic)
 A huge bat hangs from the ceiling
Memic leaves south.
You follow Memic south.
The North Downs(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The North Downs(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
Greenway Deadend(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
 A hitching post
Memic leaves south.
You follow Memic south.
The Greenway(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Greenway(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Greenway(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
 A torch (burned out)
Memic leaves south.
You follow Memic south.
The Greenway(s, w, n, e and se)
 Memic the dwarf Mercenary (Heroic)
Memic misses you.
You nearly decapitate Memic.
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic is in average shape.
 HP:230 EP:120 
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic is in average shape.
 HP:230 EP:120 
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic is in average shape.
 HP:230 EP:120 
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic misses you.
You sever the sinews of Memic's torso.
Memic is in average shape.
 HP:230 EP:118 
 HP:230 EP:118 
Memic leaves east.
You follow Memic east.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves east.
You follow Memic east.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves east.
You follow Memic east.
The Greenway(s, w, n, e, se and sw)
 Memic the dwarf Mercenary (Heroic)
 HP:230 EP:118 
Memic leaves east.
You follow Memic east.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic misses you.
You cry out in battle-glory and slide the blade through Memic.
 HP:230 EP:117 
Memic leaves east.
You follow Memic east.
Bree-hill(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves east.
You follow Memic east.
North Gate of Staddle(s, n, sw, ne, w and e)
 Memic the dwarf Mercenary (Heroic)
Memic doesn't look so great.
 HP:230 EP:117 
You attack Memic.
 HP:230 EP:117 
You attack Memic.
 HP:230 EP:117 
Memic misses you.
You wish you hit Memic.
Memic doesn't look so great.
 HP:230 EP:115 
Memic leaves south.
You follow Memic south.
Staddle's north gate(s and n)
 Memic the dwarf Mercenary (Heroic)
 A bored hobbit guard
Memic leaves north.
You follow Memic north.
North Gate of Staddle(s, n, sw, ne, w and e)
 Memic the dwarf Mercenary (Heroic)
Memic doesn't look so great.
 HP:230 EP:115 
Memic leaves north.
You follow Memic north.
A scenic valley(s, n, farm, ne, w, town and e)
 Memic the dwarf Mercenary (Heroic)
 A hitching post
Memic misses you.
You nearly decapitate Memic.
Memic doesn't look so great.
 HP:230 EP:113 
Memic leaves west.
You follow Memic west.
Bree-hill(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves west.
You follow Memic west.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
You attack Memic.
 HP:230 EP:113 
You attack Memic.
 HP:230 EP:113 
Memic doesn't look so great.
 HP:230 EP:113 
Memic misses you.
You nearly decapitate Memic.
You attack Memic.
 HP:230 EP:111 
You attack Memic.
 HP:230 EP:111 
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
West Gate of Bree(s, w, n, nw and e)
 Memic the dwarf Mercenary (Heroic)
 A town guard
 A town guard
 A wooden sword
 A wooden shield
 An empty glass
 An empty glass
 A big sign
You attack Memic.
 HP:230 EP:111 
Memic leaves east.
You follow Memic east.
Inside the West Gate of Bree(w, n and e)
 Memic the dwarf Mercenary (Heroic)
 A wealthy looking chubby man
You attack Memic.
 HP:230 EP:111 
Memic leaves west.
You follow Memic west.
West Gate of Bree(s, w, n, nw and e)
 Memic the dwarf Mercenary (Heroic)
 A town guard
 A town guard
 A wooden sword
 A wooden shield
 An empty glass
 An empty glass
 A big sign
You attack Memic.
 HP:230 EP:111 
Memic misses you.
You sever the sinews of Memic's torso.
Memic is near death.
 HP:230 EP:109 
You attack Memic.
 HP:230 EP:109 
Memic leaves south.
You follow Memic south.
The Greenway(s, ne, w, n, nw, e and se)
 Memic the dwarf Mercenary (Heroic)
Memic misses you.
You sever the sinews of Memic's torso.
You attack Memic.
 HP:230 EP:107 
Memic leaves east.
You follow Memic east.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves east.
You follow Memic east.
The Great East Road(s, w, n, nw, e, se and sw)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Greenway(s, w, n, nw and e)
 Memic the dwarf Mercenary (Heroic)
You attack Memic.
 HP:230 EP:107 
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves north.
You follow Memic north.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves west.
You follow Memic west.
The Greenway(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves west.
You follow Memic west.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic leaves south.
You follow Memic south.
The Plains(s, w, n and e)
 Memic the dwarf Mercenary (Heroic)
Memic misses you.
You shatter the sculpture of Memic's face.
Memic is in critical condition, very close to death.
 HP:230 EP:105 
You decide to put Memic out of his misery.
 HP:230 EP:105 
    Darkness engulfs your soul as you run the blade straight
into the heart of your opponent.
You killed Memic.
Memic has died.
Memic says in Westron: Damn....
Memic sighs.
Corpse contains:
  Some gold coins
  A Dol Amroth pack (open)
  A simple guard baldric
  A pair of leggings
  A glittering Ithilien longsword
 HP:230 EP:104 
Ok.
 HP:230 EP:104 
Ok.
 HP:230 EP:104 
some gold coins : Gold may only be pocketed.
a simple guard baldric : Ok.
a pair of leggings : Ok.
a glittering Ithilien longsword : Too bulky.
 HP:230 EP:103 
some gold coins : Gold may only be pocketed.
a glittering Ithilien longsword : Ok.
 HP:230 EP:103 
You search your pockets and find 54 gold.
 HP:230 EP:102 
some gold coins : Ok.
 HP:230 EP:102 
You put 408 gold in your pockets.
    Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
The Greenway continues northeast and east.
The sun shines brightly in the eastern sky.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 The ghost of Memic
 Corpse of Memic
 HP:230 EP:102 
You search your pockets and find 462 gold.
 HP:230 EP:101 
Autosave.
You say in Westron: don't jump in other people's fights
 HP:230 EP:98 
You say in Westron: its not polite
 HP:230 EP:96 
Memic blahs.